/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/updatefunctions.h" #include "illusions/time.h" #include "common/algorithm.h" #include "common/system.h" namespace Illusions { // UpdateFunctions UpdateFunctions::UpdateFunctions() { } UpdateFunctions::~UpdateFunctions() { // Free update functions for (UpdateFunctionListIterator it = _updateFunctions.begin(); it != _updateFunctions.end(); ++it) delete *it; } void UpdateFunctions::add(int priority, uint32 sceneId, UpdateFunctionCallback *callback) { UpdateFunction *updateFunction = new UpdateFunction(); updateFunction->_priority = priority; updateFunction->_sceneId = sceneId; updateFunction->_callback = callback; UpdateFunctionListIterator insertionPos = Common::find_if(_updateFunctions.begin(), _updateFunctions.end(), FindInsertionPosition(priority)); _updateFunctions.insert(insertionPos, updateFunction); } void UpdateFunctions::update() { // Avoid running updates multiple times in the current time slice while (_lastTimerUpdateTime == getCurrentTime()) g_system->delayMillis(10); // CHECKME Timer resolution _lastTimerUpdateTime = getCurrentTime(); UpdateFunctionListIterator it = _updateFunctions.begin(); while (it != _updateFunctions.end()) { int r = (*it)->run(); switch (r) { case kUFNext: ++it; break; case kUFTerminate: delete *it; it = _updateFunctions.erase(it); break; default: break; } } } void UpdateFunctions::terminateByScene(uint32 sceneId) { for (UpdateFunctionListIterator it = _updateFunctions.begin(); it != _updateFunctions.end(); ++it) if ((*it)->_sceneId == sceneId) (*it)->terminate(); } } // End of namespace Illusions