/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v2.h" #include "kyra/wsamovie.h" namespace Kyra { void KyraEngine_v2::clearAnimObjects() { memset(_animObjects, 0, sizeof(_animObjects)); _animObjects[0].index = 0; _animObjects[0].type = 0; _animObjects[0].enabled = 1; _animObjects[0].flags = 0x800; _animObjects[0].width = 32; _animObjects[0].height = 49; _animObjects[0].width2 = 4; _animObjects[0].height2 = 10; for (int i = 1; i < 11; ++i) { _animObjects[i].index = i; _animObjects[i].type = 2; } for (int i = 11; i <= 40; ++i) { _animObjects[i].index = i; _animObjects[i].type = 1; _animObjects[i].flags = 0x800; _animObjects[i].width = 16; _animObjects[i].height = 16; } } KyraEngine_v2::AnimObj *KyraEngine_v2::initAnimList(AnimObj *list, AnimObj *entry) { entry->nextObject = list; return entry; } KyraEngine_v2::AnimObj *KyraEngine_v2::addToAnimListSorted(AnimObj *list, AnimObj *add) { if (add->yPos1 <= list->yPos1) { add->nextObject = list; return add; } AnimObj *cur = list; AnimObj *prev = list; while (add->yPos1 > cur->yPos1) { AnimObj *temp = cur->nextObject; if (!temp) break; prev = cur; cur = temp; } if (add->yPos1 <= cur->yPos1) { prev->nextObject = add; add->nextObject = cur; } else { cur->nextObject = add; add->nextObject = 0; } return list; } KyraEngine_v2::AnimObj *KyraEngine_v2::deleteAnimListEntry(AnimObj *list, AnimObj *entry) { if (!list) return 0; AnimObj *old = 0; AnimObj *cur = list; while (true) { if (cur == entry) break; if (!cur->nextObject) break; old = cur; cur = cur->nextObject; } if (cur == list) { if (!cur->nextObject) return 0; cur = cur->nextObject; return cur; } if (!cur->nextObject) { if (!old) return 0; old->nextObject = 0; return list; } if (cur != entry) return list; old->nextObject = entry->nextObject; return list; } void KyraEngine_v2::drawAnimObjects() { for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) { if (!curObject->enabled) continue; int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3); int y = curObject->yPos2 - _screen->getScreenDim(2)->sy; int layer = 7; if (curObject->flags & 0x800) { if (curObject->animFlags) layer = 0; else layer = getDrawLayer(curObject->xPos1, curObject->yPos1); } curObject->flags |= 0x800; if (curObject->index) drawSceneAnimObject(curObject, x, y, layer); else drawCharacterAnimObject(curObject, x, y, layer); } } void KyraEngine_v2::refreshAnimObjects(int force) { for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) { if (!curObject->enabled) continue; if (!curObject->needRefresh && !force) continue; int x = curObject->xPos2 - curObject->width2; if (x < 0) x = 0; if (x >= 320) x = 319; int y = curObject->yPos2 - curObject->height2; if (y < 0) y = 0; if (y >= 143) y = 142; int width = curObject->width + curObject->width2 + 8; int height = curObject->height + curObject->height2*2; if (width + x > 320) width -= width + x - 322; if (height + y > 143) height -= height + y - 144; _screen->hideMouse(); _screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_CLIPPED); _screen->showMouse(); curObject->needRefresh = false; } } void KyraEngine_v2::refreshAnimObjectsIfNeed() { for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject) { if (curEntry->enabled && curEntry->needRefresh) { restorePage3(); drawAnimObjects(); refreshAnimObjects(0); _screen->updateScreen(); return; } } } void KyraEngine_v2::flagAnimObjsForRefresh() { for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject) curEntry->needRefresh = 1; } void KyraEngine_v2::updateCharFacing() { if (_mainCharacter.x1 > _mouseX) _mainCharacter.facing = 5; else _mainCharacter.facing = 3; _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.animFrame]; updateCharacterAnim(0); refreshAnimObjectsIfNeed(); } void KyraEngine_v2::updateCharacterAnim(int) { Character *c = &_mainCharacter; AnimObj *animState = _animObjects; animState->needRefresh = 1; animState->unk8 = 1; if (c->facing >= 1 && c->facing <= 3) animState->flags |= 1; else if (c->facing >= 5 && c->facing <= 7) animState->flags &= ~1; animState->xPos2 = animState->xPos1 = c->x1; animState->yPos2 = animState->yPos1 = c->y1; animState->shapePtr = _defaultShapeTable[c->animFrame]; animState->shapeIndex1 = animState->shapeIndex2 = c->animFrame; int xAdd = _shapeDescTable[c->animFrame-9].xAdd; int yAdd = _shapeDescTable[c->animFrame-9].yAdd; _charScaleX = _charScaleY = getScale(c->x1, c->y1); animState->xPos2 += (xAdd * _charScaleX) >> 8; animState->yPos2 += (yAdd * _charScaleY) >> 8; animState->width2 = 8; animState->height2 = 10; _animList = deleteAnimListEntry(_animList, animState); if (_animList) _animList = addToAnimListSorted(_animList, animState); else _animList = initAnimList(_animList, animState); updateCharPal(1); } void KyraEngine_v2::updateSceneAnim(int anim, int newFrame) { AnimObj *animObject = &_animObjects[1+anim]; if (!animObject->enabled) return; animObject->needRefresh = 1; animObject->unk8 = 1; animObject->flags = 0; if (_sceneAnims[anim].flags & 2) animObject->flags |= 0x800; else animObject->flags &= ~0x800; if (_sceneAnims[anim].flags & 4) animObject->flags |= 1; else animObject->flags &= ~1; if (_sceneAnims[anim].flags & 0x20) { animObject->shapePtr = _sceneShapeTable[newFrame]; animObject->shapeIndex2 = 0xFFFF; animObject->shapeIndex3 = 0xFFFF; animObject->animNum = 0xFFFF; } else { animObject->shapePtr = 0; animObject->shapeIndex3 = newFrame; animObject->animNum = anim; } animObject->xPos1 = _sceneAnims[anim].x; animObject->yPos1 = _sceneAnims[anim].y; animObject->xPos2 = _sceneAnims[anim].x2; animObject->yPos2 = _sceneAnims[anim].y2; if (_sceneAnims[anim].flags & 2) { _animList = deleteAnimListEntry(_animList, animObject); if (!_animList) _animList = initAnimList(_animList, animObject); else _animList = addToAnimListSorted(_animList, animObject); } } void KyraEngine_v2::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) { if (obj->type == 1) { if (obj->shapeIndex1 == 0xFFFF) return; int scale = getScale(obj->xPos1, obj->yPos1); _screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, scale, scale); return; } if (obj->shapePtr) { _screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, layer); } else { if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF) return; int flags = 0x4000; if (obj->flags & 0x800) flags |= 0x8000; if (_sceneAnims[obj->animNum].wsaFlag) { x = y = 0; } else { x = obj->xPos2; y = obj->yPos2; } _sceneAnimMovie[obj->animNum]->setX(x); _sceneAnimMovie[obj->animNum]->setY(y); _sceneAnimMovie[obj->animNum]->setDrawPage(2); _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, int(flags | layer), 0, 0); } } void KyraEngine_v2::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) { if (_drawNoShapeFlag || obj->shapeIndex1 == 0xFFFF) return; _screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, _charScaleX, _charScaleY); } void KyraEngine_v2::addItemToAnimList(int item) { restorePage3(); AnimObj *animObj = &_animObjects[11+item]; animObj->enabled = 1; animObj->needRefresh = 1; animObj->unk8 = 1; int itemId = _itemList[item].id; animObj->xPos2 = animObj->xPos1 = _itemList[item].x; animObj->yPos2 = animObj->yPos1 = _itemList[item].y; animObj->shapePtr = _defaultShapeTable[64+itemId]; animObj->shapeIndex2 = animObj->shapeIndex1 = 64+itemId; int scaleY, scaleX; scaleY = scaleX = getScale(animObj->xPos1, animObj->yPos1); uint8 *shapePtr = getShapePtr(64+itemId); animObj->xPos3 = (animObj->xPos2 -= (_screen->getShapeScaledWidth(shapePtr, scaleX) >> 1)); animObj->yPos3 = (animObj->yPos2 -= _screen->getShapeScaledHeight(shapePtr, scaleY)); animObj->width2 = animObj->height2 = 0; _animList = addToAnimListSorted(_animList, animObj); animObj->needRefresh = 1; animObj->unk8 = 1; } void KyraEngine_v2::deleteItemAnimEntry(int item) { AnimObj *animObj = &_animObjects[11+item]; restorePage3(); animObj->shapePtr = 0; animObj->shapeIndex1 = 0xFFFF; animObj->shapeIndex2 = 0xFFFF; animObj->needRefresh = 1; animObj->unk8 = 1; refreshAnimObjectsIfNeed(); animObj->enabled = 0; _animList = deleteAnimListEntry(_animList, animObj); } void KyraEngine_v2::setCharacterAnimDim(int w, int h) { restorePage3(); _animObj0Width = _animObjects[0].width; _animObj0Height = _animObjects[0].height; _animObjects[0].width = w; _animObjects[0].height = h; } void KyraEngine_v2::resetCharacterAnimDim() { restorePage3(); _animObjects[0].width = _animObj0Width; _animObjects[0].height = _animObj0Height; } } // end of namespace Kyra