/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "kyra/engine/eobcommon.h" #include "kyra/resource/resource.h" #include "kyra/sound/sound_intern.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/config-manager.h" #include "base/plugins.h" #include "engines/metaengine.h" #include "engines/game.h" namespace Kyra { // Character Generator class CharacterGenerator { public: CharacterGenerator(EoBCoreEngine *vm, Screen_EoB *screen); ~CharacterGenerator(); bool start(EoBCharacter *characters, uint8 ***faceShapes); private: void init(); void initButtonsFromList(int first, int numButtons); void initButton(int index, int x, int y, int w, int h, int keyCode); void checkForCompleteParty(); void toggleSpecialButton(int index, int bodyCustom, int pageNum); void processSpecialButton(int index); int viewDeleteCharacter(); void createPartyMember(); int raceSexMenu(); int classMenu(int raceSex); int alignmentMenu(int cClass); int getInput(Button *buttonList); void updateMagicShapes(); void generateStats(int index); void modifyMenu(); void statsAndFacesMenu(); void faceSelectMenu(); int getNextFreeFaceShape(int shpIndex, int charSex, int step, int8 *selectedPortraits); void processFaceMenuSelection(int index); void printStats(int index, int mode); void processNameInput(int index, int textColor); int rollDice(); int modifyStat(int index, int8 *stat1, int8 *stat2); int getMaxHp(int cclass, int constitution, int level1, int level2, int level3); int getMinHp(int cclass, int constitution, int level1, int level2, int level3); void finish(); uint8 **_chargenMagicShapes; uint8 *_chargenButtonLabels[17]; int _activeBox; int _magicShapesBox; int _updateBoxShapesIndex; int _lastUpdateBoxShapesIndex; uint32 _chargenMagicShapeTimer; int8 _chargenSelectedPortraits[4]; int8 _chargenSelectedPortraits2[4]; uint16 _chargenMinStats[7]; uint16 _chargenMaxStats[7]; const char *const *_chargenStrings1; const char *const *_chargenStrings2; const char *const *_chargenStatStrings; const char *const *_chargenRaceSexStrings; const char *const *_chargenClassStrings; const char *const *_chargenAlignmentStrings; const char *const *_chargenEnterGameStrings; const uint8 *_chargenStartLevels; const uint8 *_chargenClassMinStats; const uint8 *_chargenRaceMinStats; const uint16 *_chargenRaceMaxStats; const EoBChargenButtonDef *_chargenButtonDefs; static const EoBChargenButtonDef _chargenButtonDefsDOS[]; static const uint16 _chargenButtonKeyCodesFMTOWNS[]; static const CreatePartyModButton _chargenModButtons[]; static const EoBRect8 _chargenButtonBodyCoords[]; static const int16 _chargenBoxX[]; static const int16 _chargenBoxY[]; static const int16 _chargenNameFieldX[]; static const int16 _chargenNameFieldY[]; static const int32 _classMenuMasks[]; static const int32 _alignmentMenuMasks[]; static const int16 _raceModifiers[]; EoBCharacter *_characters; uint8 **_faceShapes; EoBCoreEngine *_vm; Screen_EoB *_screen; }; CharacterGenerator::CharacterGenerator(EoBCoreEngine *vm, Screen_EoB *screen) : _vm(vm), _screen(screen), _characters(0), _faceShapes(0), _chargenMagicShapes(0), _chargenMagicShapeTimer(0), _updateBoxShapesIndex(0), _lastUpdateBoxShapesIndex(0), _magicShapesBox(6), _activeBox(0) { _chargenStatStrings = _vm->_chargenStatStrings; _chargenRaceSexStrings = _vm->_chargenRaceSexStrings; _chargenClassStrings = _vm->_chargenClassStrings; _chargenAlignmentStrings = _vm->_chargenAlignmentStrings; memset(_chargenSelectedPortraits, -1, sizeof(_chargenSelectedPortraits)); memset(_chargenSelectedPortraits2, 0, sizeof(_chargenSelectedPortraits2)); memset(_chargenMinStats, 0, sizeof(_chargenMinStats)); memset(_chargenMaxStats, 0, sizeof(_chargenMaxStats)); int temp; _chargenStrings1 = _vm->staticres()->loadStrings(kEoBBaseChargenStrings1, temp); _chargenStrings2 = _vm->staticres()->loadStrings(kEoBBaseChargenStrings2, temp); _chargenStartLevels = _vm->staticres()->loadRawData(kEoBBaseChargenStartLevels, temp); _chargenEnterGameStrings = _vm->staticres()->loadStrings(kEoBBaseChargenEnterGameStrings, temp); _chargenClassMinStats = _vm->staticres()->loadRawData(kEoBBaseChargenClassMinStats, temp); _chargenRaceMinStats = _vm->staticres()->loadRawData(kEoBBaseChargenRaceMinStats, temp); _chargenRaceMaxStats = _vm->staticres()->loadRawDataBe16(kEoBBaseChargenRaceMaxStats, temp); EoBChargenButtonDef *chargenButtonDefs = new EoBChargenButtonDef[41]; memcpy(chargenButtonDefs, _chargenButtonDefsDOS, 41 * sizeof(EoBChargenButtonDef)); if (_vm->gameFlags().platform == Common::kPlatformFMTowns) { const uint16 *c = _chargenButtonKeyCodesFMTOWNS; for (int i = 0; i < 41; ++i) { if (chargenButtonDefs[i].keyCode) chargenButtonDefs[i].keyCode = *c++; } } _chargenButtonDefs = chargenButtonDefs; } CharacterGenerator::~CharacterGenerator() { _vm->_gui->updateBoxFrameHighLight(-1); if (_chargenMagicShapes) { for (int i = 0; i < 10; i++) delete[] _chargenMagicShapes[i]; delete[] _chargenMagicShapes; } for (int i = 0; i < 17; i++) delete[] _chargenButtonLabels[i]; delete[] _chargenButtonDefs; _screen->clearPage(2); } bool CharacterGenerator::start(EoBCharacter *characters, uint8 ***faceShapes) { if (!characters || !faceShapes) { warning("CharacterGenerator::start: Called without character data"); return true; } _characters = characters; _faceShapes = *faceShapes; _vm->snd_stopSound(); _vm->delay(_vm->_tickLength); init(); _screen->setScreenDim(2); checkForCompleteParty(); initButtonsFromList(0, 5); _vm->snd_playSong(_vm->game() == GI_EOB1 ? 20 : 13); _activeBox = 0; for (bool loop = true; loop && (!_vm->shouldQuit());) { _vm->_gui->updateBoxFrameHighLight(_activeBox + 6); int inputFlag = getInput(_vm->_activeButtons); _vm->removeInputTop(); if (inputFlag) { if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { _activeBox ^= 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { _activeBox ^= 2; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { // Unlike the original we allow returning to the main menu if no character has been created yet or all characters have been deleted if (!_characters[0].name[0] && !_characters[1].name[0] && !_characters[2].name[0] && !_characters[3].name[0]) { _vm->snd_stopSound(); return false; } } _vm->_gui->updateBoxFrameHighLight(-1); } if (inputFlag & 0x8000) { inputFlag = (inputFlag & 0x0F) - 1; if (inputFlag == 4) { loop = false; } else { _activeBox = inputFlag; inputFlag = _vm->_keyMap[Common::KEYCODE_RETURN]; } } if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5]) { _vm->_gui->updateBoxFrameHighLight(-1); if (_characters[_activeBox].name[0]) { int b = _activeBox; if (viewDeleteCharacter()) loop = false; if (b != _activeBox && !_characters[_activeBox].name[0]) createPartyMember(); } else { createPartyMember(); } initButtonsFromList(0, 5); checkForCompleteParty(); } if (loop == false) { for (int i = 0; i < 4; i++) { if (!_characters[i].name[0]) loop = true; } } } if (!_vm->shouldQuit()) { processSpecialButton(15); finish(); } if (_vm->game() == GI_EOB2) _vm->snd_fadeOut(); *faceShapes = _faceShapes; return true; } void CharacterGenerator::init() { _screen->loadShapeSetBitmap("CHARGENA", 3, 3); if (_faceShapes) { for (int i = 0; i < 44; i++) delete[] _faceShapes[i]; delete[] _faceShapes; } _faceShapes = new uint8*[44]; for (int i = 0; i < 44; i++) _faceShapes[i] = _screen->encodeShape((i % 10) << 2, (i / 10) << 5, 4, 32, true, _vm->_cgaMappingDefault); _screen->_curPage = 0; if (_vm->gameFlags().platform == Common::kPlatformAmiga) _screen->fadeToBlack(32); _screen->loadEoBBitmap("CHARGEN", _vm->_cgaMappingDefault, 3, 3, 0); if (_vm->gameFlags().platform == Common::kPlatformAmiga) _screen->fadeFromBlack(32); _screen->loadShapeSetBitmap("CHARGENB", 3, 3); if (_chargenMagicShapes) { for (int i = 0; i < 10; i++) delete[] _chargenMagicShapes[i]; delete[] _chargenMagicShapes; } _chargenMagicShapes = new uint8*[10]; for (int i = 0; i < 10; i++) _chargenMagicShapes[i] = _screen->encodeShape(i << 2, 0, 4, 32, true, _vm->_cgaMappingDefault); for (int i = 0; i < 17; i++) { const CreatePartyModButton *c = &_chargenModButtons[i]; _chargenButtonLabels[i] = c->labelW ? _screen->encodeShape(c->encodeLabelX, c->encodeLabelY, c->labelW, c->labelH, true, _vm->_cgaMappingDefault) : 0; } _screen->convertPage(3, 2, _vm->_cgaMappingDefault); _screen->_curPage = 0; _screen->convertToHiColor(2); _screen->shadeRect(142, 63, 306, 193, 4); _screen->copyRegion(144, 64, 0, 0, 180, 128, 0, 2, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } void CharacterGenerator::initButtonsFromList(int first, int numButtons) { _vm->gui_resetButtonList(); for (int i = 0; i < numButtons; i++) { const EoBChargenButtonDef *e = &_chargenButtonDefs[first + i]; initButton(i, e->x, e->y, e->w, e->h, e->keyCode); } _vm->gui_notifyButtonListChanged(); } void CharacterGenerator::initButton(int index, int x, int y, int w, int h, int keyCode) { Button *b = 0; int cnt = 1; if (_vm->_activeButtons) { Button *n = _vm->_activeButtons; while (n->nextButton) { ++cnt; n = n->nextButton; } ++cnt; b = n->nextButton = &_vm->_activeButtonData[cnt]; } else { b = &_vm->_activeButtonData[0]; _vm->_activeButtons = b; } *b = Button(); b->flags = 0x1100; b->data0Val2 = 12; b->data1Val2 = b->data2Val2 = 15; b->data3Val2 = 8; b->index = index + 1; b->x = x << 3; b->y = y; b->width = w; b->height = h; b->keyCode = keyCode; b->keyCode2 = keyCode | 0x100; } void CharacterGenerator::checkForCompleteParty() { _screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK); int cp = _screen->setCurPage(2); int x = (_vm->gameFlags().platform == Common::kPlatformFMTowns) ? 184 : 168; _screen->printShadedText(_chargenStrings1[8], x, 16, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->setCurPage(cp); _screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); int numChars = 0; for (int i = 0; i < 4; i++) { if (_characters[i].name[0]) numChars++; } if (numChars == 4) { _screen->setCurPage(2); _screen->printShadedText(_chargenStrings1[0], x, 61, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->setCurPage(0); _screen->copyRegion(168, 61, 152, 125, 136, 40, 2, 0, Screen::CR_NO_P_CHECK); toggleSpecialButton(15, 0, 0); } else { toggleSpecialButton(14, 0, 0); } _screen->updateScreen(); } void CharacterGenerator::toggleSpecialButton(int index, int bodyCustom, int pageNum) { if (index >= 17) return; const CreatePartyModButton *c = &_chargenModButtons[index]; const EoBRect8 *p = &_chargenButtonBodyCoords[c->bodyIndex + bodyCustom]; int x2 = 20; int y2 = 0; if (pageNum) { x2 = c->destX + 2; y2 = c->destY - 64; } _screen->copyRegion(p->x << 3, p->y, x2 << 3, y2, p->w << 3, p->h, 2, 2, Screen::CR_NO_P_CHECK); if (c->labelW) _screen->drawShape(2, _chargenButtonLabels[index], (x2 << 3) + c->labelX, y2 + c->labelY, 0); if (pageNum == 2) return; _screen->copyRegion(160, 0, c->destX << 3, c->destY, p->w << 3, p->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } void CharacterGenerator::processSpecialButton(int index) { toggleSpecialButton(index, 1, 0); _vm->snd_playSoundEffect(76); _vm->_system->delayMillis(80); toggleSpecialButton(index, 0, 0); } int CharacterGenerator::viewDeleteCharacter() { initButtonsFromList(0, 7); _vm->removeInputTop(); _vm->_gui->updateBoxFrameHighLight(-1); printStats(_activeBox, 2); int res = 0; for (bool loop = true; loop && _characters[_activeBox].name[0] && !_vm->shouldQuit();) { _vm->_gui->updateBoxFrameHighLight(_activeBox + 6); int inputFlag = getInput(_vm->_activeButtons); int cbx = _activeBox; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { processSpecialButton(9); res = 0; loop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { cbx ^= 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { cbx ^= 2; } if (inputFlag & 0x8000) { inputFlag = (inputFlag & 0x0F) - 1; if (inputFlag == 4) { res = 1; loop = false; } else if (inputFlag == 5) { processSpecialButton(9); res = 0; loop = false; } else if (inputFlag == 6) { if (_characters[_activeBox].name[0]) { processSpecialButton(16); _characters[_activeBox].name[0] = 0; processNameInput(_activeBox, _vm->guiSettings()->colors.guiColorBlack); processFaceMenuSelection(_activeBox + 50); } } else { cbx = inputFlag; } } if (loop == false) _vm->_gui->updateBoxFrameHighLight(-1); if (!_characters[cbx].name[0]) loop = false; if (cbx != _activeBox) { _activeBox = cbx; _vm->_gui->updateBoxFrameHighLight(-1); if (loop) printStats(_activeBox, 2); } } return res; } void CharacterGenerator::createPartyMember() { _screen->setScreenDim(2); assert(_vm->_gui); for (int i = 0; i != 3 && !_vm->shouldQuit(); i++) { bool bck = false; switch (i) { case 0: _characters[_activeBox].raceSex = raceSexMenu(); break; case 1: _characters[_activeBox].cClass = classMenu(_characters[_activeBox].raceSex); if (_characters[_activeBox].cClass == _vm->_keyMap[Common::KEYCODE_ESCAPE]) bck = true; break; case 2: _characters[_activeBox].alignment = alignmentMenu(_characters[_activeBox].cClass); if (_characters[_activeBox].alignment == _vm->_keyMap[Common::KEYCODE_ESCAPE]) bck = true; break; default: break; } if (bck) i -= 2; }; if (!_vm->shouldQuit()) { generateStats(_activeBox); statsAndFacesMenu(); for (_characters[_activeBox].name[0] = 0; _characters[_activeBox].name[0] == 0 && !_vm->shouldQuit();) { processFaceMenuSelection(_chargenMinStats[6]); printStats(_activeBox, 0); _screen->printShadedText(_chargenStrings2[11], 149, 100, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack); if (!_vm->shouldQuit()) { _vm->_gui->getTextInput(_characters[_activeBox].name, 24, 100, 10, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorDarkRed); processNameInput(_activeBox, _vm->guiSettings()->colors.guiColorBlue); } } } } int CharacterGenerator::raceSexMenu() { _screen->drawBox(_chargenBoxX[_activeBox], _chargenBoxY[_activeBox], _chargenBoxX[_activeBox] + 32, _chargenBoxY[_activeBox] + 33, 12); _screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(_chargenStrings2[8], 147, 67, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack); _vm->removeInputTop(); _vm->_gui->simpleMenu_setup(1, 0, _chargenRaceSexStrings, -1, 0, 0); int16 res = -1; while (res == -1 && !_vm->shouldQuit()) { res = _vm->_gui->simpleMenu_process(1, _chargenRaceSexStrings, 0, -1, 0); updateMagicShapes(); } return res; } int CharacterGenerator::classMenu(int raceSex) { int32 itemsMask = -1; for (int i = 0; i < 4; i++) { // check for evil characters if (_characters[i].name[0] && _characters[i].alignment > 5) itemsMask = 0xFFFB; } _vm->removeInputTop(); updateMagicShapes(); _screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(_chargenStrings2[9], 147, 67, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack); toggleSpecialButton(5, 0, 0); itemsMask &= _classMenuMasks[raceSex / 2]; _vm->_gui->simpleMenu_setup(2, 15, _chargenClassStrings, itemsMask, 0, 0); _vm->_mouseX = _vm->_mouseY = 0; int16 res = -1; while (res == -1 && !_vm->shouldQuit()) { updateMagicShapes(); int in = getInput(0) & 0xFF; Common::Point mp = _vm->getMousePos(); if (in == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_b]) { res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; } else if (_vm->posWithinRect(mp.x, mp.y, 264, 171, 303, 187)) { if (in == 199 || in == 201) res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; else _vm->removeInputTop(); } else { res = _vm->_gui->simpleMenu_process(2, _chargenClassStrings, 0, itemsMask, 0); } } _vm->removeInputTop(); if (res == _vm->_keyMap[Common::KEYCODE_ESCAPE]) processSpecialButton(5); return res; } int CharacterGenerator::alignmentMenu(int cClass) { int32 itemsMask = -1; for (int i = 0; i < 4; i++) { // check for paladins if (_characters[i].name[0] && _characters[i].cClass == 2) itemsMask = 0xFE3F; } _vm->removeInputTop(); updateMagicShapes(); _screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(_chargenStrings2[10], 147, 67, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack); toggleSpecialButton(5, 0, 0); itemsMask &= _alignmentMenuMasks[cClass]; _vm->_gui->simpleMenu_setup(3, 9, _chargenAlignmentStrings, itemsMask, 0, 0); _vm->_mouseX = _vm->_mouseY = 0; int16 res = -1; while (res == -1 && !_vm->shouldQuit()) { updateMagicShapes(); int in = getInput(0) & 0xFF; Common::Point mp = _vm->getMousePos(); if (in == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_b]) { res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; } else if (_vm->posWithinRect(mp.x, mp.y, 264, 171, 303, 187)) { if (in == 199 || in == 201) res = _vm->_keyMap[Common::KEYCODE_ESCAPE]; else _vm->removeInputTop(); } else { res = _vm->_gui->simpleMenu_process(3, _chargenAlignmentStrings, 0, itemsMask, 0); } } _vm->removeInputTop(); if (res == _vm->_keyMap[Common::KEYCODE_ESCAPE]) processSpecialButton(5); return res; } int CharacterGenerator::getInput(Button *buttonList) { if (_vm->game() == GI_EOB1 && _vm->sound()->checkTrigger()) { _vm->sound()->resetTrigger(); _vm->snd_playSong(20); } else if (_vm->game() == GI_EOB2 && _vm->gameFlags().platform != Common::kPlatformAmiga && !_vm->sound()->isPlaying()) { // WORKAROUND for EOB II: The original implements the same sound trigger check as in EOB I. // However, Westwood seems to have forgotten to set the trigger at the end of the AdLib song, // so that the music will not loop. We simply check whether the sound driver is still playing. _vm->delay(3 * _vm->_tickLength); _vm->snd_playSong(13); } return _vm->checkInput(buttonList, false, 0); } void CharacterGenerator::updateMagicShapes() { if (_magicShapesBox != _activeBox) { _chargenMagicShapeTimer = 0; _magicShapesBox = _activeBox; } if (_chargenMagicShapeTimer < _vm->_system->getMillis()) { if (++_updateBoxShapesIndex > 9) _updateBoxShapesIndex = 0; _chargenMagicShapeTimer = _vm->_system->getMillis() + 2 * _vm->_tickLength; } if (_updateBoxShapesIndex == _lastUpdateBoxShapesIndex) return; _screen->copyRegion(_activeBox << 5, 128, 288, 128, 32, 32, 2, 2, Screen::CR_NO_P_CHECK); _screen->drawShape(2, _chargenMagicShapes[_updateBoxShapesIndex], 288, 128, 0); _screen->copyRegion(288, 128, _chargenBoxX[_activeBox], _chargenBoxY[_activeBox] + 1, 32, 32, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _lastUpdateBoxShapesIndex = _updateBoxShapesIndex; } void CharacterGenerator::generateStats(int index) { EoBCharacter *c = &_characters[index]; for (int i = 0; i < 3; i++) { c->level[i] = _chargenStartLevels[(c->cClass << 2) + i]; c->experience[i] = (_vm->game() == GI_EOB2 ? 69000 : 5000) / _chargenStartLevels[(c->cClass << 2) + 3]; } int rc = c->raceSex >> 1; for (int i = 0; i < 6; i++) { _chargenMinStats[i] = MAX(_chargenClassMinStats[c->cClass * 6 + i], _chargenRaceMinStats[rc * 6 + i]); _chargenMaxStats[i] = _chargenRaceMaxStats[rc * 6 + i]; } if (_vm->_charClassModifier[c->cClass]) _chargenMaxStats[0] = 18; uint16 sv[6]; for (int i = 0; i < 6; i++) { sv[i] = MAX(rollDice() + _raceModifiers[rc * 6 + i], _chargenMinStats[i]); if (!i && sv[i] == 18) sv[i] |= (uint16)(_vm->rollDice(1, 100) << 8); if (sv[i] > _chargenMaxStats[i]) sv[i] = _chargenMaxStats[i]; } c->strengthCur = c->strengthMax = sv[0] & 0xFF; c->strengthExtCur = c->strengthExtMax = sv[0] >> 8; c->intelligenceCur = c->intelligenceMax = sv[1] & 0xFF; c->wisdomCur = c->wisdomMax = sv[2] & 0xFF; c->dexterityCur = c->dexterityMax = sv[3] & 0xFF; c->constitutionCur = c->constitutionMax = sv[4] & 0xFF; c->charismaCur = c->charismaMax = sv[5] & 0xFF; c->armorClass = 10 + _vm->getDexterityArmorClassModifier(sv[3] & 0xFF); c->hitPointsCur = 0; for (int l = 0; l < 3; l++) { for (int i = 0; i < c->level[l]; i++) c->hitPointsCur += _vm->generateCharacterHitpointsByLevel(index, 1 << l); } c->hitPointsMax = c->hitPointsCur; } void CharacterGenerator::modifyMenu() { _vm->removeInputTop(); printStats(_activeBox, 3); EoBCharacter *c = &_characters[_activeBox]; int8 hpLO = c->hitPointsCur; for (int i = 0; i >= 0 && i < 7;) { switch (i) { case 0: i = modifyStat(i, &c->strengthCur, &c->strengthExtCur); break; case 1: i = modifyStat(i, &c->intelligenceCur, 0); break; case 2: i = modifyStat(i, &c->wisdomCur, 0); break; case 3: i = modifyStat(i, &c->dexterityCur, 0); break; case 4: i = modifyStat(i, &c->constitutionCur, 0); break; case 5: i = modifyStat(i, &c->charismaCur, 0); break; case 6: hpLO = c->hitPointsCur; i = modifyStat(i, &hpLO, 0); c->hitPointsCur = hpLO; break; default: break; } if (i == -2 || _vm->shouldQuit()) break; else if (i < 0) i = 6; i %= 7; printStats(_activeBox, 3); } printStats(_activeBox, 1); } void CharacterGenerator::statsAndFacesMenu() { faceSelectMenu(); printStats(_activeBox, 1); initButtonsFromList(27, 4); _vm->removeInputTop(); int in = 0; while (!in && !_vm->shouldQuit()) { updateMagicShapes(); in = getInput(_vm->_activeButtons); _vm->removeInputTop(); if (in == 0x8001) { processSpecialButton(4); updateMagicShapes(); generateStats(_activeBox); in = -1; } else if (in == 0x8002) { processSpecialButton(7); modifyMenu(); in = -1; } else if (in == 0x8003) { processSpecialButton(8); faceSelectMenu(); in = -1; } else if (in == 0x8004 || in == _vm->_keyMap[Common::KEYCODE_KP5]) { processSpecialButton(6); in = 1; } else { in = 0; } if (in & 0x8000) { printStats(_activeBox, 1); initButtonsFromList(27, 4); in = 0; } } _vm->_gui->updateBoxFrameHighLight(6 + _activeBox); _vm->_gui->updateBoxFrameHighLight(-1); } void CharacterGenerator::faceSelectMenu() { int8 sp[4]; memcpy(sp, _chargenSelectedPortraits2, sizeof(sp)); _vm->removeInputTop(); initButtonsFromList(21, 6); int charSex = _characters[_activeBox].raceSex % 2; int8 shp = charSex ? 26 : 0; printStats(_activeBox, 4); toggleSpecialButton(12, 0, 0); toggleSpecialButton(13, 0, 0); _vm->_gui->updateBoxFrameHighLight(-1); shp = getNextFreeFaceShape(shp, charSex, 1, _chargenSelectedPortraits); int res = -1; int box = 1; while (res == -1 && !_vm->shouldQuit()) { int8 shpOld = shp; for (int i = 0; i < 4; i++) { sp[i] = shp; _screen->drawShape(0, _faceShapes[sp[i]], 176 + (i << 5), 66, 0); shp = getNextFreeFaceShape(shp + 1, charSex, 1, _chargenSelectedPortraits); } shp = shpOld; int in = 0; while (!in && !_vm->shouldQuit()) { updateMagicShapes(); in = getInput(_vm->_activeButtons); _vm->removeInputTop(); _vm->_gui->updateBoxFrameHighLight(box + 10); if (in == 0x8002 || in == _vm->_keyMap[Common::KEYCODE_RIGHT]) { processSpecialButton(13); in = 2; } else if (in > 0x8002 && in < 0x8007) { box = (in & 7) - 3; in = 3; } else if (in == 0x8001 || in == _vm->_keyMap[Common::KEYCODE_LEFT]) { processSpecialButton(12); in = 1; } else if (in == _vm->_keyMap[Common::KEYCODE_RETURN] || in == _vm->_keyMap[Common::KEYCODE_KP5]) { in = 3; } else if (in & 0x8000) { in &= 0xFF; } else { in = 0; } } _vm->_gui->updateBoxFrameHighLight(-1); if (in == 1) shp = getNextFreeFaceShape(shp - 1, charSex, -1, _chargenSelectedPortraits); else if (in == 2) shp = getNextFreeFaceShape(shp + 1, charSex, 1, _chargenSelectedPortraits); else if (in == 3) res = box; } if (!_vm->shouldQuit()) { _vm->_gui->updateBoxFrameHighLight(-1); updateMagicShapes(); _chargenSelectedPortraits[_activeBox] = sp[res]; _characters[_activeBox].portrait = sp[res]; _characters[_activeBox].faceShape = _faceShapes[sp[res]]; printStats(_activeBox, 1); } } int CharacterGenerator::getNextFreeFaceShape(int shpIndex, int charSex, int step, int8 *selectedPortraits) { int shpCur = ((shpIndex < 0) ? 43 : shpIndex) % 44; bool notUsable = false; do { notUsable = false; for (int i = 0; i < 4; i++) { if (_characters[i].name[0] && selectedPortraits[i] == shpCur) notUsable = true; } if ((charSex && (shpCur < 26)) || (!charSex && (shpCur > 28))) notUsable = true; if (notUsable) { shpCur += step; shpCur = ((shpCur < 0) ? 43 : shpCur) % 44; } } while (notUsable); return shpCur; } void CharacterGenerator::processFaceMenuSelection(int index) { _vm->_gui->updateBoxFrameHighLight(-1); if (index <= 48) _screen->drawShape(0, _characters[_activeBox].faceShape, _chargenBoxX[_activeBox], _chargenBoxY[_activeBox] + 1, 0); else toggleSpecialButton(index - 50, 0, 0); } void CharacterGenerator::printStats(int index, int mode) { _screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK); _screen->_curPage = 2; EoBCharacter *c = &_characters[index]; if (mode != 4) _screen->drawShape(2, c->faceShape, 224, 2, 0); _screen->printShadedText(c->name, 160 + ((160 - _screen->getTextWidth(c->name)) / 2), 35, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->printShadedText(_chargenRaceSexStrings[c->raceSex], 160 + ((20 - strlen(_chargenRaceSexStrings[c->raceSex])) << 2), 45, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->printShadedText(_chargenClassStrings[c->cClass], 160 + ((20 - strlen(_chargenClassStrings[c->cClass])) << 2), 54, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); for (int i = 0; i < 6; i++) _screen->printShadedText(_chargenStatStrings[i], 163, (i + 8) << 3, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->printShadedText(_chargenStrings1[2], 248, 64, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); Common::String str = Common::String::format(_chargenStrings1[3], _vm->getCharStrength(c->strengthCur, c->strengthExtCur).c_str(), c->intelligenceCur, c->wisdomCur, c->dexterityCur, c->constitutionCur, c->charismaCur); _screen->printShadedText(str.c_str(), 192, 64, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); str = Common::String::format(_chargenStrings1[4], c->armorClass, c->hitPointsMax); _screen->printShadedText(str.c_str(), 280, 64, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); const char *lvlStr = c->level[2] ? _chargenStrings1[7] : (c->level[1] ? _chargenStrings1[6] : _chargenStrings1[5]); str = Common::String::format(lvlStr, c->level[0], c->level[1], c->level[2]); _screen->printShadedText(str.c_str(), 280, 80, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); switch (mode) { case 1: toggleSpecialButton(4, 0, 2); toggleSpecialButton(7, 0, 2); toggleSpecialButton(8, 0, 2); toggleSpecialButton(6, 0, 2); break; case 2: toggleSpecialButton(16, 0, 2); toggleSpecialButton(9, 0, 2); break; case 3: toggleSpecialButton(10, 0, 2); toggleSpecialButton(11, 0, 2); toggleSpecialButton(9, 0, 2); break; default: break; } _screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); if (mode != 3) _screen->updateScreen(); _screen->_curPage = 0; } void CharacterGenerator::processNameInput(int index, int textColor) { Screen::FontId of = _screen->setFont(Screen::FID_6_FNT); _screen->fillRect(_chargenNameFieldX[index], _chargenNameFieldY[index], _chargenNameFieldX[index] + 59, _chargenNameFieldY[index] + 5, _vm->guiSettings()->colors.guiColorBlack); int xOffs = (60 - _screen->getTextWidth(_characters[index].name)) >> 1; _screen->printText(_characters[index].name, _chargenNameFieldX[index] + xOffs, _chargenNameFieldY[index], textColor, 0); _screen->updateScreen(); _screen->setFont(of); } int CharacterGenerator::rollDice() { int res = 0; int min = 10; for (int i = 0; i < 4; i++) { int d = _vm->rollDice(1, 6, 0); res += d; if (d < min) min = d; } res -= min; return res; } int CharacterGenerator::modifyStat(int index, int8 *stat1, int8 *stat2) { uint8 *s1 = (uint8 *)stat1; uint8 *s2 = (uint8 *)stat2; initButtonsFromList(31, 10); Button *b = _vm->gui_getButton(_vm->_activeButtons, index + 1); printStats(_activeBox, 3); _vm->removeInputTop(); Common::String statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2); _screen->copyRegion(b->x - 112, b->y - 64, b->x + 32, b->y, 40, b->height, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), b->x + 32, b->y, _vm->guiSettings()->colors.guiColorLightRed, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->updateScreen(); EoBCharacter *c = &_characters[_activeBox]; int ci = index; uint8 v2 = s2 ? *s2 : 0; if (index == 6) { _chargenMaxStats[6] = getMaxHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); _chargenMinStats[6] = getMinHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); } for (bool loop = true; loop && !_vm->shouldQuit();) { uint8 v1 = *s1; updateMagicShapes(); int inputFlag = getInput(_vm->_activeButtons); _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_MINUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_MINUS] || inputFlag == 0x8009) { processSpecialButton(11); v1--; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP6] || inputFlag == _vm->_keyMap[Common::KEYCODE_PLUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_PLUS] || inputFlag == 0x8008) { processSpecialButton(10); v1++; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP8]) { ci = (ci - 1) % 7; loop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2]) { ci = (ci + 1) % 7; loop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_o] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE] || inputFlag == 0x800A) { processSpecialButton(9); loop = false; ci = -2; } else if (inputFlag & 0x8000) { inputFlag = (inputFlag & 0x0F) - 1; if (index != inputFlag) { ci = inputFlag; loop = false; } } if (v1 == *s1) continue; if (!index) { while (v1 > 18) { v1--; v2++; } while (v2 > 0 && v1 < 18) { v1++; v2--; } v1 = CLIP(v1, _chargenMinStats[index], _chargenMaxStats[index] & 0xFF); v2 = (v1 == 18 && _chargenMaxStats[index] >= 19) ? CLIP(v2, 0, 100) : 0; if (s2) *s2 = v2; else error("CharacterGenerator::modifyStat:..."); } else { v1 = CLIP(v1, _chargenMinStats[index], _chargenMaxStats[index]); } *s1 = v1; if (index == 6) _characters[_activeBox].hitPointsMax = v1; statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2); _screen->copyRegion(b->x - 112, b->y - 64, b->x + 32, b->y, 40, b->height, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), b->x + 32, b->y, _vm->guiSettings()->colors.guiColorLightRed, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->updateScreen(); if (index == 4) { int oldVal = c->hitPointsCur; _chargenMaxStats[6] = getMaxHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); _chargenMinStats[6] = getMinHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]); c->hitPointsMax = c->hitPointsCur = CLIP(c->hitPointsCur, _chargenMinStats[6], _chargenMaxStats[6]); if (c->hitPointsCur != oldVal) { statStr = Common::String::format("%d", c->hitPointsCur); _screen->copyRegion(120, 72, 264, 136, 40, 8, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), 264, 136, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->updateScreen(); } } else if (index == 3) { int oldVal = c->armorClass; c->armorClass = _vm->getDexterityArmorClassModifier(v1) + 10; if (c->armorClass != oldVal) { statStr = Common::String::format("%d", c->armorClass); _screen->copyRegion(120, 64, 264, 128, 40, 8, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(statStr.c_str(), 264, 128, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->updateScreen(); } } if (loop == false) { statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2); _screen->printText(statStr.c_str(), b->x + 32, b->y, _vm->guiSettings()->colors.guiColorWhite, 0); _screen->updateScreen(); } } return ci; } int CharacterGenerator::getMaxHp(int cclass, int constitution, int level1, int level2, int level3) { int res = 0; constitution = _vm->getClassAndConstHitpointsModifier(cclass, constitution); int m = _vm->getCharacterClassType(cclass, 0); if (m != -1) res = _vm->getModifiedHpLimits(m, constitution, level1, false); m = _vm->getCharacterClassType(cclass, 1); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level2, false); m = _vm->getCharacterClassType(cclass, 2); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level3, false); res /= _vm->_numLevelsPerClass[cclass]; return res; } int CharacterGenerator::getMinHp(int cclass, int constitution, int level1, int level2, int level3) { int res = 0; constitution = _vm->getClassAndConstHitpointsModifier(cclass, constitution); int m = _vm->getCharacterClassType(cclass, 0); if (m != -1) res = _vm->getModifiedHpLimits(m, constitution, level1, true); m = _vm->getCharacterClassType(cclass, 1); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level2, true); m = _vm->getCharacterClassType(cclass, 2); if (m != -1) res += _vm->getModifiedHpLimits(m, constitution, level3, true); res /= _vm->_numLevelsPerClass[cclass]; return res; } void CharacterGenerator::finish() { _screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK); int cp = _screen->setCurPage(2); _screen->printShadedText(_chargenEnterGameStrings[0], (_vm->gameFlags().platform == Common::kPlatformFMTowns) ? 184 : 168, 32, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->setCurPage(cp); _screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); if (_vm->game() == GI_EOB1) { static const int8 classDefaultItemsList[] = { 1, 17, 2, 17, 46, -1, 4, -1, 5, -1, 6, 2, 7, -1, 8, -1, 9, 21, 10, 2, 31, 2 }; static const int8 classDefaultItemsListIndex[] = { 4, 8, 0, -1, 4, 3, 0, -1, 4, 10, 0, 8, 3, 6, 1, -1, 2, 7, 0, -1, 4, 5, 0, -1, 4, 7, 0, 8, 4, 5, 0, 8, 4, 6, 8, 8, 4, 6, 5, 8, 3, 6, 5, -1, 2, 7, 5, 0, 4, 6, 7, 0, 4, 3, 7, 0, 2, 6, 7, 1 }; _characters[0].inventory[2] = _vm->duplicateItem(35); for (int i = 0; i < 4; i++) { EoBCharacter *c = &_characters[i]; c->flags = 1; c->food = 100; c->id = i; c->inventory[3] = _vm->duplicateItem(10); for (int ii = 0; ii < 4; ii++) { int l = classDefaultItemsListIndex[(c->cClass << 2) + ii] << 1; if (classDefaultItemsList[l] == -1) continue; int d = classDefaultItemsList[l]; int slot = classDefaultItemsList[l + 1]; if (slot < 0) { slot = 0; if (c->inventory[slot]) slot++; if (c->inventory[slot]) slot++; } if (slot != 2 && c->inventory[slot]) continue; if (d == 5 && (c->raceSex >> 1) == 3) d = 36; if (slot == 2) { while (c->inventory[slot]) slot++; } c->inventory[slot] = _vm->duplicateItem(d); } _vm->recalcArmorClass(i); } } else { static const uint8 classDefaultItemsListIndex[] = { 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 3, 2, 0, 0, 2 }; static const int8 itemList0[] = { 3, 36, 0, 17, -1, 0, 0, 56, 1, 17, 31, 0, 1, 23, 1, 17, 31, 1, 1 }; static const int8 itemList1[] = { 1, 2, 0, 17, -1, 0, 0 }; static const int8 itemList2[] = { 2, 56, 1, 17, 31, 0, 1, 23, 1, 17, 31, 0, 1 }; static const int8 itemList3[] = { 2, 1, 1, 17, 31, 1, 1, 1, 0, 17, 31, 2, 1 }; static const int8 *const itemList[] = { itemList0, itemList1, itemList2, itemList3 }; for (int i = 0; i < 4; i++) { EoBCharacter *c = &_characters[i]; c->flags = 1; c->food = 100; c->id = i; const int8 *df = itemList[classDefaultItemsListIndex[c->cClass]]; int v1 = _vm->rollDice(1, *df++, -1); df = &df[v1 * 6]; for (int ii = 0; ii < 2; ii++) { if (df[0] == -1) break; _vm->createInventoryItem(c, df[0], df[1], df[2]); df = &df[3]; } uint16 m = _vm->_classModifierFlags[c->cClass]; v1 = _vm->rollDice(1, 2, -1); int ival = 0; int itype = 0; if (m & 0x31) { if ((c->raceSex >> 1) == 3) { itype = 22; ival = 1; } else { if (v1 == 0) { itype = 5; ival = 1; } else { itype = 34; } } } else if (m & 0x04) { itype = 26; if (v1 != 0) ival = 1; } else if (m & 0x08) { ival = 1; itype = ((c->raceSex >> 1) == 3) ? 22 : 5; } else { if (v1 == 0) { itype = 3; } else { itype = 4; ival = 1; } } _vm->createInventoryItem(c, itype, ival, 0); _vm->createInventoryItem(c, 10, -1, 2); _vm->createInventoryItem(c, 10, -1, 2); _vm->createInventoryItem(c, 24, 2, 2); if (_vm->_classModifierFlags[c->cClass] & 2) { _vm->createInventoryItem(c, 7, -1, 1); _vm->createInventoryItem(c, 21, 4, 2); _vm->createInventoryItem(c, 21, 13, 2); } if (_vm->_classModifierFlags[c->cClass] & 0x14) { if (c->cClass == 2) _vm->createInventoryItem(c, 27, -1, 1); else _vm->createInventoryItem(c, 8, -1, 1); _vm->createInventoryItem(c, 20, 49, 1); } if (_vm->_classModifierFlags[c->cClass] & 8) _vm->createInventoryItem(c, 6, -1, 1); if (i == 0) _vm->createInventoryItem(c, 93, -1, 2); _vm->recalcArmorClass(i); } } for (int i = 0; i < 4; i++) { if (_vm->_classModifierFlags[_characters[i].cClass] & 2) _characters[i].mageSpellsAvailableFlags = (_vm->game() == GI_EOB2) ? 0x81CB6 : 0x26C; if (_vm->_classModifierFlags[_characters[i].cClass] & 0x14 && _vm->game() == GI_EOB2) { // Cleric/Paladin: Add Turn Undead spell _characters[i].clericSpells[0] = 29; } } for (int i = 0; i < 4; i++) { EoBCharacter *c = &_characters[i]; c->strengthMax = c->strengthCur; c->strengthExtMax = c->strengthExtCur; c->intelligenceMax = c->intelligenceCur; c->wisdomMax = c->wisdomCur; c->dexterityMax = c->dexterityCur; c->constitutionMax = c->constitutionCur; c->charismaMax = c->charismaCur; c->hitPointsMax = c->hitPointsCur; } _vm->gui_resetButtonList(); if (_faceShapes) { for (int i = 0; i < 44; i++) { bool del = true; for (int ii = 0; ii < 4; ii++) { if (_characters[ii].faceShape == _faceShapes[i]) del = false; } if (del) delete[] _faceShapes[i]; } delete[] _faceShapes; _faceShapes = 0; } if (_chargenMagicShapes) { for (int i = 0; i < 10; i++) delete[] _chargenMagicShapes[i]; delete[] _chargenMagicShapes; _chargenMagicShapes = 0; } for (int i = 0; i < 17; i++) { delete[] _chargenButtonLabels[i]; _chargenButtonLabels[i] = 0; } } const EoBChargenButtonDef CharacterGenerator::_chargenButtonDefsDOS[] = { { 0x01, 0x37, 0x31, 0x32, 0x70 }, { 0x09, 0x37, 0x31, 0x32, 0x71 }, { 0x01, 0x77, 0x31, 0x32, 0x72 }, { 0x09, 0x77, 0x31, 0x32, 0x73 }, { 0x03, 0xB5, 0x53, 0x10, 0x1A }, { 0x21, 0xAC, 0x26, 0x10, 0x19 }, { 0x1C, 0xAC, 0x26, 0x10, 0x21 }, { 0x21, 0xAC, 0x26, 0x10, 0x32 }, { 0x13, 0x50, 0x9A, 0x08, 0x00 }, { 0x13, 0x58, 0x9A, 0x08, 0x00 }, { 0x13, 0x60, 0x9A, 0x08, 0x00 }, { 0x13, 0x68, 0x9A, 0x08, 0x00 }, { 0x13, 0x70, 0x9A, 0x08, 0x00 }, { 0x13, 0x78, 0x9A, 0x08, 0x00 }, { 0x13, 0x80, 0x9A, 0x08, 0x00 }, { 0x13, 0x88, 0x9A, 0x08, 0x00 }, { 0x13, 0x90, 0x9A, 0x08, 0x00 }, { 0x13, 0x98, 0x9A, 0x08, 0x00 }, { 0x13, 0xA0, 0x9A, 0x08, 0x00 }, { 0x13, 0xA8, 0x9A, 0x08, 0x00 }, { 0x13, 0xB0, 0x9A, 0x08, 0x00 }, { 0x12, 0x42, 0x20, 0x10, 0x00 }, { 0x12, 0x52, 0x20, 0x10, 0x00 }, { 0x16, 0x42, 0x20, 0x20, 0x00 }, { 0x1A, 0x42, 0x20, 0x20, 0x00 }, { 0x1E, 0x42, 0x20, 0x20, 0x00 }, { 0x22, 0x42, 0x20, 0x20, 0x00 }, { 0x1C, 0x9C, 0x26, 0x10, 0x14 }, { 0x21, 0x9C, 0x26, 0x10, 0x34 }, { 0x1C, 0xAC, 0x26, 0x10, 0x22 }, { 0x21, 0xAC, 0x26, 0x10, 0x26 }, { 0x12, 0x80, 0x35, 0x08, 0x00 }, { 0x12, 0x88, 0x35, 0x08, 0x00 }, { 0x12, 0x90, 0x35, 0x08, 0x00 }, { 0x12, 0x98, 0x35, 0x08, 0x00 }, { 0x12, 0xA0, 0x35, 0x08, 0x00 }, { 0x12, 0xA8, 0x35, 0x08, 0x00 }, { 0x1D, 0x88, 0x35, 0x08, 0x00 }, { 0x1B, 0xAC, 0x15, 0x10, 0x0D }, { 0x1E, 0xAC, 0x15, 0x10, 0x0C }, { 0x21, 0xAC, 0x25, 0x10, 0x19 } }; const uint16 CharacterGenerator::_chargenButtonKeyCodesFMTOWNS[] = { 93, 94, 95, 96, 80, 79, 68, 66, 82, 77, 70, 75, 43, 45, 79 }; const CreatePartyModButton CharacterGenerator::_chargenModButtons[] = { { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0A, 0x40 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x80 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x0A, 0x80 }, { 0x00, 0xC0, 0x04, 0x05, 0x07, 0x05, 0x08, 0x1C, 0x9C }, { 0x04, 0xC0, 0x03, 0x05, 0x0A, 0x05, 0x08, 0x21, 0xAC }, { 0x07, 0xC0, 0x03, 0x05, 0x0B, 0x05, 0x08, 0x21, 0xAC }, { 0x0A, 0xC0, 0x04, 0x05, 0x06, 0x05, 0x08, 0x21, 0x9C }, { 0x18, 0xC0, 0x03, 0x05, 0x09, 0x05, 0x08, 0x1C, 0xAC }, { 0x0E, 0xC0, 0x02, 0x05, 0x0F, 0x05, 0x08, 0x21, 0xAC }, { 0x10, 0xC0, 0x01, 0x05, 0x09, 0x05, 0x04, 0x1B, 0xAC }, { 0x11, 0xC0, 0x01, 0x01, 0x09, 0x07, 0x04, 0x1E, 0xAC }, { 0x12, 0xC0, 0x03, 0x07, 0x07, 0x04, 0x06, 0x12, 0x42 }, { 0x15, 0xC0, 0x03, 0x07, 0x07, 0x04, 0x06, 0x12, 0x52 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x03, 0xB5 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x03, 0xB5 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x1C, 0xAC } }; const EoBRect8 CharacterGenerator::_chargenButtonBodyCoords[] = { { 0x00, 0x80, 0x04, 0x20 }, { 0x04, 0x80, 0x04, 0x20 }, { 0x08, 0x80, 0x04, 0x20 }, { 0x0C, 0x80, 0x04, 0x20 }, { 0x0E, 0xA0, 0x03, 0x10 }, { 0x0B, 0xA0, 0x03, 0x10 }, { 0x10, 0x80, 0x04, 0x10 }, { 0x10, 0x90, 0x04, 0x10 }, { 0x11, 0xA0, 0x05, 0x10 }, { 0x11, 0xB0, 0x05, 0x10 }, { 0x16, 0xA0, 0x05, 0x10 }, { 0x16, 0xB0, 0x05, 0x10 }, { 0x00, 0xA0, 0x0B, 0x10 }, { 0x14, 0x80, 0x0B, 0x10 }, { 0x14, 0x90, 0x0B, 0x10 } }; const int16 CharacterGenerator::_chargenBoxX[] = { 0x10, 0x50, 0x10, 0x50 }; const int16 CharacterGenerator::_chargenBoxY[] = { 0x3F, 0x3F, 0x7F, 0x7F }; const int16 CharacterGenerator::_chargenNameFieldX[] = { 0x02, 0x42, 0x02, 0x42 }; const int16 CharacterGenerator::_chargenNameFieldY[] = { 0x6B, 0x6B, 0xAB, 0xAB }; const int32 CharacterGenerator::_classMenuMasks[] = { 0x003F, 0x07BB, 0x77FB, 0x00F1, 0x08F1, 0x00B1 }; const int32 CharacterGenerator::_alignmentMenuMasks[] = { 0x01FF, 0x0007, 0x0001, 0x01FF, 0x01FF, 0x01FE, 0x01FF, 0x01FE, 0x01FF, 0x01FE, 0x01FE, 0x01FE, 0x01FF, 0x0007, 0x01FF }; const int16 CharacterGenerator::_raceModifiers[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 1, -1, 0, 0, 0, -1, 0, 0, 1, 0, 0 }; // Transfer Party class TransferPartyWiz { public: TransferPartyWiz(EoBCoreEngine *vm, Screen_EoB *screen); ~TransferPartyWiz(); bool start(); private: bool selectAndLoadTransferFile(); bool transferFileDialogue(Common::String &dest); int selectCharactersMenu(); void drawCharPortraitWithStats(int charIndex, bool enabled); void updateHighlight(int index); void convertStats(); void convertInventory(); Item convertItem(Item eob1Item); void giveKhelbensCoin(); EoBCoreEngine *_vm; Screen_EoB *_screen; int _highlight; EoBItem *_oldItems; const uint16 *_portraitFrames; const uint8 *_convertTable; const uint8 *_itemTable; const uint32 *_expTable; const char *const *_strings1; const char *const *_strings2; const char *const *_labels; }; TransferPartyWiz::TransferPartyWiz(EoBCoreEngine *vm, Screen_EoB *screen) : _vm(vm), _screen(screen) { int temp; _portraitFrames = _vm->staticres()->loadRawDataBe16(kEoB2TransferPortraitFrames, temp); _convertTable = _vm->staticres()->loadRawData(kEoB2TransferConvertTable, temp); _itemTable = _vm->staticres()->loadRawData(kEoB2TransferItemTable, temp); _expTable = _vm->staticres()->loadRawDataBe32(kEoB2TransferExpTable, temp); _strings1 = _vm->staticres()->loadStrings(kEoB2TransferStrings1, temp); _strings2 = _vm->staticres()->loadStrings(kEoB2TransferStrings2, temp); _labels = _vm->staticres()->loadStrings(kEoB2TransferLabels, temp); _highlight = -1; _oldItems = 0; } TransferPartyWiz::~TransferPartyWiz() { _vm->gui()->notifyUpdateSaveSlotsList(); delete[] _oldItems; } bool TransferPartyWiz::start() { _screen->copyPage(0, 12); if (!selectAndLoadTransferFile()) return false; convertStats(); _oldItems = new EoBItem[600]; memcpy(_oldItems, _vm->_items, sizeof(EoBItem) * 600); _vm->loadItemDefs(); int selection = selectCharactersMenu(); if (selection == 0) { for (int i = 0; i < 6; i++) delete[] _vm->_characters[i].faceShape; memset(_vm->_characters, 0, sizeof(EoBCharacter) * 6); return false; } int ch = 0; for (int i = 0; i < 6; i++) { if (selection & (1 << i)) { if (ch != i) { delete[] _vm->_characters[ch].faceShape; memcpy(&_vm->_characters[ch], &_vm->_characters[i], sizeof(EoBCharacter)); _vm->_characters[i].faceShape = 0; } ch++; } } memset(&_vm->_characters[4], 0, sizeof(EoBCharacter) * 2); convertInventory(); giveKhelbensCoin(); return true; } bool TransferPartyWiz::selectAndLoadTransferFile() { do { _screen->copyPage(12, 0); if (transferFileDialogue(_vm->_savegameFilename)) break; } while (_vm->_gui->confirmDialogue2(15, 68, 1)); if (_vm->_savegameFilename.empty()) return false; if (_vm->loadGameState(-1).getCode() != Common::kNoError) return false; return true; } bool TransferPartyWiz::transferFileDialogue(Common::String &dest) { _vm->_gui->transferWaitBox(); Common::Array eobTargets; const Common::ConfigManager::DomainMap dom = ConfMan.getGameDomains(); for (Common::ConfigManager::DomainMap::const_iterator i = dom.begin(); i != dom.end(); ++i) { if (ConfMan.get("gameid", i->_key).equals("eob")) eobTargets.push_back(i->_key); _vm->updateInput(); } if (eobTargets.empty()) return false; Common::String target = _vm->_gui->transferTargetMenu(eobTargets); _screen->copyPage(12, 0); if (target.empty()) return true; dest = target + ".fin"; Common::InSaveFile *in = _vm->_saveFileMan->openForLoading(dest); if (in) { delete in; if (_vm->_gui->confirmDialogue2(15, -2, 1)) return true; } _screen->copyPage(12, 0); bool result = _vm->_gui->transferFileMenu(target, dest); _screen->copyPage(12, 0); return result; } int TransferPartyWiz::selectCharactersMenu() { _screen->setCurPage(2); _screen->setFont(Screen::FID_6_FNT); _screen->clearCurPage(); _vm->gui_drawBox(0, 0, 320, 163, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill); _screen->printText(_strings2[0], 5, 3, _vm->guiSettings()->colors.guiColorWhite, 0); _screen->printText(_strings2[1], 5, 10, _vm->guiSettings()->colors.guiColorWhite, 0); for (int i = 0; i < 6; i++) drawCharPortraitWithStats(i, 0); _vm->gui_drawBox(4, 148, 43, 12, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill); _vm->gui_drawBox(272, 148, 43, 12, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill); _screen->printShadedText(_labels[0], 9, 151, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->printShadedText(_labels[1], 288, 151, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->setCurPage(0); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); int selection = 0; int highlight = 0; bool update = false; for (bool loop = true; loop && (!_vm->shouldQuit());) { int inputFlag = _vm->checkInput(0, false, 0) & 0x8FF; _vm->removeInputTop(); if (inputFlag) { if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { highlight ^= 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP]) { highlight -= 2; if (highlight < 0) highlight += 8; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { highlight += 2; if (highlight >= 8) highlight -= 8; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE]) { update = true; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { update = true; highlight = 6; } else if (inputFlag == 199) { for (int i = 0; i < 8; i++) { int t = i << 2; if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, _portraitFrames[t], _portraitFrames[t + 1], _portraitFrames[t + 2], _portraitFrames[t + 3])) { highlight = i; update = true; break; } } } } updateHighlight(highlight); if (!update) continue; update = false; if (highlight < 6) { if (_vm->_characters[highlight].flags & 1) { selection ^= (1 << highlight); drawCharPortraitWithStats(highlight, (selection & (1 << highlight)) ? true : false); _screen->updateScreen(); } continue; } int x = (highlight - 6) * 268 + 4; _vm->gui_drawBox(x, 148, 43, 12, _vm->guiSettings()->colors.fill, _vm->guiSettings()->colors.fill, -1); _screen->updateScreen(); _vm->_system->delayMillis(80); _vm->gui_drawBox(x, 148, 43, 12, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, -1); _screen->updateScreen(); if (highlight == 6 || _vm->shouldQuit()) { _screen->setFont(Screen::FID_8_FNT); return 0; } int count = 0; for (int i = 0; i < 6; i++) { if (selection & (1 << i)) count++; } if (count == 4 || _vm->shouldQuit()) loop = false; else _vm->_gui->messageDialogue(16, count < 4 ? 69 : 70, _vm->guiSettings()->colors.guiColorLightRed); _screen->updateScreen(); } _screen->setFont(Screen::FID_8_FNT); if (_vm->shouldQuit()) return 0; else _vm->_gui->messageDialogue(16, 71, _vm->guiSettings()->colors.guiColorLightRed); return selection; } void TransferPartyWiz::drawCharPortraitWithStats(int charIndex, bool enabled) { int16 x = (charIndex % 2) * 159; int16 y = (charIndex / 2) * 40; EoBCharacter *c = &_vm->_characters[charIndex]; _screen->fillRect(x + 4, y + 24, x + 36, y + 57, 12); _vm->gui_drawBox(x + 40, y + 24, 118, 34, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill); if (!(c->flags & 1)) return; _screen->drawShape(_screen->_curPage, c->faceShape, x + 4, y + 25, 0); int color1 = _vm->guiSettings()->colors.guiColorWhite; int color2 = _vm->guiSettings()->colors.guiColorBlack; if (enabled) { color1 = _vm->guiSettings()->colors.guiColorLightRed; color2 = _vm->guiSettings()->colors.guiColorWhite; } else { _screen->drawShape(_screen->_curPage, _vm->_disabledCharGrid, x + 4, y + 25, 0); } _screen->printShadedText(c->name, x + 44, y + 27, color1, 0, _vm->guiSettings()->colors.guiColorBlack); _screen->printText(_vm->_chargenRaceSexStrings[c->raceSex], x + 43, y + 36, color2, 0); _screen->printText(_vm->_chargenClassStrings[c->cClass], x + 43, y + 43, color2, 0); Common::String tmp = Common::String::format(_strings1[0], c->level[0]); for (int i = 1; i < _vm->_numLevelsPerClass[c->cClass]; i++) tmp += Common::String::format(_strings1[1], c->level[i]); _screen->printText(tmp.c_str(), x + 43, y + 50, color2, 0); } void TransferPartyWiz::updateHighlight(int index) { static const int16 xPos[] = { 9, 288 }; if (_highlight > 5 && _highlight != index) _screen->printText(_labels[_highlight - 6], xPos[_highlight - 6], 151, _vm->guiSettings()->colors.guiColorWhite, 0); if (index < 6) { _vm->_gui->updateBoxFrameHighLight(14 + index); _highlight = index; return; } if (_highlight == index) return; if (_highlight < 6) _vm->_gui->updateBoxFrameHighLight(-1); _screen->printText(_labels[index - 6], xPos[index - 6], 151, _vm->guiSettings()->colors.guiColorLightRed, 0); _screen->updateScreen(); _highlight = index; } void TransferPartyWiz::convertStats() { for (int i = 0; i < 6; i++) { EoBCharacter *c = &_vm->_characters[i]; uint32 aflags = 0; for (int ii = 0; ii < 25; ii++) { if (c->mageSpellsAvailableFlags & (1 << ii)) { int8 f = (int8)_convertTable[ii + 1] - 1; if (f != -1) aflags |= (1 << f); } } c->mageSpellsAvailableFlags = aflags; c->armorClass = 0; c->disabledSlots = 0; c->flags &= 1; c->hitPointsCur = c->hitPointsMax; c->food = 100; c->effectFlags = 0; c->damageTaken = 0; memset(c->clericSpells, 0, sizeof(int8) * 80); memset(c->mageSpells, 0, sizeof(int8) * 80); memset(c->timers, 0, sizeof(uint32) * 10); memset(c->events, 0, sizeof(int8) * 10); memset(c->effectsRemainder, 0, sizeof(uint8) * 4); memset(c->slotStatus, 0, sizeof(int8) * 5); for (int ii = 0; ii < 3; ii++) { int t = _vm->getCharacterClassType(c->cClass, ii); if (t == -1) continue; if (c->experience[ii] > _expTable[t]) c->experience[ii] = _expTable[t]; } } } void TransferPartyWiz::convertInventory() { for (int i = 0; i < 4; i++) { EoBCharacter *c = &_vm->_characters[i]; for (int slot = 0; slot < 27; slot++) { Item itm = c->inventory[slot]; if (slot == 16) { Item first = itm; c->inventory[slot] = 0; for (bool forceLoop = true; (itm && (itm != first)) || forceLoop; itm = _oldItems[itm].prev) { forceLoop = false; _vm->setItemPosition(&c->inventory[slot], -2, convertItem(itm), 0); } } else { c->inventory[slot] = convertItem(itm); } } _vm->recalcArmorClass(i); } } Item TransferPartyWiz::convertItem(Item eob1Item) { if (!eob1Item) return 0; EoBItem *itm1 = &_oldItems[eob1Item]; if (!_itemTable[itm1->type]) return 0; Item newItem = _vm->duplicateItem(1); EoBItem *itm2 = &_vm->_items[newItem]; bool match = false; itm2->flags = itm1->flags | 0x40; itm2->icon = itm1->icon; itm2->type = itm1->type; itm2->level = 0xFF; switch (itm2->type) { case 35: itm1->value += 25; // fall through case 34: itm2->value = _convertTable[itm1->value]; if (!itm2->value) { itm2->block = -1; return 0; } break; case 39: itm2->value = itm1->value - 1; break; case 48: if (itm1->value == 5) { memset(itm2, 0, sizeof(EoBItem)); itm2->block = -1; return 0; } itm2->value = itm1->value; itm2->flags = ((itm1->flags & 0x3F) + 3) | 0x40; break; case 18: itm2->icon = 19; // fall through default: itm2->value = itm1->value; break; } switch ((_vm->_itemTypes[itm2->type].extraProperties & 0x7F) - 1) { case 0: case 1: case 2: if (itm2->value) itm2->flags |= 0x80; break; case 4: case 5: case 8: case 9: case 13: case 15: case 17: itm2->flags |= 0x80; break; default: break; } for (int i = 1; i < 600; i++) { if (i == 60 || i == 62 || i == 63 || i == 83) continue; EoBItem *tmp = &_vm->_items[i]; if (tmp->level || tmp->block == -2 || tmp->type != itm2->type || tmp->icon != itm2->icon) continue; itm2->nameUnid = tmp->nameUnid; itm2->nameId = tmp->nameId; match = true; break; } if (!match) { for (int i = 1; i < 600; i++) { if (i == 60 || i == 62 || i == 63 || i == 83) continue; EoBItem *tmp = &_vm->_items[i]; if (tmp->level || tmp->block == -2 || tmp->type != itm2->type) continue; itm2->nameUnid = tmp->nameUnid; itm2->nameId = tmp->nameId; match = true; break; } } if (!match) { memset(itm2, 0, sizeof(EoBItem)); itm2->block = -1; return 0; } itm2->level = 0; return newItem; } void TransferPartyWiz::giveKhelbensCoin() { bool success = false; for (int i = 0; i < 4 && !success; i++) { EoBCharacter *c = &_vm->_characters[i]; for (int slot = 2; slot < 16; slot++) { if (c->inventory[slot]) continue; _vm->createInventoryItem(c, 93, -1, slot); success = true; break; } } if (!success) { _vm->_characters[0].inventory[2] = 0; _vm->createInventoryItem(&_vm->_characters[0], 93, -1, 2); } } // Start functions bool EoBCoreEngine::startCharacterGeneration() { _sound->selectAudioResourceSet(_flags.platform == Common::kPlatformAmiga ? kMusicIntro : kMusicIngame); return CharacterGenerator(this, _screen).start(_characters, &_faceShapes); } bool EoBCoreEngine::startPartyTransfer() { return TransferPartyWiz(this, _screen).start(); } } // End of namespace Kyra #endif // ENABLE_EOB