/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/lol.h" #include "kyra/screen_lol.h" namespace Kyra { void LoLEngine::gui_drawPlayField() { _screen->loadBitmap("PLAYFLD.CPS", 3, 3, 0); if (_screen->_drawGuiFlag & 0x4000) { // copy compass shape static const int cx[] = { 112, 152, 224 }; _screen->copyRegion(cx[_lang], 32, 288, 0, 32, 32, 2, 2, Screen::CR_NO_P_CHECK); _updateUnk2 = -1; } if (_screen->_drawGuiFlag & 0x1000) // draw automap book _screen->drawShape(2, _gameShapes[78], 289, 32, 0, 0); int cp = _screen->setCurPage(2); if (_screen->_drawGuiFlag & 0x2000) { gui_drawScroll(); } else { _selectedSpell = 0; } if (_screen->_drawGuiFlag & 0x800) turnOnLamp(); //mouseDimUnk() gui_drawScene(2); gui_drawAllCharPortraitsWithStats(); gui_drawInventory(); gui_drawMoneyBox(_screen->_curPage); _screen->setCurPage(cp); _screen->hideMouse(); _screen->copyPage(2, 0); //mouseDimUnk _screen->showMouse(); } void LoLEngine::gui_drawScene(int pageNum) { if (/*_charFlagUnk == 1 && */_weaponsDisabled == false && _unkDrawLevelBool && _vcnBlocks) drawScene(pageNum); } void LoLEngine::gui_drawInventory() { if (!_unkInventFlag || !_updateCharV6) { for (int i = 0; i < 9; i++) gui_drawInventoryItem(i); } } void LoLEngine::gui_drawInventoryItem(int index) { static const uint16 inventoryXpos[] = { 0x6A, 0x7F, 0x94, 0xA9, 0xBE, 0xD3, 0xE8, 0xFD, 0x112 }; int x = inventoryXpos[index]; int item = _inventoryCurItem + index; if (item > 48) item -= 48; int flag = item & 1 ? 0 : 1; _screen->hideMouse(); _screen->drawShape(_screen->_curPage, _gameShapes[4], x, 179, 0, flag); if (_inventoryItemIndex[index]) _screen->drawShape(_screen->_curPage, getItemIconShapePtr(_inventoryItemIndex[index]), x + 1, 180, 0, 0); _screen->showMouse(); } void LoLEngine::gui_drawScroll() { _screen->copyRegion(112, 0, 12, 0, 87, 15, 2, 2, Screen::CR_NO_P_CHECK); int h = 0; for (int i = 0; i < 7; i++) { if (_availableSpells[i] != -1) h += 9; } if (h == 18) h = 27; if (h) { _screen->copyRegion(201, 1, 17, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK); _screen->copyRegion(208, 1, 89, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK); _screen->fillRect(21, 15, 89, h + 15, 206); } _screen->copyRegion(112, 16, 12, h + 15, 87, 14, 2, 2, Screen::CR_NO_P_CHECK); int y = 15; for (int i = 0; i < 7; i++) { if (_availableSpells[i] == -1) continue; uint8 col = (i == _selectedSpell) ? 132 : 1; _screen->fprintString(getLangString(_spellProperties[_availableSpells[i]].spellNameCode), 24, y, col, 0, 0); y += 9; } } void LoLEngine::gui_drawAllCharPortraitsWithStats() { int numChars = countActiveCharacters(); if (!numChars) return; for (int i = 0; i < numChars; i++) gui_drawCharPortraitWithStats(i); } void LoLEngine::gui_drawCharPortraitWithStats(int charNum) { if (!(_characters[charNum].flags & 1) || _charFlagUnk & 2) return; Screen::FontId tmpFid = _screen->setFont(Screen::FID_6_FNT); int cp = _screen->setCurPage(6); gui_drawPortraitBox(0, 0, 66, 34, 1, 1, -1); gui_drawCharFaceShape(0, 0, 1, _screen->_curPage); gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 162, 1, 0); gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 154, 1, 1); _screen->printText(getLangString(0x4253), 33, 1, 160, 0); _screen->printText(getLangString(0x4254), 39, 1, 152, 0); int spellLevels = 0; if (_availableSpells[_selectedSpell] != -1) { for (int i = 0; i < 4; i++) { if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur && _spellProperties[_availableSpells[_selectedSpell] + 1].unkArr[i] <= _characters[charNum].hitPointsCur) spellLevels++; } } if (_characters[charNum].flags & 0x10) { // magic submenu open _screen->drawShape(_screen->_curPage, _gameShapes[73], 44, 0, 0, 0); if (spellLevels < 4) _screen->drawGridBox(44, (spellLevels << 3) + 1, 22, 32 - (spellLevels << 3), 1); } else { // magic submenu closed int shapeNum = -1; /*if (_characters[charNum].items[0]) { int u8 = _itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].unk8 & 0xff; if (u8 > shapeNum) shapeNum = u8; }*/ shapeNum = _gameShapeMap[_itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].shpIndex]; if (shapeNum == 0x5a) { // draw raceClassSex specific hand shape shapeNum = _characters[charNum].raceClassSex - 1; if (shapeNum < 0) shapeNum = 0; shapeNum += 68; } // draw hand/weapon _screen->drawShape(_screen->_curPage, _gameShapes[shapeNum], 44, 0, 0, 0); // draw magic symbol _screen->drawShape(_screen->_curPage, _gameShapes[72 + _characters[charNum].field_41], 44, 17, 0, 0); if (spellLevels == 0) _screen->drawGridBox(44, 17, 22, 15, 1); } uint16 f = _characters[charNum].flags & 0x314C; if ((f == 0 && (f != 4 || _characters[charNum].weaponHit == 0)) || _weaponsDisabled) _screen->drawGridBox(44, 0, 22, 34, 1); if (_characters[charNum].weaponHit) { _screen->drawShape(_screen->_curPage, _gameShapes[34], 44, 0, 0, 0); _screen->fprintString("%d", 57, 7, 254, 0, 1, _characters[charNum].weaponHit); } if (_characters[charNum].damageSuffered) _screen->fprintString("%d", 17, 28, 254, 0, 1, _characters[charNum].damageSuffered); if (!cp) _screen->hideMouse(); uint8 col = (charNum != _unkDrawPortraitIndex || countActiveCharacters() == 1) ? 1 : 212; _screen->drawBox(0, 0, 65, 33, col); _screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK); if (!cp) _screen->showMouse(); _screen->setCurPage(cp); _screen->setFont(tmpFid); } void LoLEngine::gui_drawPortraitBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor) { w--; h--; if (fillColor != -1) _screen->fillRect(x + 1, y + 1, x + w - 1, y + h - 1, fillColor); _screen->drawClippedLine(x + 1, y, x + w, y, frameColor2); _screen->drawClippedLine(x + w, y, x + w, y + h - 1, frameColor2); _screen->drawClippedLine(x, y, x, y + h, frameColor1); _screen->drawClippedLine(x, y + h, x + w, y + h, frameColor1); } void LoLEngine::gui_drawCharFaceShape(int charNum, int x, int y, int pageNum) { if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].nextFaceFrame) _characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame; if (_characters[charNum].nextFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFaceFrame < 7) _characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame; int frm = (_characters[charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFaceFrame; if (_characters[charNum].hitPointsCur <= (_characters[charNum].hitPointsMax >> 1)) frm += 14; if (!pageNum) _screen->hideMouse(); _screen->drawShape(pageNum, _characterFaceShapes[frm][charNum], x, y, 0, 0x100, _screen->_paletteOverlay2, (_characters[charNum].flags & 0x80 ? 1 : 0)); if (_characters[charNum].flags & 0x40) // draw spider web _screen->drawShape(pageNum, _gameShapes[21], x, y, 0, 0); if (!pageNum) _screen->showMouse(); } void LoLEngine::gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag) { w--; h--; if (maxPoints < 1) return; int t = (curPoints < 1) ? 0 : curPoints; curPoints = (maxPoints < t) ? maxPoints : t; int barHeight = (curPoints * h) / maxPoints; if (barHeight < 1 && curPoints < 1) barHeight = 1; _screen->drawClippedLine(x - 1, y - h, x - 1, y, 1); if (flag) { t = maxPoints >> 1; if (t > curPoints) col1 = 144; t = maxPoints >> 2; if (t > curPoints) col1 = 132; } if (barHeight > 0) _screen->fillRect(x, y - barHeight, x + w, y, col1); if (barHeight < h) _screen->fillRect(x, y - h, x + w, y - barHeight, col2); if (unk > 0 && unk < maxPoints) _screen->drawBox(x, y - barHeight, x + w, y, col1 - 2); } void LoLEngine::calcCharPortraitXpos() { int nc = countActiveCharacters(); // TODO int t = (235 - (nc * 66)) / (nc + 1); for (int i = 0; i < nc; i++) _activeCharsXpos[i] = i * 66 + t * (i + 1) + 83; } void LoLEngine::gui_drawMoneyBox(int pageNum) { static const uint16 moneyX[] = { 0x128, 0x134, 0x12b, 0x131, 0x12e}; static const uint16 moneyY[] = { 0x73, 0x73, 0x74, 0x74, 0x75}; int backupPage = _screen->_curPage; _screen->_curPage = pageNum; _screen->fillRect(292, 97, 316, 118, 252, pageNum); for (int i = 0; i < 5; i++) { if (!_moneyColumnHeight[i]) continue; uint8 h = _moneyColumnHeight[i] - 1; _screen->drawClippedLine(moneyX[i], moneyY[i], moneyX[i], moneyY[i] - h, 0xd2); _screen->drawClippedLine(moneyX[i] + 1, moneyY[i], moneyX[i] + 1, moneyY[i] - h, 0xd1); _screen->drawClippedLine(moneyX[i] + 2, moneyY[i], moneyX[i] + 2, moneyY[i] - h, 0xd0); _screen->drawClippedLine(moneyX[i] + 3, moneyY[i], moneyX[i] + 3, moneyY[i] - h, 0xd1); _screen->drawClippedLine(moneyX[i] + 4, moneyY[i], moneyX[i] + 4, moneyY[i] - h, 0xd2); } Screen::FontId backupFont = _screen->setFont(Screen::FID_6_FNT); _screen->fprintString("%d", 305, 98, 254, 0, 1, _credits); _screen->setFont(backupFont); _screen->_curPage = backupPage; if (pageNum == 6) { _screen->hideMouse(); _screen->copyRegion(292, 97, 292, 97, 25, 22, 6, 0); _screen->showMouse(); } } void LoLEngine::gui_drawCompass() { if (!(_screen->_drawGuiFlag & 0x4000)) return; if (_updateUnk2 == -1) { _compassDirectionIndex = -1; _updateUnk2 = _currentDirection << 6; } int t = ((_updateUnk2 + 4) >> 3) & 0x1f; if (t == _compassDirectionIndex) return; _compassDirectionIndex = t; if (!_screen->_curPage) _screen->hideMouse(); const CompassDef *c = &_compassDefs[t]; _screen->drawShape(_screen->_curPage, _gameShapes[22 + _lang], 294, 3, 0, 0); _screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 298 + c->x, c->y + 9, 0, c->flags | 0x300); _screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 299 + c->x, c->y + 8, 0, c->flags); if (!_screen->_curPage) _screen->showMouse(); } } // end of namespace Kyra