/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #ifndef KYRA_EOB1_H #define KYRA_EOB1_H #include "kyra/eobcommon.h" namespace Kyra { class EoBEngine : public EoBCoreEngine { friend class GUI_EoB; friend class EoBIntroPlayer; public: EoBEngine(OSystem *system, const GameFlags &flags); ~EoBEngine(); private: // Init / Release Common::Error init(); void initStaticResource(); void initSpells(); // Main Menu int mainMenu(); int mainMenuLoop(); int _menuChoiceInit; // Main loop void startupNew(); void startupLoad(); // Intro/Outro void seq_playIntro(); void seq_playFinale(); void seq_xdeath(); const char *const *_finBonusStrings; // characters void drawNpcScene(int npcIndex); void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY); void runNpcDialogue(int npcIndex); const uint8 *_npcShpData; const uint8 *_npcSubShpIndex1; const uint8 *_npcSubShpIndex2; const uint8 *_npcSubShpY; const char *const *_npcStrings[11]; // items void updateUsedCharacterHandItem(int charIndex, int slot); // Monsters void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem); bool killMonsterExtra(EoBMonsterInPlay *m); void updateScriptTimersExtra(); // Level const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) { return 0; } void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2); void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2); const int16 *_dscDoorCoordsExt; const uint8 *_dscDoorScaleMult4; const uint8 *_dscDoorScaleMult5; const uint8 *_dscDoorScaleMult6; const uint8 *_dscDoorY3; const uint8 *_dscDoorY4; const uint8 *_dscDoorY5; const uint8 *_dscDoorY6; const uint8 *_dscDoorY7; const uint8 *_doorShapeEncodeDefs; const uint8 *_doorSwitchShapeEncodeDefs; const uint8 *_doorSwitchCoords; // Fight static const uint8 _monsterAcHitChanceTbl1[]; static const uint8 _monsterAcHitChanceTbl2[]; // Magic void turnUndeadAuto(); void turnUndeadAutoHit(); const char *const *_turnUndeadString; // Misc bool checkPartyStatusExtra(); int resurrectionSelectDialogue(); void healParty(); const KyraRpgGUISettings *guiSettings(); static const KyraRpgGUISettings _guiSettingsVGA; static const KyraRpgGUISettings _guiSettingsEGA; static const uint8 _egaDefaultPalette[]; }; } // End of namespace Kyra #endif #endif // ENABLE_EOB