/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/engine/kyra_lok.h" #include "kyra/engine/lol.h" #include "kyra/engine/kyra_hof.h" #include "kyra/engine/kyra_mr.h" #include "kyra/engine/eob.h" #include "kyra/engine/darkmoon.h" #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "base/plugins.h" struct KYRAGameDescription { ADGameDescription desc; Kyra::GameFlags flags; }; #include "kyra/detection_tables.h" namespace { const char *const directoryGlobs[] = { "malcolm", 0 }; const ADExtraGuiOptionsMap gameGuiOptions[] = { // Kyrandia 3 options { GAMEOPTION_KYRA3_AUDIENCE, { // I18N: Studio audience adds an applause and cheering sounds whenever // Malcolm makes a joke. _s("Studio audience"), _s("Enable studio audience"), "studio_audience", true } }, { GAMEOPTION_KYRA3_SKIP, { // I18N: This option allows the user to skip text and cutscenes. _s("Skip support"), _s("Allow text and cutscenes to be skipped"), "skip_support", true } }, { GAMEOPTION_KYRA3_HELIUM, { // I18N: Helium mode makes people sound like they've inhaled Helium. _s("Helium mode"), _s("Enable helium mode"), "helium_mode", false } }, #ifdef ENABLE_LOL // LoL options { GAMEOPTION_LOL_SCROLLING, { // I18N: When enabled, this option makes scrolling smoother when // changing from one screen to another. _s("Smooth scrolling"), _s("Enable smooth scrolling when walking"), "smooth_scrolling", true } }, { GAMEOPTION_LOL_CURSORS, { // I18N: When enabled, this option changes the cursor when it floats to the // edge of the screen to a directional arrow. The player can then click to // walk towards that direction. _s("Floating cursors"), _s("Enable floating cursors"), "floating_cursors", false } }, #endif #ifdef ENABLE_EOB // EoB options { GAMEOPTION_EOB_HPGRAPHS, { // I18N: HP stands for Hit Points _s("HP bar graphs"), _s("Enable hit point bar graphs"), "hpbargraphs", true } }, { GAMEOPTION_EOB_MOUSESWAP, { // I18N: L/R stands for Left/Right _s("Fight Button L/R Swap"), _s("Left button to attack, right button to pick up items"), "mousebtswap", false } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of anonymous namespace class KyraMetaEngine : public AdvancedMetaEngine { public: KyraMetaEngine() : AdvancedMetaEngine(adGameDescs, sizeof(KYRAGameDescription), gameList, gameGuiOptions) { _md5Bytes = 1024 * 1024; _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } const char *getEngineId() const { return "kyra"; } const char *getName() const { return "Kyra"; } const char *getOriginalCopyright() const { return "The Legend of Kyrandia (C) Westwood Studios" #ifdef ENABLE_LOL "\nLands of Lore (C) Westwood Studios" #endif #ifdef ENABLE_EOB "\nEye of the Beholder (C) TSR, Inc., (C) Strategic Simulations, Inc." #endif ; } bool hasFeature(MetaEngineFeature f) const; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool KyraMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool Kyra::KyraEngine_v1::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const KYRAGameDescription *gd = (const KYRAGameDescription *)desc; bool res = true; Kyra::GameFlags flags = gd->flags; flags.lang = gd->desc.language; flags.platform = gd->desc.platform; Common::Platform platform = Common::parsePlatform(ConfMan.get("platform")); if (platform != Common::kPlatformUnknown) flags.platform = platform; if (flags.lang == Common::UNK_LANG) { Common::Language lang = Common::parseLanguage(ConfMan.get("language")); if (lang != Common::UNK_LANG) flags.lang = lang; else flags.lang = Common::EN_ANY; } #ifndef USE_RGB_COLOR flags.useHiColorMode = false; #endif switch (flags.gameID) { case Kyra::GI_KYRA1: *engine = new Kyra::KyraEngine_LoK(syst, flags); break; case Kyra::GI_KYRA2: *engine = new Kyra::KyraEngine_HoF(syst, flags); break; case Kyra::GI_KYRA3: *engine = new Kyra::KyraEngine_MR(syst, flags); break; #ifdef ENABLE_LOL case Kyra::GI_LOL: *engine = new Kyra::LoLEngine(syst, flags); break; #endif // ENABLE_LOL #ifdef ENABLE_EOB case Kyra::GI_EOB1: *engine = new Kyra::EoBEngine(syst, flags); break; case Kyra::GI_EOB2: if (Common::parseRenderMode(ConfMan.get("render_mode")) == Common::kRenderEGA) flags.useHiRes = true; if (platform == Common::kPlatformFMTowns && !flags.useHiColorMode) error("EOB II FM-TOWNS requires support of 16bit color modes which has not been activated in your ScummVM build (The 'USE_RGB_COLOR' define has not been set)."); *engine = new Kyra::DarkMoonEngine(syst, flags); break; #endif // ENABLE_EOB default: res = false; warning("Kyra engine: unknown gameID"); } return res; } SaveStateList KyraMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Kyra::KyraEngine_v1::SaveHeader header; Common::String pattern = target; pattern += ".###"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { if (Kyra::KyraEngine_v1::readSaveHeader(in, header) == Kyra::KyraEngine_v1::kRSHENoError) { // WORKAROUND: Old savegames are using 'German' as description for kyra3 restart game save (slot 0), // since that looks odd we replace it by "New Game". if (slotNum == 0 && header.gameID == Kyra::GI_KYRA3) header.description = "New Game"; saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int KyraMetaEngine::getMaximumSaveSlot() const { return 999; } void KyraMetaEngine::removeSaveState(const char *target, int slot) const { // In Kyra games slot 0 can't be deleted, it's for restarting the game(s). // An exception makes Lands of Lore here, it does not have any way to restart the // game except via its main menu. if (slot == 0 && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("lol") && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob") && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob2")) return; Common::String filename = Kyra::KyraEngine_v1::getSavegameFilename(target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor KyraMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Kyra::KyraEngine_v1::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); const bool nonKyraGame = ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("lol") || ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob") || ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("eob2"); if (in) { Kyra::KyraEngine_v1::SaveHeader header; Kyra::KyraEngine_v1::ReadSaveHeaderError error; error = Kyra::KyraEngine_v1::readSaveHeader(in, header, false); delete in; if (error == Kyra::KyraEngine_v1::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); // Slot 0 is used for the 'restart game' save in all three Kyrandia games, thus // we prevent it from being deleted. desc.setDeletableFlag(slot != 0 || nonKyraGame); // We don't allow quick saves (slot 990 till 998) to be overwritten. // The same goes for the 'Autosave', which is slot 999. Slot 0 will also // be protected in Kyra 1-3, since it's the 'restart game' save. desc.setWriteProtectedFlag((slot == 0 && !nonKyraGame) || slot >= 990); desc.setThumbnail(header.thumbnail); return desc; } } SaveStateDescriptor desc(slot, Common::String()); // We don't allow quick saves (slot 990 till 998) to be overwritten. // The same goes for the 'Autosave', which is slot 999. Slot 0 will also // be protected in Kyra 1-3, since it's the 'restart game' save. desc.setWriteProtectedFlag((slot == 0 && !nonKyraGame) || slot >= 990); return desc; } #if PLUGIN_ENABLED_DYNAMIC(KYRA) REGISTER_PLUGIN_DYNAMIC(KYRA, PLUGIN_TYPE_ENGINE, KyraMetaEngine); #else REGISTER_PLUGIN_STATIC(KYRA, PLUGIN_TYPE_ENGINE, KyraMetaEngine); #endif