/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef KYRA_GUI_H #define KYRA_GUI_H #include "kyra/kyra.h" #include "common/ptr.h" #include "common/array.h" #include "common/func.h" namespace Kyra { #define BUTTON_FUNCTOR(type, x, y) Button::Callback(new Common::Functor1Mem(x, y)) struct Button { typedef Common::Functor1 CallbackFunctor; typedef Common::SharedPtr Callback; Button *nextButton; uint16 index; uint16 unk6; uint16 unk8; byte data0Val1; byte data1Val1; byte data2Val1; uint16 flags; const uint8 *data0ShapePtr; const uint8 *data1ShapePtr; const uint8 *data2ShapePtr; Callback data0Callback; Callback data1Callback; Callback data2Callback; uint16 dimTableIndex; int16 x, y; uint16 width, height; uint8 data0Val2; uint8 data0Val3; uint8 data1Val2; uint8 data1Val3; uint8 data2Val2; uint8 data2Val3; uint16 flags2; int8 mouseWheel; Callback buttonCallback; }; struct MenuItem { bool enabled; const char *itemString; uint16 itemId; int16 x, y; uint16 width, height; uint8 textColor, highlightColor; int16 titleX; uint8 color1, color2; uint8 bkgdColor; Button::Callback callback; int16 saveSlot; const char *labelString; uint16 labelId; int16 labelX, labelY; uint16 unk1F; }; struct Menu { int16 x, y; uint16 width, height; uint8 bkgdColor; uint8 color1, color2; const char *menuNameString; uint16 menuNameId; uint8 textColor; int16 titleX, titleY; uint8 highlightedItem; uint8 numberOfItems; int16 scrollUpButtonX, scrollUpButtonY; int16 scrollDownButtonX, scrollDownButtonY; MenuItem item[7]; }; class Screen; class TextDisplayer; class GUI { public: GUI(KyraEngine *vm); virtual ~GUI() {} // button specific virtual Button *addButtonToList(Button *list, Button *newButton); virtual void processButton(Button *button) = 0; virtual int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel) = 0; virtual int redrawShadedButtonCallback(Button *button); virtual int redrawButtonCallback(Button *button); // menu specific virtual void initMenuLayout(Menu &menu); void initMenu(Menu &menu); void processHighlights(Menu &menu, int mouseX, int mouseY); protected: KyraEngine *_vm; Screen *_screen; TextDisplayer *_text; Button *_menuButtonList; bool _displayMenu; bool _displaySubMenu; bool _cancelSubMenu; Button::Callback _redrawShadedButtonFunctor; Button::Callback _redrawButtonFunctor; virtual Button *getButtonListData() = 0; virtual Button *getScrollUpButton() = 0; virtual Button *getScrollDownButton() = 0; virtual Button::Callback getScrollUpButtonHandler() const = 0; virtual Button::Callback getScrollDownButtonHandler() const = 0; virtual uint8 defaultColor1() const = 0; virtual uint8 defaultColor2() const = 0; virtual const char *getMenuTitle(const Menu &menu) = 0; virtual const char *getMenuItemTitle(const MenuItem &menuItem) = 0; virtual const char *getMenuItemLabel(const MenuItem &menuItem) = 0; void updateAllMenuButtons(); void updateMenuButton(Button *button); virtual void updateButton(Button *button); void redrawText(const Menu &menu); void redrawHighlight(const Menu &menu); Common::Array _saveSlots; void updateSaveList(); int getNextSavegameSlot(); }; class Movie; class MainMenu { public: MainMenu(KyraEngine *vm); virtual ~MainMenu() {} struct Animation { Animation() : anim(0), startFrame(0), endFrame(0), delay(0) {} Movie *anim; int startFrame; int endFrame; int delay; }; struct StaticData { const char *strings[4]; uint8 menuTable[11]; uint8 colorTable[4]; uint8 colorNormal, colorFlash; }; void init(StaticData data, Animation anim); int handle(int dim); private: KyraEngine *_vm; Screen *_screen; OSystem *_system; StaticData _static; struct AnimIntern { int curFrame; int direction; }; Animation _anim; AnimIntern _animIntern; uint32 _nextUpdate; void updateAnimation(); void draw(int select); void drawBox(int x, int y, int w, int h, int fill); bool getInput(); void printString(const char *string, int x, int y, int col1, int col2, int flags, ...); }; } // end of namesapce Kyra #endif