/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/gui_hof.h" #include "kyra/kyra_hof.h" #include "kyra/timer.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "common/system.h" #include "graphics/scaler.h" namespace Kyra { void KyraEngine_HoF::loadButtonShapes() { const uint8 *src = _screen->getCPagePtr(3); _screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0); _gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0); _gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1); _gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2); _gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3); _gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4); _gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5); _buttonShapes[6] = _screen->makeShapeCopy(src, 6); _buttonShapes[7] = _screen->makeShapeCopy(src, 7); _buttonShapes[8] = _screen->makeShapeCopy(src, 6); _buttonShapes[9] = _screen->makeShapeCopy(src, 7); _buttonShapes[10] = _screen->makeShapeCopy(src, 10); _buttonShapes[11] = _screen->makeShapeCopy(src, 11); _buttonShapes[16] = _screen->makeShapeCopy(src, 16); _buttonShapes[17] = _screen->makeShapeCopy(src, 17); _buttonShapes[18] = _screen->makeShapeCopy(src, 18); } void KyraEngine_HoF::setupLangButtonShapes() { switch (_lang) { case 0: _inventoryButtons[0].data0ShapePtr = _buttonShapes[6]; _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7]; break; case 1: _inventoryButtons[0].data0ShapePtr = _buttonShapes[8]; _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9]; break; case 2: _inventoryButtons[0].data0ShapePtr = _buttonShapes[10]; _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11]; break; default: _inventoryButtons[0].data0ShapePtr = _buttonShapes[6]; _inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7]; } } GUI_HoF::GUI_HoF(KyraEngine_HoF *vm) : GUI_v2(vm), _vm(vm), _screen(_vm->_screen) { } const char *GUI_HoF::getMenuTitle(const Menu &menu) { if (!menu.menuNameId) return 0; return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1); } const char *GUI_HoF::getMenuItemTitle(const MenuItem &menuItem) { if (!menuItem.itemId) return 0; // Strings 41-45 are menu labels, those must be handled uncompressed! if (menuItem.itemId >= 41 && menuItem.itemId <= 45) return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 0); else return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1); } const char *GUI_HoF::getMenuItemLabel(const MenuItem &menuItem) { if (!menuItem.labelId) return 0; return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1); } char *GUI_HoF::getTableString(int id) { return _vm->getTableString(id, _vm->_optionsBuffer, 0); } #pragma mark - int KyraEngine_HoF::buttonInventory(Button *button) { if (!_screen->isMouseVisible()) return 0; int inventorySlot = button->index - 6; Item item = _mainCharacter.inventory[inventorySlot]; if (_itemInHand == kItemNone) { if (item == kItemNone) return 0; _screen->hideMouse(); clearInventorySlot(inventorySlot, 0); snd_playSoundEffect(0x0B); setMouseCursor(item); int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; updateCommandLineEx(item+54, string, 0xD6); _itemInHand = (int16)item; _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = kItemNone; } else { if (_mainCharacter.inventory[inventorySlot] != kItemNone) { if (checkInventoryItemExchange(_itemInHand, inventorySlot)) return 0; item = _mainCharacter.inventory[inventorySlot]; snd_playSoundEffect(0x0B); _screen->hideMouse(); clearInventorySlot(inventorySlot, 0); drawInventoryShape(0, _itemInHand, inventorySlot); setMouseCursor(item); int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; updateCommandLineEx(item+54, string, 0xD6); _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = _itemInHand; setHandItem(item); } else { snd_playSoundEffect(0x0C); _screen->hideMouse(); drawInventoryShape(0, _itemInHand, inventorySlot); _screen->setMouseCursor(0, 0, getShapePtr(0)); int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8; updateCommandLineEx(_itemInHand+54, string, 0xD6); _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = _itemInHand; _itemInHand = kItemNone; } } return 0; } int KyraEngine_HoF::scrollInventory(Button *button) { Item *src = _mainCharacter.inventory; Item *dst = &_mainCharacter.inventory[10]; Item temp[5]; memcpy(temp, src, sizeof(Item)*5); memcpy(src, src+5, sizeof(Item)*5); memcpy(src+5, dst, sizeof(Item)*5); memcpy(dst, dst+5, sizeof(Item)*5); memcpy(dst+5, temp, sizeof(Item)*5); _screen->hideMouse(); _screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2); _screen->showMouse(); redrawInventory(2); scrollInventoryWheel(); return 0; } int KyraEngine_HoF::getInventoryItemSlot(Item item) { for (int i = 0; i < 20; ++i) { if (_mainCharacter.inventory[i] == item) return i; } return -1; } int KyraEngine_HoF::findFreeVisibleInventorySlot() { for (int i = 0; i < 10; ++i) { if (_mainCharacter.inventory[i] == kItemNone) return i; } return -1; } void KyraEngine_HoF::removeSlotFromInventory(int slot) { _mainCharacter.inventory[slot] = kItemNone; if (slot < 10) { _screen->hideMouse(); clearInventorySlot(slot, 0); _screen->showMouse(); } } bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) { bool removeItem = false; Item newItem = kItemNone; Item invItem = _mainCharacter.inventory[slot]; for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) { if (table[0] != handItem || table[1] != (uint16)invItem) continue; if (table[3] == 0xFFFF) continue; removeItem = (table[3] == 1); newItem = (Item)table[2]; snd_playSoundEffect(0x68); _mainCharacter.inventory[slot] = newItem; _screen->hideMouse(); clearInventorySlot(slot, 0); drawInventoryShape(0, newItem, slot); if (removeItem) removeHandItem(); _screen->showMouse(); if (_lang != 1) updateCommandLineEx(newItem+54, 0x2E, 0xD6); return true; } return false; } void KyraEngine_HoF::drawInventoryShape(int page, Item item, int slot) { _screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0); _screen->updateScreen(); } void KyraEngine_HoF::clearInventorySlot(int slot, int page) { _screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0); _screen->updateScreen(); } void KyraEngine_HoF::redrawInventory(int page) { int pageBackUp = _screen->_curPage; _screen->_curPage = page; const Item *inventory = _mainCharacter.inventory; _screen->hideMouse(); for (int i = 0; i < 10; ++i) { clearInventorySlot(i, page); if (inventory[i] != kItemNone) { _screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0); drawInventoryShape(page, inventory[i], i); } } _screen->showMouse(); _screen->updateScreen(); _screen->_curPage = pageBackUp; } void KyraEngine_HoF::scrollInventoryWheel() { WSAMovie_v2 movie(this); movie.open("INVWHEEL.WSA", 0, 0); int frames = movie.opened() ? movie.frames() : 6; memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000); uint8 overlay[0x100]; _screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50); _screen->hideMouse(); _screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK); _screen->showMouse(); snd_playSoundEffect(0x25); bool breakFlag = false; for (int i = 0; i <= 6 && !breakFlag; ++i) { if (movie.opened()) { _screen->hideMouse(); movie.displayFrame(i % frames, 0, 0, 0, 0, 0, 0); _screen->showMouse(); _screen->updateScreen(); } uint32 endTime = _system->getMillis() + _tickLength; int y = (i * 981) >> 8; if (y >= 23 || i == 6) { y = 23; breakFlag = true; } _screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay); _screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); delayUntil(endTime); } _screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer); movie.close(); } // spellbook specific code int KyraEngine_HoF::bookButton(Button *button) { if (!queryGameFlag(1)) { objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB); return 0; } if (!_screen->isMouseVisible()) return 0; if (queryGameFlag(0xE5)) { snd_playSoundEffect(0x0D); return 0; } if (_itemInHand == 72) { if (!queryGameFlag(0xE2)) { _bookMaxPage += 2; removeHandItem(); snd_playSoundEffect(0x6C); setGameFlag(0xE2); } if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) { _bookMaxPage += 2; removeHandItem(); snd_playSoundEffect(0x6C); setGameFlag(0x18A); } return 0; } if (_mouseState != -1) { snd_playSoundEffect(0x0D); return 0; } _screen->hideMouse(); showMessage(0, 0xCF); displayInvWsaLastFrame(); _bookNewPage = _bookCurPage; if (_screenBuffer) { _screen->hideMouse(); memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000); _screen->showMouse(); } _screen->copyPalette(2, 0); _screen->fadeToBlack(7, &_updateFunctor); _screen->loadPalette("_BOOK.COL", _screen->getPalette(0)); loadBookBkgd(); showBookPage(); _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); int oldItemInHand = _itemInHand; removeHandItem(); _screen->fadePalette(_screen->getPalette(0), 7); _screen->showMouse(); bookLoop(); _screen->fadeToBlack(7); _screen->hideMouse(); setHandItem(oldItemInHand); updateMouse(); restorePage3(); if (_screenBuffer) { _screen->hideMouse(); _screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer); _screen->showMouse(); } setHandItem(_itemInHand); _screen->copyPalette(0, 2); _screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor); _screen->showMouse(); if (!queryGameFlag(4) && !queryGameFlag(0xB8)) { objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC); objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED); objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE); objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF); setGameFlag(4); } return 0; } void KyraEngine_HoF::loadBookBkgd() { char filename[16]; if (_flags.isTalkie) strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS"); else strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS"); _bookBkgd ^= 1; if (_flags.isTalkie) { if (!_bookCurPage) strcpy(filename, "_XBOOKB.CPS"); if (_bookCurPage == _bookMaxPage) strcpy(filename, "_XBOOKA.CPS"); switch (_lang) { case 0: filename[1] = 'E'; break; case 1: filename[1] = 'F'; break; case 2: filename[1] = 'G'; break; default: warning("loadBookBkgd unsupported language"); filename[1] = 'E'; } } else { if (!_bookCurPage) strcpy(filename, "_BOOKB.CPS"); if (_bookCurPage == _bookMaxPage) strcpy(filename, "_BOOKA.CPS"); } _screen->loadBitmap(filename, 3, 3, 0); } void KyraEngine_HoF::showBookPage() { char filename[16]; sprintf(filename, "PAGE%.01X.%s", _bookCurPage, _languageExtension[_lang]); uint8 *leftPage = _res->fileData(filename, 0); if (!leftPage) { // some floppy version use a TXT extension sprintf(filename, "PAGE%.01X.TXT", _bookCurPage); leftPage = _res->fileData(filename, 0); } int leftPageY = _bookPageYOffset[_bookCurPage]; sprintf(filename, "PAGE%.01X.%s", _bookCurPage+1, _languageExtension[_lang]); uint8 *rightPage = 0; if (_bookCurPage != _bookMaxPage) { rightPage = _res->fileData(filename, 0); if (!rightPage) { sprintf(filename, "PAGE%.01X.TXT", _bookCurPage); rightPage = _res->fileData(filename, 0); } } int rightPageY = _bookPageYOffset[_bookCurPage+1]; _screen->hideMouse(); if (leftPage) { bookDecodeText(leftPage); bookPrintText(2, leftPage, 20, leftPageY+20, 0x31); delete[] leftPage; } if (rightPage) { bookDecodeText(rightPage); bookPrintText(2, rightPage, 176, rightPageY+20, 0x31); delete[] rightPage; } _screen->showMouse(); } void KyraEngine_HoF::bookLoop() { Button bookButtons[5]; GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage); GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage); GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose); GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage); GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage); Button *buttonList = 0; for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i) buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]); showBookPage(); _bookShown = true; while (_bookShown && !shouldQuit()) { checkInput(buttonList); removeInputTop(); if (_bookCurPage != _bookNewPage) { _bookCurPage = _bookNewPage; _screen->clearPage(2); loadBookBkgd(); showBookPage(); snd_playSoundEffect(0x64); _screen->hideMouse(); _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _screen->showMouse(); } _system->delayMillis(10); } _screen->clearPage(2); } void KyraEngine_HoF::bookDecodeText(uint8 *str) { uint8 *dst = str, *op = str; while (*op != 0x1A) { while (*op != 0x1A && *op != 0x0D) *dst++ = *op++; if (*op == 0x1A) break; op += 2; *dst++ = 0x0D; } *dst = 0; } void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) { int curPageBackUp = _screen->_curPage; _screen->_curPage = dstPage; _screen->setTextColor(_bookTextColorMap, 0, 3); Screen::FontId oldFont = _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_BOOKFONT_FNT); _screen->_charWidth = -2; _screen->hideMouse(); _screen->printText((const char *)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0); _screen->showMouse(); _screen->_charWidth = 0; _screen->setFont(oldFont); _screen->_curPage = curPageBackUp; } int KyraEngine_HoF::bookPrevPage(Button *button) { _bookNewPage = MAX<int>(_bookCurPage-2, 0); return 0; } int KyraEngine_HoF::bookNextPage(Button *button) { _bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage); return 0; } int KyraEngine_HoF::bookClose(Button *button) { _bookShown = false; return 0; } // cauldron specific code int KyraEngine_HoF::cauldronClearButton(Button *button) { if (!queryGameFlag(2)) { updateCharFacing(); objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); return 0; } if (queryGameFlag(0xE4)) { snd_playSoundEffect(0x0D); return 0; } _screen->hideMouse(); displayInvWsaLastFrame(); snd_playSoundEffect(0x25); loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1); loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1); showMessage(0, 0xCF); setCauldronState(0, 0); clearCauldronTable(); snd_playSoundEffect(0x57); loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1); _screen->showMouse(); return 0; } int KyraEngine_HoF::cauldronButton(Button *button) { if (!queryGameFlag(2)) { objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); return 0; } if (!_screen->isMouseVisible() || _mouseState < -1) return 0; if (queryGameFlag(0xE4)) { snd_playSoundEffect(0x0D); return 0; } updateCharFacing(); for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) { if (_itemInHand == _cauldronProtectedItems[i]) { objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1); return 0; } } if (_itemInHand == -1) { listItemsInCauldron(); return 0; } for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) { if (_itemInHand == _cauldronBowlTable[i]) { addFrontCauldronTable(_itemInHand); setHandItem(_cauldronBowlTable[i+1]); if (!updateCauldron()) { _cauldronState = 0; cauldronRndPaletteFade(); } return 0; } } if (_itemInHand == 18) { const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable; while (magicTable[0] != -1) { if (_cauldronState == magicTable[0]) { setHandItem(magicTable[1]); snd_playSoundEffect(0x6C); ++_cauldronUseCount; if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) { showMessage(0, 0xCF); setCauldronState(0, true); clearCauldronTable(); } return 0; } magicTable += 2; } } else if (_itemInHand >= 0) { int item = _itemInHand; cauldronItemAnim(item); addFrontCauldronTable(item); if (!updateCauldron()) { _cauldronState = 0; cauldronRndPaletteFade(); } } return 0; } #pragma mark - int GUI_HoF::optionsButton(Button *button) { PauseTimer pause(*_vm->_timer); _restartGame = false; _reloadTemporarySave = false; _screen->hideMouse(); updateButton(&_vm->_inventoryButtons[0]); _screen->showMouse(); if (!_screen->isMouseVisible() && button) return 0; _vm->showMessage(0, 0xCF); if (_vm->_mouseState < -1) { _vm->_mouseState = -1; _screen->hideMouse(); _screen->setMouseCursor(1, 1, _vm->getShapePtr(0)); _screen->showMouse(); return 0; } int oldHandItem = _vm->_itemInHand; _screen->setMouseCursor(0, 0, _vm->getShapePtr(0)); _vm->displayInvWsaLastFrame(); _displayMenu = true; for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) { _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4; _menuButtons[i].data0Callback = _redrawShadedButtonFunctor; _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor; } initMenuLayout(_mainMenu); initMenuLayout(_gameOptions); initMenuLayout(_audioOptions); initMenuLayout(_choiceMenu); _loadMenu.numberOfItems = 6; initMenuLayout(_loadMenu); initMenuLayout(_saveMenu); initMenuLayout(_savenameMenu); initMenuLayout(_deathMenu); _currentMenu = &_mainMenu; if (_vm->_menuDirectlyToLoad) { backUpPage1(_vm->_screenBuffer); setupPalette(); _loadedSave = false; loadMenu(0); if (_loadedSave) { if (_restartGame) _vm->_itemInHand = kItemNone; } else { restorePage1(_vm->_screenBuffer); restorePalette(); } resetState(-1); _vm->_menuDirectlyToLoad = false; return 0; } if (!button) { _currentMenu = &_deathMenu; _isDeathMenu = true; } else { _isDeathMenu = false; } backUpPage1(_vm->_screenBuffer); setupPalette(); initMenu(*_currentMenu); _madeSave = false; _loadedSave = false; updateAllMenuButtons(); if (_isDeathMenu) { while (!_screen->isMouseVisible()) _screen->showMouse(); } while (_displayMenu) { processHighlights(*_currentMenu); getInput(); } if (_vm->_runFlag && !_loadedSave && !_madeSave) { restorePalette(); restorePage1(_vm->_screenBuffer); } if (_vm->_runFlag) updateMenuButton(&_vm->_inventoryButtons[0]); resetState(oldHandItem); if (!_loadedSave && _reloadTemporarySave) { _vm->_unkSceneScreenFlag1 = true; _vm->loadGameStateCheck(999); //_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999)); _vm->_unkSceneScreenFlag1 = false; } return 0; } #pragma mark - void GUI_HoF::createScreenThumbnail(Graphics::Surface &dst) { uint8 screenPal[768]; _screen->getRealPalette(1, screenPal); ::createThumbnail(&dst, _vm->_screenBuffer, Screen::SCREEN_W, Screen::SCREEN_H, screenPal); } void GUI_HoF::setupPalette() { _screen->copyPalette(1, 0); Palette &pal = _screen->getPalette(0); for (int i = 0; i < 741; ++i) pal[i] >>= 1; if (_isDeathMenu) _screen->fadePalette(_screen->getPalette(0), 0x64); else _screen->setScreenPalette(_screen->getPalette(0)); } void GUI_HoF::restorePalette() { _screen->copyPalette(0, 1); _screen->setScreenPalette(_screen->getPalette(0)); } void GUI_HoF::resetState(int item) { _vm->_timer->resetNextRun(); _vm->setNextIdleAnimTimer(); _isDeathMenu = false; if (!_loadedSave) { _vm->_itemInHand = kItemNone; _vm->setHandItem(item); } else { _vm->setHandItem(_vm->_itemInHand); _vm->setTimer1DelaySecs(7); _vm->_shownMessage = " "; _vm->_fadeMessagePalette = false; } _buttonListChanged = true; } void GUI_HoF::drawSliderBar(int slider, const uint8 *shape) { const int menuX = _audioOptions.x; const int menuY = _audioOptions.y; int x = menuX + _sliderBarsPosition[slider*2+0] + 10; int y = menuY + _sliderBarsPosition[slider*2+1]; int position = 0; if (_vm->gameFlags().isTalkie) { position = _vm->getVolume(KyraEngine_v1::kVolumeEntry(slider)); } else { if (slider < 2) position = _vm->getVolume(KyraEngine_v1::kVolumeEntry(slider)); else if (slider == 2) position = (_vm->_configWalkspeed == 3) ? 97 : 2; else if (slider == 3) position = _vm->_configTextspeed; } position = CLIP(position, 2, 97); _screen->drawShape(0, shape, x+position, y, 0, 0); } #pragma mark - int GUI_HoF::quitGame(Button *caller) { updateMenuButton(caller); if (choiceDialog(_vm->gameFlags().isTalkie ? 0xF : 0x17, 1)) { _displayMenu = false; _vm->_runFlag = false; _vm->_sound->beginFadeOut(); _screen->fadeToBlack(); _screen->clearCurPage(); } if (_vm->_runFlag) { initMenu(*_currentMenu); updateAllMenuButtons(); } return 0; } int GUI_HoF::audioOptions(Button *caller) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(_audioOptions); const int menuX = _audioOptions.x; const int menuY = _audioOptions.y; const int maxButton = 3; // 2 if voc is disabled for (int i = 0; i < maxButton; ++i) { int x = menuX + _sliderBarsPosition[i*2+0]; int y = menuY + _sliderBarsPosition[i*2+1]; _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0); drawSliderBar(i, _vm->_buttonShapes[17]); _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[0][i].x = x; _sliderButtons[0][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]); _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[2][i].x = x + 10; _sliderButtons[2][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]); _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[1][i].x = x + 120; _sliderButtons[1][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]); } _isOptionsMenu = true; updateAllMenuButtons(); bool speechEnabled = _vm->speechEnabled(); while (_isOptionsMenu) { processHighlights(_audioOptions); getInput(); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine_v1::kVolumeSpeech) == 2)) { _vm->_configVoice = 0; choiceDialog(0x1D, 0); } _vm->writeSettings(); initMenu(*_currentMenu); updateAllMenuButtons(); return 0; } int GUI_HoF::gameOptions(Button *caller) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(_gameOptions); _isOptionsMenu = true; const int menuX = _gameOptions.x; const int menuY = _gameOptions.y; for (int i = 0; i < 4; ++i) { int x = menuX + _sliderBarsPosition[i*2+0]; int y = menuY + _sliderBarsPosition[i*2+1]; _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0); drawSliderBar(i, _vm->_buttonShapes[17]); _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[0][i].x = x; _sliderButtons[0][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]); _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[2][i].x = x + 10; _sliderButtons[2][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]); _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[1][i].x = x + 120; _sliderButtons[1][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]); } while (_isOptionsMenu) { processHighlights(_gameOptions); getInput(); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); _vm->writeSettings(); initMenu(*_currentMenu); updateAllMenuButtons(); return 0; } int GUI_HoF::gameOptionsTalkie(Button *caller) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); bool textEnabled = _vm->textEnabled(); int lang = _vm->_lang; setupOptionsButtons(); initMenu(_gameOptions); _isOptionsMenu = true; while (_isOptionsMenu) { processHighlights(_gameOptions); getInput(); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) { _vm->_configVoice = 1; _vm->setVolume(KyraEngine_v1::kVolumeSpeech, 75); choiceDialog(0x1E, 0); } if (_vm->_lang != lang) { _reloadTemporarySave = true; Graphics::Surface thumb; createScreenThumbnail(thumb); _vm->saveGameStateIntern(999, "Autosave", &thumb); thumb.free(); _vm->_lastAutosave = _vm->_system->getMillis(); _vm->loadCCodeBuffer("C_CODE.XXX"); if (_vm->_flags.isTalkie) _vm->loadOptionsBuffer("OPTIONS.XXX"); else _vm->_optionsBuffer = _vm->_cCodeBuffer; _vm->loadChapterBuffer(_vm->_newChapterFile); _vm->loadNPCScript(); _vm->setupLangButtonShapes(); } _vm->writeSettings(); initMenu(*_currentMenu); updateAllMenuButtons(); return 0; } int GUI_HoF::changeLanguage(Button *caller) { updateMenuButton(caller); ++_vm->_lang; _vm->_lang %= 3; setupOptionsButtons(); renewHighlight(_gameOptions); return 0; } void GUI_HoF::setupOptionsButtons() { if (_vm->_configWalkspeed == 3) _gameOptions.item[0].itemId = 28; else _gameOptions.item[0].itemId = 27; if (_vm->textEnabled()) _gameOptions.item[2].itemId = 18; else _gameOptions.item[2].itemId = 17; switch (_vm->_lang) { case 0: _gameOptions.item[1].itemId = 31; break; case 1: _gameOptions.item[1].itemId = 32; break; case 2: _gameOptions.item[1].itemId = 33; break; default: break; } } int GUI_HoF::sliderHandler(Button *caller) { int button = 0; if (caller->index >= 24 && caller->index <= 27) button = caller->index - 24; else if (caller->index >= 28 && caller->index <= 31) button = caller->index - 28; else button = caller->index - 32; assert(button >= 0 && button <= 3); int oldVolume = 0; if (_vm->gameFlags().isTalkie) { oldVolume = _vm->getVolume(KyraEngine_v1::kVolumeEntry(button)); } else { if (button < 2) oldVolume = _vm->getVolume(KyraEngine_v1::kVolumeEntry(button)); else if (button == 2) oldVolume = (_vm->_configWalkspeed == 3) ? 97 : 2; else if (button == 3) oldVolume = _vm->_configTextspeed; } int newVolume = oldVolume; if (caller->index >= 24 && caller->index <= 27) newVolume -= 10; else if (caller->index >= 28 && caller->index <= 31) newVolume += 10; else newVolume = _vm->_mouseX - caller->x - 7; newVolume = CLIP(newVolume, 2, 97); if (newVolume == oldVolume) return 0; int lastMusicCommand = -1; bool playSoundEffect = false; drawSliderBar(button, _vm->_buttonShapes[18]); if (_vm->gameFlags().isTalkie) { if (button == 2) { if (_vm->textEnabled()) _vm->_configVoice = 2; else _vm->_configVoice = 1; } _vm->setVolume(KyraEngine_v1::kVolumeEntry(button), newVolume); switch (button) { case 0: lastMusicCommand = _vm->_lastMusicCommand; break; case 1: playSoundEffect = true; break; case 2: _vm->playVoice(90, 28); break; default: return 0; } } else { if (button < 2) { _vm->setVolume(KyraEngine_v1::kVolumeEntry(button), newVolume); if (button == 0) lastMusicCommand = _vm->_lastMusicCommand; else playSoundEffect = true; } else if (button == 2) { _vm->_configWalkspeed = (newVolume > 48) ? 3 : 5; _vm->setWalkspeed(_vm->_configWalkspeed); } else if (button == 3) { _vm->_configTextspeed = newVolume; } } drawSliderBar(button, _vm->_buttonShapes[17]); if (playSoundEffect) _vm->snd_playSoundEffect(0x18); else if (lastMusicCommand >= 0) _vm->snd_playWanderScoreViaMap(lastMusicCommand, 0); _screen->updateScreen(); return 0; } int GUI_HoF::loadMenu(Button *caller) { updateSaveList(); if (!_vm->_menuDirectlyToLoad) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); } _savegameOffset = 0; setupSavegameNames(_loadMenu, 5); initMenu(_loadMenu); _isLoadMenu = true; _noLoadProcess = false; _vm->_gameToLoad = -1; updateAllMenuButtons(); _screen->updateScreen(); while (_isLoadMenu) { processHighlights(_loadMenu); getInput(); } if (_noLoadProcess) { if (!_vm->_menuDirectlyToLoad) { restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(*_currentMenu); updateAllMenuButtons(); } } else if (_vm->_gameToLoad >= 0) { restorePage1(_vm->_screenBuffer); restorePalette(); _vm->loadGameStateCheck(_vm->_gameToLoad); if (_vm->_gameToLoad == 0) { _restartGame = true; for (int i = 0; i < 23; ++i) _vm->resetCauldronStateTable(i); _vm->runStartScript(1, 1); } _displayMenu = false; _loadedSave = true; } return 0; } } // End of namespace Kyra