/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "kyra/engine/darkmoon.h" #include "kyra/resource/resource.h" #include "kyra/sound/sound.h" namespace Kyra { DarkMoonEngine::DarkMoonEngine(OSystem *system, const GameFlags &flags) : EoBCoreEngine(system, flags) { _dscDoorType5Offs = 0; _numSpells = 70; _menuChoiceInit = 4; _kheldranStrings = _npcStrings[0] = _npcStrings[1] = _hornStrings = 0; _utilMenuStrings = _ascii2SjisTables = _ascii2SjisTables2 = 0; _npcShpData = _dscDoorType5Offs = _hornSounds = 0; _dreamSteps = 0; _amigaSoundMapExtra = _amigaSoundFiles2 = 0; _amigaSoundIndex1 = 0; _amigaSoundIndex2 = 0; _amigaCurSoundIndex = 0; _amigaSoundPatch = 0; _amigaSoundPatchSize = 0; } DarkMoonEngine::~DarkMoonEngine() { } Common::Error DarkMoonEngine::init() { Common::Error err = EoBCoreEngine::init(); if (err.getCode() != Common::kNoError) return err; initStaticResource(); _monsterProps = new EoBMonsterProperty[10]; if (_configRenderMode == Common::kRenderEGA) { Palette pal(16); _screen->loadPalette(_egaDefaultPalette, pal, 16); _screen->setScreenPalette(pal); } _screen->loadPalette(_flags.platform == Common::kPlatformFMTowns ? "MENU.PAL" : "PALETTE.COL", _screen->getPalette(0)); _screen->setScreenPalette(_screen->getPalette(0)); // adjust menu settings for EOB II FM-Towns if (_flags.platform == Common::kPlatformFMTowns) { _screen->modifyScreenDim(6, 10, 100, 21, 40); _screen->modifyScreenDim(27, 0, 0, 21, 2); } return Common::kNoError; } void DarkMoonEngine::startupNew() { _sound->selectAudioResourceSet(kMusicIngame); _currentLevel = 4; _currentSub = 0; loadLevel(4, 0); _currentBlock = 171; _currentDirection = 2; setHandItem(0); EoBCoreEngine::startupNew(); } void DarkMoonEngine::startupLoad() { _sound->selectAudioResourceSet(kMusicIngame); } void DarkMoonEngine::drawNpcScene(int npcIndex) { const uint8 *shpDef = &_npcShpData[npcIndex << 3]; for (int i = npcIndex; i != 255; i = shpDef[7]) { shpDef = &_npcShpData[i << 3]; _screen->_curPage = 2; const uint8 *shp = _screen->encodeShape(READ_LE_UINT16(shpDef), shpDef[2], shpDef[3], shpDef[4]); _screen->_curPage = 0; _screen->drawShape(0, shp, 88 + shpDef[5] - (shp[2] << 2), 104 + shpDef[6] - shp[1], 5); delete[] shp; } } void DarkMoonEngine::runNpcDialogue(int npcIndex) { if (npcIndex == 0) { snd_playSoundEffect(57); if (npcJoinDialogue(0, 1, 3, 2)) setScriptFlags(0x40); } else if (npcIndex == 1) { snd_playSoundEffect(53); gui_drawDialogueBox(); _txt->printDialogueText(4, 0); int r = runDialogue(-1, 2, _npcStrings[0][0], _npcStrings[0][1]) - 1; if (r == 0) { snd_stopSound(); delay(3 * _tickLength); snd_playSoundEffect(91); npcJoinDialogue(1, 5, 6, 7); } else if (r == 1) { setScriptFlags(0x20); } } else if (npcIndex == 2) { snd_playSoundEffect(55); gui_drawDialogueBox(); _txt->printDialogueText(8, 0); int r = runDialogue(-1, 2, _npcStrings[1][0], _npcStrings[1][1]) - 1; if (r == 0) { if (rollDice(1, 2, -1)) _txt->printDialogueText(9, _okStrings[0]); else npcJoinDialogue(2, 102, 103, 104); setScriptFlags(8); } else if (r == 1) { _currentDirection = 0; } } } void DarkMoonEngine::updateUsedCharacterHandItem(int charIndex, int slot) { EoBItem *itm = &_items[_characters[charIndex].inventory[slot]]; if (itm->type == 48 || itm->type == 62) { if (itm->value == 5) return; int charges = itm->flags & 0x3F; if (--charges) --itm->flags; else deleteInventoryItem(charIndex, slot); } else if (itm->type == 26 || itm->type == 34 || itm->type == 35) { deleteInventoryItem(charIndex, slot); } } void DarkMoonEngine::generateMonsterPalettes(const char *file, int16 monsterIndex) { if (_flags.platform == Common::kPlatformAmiga) return; int cp = _screen->setCurPage(2); _screen->loadShapeSetBitmap(file, 3, 3); uint8 tmpPal[16]; uint8 newPal[16]; for (int i = 0; i < 6; i++) { int dci = monsterIndex + i; memcpy(tmpPal, _monsterShapes[dci] + 4, 16); int colx = 302 + 3 * i; for (int ii = 0; ii < 16; ii++) { uint8 col = _screen->getPagePixel(_screen->_curPage, colx, 184 + ii); int iii = 0; for (; iii < 16; iii++) { if (tmpPal[iii] == col) { newPal[ii] = iii; break; } } if (iii == 16) newPal[ii] = 0; } for (int ii = 1; ii < 3; ii++) { memcpy(tmpPal, _monsterShapes[dci] + 4, 16); for (int iii = 0; iii < 16; iii++) { uint8 col = _screen->getPagePixel(_screen->_curPage, colx + ii, 184 + iii); if (newPal[iii]) tmpPal[newPal[iii]] = col; } int c = i; if (monsterIndex >= 18) c += 6; c = (c << 1) + (ii - 1); assert(c < 24); memcpy(_monsterPalettes[c], tmpPal, 16); } } _screen->setCurPage(cp); } void DarkMoonEngine::loadMonsterDecoration(Common::SeekableReadStream *stream, int16 monsterIndex) { int len = stream->readUint16LE(); Common::List activeDecorations; for (int i = 0; i < len; i++) { for (int ii = 0; ii < 6; ii++) { uint8 dc[6]; stream->read(dc, 6); if (!dc[2] || !dc[3]) continue; SpriteDecoration *m = &_monsterDecorations[i * 6 + ii + monsterIndex]; if (_flags.platform != Common::kPlatformFMTowns) m->shp = _screen->encodeShape(dc[0], dc[1], dc[2], dc[3]); m->x = (int8)dc[4]; m->y = (int8)dc[5]; activeDecorations.push_back(m); } } if (_flags.platform == Common::kPlatformFMTowns) { while (!activeDecorations.empty()) { activeDecorations.front()->shp = loadTownsShape(stream); activeDecorations.pop_front(); } } } const uint8 *DarkMoonEngine::loadMonsterProperties(const uint8 *data) { uint8 cmd = *data++; while (cmd != 0xFF) { EoBMonsterProperty *d = &_monsterProps[cmd]; d->armorClass = (int8)*data++; d->hitChance = (int8)*data++; d->level = (int8)*data++; d->hpDcTimes = *data++; d->hpDcPips = *data++; d->hpDcBase = *data++; d->attacksPerRound = *data++; d->dmgDc[0].times = *data++; d->dmgDc[0].pips = *data++; d->dmgDc[0].base = (int8)*data++; d->dmgDc[1].times = *data++; d->dmgDc[1].pips = *data++; d->dmgDc[1].base = (int8)*data++; d->dmgDc[2].times = *data++; d->dmgDc[2].pips = *data++; d->dmgDc[2].base = (int8)*data++; d->immunityFlags = READ_LE_UINT16(data); data += 2; d->capsFlags = READ_LE_UINT16(data); data += 2; d->typeFlags = READ_LE_UINT16(data); data += 2; d->experience = READ_LE_UINT16(data); data += 2; d->u30 = *data++; d->sound1 = (int8)*data++; d->sound2 = (int8)*data++; // I have confirmed with WinUAE that the monster sounds in EOB II Amiga German are broken. Some // monsters do at least have walking sounds. Attack sounds seem to be completely dysfunctional // for all monsters. Maybe the devs who did the localization used the DOS resources without doing // the necessary modifications. A quick debug run and comparison leaves the impression that the // German Amiga version indeed has the track numbers from the DOS version. // WORKAROUND: I've made an autogenerated sound patch file from the English version for all levels, // sub levels and monster types. It became clear from the patch file that 95% of all sound entries // are sound1 = 38 and sound2 = 36. So I eliminated these entries from the patch file and set // the 38/36 combo as the default. This remaining patch file is rather small... if (_flags.platform == Common::kPlatformAmiga && _flags.lang == Common::DE_DEU) { d->sound1 = 38; d->sound2 = 36; uint8 id = (_currentLevel - 1) | (_currentSub << 4) | (cmd << 5); for (int i = 0; i < _amigaSoundPatchSize; i += 3) { if (_amigaSoundPatch[i] == id) { d->sound1 = _amigaSoundPatch[i + 1]; d->sound2 = _amigaSoundPatch[i + 2]; break; } } } d->numRemoteAttacks = *data++; if (*data++ != 0xFF) { d->remoteWeaponChangeMode = *data++; d->numRemoteWeapons = *data++; for (int i = 0; i < d->numRemoteWeapons; i++) { d->remoteWeapons[i] = (int8)*data; data += 2; } } d->tuResist = (int8)*data++; d->dmgModifierEvade = *data++; for (int i = 0; i < 3; i++) d->decorations[i] = *data++; cmd = *data++; } return data; } void DarkMoonEngine::replaceMonster(int unit, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) { uint8 flg = _levelBlockProperties[block].flags & 7; if (flg == 7 || _currentBlock == block || (flg && (_monsterProps[type].u30 || pos == 4))) return; for (int i = 0; i < 30; i++) { if (_monsters[i].block != block) continue; if (_monsters[i].pos == 4 || _monsterProps[_monsters[i].type].u30) return; } int index = -1; int maxDist = 0; for (int i = 0; i < 30; i++) { if (_monsters[i].hitPointsCur <= 0) { index = i; break; } if (_monsters[i].flags & 0x40) continue; // WORKAROUND for bug #3611077 (Dran's dragon transformation sequence triggered prematurely): // The boss level and the mindflayer level share the same monster data. If you hang around // long enough in the mindflayer level all 30 monster slots will be used up. When this // happens it will trigger the dragon transformation sequence when Dran is moved around by script. // We avoid removing Dran here by prefering monster slots occupied by monsters from another // sub level. if (_monsters[i].sub != _currentSub) { index = i; break; } int dist = getBlockDistance(_monsters[i].block, _currentBlock); if (dist > maxDist) { maxDist = dist; index = i; } } if (index == -1) return; if (_monsters[index].hitPointsCur > 0) killMonster(&_monsters[index], false); initMonster(index, unit, block, pos, dir, type, shpIndex, mode, h2, randItem, fixedItem); } bool DarkMoonEngine::killMonsterExtra(EoBMonsterInPlay *m) { // WORKAROUND for bug #3611077 (see DarkMoonEngine::replaceMonster()) // The mindflayers have monster type 0, just like Dran. Using a monster slot occupied by a mindflayer would trigger the dragon transformation // sequence when all 30 monster slots are used up. We avoid this by checking for m->sub == 1. if (_currentLevel == 16 && _currentSub == 1 && m->sub == 1 && (_monsterProps[m->type].capsFlags & 4)) { if (m->type) { _playFinale = true; _runFlag = false; delay(850); } else { m->hitPointsCur = 150; m->curRemoteWeapon = 0; m->numRemoteAttacks = 255; m->shpIndex++; m->type++; seq_dranDragonTransformation(); } return false; } return true; } const uint8 *DarkMoonEngine::loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) { _screen->loadShapeSetBitmap(filename, 3, 3); for (int i = 0; i < 3; i++) { _doorShapes[doorIndex * 3 + i] = _screen->encodeShape(READ_LE_UINT16(shapeDefs), READ_LE_UINT16(shapeDefs + 2), READ_LE_UINT16(shapeDefs + 4), READ_LE_UINT16(shapeDefs + 6)); shapeDefs += 8; } for (int i = 0; i < 2; i++) { _doorSwitches[doorIndex * 3 + i].shp = _screen->encodeShape(READ_LE_UINT16(shapeDefs), READ_LE_UINT16(shapeDefs + 2), READ_LE_UINT16(shapeDefs + 4), READ_LE_UINT16(shapeDefs + 6)); shapeDefs += 8; _doorSwitches[doorIndex * 3 + i].x = *shapeDefs; shapeDefs += 2; _doorSwitches[doorIndex * 3 + i].y = *shapeDefs; shapeDefs += 2; } _screen->_curPage = 0; return shapeDefs; } void DarkMoonEngine::drawDoorIntern(int type, int, int x, int y, int w, int wall, int mDim, int16, int16) { int shapeIndex = type * 3 + 2 - mDim; uint8 *shp = _doorShapes[shapeIndex]; if (!shp) return; if ((_doorType[type] == 0) || (_doorType[type] == 1)) { y = _dscDoorY1[mDim] - shp[1]; x -= (shp[2] << 2); if (_doorType[type] == 1) { drawBlockObject(0, 2, shp, x, y, 5); shp = _doorShapes[3 + shapeIndex]; } y -= ((wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult1[mDim]); if (_specialWallTypes[wall] == 5) y -= _dscDoorType5Offs[shapeIndex]; } else if (_doorType[type] == 2) { x -= (shp[2] << 2); y = _dscDoorY2[mDim] - ((wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult3[mDim]); } drawBlockObject(0, 2, shp, x, y, 5); if (_doorType[type] == 2) { shp = _doorShapes[shapeIndex + 3]; y = _dscDoorFrameY2[mDim] - shp[1] + (((wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult3[mDim]) >> 1) - 1; drawBlockObject(0, 2, shp, x, y, 5); } if (_wllShapeMap[wall] == -1 && !_noDoorSwitch[type]) drawBlockObject(0, 2, _doorSwitches[shapeIndex].shp, _doorSwitches[shapeIndex].x + w, _doorSwitches[shapeIndex].y, 5); } void DarkMoonEngine::turnUndeadAutoHit() { snd_playSoundEffect(95); } void DarkMoonEngine::restParty_npc() { int insalId = -1; int numChar = 0; for (int i = 0; i < 6; i++) { if (!testCharacter(i, 1)) continue; if (testCharacter(i, 2) && _characters[i].portrait == -1) insalId = i; numChar++; } if (insalId == -1 || numChar < 5) return; removeCharacterFromParty(insalId); if (insalId < 4) exchangeCharacters(insalId, testCharacter(5, 1) ? 5 : 4); clearScriptFlags(6); if (!stripPartyItems(1, 1, 1, 1)) stripPartyItems(2, 1, 1, 1); stripPartyItems(31, 0, 1, 3); stripPartyItems(39, 1, 0, 3); stripPartyItems(47, 0, 1, 2); _items[createItemOnCurrentBlock(28)].value = 26; gui_drawPlayField(false); gui_drawAllCharPortraitsWithStats(); _screen->setClearScreenDim(10); _screen->set16bitShadingLevel(4); gui_drawBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, guiSettings()->colors.frame1, guiSettings()->colors.frame2, -1); gui_drawBox((_screen->_curDim->sx << 3) + 1, _screen->_curDim->sy + 1, (_screen->_curDim->w << 3) - 2, _screen->_curDim->h - 2, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); _screen->set16bitShadingLevel(0); _gui->messageDialogue2(11, 63, guiSettings()->colors.guiColorLightRed); _gui->messageDialogue2(11, 64, guiSettings()->colors.guiColorLightRed); } bool DarkMoonEngine::restParty_extraAbortCondition() { if (_currentLevel != 3) return false; seq_nightmare(); return true; } void DarkMoonEngine::snd_loadAmigaSounds(int level, int sub) { if (_flags.platform != Common::kPlatformAmiga) return; int fileNum = _amigaSoundIndex2[level]; if (fileNum != _amigaCurSoundFile) { for (int i = 52; i < 68; ++i) { if (_amigaSoundMap[i]) { _sound->unloadSoundFile(_amigaSoundMap[i]); _amigaSoundMap[i] = 0; } } _sound->loadSoundFile(_amigaSoundFiles2[fileNum]); _amigaCurSoundFile = fileNum; int mapCnt = 0; for (int i = 0; i < fileNum + 1; ) { if (!_amigaSoundMapExtra[mapCnt++][0]) i++; } for (int i = 52; i < 68; ++i) { if (!_amigaSoundMapExtra[mapCnt][0]) { _amigaSoundMap[i] = 0; break; } _amigaSoundMap[i] = _amigaSoundMapExtra[mapCnt++]; } } if (level == 10 || (level == 8 && sub)) return; uint16 sndIndex = 0; for (int i = 0; i != level; ) { int8 val = _amigaSoundIndex1[sndIndex++]; if (val == -1) i++; } if (sub) sndIndex += 4; if (_amigaCurSoundIndex) { for (int i = 0; i < 4; ++i) { int8 valCur = _amigaSoundIndex1[_amigaCurSoundIndex + i]; int8 valNew = _amigaSoundIndex1[sndIndex + i]; if (valCur < 0) continue; if (i < 2) { for (int ii = 1; ii < 5; ++ii) _sound->unloadSoundFile(Common::String::format("%s%d", _amigaLevelSoundList2[valCur], ii)); } else { if (valCur != valNew) _sound->unloadSoundFile(Common::String::format("%s.SAM", _amigaLevelSoundList1[valCur])); _sound->unloadSoundFile(Common::String::format("%s1", _amigaLevelSoundList2[valCur])); } } } for (int i = 0; i < 4; ++i) { int8 valCur = _amigaCurSoundIndex ? _amigaSoundIndex1[_amigaCurSoundIndex + i] : -5; int8 valNew = _amigaSoundIndex1[sndIndex + i]; if (valNew >= 0 && valNew != valCur) { if (i < 2 && valCur >= 0 && _amigaCurSoundIndex) _sound->unloadSoundFile(Common::String::format("%s.SAM", _amigaLevelSoundList1[_amigaSoundIndex1[_amigaCurSoundIndex]])); _sound->loadSoundFile(Common::String::format("%s.CPS", _amigaLevelSoundList1[valNew])); assert(_amigaLevelSoundList2[valNew]); _amigaSoundMap[36 + i] = _amigaLevelSoundList2[valNew][0] ? _amigaLevelSoundList2[valNew] : 0; } else if (valNew == -2) { _amigaSoundMap[36 + i] = 0; } else if (valNew == -3) { _amigaSoundMap[36 + i] = _amigaSoundMap[35 + i]; } } _sound->loadSoundFile(Common::String::format(sub ? "LEVEL%da.SAM" : "LEVEL%d.SAM", level)); _amigaCurSoundIndex = sndIndex; } void DarkMoonEngine::useHorn(int charIndex, int weaponSlot) { int v = _items[_characters[charIndex].inventory[weaponSlot]].value - 1; _txt->printMessage(_hornStrings[v]); snd_playSoundEffect(_hornSounds[v]); } bool DarkMoonEngine::checkPartyStatusExtra() { if (checkScriptFlags(0x100000)) seq_kheldran(); return _gui->confirmDialogue2(14, 67, 1); } void DarkMoonEngine::drawLightningColumn() { int f = rollDice(1, 2, -1); int y = 0; for (int i = 0; i < 6; i++) { f ^= 1; drawBlockObject(f, 2, _lightningColumnShape, 72, y, 5); y += 64; } } int DarkMoonEngine::resurrectionSelectDialogue() { countResurrectionCandidates(); _rrNames[_rrCount] = _abortStrings[0]; _rrId[_rrCount++] = 99; int r = _rrId[runDialogue(-1, 9, _rrNames[0], _rrNames[1], _rrNames[2], _rrNames[3], _rrNames[4], _rrNames[5], _rrNames[6], _rrNames[7], _rrNames[8]) - 1]; if (r == 99) return 0; if (r < 0) { r = -r; if (prepareForNewPartyMember(33, r)) initNpc(r - 1); } else { _characters[r].hitPointsCur = 1; } return 1; } int DarkMoonEngine::charSelectDialogue() { int cnt = 0; const char *namesList[7]; memset(namesList, 0, 7 * sizeof(const char *)); for (int i = 0; i < 6; i++) { if (!testCharacter(i, 3)) continue; namesList[cnt++] = _characters[i].name; } namesList[cnt++] = _abortStrings[0]; int r = runDialogue(-1, 7, namesList[0], namesList[1], namesList[2], namesList[3], namesList[4], namesList[5], namesList[6]) - 1; if (r == cnt - 1) return 99; for (cnt = 0; cnt < 6; cnt++) { if (!testCharacter(cnt, 3)) continue; if (--r < 0) break; } return cnt; } void DarkMoonEngine::characterLevelGain(int charIndex) { EoBCharacter *c = &_characters[charIndex]; int s = _numLevelsPerClass[c->cClass]; for (int i = 0; i < s; i++) { uint32 er = getRequiredExperience(c->cClass, i, c->level[i] + 1); if (er == 0xFFFFFFFF) continue; increaseCharacterExperience(charIndex, er - c->experience[i] + 1); } } const KyraRpgGUISettings *DarkMoonEngine::guiSettings() const { if (_flags.platform == Common::kPlatformAmiga) return &_guiSettingsAmiga; else if (_flags.platform == Common::kPlatformFMTowns) return &_guiSettingsFMTowns; else return &_guiSettingsDOS; } } // End of namespace Kyra #endif // ENABLE_EOB