/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "common/config-manager.h" #include "audio/mididrv.h" #include "audio/mixer.h" #include "kyra/loleobbase.h" #include "kyra/resource.h" #include "kyra/sound_intern.h" #include "kyra/script_eob.h" #include "kyra/timer.h" namespace Kyra { EobCoreEngine::EobCoreEngine(OSystem *system, const GameFlags &flags) : LolEobBaseEngine(system, flags), _numLargeItemShapes(flags.gameID == GI_EOB1 ? 14 : 11), _numSmallItemShapes(flags.gameID == GI_EOB1 ? 23 : 26), _numThrownItemShapes(flags.gameID == GI_EOB1 ? 12 : 9), _numItemIconShapes(flags.gameID == GI_EOB1 ? 89 : 112), _teleporterWallId(flags.gameID == GI_EOB1 ? 52 : 44) { _screen = 0; _gui = 0; //_runLoopUnk2 = 0; //_runLoopTimerUnk = 0; _playFinale = false; _runFlag = true; _saveLoadMode = 0; _updateHandItemCursor = false; _largeItemShapes = _smallItemShapes = _thrownItemShapes = _spellShapes = _firebeamShapes = _itemIconShapes = _wallOfForceShapes = _teleporterShapes = _sparkShapes = _compassShapes = 0; _redSplatShape = _greenSplatShape = _deadCharShape = _disabledCharGrid = _blackBoxSmallGrid = _weaponSlotGrid = _blackBoxWideGrid = _lightningColumnShape = 0; _tempIconShape = 0; _monsterDustStrings = 0; _monsterDistAttType10 = 0; _monsterDistAttSfx10 = 0; _monsterDistAttType17 = 0; _monsterDistAttSfx17 = 0; _faceShapes = 0; _characters = 0; _items = 0; _itemTypes = 0; _itemNames = 0; _itemInHand = -1; _numItems = _numItemNames = 0; _castScrollSlot = 0; _currentSub = 0; _itemsOverlay = 0; _partyEffectFlags = 0; _lastUsedItem = 0; _levelDecorationRects = 0; _doorSwitches = 0; _monsterProps = 0; _monsterDecorations = 0; _monsterOvl1 = _monsterOvl2 = 0; _monsters = 0; _dstMonsterIndex = 0; _inflictMonsterDamageUnk = 0; _teleporterPulse = 0; _dscShapeCoords = 0; _dscItemPosIndex = 0; _dscItemShpX = 0; _dscItemScaleIndex = 0; _dscItemTileIndex = 0; _dscItemShapeMap = 0; _dscDoorScaleOffs = 0; _dscDoorScaleMult1 = 0; _dscDoorScaleMult2 = 0; _dscDoorScaleMult3 = 0; _dscDoorY1 = 0; _color9 = 17; _color10 = 23; _color11 = 20; _exchangeCharacterId = -1; _charExchangeSwap = 0; _hpBarGraphs = true; memset(_dialogueLastBitmap, 0, 13); _dlgUnk1 = 0; _moveCounter = 0; _partyResting = false; _flyingObjects = 0; _inf = 0; _stepCounter = 0; _stepsUntilScriptCall = 0; _scriptTimersMode = 3; _currentDirection = 0; _openBookSpellLevel = 0; _openBookSpellSelectedItem = 0; _openBookSpellListOffset = 0; _openBookChar = _openBookCharBackup = 0; _openBookType = _openBookTypeBackup = 0; _openBookSpellList = 0; _openBookAvailableSpells = 0; _activeSpellCaster = 0; _activeSpellCasterPos = 0; _activeSpell = 0; _returnAfterSpellCallback = false; _spells = 0; _spellAnimBuffer = 0; _clericSpellOffset = 0; } EobCoreEngine::~EobCoreEngine() { releaseItemsAndDecorationsShapes(); releaseTempData(); if (_faceShapes) { for (int i = 0; i < 44; i++) { if (_characters) { for (int ii = 0; ii < 6; ii++) { if (_characters[ii].faceShape == _faceShapes[i]) _characters[ii].faceShape = 0; } } delete[] _faceShapes[i]; _faceShapes[i] = 0; } delete[] _faceShapes; } if (_characters) { for (int i = 0; i < 6; i++) delete[] _characters[i].faceShape; } delete[] _characters; delete[] _items; delete[] _itemTypes; if (_itemNames) { for (int i = 0; i < 130; i++) delete _itemNames[i]; } delete[] _itemNames; delete[] _flyingObjects; delete[] _monsterOvl1; delete[] _monsterOvl2; delete[] _monsters; if (_monsterDecorations) { releaseMonsterShapes(0, 36); delete[] _monsterShapes; delete[] _monsterDecorations; for (int i = 0; i < 24; i++) delete[] _monsterPalettes[i]; delete[] _monsterPalettes; } delete[] _monsterProps; if (_doorSwitches) { releaseDoorShapes(); delete[] _doorSwitches; } releaseDecorations(); delete[] _levelDecorationRects; delete[] _spells; delete[] _spellAnimBuffer; delete _gui; _gui = 0; delete _inf; delete _timer; _timer = 0; } Common::Error EobCoreEngine::init() { // In EOB the timer proc is directly invoked via interrupt 0x1c, 18.2 times per second. // This makes a tick length of 54.94. _tickLength = 55; _screen = new Screen_Eob(this, _system); assert(_screen); _screen->setResolution(); // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); //MidiDriverType midiDriver = MidiDriver::detectDevice(MDT_PCSPK | MDT_ADLIB); _sound = new SoundAdLibPC(this, _mixer); assert(_sound); if (_sound) _sound->updateVolumeSettings(); _res = new Resource(this); assert(_res); _res->reset(); if (!screen()->init()) error("screen()->init() failed"); if (ConfMan.hasKey("save_slot")) { _gameToLoad = ConfMan.getInt("save_slot"); if (!saveFileLoadable(_gameToLoad)) _gameToLoad = -1; } setupKeyMap(); _gui = new GUI_Eob(this); _txt = new TextDisplayer_Eob(this, _screen); _inf = new EobInfProcessor(this, _screen); _screen->loadFont(Screen::FID_6_FNT, "FONT6.FNT"); _screen->loadFont(Screen::FID_8_FNT, "FONT8.FNT"); _activeButtons = 0; _staticres = new StaticResource(this); assert(_staticres); if (!_staticres->init()) error("_staticres->init() failed"); Common::Error err = LolEobBaseEngine::init(); if (err.getCode() != Common::kNoError) return err; initButtonData(); initStaticResource(); initSpells(); _timer = new TimerManager(this, _system); assert(_timer); setupTimers(); _wllVmpMap[1] = 1; _wllVmpMap[2] = 2; memset(&_wllVmpMap[3], 3, 20); _wllVmpMap[23] = 4; _wllVmpMap[24] = 5; memcpy(_wllWallFlags, _wllFlagPreset, _wllFlagPresetSize); memset(&_specialWallTypes[3], 1, 5); memset(&_specialWallTypes[13], 1, 5); _specialWallTypes[8] = _specialWallTypes[18] = 6; memset(&_wllShapeMap[3], -1, 5); memset(&_wllShapeMap[13], -1, 5); _wllVcnOffset = 16; _monsters = new EobMonsterInPlay[30]; memset(_monsters, 0, 30 * sizeof(EobMonsterInPlay)); _characters = new EobCharacter[6]; memset(_characters, 0, sizeof(EobCharacter) * 6); _items = new EobItem[600]; memset(_items, 0, sizeof(EobItem) * 600); _itemNames = new char*[130]; for (int i = 0; i < 130; i++) { _itemNames[i] = new char[35]; memset(_itemNames[i], 0, 35); } _flyingObjects = new EobFlyingObject[10]; memset(_flyingObjects, 0, 10 * sizeof(EobFlyingObject)); _spellAnimBuffer = new uint8[4096]; memset(_spellAnimBuffer, 0, 4096); memset(_doorType, 0, sizeof(_doorType)); memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch)); _monsterShapes = new uint8*[36]; memset(_monsterShapes, 0, 36 * sizeof(uint8*)); _monsterDecorations = new SpriteDecoration[36]; memset(_monsterDecorations, 0, 36 * sizeof(SpriteDecoration)); _monsterPalettes = new uint8*[24]; for (int i = 0; i < 24; i++) _monsterPalettes[i] = new uint8[16]; _doorSwitches = new SpriteDecoration[6]; memset(_doorSwitches, 0, 6 * sizeof(SpriteDecoration)); _monsterOvl1 = new uint8[16]; _monsterOvl2 = new uint8[16]; memset(_monsterOvl1, 15, 16 * sizeof(uint8)); memset(_monsterOvl2, 13, 16 * sizeof(uint8)); _monsterOvl1[0] = _monsterOvl2[0] = 0; return Common::kNoError; } Common::Error EobCoreEngine::go() { _txt->removePageBreakFlag(); _screen->loadPalette("palette.col", _screen->getPalette(0)); _screen->setScreenPalette(_screen->getPalette(0)); _screen->setFont(Screen::FID_8_FNT); loadItemsAndDecorationsShapes(); _screen->setMouseCursor(0, 0, _itemIconShapes[0]); _screen->showMouse(); //initPlayBuffers loadItemDefs(); int action = 0; if (_gameToLoad != -1) { if (loadGameState(_gameToLoad).getCode() != Common::kNoError) error("Couldn't load game slot %d on startup", _gameToLoad); _gameToLoad = -1; } else { action = mainMenu(); } if (action == -1) { // load game _saveLoadMode = -1; startupLoad(); } else if (action == -2) { // new game startCharacterGeneration(); startupNew(); } else if (action == -3) { // transfer party } if (!shouldQuit() && action > -3) { runLoop(); if (_playFinale) seq_playFinale(); } return Common::kNoError; } void EobCoreEngine::runLoop() { _envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength); /// // startupSub1 // // _updateFlags = 0; //_unkCharacterId = 0; _flashShapeTimer = 0; _drawSceneTimer = _system->getMillis(); //_unkBBBBBBBBBBBBBBBB = 1; gui_setPlayFieldButtons(); // _screen->_curPage = 0; gui_drawPlayField(0); _screen->setFont(Screen::FID_6_FNT); _screen->_curPage = 0; gui_drawAllCharPortraitsWithStats(); drawScene(1); _screen->setScreenDim(7); //_runLoopUnk2 = _currentBlock; _runFlag = true; while (!shouldQuit() && _runFlag) { //_runLoopUnk2 = _currentBlock; updateCharacterEvents(true); checkInput(_activeButtons, true); removeInputTop(); if (_updateHandItemCursor) { _updateHandItemCursor = false; setHandItem(_itemInHand); } _timer->update(); updateScriptTimers(); if (_sceneUpdateRequired) drawScene(1); if (_envAudioTimer >= _system->getMillis()) continue; _envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength); snd_processEnvironmentalSoundEffect(rollDice(1, 2, -1) ? 27 : 28, _currentBlock + rollDice(1, 12, -1)); updateEnvironmentalSfx(0); } } bool EobCoreEngine::updateCharacterEvents(bool a) { int numChars = 0; for (int i = 0; i < 6; i++) numChars += testCharacter(i, 13); if (numChars) return false; if (!a) return true; gui_drawAllCharPortraitsWithStats(); /// TODO /// if (checkScriptFlag(0x10)) /// j_dranThoseFools() /// TODO /// TODO return false; } void EobCoreEngine::loadItemsAndDecorationsShapes() { releaseItemsAndDecorationsShapes(); _screen->setCurPage(2); _screen->loadBitmap("ITEML1.CPS", 5, 3, 0); _largeItemShapes = new const uint8*[_numLargeItemShapes]; int div = (_flags.gameID == GI_EOB1) ? 3 : 8; int mul = (_flags.gameID == GI_EOB1) ? 64 : 24; for (int i = 0; i < _numLargeItemShapes; i++) _largeItemShapes[i] = _screen->encodeShape((i / div) << 3, (i % div) * mul, 8, 24); _screen->loadBitmap("ITEMS1.CPS", 5, 3, 0); _smallItemShapes = new const uint8*[_numSmallItemShapes]; for (int i = 0; i < _numSmallItemShapes; i++) _smallItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24); _screen->loadBitmap("THROWN.CPS", 5, 3, 0); _thrownItemShapes = new const uint8*[_numThrownItemShapes]; for (int i = 0; i < _numThrownItemShapes; i++) _thrownItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24); _spellShapes = new const uint8*[4]; for (int i = 0; i < 4; i++) _spellShapes[i] = _screen->encodeShape(8, i << 5, 6, 32); _firebeamShapes = new const uint8*[3]; _firebeamShapes[0] = _screen->encodeShape(16, 0, 4, 24); _firebeamShapes[1] = _screen->encodeShape(16, 24, 4, 24); _firebeamShapes[2] = _screen->encodeShape(16, 48, 3, 24); _redSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 144 : 72, 5, 24); _greenSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 168 : 96, 5, 16); _screen->loadBitmap("ITEMICN.CPS", 5, 3, 0); _itemIconShapes = new const uint8*[_numItemIconShapes]; for (int i = 0; i < _numItemIconShapes; i++) _itemIconShapes[i] = _screen->encodeShape((i % 0x14) << 1, (i / 0x14) << 4, 2, 0x10); _tempIconShape = new uint8[300]; _screen->loadBitmap("DECORATE.CPS", 5, 3, 0); if (_flags.gameID == GI_EOB2) { _lightningColumnShape = _screen->encodeShape(18, 88, 4, 64); _wallOfForceShapes = new const uint8*[6]; for (int i = 0; i < 6; i++) _wallOfForceShapes[i] = _screen->encodeShape(_wallOfForceShapeDefs[(i << 2)], _wallOfForceShapeDefs[(i << 2) + 1], _wallOfForceShapeDefs[(i << 2) + 2], _wallOfForceShapeDefs[(i << 2) + 3]); } _teleporterShapes = new const uint8*[6]; for (int i = 0; i < 6; i++) _teleporterShapes[i] = _screen->encodeShape(_teleporterShapeDefs[(i << 2)], _teleporterShapeDefs[(i << 2) + 1], _teleporterShapeDefs[(i << 2) + 2], _teleporterShapeDefs[(i << 2) + 3]); _sparkShapes = new const uint8*[3]; _sparkShapes[0] = _screen->encodeShape(29, 0, 2, 16); _sparkShapes[1] = _screen->encodeShape(31, 0, 2, 16); _sparkShapes[2] = _screen->encodeShape(33, 0, 2, 16); _deadCharShape = _screen->encodeShape(0, 88, 4, 32); _disabledCharGrid = _screen->encodeShape(4, 88, 4, 32); _blackBoxSmallGrid = _screen->encodeShape(9, 88, 2, 8); _weaponSlotGrid = _screen->encodeShape(8, 88, 4, 16); _blackBoxWideGrid = _screen->encodeShape(8, 104, 4, 8); static const uint8 dHeight[] = { 17, 10, 10 }; static const uint8 dY[] = { 120, 137, 147 }; _compassShapes = new const uint8*[12]; for (int y = 0; y < 3; y++) { for (int x = 0; x < 4; x++) _compassShapes[(y << 2) + x] = _screen->encodeShape(x * 3, dY[y], 3, dHeight[y]); } } void EobCoreEngine::releaseItemsAndDecorationsShapes() { if (_largeItemShapes) { for (int i = 0; i < _numLargeItemShapes; i++) { if (_largeItemShapes[i]) delete[] _largeItemShapes[i]; } delete[] _largeItemShapes; } if (_smallItemShapes) { for (int i = 0; i < _numSmallItemShapes; i++) { if (_smallItemShapes[i]) delete[] _smallItemShapes[i]; } delete[] _smallItemShapes; } if (_thrownItemShapes) { for (int i = 0; i < _numThrownItemShapes; i++) { if (_thrownItemShapes[i]) delete[] _thrownItemShapes[i]; } delete[] _thrownItemShapes; } if (_spellShapes) { for (int i = 0; i < 4; i++) { if (_spellShapes[i]) delete [] _spellShapes[i]; } delete[] _spellShapes; } if (_itemIconShapes) { for (int i = 0; i < _numItemIconShapes; i++) { if (_itemIconShapes[i]) delete[] _itemIconShapes[i]; } delete[] _itemIconShapes; } delete[] _tempIconShape; if (_sparkShapes) { for (int i = 0; i < 3; i++) { if (_sparkShapes[i]) delete[] _sparkShapes[i]; } delete[] _sparkShapes; } if (_wallOfForceShapes) { for (int i = 0; i < 6; i++) { if (_wallOfForceShapes[i]) delete[] _wallOfForceShapes[i]; } delete[] _wallOfForceShapes; } if (_teleporterShapes) { for (int i = 0; i < 6; i++) { if (_teleporterShapes[i]) delete[] _teleporterShapes[i]; } delete[] _teleporterShapes; } if (_compassShapes) { for (int i = 0; i < 12; i++) { if (_compassShapes[i]) delete[] _compassShapes[i]; } delete[] _compassShapes; } if (_firebeamShapes) { for (int i = 0; i < 3; i++) { if (_firebeamShapes[i]) delete[] _firebeamShapes[i]; } delete []_firebeamShapes; } delete[] _deadCharShape; delete[] _disabledCharGrid; delete[] _blackBoxSmallGrid; delete[] _weaponSlotGrid; delete[] _blackBoxWideGrid; delete[] _lightningColumnShape; } void EobCoreEngine::setHandItem(Item itemIndex) { if (itemIndex == -1) return; if (_screen->curDimIndex() == 7 && itemIndex) { printFullItemName(itemIndex); _txt->printMessage(_takenStrings[0]); } _itemInHand = itemIndex; int icon = _items[_itemInHand].icon; const uint8 *shp = _itemIconShapes[icon]; if (icon && (_items[_itemInHand].flags & 0x80) && ((_flags.gameID == GI_EOB2 && (_partyEffectFlags & 2)) || (_flags.gameID == GI_EOB1 && (_partyEffectFlags & 0x10000)))) { memcpy(_tempIconShape, shp, 300); if (_flags.gameID == GI_EOB1) _screen->replaceShapePalette(_tempIconShape, &_itemsOverlay[icon << 4]); else _screen->applyShapeOverlay(_tempIconShape, 3); shp = _tempIconShape; } int mouseOffs = itemIndex ? 8 : 0; _screen->setMouseCursor(mouseOffs, mouseOffs, shp); } int EobCoreEngine::getDexterityArmorClassModifier(int dexterity) { static const int mod[] = { 5, 5, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -4, -5, -5, -5, -6, -6 }; return mod[dexterity]; } int EobCoreEngine::generateCharacterHitpointsByLevel(int charIndex, int levelIndex) { EobCharacter *c = &_characters[charIndex]; int m = getClassAndConstHitpointsModifier(c->cClass, c->constitutionCur); int h = 0; for (int i = 0; i < 3; i++) { if (!(levelIndex & (1 << i))) continue; int d = getClassHpIncreaseType(c->cClass, i); if (c->level[i] <= _hpIncrPerLevel[6 + i]) h += rollDice(1, (d >= 0) ? _hpIncrPerLevel[d] : 0); else h += _hpIncrPerLevel[12 + i]; h += m; } h /= _numLevelsPerClass[c->cClass]; if (h < 1) h = 1; return h; } int EobCoreEngine::getClassAndConstHitpointsModifier(int cclass, int constitution) { int res = _hpConstModifiers[constitution]; if (res <= 2 || (_classModifierFlags[cclass] & 0x31)) return res; return 2; } int EobCoreEngine::getClassHpIncreaseType(int cclass, int levelIndex) { return _classHpIncreaseType[cclass * 3 + levelIndex]; } int EobCoreEngine::getModifiedHpLimits(int hpModifier, int constModifier, int level, bool mode) { int s = _hpIncrPerLevel[6 + hpModifier] > level ? level : _hpIncrPerLevel[6 + hpModifier]; int res = s; if (!mode) res *= (hpModifier >= 0 ? _hpIncrPerLevel[hpModifier] : 0); if (level > s) { s = level - s; res += (s * _hpIncrPerLevel[12 + hpModifier]); } if (!mode || (constModifier > 0)) res += (level * constModifier); return res; } const char *EobCoreEngine::getCharStrength(int str, int strExt) { if (strExt) { if (strExt == 100) strExt = 0; snprintf(_strenghtStr, 6, "%d/%02d", str, strExt); } else { snprintf(_strenghtStr, 6, "%d", str); } return _strenghtStr; } int EobCoreEngine::testCharacter(int index, int flags) { if (index == -1) return 0; EobCharacter *c = &_characters[index]; int res = 1; if (flags & 1) res &= (c->flags & 1); if (flags & 2) res &= ((c->hitPointsCur <= -10) || (c->flags & 8)) ? 0 : 1; if (flags & 4) res &= ((c->hitPointsCur <= 0) || (c->flags & 8)) ? 0 : 1; if (flags & 8) res &= (c->flags & 12) ? 0 : 1; if (flags & 0x20) res &= (c->flags & 4) ? 0 : 1; if (flags & 0x10) res &= (c->flags & 2) ? 0 : 1; if (flags & 0x40) res &= (c->food <= 0) ? 0 : 1; return res; } int EobCoreEngine::getNextValidCharIndex(int curCharIndex, int searchStep) { do { curCharIndex += searchStep; if (curCharIndex < 0) curCharIndex = 5; if (curCharIndex > 5) curCharIndex = 0; } while (!testCharacter(curCharIndex, 1)); return curCharIndex; } void EobCoreEngine::recalcArmorClass(int index) { EobCharacter *c = &_characters[index]; int acm = getDexterityArmorClassModifier(c->dexterityCur); c->armorClass = 10 + acm; static uint8 slot[] = { 17, 0, 1, 18 }; for (int i = 0; i < 4; i++) { int itm = c->inventory[slot[i]]; if (!itm) continue; if (i == 2) { if (!validateWeaponSlotItem(index, 1)) continue; } int tp = _items[itm].type; if (!(_itemTypes[tp].allowedClasses & _classModifierFlags[c->cClass]) || (_itemTypes[tp].extraProperties & 0x7f) || (i >= 1 && i <= 2 && tp != 27 && !(_flags.gameID == GI_EOB2 && tp == 57))) continue; c->armorClass += _itemTypes[tp].armorClass; c->armorClass -= _items[itm].value; } if (!_items[c->inventory[17]].value) { int8 m1 = 0; int8 m2 = 0; if (c->inventory[25]) { if (!(_itemTypes[_items[c->inventory[25]].type].extraProperties & 0x7f)) m1 = _items[c->inventory[25]].value; } if (c->inventory[26]) { if (!(_itemTypes[_items[c->inventory[26]].type].extraProperties & 0x7f)) m2 = _items[c->inventory[26]].value; } c->armorClass -= MAX(m1, m2); } if (c->effectsRemainder[0] > 0) { if (c->armorClass <= (acm + 6)) c->effectsRemainder[0] = 0; else c->armorClass = (acm + 6); } // shield if ((c->effectFlags & 8) && (c->armorClass > 4)) c->armorClass = 4; // magical vestment if (c->effectFlags & 0x4000) { int8 m1 = 5; if (getCharacterClericPaladinLevel(index) > 5) m1 += ((getCharacterClericPaladinLevel(index) - 5) / 3); if (c->armorClass > m1) c->armorClass = m1; } if (c->armorClass < -10) c->armorClass = -10; } int EobCoreEngine::validateWeaponSlotItem(int index, int slot) { EobCharacter *c = &_characters[index]; int itm1 = c->inventory[0]; int r = itemUsableByCharacter(index, itm1); int tp1 = _items[itm1].type; if (!slot) return (!itm1 || r) ? 1 : 0; int itm2 = c->inventory[1]; r = itemUsableByCharacter(index, itm2); int tp2 = _items[itm2].type; if (itm1 && _itemTypes[tp1].requiredHands == 2) return 0; if (!itm2) return 1; int f = (_itemTypes[tp2].extraProperties & 0x7f); if (f <= 0 || f > 3) return r; if (_itemTypes[tp2].requiredHands) return 0; return r; } int EobCoreEngine::getCharacterClericPaladinLevel(int index) { if (_castScrollSlot) return 9; if (index == -1) return (_currentLevel < 7) ? 5 : 9; int l = getLevelIndexForHpIncType(2, _characters[index].cClass); if (l > -1) return _characters[index].level[l]; l = getLevelIndexForHpIncType(4, _characters[index].cClass); if (l > -1) { if (_characters[index].level[l] > 8) return _characters[index].level[l] - 8; } return 1; } int EobCoreEngine::getCharacterMageLevel(int index) { if (_castScrollSlot) return 9; if (index == -1) return (_currentLevel < 7) ? 5 : 9; int l = getLevelIndexForHpIncType(1, _characters[index].cClass); return (l > -1) ? _characters[index].level[l] : 1; } int EobCoreEngine::getLevelIndexForHpIncType(int hpIncType, int cClass) { if (getClassHpIncreaseType(cClass, 0) == hpIncType) return 0; if (getClassHpIncreaseType(cClass, 1) == hpIncType) return 1; if (getClassHpIncreaseType(cClass, 2) == hpIncType) return 2; return -1; } int EobCoreEngine::countCharactersWithSpecificItems(int16 itemType, int16 itemValue) { int res = 0; for (int i = 0; i < 6; i++) { if (!testCharacter(i, 1)) continue; if (checkCharacterInventoryForItem(i, itemType, itemValue) != -1) res++; } return res; } int EobCoreEngine::checkCharacterInventoryForItem(int character, int16 itemType, int16 itemValue) { for (int i = 0; i < 27; i++) { uint16 inv = _characters[character].inventory[i]; if (!inv) continue; if (_items[inv].type != itemType && itemType != -1) continue; if (_items[inv].value == itemValue || itemValue == -1) return i; } return -1; } void EobCoreEngine::modifyCharacterHitpoints(int character, int16 points) { if (!testCharacter(character, 3)) return; EobCharacter *c = &_characters[character]; c->hitPointsCur += points; if (c->hitPointsCur > c->hitPointsMax) c->hitPointsCur = c->hitPointsMax; gui_drawHitpoints(character); gui_drawCharPortraitWithStats(character); } void EobCoreEngine::neutralizePoison(int character) { _characters[character].flags &= ~2; _characters[character].effectFlags &= ~0x2000; deleteCharEventTimer(character, -34); gui_drawCharPortraitWithStats(character); } void EobCoreEngine::initNpc(int npcIndex) { EobCharacter *c = _characters; int i = 0; for (; i < 6; i++) { if (!(_characters[i].flags & 1)) { c = &_characters[i]; break; } } delete[] c->faceShape; memcpy(c, &_npcPreset[npcIndex], sizeof(EobCharacter)); recalcArmorClass(i); for (i = 0; i < 25; i++) { if (!c->inventory[i]) continue; c->inventory[i] = duplicateItem(c->inventory[i]); } _screen->loadEobBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3); _screen->_curPage = 2; c->faceShape = _screen->encodeShape(npcIndex << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true); _screen->_curPage = 0; } int EobCoreEngine::npcJoinDialogue(int npcIndex, int queryJoinTextId, int confirmJoinTextId, int noJoinTextId) { gui_drawDialogueBox(); _txt->printDialogueText(queryJoinTextId, 0); int r = runDialogue(-1, 0, _yesNoStrings[0], _yesNoStrings[1]) - 1; if (r == 0) { if (confirmJoinTextId == -1) { char tmp[35]; snprintf(tmp, 35, _npcJoinStrings[0], _npcPreset[npcIndex].name); _txt->printDialogueText(tmp, true); } else { _txt->printDialogueText(confirmJoinTextId, _okStrings[0]); } if (prepareForNewPartyMember(33, npcIndex + 1)) initNpc(npcIndex); } else if (r == 1) { _txt->printDialogueText(noJoinTextId, _okStrings[0]); } return r ^ 1; } int EobCoreEngine::prepareForNewPartyMember(int16 itemType, int16 itemValue) { int numChars = 0; for (int i = 0; i < 6; i++) numChars += (_characters[i].flags & 1); if (numChars < 6) { deletePartyItem(itemType, itemValue); } else { gui_drawDialogueBox(); _txt->printDialogueText(_npcMaxStrings[0]); int r = runDialogue(-1, 1, _characters[0].name, _characters[1].name, _characters[2].name, _characters[3].name, _characters[4].name, _characters[5].name, _abortStrings[0], 0, 0) - 1; if (r == 6) return 0; deletePartyItem(itemType, itemValue); removeCharacterFromParty(r); } return 1; } void EobCoreEngine::removeCharacterFromParty(int charIndex) { EobCharacter *c = &_characters[charIndex]; c->flags = 0; for (int i = 0; i < 27; i++) { if (i == 16 || !c->inventory[i]) continue; setItemPosition((Item*)&_levelBlockProperties[_currentBlock & 0x3ff].drawObjects, _currentBlock, c->inventory[i], _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]); c->inventory[i] = 0; } while (c->inventory[16]) setItemPosition((Item*)&_levelBlockProperties[_currentBlock & 0x3ff].drawObjects, _currentBlock, getQueuedItem(&c->inventory[16], 0, -1), _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]); c->inventory[16] = 0; if (_updateCharNum == charIndex) _updateCharNum = 0; setupCharacterTimers(); } void EobCoreEngine::increasePartyExperience(int16 points) { int cnt = 0; for (int i = 0; i < 6; i++) { if (testCharacter(i, 3)) cnt++; } if (cnt <= 0) return; points /= cnt; for (int i = 0; i < 6; i++) { if (!testCharacter(i, 3)) continue; increaseCharacterExperience(i, points); } } void EobCoreEngine::increaseCharacterExperience(int charIndex, int32 points) { int cl = _characters[charIndex].cClass; points /= _numLevelsPerClass[cl]; for (int i = 0; i < 3; i++) { if (getClassHpIncreaseType(cl, i) == -1) continue; _characters[charIndex].experience[i] += points; uint32 er = getRequiredExperience(cl, i, _characters[charIndex].level[i] + 1); if (er == 0xffffffff) continue; if (_characters[charIndex].experience[i] >= er) increaseCharacterLevel(charIndex, i); } } uint32 EobCoreEngine::getRequiredExperience(int cClass, int levelIndex, int level) { cClass = getClassHpIncreaseType(cClass, levelIndex); if (cClass == -1) return 0xffffffff; const uint32 *tbl = _expRequirementTables[cClass]; return tbl[level - 1]; } void EobCoreEngine::increaseCharacterLevel(int charIndex, int levelIndex) { _characters[charIndex].level[levelIndex]++; int hpInc = generateCharacterHitpointsByLevel(charIndex, levelIndex); _characters[charIndex].hitPointsCur += hpInc; _characters[charIndex].hitPointsMax += hpInc; gui_drawCharPortraitWithStats(charIndex); _txt->printMessage(_levelGainStrings[0], -1, _characters[charIndex].name); snd_playSoundEffect(23); } void EobCoreEngine::setWeaponSlotStatus(int charIndex, int mode, int slot) { if (mode == 0 || mode == 2) _characters[charIndex].disabledSlots ^= (1 << slot); else if (mode != 1) return; _characters[charIndex].slotStatus[slot] = 0; gui_drawCharPortraitWithStats(charIndex); } void EobCoreEngine::setupDialogueButtons(int presetfirst, int numStr, const char *str1, ...) { _dialogueNumButtons = numStr; _dialogueButtonString[0] = str1; _dialogueHighlightedButton = 0; va_list args; va_start(args, str1); const char **s5p = va_arg(args, const char**); va_end(args); for (int i = 1; i < numStr; i++) { if (s5p[i - 1]) _dialogueButtonString[i] = s5p[i - 1]; else _dialogueNumButtons = numStr = i; } static const uint16 prsX[] = { 59, 166, 4, 112, 220, 4, 112, 220, 4, 112, 220, 4, 112, 220 }; static const uint8 prsY[] = { 0, 0, 0, 0, 0, 12, 12, 12, 24, 24, 24, 36, 36, 36 }; const ScreenDim *dm = screen()->_curDim; int yOffs = (_txt->lineCount() + 1) * _screen->getFontHeight() + dm->sy + 4; _dialogueButtonPosX = &prsX[presetfirst]; _dialogueButtonPosY = &prsY[presetfirst]; _dialogueButtonYoffs = yOffs; drawDialogueButtons(); if (!shouldQuit()) removeInputTop(); } void EobCoreEngine::initDialogueSequence() { _dlgUnk1 = -1; _txt->setWaitButtonMode(0); _dialogueField = true; _dialogueLastBitmap[0] = 0; _txt->resetPageBreakString(); gui_updateControls(); _sound->playTrack(0); Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT"); _screen->loadFileDataToPage(s, 5, 32000); _txt->setupField(9, 0); delete s; } void EobCoreEngine::restoreAfterDialogueSequence() { _txt->allowPageBreak(false); _dialogueField = false; _dialogueLastBitmap[0] = 0; gui_restorePlayField(); _screen->setScreenDim(7); if (_flags.gameID == GI_EOB2) _sound->playTrack(2); _sceneUpdateRequired = true; } void EobCoreEngine::drawSequenceBitmap(const char *file, int destRect, int x1, int y1, int flags) { static const uint8 frameX[] = { 1, 0 }; static const uint8 frameY[] = { 8, 0 }; static const uint8 frameW[] = { 20, 40 }; static const uint8 frameH[] = { 96, 121 }; int page = ((flags & 2) || destRect) ? 0 : 6; if (scumm_stricmp(_dialogueLastBitmap, file)) { if (!destRect) { if (!(flags & 1)) { _screen->loadEobCpsFileToPage("BORDER", 0, 3, 3, 2); _screen->copyRegion(0, 0, 0, 0, 184, 121, 2, page, Screen::CR_NO_P_CHECK); } else { _screen->copyRegion(0, 0, 0, 0, 184, 121, 0, page, Screen::CR_NO_P_CHECK); } if (!page) _screen->copyRegion(0, 0, 0, 0, 184, 121, 2, 6, Screen::CR_NO_P_CHECK); } _screen->loadEobCpsFileToPage(file, 0, 3, 3, 2); strcpy(_dialogueLastBitmap, file); } if (flags & 2) _screen->crossFadeRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page); else _screen->copyRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page, Screen::CR_NO_P_CHECK); if (page == 6) _screen->copyRegion(0, 0, 0, 0, 184, 121, 6, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } int EobCoreEngine::runDialogue(int dialogueTextId, int style, const char *button1, ...) { if (dialogueTextId != -1) txt()->printDialogueText(dialogueTextId, 0); va_list args; va_start(args, button1); if (style) setupDialogueButtons(2, 9, button1, args); else setupDialogueButtons(0, 2, button1, args); va_end(args); int res = 0; while (res == 0 && !shouldQuit()) res = processDialogue(); gui_drawDialogueBox(); return res; } void EobCoreEngine::delay(uint32 millis, bool, bool) { while (millis && !shouldQuit() && !skipFlag()) { updateInput(); uint32 step = MIN(millis, (_tickLength / 5)); _system->delayMillis(step); millis -= step; } } void EobCoreEngine::displayParchment(int id) { _txt->setWaitButtonMode(1); _txt->resetPageBreakString(); gui_updateControls(); if (id >= 0) { // display text Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT"); _screen->loadFileDataToPage(s, 5, 32000); gui_drawBox(0, 0, 176, 175, _color1_1, _color2_1, _bkgColor_1); _txt->setupField(12, 1); if (_flags.gameID == GI_EOB2) id++; _txt->printDialogueText(id, _okStrings[0]); } else { // display bitmap id = -id - 1; static const uint8 x[] = { 0, 20, 0 }; static const uint8 y[] = { 0, 0, 96 }; drawSequenceBitmap("MAP", 0, x[id], y[id], 0); removeInputTop(); while (!shouldQuit()) { delay(_tickLength); if (checkInput(0) & 0xff) break; removeInputTop(); } removeInputTop(); } restoreAfterDialogueSequence(); } void EobCoreEngine::useSlotWeapon(int charIndex, int slotIndex, int item) { EobCharacter *c = &_characters[charIndex]; int tp = item ? _items[item].type : 0; if (c->effectFlags & 0x40) removeCharacterEffect(10, charIndex, 1); // remove invisibility effect int ep = _itemTypes[tp].extraProperties & 0x7f; int8 inflict = 0; if (ep == 1) { inflict = closeDistanceAttack(charIndex, item); if (!inflict) inflict = -1; snd_playSoundEffect(32); } else if (ep == 2) { inflict = thrownAttack(charIndex, slotIndex, item); } else if (ep == 3) { inflict = bowAttack(charIndex, item); gui_drawCharPortraitWithStats(charIndex); } if (inflict > 0) { if (_items[item].flags & 8) { c->hitPointsCur += inflict; gui_drawCharPortraitWithStats(charIndex); } if (_items[item].flags & 0x10) c->inventory[slotIndex] = 0; inflictMonsterDamage(&_monsters[_dstMonsterIndex], inflict, true); } c->disabledSlots ^= (1 << slotIndex); c->slotStatus[slotIndex] = inflict; gui_drawCharPortraitWithStats(charIndex); setCharEventTimer(charIndex, 18, inflict >= -2 ? slotIndex + 2 : slotIndex, 1); } int EobCoreEngine::closeDistanceAttack(int charIndex, int item) { if (charIndex > 1) return -3; uint16 d = calcNewBlockPosition(_currentBlock, _currentDirection); int r = getClosestMonsterPos(charIndex, d); if (r == -1) { uint8 w = _specialWallTypes[_levelBlockProperties[d].walls[_sceneDrawVarDown]]; if (w == 0xff) { if (_flags.gameID == GI_EOB1) { _levelBlockProperties[d].walls[_sceneDrawVarDown]++; _levelBlockProperties[d].walls[_sceneDrawVarDown ^ 2]++; } else { for (int i = 0; i < 4; i++) { if (_specialWallTypes[_levelBlockProperties[d].walls[i]] == 0xff) _levelBlockProperties[d].walls[i]++; } } _sceneUpdateRequired = true; } else if ((_flags.gameID == GI_EOB1) || (_flags.gameID == GI_EOB2 && w != 8 && w != 9)) { return -1; } return (_flags.gameID == GI_EOB2 && ((_itemTypes[_items[item].type].allowedClasses & 4) || !item)) ? -5 : -2; } else { if (_monsters[r].flags & 0x20) { killMonster(&_monsters[r], 1); _txt->printMessage(_monsterDustStrings[0]); return -2; } if (!characterAttackHitTest(charIndex, r, item, 1)) return -1; uint16 flg = 0x100; if ((_flags.gameID == GI_EOB1 && _items[item].type > 51 && _items[item].type < 57) || (_flags.gameID == GI_EOB2 && isMagicWeapon(item))) flg |= 1; _dstMonsterIndex = r; return calcCloseDistanceMonsterDamage(&_monsters[r], charIndex, item, 1, flg, 5, 3); } return 0; } int EobCoreEngine::thrownAttack(int charIndex, int slotIndex, int item) { int d = charIndex > 3 ? charIndex - 2 : charIndex; if (!launchObject(charIndex, item, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + d], _currentDirection, _items[item].type)) return 0; snd_playSoundEffect(11); _characters[charIndex].inventory[slotIndex] = 0; reloadWeaponSlot(charIndex, slotIndex, -1, 0); _sceneUpdateRequired = true; return 0; } int EobCoreEngine::bowAttack(int charIndex, int item) { return 0; } void EobCoreEngine::inflictMonsterDamage(EobMonsterInPlay *m, int damage, bool giveExperience) { m->hitPointsCur -= damage; m->flags = (m->flags & 0xf7) | 1; if (_monsterProps[m->type].flags & 0x2000) { inflictMonsterDamage_s1(m); checkSceneUpdateNeed(m->block); m->hitPointsCur = 0; } else { if (checkSceneUpdateNeed(m->block)) { m->flags |= 2; if (_inflictMonsterDamageUnk) return; flashMonsterShape(m); } } if (m->hitPointsCur <= 0) killMonster(m, giveExperience); else if (getBlockDistance(m->block, _currentBlock) < 4) m->dest = _currentBlock; } void EobCoreEngine::calcAndInflictMonsterDamage(EobMonsterInPlay *m, int times, int pips, int offs, int flags, int b, int damageType) { int dmg = calcCloseDistanceMonsterDamage(m, times, pips, offs, flags, b, damageType); if (dmg > 0) inflictMonsterDamage(m, dmg, flags & 0x800 ? true : false); } void EobCoreEngine::calcAndInflictCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flg, int a, int damageType) { int dmg = calcCharacterDamage(charIndex, times, itemOrPips, useStrModifierOrBase, flg, a, damageType); if (dmg) inflictCharacterDamage(charIndex, dmg); } int EobCoreEngine::calcCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flg, int a, int damageType) { int s = (flg & 0x100) ? calcDamageModifers(times, 0, itemOrPips, _items[itemOrPips].type, useStrModifierOrBase) : rollDice(times, itemOrPips, useStrModifierOrBase); EobCharacter *c = &_characters[charIndex]; if (a != 5) { if (checkUnkConstModifiers(c, _charClassModUnk[c->cClass], c->level[0], a, c->raceSex)) s = recalcDamageModifier(damageType, s); } if ((flg & 0x110) == 0x110) { if (!calcDamageCheckItemType(_items[itemOrPips].type)) s = 1; } if (flg & 4) { if (checkInventoryForRings(charIndex, 3)) s = 0; } if (flg & 0x400) { if (c->effectFlags & 0x2000) s = 0; else _txt->printMessage(_characterStatusStrings8[0], -1, c->name); } return s; } void EobCoreEngine::inflictCharacterDamage(int charIndex, int damage) { EobCharacter *c = &_characters[charIndex]; if (!testCharacter(charIndex, 3)) return; if (c->effectsRemainder[3]) c->effectsRemainder[3] = (damage < c->effectsRemainder[3]) ? (c->effectsRemainder[3] - damage) : 0; c->hitPointsCur -= damage; c->damageTaken = damage; if (c->hitPointsCur > -10) { snd_playSoundEffect(21); } else { c->hitPointsCur = -10; c->flags &= 1; c->food = 0; removeAllCharacterEffects(charIndex); snd_playSoundEffect(22); } if (c->effectsRemainder[0]) { c->effectsRemainder[0] = (damage < c->effectsRemainder[0]) ? (c->effectsRemainder[0] - damage) : 0; if (!c->effectsRemainder[0]) removeCharacterEffect(1, charIndex, 1); } if (_currentControlMode) gui_drawFaceShape(charIndex); else gui_drawCharPortraitWithStats(charIndex); if (c->hitPointsCur <= 0 && _updateFlags == 1 && charIndex == _openBookChar) { Button b; clickedSpellbookAbort(&b); } setCharEventTimer(charIndex, 18, 6, 1); } bool EobCoreEngine::characterAttackHitTest(int charIndex, int monsterIndex, int item, int attackType) { if (charIndex < 0) return true; int p = item ? (_flags.gameID == GI_EOB1 ? _items[item].type : (_itemTypes[_items[item].type].extraProperties & 0x7f)) : 0; if (_monsters[monsterIndex].flags & 0x20) return true;// EOB 2 only ? int t = _monsters[monsterIndex].type; int d = (p < 1 || p > 3) ? 0 : _items[item].value; if (_flags.gameID == GI_EOB2) { if ((p > 0 && p < 4) || !item ){ if (((_monsterProps[t].statusFlags & 0x200) && (d <= 0)) || ((_monsterProps[t].statusFlags & 0x1000) && (d <= 1))) return false; } } d += (attackType ? getStrHitChanceModifier(charIndex) : getDexHitChanceModifier(charIndex)); int m = getMonsterAcHitChanceModifier(charIndex, _monsterProps[t].armorClass) - d; int s = rollDice(1, 20); _monsters[monsterIndex].flags |= 1; if (_flags.gameID == GI_EOB1) { if (_partyEffectFlags & 0x30) s++; if (_characters[charIndex].effectFlags & 0x40) s++; } else if ((_partyEffectFlags & 0x8400) || (_characters[charIndex].effectFlags & 0x1000)) { s++; } s = CLIP(s, 1, 20); return s < m ? false : true; } bool EobCoreEngine::monsterAttackHitTest(EobMonsterInPlay *m, int charIndex) { int tp = m->type; EobMonsterProperty *p = &_monsterProps[tp]; int r = rollDice(1, 20); if (r != 20) { if (_characters[charIndex].effectFlags & 0x800) r -= 2; if (_characters[charIndex].effectFlags & 0x10) r -= 2; if (_partyEffectFlags & 0x8000) r--; } return ((r == 20) || (r >= (p->hitChance - _characters[charIndex].armorClass))); } bool EobCoreEngine::flyingObjectMonsterHit(EobFlyingObject *fo, int monsterIndex) { if (fo->attackerId != -1) { if (!characterAttackHitTest(fo->attackerId, monsterIndex, fo->item, 0)) return false; } calcAndInflictMonsterDamage(&_monsters[monsterIndex], fo->attackerId, fo->item, 0, (fo->attackerId == -1) ? 0x110: 0x910, 5, 3); return true; } bool EobCoreEngine::flyingObjectPartyHit(EobFlyingObject *fo) { int ps = _dscItemPosIndex[(_currentDirection << 2) + (_items[fo->item].pos & 3)]; bool res = false; bool b = ((_currentDirection == fo->direction || _currentDirection == (fo->direction ^ 2)) && ps > 2); int s = ps << 1; if (ps > 2) s += rollDice(1, 2, -1); static const int8 charId[] = { 0, -1, 1, -1, 2, 4, 3, 5 }; for (int i = 0; i < 2; i++) { int c = charId[s]; s ^= 1; if (!testCharacter(c, 3)) continue; calcAndInflictCharacterDamage(c, -1, fo->item, 0, 0x110, 5, 3); res = true; if (ps < 2 || b == 0) break; } return res; } void EobCoreEngine::monsterCloseAttack(EobMonsterInPlay *m) { int first = _monsterCloseAttDstTable1[(_currentDirection << 2) + m->dir] * 12; int v = (m->pos == 4) ? rollDice(1, 2, -1) : _monsterCloseAttChkTable2[(m->dir << 2) + m->pos]; if (!v) first += 6; int last = first + 6; for (int i = first; i < last; i++) { int c = _monsterCloseAttDstTable2[i]; if (!testCharacter(c, 3)) continue; // Character Invisibility if ((_characters[c].effectFlags & 0x140) && (rollDice(1, 20) >= 5)) continue; int dmg = 0; for (int ii = 0; ii < _monsterProps[m->type].attacksPerRound; ii++) { if (!monsterAttackHitTest(m, c)) continue; dmg += rollDice(_monsterProps[m->type].dmgDc[ii].times, _monsterProps[m->type].dmgDc[ii].pips, _monsterProps[m->type].dmgDc[ii].base); } if (dmg > 0) { if ((_monsterProps[m->type].flags & 0x80) && rollDice(1, 4, -1) != 3) { int slot = rollDice(1, 27, -1); for (int iii = 0; iii < 27; iii++) { Item itm = _characters[c].inventory[slot]; if (!itm || !(_itemTypes[_items[itm].type].extraProperties & 0x80)) { if (++slot == 27) slot = 0; continue; } _characters[c].inventory[slot] = 0; _txt->printMessage(_itemExtraStrings[(_characters[c].raceSex & 1) ^ 1], -1, _characters[c].name); printFullItemName(itm); _txt->printMessage(_itemExtraStrings[2]); } gui_drawCharPortraitWithStats(c); } inflictCharacterDamage(c, dmg); if (_monsterProps[m->type].flags & 0x10) { statusAttack(c, 2, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 3 : 2], 0, 1, 8, 1); _characters[c].effectFlags &= ~0x2000; } if (_monsterProps[m->type].flags & 0x20) statusAttack(c, 4, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 4 : 3], 2, 5, 9, 1); if (_monsterProps[m->type].flags & 0x8000) statusAttack(c, 8, _monsterSpecAttStrings[4], 2, 0, 0, 1); } if (!(_monsterProps[m->type].flags & 0x4000)) return; } } void EobCoreEngine::monsterSpellCast(EobMonsterInPlay *m, int type) { launchMagicObject(-1, type, m->block, m->pos, m->dir); snd_processEnvironmentalSoundEffect(_spells[_magicFlightObjectProperties[type << 2]].sound, m->block); } void EobCoreEngine::statusAttack(int charIndex, int attackStatusFlags, const char *attackStatusString, int a, uint32 effectDuration, int restoreEvent, int noRefresh) { EobCharacter *c = &_characters[charIndex]; if ((c->flags & attackStatusFlags) && noRefresh) return; if (!testCharacter(charIndex, 3)) return; if (a != 5 && specialAttackConstTest(charIndex, a)) return; if (attackStatusFlags & 8) { removeAllCharacterEffects(charIndex); c->flags = (c->flags & 1) | 8; } else { c->flags |= attackStatusFlags; } if ((attackStatusFlags & 0x0c) && (_openBookChar == charIndex) && _updateFlags) { Button b; clickedSpellbookAbort(&b); } if (effectDuration) setCharEventTimer(charIndex, effectDuration * 546, restoreEvent, 1); gui_drawCharPortraitWithStats(charIndex); _txt->printMessage(_characterStatusStrings13[0], -1, c->name, attackStatusString); } int EobCoreEngine::calcCloseDistanceMonsterDamage(EobMonsterInPlay *m, int times, int pips, int offs, int flags, int b, int damageType) { int s = flags & 0x100 ? calcDamageModifers(times, m, pips, _items[pips].type, offs) : rollDice(times, pips, offs); EobMonsterProperty *p = &_monsterProps[m->type]; if (b == 5) { if (checkUnkConstModifiers(m, 0, p->level, b, 6)) s = recalcDamageModifier(damageType, s); } if ((flags & 0x110) == 0x110) { if (!calcDamageCheckItemType(_items[pips].type)) s = 1; } if ((flags & 0x100) && ((_flags.gameID == GI_EOB2 && (p->statusFlags & 0x100)) || (_flags.gameID == GI_EOB1 && (p->flags & 4))) && (!(_itemTypes[_items[pips].type].allowedClasses & 4 /* bug in original code ??*/))) s >>= 1; if (p->statusFlags & 0x2000) { if (flags & 0x100) { if (_items[pips].value < 3) s >>= 2; if (_items[pips].value == 3) s >>= 1; if (s == 0) s = _items[pips].value; } else { s >>= 1; } } if (flags & 1) { if (checkMonsterDamageEvasion(m)) s = 0; } if (_flags.gameID == GI_EOB1) return s; static const uint16 damageImmunityFlags[] = { 0x01, 0x10, 0x02, 0x20, 0x80, 0x400, 0x20, 0x800, 0x40, 0x80, 0x400, 0x40 }; for (int i = 0; i < 12; i += 2) { if ((flags & damageImmunityFlags[i]) && (p->statusFlags & damageImmunityFlags[i + 1])) s = 0; } return s; } int EobCoreEngine::calcDamageModifers(int charIndex, EobMonsterInPlay *m, int item, int itemType, int useStrModifier) { int s = (useStrModifier && (charIndex != -1)) ? getStrDamageModifier(charIndex) : 0; if (item) { EobItemType *p = &_itemTypes[itemType]; int t = m ? m->type : 0; s += ((m && (_monsterProps[t].flags & 1)) ? rollDice(p->dmgNumDiceL, p->dmgNumPipsL, p->dmgIncS /* bug in original code ? */) : rollDice(p->dmgNumDiceS, p->dmgNumPipsS, p->dmgIncS)); s += _items[item].value; } else { s += rollDice(1, 2); } return (s < 0) ? 0 : s; } bool EobCoreEngine::checkUnkConstModifiers(void *target, int hpModifier, int level, int b, int race) { static const int8 constMod[] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5 }; if (b == 5) return false; int s = getConstModifierTableValue(hpModifier, level, b); if (((race == 3 || race == 5) && (b == 4 || b == 1 || b == 0)) || (race == 4 && (b == 4 || b == 1))) { EobCharacter *c = (EobCharacter*)target; s -= constMod[c->constitutionCur]; } return rollDice(1, 20) < s ? false : true; } bool EobCoreEngine::specialAttackConstTest(int charIndex, int b) { return checkUnkConstModifiers(&_characters[charIndex], _charClassModUnk[_characters[charIndex].cClass], _characters[charIndex].level[0], b, _characters[charIndex].raceSex >> 1); } int EobCoreEngine::getConstModifierTableValue(int hpModifier, int level, int b) { const uint8 *tbl = _constModTables[hpModifier]; if (_constModLevelIndex[hpModifier] < level) level = _constModLevelIndex[hpModifier]; level /= _constModDiv[hpModifier]; level += (_constModExt[hpModifier] * b); return tbl[level]; } bool EobCoreEngine::calcDamageCheckItemType(int itemType) { itemType = _itemTypes[itemType].extraProperties & 0x7f; return (itemType == 2 || itemType == 3) ? true : false; } int EobCoreEngine::recalcDamageModifier(int damageType, int dmgModifier) { if (damageType == 3) return 0; if (damageType == 0 || damageType == 1) return dmgModifier >> 1; return dmgModifier; } bool EobCoreEngine::checkMonsterDamageEvasion(EobMonsterInPlay *m) { return rollDice(1, 100) < _monsterProps[m->type].dmgModifierEvade ? true : false; } int EobCoreEngine::getStrHitChanceModifier(int charIndex) { static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 }; static const int8 strExtMod[] = { 1, 2, 2, 2, 3 }; static const int8 strMod[] = { -4, -3, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 4, 4, 5, 6, 7 }; int r = strMod[_characters[charIndex].strengthCur - 1]; if (_characters[charIndex].strengthExtCur) { for (int i = 0; i < 5; i++) { if (_characters[charIndex].strengthExtCur >= strExtLimit[i]) r = strExtMod[i]; } } return r; } int EobCoreEngine::getStrDamageModifier(int charIndex) { static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 }; static const int8 strExtMod[] = { 3, 3, 4, 5, 6 }; static const int8 strMod[] = { -3, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 7, 8, 9, 10, 11, 12, 14 }; int r = strMod[_characters[charIndex].strengthCur - 1]; if (_characters[charIndex].strengthExtCur) { for (int i = 0; i < 5; i++) { if (_characters[charIndex].strengthExtCur >= strExtLimit[i]) r = strExtMod[i]; } } return r; } int EobCoreEngine::getDexHitChanceModifier(int charIndex) { static const int8 dexMod[] = { -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 4, 4, 4 }; return dexMod[_characters[charIndex].dexterityCur - 1]; } int EobCoreEngine::getMonsterAcHitChanceModifier(int charIndex, int monsterAc) { static const uint8 mod1[] = { 1, 3, 3, 2 }; static const uint8 mod2[] = { 1, 1, 2, 1 }; int l = _characters[charIndex].level[0] - 1; int cm = _charClassModUnk[_characters[charIndex].cClass]; return (20 - ((l / mod1[cm]) * mod2[cm])) - monsterAc; } void EobCoreEngine::inflictMonsterDamage_s1(EobMonsterInPlay *m) { } void EobCoreEngine::snd_playSoundEffect(int id, int volume) { if (id < 1 || id > 119 || shouldQuit()) return; _sound->playSoundEffect(id, volume); } } // End of namespace Kyra #endif // ENABLE_EOB