/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/time.h" #include "common/system.h" namespace Illusions { uint32 getCurrentTime() { return g_system->getMillis() / 16; } bool isTimerExpired(uint32 startTime, uint32 endTime) { uint32 currTime = getCurrentTime(); return !( (startTime > endTime && (currTime <= endTime || currTime >= startTime)) || (startTime < endTime && currTime <= endTime && currTime >= startTime)); } uint32 getDurationElapsed(uint32 startTime, uint32 endTime) { uint32 currTime = getCurrentTime(); uint32 elapsed = endTime - startTime; if (isTimerExpired(startTime, endTime)) return elapsed; else if (startTime < endTime || currTime > startTime) return currTime - startTime; else return currTime + elapsed - endTime; } } // End of namespace Illusions