/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "kyra/eobcommon.h" #include "kyra/gui_eob.h" #include "kyra/script_eob.h" #include "kyra/text_rpg.h" #include "kyra/timer.h" #include "kyra/util.h" #include "backends/keymapper/keymapper.h" #include "common/system.h" #include "common/savefile.h" #include "graphics/scaler.h" namespace Kyra { Button *EoBCoreEngine::gui_getButton(Button *buttonList, int index) { while (buttonList) { if (buttonList->index == index) return buttonList; buttonList = buttonList->nextButton; } return 0; } void EoBCoreEngine::gui_drawPlayField(bool refresh) { _screen->loadEoBBitmap("PLAYFLD", 0, 5, 3, 2); int cp = _screen->setCurPage(2); gui_drawCompass(true); if (refresh && !_sceneDrawPage2) drawScene(0); _screen->setCurPage(cp); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); if (!_loading) _screen->updateScreen(); _screen->loadEoBBitmap("INVENT", 0, 5, 3, 2); } void EoBCoreEngine::gui_restorePlayField() { loadVcnData(0, 0); _screen->_curPage = 0; gui_drawPlayField(true); gui_drawAllCharPortraitsWithStats(); } void EoBCoreEngine::gui_drawAllCharPortraitsWithStats() { for (int i = 0; i < 6; i++) gui_drawCharPortraitWithStats(i); } void EoBCoreEngine::gui_drawCharPortraitWithStats(int index) { if (!testCharacter(index, 1)) return; static const uint16 charPortraitPosX[] = { 8, 80, 184, 256 }; static const uint16 charPortraitPosY[] = { 2, 54, 106 }; EoBCharacter *c = &_characters[index]; int txtCol1 = 12; int txtCol2 = 15; if ((_flags.gameID == GI_EOB1 && c->flags & 6) || (_flags.gameID == GI_EOB2 && c->flags & 0x0e)) { txtCol1 = 8; txtCol2 = 6; } if (_currentControlMode == 0) { int x2 = charPortraitPosX[index & 1]; int y2 = charPortraitPosY[index >> 1]; Screen::FontId cf = _screen->setFont(Screen::FID_6_FNT); _screen->copyRegion(176, 168, x2 , y2, 64, 24, 2, 2, Screen::CR_NO_P_CHECK); _screen->copyRegion(240, 168, x2, y2 + 24, 64, 26, 2, 2, Screen::CR_NO_P_CHECK); int cp = _screen->setCurPage(2); if (index == _exchangeCharacterId) _screen->printText(_characterGuiStringsSt[0], x2 + 2, y2 + 2, 8, guiSettings()->colors.fill); else _screen->printText(c->name, x2 + 2, y2 + 2, txtCol1, guiSettings()->colors.fill); gui_drawFaceShape(index); gui_drawWeaponSlot(index, 0); gui_drawWeaponSlot(index, 1); gui_drawHitpoints(index); if (testCharacter(index, 2)) gui_drawCharPortraitStatusFrame(index); if (c->damageTaken > 0) { _screen->drawShape(2, _redSplatShape, x2 + 13, y2 + 30, 0); Common::String tmpStr = Common::String::format("%d", c->damageTaken); _screen->printText(tmpStr.c_str(), x2 + 34 - tmpStr.size() * 3, y2 + 42, 15, 0); } _screen->setCurPage(cp); _screen->setFont(cf); if (!cp) { _screen->copyRegion(x2, y2, charPortraitPosX[2 + (index & 1)], y2, 64, 50, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } } else if ((_currentControlMode == 1 || _currentControlMode == 2) && index == _updateCharNum) { _screen->copyRegion(176, 0, 0, 0, 144, 168, 2, 2, Screen::CR_NO_P_CHECK); _screen->_curPage = 2; gui_drawFaceShape(index); _screen->printShadedText(c->name, 219, 6, txtCol2, guiSettings()->colors.fill); gui_drawHitpoints(index); gui_drawFoodStatusGraph(index); if (_currentControlMode == 1) { if (c->hitPointsCur == -10) _screen->printShadedText(_characterGuiStringsSt[1], 247, 158, 6, guiSettings()->colors.extraFill); else if (c->hitPointsCur < 1) _screen->printShadedText(_characterGuiStringsSt[2], 226, 158, 6, guiSettings()->colors.extraFill); else if (c->effectFlags & (_flags.gameID == GI_EOB1 ? 0x80 : 0x2000)) _screen->printShadedText(_characterGuiStringsSt[3], 220, 158, 6, guiSettings()->colors.extraFill); else if (c->flags & 2) _screen->printShadedText(_characterGuiStringsSt[4], 235, 158, 6, guiSettings()->colors.extraFill); else if (c->flags & 4) _screen->printShadedText(_characterGuiStringsSt[5], 232, 158, 6, guiSettings()->colors.extraFill); else if (c->flags & 8) _screen->printShadedText(_characterGuiStringsSt[6], 232, 158, 6, guiSettings()->colors.extraFill); for (int i = 0; i < 27; i++) gui_drawInventoryItem(i, 0, 2); gui_drawInventoryItem(16, 1, 2); } else { static const uint16 cm2X1[] = { 179, 272, 301 }; static const uint16 cm2Y1[] = { 36, 51, 51 }; static const uint16 cm2X2[] = { 271, 300, 318 }; static const uint16 cm2Y2[] = { 165, 165, 147 }; for (int i = 0; i < 3; i++) _screen->fillRect(cm2X1[i], cm2Y1[i], cm2X2[i], cm2Y2[i], guiSettings()->colors.extraFill); _screen->printShadedText(_characterGuiStringsIn[0], 183, 42, 15, guiSettings()->colors.extraFill); _screen->printText(_chargenClassStrings[c->cClass], 183, 55, 12, guiSettings()->colors.extraFill); _screen->printText(_chargenAlignmentStrings[c->alignment], 183, 62, 12, guiSettings()->colors.extraFill); _screen->printText(_chargenRaceSexStrings[c->raceSex], 183, 69, 12, guiSettings()->colors.extraFill); for (int i = 0; i < 6; i++) _screen->printText(_chargenStatStrings[6 + i], 183, 82 + i * 7, 12, guiSettings()->colors.extraFill); _screen->printText(_characterGuiStringsIn[1], 183, 124, 12, guiSettings()->colors.extraFill); _screen->printText(_characterGuiStringsIn[2], 239, 138, 12, guiSettings()->colors.extraFill); _screen->printText(_characterGuiStringsIn[3], 278, 138, 12, guiSettings()->colors.extraFill); _screen->printText(getCharStrength(c->strengthCur, c->strengthExtCur).c_str(), 275, 82, 15, guiSettings()->colors.extraFill); _screen->printText(Common::String::format("%d", c->intelligenceCur).c_str(), 275, 89, 15, guiSettings()->colors.extraFill); _screen->printText(Common::String::format("%d", c->wisdomCur).c_str(), 275, 96, 15, guiSettings()->colors.extraFill); _screen->printText(Common::String::format("%d", c->dexterityCur).c_str(), 275, 103, 15, guiSettings()->colors.extraFill); _screen->printText(Common::String::format("%d", c->constitutionCur).c_str(), 275, 110, 15, guiSettings()->colors.extraFill); _screen->printText(Common::String::format("%d", c->charismaCur).c_str(), 275, 117, 15, guiSettings()->colors.extraFill); _screen->printText(Common::String::format("%d", c->armorClass).c_str(), 275, 124, 15, guiSettings()->colors.extraFill); for (int i = 0; i < 3; i++) { int t = getCharacterClassType(c->cClass, i); if (t == -1) continue; _screen->printText(_chargenClassStrings[t + 15], 180, 145 + 7 * i, 12, guiSettings()->colors.extraFill); Common::String tmpStr = Common::String::format("%d", c->experience[i]); _screen->printText(tmpStr.c_str(), 251 - tmpStr.size() * 3, 145 + 7 * i, 15, guiSettings()->colors.extraFill); tmpStr = Common::String::format("%d", c->level[i]); _screen->printText(tmpStr.c_str(), 286 - tmpStr.size() * 3, 145 + 7 * i, 15, guiSettings()->colors.extraFill); } } _screen->_curPage = 0; _screen->copyRegion(176, 0, 176, 0, 144, 168, 2, 0, Screen::CR_NO_P_CHECK); _screen->copyRegion(0, 0, 176, 0, 144, 168, 2, 2, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } } void EoBCoreEngine::gui_drawFaceShape(int index) { if (!testCharacter(index, 1)) return; static const uint8 xCoords[] = { 8, 80 }; static const uint8 yCoords[] = { 11, 63, 115 }; int x = xCoords[index & 1]; int y = yCoords[index >> 1]; if (!_screen->_curPage) x += 176; if (_currentControlMode) { if (_updateCharNum != index) return; x = 181; y = 3; } EoBCharacter *c = &_characters[index]; if (c->hitPointsCur == -10) { _screen->drawShape(_screen->_curPage, _deadCharShape, x, y, 0); return; } if (_flags.gameID == GI_EOB1) { if (c->effectFlags & 4) { _screen->fillRect(x, y, x + 31, y + 31, 12); return; } } else { if (c->effectFlags & 0x140) { _screen->setFadeTableIndex(1); _screen->setShapeFadeMode(1, true); } if (c->flags & 2) { _screen->setFadeTableIndex(0); _screen->setShapeFadeMode(1, true); } if (c->flags & 8) { _screen->setFadeTableIndex(2); _screen->setShapeFadeMode(1, true); } } _screen->drawShape(_screen->_curPage, c->faceShape, x, y, 0); if (c->hitPointsCur < 1) _screen->drawShape(_screen->_curPage, _disabledCharGrid, x, y, 0); //if ((c->flags & 2) || (c->flags & 8) || (c->effectFlags & 0x140)) { _screen->setFadeTableIndex(4); _screen->setShapeFadeMode(1, false); //} } void EoBCoreEngine::gui_drawWeaponSlot(int charIndex, int slot) { static const uint8 xCoords[] = { 40, 112 }; static const uint8 yCoords[] = { 11, 27, 63, 79, 115, 131 }; int x = xCoords[charIndex & 1]; int y = yCoords[(charIndex & 6) + slot]; if (!_screen->_curPage) x += 176; int itm = _characters[charIndex].inventory[slot]; gui_drawBox(x, y, 31, 16, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); if (_characters[charIndex].slotStatus[slot]) { gui_drawWeaponSlotStatus(x, y, _characters[charIndex].slotStatus[slot]); return; } if (itm) drawItemIconShape(_screen->_curPage, itm, x + 8, y); else if (!slot && _flags.gameID == GI_EOB2 && checkScriptFlags(0x80000000)) _screen->drawShape(_screen->_curPage, _itemIconShapes[103], x + 8, y, 0); else _screen->drawShape(_screen->_curPage, _itemIconShapes[85], x + 8, y, 0); if ((_characters[charIndex].disabledSlots & (1 << slot)) || !validateWeaponSlotItem(charIndex, slot) || (_characters[charIndex].hitPointsCur <= 0) || (_characters[charIndex].flags & 0x0c)) _screen->drawShape(_screen->_curPage, _weaponSlotGrid, x, y, 0); } void EoBCoreEngine::gui_drawWeaponSlotStatus(int x, int y, int status) { Common::String tmpStr; Common::String tmpStr2; if (status > -3 || status == -5) _screen->drawShape(_screen->_curPage, _greenSplatShape, x - 1, y, 0); else gui_drawBox(x, y, 31, 16, guiSettings()->colors.warningFrame1, guiSettings()->colors.warningFrame2, guiSettings()->colors.warningFill); switch (status + 5) { case 0: tmpStr = _characterGuiStringsWp[2]; break; case 1: tmpStr = _characterGuiStringsWr[2]; tmpStr2 = _characterGuiStringsWr[3]; break; case 2: tmpStr = _characterGuiStringsWr[0]; tmpStr2 = _characterGuiStringsWr[1]; break; case 3: tmpStr = _characterGuiStringsWp[1]; break; case 4: tmpStr = _characterGuiStringsWp[0]; break; default: tmpStr = Common::String::format("%d", status); break; } if (!tmpStr2.empty()) { _screen->printText(tmpStr.c_str(), x + (16 - tmpStr.size() * 3), y + 2, 15, 0); _screen->printText(tmpStr2.c_str(), x + (16 - tmpStr.size() * 3), y + 9, 15, 0); } else { _screen->printText(tmpStr.c_str(), x + (16 - tmpStr.size() * 3), y + 5, 15, 0); } } void EoBCoreEngine::gui_drawHitpoints(int index) { if (!testCharacter(index, 1)) return; if (_currentControlMode && (index != _updateCharNum)) return; static const uint8 xCoords[] = { 23, 95 }; static const uint8 yCoords[] = { 46, 98, 150 }; static const uint8 barColor[] = { 3, 5, 8 }; int x = xCoords[index & 1]; int y = yCoords[index >> 1]; int w = 38; int h = 3; if (!_screen->_curPage) x += 176; if (_currentControlMode) { x = 250; y = 16; w = 51; h = 5; } EoBCharacter *c = &_characters[index]; if (_configHpBarGraphs) { int bgCur = c->hitPointsCur + 10; int bgMax = c->hitPointsMax + 10; int col = ((bgMax / 3) > bgCur) ? 1 : 0; if (bgCur <= 10) col = 2; if (!_currentControlMode) _screen->printText(_characterGuiStringsHp[0], x - 13, y - 1, 12, 0); gui_drawHorizontalBarGraph(x, y, w, h, bgCur, bgMax, barColor[col], guiSettings()->colors.barGraph); } else { Common::String tmpString = Common::String::format(_characterGuiStringsHp[1], c->hitPointsCur, c->hitPointsMax); if (!_currentControlMode) { x -= 13; y -= 1; } _screen->printText(tmpString.c_str(), x, y, 12, guiSettings()->colors.fill); } } void EoBCoreEngine::gui_drawFoodStatusGraph(int index) { if (!_currentControlMode) return; if (!testCharacter(index, 1)) return; EoBCharacter *c = &_characters[index]; if (!(c->flags & 1)) return; if (index != _updateCharNum) return; uint8 col = c->food < 20 ? 8 : (c->food < 33 ? 5 : 3); gui_drawHorizontalBarGraph(250, 25, 51, 5, c->food, 100, col, guiSettings()->colors.barGraph); } void EoBCoreEngine::gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2) { gui_drawBox(x - 1, y - 1, w + 3, h + 2, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1); KyraRpgEngine::gui_drawHorizontalBarGraph(x, y, w + 2, h, curVal, maxVal, col1, col2); } void EoBCoreEngine::gui_drawCharPortraitStatusFrame(int index) { uint8 redGreenColor = (_partyEffectFlags & 0x20000) ? 4 : 6; static const uint8 xCoords[] = { 8, 80 }; static const uint8 yCoords[] = { 2, 54, 106 }; int x = xCoords[index & 1]; int y = yCoords[index >> 1]; if (!_screen->_curPage) x += 176; EoBCharacter *c = &_characters[index]; bool redGreen = ((c->effectFlags & 0x4818) || (_partyEffectFlags & 0x20000) || c->effectsRemainder[0] || c->effectsRemainder[1]) ? true : false; bool yellow = ((c->effectFlags & 0x13000) || (_partyEffectFlags & 0x8420)) ? true : false; if (redGreen || yellow) { if (redGreen && !yellow) { _screen->drawBox(x, y, x + 63, y + 49, redGreenColor); return; } if (yellow && !redGreen) { _screen->drawBox(x, y, x + 63, y + 49, 5); return; } int iX = x; int iY = y; for (int i = 0; i < 64; i += 16) { x = iX + i; if (redGreen) { _screen->drawClippedLine(x, y, x + 7, y, redGreenColor); _screen->drawClippedLine(x + 8, y + 49, x + 15, y + 49, redGreenColor); } if (yellow) { _screen->drawClippedLine(x + 8, y, x + 15, y, 5); _screen->drawClippedLine(x, y + 49, x + 7, y + 49, 5); } } x = iX; for (int i = 1; i < 48; i += 12) { y = iY + i - 1; if (yellow) { _screen->drawClippedLine(x, y + 1, x, y + 6, 5); _screen->drawClippedLine(x + 63, y + 7, x + 63, y + 12, 5); } if (redGreen) { _screen->drawClippedLine(x, y + 7, x, y + 12, redGreenColor); _screen->drawClippedLine(x + 63, y + 1, x + 63, y + 6, redGreenColor); } } } else { _screen->drawClippedLine(x, y, x + 62, y, guiSettings()->colors.frame2); _screen->drawClippedLine(x, y + 49, x + 62, y + 49, guiSettings()->colors.frame1); _screen->drawClippedLine(x - 1, y, x - 1, y + 50, 12); _screen->drawClippedLine(x + 63, y, x + 63, y + 50, 12); } } void EoBCoreEngine::gui_drawInventoryItem(int slot, int special, int pageNum) { int x = _inventorySlotsX[slot]; int y = _inventorySlotsY[slot]; int item = _characters[_updateCharNum].inventory[slot]; int cp = _screen->setCurPage(pageNum); if (special) { int wh = (slot == 25 || slot == 26) ? 10 : 18; gui_drawBox(x - 1, y - 1, wh, wh, guiSettings()->colors.frame1, guiSettings()->colors.frame2, slot == 16 ? -1 : guiSettings()->colors.fill); if (slot == 16) { _screen->fillRect(227, 65, 238, 69, 12); int cnt = countQueuedItems(_characters[_updateCharNum].inventory[slot], -1, -1, 1, 1); x = cnt >= 10 ? 227 : 233; Common::String str = Common::String::format("%d", cnt); _screen->printText(str.c_str(), x, 65, 15, 0); } } if (slot != 16 && item) { if (slot == 25 || slot == 26) { x -= 4; y -= 4; } drawItemIconShape(pageNum, item, x, y); } _screen->_curPage = cp; _screen->updateScreen(); } void EoBCoreEngine::gui_drawCompass(bool force) { if (_currentDirection == _compassDirection && !force) return; static const uint8 shpX[2][3] = { { 0x70, 0x4D, 0x95 }, { 0x72, 0x4F, 0x97 } }; static const uint8 shpY[2][3] = { { 0x7F, 0x9A, 0x9A }, { 0x83, 0x9E, 0x9E } }; int g = _flags.gameID == GI_EOB1 ? 0 : 1; for (int i = 0; i < 3; i++) _screen->drawShape(_screen->_curPage, _compassShapes[(i << 2) + _currentDirection], shpX[g][i], shpY[g][i], 0); _compassDirection = _currentDirection; } void EoBCoreEngine::gui_drawDialogueBox() { gui_drawBox(0, 121, 320, 79, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); txt()->clearCurDim(); } void EoBCoreEngine::gui_drawSpellbook() { _screen->setCurPage(2); int numTab = (_flags.gameID == GI_EOB1) ? 5 : 6; _screen->copyRegion(64, 121, 64, 121, 112, 56, 0, 2, Screen::CR_NO_P_CHECK); for (int i = 0; i < numTab; i++) { int col1 = guiSettings()->colors.inactiveTabFrame1; int col2 = guiSettings()->colors.inactiveTabFrame2; int col3 = guiSettings()->colors.inactiveTabFill; if (i == _openBookSpellLevel) { col1 = guiSettings()->colors.frame1; col2 = guiSettings()->colors.frame2; col3 = guiSettings()->colors.fill; } if (_flags.gameID == GI_EOB1) { gui_drawBox(i * 21 + 71, 122, 21, 9, col1, col2, col3); _screen->printText(_magicStrings7[i], i * 21 + 73, 123, 12, 0); } else { gui_drawBox(i * 18 + 68, 121, 18, 9, col1, col2, col3); _screen->printText(Common::String::format("%d", i + 1).c_str(), i * 18 + 75, 123, 12, 0); } } if (_flags.gameID == GI_EOB1) gui_drawBox(71, 131, 105, 44, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); else { gui_drawBox(68, 130, 108, 47, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); gui_drawBox(68, 168, 78, 9, guiSettings()->colors.extraFrame1, guiSettings()->colors.extraFrame2, guiSettings()->colors.extraFill); gui_drawBox(146, 168, 14, 9, guiSettings()->colors.extraFrame1, guiSettings()->colors.extraFrame2, guiSettings()->colors.extraFill); gui_drawBox(160, 168, 16, 9, guiSettings()->colors.extraFrame1, guiSettings()->colors.extraFrame2, guiSettings()->colors.extraFill); gui_drawSpellbookScrollArrow(150, 169, 0); gui_drawSpellbookScrollArrow(165, 169, 1); } int textCol1 = 15; int textCol2 = 8; int textXa = 74; int textXs = 71; int textY = 170; int col3 = guiSettings()->colors.fill; int col4 = guiSettings()->colors.extraFill; if (_flags.gameID == GI_EOB1) { textCol2 = 11; textXa = textXs = 73; textY = 168; col4 = guiSettings()->colors.fill; } for (int i = 0; i < 7; i++) { int d = _openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + i]; if (_openBookSpellSelectedItem == i) { if (d >= 0 && i < 6 && (i + _openBookSpellListOffset) < 9) { _screen->printText(_openBookSpellList[d], textXs, 132 + 6 * i, textCol1, textCol2); } else if (i == 6) { if (_flags.gameID == GI_EOB2) _screen->fillRect(69, 169, 144, 175, textCol2); _screen->printText(_magicStrings1[0], textXa, textY, textCol1, textCol2); } } else { if (d >= 0 && i < 6 && (i + _openBookSpellListOffset) < 9) _screen->printText(_openBookSpellList[d], textXs, 132 + 6 * i, textCol1, col3); else _screen->printText(_magicStrings1[0], textXa, textY, 12, col4); } } if (_characters[_openBookChar].disabledSlots & 4) { static const uint8 xpos[] = { 0x44, 0x62, 0x80, 0x90 }; static const uint8 ypos[] = { 0x82, 0x92, 0x98 }; for (int yc = 0; yc < 3; yc++) { for (int xc = 0; xc < 4; xc++) _screen->drawShape(_screen->_curPage, _weaponSlotGrid, xpos[xc], ypos[yc], 0); } } if (_openBookAvailableSpells[_openBookSpellLevel * 10 + 6] <= 0) _screen->drawShape(2, _blackBoxWideGrid, 146, 168, 0); _screen->setCurPage(0); _screen->copyRegion(64, 121, 64, 121, 112, 56, 2, 0, Screen::CR_NO_P_CHECK); if (!_loading) _screen->updateScreen(); } void EoBCoreEngine::gui_drawSpellbookScrollArrow(int x, int y, int direction) { static const uint8 x1[] = { 0, 2, 1, 0, 2, 2 }; static const uint8 x2[] = { 2, 4, 5, 6, 4, 4 }; if (direction) { _screen->setPagePixel(_screen->_curPage, x + 3, y + 5, 12); for (int i = 1; i < 6; i++) _screen->drawClippedLine(x + x1[i], (5 - i) + y, x + x2[i], (5 - i) + y, 12); } else { _screen->setPagePixel(_screen->_curPage, x + 3, y, 12); for (int i = 1; i < 6; i++) _screen->drawClippedLine(x + x1[i], y + i, x + x2[i], y + i, 12); } } void EoBCoreEngine::gui_updateSlotAfterScrollUse() { _characters[_openBookChar].disabledSlots ^= (1 << (--_castScrollSlot)); setCharEventTimer(_openBookChar, 18, _castScrollSlot + 2, 1); gui_drawCharPortraitWithStats(_openBookChar); _openBookChar = _openBookCharBackup; _openBookType = _openBookTypeBackup; _castScrollSlot = 0; gui_toggleButtons(); } void EoBCoreEngine::gui_updateControls() { Button b; if (_currentControlMode) clickedPortraitRestore(&b); if (_updateFlags) clickedSpellbookAbort(&b); } void EoBCoreEngine::gui_toggleButtons() { if (_currentControlMode == 0) gui_setPlayFieldButtons(); else if (_currentControlMode == 1) gui_setInventoryButtons(); else if (_currentControlMode == 2) gui_setStatsListButtons(); } void EoBCoreEngine::gui_setPlayFieldButtons() { gui_resetButtonList(); gui_initButtonsFromList(_updateFlags ? _buttonList2 : _buttonList1); } void EoBCoreEngine::gui_setInventoryButtons() { gui_resetButtonList(); gui_initButtonsFromList(_updateFlags ? _buttonList5 : _buttonList3); } void EoBCoreEngine::gui_setStatsListButtons() { gui_resetButtonList(); gui_initButtonsFromList(_updateFlags ? _buttonList6 : _buttonList4); } void EoBCoreEngine::gui_setSwapCharacterButtons() { gui_resetButtonList(); gui_initButtonsFromList(_buttonList7); } void EoBCoreEngine::gui_setCastOnWhomButtons() { gui_resetButtonList(); gui_initButtonsFromList(_buttonList8); } void EoBCoreEngine::gui_initButton(int index, int, int, int) { Button *b = 0; int cnt = 1; if (_flags.gameID == GI_EOB1 && index > 92) return; if (_activeButtons) { Button *n = _activeButtons; while (n->nextButton) { ++cnt; n = n->nextButton; } ++cnt; b = n->nextButton = &_activeButtonData[cnt]; } else { b = &_activeButtonData[0]; _activeButtons = b; } *b = Button(); b->data0Val2 = 12; b->data1Val2 = b->data2Val2 = 15; b->data3Val2 = 8; b->index = index + 1; const EoBGuiButtonDef *d = &_buttonDefs[index]; b->buttonCallback = _buttonCallbacks[index]; if (_flags.gameID == GI_EOB1) { // EOB1 spellbook modifications if (index > 60 && index < 66) { d = &_buttonDefs[index + 34]; b->buttonCallback = _buttonCallbacks[index + 34]; } else if (index == 88) { d = &_buttonDefs[index + 12]; b->buttonCallback = _buttonCallbacks[index + 12]; } } b->x = d->x; b->y = d->y; b->width = d->w; b->height = d->h; // EOB1 spellbook modifications if (_flags.gameID == GI_EOB1 && ((index > 66 && index < 73) || (index > 76 && index < 79))) b->y++; b->flags = d->flags; b->keyCode = d->keyCode; b->keyCode2 = d->keyCode2; b->arg = d->arg; } int EoBCoreEngine::clickedCharPortraitDefault(Button *button) { if (!testCharacter(button->arg, 1)) return 1; gui_processCharPortraitClick(button->arg); return 0; } int EoBCoreEngine::clickedCamp(Button *button) { gui_updateControls(); disableSysTimer(2); int cd = _screen->curDimIndex(); for (int i = 0; i < 6; i++) { if (!testCharacter(i, 1)) continue; _characters[i].damageTaken = 0; _characters[i].slotStatus[0] = _characters[i].slotStatus[1] = 0; gui_drawCharPortraitWithStats(i); } _screen->copyPage(0, 7); _screen->copyRegion(0, 120, 0, 0, 176, 24, 0, 12, Screen::CR_NO_P_CHECK); _gui->runCampMenu(); _screen->copyRegion(0, 0, 0, 120, 176, 24, 12, 2, Screen::CR_NO_P_CHECK); _screen->setScreenDim(cd); drawScene(0); for (int i = 0; i < 6; i++) sortCharacterSpellList(i); _screen->setCurPage(0); const ScreenDim *dm = _screen->getScreenDim(10); _screen->copyRegion(dm->sx << 3, dm->sy, dm->sx << 3, dm->sy, dm->w << 3, dm->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); enableSysTimer(2); advanceTimers(_restPartyElapsedTime); _restPartyElapsedTime = 0; checkPartyStatus(true); return button->arg; } int EoBCoreEngine::clickedSceneDropPickupItem(Button *button) { uint16 block = _currentBlock; if (button->arg > 1) { block = calcNewBlockPosition(_currentBlock, _currentDirection); int f = _wllWallFlags[_levelBlockProperties[block].walls[_sceneDrawVarDown]]; if (!(f & 0x0b)) return 1; } int d = _dropItemDirIndex[(_currentDirection << 2) + button->arg]; if (_itemInHand) { setItemPosition((Item *)&_levelBlockProperties[block & 0x3ff].drawObjects, block, _itemInHand, d); setHandItem(0); runLevelScript(block, 4); } else { d = getQueuedItem((Item *)&_levelBlockProperties[block].drawObjects, d, -1); if (!d) return 1; setHandItem(d); runLevelScript(block, 8); } _sceneUpdateRequired = true; return 1; } int EoBCoreEngine::clickedCharPortrait2(Button *button) { if (!_gui->_progress) { if (!testCharacter(button->arg, 1)) return button->index; } _currentControlMode = 1; if (!_gui->_progress) _updateCharNum = button->arg; _screen->copyRegion(176, 0, 0, 0, 144, 168, 0, 5, Screen::CR_NO_P_CHECK); gui_drawCharPortraitWithStats(_updateCharNum); gui_setInventoryButtons(); return button->index; } int EoBCoreEngine::clickedWeaponSlot(Button *button) { if (!testCharacter(button->arg, 1)) return 1; // Fix this using the coordinates from gui_drawWeaponSlot(). // The coordinates used in the original are slightly wrong // (most noticeable for characters 5 and 6). static const uint8 sY[] = { 27, 27, 79, 79, 131, 131 }; int slot = sY[button->arg] > _mouseY ? 0 : 1; if ((_gui->_flagsMouseLeft & 0x7f) == 1) gui_processWeaponSlotClickLeft(button->arg, slot); else gui_processWeaponSlotClickRight(button->arg, slot); return 1; } int EoBCoreEngine::clickedCharNameLabelRight(Button *button) { if (!testCharacter(button->arg, 1)) return button->index; if (_updateFlags) { Button b; clickedSpellbookAbort(&b); } if (_exchangeCharacterId == -1) { _exchangeCharacterId = button->arg; gui_setSwapCharacterButtons(); gui_drawCharPortraitWithStats(_exchangeCharacterId); enableTimer(0); } else { int d = _exchangeCharacterId; _exchangeCharacterId = -1; exchangeCharacters(d, button->arg); _timer->disable(0); gui_drawCharPortraitWithStats(d); gui_processCharPortraitClick(button->arg); gui_drawCharPortraitWithStats(button->arg); gui_setPlayFieldButtons(); setupCharacterTimers(); } return button->index; } int EoBCoreEngine::clickedInventorySlot(Button *button) { gui_processInventorySlotClick(button->arg); return button->index; } int EoBCoreEngine::clickedEatItem(Button *button) { eatItemInHand(_updateCharNum); return button->index; } int EoBCoreEngine::clickedInventoryPrevChar(Button *button) { if (_gui->_progress == 1) _updateCharNum = 0; else if (_gui->_progress == 2) _updateCharNum = 1; else _updateCharNum = getNextValidCharIndex(_updateCharNum, -1); gui_drawCharPortraitWithStats(_updateCharNum); return button->index; } int EoBCoreEngine::clickedInventoryNextChar(Button *button) { int oldVal = _updateCharNum; int v = button->arg == 2 ? 2 : 0; if (_gui->_progress == 1) _updateCharNum = v + 2; else if (_gui->_progress == 2) _updateCharNum = v + 3; else _updateCharNum = getNextValidCharIndex(_updateCharNum, 1); if (!testCharacter(_updateCharNum, 1)) { _updateCharNum = oldVal; return 1; } gui_drawCharPortraitWithStats(_updateCharNum); return button->index; } int EoBCoreEngine::clickedSpellbookTab(Button *button) { _openBookSpellLevel = button->arg; _openBookSpellListOffset = 0; for (_openBookSpellSelectedItem = 0; _openBookSpellSelectedItem < 6; _openBookSpellSelectedItem++) { if (_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellSelectedItem] > 0) break; } gui_drawSpellbook(); _characters[_openBookChar].slotStatus[3] = _openBookSpellLevel; _characters[_openBookChar].slotStatus[2] = _openBookSpellSelectedItem; _characters[_openBookChar].slotStatus[4] = _openBookSpellListOffset; return button->index; } int EoBCoreEngine::clickedSpellbookList(Button *button) { int listIndex = button->arg; bool spellLevelAvailable = false; if (listIndex == 6) { for (int i = 0; i < 10; i++) { if (_openBookAvailableSpells[_openBookSpellLevel * 10 + i] > 0) { spellLevelAvailable = true; break; } } if (!spellLevelAvailable) return button->index; int v = (_gui->_progress == 1) ? -1 : ((_gui->_progress == 2) ? 1 : 0); _openBookSpellSelectedItem += _openBookSpellListOffset; if (_openBookSpellSelectedItem == 12 || (_openBookSpellSelectedItem == 6 && _openBookSpellListOffset == 0)) _openBookSpellSelectedItem = 9; do { _openBookSpellSelectedItem += v; int s = (_openBookSpellSelectedItem >= 0) ? _openBookSpellSelectedItem : 9; _openBookSpellSelectedItem = (s <= 9) ? s : 0; } while (_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellSelectedItem] <= 0 && _openBookSpellSelectedItem != 9); if (_openBookSpellSelectedItem >= 6) { _openBookSpellListOffset = 6; if (_openBookSpellSelectedItem == 9) _openBookSpellSelectedItem = 6; else _openBookSpellSelectedItem -= 6; } else { _openBookSpellListOffset = 0; } if (_openBookSpellListOffset == 6 && _openBookAvailableSpells[_openBookSpellLevel * 10 + 6] <= 0) _openBookSpellListOffset = 0; gui_drawSpellbook(); } else { if (listIndex == 7 || _openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + listIndex] > 0) { if (listIndex < 6) { if (_openBookSpellListOffset + listIndex < 9) _openBookSpellSelectedItem = listIndex; else if (listIndex != 7) return button->index; } else if (listIndex != 7) { return button->index; } if (_openBookSpellSelectedItem < 6 && ((_openBookSpellSelectedItem + _openBookSpellListOffset) < 9)) { if (_characters[_openBookChar].disabledSlots & 4) return button->index; gui_drawSpellbook(); int s = _openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem]; if (_openBookType == 1) s += _clericSpellOffset; castSpell(s, 0); } else if ((_openBookSpellSelectedItem == 6 && listIndex == 7) || (_openBookSpellSelectedItem != 6 && listIndex == 6)) { Button b; clickedSpellbookAbort(&b); } } } _characters[_openBookChar].slotStatus[2] = _openBookSpellSelectedItem; _characters[_openBookChar].slotStatus[4] = _openBookSpellListOffset; return button->index; } int EoBCoreEngine::clickedCastSpellOnCharacter(Button *button) { _activeSpellCharId = button->arg & 0xff; if (_activeSpellCharId == 0xff) { printWarning(_magicStrings3[_flags.gameID == GI_EOB1 ? 2 : 1]); if (_castScrollSlot) { gui_updateSlotAfterScrollUse(); } else { gui_toggleButtons(); gui_drawSpellbook(); } } else { if (_characters[_activeSpellCharId].flags & 1) startSpell(_activeSpell); } return button->index; } int EoBCoreEngine::clickedInventoryNextPage(Button *button) { if (_currentControlMode == 2) { gui_setInventoryButtons(); _currentControlMode = 1; } else { gui_setStatsListButtons(); _currentControlMode = 2; } gui_drawCharPortraitWithStats(_updateCharNum); return button->index; } int EoBCoreEngine::clickedPortraitRestore(Button *button) { _currentControlMode = 0; _screen->_curPage = 2; _screen->copyRegion(0, 0, 0, 0, 144, 168, 5, _screen->_curPage, Screen::CR_NO_P_CHECK); gui_drawAllCharPortraitsWithStats(); _screen->_curPage = 0; _screen->copyRegion(0, 0, 176, 0, 144, 168, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); gui_setPlayFieldButtons(); return button->index; } int EoBCoreEngine::clickedUpArrow(Button *button) { int b = calcNewBlockPositionAndTestPassability(_currentBlock, _currentDirection); if (b == -1) { notifyBlockNotPassable(); } else { moveParty(b); _sceneDefaultUpdate = 1; } return button->index; } int EoBCoreEngine::clickedDownArrow(Button *button) { int b = calcNewBlockPositionAndTestPassability(_currentBlock, (_currentDirection + 2) & 3); if (b == -1) { notifyBlockNotPassable(); } else { moveParty(b); _sceneDefaultUpdate = 1; } return button->index; } int EoBCoreEngine::clickedLeftArrow(Button *button) { int b = calcNewBlockPositionAndTestPassability(_currentBlock, (_currentDirection - 1) & 3); if (b == -1) { notifyBlockNotPassable(); } else { moveParty(b); _sceneDefaultUpdate = 1; } return button->index; } int EoBCoreEngine::clickedRightArrow(Button *button) { int b = calcNewBlockPositionAndTestPassability(_currentBlock, (_currentDirection + 1) & 3); if (b == -1) { notifyBlockNotPassable(); } else { moveParty(b); _sceneDefaultUpdate = 1; } return button->index; } int EoBCoreEngine::clickedTurnLeftArrow(Button *button) { _currentDirection = (_currentDirection - 1) & 3; //_keybControlUnk = -1; _sceneDefaultUpdate = 1; _sceneUpdateRequired = true; return button->index; } int EoBCoreEngine::clickedTurnRightArrow(Button *button) { _currentDirection = (_currentDirection + 1) & 3; //_keybControlUnk = -1; _sceneDefaultUpdate = 1; _sceneUpdateRequired = true; return button->index; } int EoBCoreEngine::clickedAbortCharSwitch(Button *button) { _timer->disable(0); int c = _exchangeCharacterId; _exchangeCharacterId = -1; gui_drawCharPortraitWithStats(c); gui_setPlayFieldButtons(); return button->index; } int EoBCoreEngine::clickedSceneThrowItem(Button *button) { if (!_itemInHand) return button->index; if (launchObject(_updateCharNum, _itemInHand, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + button->arg], _currentDirection, _items[_itemInHand].type)) { setHandItem(0); _sceneUpdateRequired = true; } return button->index; } int EoBCoreEngine::clickedSceneSpecial(Button *button) { _clickedSpecialFlag = 0x40; return specialWallAction(calcNewBlockPosition(_currentBlock, _currentDirection), _currentDirection); } int EoBCoreEngine::clickedSpellbookAbort(Button *button) { _updateFlags = 0; _screen->copyRegion(0, 0, 64, 121, 112, 56, 10, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); gui_drawCompass(true); gui_toggleButtons(); return button->index; } int EoBCoreEngine::clickedSpellbookScroll(Button *button) { if (_openBookAvailableSpells[_openBookSpellLevel * 10] > 0) { _openBookSpellListOffset ^= 6; _openBookSpellSelectedItem = 0; } else { _openBookSpellListOffset = 6; } _characters[_openBookChar].slotStatus[2] = _openBookSpellSelectedItem; _characters[_openBookChar].slotStatus[4] = _openBookSpellListOffset; gui_drawSpellbook(); return button->index; } int EoBCoreEngine::clickedUnk(Button *button) { return button->index; } void EoBCoreEngine::gui_processCharPortraitClick(int index) { if (index == _updateCharNum) return; int a = _updateCharNum; _updateCharNum = index; gui_drawCharPortraitWithStats(a); gui_drawCharPortraitWithStats(index); } void EoBCoreEngine::gui_processWeaponSlotClickLeft(int charIndex, int slotIndex) { int itm = _characters[charIndex].inventory[slotIndex]; if (_items[itm].flags & 0x20) return; int ih = _itemInHand; int t = _items[ih].type; uint16 v = (ih) ? _itemTypes[t].invFlags : 0xffff; if (v & _slotValidationFlags[slotIndex]) { setHandItem(itm); _characters[charIndex].inventory[slotIndex] = ih; gui_drawCharPortraitWithStats(charIndex); } recalcArmorClass(charIndex); } void EoBCoreEngine::gui_processWeaponSlotClickRight(int charIndex, int slotIndex) { if (!testCharacter(charIndex, 0x0d)) return; Item itm = _characters[charIndex].inventory[slotIndex]; int wslot = slotIndex < 2 ? slotIndex : -1; if (slotIndex < 2 && (!validateWeaponSlotItem(charIndex, slotIndex) || (!_currentControlMode && (_characters[charIndex].disabledSlots & (1 << slotIndex))))) return; if (!itemUsableByCharacter(charIndex, itm)) _txt->printMessage(_itemMisuseStrings[0], -1, _characters[charIndex].name); if (!itm && slotIndex > 1) return; int8 tp = _items[itm].type; int8 vl = _items[itm].value; uint8 ep = _itemTypes[tp].extraProperties & 0x7f; switch (ep) { case 0: case 16: // Item automatically used when worn _txt->printMessage(_itemMisuseStrings[1]); break; case 1: case 2: case 3: // Weapons if (!_currentControlMode) useSlotWeapon(charIndex, slotIndex, itm); break; case 4: case 8: case 12: case 13: case 15: // Item not used that way _txt->printMessage(_itemMisuseStrings[2]); break; case 5: case 6: // Cleric holy symbol / mage spell book if (!_currentControlMode) useMagicBookOrSymbol(charIndex, ep == 6 ? 1 : 0); break; case 7: // Food ration // Don't do anything if mouse control is enabled (we don't support anything else) // eatItemInHand(charIndex); break; case 10: if (_flags.gameID == GI_EOB1) vl += _clericSpellOffset; // drop through case 9: // Mage/Cleric Scroll if (!_currentControlMode) useMagicScroll(charIndex, vl, wslot); break; case 11: // Letters, Notes, Maps displayParchment(vl); break; case 14: // Potion usePotion(charIndex, wslot); break; case 18: useWand(charIndex, wslot); break; case 19: // eob2 horn useHorn(charIndex, wslot); break; case 20: if (vl == 1) inflictCharacterDamage(charIndex, 200); else useMagicScroll(charIndex, 55, wslot); deleteInventoryItem(charIndex, wslot); break; default: break; } if (_flags.gameID == GI_EOB1 || (ep == 1 && charIndex >= 2)) return; _lastUsedItem = itm; runLevelScript(calcNewBlockPosition(_currentBlock, _currentDirection), 0x100); _lastUsedItem = 0; } void EoBCoreEngine::gui_processInventorySlotClick(int slot) { int itm = _characters[_updateCharNum].inventory[slot]; int ih = _itemInHand; if (!validateInventorySlotForItem(ih, _updateCharNum, slot)) return; if (slot == 16) { if (ih) { setItemPosition(&_characters[_updateCharNum].inventory[16], -2, ih, 0); gui_drawInventoryItem(slot, 1, 0); setHandItem(0); } else { itm = getQueuedItem(&_characters[_updateCharNum].inventory[16], 0, -1); gui_drawInventoryItem(slot, 1, 0); setHandItem(itm); } } else { setHandItem(itm); _characters[_updateCharNum].inventory[slot] = ih; gui_drawInventoryItem(slot, 1, 0); recalcArmorClass(_updateCharNum); } } GUI_EoB::GUI_EoB(EoBCoreEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) { _menuStringsPrefsTemp = new char*[4]; memset(_menuStringsPrefsTemp, 0, 4 * sizeof(char *)); _saveSlotStringsTemp = new char*[6]; for (int i = 0; i < 6; i++) { _saveSlotStringsTemp[i] = new char[20]; memset(_saveSlotStringsTemp[i], 0, 20); } _saveSlotIdTemp = new int16[6]; _savegameOffset = 0; _saveSlotX = _saveSlotY = 0; _specialProcessButton = _backupButtonList = 0; _flagsMouseLeft = _flagsMouseRight = _flagsModifier = 0; _backupButtonList = 0; _progress = 0; _prcButtonUnk3 = 1; _cflag = 0xffff; _menuLineSpacing = 0; _menuLastInFlags = 0; _menuCur = 0; _menuNumItems = 0; _numPages = (_vm->game() == GI_EOB2) ? 8 : 5; _numVisPages = (_vm->game() == GI_EOB2) ? 6 : 5; _clericSpellAvltyFlags = (_vm->game() == GI_EOB2) ? 0xf7ffffff : 0x7bffff; _paladinSpellAvltyFlags = (_vm->game() == GI_EOB2) ? 0xa9bbd1d : 0x800ff2; _numAssignedSpellsOfType = new int8[72]; memset(_numAssignedSpellsOfType, 0, 72); _charSelectRedraw = false; _updateBoxIndex = -1; _highLightBoxTimer = 0; _updateBoxColorIndex = 0; _needRest = false; } GUI_EoB::~GUI_EoB() { if (_menuStringsPrefsTemp) { for (int i = 0; i < 4; i++) delete[] _menuStringsPrefsTemp[i]; delete[] _menuStringsPrefsTemp; } if (_saveSlotStringsTemp) { for (int i = 0; i < 6; i++) delete[] _saveSlotStringsTemp[i]; delete[] _saveSlotStringsTemp; } delete[] _saveSlotIdTemp; delete[] _numAssignedSpellsOfType; } void GUI_EoB::processButton(Button *button) { if (!button->data0Val1 && !button->data2Val1 && !button->data1Val1) return; if ((button->flags & 0x18) == 0x18) return; int sd = button->dimTableIndex; const ScreenDim *dm = _screen->getScreenDim(sd); int fx = button->x; if (fx < 0) fx += (dm->w << 3); int sx = fx + (dm->sx << 3); int fy = button->y; if (fy < 0) fy += dm->h; int sy = fy + dm->sy; uint16 fw = button->width; uint16 fh = button->height; uint8 col1 = button->data1Val1; uint8 col2 = button->data1Val3; int fx2 = sx + fw - 1; int fy2 = sy + fh - 1; if (button->flags2 & 1) { if (button->data1Val1 == 1) { if (button->data0Val1 == 1) { _screen->drawShape(_screen->_curPage, button->data1ShapePtr, fx, fy, sd); } else if (button->data0Val1 == 2) { if (!(button->flags2 & 4)) _screen->printText((const char *)button->data1ShapePtr, sx, sy, col1, col2); } else if (button->data0Val1 == 3) { // nullsub (at least EOBII) } else if (button->data0Val1 == 4) { if (button->data1Callback) (*button->data1Callback.get())(button); } } else if (button->data1Val1 == 2) { if (!(button->flags2 & 4)) _screen->drawBox(sx, sy, fx2, fy2, col1); } else if (button->data1Val1 == 3) { // nullsub (at least EOBII) } else if (button->data1Val1 == 4) { if (button->data1Callback) (*button->data1Callback.get())(button); } } if (button->flags2 & 4) { if (button->data2Val1 == 1) { if (button->data0Val1 == 1) { _screen->drawShape(_screen->_curPage, button->data2ShapePtr, fx, fy, sd); } else if (button->data0Val1 == 2) { if (button->flags2 & 1) _screen->printText((const char *)button->data2ShapePtr, sx, sy, button->data3Val2, button->data3Val3); else _screen->printText((const char *)button->data2ShapePtr, sx, sy, button->data2Val2, button->data2Val3); } else if (button->data0Val1 == 3) { // nullsub (at least EOBII) } else if (button->data0Val1 == 4) { if (button->data2Callback) (*button->data2Callback.get())(button); } } else if (button->data2Val1 == 2) { _screen->drawBox(sx, sy, fx2, fy2, (button->flags2 & 1) ? button->data3Val2 : button->data2Val2); } else if (button->data2Val1 == 3) { // nullsub (at least EOBII) } else if (button->data2Val1 == 4) { if (button->data2Callback) (*button->data2Callback.get())(button); } } if (!(button->flags2 & 5)) { if (button->data0Val1 == 1) { _screen->drawShape(_screen->_curPage, button->data0ShapePtr, fx, fy, sd); } else if (button->data0Val1 == 2) { _screen->printText((const char *)button->data0ShapePtr, sx, sy, button->data0Val2, button->data0Val3); } else if (button->data0Val1 == 3) { // nullsub (at least EOBII) } else if (button->data0Val1 == 4) { if (button->data0Callback) (*button->data0Callback.get())(button); } else if (button->data0Val1 == 5) { _screen->drawBox(sx, sy, fx2, fy2, button->data0Val2); } else { if (!button->data0Val1) { if (button->data1Val1 == 2 || button->data2Val1 == 2) { _screen->drawBox(sx, sy, fx2, fy2, button->data0Val2); } else { // nullsub (at least EOBII) } } } } } int GUI_EoB::processButtonList(Kyra::Button *buttonList, uint16 inputFlags, int8 mouseWheel) { _progress = 0; uint16 in = inputFlags & 0xff; uint16 buttonReleaseFlag = 0; bool clickEvt = false; //_vm->_processingButtons = true; _flagsMouseLeft = (_vm->_mouseClick == 1) ? 2 : 4; _flagsMouseRight = (_vm->_mouseClick == 2) ? 2 : 4; _vm->_mouseClick = 0; if (mouseWheel) { return 204 + mouseWheel; } else if (in >= 199 && in <= 202) { buttonReleaseFlag = (inputFlags & 0x800) ? 3 : 1; if (in < 201) _flagsMouseLeft = buttonReleaseFlag; else _flagsMouseRight = buttonReleaseFlag; //////////////////////////// if (!buttonList && !(inputFlags & 0x800)) return inputFlags & 0xff; //////////////////////////// inputFlags = 0; clickEvt = true; } else if (inputFlags & 0x8000) { inputFlags &= 0xff; } uint16 result = 0; bool runLoop = true; if (!buttonList) return inputFlags; if (_vm->_buttonListChanged || (buttonList != _backupButtonList)) { _backupButtonList = buttonList; _flagsModifier = 0; while (runLoop) { processButton(buttonList); _flagsModifier |= (buttonList->flags & 0xAA04); // UNUSED //if (buttonList->flags2 & 0x20) { //if (_processButtonListExtraCallback) // this->*_processButtonListExtraCallback(buttonList); //} if (buttonList->nextButton) buttonList = buttonList->nextButton; else runLoop = false; } _vm->_buttonListChanged = false; _specialProcessButton = 0; _prcButtonUnk3 = 1; _cflag = 0xffff; } int sd = 0; const ScreenDim *dm = _screen->getScreenDim(sd); int x1 = dm->sx << 3; int y1 = dm->sy; int w1 = dm->w << 3; int h1 = dm->h; uint16 v8 = 0; uint16 v18 = 0; uint16 v16 = 0; if (_specialProcessButton) buttonList = _specialProcessButton; while (runLoop) { if (buttonList->flags & 8) { buttonList = buttonList->nextButton; runLoop = buttonList ? true : false; continue; } int vc = 0; int v6 = 0; uint16 iFlag = buttonList->index | 0x8000; uint16 flgs2 = buttonList->flags2; uint16 flgs = buttonList->flags; if (flgs2 & 1) flgs2 |= 8; else flgs2 &= 0xfff7; if (flgs2 & 4) flgs2 |= 0x10; else flgs2 &= 0xffef; uint16 vL = 0; uint16 vR = 0; if (inputFlags) { if (buttonList->keyCode == inputFlags) { _progress = 1; _flagsMouseLeft = 1; flgs2 ^= 1; result = iFlag; v6 = 1; } else if (buttonList->keyCode2 == inputFlags) { _progress = 2; _flagsMouseRight = 1; result = iFlag; v6 = 1; } } else if (_flagsModifier || clickEvt) { vL = flgs & 0xf00; vR = flgs & 0xf000; if (_prcButtonUnk3) { if (sd != buttonList->dimTableIndex) { sd = buttonList->dimTableIndex; dm = _screen->getScreenDim(sd); x1 = dm->sx << 3; y1 = dm->sy; w1 = dm->w << 3; h1 = dm->h; } int x2 = x1; if (buttonList->x < 0) x2 += w1; x2 += buttonList->x; int y2 = y1; if (buttonList->y < 0) y2 += h1; y2 += buttonList->y; if (_vm->_mouseX >= x2 && _vm->_mouseX <= (x2 + buttonList->width) && _vm->_mouseY >= y2 && _vm->_mouseY <= (y2 + buttonList->height)) { flgs2 |= 2; if (vL) { switch (_flagsMouseLeft - 1) { case 0: v18 = 1; if ((flgs & 4) && buttonList->data2Val1) { flgs2 |= 4; vc = 1; } else { flgs2 &= 0xfffb; } if (flgs & 0x100) { v6 = 1; if (!(flgs & 1)) { flgs2 ^= 1; result = iFlag; } } if (flgs & 0x40) { _specialProcessButton = buttonList; v8 = 1; } _cflag = flgs; break; case 1: if (flgs != _cflag) break; if ((flgs & 4) && buttonList->data2Val1) { flgs2 |= 4; vc = 1; } else { flgs2 &= 0xfffb; } if (!(flgs & 0x200)) break; v6 = 1; if (flgs & 1) break; flgs2 |= 1; result = iFlag; break; case 2: if (_cflag != flgs) break; if (flgs & 0x400) { v6 = 1; if (flgs & 1) { flgs2 ^= 1; result = iFlag; } } if ((flgs & 2) && (flgs2 & 1)) flgs2 &= 0xfffe; break; case 3: if ((flgs & 4) || (!buttonList->data2Val1)) flgs2 &= 0xfffb; else flgs2 |= 4; if (flgs & 0x800) { v6 = 1; break; } if ((flgs & 2) && (flgs2 & 1)) flgs2 &= 0xfffe; break; default: break; } } if (vR && !v6 && !vc) { switch (_flagsMouseRight - 1) { case 0: v18 = 1; if ((flgs & 4) && buttonList->data2Val1) flgs2 |= 4; else flgs2 &= 0xfffb; if (flgs & 0x1000) { v6 = 1; if (!(flgs & 1)) { flgs2 ^= 1; result = iFlag; } } if (flgs & 0x40) { _specialProcessButton = buttonList; v8 = 1; } _cflag = flgs; break; case 1: if (flgs != _cflag) break; if ((flgs & 4) && buttonList->data2Val1) flgs2 |= 4; else flgs2 &= 0xfffb; if (!(flgs & 0x2000)) break; v6 = 1; if (flgs & 1) break; flgs2 |= 1; result = iFlag; break; case 2: if (_cflag != flgs) break; if (flgs & 0x4000) { v6 = 1; if (flgs & 1) { flgs2 ^= 1; result = iFlag; } } if ((flgs & 2) && (flgs2 & 1)) flgs2 &= 0xfffe; break; case 3: if ((flgs & 4) || (!buttonList->data2Val1)) flgs2 &= 0xfffb; else flgs2 |= 4; if (flgs & 0x8000) { v6 = 1; break; } if ((flgs & 2) && (flgs2 & 1)) flgs2 &= 0xfffe; break; default: break; } } } else { // if (_vm->_mouseX >= x2 && _vm->_mouseX <= (x2 + buttonList->width)....) flgs2 &= 0xfff9; if ((flgs & 0x40) && (!(flgs & 0x80)) && _specialProcessButton && !v8) { static const uint16 flagsTable[] = { 0x100, 0x200, 0x400, 0x800, 0x1000, 0x2000, 0x4000, 0x8000 }; if (vL) { v16 = flagsTable[_flagsMouseLeft - 1]; if (v16 & flgs) v6 = 1; } if (vR && !v6) { v16 = flagsTable[_flagsMouseRight + 3]; if (v16 & flgs) v6 = 1; } if (!v6) { _specialProcessButton = 0; _prcButtonUnk3 = 1; } } if ((flgs & 2) && (flgs2 & 1)) flgs2 &= 0xfffe; } // end if (_vm->_mouseX >= x2 && _vm->_mouseX <= (x2 + buttonList->width)....) } // end if (_prcButtonUnk3) } // end if (_flagsModifier || clickEvt) buttonList->flags = flgs; buttonList->flags2 = flgs2; bool f21 = (flgs2 & 8) ? true : false; bool f22 = (flgs2 & 1) ? true : false; bool f23 = (flgs2 & 0x10) ? true : false; bool f24 = (flgs2 & 4) ? true : false; if (f21 != f22 || f23 != f24) processButton(buttonList); if (v6 && buttonList->buttonCallback) runLoop = ((*buttonList->buttonCallback.get())(buttonList)) ? false : true; if ((flgs2 & 2) && (flgs & 0x20)) runLoop = false; if (_specialProcessButton && ((vL && _flagsMouseLeft == 3) || (vR && _flagsMouseRight == 3))) { _specialProcessButton = 0; _prcButtonUnk3 = 1; runLoop = false; } if (_specialProcessButton && !v8) runLoop = false; buttonList = buttonList->nextButton; if (!buttonList) runLoop = false; }; if ((_flagsMouseLeft == 1 || _flagsMouseRight == 1) && !v18) _cflag = 0xffff; if (!result) result = inputFlags; return result; } void GUI_EoB::simpleMenu_setup(int sd, int maxItem, const char *const *strings, int32 menuItemsMask, int itemOffset, int lineSpacing) { simpleMenu_initMenuItemsMask(sd, maxItem, menuItemsMask, itemOffset); const ScreenDim *dm = _screen->getScreenDim(19 + sd); int x = (_screen->_curDim->sx + dm->sx) << 3; int y = _screen->_curDim->sy + dm->sy; int v = simpleMenu_getMenuItem(_menuCur, menuItemsMask, itemOffset); for (int i = 0; i < _menuNumItems; i++) { int item = simpleMenu_getMenuItem(i, menuItemsMask, itemOffset); int ty = y + i * (lineSpacing + _screen->getFontHeight()); _screen->printShadedText(strings[item], x, ty, dm->unkA, 0); if (item == v) _screen->printText(strings[item], x, ty, dm->unkC, 0); } _screen->updateScreen(); _menuLineSpacing = lineSpacing; _menuLastInFlags = 0; _vm->removeInputTop(); } int GUI_EoB::simpleMenu_process(int sd, const char *const *strings, void *b, int32 menuItemsMask, int itemOffset) { const ScreenDim *dm = _screen->getScreenDim(19 + sd); int h = _menuNumItems - 1; int currentItem = _menuCur % _menuNumItems; int newItem = currentItem; int result = -1; int lineH = (_menuLineSpacing + _screen->getFontHeight()); int lineS1 = _menuLineSpacing >> 1; int x = (_screen->_curDim->sx + dm->sx) << 3; int y = _screen->_curDim->sy + dm->sy; int inFlag = _vm->checkInput(0, false, 0) & 0x8ff; _vm->removeInputTop(); Common::Point mousePos = _vm->getMousePos(); int x1 = (_screen->_curDim->sx << 3) + (dm->sx * _screen->getFontWidth()); int y1 = _screen->_curDim->sy + dm->sy - lineS1; int x2 = x1 + (dm->w * _screen->getFontWidth()) - 1; int y2 = y1 + _menuNumItems * lineH - 1; if (_vm->posWithinRect(mousePos.x, mousePos.y, x1, y1, x2, y2)) newItem = (mousePos.y - y1) / lineH; if (inFlag == 199 || inFlag == 201) { if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x1, y1, x2, y2)) result = newItem = (_vm->_mouseY - y1) / lineH; } else if (inFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inFlag == _vm->_keyMap[Common::KEYCODE_KP5]) { result = newItem; } else if (inFlag == _vm->_keyMap[Common::KEYCODE_HOME] || inFlag == _vm->_keyMap[Common::KEYCODE_KP7] || inFlag == _vm->_keyMap[Common::KEYCODE_PAGEUP] || inFlag == _vm->_keyMap[Common::KEYCODE_KP9]) { newItem = 0; } else if (inFlag == _vm->_keyMap[Common::KEYCODE_END] || inFlag == _vm->_keyMap[Common::KEYCODE_KP1] || inFlag == _vm->_keyMap[Common::KEYCODE_PAGEDOWN] || inFlag == _vm->_keyMap[Common::KEYCODE_KP3]) { newItem = h; } else if (inFlag == _vm->_keyMap[Common::KEYCODE_UP] || inFlag == _vm->_keyMap[Common::KEYCODE_KP8]) { if (--newItem < 0) newItem = h; } else if (inFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inFlag == _vm->_keyMap[Common::KEYCODE_KP2]) { if (++newItem > h) newItem = 0; } else { _menuLastInFlags = inFlag; } if (newItem != currentItem) { _screen->printText(strings[simpleMenu_getMenuItem(currentItem, menuItemsMask, itemOffset)], x, y + currentItem * lineH , dm->unkA, 0); _screen->printText(strings[simpleMenu_getMenuItem(newItem, menuItemsMask, itemOffset)], x, y + newItem * lineH , dm->unkC, 0); _screen->updateScreen(); } if (result != -1) { result = simpleMenu_getMenuItem(result, menuItemsMask, itemOffset); simpleMenu_flashSelection(strings[result], x, y + newItem * lineH, dm->unkA, dm->unkC, 0); } _menuCur = newItem; return result; } int GUI_EoB::simpleMenu_getMenuItem(int index, int32 menuItemsMask, int itemOffset) { if (menuItemsMask == -1) return index; int res = 0; int i = index; for (; i; res++) { if (menuItemsMask & (1 << (res + itemOffset))) i--; } while (!(menuItemsMask & (1 << (res + itemOffset)))) res++; return res; } void GUI_EoB::simpleMenu_flashSelection(const char *str, int x, int y, int color1, int color2, int color3) { for (int i = 0; i < 3; i++) { _screen->printText(str, x, y, color2, color3); _screen->updateScreen(); _vm->_system->delayMillis(32); _screen->printText(str, x, y, color1, color3); _screen->updateScreen(); _vm->_system->delayMillis(32); } } void GUI_EoB::runCampMenu() { Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); Button *highlightButton = 0; Button *prevHighlightButton = 0; int newMenu = 0; int lastMenu = -1; bool redrawPortraits = false; _charSelectRedraw = false; _needRest = false; Button *buttonList = 0; for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { if (newMenu == 2) updateOptionsStrings(); if (newMenu != -1) { releaseButtons(buttonList); _vm->_menuDefs[0].titleStrId = newMenu ? 1 : 56; if (newMenu == 2) _vm->_menuDefs[2].titleStrId = 57; else if (newMenu == 1) _vm->_menuDefs[1].titleStrId = 58; buttonList = initMenu(newMenu); if (newMenu != lastMenu) { highlightButton = buttonList; prevHighlightButton = 0; } lastMenu = newMenu; newMenu = -1; } int inputFlag = _vm->checkInput(buttonList, false, 0) & 0x80ff; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) inputFlag = 0x8007; else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) { inputFlag = 0x8000 + prevHighlightButton->index; } Button *clickedButton = _vm->gui_getButton(buttonList, inputFlag & 0x7fff); if (clickedButton) { drawMenuButton(prevHighlightButton, false, false, true); drawMenuButton(clickedButton, true, true, true); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButton(clickedButton, false, true, true); _screen->updateScreen(); highlightButton = clickedButton; prevHighlightButton = 0; } if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP3] || inputFlag == _vm->_keyMap[Common::KEYCODE_PAGEDOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP1] || inputFlag == _vm->_keyMap[Common::KEYCODE_END]) { highlightButton = _vm->gui_getButton(buttonList, _vm->_menuDefs[lastMenu].firstButtonStrId + _vm->_menuDefs[lastMenu].numButtons); inputFlag = _vm->_keyMap[Common::KEYCODE_UP]; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP7] || inputFlag == _vm->_keyMap[Common::KEYCODE_HOME] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP9] || inputFlag == _vm->_keyMap[Common::KEYCODE_PAGEUP]) { highlightButton = _vm->gui_getButton(buttonList, _vm->_menuDefs[lastMenu].firstButtonStrId + 1); } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP8] || inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { if (prevHighlightButton) { int dir = (inputFlag == _vm->_keyMap[Common::KEYCODE_UP]) ? -1 : 1; int s = prevHighlightButton->index + dir; int a = _vm->_menuDefs[lastMenu].firstButtonStrId + 1; int b = a + _vm->_menuDefs[lastMenu].numButtons - 1; do { if (s < a) s = b; if (s > b) s = a; if (_vm->_menuButtonDefs[s - 1].flags & 2) break; s += dir; } while (!_vm->shouldQuit()); highlightButton = _vm->gui_getButton(buttonList, s); } } else if (inputFlag > 0x8000 && inputFlag < 0x8010) { int i = 0; int cnt = 0; switch (inputFlag) { case 0x8001: if (restParty()) runLoop = false; else _needRest = false; redrawPortraits = true; newMenu = 0; break; case 0x8002: runMemorizePrayMenu(selectCharacterDialogue(23), 0); newMenu = 0; break; case 0x8003: runMemorizePrayMenu(selectCharacterDialogue(26), 1); newMenu = 0; break; case 0x8004: scribeScrollDialogue(); newMenu = 0; break; case 0x8005: newMenu = 2; break; case 0x8006: newMenu = 1; break; case 0x8007: if (_needRest) displayTextBox(44); // fall through case 0x800c: case 0x800f: if (lastMenu == 1 || lastMenu == 2) newMenu = 0; else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) newMenu = 0; else runLoop = false; break; case 0x8008: if (runLoadMenu(0, 0)) runLoop = false; else newMenu = 1; break; case 0x8009: if (runSaveMenu(0, 0)) displayTextBox(14); newMenu = 1; break; case 0x800a: for (; i < 6; i++) { if (_vm->testCharacter(i, 1)) cnt++; } if (cnt > 4) { _vm->dropCharacter(selectCharacterDialogue(53)); _vm->gui_drawPlayField(false); _screen->copyRegion(0, 120, 0, 0, 176, 24, 0, 12, Screen::CR_NO_P_CHECK); _screen->setFont(Screen::FID_6_FNT); _vm->gui_drawAllCharPortraitsWithStats(); _screen->setFont(Screen::FID_8_FNT); } else { displayTextBox(45); } newMenu = 0; break; case 0x800b: if (confirmDialogue(46)) _vm->quitGame(); newMenu = 0; break; case 0x800d: _vm->_configSounds ^= true; _vm->_configMusic = _vm->_configSounds ? 1 : 0; newMenu = 2; break; case 0x800e: _vm->_configHpBarGraphs ^= true; newMenu = 2; redrawPortraits = true; break; default: break; } lastMenu = -1; } else { Common::Point p = _vm->getMousePos(); for (Button *b = buttonList; b; b = b->nextButton) { if ((b->arg & 2) && _vm->posWithinRect(p.x, p.y, b->x, b->y, b->x + b->width, b->y + b->height)) highlightButton = b; } } if (_charSelectRedraw || redrawPortraits) { for (int i = 0; i < 6; i++) { _vm->gui_drawCharPortraitWithStats(i); _vm->sortCharacterSpellList(i); } } _charSelectRedraw = redrawPortraits = false; if (prevHighlightButton != highlightButton && newMenu == -1 && runLoop) { drawMenuButton(prevHighlightButton, false, false, true); drawMenuButton(highlightButton, false, true, true); _screen->updateScreen(); prevHighlightButton = highlightButton; } } _screen->setFont(of); releaseButtons(buttonList); _vm->writeSettings(); } bool GUI_EoB::runLoadMenu(int x, int y) { const ScreenDim *dm = _screen->getScreenDim(11); int xo = dm->sx; int yo = dm->sy; bool result = false; _screen->modifyScreenDim(11, dm->sx + (x >> 3), dm->sy + y, dm->w, dm->h); for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { updateSaveSlotsList(_vm->_targetName); int slot = selectSaveSlotDialogue(x, y, 1); if (slot > 5) { runLoop = result = false; } else if (slot >= 0) { if (_saveSlotIdTemp[slot] == -1) { messageDialogue(11, 65, 6); } else { if (_vm->loadGameState(_saveSlotIdTemp[slot]).getCode() != Common::kNoError) messageDialogue(11, 16, 6); runLoop = false; result = true; } } } _screen->modifyScreenDim(11, xo, yo, dm->w, dm->h); return result; } bool GUI_EoB::confirmDialogue2(int dim, int id, int deflt) { int od = _screen->curDimIndex(); Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); _screen->setScreenDim(dim); drawTextBox(dim, id); int16 x[2]; x[0] = (_screen->_curDim->sx << 3) + 8; x[1] = (_screen->_curDim->sx + _screen->_curDim->w - 5) << 3; int16 y = _screen->_curDim->sy + _screen->_curDim->h - 21; int newHighlight = deflt ^ 1; int lastHighlight = -1; for (int i = 0; i < 2; i++) drawMenuButtonBox(x[i], y, 32, 14, false, false); for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { Common::Point p = _vm->getMousePos(); if (_vm->posWithinRect(p.x, p.y, x[0], y, x[0] + 32, y + 14)) newHighlight = 0; else if (_vm->posWithinRect(p.x, p.y, x[1], y, x[1] + 32, y + 14)) newHighlight = 1; int inputFlag = _vm->checkInput(0, false, 0) & 0x8ff; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) { runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP6]) { newHighlight ^= 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_n]) { newHighlight = 1; runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_y]) { newHighlight = 0; runLoop = false; } else if (inputFlag == 199 || inputFlag == 201) { if (_vm->posWithinRect(p.x, p.y, x[0], y, x[0] + 32, y + 14)) { newHighlight = 0; runLoop = false; } else if (_vm->posWithinRect(p.x, p.y, x[1], y, x[1] + 32, y + 14)) { newHighlight = 1; runLoop = false; } } if (newHighlight != lastHighlight) { for (int i = 0; i < 2; i++) _screen->printShadedText(_vm->_menuYesNoStrings[i], x[i] + 16 - (strlen(_vm->_menuYesNoStrings[i]) << 2) + 1, y + 3, i == newHighlight ? 6 : 15, 0); _screen->updateScreen(); lastHighlight = newHighlight; } } drawMenuButtonBox(x[newHighlight], y, 32, 14, true, true); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButtonBox(x[newHighlight], y, 32, 14, false, true); _screen->updateScreen(); _screen->copyRegion(0, _screen->_curDim->h, _screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->setFont(of); _screen->setScreenDim(od); return newHighlight ? false : true; } void GUI_EoB::messageDialogue(int dim, int id, int buttonTextCol) { int od = _screen->curDimIndex(); _screen->setScreenDim(dim); Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); drawTextBox(dim, id); const ScreenDim *dm = _screen->getScreenDim(dim); int bx = ((dm->sx + dm->w) << 3) - ((strlen(_vm->_menuOkString) << 3) + 16); int by = dm->sy + dm->h - 19; int bw = (strlen(_vm->_menuOkString) << 3) + 7; drawMenuButtonBox(bx, by, bw, 14, false, false); _screen->printShadedText(_vm->_menuOkString, bx + 4, by + 3, buttonTextCol, 0); _screen->updateScreen(); for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { int inputFlag = _vm->checkInput(0, false, 0) & 0x8ff; _vm->removeInputTop(); if (inputFlag == 199 || inputFlag == 201) { if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, bx, by, bx + bw, by + 14)) runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_o]) { runLoop = false; } } drawMenuButtonBox(bx, by, bw, 14, true, true); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButtonBox(bx, by, bw, 14, false, true); _screen->updateScreen(); _screen->copyRegion(0, dm->h, dm->sx << 3, dm->sy, dm->w << 3, dm->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->setScreenDim(od); _screen->setFont(of); dm = _screen->getScreenDim(dim); } void GUI_EoB::messageDialogue2(int dim, int id, int buttonTextCol) { drawMenuButtonBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, false, false); _screen->_curPage = 2; _screen->setClearScreenDim(dim); drawMenuButtonBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, false, false); _screen->printShadedText(getMenuString(id), (_screen->_curDim->sx << 3) + 5, _screen->_curDim->sy + 5, 15, 0); _screen->_curPage = 0; _screen->copyRegion(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, 2, 0, Screen::CR_NO_P_CHECK); int x = (_screen->_curDim->sx << 3) + (_screen->_curDim->w << 2) - (strlen(_vm->_menuOkString) << 2); int y = _screen->_curDim->sy + _screen->_curDim->h - 21; int w = (strlen(_vm->_menuOkString) << 3) + 8; drawMenuButtonBox(x, y, w, 14, false, false); _screen->printShadedText(_vm->_menuOkString, x + 4, y + 3, buttonTextCol, 0); _screen->updateScreen(); for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { int inputFlag = _vm->checkInput(0, false, 0) & 0x8ff; _vm->removeInputTop(); if (inputFlag == 199 || inputFlag == 201) { if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + w, y + 14)) runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_o]) { runLoop = false; } } _vm->gui_drawBox(x, y, w, 14, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill, -1); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButtonBox(x, y, w, 14, false, false); _screen->printShadedText(_vm->_menuOkString, x + 4, y + 3, buttonTextCol, 0); _screen->updateScreen(); } void GUI_EoB::updateBoxFrameHighLight(int box) { static const uint8 colorTable[] = { 0x0F, 0xB0, 0xB2, 0xB4, 0xB6, 0xB8, 0xBA, 0xBC, 0x0C, 0xBC, 0xBA, 0xB8, 0xB6, 0xB4, 0xB2, 0xB0, 0x00 }; if (_updateBoxIndex == box) { if (_updateBoxIndex == -1) return; if (_vm->_system->getMillis() <= _highLightBoxTimer) return; if (!colorTable[_updateBoxColorIndex]) _updateBoxColorIndex = 0; const EoBRect16 *r = &_updateBoxFrameHighLights[_updateBoxIndex]; _screen->drawBox(r->x1, r->y1, r->x2, r->y2, colorTable[_updateBoxColorIndex++]); _screen->updateScreen(); _highLightBoxTimer = _vm->_system->getMillis() + _vm->_tickLength; } else { if (_updateBoxIndex != -1) { const EoBRect16 *r = &_updateBoxFrameHighLights[_updateBoxIndex]; _screen->drawBox(r->x1, r->y1, r->x2, r->y2, 12); _screen->updateScreen(); } _updateBoxColorIndex = 0; _updateBoxIndex = box; _highLightBoxTimer = _vm->_system->getMillis(); } } int GUI_EoB::getTextInput(char *dest, int x, int y, int destMaxLen, int textColor1, int textColor2, int cursorColor) { #ifdef ENABLE_KEYMAPPER Common::Keymapper *const keymapper = _vm->getEventManager()->getKeymapper(); keymapper->pushKeymap(Common::kGlobalKeymapName); #endif uint8 cursorState = 1; char sufx[] = " "; int len = strlen(dest); if (len > destMaxLen) { len = destMaxLen; dest[destMaxLen] = 0; } int pos = len; if (len >= destMaxLen) pos--; _screen->copyRegion((x - 1) << 3, y, 0, 191, (destMaxLen + 2) << 3, 9, 0, 2, Screen::CR_NO_P_CHECK); _screen->printShadedText(dest, x << 3, y, textColor1, textColor2); uint32 next = _vm->_system->getMillis() + 2 * _vm->_tickLength; sufx[0] = (pos < len) ? dest[pos] : 32; _screen->printText(sufx, (x + pos) << 3, y, textColor1, cursorColor); int in = 0; do { in = 0; _keyPressed.reset(); while (!in && !_vm->shouldQuit()) { if (next <= _vm->_system->getMillis()) { if (cursorState) { _screen->copyRegion((pos + 1) << 3, 191, (x + pos) << 3, y, 8, 9, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(sufx, (x + pos) << 3, y, textColor1, textColor2); } else { _screen->printText(sufx, (x + pos) << 3, y, textColor1, cursorColor); } _screen->updateScreen(); cursorState ^= 1; next = _vm->_system->getMillis() + 2 * _vm->_tickLength; } _vm->updateInput(); for (Common::List::const_iterator evt = _vm->_eventList.begin(); evt != _vm->_eventList.end(); ++evt) { if (evt->event.type == Common::EVENT_KEYDOWN) { _keyPressed = evt->event.kbd; in = _keyPressed.ascii; } } _vm->removeInputTop(); } if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE) { if (pos >= len && len > 0) { dest[--len] = 0; pos--; } else if (pos > 0) { for (int i = pos; i < destMaxLen; i++) dest[i - 1] = dest[i]; dest[--len] = 0; pos--; } } else if (_keyPressed.keycode == Common::KEYCODE_LEFT || _keyPressed.keycode == Common::KEYCODE_KP4) { if (pos > 0) pos--; } else if (_keyPressed.keycode == Common::KEYCODE_RIGHT || _keyPressed.keycode == Common::KEYCODE_KP6) { if (pos < len && pos < (destMaxLen - 1)) pos++; } else if (in > 31 && in < 126) { if (!(in == 32 && pos == 0)) { if (in >= 97 && in <= 122) in -= 32; if (pos < len) { for (int i = destMaxLen - 1; i >= pos; i--) dest[i + 1] = dest[i]; dest[pos++] = in; if (len == destMaxLen) dest[len] = 0; } else { if (pos == destMaxLen) { pos--; len--; } dest[pos++] = in; dest[pos] = 0; } if (++len > destMaxLen) len = destMaxLen; if (pos > (destMaxLen - 1)) pos = (destMaxLen - 1); } } _screen->copyRegion(0, 191, (x - 1) << 3, y, (destMaxLen + 2) << 3, 9, 2, 0, Screen::CR_NO_P_CHECK); _screen->printShadedText(dest, x << 3, y, textColor1, textColor2); sufx[0] = (pos < len) ? dest[pos] : 32; if (cursorState) _screen->printText(sufx, (x + pos) << 3, y, textColor1, cursorColor); else _screen->printShadedText(sufx, (x + pos) << 3, y, textColor1, textColor2); _screen->updateScreen(); } while (_keyPressed.keycode != Common::KEYCODE_RETURN && _keyPressed.keycode != Common::KEYCODE_ESCAPE && !_vm->shouldQuit()); #ifdef ENABLE_KEYMAPPER keymapper->popKeymap(Common::kGlobalKeymapName); #endif return _keyPressed.keycode == Common::KEYCODE_ESCAPE ? -1 : len; } void GUI_EoB::transferWaitBox() { const ScreenDim *dm = _screen->getScreenDim(11); int xo = dm->sx; int yo = dm->sy; _screen->modifyScreenDim(11, dm->sx + 9, dm->sy + 24, dm->w, dm->h); displayTextBox(-4); _screen->modifyScreenDim(11, xo, yo, dm->w, dm->h); } Common::String GUI_EoB::transferTargetMenu(Common::Array &targets) { if (_savegameList) { for (int i = 0; i < _savegameListSize; i++) delete[] _savegameList[i]; delete[] _savegameList; } _savegameListSize = targets.size(); _savegameList = new char*[_savegameListSize]; memset(_savegameList, 0, _savegameListSize * sizeof(char *)); Common::StringArray::iterator ii = targets.begin(); for (int i = 0; i < _savegameListSize; ++i) { _savegameList[i] = new char[(*ii).size() + 1]; strcpy(_savegameList[i], (*ii++).c_str()); } const ScreenDim *dm = _screen->getScreenDim(11); int xo = dm->sx; int yo = dm->sy; _screen->modifyScreenDim(11, dm->sx + 9, dm->sy + 14, dm->w, dm->h); int slot = 0; do { slot = selectSaveSlotDialogue(72, 14, 2); if (slot == 6) break; } while (_saveSlotIdTemp[slot] == -1); _screen->copyRegion(72, 14, 72, 14, 176, 144, 12, 0, Screen::CR_NO_P_CHECK); _screen->modifyScreenDim(11, xo, yo, dm->w, dm->h); return (slot < 6) ? _savegameList[_savegameOffset + slot] : Common::String(); } bool GUI_EoB::transferFileMenu(Common::String &targetName, Common::String &selection) { updateSaveSlotsList(targetName, true); _saveSlotsListUpdateNeeded = true; selection.clear(); if (!_savegameListSize) return false; const ScreenDim *dm = _screen->getScreenDim(11); int xo = dm->sx; int yo = dm->sy; _screen->modifyScreenDim(11, dm->sx + 9, dm->sy + 14, dm->w, dm->h); int slot = 0; do { slot = selectSaveSlotDialogue(72, 14, 4); if (slot == 6) break; if (_saveSlotIdTemp[slot] == -1) messageDialogue(11, 65, 6); else { _screen->modifyScreenDim(11, xo, yo, dm->w, dm->h); selection = _vm->getSavegameFilename(targetName, _saveSlotIdTemp[slot]); return true; } } while (_saveSlotIdTemp[slot] == -1); _screen->modifyScreenDim(11, xo, yo, dm->w, dm->h); return true; } void GUI_EoB::createScreenThumbnail(Graphics::Surface &dst) { uint8 *screenPal = new uint8[768]; _screen->getRealPalette(0, screenPal); ::createThumbnail(&dst, _screen->getCPagePtr(7), Screen::SCREEN_W, Screen::SCREEN_H, screenPal); delete[] screenPal; } void GUI_EoB::simpleMenu_initMenuItemsMask(int menuId, int maxItem, int32 menuItemsMask, int itemOffset) { if (menuItemsMask == -1) { _menuNumItems = _screen->getScreenDim(19 + menuId)->h; _menuCur = _screen->getScreenDim(19 + menuId)->unk8; return; } _menuNumItems = 0; for (int i = 0; i < maxItem; i++) { if (menuItemsMask & (1 << (i + itemOffset))) _menuNumItems++; } _menuCur = 0; } bool GUI_EoB::runSaveMenu(int x, int y) { const ScreenDim *dm = _screen->getScreenDim(11); int xo = dm->sx; int yo = dm->sy; bool result = false; _screen->modifyScreenDim(11, dm->sx + (x >> 3), dm->sy + y, dm->w, dm->h); for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { updateSaveSlotsList(_vm->_targetName); int slot = selectSaveSlotDialogue(x, y, 0); if (slot > 5) { runLoop = result = false; } else if (slot >= 0) { bool useSlot = (_saveSlotIdTemp[slot] == -1); if (useSlot) _saveSlotStringsTemp[slot][0] = 0; else useSlot = confirmDialogue2(11, 55, 1); if (!useSlot) continue; int fx = (x + 1) << 3; int fy = y + slot * 17 + 23; for (int in = -1; in == -1 && !_vm->shouldQuit();) { _screen->fillRect(fx - 2, fy, fx + 160, fy + 8, _vm->guiSettings()->colors.fill); in = getTextInput(_saveSlotStringsTemp[slot], x + 1, fy, 19, 2, 0, 8); if (!strlen(_saveSlotStringsTemp[slot])) { messageDialogue(11, 54, 6); in = -1; } }; _screen->fillRect(fx - 2, fy, fx + 160, fy + 8, _vm->guiSettings()->colors.fill); _screen->printShadedText(_saveSlotStringsTemp[slot], (x + 1) << 3, fy, 15, 0); Graphics::Surface thumb; createScreenThumbnail(thumb); Common::Error err = _vm->saveGameStateIntern(_savegameOffset + slot, _saveSlotStringsTemp[slot], &thumb); thumb.free(); if (err.getCode() == Common::kNoError) result = true; else messageDialogue(11, 15, 6); runLoop = false; } } _screen->modifyScreenDim(11, xo, yo, dm->w, dm->h); return result; } int GUI_EoB::selectSaveSlotDialogue(int x, int y, int id) { _saveSlotX = _saveSlotY = 0; _screen->setCurPage(2); _savegameOffset = 0; drawMenuButtonBox(0, 0, 176, 144, false, false); const char *title = (id < 2) ? _vm->_saveLoadStrings[2 + id] : _vm->_transferStringsScummVM[id - 1]; _screen->printShadedText(title, 52, 5, 15, 0); _screen->copyRegion(0, 0, x, y, 176, 144, 2, 0, Screen::CR_NO_P_CHECK); _screen->setCurPage(0); _screen->updateScreen(); _saveSlotX = x; _saveSlotY = y; int lastHighlight = -1; int lastOffset = -1; int newHighlight = 0; int slot = -1; for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { int inputFlag = _vm->checkInput(0, false, 0) & 0x8ff; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) { runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { newHighlight = 6; runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2]) { if (++newHighlight > 5) { newHighlight = 5; if (++_savegameOffset > 984) _savegameOffset = 984; else lastOffset = -1; } } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP8]) { if (--newHighlight < 0) { newHighlight = 0; if (--_savegameOffset < 0) _savegameOffset = 0; else lastOffset = -1; } } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_PAGEDOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP1]) { _savegameOffset += 6; if (_savegameOffset > 984) _savegameOffset = 984; else lastOffset = -1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_PAGEUP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP7]) { _savegameOffset -= 6; if (_savegameOffset < 0) _savegameOffset = 0; else lastOffset = -1; } else if (inputFlag == 205) { if (++_savegameOffset > 984) _savegameOffset = 984; else lastOffset = -1; } else if (inputFlag == 203) { if (--_savegameOffset < 0) _savegameOffset = 0; else lastOffset = -1; } else { slot = getHighlightSlot(); if (slot != -1) { newHighlight = slot; if (inputFlag == 199) runLoop = false; } } if (lastOffset != _savegameOffset) { lastHighlight = -1; setupSaveMenuSlots(); for (int i = 0; i < 7; i++) drawSaveSlotButton(i, 1, 15); lastOffset = _savegameOffset; } if (lastHighlight != newHighlight) { drawSaveSlotButton(lastHighlight, 0, 15); drawSaveSlotButton(newHighlight, 0, 6); // Display highlighted slot index in the bottom left corner to avoid people getting lost with the 990 save slots _screen->setFont(Screen::FID_6_FNT); int sli = (newHighlight == 6) ? _savegameOffset : (_savegameOffset + newHighlight); _screen->printText(Common::String::format("%03d/989", sli).c_str(), _saveSlotX + 5, _saveSlotY + 135, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill); _screen->setFont(Screen::FID_8_FNT); _screen->updateScreen(); lastHighlight = newHighlight; } } drawSaveSlotButton(newHighlight, 2, 6); _screen->updateScreen(); _vm->_system->delayMillis(80); drawSaveSlotButton(newHighlight, 1, 6); _screen->updateScreen(); return newHighlight; } void GUI_EoB::runMemorizePrayMenu(int charIndex, int spellType) { if (charIndex == -1) return; uint8 np[8]; memset(np, 0, sizeof(np)); uint32 avltyFlags = 0; int li = 0; int lv = 0; EoBCharacter *c = &_vm->_characters[charIndex]; int8 wm = c->wisdomCur - 12; if (wm < 0) wm = 0; if (spellType) { li = _vm->getCharacterLevelIndex(2, c->cClass); if (li == -1) { li = _vm->getCharacterLevelIndex(4, c->cClass); if (li != -1) { lv = c->level[li] - 1; if (lv < 0) lv = 0; for (int i = 0; i < _numPages; i++) np[i] = _vm->_numSpellsPal[lv * _numPages + i]; avltyFlags = _paladinSpellAvltyFlags; } } else { lv = c->level[li] - 1; for (int i = 0; i < _numPages; i++) { np[i] = _vm->_numSpellsCleric[lv * _numPages + i]; if (np[i]) np[i] += _vm->_numSpellsWisAdj[wm * _numPages + i]; } avltyFlags = _clericSpellAvltyFlags; } } else { li = _vm->getCharacterLevelIndex(1, c->cClass); if (li == -1) { if (_vm->checkInventoryForRings(charIndex, 1)) { np[3] <<= 1; np[4] <<= 1; } } else { lv = c->level[li] - 1; for (int i = 0; i < _numPages; i++) np[i] = _vm->_numSpellsMage[lv * _numPages + i]; avltyFlags = c->mageSpellsAvailableFlags; } } int8 *menuSpellMap = new int8[88]; memset(menuSpellMap, 0, 88); int8 *numAssignedSpellsPerBookPage = new int8[8]; memset(numAssignedSpellsPerBookPage, 0, 8); memset(_numAssignedSpellsOfType, 0, 72); int8 *lh = new int8[40]; memset(lh, 0, 40); memcpy(lh, spellType ? _vm->_spellLevelsCleric : _vm->_spellLevelsMage, spellType ? _vm->_spellLevelsClericSize : _vm->_spellLevelsMageSize); int8 *charSpellList = spellType ? c->clericSpells : c->mageSpells; for (int i = 0; i < 80; i++) { int8 s = charSpellList[i]; if (s == 0 || (_vm->game() == GI_EOB2 && s == 29)) continue; if (s < 0) s = -s; else _numAssignedSpellsOfType[s * 2 - 1]++; s--; _numAssignedSpellsOfType[s * 2]++; numAssignedSpellsPerBookPage[lh[s] - 1]++; } for (int i = 0; i < 32; i++) { if (!(avltyFlags & (1 << i))) continue; int d = lh[i] - 1; if (d < 0) continue; if (!spellType || (spellType && np[d])) { menuSpellMap[d * 11]++; menuSpellMap[d * 11 + menuSpellMap[d * 11]] = i + 1; } } Button *buttonList = initMenu(4); int lastHighLightText = -1; int lastHighLightButton = -1; int newHighLightButton = 0; int newHighLightText = 0; bool updateDesc = true; bool updateList = true; for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { updateBoxFrameHighLight(charIndex); if (newHighLightButton < 0) newHighLightButton = 7; if (newHighLightButton > 7) newHighLightButton = 0; Button *b = 0; if (lastHighLightButton != newHighLightButton) { if (lastHighLightButton >= 0) drawMenuButton(_vm->gui_getButton(buttonList, lastHighLightButton + 26), false, false, true); drawMenuButton(_vm->gui_getButton(buttonList, newHighLightButton + 26), false, true, true); newHighLightText = 0; lastHighLightText = -1; lastHighLightButton = newHighLightButton; updateDesc = updateList = true; } if (updateList) { updateList = false; _screen->setCurPage(2); for (int ii = 1; ii < 9; ii++) memorizePrayMenuPrintString(menuSpellMap[lastHighLightButton * 11 + ii], ii - 1, spellType, false, false); _screen->setCurPage(0); _screen->copyRegion(0, 50, 0, 50, 176, 72, 2, 0, Screen::CR_NO_P_CHECK); lastHighLightText = -1; } if (updateDesc) { updateDesc = false; _screen->printShadedText(Common::String::format(_vm->_menuStringsMgc[1], np[lastHighLightButton] - numAssignedSpellsPerBookPage[lastHighLightButton], np[lastHighLightButton]).c_str(), 8, 38, 9, _vm->guiSettings()->colors.fill); } if (newHighLightText < 0) newHighLightText = menuSpellMap[lastHighLightButton * 11] - 1; if (menuSpellMap[lastHighLightButton * 11] <= newHighLightText) newHighLightText = 0; if (newHighLightText != lastHighLightText) { memorizePrayMenuPrintString(menuSpellMap[lastHighLightButton * 11 + lastHighLightText + 1], lastHighLightText, spellType, true, false); memorizePrayMenuPrintString(menuSpellMap[lastHighLightButton * 11 + newHighLightText + 1], newHighLightText, spellType, true, true); lastHighLightText = newHighLightText; } int inputFlag = _vm->checkInput(buttonList, false, 0) & 0x80ff; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP6] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { inputFlag = 0x801a + ((lastHighLightButton + 1) % _numVisPages); } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT]) { inputFlag = lastHighLightButton ? 0x8019 + lastHighLightButton : 0x8019 + _numVisPages; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { inputFlag = 0x8018; } else { Common::Point p = _vm->getMousePos(); if (_vm->posWithinRect(p.x, p.y, 8, 50, 168, 122)) { newHighLightText = (p.y - 50) / 9; if (menuSpellMap[lastHighLightButton * 11] - 1 < newHighLightText) newHighLightText = menuSpellMap[lastHighLightButton * 11] - 1; } } if (inputFlag & 0x8000) { b = _vm->gui_getButton(buttonList, inputFlag & 0x7fff); drawMenuButton(b, true, true, true); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButton(b, false, false, true); _screen->updateScreen(); } if (inputFlag == 0x8019 || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_PLUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_PLUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) { if (np[lastHighLightButton] > numAssignedSpellsPerBookPage[lastHighLightButton] && lastHighLightText != -1) { _numAssignedSpellsOfType[menuSpellMap[lastHighLightButton * 11 + lastHighLightText + 1] * 2 - 2]++; numAssignedSpellsPerBookPage[lastHighLightButton]++; memorizePrayMenuPrintString(menuSpellMap[lastHighLightButton * 11 + lastHighLightText + 1], lastHighLightText, spellType, false, true); updateDesc = true; } } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP_MINUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_MINUS]) { if (np[lastHighLightButton] && _numAssignedSpellsOfType[menuSpellMap[lastHighLightButton * 11 + lastHighLightText + 1] * 2 - 2]) { _numAssignedSpellsOfType[menuSpellMap[lastHighLightButton * 11 + lastHighLightText + 1] * 2 - 2]--; numAssignedSpellsPerBookPage[lastHighLightButton]--; memorizePrayMenuPrintString(menuSpellMap[lastHighLightButton * 11 + lastHighLightText + 1], lastHighLightText, spellType, false, true); updateDesc = true; } } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP8]) { newHighLightText = lastHighLightText - 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2]) { newHighLightText = lastHighLightText + 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_END] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP1]) { newHighLightText = menuSpellMap[lastHighLightButton * 11] - 1; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_HOME] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP7]) { newHighLightText = 0; } else if (inputFlag == 0x8017) { if (numAssignedSpellsPerBookPage[lastHighLightButton]) { for (int i = 1; i <= menuSpellMap[lastHighLightButton * 11]; i++) { numAssignedSpellsPerBookPage[lastHighLightButton] -= _numAssignedSpellsOfType[menuSpellMap[lastHighLightButton * 11 + i] * 2 - 2]; _numAssignedSpellsOfType[menuSpellMap[lastHighLightButton * 11 + i] * 2 - 2] = 0; } updateDesc = updateList = true; } } else if (inputFlag == 0x8018) { _vm->gui_drawAllCharPortraitsWithStats(); runLoop = false; } else if (inputFlag & 0x8000) { newHighLightButton = inputFlag - 0x801a; if (newHighLightButton == lastHighLightButton) drawMenuButton(_vm->gui_getButton(buttonList, inputFlag & 0x7fff), false, true, true); } } releaseButtons(buttonList); updateBoxFrameHighLight(-1); _screen->setFont(Screen::FID_6_FNT); _vm->gui_drawCharPortraitWithStats(charIndex); _screen->setFont(Screen::FID_8_FNT); memset(charSpellList, 0, 80); if (spellType && _vm->game() == GI_EOB2) charSpellList[0] = 29; for (int i = 0; i < 32; i++) { if (_numAssignedSpellsOfType[i * 2] < _numAssignedSpellsOfType[i * 2 + 1]) _numAssignedSpellsOfType[i * 2 + 1] = _numAssignedSpellsOfType[i * 2]; if (_numAssignedSpellsOfType[i * 2 + 1]) { _numAssignedSpellsOfType[i * 2]--; _numAssignedSpellsOfType[i * 2 + 1]--; int pg = lh[i] - 1; for (int ii = 0; ii < 10; ii++) { if (!charSpellList[pg * 10 + ii]) { charSpellList[pg * 10 + ii] = i + 1; break; } } i--; } else if (_numAssignedSpellsOfType[i * 2]) { _numAssignedSpellsOfType[i * 2]--; _needRest = true; int pg = lh[i] - 1; for (int ii = 0; ii < 10; ii++) { if (!charSpellList[pg * 10 + ii]) { charSpellList[pg * 10 + ii] = -(i + 1); break; } } i--; } } delete[] menuSpellMap; delete[] numAssignedSpellsPerBookPage; delete[] lh; } void GUI_EoB::scribeScrollDialogue() { int16 *scrollInvSlot = new int16[32]; int16 *scrollCharacter = new int16[32]; int16 *menuItems = new int16[6]; int numScrolls = 0; for (int i = 0; i < 32; i++) { for (int ii = 0; ii < 6; ii++) { scrollInvSlot[i] = _vm->checkInventoryForItem(ii, 34, i + 1) + 1; if (scrollInvSlot[i] > 0) { numScrolls++; scrollCharacter[i] = ii; break; } } } if (numScrolls) { int csel = selectCharacterDialogue(49); if (csel != -1) { EoBCharacter *c = &_vm->_characters[csel]; int s = 0; for (int i = 0; i < 32 && s < 6; i++) { if (!scrollInvSlot[i]) continue; if (c->mageSpellsAvailableFlags & (1 << i)) scrollInvSlot[i] = 0; else menuItems[s++] = i + 1; } if (s) { Button *buttonList = 0; bool redraw = true; int lastHighLight = -1; int newHighLight = 0; while (s && !_vm->shouldQuit()) { if (redraw) { s = 0; for (int i = 0; i < 32 && s < 6; i++) { if (!scrollInvSlot[i]) continue; menuItems[s++] = i + 1; } if (!s) break; releaseButtons(buttonList); buttonList = initMenu(6); for (int i = 0; i < s; i++) _screen->printShadedText(_vm->_mageSpellList[menuItems[i]], 8, 9 * i + 50, 15, 0); redraw = false; lastHighLight = -1; newHighLight = 0; } if (lastHighLight != newHighLight) { if (lastHighLight >= 0) _screen->printText(_vm->_mageSpellList[menuItems[lastHighLight]], 8, 9 * lastHighLight + 50, 15, 0); lastHighLight = newHighLight; _screen->printText(_vm->_mageSpellList[menuItems[lastHighLight]], 8, 9 * lastHighLight + 50, 6, 0); _screen->updateScreen(); } int inputFlag = _vm->checkInput(buttonList, false, 0); _vm->removeInputTop(); if (inputFlag == 0) { Common::Point p = _vm->getMousePos(); if (_vm->posWithinRect(p.x, p.y, 8, 50, 176, s * 9 + 49)) newHighLight = (p.y - 50) / 9; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP2] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) { newHighLight = (newHighLight + 1) % s; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP8] || inputFlag == _vm->_keyMap[Common::KEYCODE_UP]) { newHighLight = (newHighLight + s - 1) % s; } else if (inputFlag == 0x8023 || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) { s = 0; } else if (inputFlag == 0x8024) { newHighLight = (_vm->_mouseY - 50) / 9; if (newHighLight >= 0 && newHighLight < s) { inputFlag = _vm->_keyMap[Common::KEYCODE_SPACE]; } else { inputFlag = 0; newHighLight = lastHighLight; } } if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5]) { int t = menuItems[newHighLight] - 1; Item scItem = _vm->_characters[scrollCharacter[t]].inventory[scrollInvSlot[t] - 1]; c->mageSpellsAvailableFlags |= (1 << t); _vm->_characters[scrollCharacter[t]].inventory[scrollInvSlot[t] - 1] = 0; _vm->gui_drawCharPortraitWithStats(_vm->_characters[scrollCharacter[t]].id); scrollInvSlot[t] = 0; _vm->_items[scItem].block = -1; redraw = true; s--; } } releaseButtons(buttonList); } else { displayTextBox(51); } } } else { displayTextBox(50); } delete[] menuItems; delete[] scrollCharacter; delete[] scrollInvSlot; } bool GUI_EoB::restParty() { static const int8 eob1healSpells[] = { 2, 15, 20, 24 }; static const int8 eob2healSpells[] = { 3, 16, 20, 28 }; const int8 *spells = _vm->game() == GI_EOB1 ? eob1healSpells : eob2healSpells; uint8 crs[6]; memset(crs, 0, 6); int hours = 0; if (_vm->_inf->preventRest()) { assert(_vm->_menuStringsRest3[0]); _vm->restParty_displayWarning(_vm->_menuStringsRest3[0]); return true; } if (_vm->restParty_updateMonsters()) return true; if (_vm->restParty_extraAbortCondition()) return true; drawMenuButtonBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, false, false); int nonPoisoned = 0; for (int i = 0; i < 6; i++) { if (!_vm->testCharacter(i, 1)) continue; nonPoisoned |= _vm->testCharacter(i, 0x10); } if (!nonPoisoned) { if (!confirmDialogue(59)) return false; } int8 *list = 0; bool useHealers = false; bool res = false; bool restLoop = true; bool restContinue = false; int injured = _vm->restParty_getCharacterWithLowestHp(); if (injured > 0) { for (int i = 0; i < 6; i++) { if (!_vm->testCharacter(i, 13)) continue; if (_vm->getCharacterLevelIndex(2, _vm->_characters[i].cClass) == -1 && _vm->getCharacterLevelIndex(4, _vm->_characters[i].cClass) == -1) continue; if (_vm->checkInventoryForItem(i, 30, -1) == -1) continue; if (_vm->restParty_checkHealSpells(i)) { useHealers = confirmDialogue(40); break; } } } _screen->setClearScreenDim(7); _screen->setFont(Screen::FID_6_FNT); restParty_updateRestTime(hours, true); for (int l = 0; !res && restLoop && !_vm->shouldQuit();) { l++; // Regenerate spells for (int i = 0; i < 6; i++) { crs[i]++; if (!_vm->_characters[i].food) continue; if (!_vm->testCharacter(i, 5)) continue; if (_vm->checkInventoryForItem(i, 30, -1) != -1) { list = _vm->_characters[i].clericSpells; for (int ii = 0; ii < 80; ii++) { if ((ii / 10 + 48) >= crs[i]) break; if (*list >= 0) { list++; continue; } *list *= -1; crs[i] = 48; _vm->_txt->printMessage(Common::String::format(_vm->_menuStringsRest2[0], _vm->_characters[i].name, _vm->_spells[_vm->_clericSpellOffset + *list].name).c_str()); _vm->delay(80); break; } } if (_vm->checkInventoryForItem(i, 29, -1) != -1) { list = _vm->_characters[i].mageSpells; for (int ii = 0; ii < 80; ii++) { if ((ii / 6 + 48) >= crs[i]) break; if (*list >= 0) { list++; continue; } *list *= -1; crs[i] = 48; _vm->_txt->printMessage(Common::String::format(_vm->_menuStringsRest2[1], _vm->_characters[i].name, _vm->_spells[*list].name).c_str()); _vm->delay(80); break; } } } // Heal party members if (useHealers) { for (int i = 0; i < 6 && injured; i++) { if (_vm->getCharacterLevelIndex(2, _vm->_characters[i].cClass) == -1 && _vm->getCharacterLevelIndex(4, _vm->_characters[i].cClass) == -1) continue; if (_vm->checkInventoryForItem(i, 30, -1) == -1) continue; list = 0; if (crs[i] >= 48) { for (int ii = 0; !list && ii < 3; ii++) list = (int8 *)memchr(_vm->_characters[i].clericSpells, -spells[ii], 80); } if (list) break; list = _vm->_characters[i].clericSpells; for (int ii = 0; ii < 80 && injured; ii++) { int healHp = 0; if (*list == spells[0]) healHp = _vm->rollDice(1, 8, 0); else if (*list == spells[1]) healHp = _vm->rollDice(2, 8, 1); else if (*list == spells[2]) healHp = _vm->rollDice(3, 8, 3); if (!healHp) { list++; continue; } *list *= -1; list++; crs[i] = 0; injured--; _vm->_txt->printMessage(Common::String::format(_vm->_menuStringsRest2[2], _vm->_characters[i].name, _vm->_characters[injured].name).c_str()); _vm->delay(80); _vm->_characters[injured].hitPointsCur += healHp; if (_vm->_characters[injured].hitPointsCur > _vm->_characters[injured].hitPointsMax) _vm->_characters[injured].hitPointsCur = _vm->_characters[injured].hitPointsMax; _vm->gui_drawCharPortraitWithStats(injured++); } } } if (l == 6) { l = 0; restParty_updateRestTime(++hours, false); _vm->_restPartyElapsedTime += (32760 * _vm->_tickLength); // Update poisoning for (int i = 0; i < 6; i++) { if (!_vm->testCharacter(i, 1)) continue; if (_vm->testCharacter(i, 16)) continue; _vm->inflictCharacterDamage(i, 10); _vm->delayWithTicks(5); } if (!(hours % 8)) { bool starving = false; for (int i = 0; i < 6; i++) { // Add Lay On Hands spell if (_vm->_characters[i].cClass == 2) { list = (int8 *)memchr(_vm->_characters[i].clericSpells, spells[3], 10); if (list) { *list = spells[3]; } else { list = (int8 *)memchr(_vm->_characters[i].clericSpells, -spells[3], 10); if (list) { *list = spells[3]; } else if (!memchr(_vm->_characters[i].clericSpells, spells[3], 10)) { list = (int8 *)memchr(_vm->_characters[i].clericSpells, 0, 10); *list = spells[3]; } } } if (!_vm->testCharacter(i, 3)) continue; // Update hitpoints and food status if (_vm->_characters[i].food) { if (_vm->_characters[i].hitPointsCur < _vm->_characters[i].hitPointsMax) { _vm->_characters[i].hitPointsCur++; _screen->setFont(Screen::FID_6_FNT); _vm->gui_drawCharPortraitWithStats(i); } if (!_vm->checkInventoryForRings(i, 2)) { if (_vm->_characters[i].food <= 5) { _vm->_characters[i].food = 0; starving = true; } else { _vm->_characters[i].food -= 5; } } } else { if ((hours % 24) || (_vm->_characters[i].hitPointsCur <= -10)) continue; _vm->inflictCharacterDamage(i, 1); starving = true; _screen->setFont(Screen::FID_6_FNT); _vm->gui_drawCharPortraitWithStats(i); } } if (starving) { if (!confirmDialogue(47)) { restContinue = false; restLoop = false; } restParty_updateRestTime(hours, true); } injured = restLoop ? _vm->restParty_getCharacterWithLowestHp() : 0; } } if (!_vm->restParty_checkSpellsToLearn() && restLoop && !restContinue && injured) { restContinue = confirmDialogue(41); restParty_updateRestTime(hours, true); if (!restContinue) restLoop = false; } int in = _vm->checkInput(0, false, 0); _vm->removeInputTop(); if (in) restLoop = false; if (restLoop) { res = _vm->restParty_updateMonsters(); if (!res) res = _vm->checkPartyStatus(false); } if (!_vm->restParty_checkSpellsToLearn()) { if (!restContinue) { if (!useHealers) restLoop = false; } if (!injured) restLoop = false; } } _vm->removeInputTop(); _screen->setScreenDim(4); _screen->setFont(Screen::FID_8_FNT); if (!res) { if (!injured) displayTextBox(43); if (hours > 4) _vm->restParty_npc(); } return res; } bool GUI_EoB::confirmDialogue(int id) { int od = _screen->curDimIndex(); Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); Button *buttonList = initMenu(5); _screen->printShadedText(getMenuString(id), (_screen->_curDim->sx + 1) << 3, _screen->_curDim->sy + 4, 15, 0); int newHighlight = 0; int lastHighlight = -1; bool result = false; for (bool runLoop = true; runLoop && !_vm->shouldQuit();) { if (newHighlight != lastHighlight) { if (lastHighlight != -1) drawMenuButton(_vm->gui_getButton(buttonList, lastHighlight + 33), false, false, true); drawMenuButton(_vm->gui_getButton(buttonList, newHighlight + 33), false, true, true); _screen->updateScreen(); lastHighlight = newHighlight; } int inputFlag = _vm->checkInput(buttonList, false, 0) & 0x80ff; _vm->removeInputTop(); if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) { result = lastHighlight ? false : true; inputFlag = 0x8021 + lastHighlight; runLoop = false; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP6] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) { newHighlight ^= 1; } else if (inputFlag == 0x8021) { result = true; runLoop = false; } else if (inputFlag == 0x8022) { result = false; runLoop = false; } else { Common::Point p = _vm->getMousePos(); for (Button *b = buttonList; b; b = b->nextButton) { if ((b->arg & 2) && _vm->posWithinRect(p.x, p.y, b->x, b->y, b->x + b->width, b->y + b->height)) newHighlight = b->index - 33; } } if (!runLoop) { Button *b = _vm->gui_getButton(buttonList, lastHighlight + 33); drawMenuButton(b, true, true, true); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButton(b, false, true, true); _screen->updateScreen(); } } releaseButtons(buttonList); _screen->setFont(of); _screen->setScreenDim(od); return result; } int GUI_EoB::selectCharacterDialogue(int id) { uint8 flags = (id == 26) ? (_vm->game() == GI_EOB1 ? 0x04 : 0x14) : 0x02; _vm->removeInputTop(); _charSelectRedraw = false; bool starvedUnconscious = false; int count = 0; int result = -1; int found[6]; for (int i = 0; i < 6; i++) { found[i] = -1; if (!_vm->testCharacter(i, 1)) continue; if (!(_vm->_classModifierFlags[_vm->_characters[i].cClass] & flags) && (id != 53)) continue; if (id != 53 && (!_vm->_characters[i].food || !_vm->testCharacter(i, 4))) { starvedUnconscious = true; } else { found[i] = 0; result = i; count++; } } if (!count) { int eid = 0; if (id == 23) eid = (starvedUnconscious || _vm->game() == GI_EOB1) ? 28 : 72; else if (id == 26) eid = (starvedUnconscious || _vm->game() == GI_EOB1) ? 27 : 73; else if (id == 49) eid = 52; displayTextBox(eid); return -1; } static const uint16 selX[] = { 184, 256, 184, 256, 184, 256 }; static const uint8 selY[] = { 2, 2, 54, 54, 106, 106}; for (int i = 0; i < 6; i++) { if (found[i] != -1 || !_vm->testCharacter(i, 1)) continue; _screen->drawShape(0, _vm->_blackBoxSmallGrid, selX[i], selY[i], 0); _screen->drawShape(0, _vm->_blackBoxSmallGrid, selX[i] + 16, selY[i], 0); _screen->drawShape(0, _vm->_blackBoxSmallGrid, selX[i] + 32, selY[i], 0); _screen->drawShape(0, _vm->_blackBoxSmallGrid, selX[i] + 48, selY[i], 0); _charSelectRedraw = true; } if (count == 1) { int l = _vm->getCharacterLevelIndex(4, _vm->_characters[result].cClass); if (l == -1) return result; if (_vm->_characters[result].level[l] > 8) return result; displayTextBox(24); return -1; } _vm->_menuDefs[3].titleStrId = id; Button *buttonList = initMenu(3); result = -2; int hlCur = -1; Screen::FontId of = _screen->setFont(Screen::FID_6_FNT); while (result == -2 && !_vm->shouldQuit()) { int inputFlag = _vm->checkInput(buttonList, false, 0); _vm->removeInputTop(); updateBoxFrameHighLight(hlCur); if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP8] || inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_a] || inputFlag == _vm->_keyMap[Common::KEYCODE_w]) { updateBoxFrameHighLight(-1); _vm->gui_drawCharPortraitWithStats(hlCur--); if (hlCur < 0) hlCur = 5; while (found[hlCur]) { if (--hlCur < 0) hlCur = 5; } } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP6] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_z] || inputFlag == _vm->_keyMap[Common::KEYCODE_s]) { updateBoxFrameHighLight(-1); _vm->gui_drawCharPortraitWithStats(hlCur++); if (hlCur == 6) hlCur = 0; while (found[hlCur]) { if (++hlCur == 6) hlCur = 0; } } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) { if (found >= 0) result = hlCur; } else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE] || inputFlag == 0x8010) { _screen->setFont(Screen::FID_8_FNT); drawMenuButton(buttonList, true, true, true); _screen->updateScreen(); _vm->_system->delayMillis(80); drawMenuButton(buttonList, false, false, true); _screen->updateScreen(); _screen->setFont(Screen::FID_6_FNT); result = -1; } else if (inputFlag > 0x8010 && inputFlag < 0x8017) { result = inputFlag - 0x8011; if (found[result]) result = -2; } } updateBoxFrameHighLight(-1); if (hlCur >= 0) _vm->gui_drawCharPortraitWithStats(hlCur); _screen->setFont(Screen::FID_8_FNT); if (result != -1 && id != 53) { if (flags & 4) { int lv = _vm->getCharacterLevelIndex(4, _vm->_characters[result].cClass); if (lv != -1) { if (_vm->_characters[result].level[lv] < 9) { displayTextBox(24); result = -1; } } } else { if (_vm->checkInventoryForItem(result, 29, -1) == -1) { displayTextBox(25); result = -1; } } } releaseButtons(buttonList); _screen->setFont(of); return result; } void GUI_EoB::displayTextBox(int id) { int op = _screen->setCurPage(2); int od = _screen->curDimIndex(); Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); _screen->setClearScreenDim(11); const ScreenDim *dm = _screen->getScreenDim(11); drawMenuButtonBox(dm->sx << 3, dm->sy, dm->w << 3, dm->h, false, false); _screen->printShadedText(getMenuString(id), (dm->sx << 3) + 5, dm->sy + 5, 15, 0); _screen->copyRegion(dm->sx << 3, dm->sy, dm->sx << 3, dm->sy, dm->w << 3, dm->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); for (uint32 timeOut = _vm->_system->getMillis() + 1440; _vm->_system->getMillis() < timeOut && !_vm->shouldQuit();) { int in = _vm->checkInput(0, false, 0); _vm->removeInputTop(); if (in && !(in & 0x800)) break; _vm->_system->delayMillis(4); } _screen->setCurPage(op); _screen->setFont(of); _screen->setScreenDim(od); } Button *GUI_EoB::initMenu(int id) { _screen->setCurPage(2); EoBMenuDef *m = &_vm->_menuDefs[id]; if (m->dim) { const ScreenDim *dm = _screen->getScreenDim(m->dim); _screen->fillRect(dm->sx << 3, dm->sy, ((dm->sx + dm->w) << 3) - 1, (dm->sy + dm->h) - 1, _vm->guiSettings()->colors.fill); _screen->setScreenDim(m->dim); drawMenuButtonBox(dm->sx << 3, dm->sy, dm->w << 3, dm->h, false, false); } _screen->printShadedText(getMenuString(m->titleStrId), 5, 5, m->titleCol, 0); Button *buttons = 0; for (int i = 0; i < m->numButtons; i++) { const EoBMenuButtonDef *df = &_vm->_menuButtonDefs[m->firstButtonStrId + i]; Button *b = new Button; b->index = m->firstButtonStrId + i + 1; if (id == 4 && _vm->game() == GI_EOB1) b->index -= 14; b->data0Val2 = 12; b->data1Val2 = b->data2Val2 = 15; b->data3Val2 = 8; b->flags = 0x1100; b->keyCode = df->keyCode; b->keyCode2 = df->keyCode | 0x100; b->x = df->x; b->y = df->y; b->width = df->width; b->height = df->height; b->extButtonDef = df; b->arg = df->flags; drawMenuButton(b, false, false, false); buttons = linkButton(buttons, b); } _screen->copyRegion(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, 2, 0, Screen::CR_NO_P_CHECK); _vm->gui_notifyButtonListChanged(); _screen->setCurPage(0); _screen->updateScreen(); return buttons; } void GUI_EoB::drawMenuButton(Button *b, bool clicked, bool highlight, bool noFill) { if (!b) return; EoBMenuButtonDef *d = (EoBMenuButtonDef *)b->extButtonDef; if (d->flags & 1) drawMenuButtonBox(b->x, b->y, b->width, b->height, clicked, noFill); if (d->labelId) { const char *s = getMenuString(d->labelId); int xOffs = 4; int yOffs = 3; if (d->flags & 4) { xOffs = ((b->width - (strlen(s) << 3)) >> 1) + 1; yOffs = (b->height - 7) >> 1; } if (noFill || clicked) _screen->printText(s, b->x + xOffs, b->y + yOffs, highlight ? 6 : 15, 0); else _screen->printShadedText(s, b->x + xOffs, b->y + yOffs, highlight ? 6 : 15, 0); } } void GUI_EoB::drawMenuButtonBox(int x, int y, int w, int h, bool clicked, bool noFill) { uint8 col1 = _vm->guiSettings()->colors.frame1; uint8 col2 = _vm->guiSettings()->colors.frame2; if (clicked) col1 = col2 = _vm->guiSettings()->colors.fill; _vm->gui_drawBox(x, y, w, h, col1, col2, -1); _vm->gui_drawBox(x + 1, y + 1, w - 2, h - 2, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, noFill ? -1 : _vm->guiSettings()->colors.fill); } void GUI_EoB::drawTextBox(int dim, int id) { int od = _screen->curDimIndex(); _screen->setScreenDim(dim); const ScreenDim *dm = _screen->getScreenDim(dim); Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); if (dm->w <= 22 && dm->h <= 84) _screen->copyRegion(dm->sx << 3, dm->sy, 0, dm->h, dm->w << 3, dm->h, 0, 2, Screen::CR_NO_P_CHECK); _screen->setCurPage(2); drawMenuButtonBox(0, 0, dm->w << 3, dm->h, false, false); _screen->printShadedText(getMenuString(id), 5, 5, 15, 0); _screen->setCurPage(0); _screen->copyRegion(0, 0, dm->sx << 3, dm->sy, dm->w << 3, dm->h, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _screen->setScreenDim(od); _screen->setFont(of); } void GUI_EoB::drawSaveSlotButton(int slot, int redrawBox, int textCol) { if (slot < 0) return; int x = _saveSlotX + 4; int y = _saveSlotY + slot * 17 + 20; int w = 167; const char *s = (slot < 6) ? _saveSlotStringsTemp[slot] : _vm->_saveLoadStrings[0]; if (slot >= 6) { x = _saveSlotX + 118; y = _saveSlotY + 126; w = 53; } if (redrawBox) drawMenuButtonBox(x, y, w, 14, (redrawBox - 1) ? true : false, false); _screen->printShadedText(s, x + 4, y + 3, textCol, 0); } void GUI_EoB::memorizePrayMenuPrintString(int spellId, int bookPageIndex, int spellType, bool noFill, bool highLight) { if (bookPageIndex < 0) return; int y = bookPageIndex * 9 + 50; if (spellId) { Common::String s(Common::String::format(_vm->_menuStringsMgc[0], spellType ? _vm->_clericSpellList[spellId] : _vm->_mageSpellList[spellId], _numAssignedSpellsOfType[spellId * 2 - 2])); if (noFill) _screen->printText(s.c_str(), 8, y, highLight ? 6 : 15, 0); else _screen->printShadedText(s.c_str(), 8, y, highLight ? 6 : 15, _vm->guiSettings()->colors.fill); } else { _screen->fillRect(6, y, 168, y + 8, _vm->guiSettings()->colors.fill); } } void GUI_EoB::updateOptionsStrings() { for (int i = 0; i < 4; i++) { delete[] _menuStringsPrefsTemp[i]; _menuStringsPrefsTemp[i] = new char[strlen(_vm->_menuStringsPrefs[i]) + 8]; } Common::strlcpy(_menuStringsPrefsTemp[0], Common::String::format(_vm->_menuStringsPrefs[0], _vm->_menuStringsOnOff[_vm->_configMusic ? 0 : 1]).c_str(), strlen(_vm->_menuStringsPrefs[0]) + 8); Common::strlcpy(_menuStringsPrefsTemp[1], Common::String::format(_vm->_menuStringsPrefs[1], _vm->_menuStringsOnOff[_vm->_configSounds ? 0 : 1]).c_str(), strlen(_vm->_menuStringsPrefs[1]) + 8); Common::strlcpy(_menuStringsPrefsTemp[2], Common::String::format(_vm->_menuStringsPrefs[2], _vm->_menuStringsOnOff[_vm->_configHpBarGraphs ? 0 : 1]).c_str(), strlen(_vm->_menuStringsPrefs[2]) + 8); Common::strlcpy(_menuStringsPrefsTemp[3], Common::String::format(_vm->_menuStringsPrefs[3], _vm->_menuStringsOnOff[_vm->_configMouse ? 0 : 1]).c_str(), strlen(_vm->_menuStringsPrefs[3]) + 8); } const char *GUI_EoB::getMenuString(int id) { static const char empty[] = ""; if (id >= 69) return _vm->_menuStringsTransfer[id - 69]; else if (id == 68) return _vm->_transferStringsScummVM[0]; else if (id == 67) return _vm->_menuStringsDefeat[0]; else if (id == 66) return _vm->_errorSlotEmptyString; else if (id == 65) return _vm->_errorSlotEmptyString; else if (id >= 63) return _vm->_menuStringsSpec[id - 63]; else if (id >= 60) return _vm->_menuStringsSpellNo[id - 60]; else if (id == 59) return _vm->_menuStringsPoison[0]; else if (id >= 56) return _vm->_menuStringsHead[id - 56]; else if (id == 55) return _vm->_menuStringsDrop2[_vm->game() == GI_EOB1 ? 1 : 2]; else if (id == 54) return _vm->_errorSlotNoNameString; else if (id == 53) return _vm->_menuStringsDrop2[0]; else if (id >= 48) return _vm->_menuStringsScribe[id - 48]; else if (id == 47) return _vm->_menuStringsStarve[0]; else if (id == 46) return _vm->_menuStringsExit[0]; else if (id == 45) return _vm->_menuStringsDrop[0]; else if (id >= 40) return _vm->_menuStringsRest[id - 40]; else if (id >= 23) return _vm->_menuStringsSpells[id - 23]; else if (id >= 21) return _vm->_menuStringsOnOff[id - 21]; else if (id >= 17) return _menuStringsPrefsTemp[id - 17]; else if (id >= 9) return _vm->_menuStringsSaveLoad[id - 9]; else if (id >= 1) return _vm->_menuStringsMain[id - 1]; else if (id < 0) return _vm->_transferStringsScummVM[-id]; return empty; } Button *GUI_EoB::linkButton(Button *list, Button *newbt) { if (!list) { list = newbt; return list; } if (!newbt) return list; Button *resList = list; while (list->nextButton) list = list->nextButton; list->nextButton = newbt; newbt->nextButton = 0; return resList; } void GUI_EoB::releaseButtons(Button *list) { while (list) { Button *n = list->nextButton; delete list; list = n; } _vm->gui_notifyButtonListChanged(); } void GUI_EoB::setupSaveMenuSlots() { for (int i = 0; i < 6; ++i) { if (_savegameOffset + i < _savegameListSize) { if (_savegameList[i + _savegameOffset]) { Common::strlcpy(_saveSlotStringsTemp[i], _savegameList[i + _savegameOffset], 20); _saveSlotIdTemp[i] = i + _savegameOffset; continue; } } Common::strlcpy(_saveSlotStringsTemp[i], _vm->_saveLoadStrings[1], 20); _saveSlotIdTemp[i] = -1; } } int GUI_EoB::getHighlightSlot() { int res = -1; Common::Point p = _vm->getMousePos(); for (int i = 0; i < 6; i++) { int y = _saveSlotY + i * 17 + 20; if (_vm->posWithinRect(p.x, p.y, _saveSlotX + 4, y, _saveSlotX + 167, y + 14)) { res = i; break; } } if (_vm->posWithinRect(p.x, p.y, _saveSlotX + 118, _saveSlotY + 126, _saveSlotX + 171, _saveSlotY + 140)) res = 6; return res; } void GUI_EoB::sortSaveSlots() { Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Less()); } void GUI_EoB::restParty_updateRestTime(int hours, bool init) { Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); int od = _screen->curDimIndex(); _screen->setScreenDim(10); if (init) { _screen->setCurPage(0); _vm->_txt->clearCurDim(); drawMenuButtonBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, false, false); _screen->copyRegion(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, 0, 2, Screen::CR_NO_P_CHECK); _screen->printShadedText(getMenuString(42), (_screen->_curDim->sx + 1) << 3, _screen->_curDim->sy + 5, 9, 0); } _screen->setCurPage(2); _screen->printShadedText(Common::String::format(_vm->_menuStringsRest2[3], hours).c_str(), (_screen->_curDim->sx + 1) << 3, _screen->_curDim->sy + 20, 15, _vm->guiSettings()->colors.fill); _screen->setCurPage(0); _screen->copyRegion(((_screen->_curDim->sx + 1) << 3) - 1, _screen->_curDim->sy + 20, ((_screen->_curDim->sx + 1) << 3) - 1, _screen->_curDim->sy + 20, 144, 8, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _vm->delay(160); _screen->setScreenDim(od); _screen->setFont(of); } const EoBRect16 GUI_EoB::_updateBoxFrameHighLights[] = { { 0x00B7, 0x0001, 0x00F7, 0x0034 }, { 0x00FF, 0x0001, 0x013F, 0x0034 }, { 0x00B7, 0x0035, 0x00F7, 0x0068 }, { 0x00FF, 0x0035, 0x013F, 0x0068 }, { 0x00B7, 0x0069, 0x00F7, 0x009C }, { 0x00FF, 0x0069, 0x013F, 0x009C }, { 0x0010, 0x003F, 0x0030, 0x0060 }, { 0x0050, 0x003F, 0x0070, 0x0060 }, { 0x0010, 0x007F, 0x0030, 0x00A0 }, { 0x0050, 0x007F, 0x0070, 0x00A0 }, { 0x00B0, 0x0042, 0x00D0, 0x0061 }, { 0x00D0, 0x0042, 0x00F0, 0x0061 }, { 0x00F0, 0x0042, 0x0110, 0x0061 }, { 0x0110, 0x0042, 0x0130, 0x0061 }, { 0x0004, 0x0018, 0x0024, 0x0039 }, { 0x00A3, 0x0018, 0x00C3, 0x0039 }, { 0x0004, 0x0040, 0x0024, 0x0061 }, { 0x00A3, 0x0040, 0x00C3, 0x0061 }, { 0x0004, 0x0068, 0x0024, 0x0089 }, { 0x00A3, 0x0068, 0x00C3, 0x0089 } }; } // End of namespace Kyra #endif // ENABLE_EOB