/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #ifndef KYRA_EOB2_H #define KYRA_EOB2_H #include "kyra/eobcommon.h" namespace Kyra { class DarkmoonSequenceHelper; struct DarkMoonAnimCommand { uint8 command; uint8 obj; int16 x1; uint8 y1; uint8 delay; uint8 pal; uint8 x2; uint8 y2; uint8 w; uint8 h; }; class DarkMoonEngine : public EoBCoreEngine { friend class GUI_EoB; friend class DarkmoonSequenceHelper; public: DarkMoonEngine(OSystem *system, const GameFlags &flags); ~DarkMoonEngine(); private: // Init / Release Common::Error init(); void initStaticResource(); void initSpells(); // Main Menu int mainMenu(); int mainMenuLoop(); int _menuChoiceInit; // Main loop void startupNew(); void startupLoad() {} // Intro/Outro void seq_playIntro(); void seq_playFinale(); void seq_playCredits(DarkmoonSequenceHelper *sq, const uint8 *data, int sd, int backupPage, int tempPage, int speed); const char *const *_introStrings; const char *const *_cpsFilesIntro; const DarkMoonAnimCommand **_animIntro; const DarkMoonShapeDef **_shapesIntro; const char *const *_finaleStrings; const uint8 *_creditsData; const char *const *_cpsFilesFinale; const DarkMoonAnimCommand **_animFinale; const DarkMoonShapeDef **_shapesFinale; static const char *const _palFilesIntroVGA[]; static const char *const _palFilesIntroEGA[]; static const char *const _palFilesFinaleVGA[]; static const char *const _palFilesFinaleEGA[]; // Ingame sequence void seq_nightmare(); void seq_kheldran(); void seq_dranDragonTransformation(); const int8 *_dreamSteps; const char *const *_kheldranStrings; // characters void drawNpcScene(int npcIndex); void runNpcDialogue(int npcIndex); const uint8 *_npcShpData; const char *const *_npcStrings[2]; // items void updateUsedCharacterHandItem(int charIndex, int slot); // Monsters void generateMonsterPalettes(const char *file, int16 monsterIndex); void loadMonsterDecoration(const char *file, int16 monsterIndex); void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem); bool killMonsterExtra(EoBMonsterInPlay *m); // Level void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) {} const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs); void drawDoorIntern(int type, int, int x, int y, int w, int wall, int mDim, int16, int16); const uint8 *_dscDoorType5Offs; // Rest party void restParty_npc(); bool restParty_extraAbortCondition(); // misc void useHorn(int charIndex, int weaponSlot); bool checkPartyStatusExtra(); void drawLightningColumn(); int resurrectionSelectDialogue(); int charSelectDialogue(); void characterLevelGain(int charIndex); const KyraRpgGUISettings *guiSettings(); const char *const *_hornStrings; const uint8 *_hornSounds; static const KyraRpgGUISettings _guiSettings; static const uint8 _egaDefaultPalette[]; }; } // End of namespace Kyra #endif #endif // ENABLE_EOB