/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "kyra/eobcommon.h" #include "kyra/resource.h" #include "kyra/sound_intern.h" namespace Kyra { class CharacterGenerator { public: CharacterGenerator(EobCoreEngine *vm, Screen_Eob *screen); ~CharacterGenerator(); bool start(EobCharacter *characters, uint8 ***faceShapes); private: void init(); void initButtonsFromList(int first, int numButtons); void initButton(int index, int x, int y, int w, int h, int keyCode); void checkForCompleteParty(); void toggleSpecialButton(int index, int bodyCustom, int pageNum); void processSpecialButton(int index); int viewDeleteCharacter(); void createPartyMember(); int raceSexMenu(); int classMenu(int raceSex); int alignmentMenu(int cClass); void updateMagicShapes(); void generateStats(int index); void modifyMenu(); void statsAndFacesMenu(); void faceSelectMenu(); int getNextFreeFaceShape(int shpIndex, int charSex, int step, int8 *selectedPortraits); void processFaceMenuSelection(int index); void printStats(int index, int mode); void processNameInput(int index, int len, int textColor); int rollDice(); int modifyStat(int index, int8 *stat1, int8 *stat2); int getMaxHp(int cclass, int constitution, int level1, int level2, int level3); int getMinHp(int cclass, int constitution, int level1, int level2, int level3); void finish(); uint8 **_chargenMagicShapes; uint8 **_chargenButtonLabels; int _activeBox; int _magicShapesBox; int _updateBoxShapesIndex; int _lastUpdateBoxShapesIndex; uint32 _chargenMagicShapeTimer; int8 _chargenSelectedPortraits[4]; int8 _chargenSelectedPortraits2[4]; uint16 _chargenMinStats[7]; uint16 _chargenMaxStats[7]; const char *const *_chargenStrings1; const char *const *_chargenStrings2; const char *const *_chargenStatStrings; const char *const *_chargenRaceSexStrings; const char *const *_chargenClassStrings; const char *const *_chargenAlignmentStrings; const char *const *_chargenEnterGameStrings; const uint8 *_chargenStartLevels; const uint8 *_chargenClassMinStats; const uint8 *_chargenRaceMinStats; const uint16 *_chargenRaceMaxStats; static const EobChargenButtonDef _chargenButtonDefs[]; static const CreatePartyModButton _chargenModButtons[]; static const EobRect8 _chargenButtonBodyCoords[]; static const int16 _chargenBoxX[]; static const int16 _chargenBoxY[]; static const int16 _chargenNameFieldX[]; static const int16 _chargenNameFieldY[]; static const int32 _classMenuMasks[]; static const int32 _alignmentMenuMasks[]; static const int16 _raceModifiers[]; EobCharacter *_characters; uint8 **_faceShapes; EobCoreEngine *_vm; Screen_Eob *_screen; }; bool EobCoreEngine::startCharacterGeneration() { return CharacterGenerator(this, _screen).start(_characters, &_faceShapes); } CharacterGenerator::CharacterGenerator(EobCoreEngine *vm, Screen_Eob *screen) : _vm(vm), _screen(screen), _characters(0), _faceShapes(0), _chargenMagicShapes(0), _chargenButtonLabels(0), _chargenMagicShapeTimer(0), _updateBoxShapesIndex(0), _lastUpdateBoxShapesIndex(0), _magicShapesBox(6), _activeBox(0) { _chargenStatStrings = _vm->_chargenStatStrings; _chargenRaceSexStrings = _vm->_chargenRaceSexStrings; _chargenClassStrings = _vm->_chargenClassStrings; _chargenAlignmentStrings = _vm->_chargenAlignmentStrings; memset(_chargenSelectedPortraits, -1, sizeof(_chargenSelectedPortraits)); memset(_chargenSelectedPortraits2, 0, sizeof(_chargenSelectedPortraits2)); memset(_chargenMinStats, 0, sizeof(_chargenMinStats)); memset(_chargenMaxStats, 0, sizeof(_chargenMaxStats)); int temp; _chargenStrings1 = _vm->staticres()->loadStrings(kEobBaseChargenStrings1, temp); _chargenStrings2 = _vm->staticres()->loadStrings(kEobBaseChargenStrings2, temp); _chargenStartLevels = _vm->staticres()->loadRawData(kEobBaseChargenStartLevels, temp); _chargenEnterGameStrings = _vm->staticres()->loadStrings(kEobBaseChargenEnterGameStrings, temp); _chargenClassMinStats = _vm->staticres()->loadRawData(kEobBaseChargenClassMinStats, temp); _chargenRaceMinStats = _vm->staticres()->loadRawData(kEobBaseChargenRaceMinStats, temp); _chargenRaceMaxStats = _vm->staticres()->loadRawDataBe16(kEobBaseChargenRaceMaxStats, temp); } CharacterGenerator::~CharacterGenerator() { if (_chargenMagicShapes) { for (int i = 0; i < 10; i++) delete[] _chargenMagicShapes[i]; delete[] _chargenMagicShapes; } if (_chargenButtonLabels) { for (int i = 0; i < 10; i++) delete[] _chargenButtonLabels[i]; delete[] _chargenButtonLabels; } } bool CharacterGenerator::start(EobCharacter *characters, uint8 ***faceShapes) { if (!characters && !faceShapes) return true; _characters = characters; _faceShapes = *faceShapes; _vm->sound()->playTrack(0); _vm->delay(_vm->_tickLength); init(); _screen->setScreenDim(2); checkForCompleteParty(); initButtonsFromList(0, 5); _vm->sound()->playTrack(_vm->game() == GI_EOB1 ? 20 : 13); _activeBox = 0; for (bool loop = true; loop && (!_vm->shouldQuit()); ) { _vm->_gui->updateBoxFrameHighLight(_activeBox + 6); _vm->sound()->process(); int inputFlag = _vm->checkInput(_vm->_activeButtons, false, 0); _vm->removeInputTop(); if (inputFlag) { if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { _activeBox ^= 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { _activeBox ^= 2; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { // Unlike the original we allow returning to the main menu _vm->sound()->haltTrack(); return false; } _vm->_gui->updateBoxFrameHighLight(-1); } if (inputFlag & 0x8000) { inputFlag = (inputFlag & 0x0f) - 1; if (inputFlag == 4) { loop = false; } else { _activeBox = inputFlag; inputFlag = 43; } } if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5]) { _vm->_gui->updateBoxFrameHighLight(-1); if (_characters[_activeBox].name[0]) { int b = _activeBox; if (viewDeleteCharacter()) loop = false; if (b != _activeBox && !_characters[_activeBox].name[0]) createPartyMember(); } else { createPartyMember(); } initButtonsFromList(0, 5); checkForCompleteParty(); } if (loop == false) { for (int i = 0; i < 4; i++) { if (!_characters[i].name[0]) loop = true; } } } if (!_vm->shouldQuit()) { processSpecialButton(15); finish(); } _vm->sound()->playTrack(15); *faceShapes = _faceShapes; return true; } void CharacterGenerator::init() { _screen->loadShapeSetBitmap("CHARGENA", 3, 3); if (_faceShapes) { for (int i = 0; i < 44; i++) delete[] _faceShapes[i]; delete[] _faceShapes; } _faceShapes = new uint8*[44]; for (int i = 0; i < 44; i++) _faceShapes[i] = _screen->encodeShape((i % 10) << 2, (i / 10) << 5, 4, 32, true); _screen->_curPage = 0; _screen->loadEobBitmap("CHARGEN", 0, 3, 3, 0); _screen->loadShapeSetBitmap("CHARGENB", 3, 3); if (_chargenMagicShapes) { for (int i = 0; i < 10; i++) delete[] _chargenMagicShapes[i]; delete[] _chargenMagicShapes; } _chargenMagicShapes = new uint8*[10]; for (int i = 0; i < 10; i++) _chargenMagicShapes[i] = _screen->encodeShape(i << 2, 0, 4, 32, true); _chargenButtonLabels = new uint8*[17]; for (int i = 0; i < 17; i++) { const CreatePartyModButton *c = &_chargenModButtons[i]; _chargenButtonLabels[i] = c->labelW? _screen->encodeShape(c->encodeLabelX, c->encodeLabelY, c->labelW, c->labelH, true) : 0; } _screen->copyPage(3, 2); _screen->_curPage = 0; _screen->copyRegion(144, 64, 0, 0, 180, 128, 0, 2, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } void CharacterGenerator::initButtonsFromList(int first, int numButtons) { _vm->gui_resetButtonList(); for (int i = 0; i < numButtons; i++) { const EobChargenButtonDef *e = &_chargenButtonDefs[first + i]; initButton(i, e->x, e->y, e->w, e->h, e->keyCode); } _vm->gui_notifyButtonListChanged(); } void CharacterGenerator::initButton(int index, int x, int y, int w, int h, int keyCode) { Button *b = 0; int cnt = 1; if (_vm->_activeButtons) { Button *n = _vm->_activeButtons; while (n->nextButton) { ++cnt; n = n->nextButton; } ++cnt; b = n->nextButton = &_vm->_activeButtonData[cnt]; } else { b = &_vm->_activeButtonData[0]; _vm->_activeButtons = b; } *b = Button(); b->flags = 0x1100; b->data0Val2 = 12; b->data1Val2 = b->data2Val2 = 15; b->data3Val2 = 8; b->index = index + 1; b->x = x << 3; b->y = y; b->width = w; b->height = h; b->keyCode = keyCode; b->keyCode2 = keyCode | 0x100; } void CharacterGenerator::checkForCompleteParty() { _screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK); int cp = _screen->setCurPage(2); _screen->printShadedText(_chargenStrings1[8], 168, 16, 15, 0); _screen->setCurPage(cp); _screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); int numChars = 0; for (int i = 0; i < 4; i++) { if (_characters[i].name[0]) numChars++; } if (numChars == 4) { _screen->setCurPage(2); _screen->printShadedText(_chargenStrings1[0], 168, 61, 15, 0); _screen->setCurPage(0); _screen->copyRegion(168, 61, 152, 125, 136, 40, 2, 0, Screen::CR_NO_P_CHECK); toggleSpecialButton(15, 0, 0); } else { toggleSpecialButton(14, 0, 0); } _screen->updateScreen(); } void CharacterGenerator::toggleSpecialButton(int index, int bodyCustom, int pageNum) { if (index >= 17) return; const CreatePartyModButton *c = &_chargenModButtons[index]; const EobRect8 *p = &_chargenButtonBodyCoords[c->bodyIndex + bodyCustom]; int x2 = 20; int y2 = 0; if (pageNum) { x2 = c->destX + 2; y2 = c->destY - 64; } _screen->copyRegion(p->x << 3, p->y, x2 << 3, y2, p->w << 3, p->h, 2, 2, Screen::CR_NO_P_CHECK); if (c->labelW) _screen->drawShape(2, _chargenButtonLabels[index], (x2 << 3) + c->labelX, y2 + c->labelY, 0); if (pageNum == 2) return; _screen->copyRegion(160, 0, c->destX << 3, c->destY, p->w << 3, p->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } void CharacterGenerator::processSpecialButton(int index) { toggleSpecialButton(index, 1, 0); _vm->sound()->playSoundEffect(76); _vm->_system->delayMillis(80); toggleSpecialButton(index, 0, 0); } int CharacterGenerator::viewDeleteCharacter() { initButtonsFromList(0, 7); _vm->removeInputTop(); _vm->_gui->updateBoxFrameHighLight(-1); printStats(_activeBox, 2); int res = 0; for (bool loop = true; loop && _characters[_activeBox].name[0] && !_vm->shouldQuit(); ) { _vm->_gui->updateBoxFrameHighLight(_activeBox + 6); _vm->sound()->process(); int inputFlag = _vm->checkInput(_vm->_activeButtons, false, 0); int cbx = _activeBox; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { processSpecialButton(9); res = 0; loop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { cbx ^= 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { cbx ^= 2; } if (inputFlag & 0x8000) { inputFlag = (inputFlag & 0x0f) - 1; if (inputFlag == 4) { res = 1; loop = false; } else if (inputFlag == 5) { processSpecialButton(9); res = 0; loop = false; } else if (inputFlag == 6) { if (_characters[_activeBox].name[0]) { processSpecialButton(16); _characters[_activeBox].name[0] = 0; processNameInput(_activeBox, 1, 12); processFaceMenuSelection(_activeBox + 50); } } else { cbx = inputFlag; } } if (loop == false) _vm->_gui->updateBoxFrameHighLight(-1); if (!_characters[cbx].name[0]) loop = false; if (cbx != _activeBox) { _activeBox = cbx; _vm->_gui->updateBoxFrameHighLight(-1); if (loop) printStats(_activeBox, 2); } } return res; } void CharacterGenerator::createPartyMember() { _screen->setScreenDim(2); assert(_vm->_gui); for (int i = 0; i != 3 && !_vm->shouldQuit(); i++) { bool bck = false; switch (i) { case 0: _characters[_activeBox].raceSex = raceSexMenu(); break; case 1: _characters[_activeBox].cClass = classMenu(_characters[_activeBox].raceSex); if (_characters[_activeBox].cClass == _vm->_keyMap[Common::KEYCODE_ESCAPE]) bck = true; break; case 2: _characters[_activeBox].alignment = alignmentMenu(_characters[_activeBox].cClass); if (_characters[_activeBox].alignment == _vm->_keyMap[Common::KEYCODE_ESCAPE]) bck = true; break; default: break; } if (bck) i -= 2; }; if (!_vm->shouldQuit()) { generateStats(_activeBox); statsAndFacesMenu(); for (_characters[_activeBox].name[0] = 0; _characters[_activeBox].name[0] == 0 && !_vm->shouldQuit(); ) { processFaceMenuSelection(_chargenMinStats[6]); printStats(_activeBox, 0); _screen->printShadedText(_chargenStrings2[11], 149, 100, 9, 0); if (!_vm->shouldQuit()) processNameInput(_activeBox, _vm->_gui->getTextInput(_characters[_activeBox].name, 24, 100, 10, 15, 0, 8), 2); } } } int CharacterGenerator::raceSexMenu() { _screen->drawBox(_chargenBoxX[_activeBox], _chargenBoxY[_activeBox], _chargenBoxX[_activeBox] + 32, _chargenBoxY[_activeBox] + 33, 12); _screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(_chargenStrings2[8], 147, 67, 9, 0); _vm->removeInputTop(); _vm->_gui->simpleMenu_setup(1, 0, _chargenRaceSexStrings, -1, 0, 0); int16 res = -1; while (res == -1 && !_vm->shouldQuit()) { res = _vm->_gui->simpleMenu_process(1, _chargenRaceSexStrings, 0, -1, 0); updateMagicShapes(); } return res; } int CharacterGenerator::classMenu(int raceSex) { int32 itemsMask = -1; for (int i = 0; i < 4; i++) { // check for evil characters if (_characters[i].name[0] && _characters[i].alignment > 5) itemsMask = 0xFFFB; } _vm->removeInputTop(); updateMagicShapes(); _screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(_chargenStrings2[9], 147, 67, 9, 0); toggleSpecialButton(5, 0, 0); itemsMask &=_classMenuMasks[raceSex / 2]; _vm->_gui->simpleMenu_setup(2, 15, _chargenClassStrings, itemsMask, 0, 0); _vm->_mouseX = _vm->_mouseY = 0; int16 res = -1; while (res == -1 && !_vm->shouldQuit()) { updateMagicShapes(); int in = _vm->checkInput(0, false, 0) & 0xff; Common::Point mp = _vm->getMousePos(); if (in == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_b]) { res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; } else if (_vm->posWithinRect(mp.x, mp.y, 264, 171, 303, 187)) { if (in == 199 || in == 201) res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; else _vm->removeInputTop(); } else { res = _vm->_gui->simpleMenu_process(2, _chargenClassStrings, 0, itemsMask, 0); } } _vm->removeInputTop(); if (res == _vm->_keyMap[Common::KEYCODE_ESCAPE]) processSpecialButton(5); return res; } int CharacterGenerator::alignmentMenu(int cClass) { int32 itemsMask = -1; for (int i = 0; i < 4; i++) { // check for paladins if (_characters[i].name[0] && _characters[i].cClass == 2) itemsMask = 0xFE3F; } _vm->removeInputTop(); updateMagicShapes(); _screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(_chargenStrings2[10], 147, 67, 9, 0); toggleSpecialButton(5, 0, 0); itemsMask &=_alignmentMenuMasks[cClass]; _vm->_gui->simpleMenu_setup(3, 9, _chargenAlignmentStrings, itemsMask, 0, 0); _vm->_mouseX = _vm->_mouseY = 0; int16 res = -1; while (res == -1 && !_vm->shouldQuit()) { updateMagicShapes(); int in = _vm->checkInput(0, false, 0) & 0xff; Common::Point mp = _vm->getMousePos(); if (in == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_b]) { res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; } else if (_vm->posWithinRect(mp.x, mp.y, 264, 171, 303, 187)) { if (in == 199 || in == 201) res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; else _vm->removeInputTop(); } else { res = _vm->_gui->simpleMenu_process(3, _chargenAlignmentStrings, 0, itemsMask, 0); } } _vm->removeInputTop(); if (res == _vm->_keyMap[Common::KEYCODE_ESCAPE]) processSpecialButton(5); return res; } void CharacterGenerator::updateMagicShapes() { _vm->sound()->process(); if (_magicShapesBox != _activeBox) { _chargenMagicShapeTimer = 0; _magicShapesBox = _activeBox; } if (_chargenMagicShapeTimer < _vm->_system->getMillis()) { if (++_updateBoxShapesIndex > 9) _updateBoxShapesIndex = 0; _chargenMagicShapeTimer = _vm->_system->getMillis() + 2 * _vm->_tickLength; } if (_updateBoxShapesIndex == _lastUpdateBoxShapesIndex) return; _screen->copyRegion(_activeBox << 5, 128, 288, 128, 32, 32, 2, 2, Screen::CR_NO_P_CHECK); _screen->drawShape(2, _chargenMagicShapes[_updateBoxShapesIndex], 288, 128, 0); _screen->copyRegion(288, 128, _chargenBoxX[_activeBox], _chargenBoxY[_activeBox] + 1, 32, 32, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _lastUpdateBoxShapesIndex = _updateBoxShapesIndex; } void CharacterGenerator::generateStats(int index) { EobCharacter *c = &_characters[index]; for (int i = 0; i < 3; i++) { c->level[i] = _chargenStartLevels[(c->cClass << 2) + i]; c->experience[i] = (_vm->game() == GI_EOB2 ? 69000 : 5000) / _chargenStartLevels[(c->cClass << 2) + 3]; } int rc = c->raceSex >> 1; for (int i = 0; i < 6; i++) { _chargenMinStats[i] = MAX(_chargenClassMinStats[c->cClass * 6 + i], _chargenRaceMinStats[rc * 6 + i]); _chargenMaxStats[i] = _chargenRaceMaxStats[rc * 6 + i]; } if (_vm->_charClassModUnk[c->cClass]) _chargenMaxStats[0] = 18; uint16 sv[6]; for (int i = 0; i < 6; i++) { sv[i] = MAX(rollDice() + _raceModifiers[rc * 6 + i], _chargenMinStats[i]); if (!i && sv[i] == 18) sv[i] |= (uint16)(_vm->rollDice(1, 100) << 8); if (sv[i] > _chargenMaxStats[i]) sv[i] = _chargenMaxStats[i]; } c->strengthCur = c->strengthMax = sv[0] & 0xff; c->strengthExtCur = c->strengthExtMax = sv[0] >> 8; c->intelligenceCur = c->intelligenceMax = sv[1] & 0xff; c->wisdomCur = c->wisdomMax = sv[2] & 0xff; c->dexterityCur = c->dexterityMax = sv[3] & 0xff; c->constitutionCur = c->constitutionMax = sv[4] & 0xff; c->charismaCur = c->charismaMax = sv[5] & 0xff; c->armorClass = 10 + _vm->getDexterityArmorClassModifier(sv[3] & 0xff); c->hitPointsCur = 0; for (int l = 0; l < 3; l++) { for (int i = 0; i < c->level[l]; i++) c->hitPointsCur += _vm->generateCharacterHitpointsByLevel(index, 1 << l); } c->hitPointsMax = c->hitPointsCur; } void CharacterGenerator::modifyMenu() { _vm->removeInputTop(); printStats(_activeBox, 3); EobCharacter *c = &_characters[_activeBox]; int8 hpLO = c->hitPointsCur; for (int i = 0; i >= 0 && i < 7; ) { switch (i) { case 0: i = modifyStat(i, &c->strengthCur, &c->strengthExtCur); break; case 1: i = modifyStat(i, &c->intelligenceCur, 0); break; case 2: i = modifyStat(i, &c->wisdomCur, 0); break; case 3: i = modifyStat(i, &c->dexterityCur, 0); break; case 4: i = modifyStat(i, &c->constitutionCur, 0); break; case 5: i = modifyStat(i, &c->charismaCur, 0); break; case 6: hpLO = c->hitPointsCur; i = modifyStat(i, &hpLO, 0); c->hitPointsCur = hpLO; break; default: break; } if (i == -2 || _vm->shouldQuit()) break; else if (i < 0) i = 6; i %= 7; printStats(_activeBox, 3); } printStats(_activeBox, 1); } void CharacterGenerator::statsAndFacesMenu() { faceSelectMenu(); printStats(_activeBox, 1); initButtonsFromList(27, 4); _vm->removeInputTop(); int in = 0; while (!in && !_vm->shouldQuit()) { updateMagicShapes(); in = _vm->checkInput(_vm->_activeButtons, false, 0); _vm->removeInputTop(); if (in == 0x8001) { processSpecialButton(4); updateMagicShapes(); generateStats(_activeBox); in = -1; } else if (in == 0x8002) { processSpecialButton(7); modifyMenu(); in = -1; } else if (in == 0x8003) { processSpecialButton(8); faceSelectMenu(); in = -1; } else if (in == 0x8004 || in == _vm->_keyMap[Common::KEYCODE_KP5]) { processSpecialButton(6); in = 1; } else { in = 0; } if (in & 0x8000) { printStats(_activeBox, 1); initButtonsFromList(27, 4); in = 0; } } _vm->_gui->updateBoxFrameHighLight(6 + _activeBox); _vm->_gui->updateBoxFrameHighLight(-1); } void CharacterGenerator::faceSelectMenu() { int8 sp[4]; memcpy(sp, _chargenSelectedPortraits2, sizeof(sp)); _vm->removeInputTop(); initButtonsFromList(21, 6); int charSex = _characters[_activeBox].raceSex % 2; int8 shp = charSex ? 26 : 0; printStats(_activeBox, 4); toggleSpecialButton(12, 0, 0); toggleSpecialButton(13, 0, 0); _vm->_gui->updateBoxFrameHighLight(-1); shp = getNextFreeFaceShape(shp, charSex, 1, _chargenSelectedPortraits); int res = -1; int box = 1; while (res == -1 && !_vm->shouldQuit()) { int8 shpOld = shp; for (int i = 0; i < 4; i++) { sp[i] = shp; _screen->drawShape(0, _faceShapes[sp[i]], 176 + (i << 5), 66, 0); shp = getNextFreeFaceShape(shp + 1, charSex, 1, _chargenSelectedPortraits); } shp = shpOld; int in = 0; while (!in && !_vm->shouldQuit()) { updateMagicShapes(); in = _vm->checkInput(_vm->_activeButtons, false, 0); _vm->removeInputTop(); _vm->_gui->updateBoxFrameHighLight(box + 10); if (in == 0x8002 || in == _vm->_keyMap[Common::KEYCODE_RIGHT]) { processSpecialButton(13); in = 2; } else if (in > 0x8002 && in < 0x8007) { box = (in & 7) - 3; in = 3; } else if (in == 0x8001 || in == _vm->_keyMap[Common::KEYCODE_LEFT]) { processSpecialButton(12); in = 1; } else if (in == _vm->_keyMap[Common::KEYCODE_RETURN] || in == _vm->_keyMap[Common::KEYCODE_KP5]) { in = 3; } else if (in & 0x8000) { in &= 0xff; } else { in = 0; } } _vm->_gui->updateBoxFrameHighLight(-1); if (in == 1) shp = getNextFreeFaceShape(shp - 1, charSex, -1, _chargenSelectedPortraits); else if (in == 2) shp = getNextFreeFaceShape(shp + 1, charSex, 1, _chargenSelectedPortraits); else if (in == 3) res = box; } if (!_vm->shouldQuit()) { _vm->_gui->updateBoxFrameHighLight(-1); updateMagicShapes(); _chargenSelectedPortraits[_activeBox] = sp[res]; _characters[_activeBox].portrait = sp[res]; _characters[_activeBox].faceShape = _faceShapes[sp[res]]; printStats(_activeBox, 1); } } int CharacterGenerator::getNextFreeFaceShape(int shpIndex, int charSex, int step, int8 *selectedPortraits) { int shpCur = ((shpIndex < 0) ? 43 : shpIndex) % 44; bool notUsable = false; do { notUsable = false; for (int i = 0; i < 4; i++) { if (_characters[i].name[0] && selectedPortraits[i] == shpCur) notUsable = true; } if ((charSex && (shpCur < 26)) || (!charSex && (shpCur > 28))) notUsable = true; if (notUsable) { shpCur += step; shpCur = ((shpCur < 0) ? 43 : shpCur) % 44; } } while (notUsable); return shpCur; } void CharacterGenerator::processFaceMenuSelection(int index) { _vm->_gui->updateBoxFrameHighLight(-1); if (index <= 48) _screen->drawShape(0, _characters[_activeBox].faceShape, _chargenBoxX[_activeBox], _chargenBoxY[_activeBox] + 1, 0); else toggleSpecialButton(index - 50, 0, 0); } void CharacterGenerator::printStats(int index, int mode) { _screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK); _screen->_curPage = 2; EobCharacter *c = &_characters[index]; if (mode != 4) _screen->drawShape(2, c->faceShape, 224, 2, 0); _screen->printShadedText(c->name, 160 + ((20 - strlen(c->name)) << 2), 35, 15, 0); _screen->printShadedText(_chargenRaceSexStrings[c->raceSex], 160 + ((20 - strlen(_chargenRaceSexStrings[c->raceSex])) << 2), 45, 15, 0); _screen->printShadedText(_chargenClassStrings[c->cClass], 160 + ((20 - strlen(_chargenClassStrings[c->cClass])) << 2), 54, 15, 0); for (int i = 0; i < 6; i++) _screen->printShadedText(_chargenStatStrings[i], 163, (i + 8) << 3, 15, 0); _screen->printShadedText(_chargenStrings1[2], 248, 64, 15, 0); Common::String str = Common::String::format(_chargenStrings1[3], _vm->getCharStrength(c->strengthCur, c->strengthExtCur).c_str(), c->intelligenceCur, c->wisdomCur, c->dexterityCur, c->constitutionCur, c->charismaCur); _screen->printShadedText(str.c_str(), 192, 64, 15, 0); str = Common::String::format(_chargenStrings1[4], c->armorClass, c->hitPointsMax); _screen->printShadedText(str.c_str(), 280, 64, 15, 0); const char *lvlStr = c->level[2] ? _chargenStrings1[7] : (c->level[1] ? _chargenStrings1[6] : _chargenStrings1[5]); str = Common::String::format(lvlStr, c->level[0], c->level[1], c->level[2]); _screen->printShadedText(str.c_str(), 280, 80, 15, 0); switch (mode) { case 1: toggleSpecialButton(4, 0, 2); toggleSpecialButton(7, 0, 2); toggleSpecialButton(8, 0, 2); toggleSpecialButton(6, 0, 2); break; case 2: toggleSpecialButton(16, 0, 2); toggleSpecialButton(9, 0, 2); break; case 3: toggleSpecialButton(10, 0, 2); toggleSpecialButton(11, 0, 2); toggleSpecialButton(9, 0, 2); break; default: break; } _screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); if (mode != 3) _screen->updateScreen(); _screen->_curPage = 0; } void CharacterGenerator::processNameInput(int index, int len, int textColor) { Screen::FontId of = _screen->setFont(Screen::FID_6_FNT); // WORKAROUND for bug in original code: len = strlen(_characters[index].name); int xOffs = (60 - _screen->getFontWidth() * len) >> 1; _screen->printText(_chargenStrings1[1], _chargenNameFieldX[index], _chargenNameFieldY[index], 12, 12); _screen->printText(_characters[index].name, _chargenNameFieldX[index] + xOffs, _chargenNameFieldY[index], textColor, 0); _screen->updateScreen(); _screen->setFont(of); } int CharacterGenerator::rollDice() { int res = 0; int min = 10; for (int i = 0; i < 4; i++) { int d = _vm->rollDice(1, 6, 0); res += d; if (d < min) min = d; } res -= min; return res; } int CharacterGenerator::modifyStat(int index, int8 *stat1, int8 *stat2) { uint8 *s1 = (uint8*) stat1; uint8 *s2 = (uint8*) stat2; initButtonsFromList(31, 10); Button *b = _vm->gui_getButton(_vm->_activeButtons, index + 1); printStats(_activeBox, 3); _vm->removeInputTop(); Common::String statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2); _screen->copyRegion(b->x - 112, b->y - 64, b->x + 32, b->y, 40, b->height, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), b->x + 32, b->y, 6, 0); _screen->updateScreen(); EobCharacter *c = &_characters[_activeBox]; int ci = index; uint8 v2 = s2 ? *s2 : 0; if (index == 6) { _chargenMaxStats[6] = getMaxHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); _chargenMinStats[6] = getMinHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); } for (bool loop = true; loop && !_vm->shouldQuit(); ) { uint8 v1 = *s1; updateMagicShapes(); int inputFlag = _vm->checkInput(_vm->_activeButtons, false, 0); _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_MINUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_MINUS] || inputFlag == 0x8009) { processSpecialButton(11); v1--; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP6] || inputFlag == _vm->_keyMap[Common::KEYCODE_PLUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_PLUS] || inputFlag == 0x8008) { processSpecialButton(10); v1++; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP8]) { ci = (ci - 1) % 7; loop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2]) { ci = (ci + 1) % 7; loop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_o] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE] || inputFlag == 0x800A) { processSpecialButton(9); loop = false; ci = -2; } else if (inputFlag & 0x8000) { inputFlag = (inputFlag & 0x0f) - 1; if (index != inputFlag) { ci = inputFlag; loop = false; } } if (v1 == *s1) continue; if (!index) { while (v1 > 18) { v1--; v2++; } while (v2 > 0 && v1 < 18) { v1++; v2--; } v1 = CLIP(v1, _chargenMinStats[index], _chargenMaxStats[index] & 0xff); v2 = (v1 == 18 && _chargenMaxStats[index] >= 19) ? CLIP(v2, 0, 100) : 0; if (s2) *s2 = v2; else error("CharacterGenerator::modifyStat:..."); } else { v1 = CLIP(v1, _chargenMinStats[index], _chargenMaxStats[index]); } *s1 = v1; if (index == 6) _characters[_activeBox].hitPointsMax = v1; statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2); _screen->copyRegion(b->x - 112, b->y - 64, b->x + 32, b->y, 40, b->height, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), b->x + 32, b->y, 6, 0); _screen->updateScreen(); if (index == 4) { int oldVal = c->hitPointsCur; _chargenMaxStats[6] = getMaxHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); _chargenMinStats[6] = getMinHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); c->hitPointsMax = c->hitPointsCur = CLIP(c->hitPointsCur, _chargenMinStats[6], _chargenMaxStats[6]); if (c->hitPointsCur != oldVal) { statStr = Common::String::format("%d", c->hitPointsCur); _screen->copyRegion(120, 72, 264, 136, 40, 8, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), 264, 136, 15, 0); _screen->updateScreen(); } } else if (index == 3) { int oldVal = c->armorClass; c->armorClass = _vm->getDexterityArmorClassModifier(v1) + 10; if (c->armorClass != oldVal) { statStr = Common::String::format("%d", c->armorClass); _screen->copyRegion(120, 64, 264, 128, 40, 8, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), 264, 128, 15, 0); _screen->updateScreen(); } } if (loop == false) { statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2); _screen->printText(statStr.c_str(), b->x + 32, b->y, 15, 0); _screen->updateScreen(); } } return ci; } int CharacterGenerator::getMaxHp(int cclass, int constitution, int level1, int level2, int level3) { int res = 0; constitution = _vm->getClassAndConstHitpointsModifier(cclass, constitution); int m = _vm->getCharacterClassType(cclass, 0); if (m != -1) res = _vm->getModifiedHpLimits(m, constitution, level1, false); m = _vm->getCharacterClassType(cclass, 1); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level2, false); m = _vm->getCharacterClassType(cclass, 2); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level3, false); res /= _vm->_numLevelsPerClass[cclass]; return res; } int CharacterGenerator::getMinHp(int cclass, int constitution, int level1, int level2, int level3) { int res = 0; constitution = _vm->getClassAndConstHitpointsModifier(cclass, constitution); int m = _vm->getCharacterClassType(cclass, 0); if (m != -1) res = _vm->getModifiedHpLimits(m, constitution, level1, true); m = _vm->getCharacterClassType(cclass, 1); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level2, true); m = _vm->getCharacterClassType(cclass, 2); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level3, true); res /= _vm->_numLevelsPerClass[cclass]; return res; } void CharacterGenerator::finish() { _screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK); int cp = _screen->setCurPage(2); _screen->printShadedText(_chargenEnterGameStrings[0], 168, 32, 15, 0); _screen->setCurPage(cp); _screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); if (_vm->game() == GI_EOB1) { static const int8 classDefaultItemsList[] = { 1, 17, 2, 17, 46, -1, 4, -1, 5, -1, 6, 2, 7, -1, 8, -1, 9, 21, 10, 2, 31, 2 }; static const int8 classDefaultItemsListIndex[] = { 4, 8, 0, -1, 4, 3, 0, -1, 4, 10, 0, 8, 3, 6, 1, -1, 2, 7, 0, -1, 4, 5, 0, -1, 4, 7, 0, 8, 4, 5, 0, 8, 4, 6, 8, 8, 4, 6, 5, 8, 3, 6, 5, -1, 2, 7, 5, 0, 4, 6, 7, 0, 4, 3, 7, 0, 2, 6, 7, 1 }; _characters[0].inventory[2] = _vm->duplicateItem(35); for (int i = 0; i < 4; i++) { EobCharacter *c = &_characters[i]; c->flags = 1; c->food = 100; c->id = i; c->inventory[3] = _vm->duplicateItem(10); for (int ii = 0; ii < 4; ii++) { int l = classDefaultItemsListIndex[(c->cClass << 2) + ii] << 1; if (classDefaultItemsList[l] == -1) continue; int d = classDefaultItemsList[l]; int slot = classDefaultItemsList[l + 1]; if (slot < 0) { slot = 0; if (c->inventory[slot]) slot++; if (c->inventory[slot]) slot++; } if (slot != 2 && c->inventory[slot]) continue; if (d == 5 && (c->raceSex >> 1) == 3) d = 36; if (slot == 2) { while (c->inventory[slot]) slot++; } c->inventory[slot] = _vm->duplicateItem(d); } _vm->recalcArmorClass(i); } } else { static const uint8 classDefaultItemsListIndex[] = { 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 3, 2, 0, 0, 2 }; static const int8 itemList0[] = { 3, 36, 0, 17, -1, 0, 0, 56, 1, 17, 31, 0, 1, 23, 1, 17, 31, 1, 1 }; static const int8 itemList1[] = { 1, 2, 0, 17, -1, 0, 0 }; static const int8 itemList2[] = { 2, 56, 1, 17, 31, 0, 1, 23, 1, 17, 31, 0, 1 }; static const int8 itemList3[] = { 2, 1, 1, 17, 31, 1, 1, 1, 0, 17, 31, 2, 1 }; static const int8 *itemList[] = { itemList0, itemList1, itemList2, itemList3 }; for (int i = 0; i < 4; i++) { EobCharacter *c = &_characters[i]; c->flags = 1; c->food = 100; c->id = i; const int8 *df = itemList[classDefaultItemsListIndex[c->cClass]]; int v1 = _vm->rollDice(1, *df++, -1); df = &df[v1 * 6]; for (int ii = 0; ii < 2; ii++) { if (df[0] == -1) break; _vm->createInventoryItem(c, df[0], df[1], df[2]); df = &df[3]; } uint16 m = _vm->_classModifierFlags[c->cClass]; v1 = _vm->rollDice(1, 2, -1); int ival = 0; int itype = 0; if (m & 0x31) { if ((c->raceSex >> 1) == 3) { itype = 22; ival = 1; } else { if (v1 == 0) { itype = 5; ival = 1; } else { itype = 34; } } } else if (m & 0x04) { itype = 26; if (v1 != 0) ival = 1; } else if (m & 0x08) { ival = 1; itype = ((c->raceSex >> 1) == 3) ? 22 : 5; } else { if (v1 == 0) { itype = 3; } else { itype = 4; ival = 1; } } _vm->createInventoryItem(c, itype, ival, 0); _vm->createInventoryItem(c, 10, -1, 2); _vm->createInventoryItem(c, 10, -1, 2); _vm->createInventoryItem(c, 24, 2, 2); if (_vm->_classModifierFlags[c->cClass] & 2) { _vm->createInventoryItem(c, 7, -1, 1); _vm->createInventoryItem(c, 21, 4, 2); _vm->createInventoryItem(c, 21, 13, 2); } if (_vm->_classModifierFlags[c->cClass] & 0x14) { if (c->cClass == 2) _vm->createInventoryItem(c, 27, -1, 1); else _vm->createInventoryItem(c, 8, -1, 1); _vm->createInventoryItem(c, 20, 49, 1); } if (_vm->_classModifierFlags[c->cClass] & 8) _vm->createInventoryItem(c, 6, -1, 1); if (i == 0) _vm->createInventoryItem(c, 93, -1, 2); _vm->recalcArmorClass(i); } } for (int i = 0; i < 4; i++) { if (_vm->_classModifierFlags[_characters[i].cClass] & 2) _characters[i].mageSpellsAvailableFlags = (_vm->game() == GI_EOB2) ? 0x81CB6 : 0x26C; if (_vm->_classModifierFlags[_characters[i].cClass] & 0x14 && _vm->game() == GI_EOB2) { // Cleric/Paladin: Add Turn Undead spell _characters[i].clericSpells[0] = 29; } } for (int i = 0; i < 4; i++) { EobCharacter *c = &_characters[i]; c->strengthMax = c->strengthCur; c->strengthExtMax = c->strengthExtCur; c->intelligenceMax = c->intelligenceCur; c->wisdomMax = c->wisdomCur; c->dexterityMax = c->dexterityCur; c->constitutionMax = c->constitutionCur; c->charismaMax = c->charismaCur; c->hitPointsMax = c->hitPointsCur; } _vm->gui_resetButtonList(); if (_faceShapes) { for (int i = 0; i < 44; i++) { bool del = true; for (int ii = 0; ii < 4; ii++) { if (_characters[ii].faceShape == _faceShapes[i]) del = false; } if (del) delete[] _faceShapes[i]; } delete[] _faceShapes; _faceShapes = 0; } if (_chargenMagicShapes) { for (int i = 0; i < 10; i++) delete[] _chargenMagicShapes[i]; delete[] _chargenMagicShapes; _chargenMagicShapes = 0; } if (_chargenButtonLabels) { for (int i = 0; i < 10; i++) delete[] _chargenButtonLabels[i]; delete[] _chargenButtonLabels; _chargenButtonLabels = 0; } } const EobChargenButtonDef CharacterGenerator::_chargenButtonDefs[] = { { 0x01, 0x37, 0x31, 0x32, 0x70 }, { 0x09, 0x37, 0x31, 0x32, 0x71 }, { 0x01, 0x77, 0x31, 0x32, 0x72 }, { 0x09, 0x77, 0x31, 0x32, 0x73 }, { 0x03, 0xB5, 0x53, 0x10, 0x1A }, { 0x21, 0xAC, 0x26, 0x10, 0x19 }, { 0x1C, 0xAC, 0x26, 0x10, 0x21 }, { 0x21, 0xAC, 0x26, 0x10, 0x32 }, { 0x13, 0x50, 0x9A, 0x08, 0x00 }, { 0x13, 0x58, 0x9A, 0x08, 0x00 }, { 0x13, 0x60, 0x9A, 0x08, 0x00 }, { 0x13, 0x68, 0x9A, 0x08, 0x00 }, { 0x13, 0x70, 0x9A, 0x08, 0x00 }, { 0x13, 0x78, 0x9A, 0x08, 0x00 }, { 0x13, 0x80, 0x9A, 0x08, 0x00 }, { 0x13, 0x88, 0x9A, 0x08, 0x00 }, { 0x13, 0x90, 0x9A, 0x08, 0x00 }, { 0x13, 0x98, 0x9A, 0x08, 0x00 }, { 0x13, 0xA0, 0x9A, 0x08, 0x00 }, { 0x13, 0xA8, 0x9A, 0x08, 0x00 }, { 0x13, 0xB0, 0x9A, 0x08, 0x00 }, { 0x12, 0x42, 0x20, 0x10, 0x00 }, { 0x12, 0x52, 0x20, 0x10, 0x00 }, { 0x16, 0x42, 0x20, 0x20, 0x00 }, { 0x1A, 0x42, 0x20, 0x20, 0x00 }, { 0x1E, 0x42, 0x20, 0x20, 0x00 }, { 0x22, 0x42, 0x20, 0x20, 0x00 }, { 0x1C, 0x9C, 0x26, 0x10, 0x14 }, { 0x21, 0x9C, 0x26, 0x10, 0x34 }, { 0x1C, 0xAC, 0x26, 0x10, 0x22 }, { 0x21, 0xAC, 0x26, 0x10, 0x26 }, { 0x12, 0x80, 0x35, 0x08, 0x00 }, { 0x12, 0x88, 0x35, 0x08, 0x00 }, { 0x12, 0x90, 0x35, 0x08, 0x00 }, { 0x12, 0x98, 0x35, 0x08, 0x00 }, { 0x12, 0xA0, 0x35, 0x08, 0x00 }, { 0x12, 0xA8, 0x35, 0x08, 0x00 }, { 0x1D, 0x88, 0x35, 0x08, 0x00 }, { 0x1B, 0xAC, 0x15, 0x10, 0x0D }, { 0x1E, 0xAC, 0x15, 0x10, 0x0C }, { 0x21, 0xAC, 0x25, 0x10, 0x19 } }; const CreatePartyModButton CharacterGenerator::_chargenModButtons[] = { { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0A, 0x40 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x80 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x0A, 0x80 }, { 0x00, 0xC0, 0x04, 0x05, 0x07, 0x05, 0x08, 0x1C, 0x9C }, { 0x04, 0xC0, 0x03, 0x05, 0x0A, 0x05, 0x08, 0x21, 0xAC }, { 0x07, 0xC0, 0x03, 0x05, 0x0B, 0x05, 0x08, 0x21, 0xAC }, { 0x0A, 0xC0, 0x04, 0x05, 0x06, 0x05, 0x08, 0x21, 0x9C }, { 0x18, 0xC0, 0x03, 0x05, 0x09, 0x05, 0x08, 0x1C, 0xAC }, { 0x0E, 0xC0, 0x02, 0x05, 0x0F, 0x05, 0x08, 0x21, 0xAC }, { 0x10, 0xC0, 0x01, 0x05, 0x09, 0x05, 0x04, 0x1B, 0xAC }, { 0x11, 0xC0, 0x01, 0x01, 0x09, 0x07, 0x04, 0x1E, 0xAC }, { 0x12, 0xC0, 0x03, 0x07, 0x07, 0x04, 0x06, 0x12, 0x42 }, { 0x15, 0xC0, 0x03, 0x07, 0x07, 0x04, 0x06, 0x12, 0x52 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x03, 0xB5 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x03, 0xB5 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x1C, 0xAC } }; const EobRect8 CharacterGenerator::_chargenButtonBodyCoords[] = { { 0x00, 0x80, 0x04, 0x20 }, { 0x04, 0x80, 0x04, 0x20 }, { 0x08, 0x80, 0x04, 0x20 }, { 0x0C, 0x80, 0x04, 0x20 }, { 0x0E, 0xA0, 0x03, 0x10 }, { 0x0B, 0xA0, 0x03, 0x10 }, { 0x10, 0x80, 0x04, 0x10 }, { 0x10, 0x90, 0x04, 0x10 }, { 0x11, 0xA0, 0x05, 0x10 }, { 0x11, 0xB0, 0x05, 0x10 }, { 0x16, 0xA0, 0x05, 0x10 }, { 0x16, 0xB0, 0x05, 0x10 }, { 0x00, 0xA0, 0x0B, 0x10 }, { 0x14, 0x80, 0x0B, 0x10 }, { 0x14, 0x90, 0x0B, 0x10 } }; const EobRect16 GUI_Eob::_updateBoxFrameHighLights[] = { { 0x00B7, 0x0001, 0x00F7, 0x0034 }, { 0x00FF, 0x0001, 0x013F, 0x0034 }, { 0x00B7, 0x0035, 0x00F7, 0x0068 }, { 0x00FF, 0x0035, 0x013F, 0x0068 }, { 0x00B7, 0x0069, 0x00F7, 0x009C }, { 0x00FF, 0x0069, 0x013F, 0x009C }, { 0x0010, 0x003F, 0x0030, 0x0060 }, { 0x0050, 0x003F, 0x0070, 0x0060 }, { 0x0010, 0x007F, 0x0030, 0x00A0 }, { 0x0050, 0x007F, 0x0070, 0x00A0 }, { 0x00B0, 0x0042, 0x00D0, 0x0061 }, { 0x00D0, 0x0042, 0x00F0, 0x0061 }, { 0x00F0, 0x0042, 0x0110, 0x0061 }, { 0x0110, 0x0042, 0x0130, 0x0061 }, { 0x0004, 0x0018, 0x0024, 0x0039 }, { 0x00A3, 0x0018, 0x00C3, 0x0039 }, { 0x0004, 0x0040, 0x0024, 0x0061 }, { 0x00A3, 0x0040, 0x00C3, 0x0061 }, { 0x0004, 0x0068, 0x0024, 0x0089 }, { 0x00A3, 0x0068, 0x00C3, 0x0089 } }; const int16 CharacterGenerator::_chargenBoxX[] = { 0x10, 0x50, 0x10, 0x50 }; const int16 CharacterGenerator::_chargenBoxY[] = { 0x3F, 0x3F, 0x7F, 0x7F }; const int16 CharacterGenerator::_chargenNameFieldX[] = { 0x02, 0x42, 0x02, 0x42 }; const int16 CharacterGenerator::_chargenNameFieldY[] = { 0x6B, 0x6B, 0xAB, 0xAB }; const int32 CharacterGenerator::_classMenuMasks[] = { 0x003F, 0x07BB, 0x77FB, 0x00F1, 0x08F1, 0x00B1 }; const int32 CharacterGenerator::_alignmentMenuMasks[] = { 0x01FF, 0x0007, 0x0001, 0x01FF, 0x01FF, 0x01FE, 0x01FF, 0x01FE, 0x01FF, 0x01FE, 0x01FE, 0x01FE, 0x01FF, 0x0007, 0x01FF }; const int16 CharacterGenerator::_raceModifiers[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 1, -1, 0, 0, 0, -1, 0, 0, 1, 0, 0 }; } // End of namespace Kyra #endif // ENABLE_EOB