/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/gui_lol.h" namespace Kyra { void LoLEngine::gui_drawPlayField() { _screen->loadBitmap("PLAYFLD.CPS", 3, 3, 0); if (_gameFlags[15] & 0x4000) { // copy compass shape static const int cx[] = { 112, 152, 224 }; _screen->copyRegion(cx[_lang], 32, 288, 0, 32, 32, 2, 2, Screen::CR_NO_P_CHECK); _compassDirection = -1; } if (_gameFlags[15] & 0x1000) // draw automap book _screen->drawShape(2, _gameShapes[78], 289, 32, 0, 0); int cp = _screen->setCurPage(2); if (_gameFlags[15] & 0x2000) { gui_drawScroll(); } else { _selectedSpell = 0; } if (_gameFlags[15] & 0x800) resetLampStatus(); gui_drawScene(2); gui_drawAllCharPortraitsWithStats(); gui_drawInventory(); gui_drawMoneyBox(_screen->_curPage); _screen->setCurPage(cp); _screen->hideMouse(); _screen->copyPage(2, 0); _screen->showMouse(); } void LoLEngine::gui_drawScene(int pageNum) { if (!(_updateFlags & 1) && _weaponsDisabled == false && _unkDrawLevelBool && _vcnBlocks) drawScene(pageNum); } void LoLEngine::gui_drawInventory() { if (!_hideControls || !_hideInventory) { for (int i = 0; i < 9; i++) gui_drawInventoryItem(i); } } void LoLEngine::gui_drawInventoryItem(int index) { static const uint16 inventoryXpos[] = { 0x6A, 0x7F, 0x94, 0xA9, 0xBE, 0xD3, 0xE8, 0xFD, 0x112 }; int x = inventoryXpos[index]; int item = _inventoryCurItem + index; if (item > 47) item -= 48; int flag = item & 1 ? 0 : 1; _screen->drawShape(_screen->_curPage, _gameShapes[4], x, 179, 0, flag); if (_inventory[item]) _screen->drawShape(_screen->_curPage, getItemIconShapePtr(_inventory[item]), x + 1, 180, 0, 0); } void LoLEngine::gui_drawScroll() { _screen->copyRegion(112, 0, 12, 0, 87, 15, 2, 2, Screen::CR_NO_P_CHECK); int h = 0; for (int i = 0; i < 7; i++) { if (_availableSpells[i] != -1) h += 9; } if (h == 18) h = 27; if (h) { _screen->copyRegion(201, 1, 17, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK); _screen->copyRegion(208, 1, 89, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK); _screen->fillRect(21, 15, 89, h + 15, 206); } _screen->copyRegion(112, 16, 12, h + 15, 87, 14, 2, 2, Screen::CR_NO_P_CHECK); int y = 15; for (int i = 0; i < 7; i++) { if (_availableSpells[i] == -1) continue; uint8 col = (i == _selectedSpell) ? 132 : 1; _screen->fprintString(getLangString(_spellProperties[_availableSpells[i]].spellNameCode), 24, y, col, 0, 0); y += 9; } } void LoLEngine::gui_highlightSelectedSpell(int unk) { } void LoLEngine::gui_displayCharInventory(int charNum) { static const uint8 inventoryTypes[] = { 0, 1, 2, 6, 3, 1, 1, 3, 5, 4 }; int cp = _screen->setCurPage(2); LoLCharacter *l = &_characters[charNum]; int id = l->id; if (id < 0) id = -id; if (id != _lastCharInventory) { char file[13]; sprintf(file, "invent%d.cps", inventoryTypes[id]); _screen->loadBitmap(file, 3, 3, 0); _screen->copyRegion(0, 0, 112, 0, 208, 120, 2, 6); } else { _screen->copyRegion(112, 0, 0, 0, 208, 120, 6, 2); } _screen->copyRegion(80, 143, 80, 143, 232, 35, 0, 2); gui_drawAllCharPortraitsWithStats(); _screen->fprintString(l->name, 157, 9, 254, 0, 5); gui_printCharInventoryStats(charNum); for (int i = 0; i < 11; i++) gui_drawCharInventoryItem(i); _screen->fprintString(getLangString(0x4033), 182, 103, 172, 0, 5); static const uint16 skillFlags[] = { 0x0080, 0x0000, 0x1000, 0x0002, 0x100, 0x0001, 0x0000, 0x0000 }; uint16 tmp[6]; memset(tmp, -1, 6); int x = 0; int32 c = 0; for (int i = 0; i < 3; i++) { if (!(l->flags & skillFlags[i << 1])) continue; uint8 *shp = _gameShapes[skillFlags[(i << 1) + 1]]; _screen->drawShape(_screen->_curPage, shp, 108 + x, 98, 0, 0); x += (shp[3] + 2); tmp[c] = skillFlags[(i << 1) + 1]; c++; } for (int i = 0; i < 3; i++) { int32 b = l->experiencePts[i] - _expRequirements[l->skillLevels[i] - 1]; int32 e = _expRequirements[l->skillLevels[i]] - _expRequirements[l->skillLevels[i] - 1]; while (e & 0xffff8000) { e >>= 1; c = b; b >>= 1; if (c && !b) b = 1; } gui_drawBarGraph(154, 64 + i * 10, 34, 5, b, e, 132, 0); } _screen->drawClippedLine(14, 120, 194, 120, 1); _screen->copyRegion(0, 0, 112, 0, 208, 121, 2, 0); _screen->copyRegion(80, 143, 80, 143, 232, 35, 2, 0); _screen->setCurPage(cp); } void LoLEngine::gui_printCharInventoryStats(int charNum) { for (int i = 0; i < 5; i++) gui_printCharacterStats(i, 1, calculateCharacterStats(charNum, i)); _charInventoryUnk |= (1 << charNum); } void LoLEngine::gui_printCharacterStats(int index, int redraw, int value) { uint32 offs = _screen->_curPage ? 0 : 112; int y = 0; int col = 0; if (index < 2) { // might // protection y = index * 10 + 22; col = 158; if (redraw) _screen->fprintString(getLangString(0x4014 + index), offs + 108, y, col, 0, 4); } else { //skills int s = index - 2; y = s * 10 + 62; col = _characters[_selectedCharacter].flags & (0x200 << s) ? 254 : 180; if (redraw) _screen->fprintString(getLangString(0x4014 + index), offs + 108, y, col, 0, 4); } if (offs) _screen->copyRegion(294, y, 182 + offs, y, 18, 8, 6, _screen->_curPage, Screen::CR_NO_P_CHECK); _screen->fprintString("%d", 200 + offs, y, col, 0, 6, value); } void LoLEngine::gui_changeCharacterStats(int charNum) { int tmp[5]; int inc[5]; bool prc = false; for (int i = 0; i < 5; i++) { tmp[i] = calculateCharacterStats(charNum, i); int diff = tmp[i] - _charStatsTemp[i]; inc[i] = diff / 15; if (diff) { prc = true; if (!inc[i]) inc[i] = (diff < 0) ? -1 : 1; } } if (!prc) return; do { prc = false; for (int i = 0; i < 5; i++) { if (tmp[i] == _charStatsTemp[i]) continue; _charStatsTemp[i] += inc[i]; if ((inc[i] > 0 && tmp[i] < _charStatsTemp[i]) || (inc[i] < 0 && tmp[i] > _charStatsTemp[i])) _charStatsTemp[i] = tmp[i]; gui_printCharacterStats(i, 0, _charStatsTemp[i]); prc = true; } delay(_tickLength, true); } while (prc); } void LoLEngine::gui_drawCharInventoryItem(int itemIndex) { static const uint8 slotShapes[] = { 0x30, 0x34, 0x30, 0x34, 0x2E, 0x2F, 0x32, 0x33, 0x31, 0x35, 0x35 }; const int8 *coords = &_charInvDefs[_charInvIndex[_characters[_selectedCharacter].raceClassSex] * 22 + itemIndex * 2]; int8 x = *coords++; int8 y = *coords; if (y == -1) return; if (!_screen->_curPage) x += 112; int i = _characters[_selectedCharacter].items[itemIndex]; int shapeNum = i ? ((itemIndex < 9) ? 4 : 5) : slotShapes[itemIndex]; _screen->drawShape(_screen->_curPage, _gameShapes[shapeNum], x, y, 0, 0); if (i) _screen->drawShape(_screen->_curPage, getItemIconShapePtr(i), x + 1, y + 1, 0, 0); } void LoLEngine::gui_drawBarGraph(int x, int y, int w, int h, int32 cur, int32 max, int col1, int col2) { if (max < 1) return; if (cur < 0) cur = 0; int32 e = MIN(cur, max); if (!--w) return; if (!--h) return; int32 t = (e * w) / max; if (!t && e) t++; if (t) _screen->fillRect(x, y, x + t - 1, y + h, col1); if (t < w && col2) _screen->fillRect(x + t, y, x + w, y + h, col2); } void LoLEngine::gui_drawAllCharPortraitsWithStats() { int numChars = countActiveCharacters(); if (!numChars) return; for (int i = 0; i < numChars; i++) gui_drawCharPortraitWithStats(i); } void LoLEngine::gui_drawCharPortraitWithStats(int charNum) { if (!(_characters[charNum].flags & 1) || _updateFlags & 2) return; Screen::FontId tmpFid = _screen->setFont(Screen::FID_6_FNT); int cp = _screen->setCurPage(6); gui_drawBox(0, 0, 66, 34, 1, 1, -1); gui_drawCharFaceShape(0, 0, 1, _screen->_curPage); gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 162, 1, 0); gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 154, 1, 1); _screen->printText(getLangString(0x4253), 33, 1, 160, 0); _screen->printText(getLangString(0x4254), 39, 1, 152, 0); int spellLevels = 0; if (_availableSpells[_selectedSpell] != -1) { for (int i = 0; i < 4; i++) { if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur && _spellProperties[_availableSpells[_selectedSpell] + 1].unkArr[i] <= _characters[charNum].hitPointsCur) spellLevels++; } } if (_characters[charNum].flags & 0x10) { // magic submenu open _screen->drawShape(_screen->_curPage, _gameShapes[73], 44, 0, 0, 0); if (spellLevels < 4) _screen->drawGridBox(44, (spellLevels << 3) + 1, 22, 32 - (spellLevels << 3), 1); } else { // magic submenu closed int handIndex = 0; if (_characters[charNum].items[0]) { if (_itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].might != -1) handIndex = _itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex; } handIndex = _gameShapeMap[(_itemProperties[handIndex].shpIndex << 1) + 1]; if (handIndex == 0x5a) { // draw raceClassSex specific hand shape handIndex = _characters[charNum].raceClassSex - 1; if (handIndex < 0) handIndex = 0; handIndex += 68; } // draw hand/weapon _screen->drawShape(_screen->_curPage, _gameShapes[handIndex], 44, 0, 0, 0); // draw magic symbol _screen->drawShape(_screen->_curPage, _gameShapes[72 + _characters[charNum].field_41], 44, 17, 0, 0); if (spellLevels == 0) _screen->drawGridBox(44, 17, 22, 15, 1); } uint16 f = _characters[charNum].flags & 0x314C; if ((f == 0 && _weaponsDisabled) || (f && (f != 4 || _characters[charNum].weaponHit == 0 || _weaponsDisabled))) _screen->drawGridBox(44, 0, 22, 34, 1); if (_characters[charNum].weaponHit) { _screen->drawShape(_screen->_curPage, _gameShapes[34], 44, 0, 0, 0); _screen->fprintString("%d", 57, 7, 254, 0, 1, _characters[charNum].weaponHit); } if (_characters[charNum].damageSuffered) _screen->fprintString("%d", 17, 28, 254, 0, 1, _characters[charNum].damageSuffered); if (!cp) _screen->hideMouse(); uint8 col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 1 : 212; _screen->drawBox(0, 0, 65, 33, col); _screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK); if (!cp) _screen->showMouse(); _screen->setCurPage(cp); _screen->setFont(tmpFid); } void LoLEngine::gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor) { w--; h--; if (fillColor != -1) _screen->fillRect(x + 1, y + 1, x + w - 1, y + h - 1, fillColor); _screen->drawClippedLine(x + 1, y, x + w, y, frameColor2); _screen->drawClippedLine(x + w, y, x + w, y + h - 1, frameColor2); _screen->drawClippedLine(x, y, x, y + h, frameColor1); _screen->drawClippedLine(x, y + h, x + w, y + h, frameColor1); } void LoLEngine::gui_drawCharFaceShape(int charNum, int x, int y, int pageNum) { if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].nextFaceFrame) _characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame; if (_characters[charNum].nextFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFaceFrame < 7) _characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame; int frm = (_characters[charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFaceFrame; if (_characters[charNum].hitPointsCur <= (_characters[charNum].hitPointsMax >> 1)) frm += 14; if (!pageNum) _screen->hideMouse(); _screen->drawShape(pageNum, _characterFaceShapes[frm][charNum], x, y, 0, 0x100, _screen->_paletteOverlay2, (_characters[charNum].flags & 0x80 ? 1 : 0)); if (_characters[charNum].flags & 0x40) // draw spider web _screen->drawShape(pageNum, _gameShapes[21], x, y, 0, 0); if (!pageNum) _screen->showMouse(); } void LoLEngine::gui_highlightPortraitFrame(int charNum) { if (charNum != _selectedCharacter) { int o = _selectedCharacter; _selectedCharacter = charNum; gui_drawCharPortraitWithStats(o); } gui_drawCharPortraitWithStats(charNum); } void LoLEngine::gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag) { w--; h--; if (maxPoints < 1) return; int t = (curPoints < 1) ? 0 : curPoints; curPoints = (maxPoints < t) ? maxPoints : t; int barHeight = (curPoints * h) / maxPoints; if (barHeight < 1 && curPoints < 1) barHeight = 1; _screen->drawClippedLine(x - 1, y - h, x - 1, y, 1); if (flag) { t = maxPoints >> 1; if (t > curPoints) col1 = 144; t = maxPoints >> 2; if (t > curPoints) col1 = 132; } if (barHeight > 0) _screen->fillRect(x, y - barHeight, x + w, y, col1); if (barHeight < h) _screen->fillRect(x, y - h, x + w, y - barHeight, col2); if (unk > 0 && unk < maxPoints) _screen->drawBox(x, y - barHeight, x + w, y, col1 - 2); } void LoLEngine::calcCharPortraitXpos() { int nc = countActiveCharacters(); // TODO int t = (235 - (nc * 66)) / (nc + 1); for (int i = 0; i < nc; i++) _activeCharsXpos[i] = i * 66 + t * (i + 1) + 83; } void LoLEngine::gui_drawMoneyBox(int pageNum) { static const uint16 moneyX[] = { 0x128, 0x134, 0x12b, 0x131, 0x12e}; static const uint16 moneyY[] = { 0x73, 0x73, 0x74, 0x74, 0x75}; int backupPage = _screen->_curPage; _screen->_curPage = pageNum; _screen->fillRect(292, 97, 316, 118, 252, pageNum); for (int i = 0; i < 5; i++) { if (!_moneyColumnHeight[i]) continue; uint8 h = _moneyColumnHeight[i] - 1; _screen->drawClippedLine(moneyX[i], moneyY[i], moneyX[i], moneyY[i] - h, 0xd2); _screen->drawClippedLine(moneyX[i] + 1, moneyY[i], moneyX[i] + 1, moneyY[i] - h, 0xd1); _screen->drawClippedLine(moneyX[i] + 2, moneyY[i], moneyX[i] + 2, moneyY[i] - h, 0xd0); _screen->drawClippedLine(moneyX[i] + 3, moneyY[i], moneyX[i] + 3, moneyY[i] - h, 0xd1); _screen->drawClippedLine(moneyX[i] + 4, moneyY[i], moneyX[i] + 4, moneyY[i] - h, 0xd2); } Screen::FontId backupFont = _screen->setFont(Screen::FID_6_FNT); _screen->fprintString("%d", 305, 98, 254, 0, 1, _credits); _screen->setFont(backupFont); _screen->_curPage = backupPage; if (pageNum == 6) { _screen->hideMouse(); _screen->copyRegion(292, 97, 292, 97, 25, 22, 6, 0); _screen->showMouse(); } } void LoLEngine::gui_drawCompass() { if (!(_gameFlags[15] & 0x4000)) return; if (_compassDirection == -1) { _compassDirectionIndex = -1; _compassDirection = _currentDirection << 6; } int t = ((_compassDirection + 4) >> 3) & 0x1f; if (t == _compassDirectionIndex) return; _compassDirectionIndex = t; if (!_screen->_curPage) _screen->hideMouse(); const CompassDef *c = &_compassDefs[t]; _screen->drawShape(_screen->_curPage, _gameShapes[22 + _lang], 294, 3, 0, 0); _screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 298 + c->x, c->y + 9, 0, c->flags | 0x300, _screen->_paletteOverlay1, 1); _screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 299 + c->x, c->y + 8, 0, c->flags); if (!_screen->_curPage) _screen->showMouse(); } int LoLEngine::gui_enableControls() { _floatingMouseArrowControl = 0; if (!_hideControls) { for (int i = 76; i < 85; i++) gui_toggleButtonDisplayMode(i, 2); } gui_toggleFightButtons(false); return 1; } int LoLEngine::gui_disableControls(int controlMode) { if (_hideControls) return 0; _floatingMouseArrowControl = (controlMode & 2) ? 2 : 1; gui_toggleFightButtons(true); for (int i = 76; i < 85; i++) gui_toggleButtonDisplayMode(i, ((controlMode & 2) && (i > 78)) ? 2 : 3); return 1; } void LoLEngine::gui_toggleButtonDisplayMode(int shapeIndex, int mode) { static const int16 buttonX[] = { 0x0056, 0x0128, 0x000C, 0x0021, 0x0122, 0x000C, 0x0021, 0x0036, 0x000C, 0x0021, 0x0036 }; static const int16 buttonY[] = { 0x00B4, 0x00B4, 0x00B4, 0x00B4, 0x0020, 0x0084, 0x0084, 0x0084, 0x0096, 0x0096, 0x0096 }; if (shapeIndex == 78 && !(_gameFlags[15] & 0x1000)) return; if (_hideControls && _hideInventory) return; if (mode == 0) shapeIndex = _lastButtonShape; int pageNum = 0; int16 x1 = buttonX[shapeIndex - 74]; int16 y1 = buttonY[shapeIndex - 74]; int16 x2 = 0; int16 y2 = 0; uint32 t = 0; switch (mode) { case 1: mode = 0x100; _lastButtonShape = shapeIndex; break; case 0: if (!_lastButtonShape) return; t = _system->getMillis(); if (_buttonPressTimer > t) delay(_buttonPressTimer - t); case 2: mode = 0; _lastButtonShape = 0; break; case 3: mode = 0; _lastButtonShape = 0; pageNum = 6; x2 = x1; y2 = y1; x1 = 0; y1 = 0; break; default: break; } _screen->drawShape(pageNum, _gameShapes[shapeIndex], x1, y1, 0, mode, _screen->_paletteOverlay1, 1); if (!pageNum) _screen->updateScreen(); if (pageNum == 6) { int cp = _screen->setCurPage(6); _screen->drawGridBox(x1, y1, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], 1); _screen->copyRegion(x1, y1, x2, y2, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], pageNum, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _screen->setCurPage(cp); } _buttonPressTimer = _system->getMillis() + 6 * _tickLength; } void LoLEngine::gui_toggleFightButtons(bool disable) { for (int i = 0; i < 3; i++) { if (!(_characters[i].flags & 1)) continue; if (disable) _characters[i].flags |= 0x2000; else _characters[i].flags &= 0xdfff; if (disable && !textEnabled()) { int u = _selectedCharacter; _selectedCharacter = 99; int f = _updateFlags; _updateFlags &= 0xfffd; gui_drawCharPortraitWithStats(i); _updateFlags = f; _selectedCharacter = u; } else { gui_drawCharPortraitWithStats(i); } } } void LoLEngine::gui_updateInput() { int inputFlag = checkInput(_activeButtons, true); if (_preserveEvents) _preserveEvents = false; else removeInputTop(); if (inputFlag && _unkCharNum != -1 && !(inputFlag & 0x8800)) { gui_enableDefaultPlayfieldButtons(); _characters[_unkCharNum].flags &= 0xffef; gui_drawCharPortraitWithStats(_unkCharNum); gui_triggerEvent(inputFlag); _unkCharNum = -1; inputFlag = 0; } switch (inputFlag) { case 43: case 61: // space or enter snd_stopSpeech(true); break; case 55: if (_weaponsDisabled || _availableSpells[1] == -1) return; gui_highlightSelectedSpell(0); if (_availableSpells[++_selectedSpell] == -1) _selectedSpell = 0; gui_highlightSelectedSpell(1); gui_drawAllCharPortraitsWithStats(); break; case 0x71a: break; default: break; } } void LoLEngine::gui_triggerEvent(int eventType) { Common::Event evt; memset(&evt, 0, sizeof(Common::Event)); evt.mouse.x = _mouseX; evt.mouse.y = _mouseY; if (eventType == 65) { evt.type = Common::EVENT_LBUTTONDOWN; } else if (eventType == 66) { evt.type = Common::EVENT_RBUTTONDOWN; } else { evt.type = Common::EVENT_KEYDOWN; switch (eventType) { case 96: evt.kbd.keycode = Common::KEYCODE_UP; break; case 102: evt.kbd.keycode = Common::KEYCODE_RIGHT; break; case 97: evt.kbd.keycode = Common::KEYCODE_DOWN; break; case 92: evt.kbd.keycode = Common::KEYCODE_LEFT; break; case 91: evt.kbd.keycode = Common::KEYCODE_HOME; break; case 101: evt.kbd.keycode = Common::KEYCODE_PAGEUP; break; case 112: evt.kbd.keycode = Common::KEYCODE_F1; break; case 113: evt.kbd.keycode = Common::KEYCODE_F2; break; case 114: evt.kbd.keycode = Common::KEYCODE_F3; break; case 25: evt.kbd.keycode = Common::KEYCODE_o; break; case 20: evt.kbd.keycode = Common::KEYCODE_r; break; case 110: evt.kbd.keycode = Common::KEYCODE_ESCAPE; break; case 43: evt.kbd.keycode = Common::KEYCODE_SPACE; break; case 61: evt.kbd.keycode = Common::KEYCODE_RETURN; break; case 55: evt.kbd.keycode = Common::KEYCODE_SLASH; break; default: break; } } removeInputTop(); _eventList.push_back(Event(evt, true)); _preserveEvents = true; } void LoLEngine::gui_enableDefaultPlayfieldButtons() { gui_resetButtonList(); gui_initButtonsFromList(_buttonList1); gui_initCharacterControlButtons(7, 44); gui_initCharacterControlButtons(11, 44); gui_initCharacterControlButtons(17, 0); gui_initCharacterControlButtons(29, 0); gui_initCharacterControlButtons(25, 33); if (_gameFlags[15] & 0x2000) gui_initMagicScrollButtons(); } void LoLEngine::gui_enableSequenceButtons(int x, int y, int w, int h, int enableFlags) { gui_resetButtonList(); _sceneWindowButton.x = x; _sceneWindowButton.y = y; _sceneWindowButton.w = w; _sceneWindowButton.h = h; gui_initButtonsFromList(_buttonList3); if (enableFlags & 1) gui_initButtonsFromList(_buttonList4); if (enableFlags & 2) gui_initButtonsFromList(_buttonList5); } void LoLEngine::gui_enableCharInventoryButtons(int charNum) { gui_resetButtonList(); gui_initButtonsFromList(_buttonList2); gui_initCharInventorySpecialButtons(charNum); gui_initCharacterControlButtons(21, 0); } void LoLEngine::gui_resetButtonList() { while (_activeButtons) { Button *n = _activeButtons->nextButton; delete _activeButtons; _activeButtons = n; } gui_notifyButtonListChanged(); _activeButtons = 0; } void LoLEngine::gui_initButtonsFromList(const int16 *list) { while (*list != -1) gui_initButton(*list++); } void LoLEngine::gui_initCharacterControlButtons(int index, int xOffs) { int c = countActiveCharacters(); for (int i = 0; i < c; i++) gui_initButton(index + i, _activeCharsXpos[i] + xOffs); } void LoLEngine::gui_initCharInventorySpecialButtons(int charNum) { const int8 *s = &_charInvDefs[_charInvIndex[_characters[charNum].raceClassSex] * 22]; for (int i = 0; i < 11; i++) { if (*s != -1) gui_initButton(33 + i, s[0], s[1], i); s += 2; } } void LoLEngine::gui_initMagicScrollButtons() { } void LoLEngine::gui_initMagicSubmenu(int charNum) { gui_resetButtonList(); _subMenuIndex = charNum; gui_initButtonsFromList(_buttonList7); } void LoLEngine::gui_initButton(int index, int x, int y, int val) { Button *b = new Button; memset (b, 0, sizeof(Button)); int cnt = 1; if (_activeButtons) { cnt++; Button *n = _activeButtons; while (n->nextButton) { n = n->nextButton; cnt++; } n->nextButton = b; } else { _activeButtons = b; } b->data0Val2 = 0xfe; b->data0Val3 = 0x01; b->data1Val2 = 0xfe; b->data1Val3 = 0x01; b->data2Val2 = 0xfe; b->data2Val3 = 0x01; b->index = cnt; b->keyCode = _buttonData[index].keyCode; b->keyCode2 = _buttonData[index].keyCode2; b->dimTableIndex = _buttonData[index].screenDim; b->flags = _buttonData[index].buttonflags; b->data2Val2 = (val != -1) ? (uint8)(val & 0xff) : _buttonData[index].index; if (index == 15) { // magic sub menu b->x = _activeCharsXpos[_subMenuIndex] + 44; b->data2Val2 = _subMenuIndex; b->y = _buttonData[index].y; b->width = _buttonData[index].w - 1; b->height = _buttonData[index].h - 1; } else if (index == 64) { // scene window button b->x = _sceneWindowButton.x; b->y = _sceneWindowButton.y; b->width = _sceneWindowButton.w - 1; b->height = _sceneWindowButton.h - 1; } else { b->x = x != -1 ? x : _buttonData[index].x; b->y = y != -1 ? y : _buttonData[index].y; b->width = _buttonData[index].w - 1; b->height = _buttonData[index].h - 1; } assignButtonCallback(b, index); } int LoLEngine::clickedUpArrow(Button *button) { if (button->data2Val2 && !(_unkGameFlag & 4)) return 0; moveParty(_currentDirection, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 0, 80); return 1; } int LoLEngine::clickedDownArrow(Button *button) { if (button->data2Val2 && !(_unkGameFlag & 4)) return 0; moveParty(_currentDirection ^ 2, 0, 1, 83); return 1; } int LoLEngine::clickedLeftArrow(Button *button) { if (button->data2Val2 && !(_unkGameFlag & 4)) return 0; moveParty((_currentDirection - 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 2, 82); return 1; } int LoLEngine::clickedRightArrow(Button *button) { if (button->data2Val2 && !(_unkGameFlag & 4)) return 0; moveParty((_currentDirection + 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 3, 84); return 1; } int LoLEngine::clickedTurnLeftArrow(Button *button) { if (button->data2Val2 && !(_unkGameFlag & 4)) return 0; gui_toggleButtonDisplayMode(79, 1); _currentDirection = (--_currentDirection) & 3; _sceneDefaultUpdate = 1; runLevelScript(_currentBlock, 0x4000); initTextFading(2, 0); if (!_sceneDefaultUpdate) gui_drawScene(0); else movePartySmoothScrollTurnLeft(1); gui_toggleButtonDisplayMode(79, 0); runLevelScript(_currentBlock, 0x10); return 1; } int LoLEngine::clickedTurnRightArrow(Button *button) { if (button->data2Val2 && !(_unkGameFlag & 4)) return 0; gui_toggleButtonDisplayMode(81, 1); _currentDirection = (++_currentDirection) & 3; _sceneDefaultUpdate = 1; runLevelScript(_currentBlock, 0x4000); initTextFading(2, 0); if (!_sceneDefaultUpdate) gui_drawScene(0); else movePartySmoothScrollTurnRight(1); gui_toggleButtonDisplayMode(81, 0); runLevelScript(_currentBlock, 0x10); return 1; } int LoLEngine::clickedAttackButton(Button *button) { return 1; } int LoLEngine::clickedMagicButton(Button *button) { int c = button->data2Val2; if (_characters[c].flags & 0x314C) return 1; if (notEnoughMagic(c, _availableSpells[_selectedSpell], 0)) return 1; _characters[c].flags ^= 0x10; gui_drawCharPortraitWithStats(c); gui_initMagicSubmenu(c); _unkCharNum = c; return 1; } int LoLEngine::clickedMagicSubmenu(Button *button) { int spellLevel = (_mouseY - 144) >> 3; int c = button->data2Val2; gui_enableDefaultPlayfieldButtons(); if (notEnoughMagic(c, _availableSpells[_selectedSpell], spellLevel)) { _characters[c].flags &= 0xffef; gui_drawCharPortraitWithStats(c); } else { _characters[c].flags |= 4; _characters[c].flags &= 0xffef; /// // TODO /// /*if (processSpellcast(c, _availableSpells[_selectedSpell], spellLevel)) { initCharacterUnkSub(c, 1, 8, 1); sub_718F(c, 2, spellLevel * spellLevel); } else {*/ _characters[c].flags &= 0xfffb; gui_drawCharPortraitWithStats(c); //} } _unkCharNum = -1; return 1; } int LoLEngine::clickedScreen(Button *button) { _characters[_unkCharNum].flags &= 0xffef; gui_drawCharPortraitWithStats(_unkCharNum); _unkCharNum = -1; if (!(button->flags2 & 0x80)) { if (button->flags2 & 0x100) gui_triggerEvent(65); else gui_triggerEvent(66); } gui_enableDefaultPlayfieldButtons(); return 1; } int LoLEngine::clickedPortraitLeft(Button *button) { disableSysTimer(2); if (!_weaponsDisabled) { _screen->copyRegionToBuffer(2, 0, 0, 320, 200, _pageBuffer2); _screen->copyPage(0, 2); _screen->copyRegionToBuffer(2, 0, 0, 320, 200, _pageBuffer1); _updateFlags |= 0x0C; gui_disableControls(1); } _selectedCharacter = button->data2Val2; _weaponsDisabled = true; gui_displayCharInventory(_selectedCharacter); gui_enableCharInventoryButtons(_selectedCharacter); return 1; } int LoLEngine::clickedLiveMagicBarsLeft(Button *button) { gui_highlightPortraitFrame(button->data2Val2); _txt->printMessage(0, getLangString(0x4047), _characters[button->data2Val2].name, _characters[button->data2Val2].hitPointsCur, _characters[button->data2Val2].hitPointsMax, _characters[button->data2Val2].magicPointsCur, _characters[button->data2Val2].magicPointsMax); return 1; } int LoLEngine::clickedPortraitEtcRight(Button *button) { return 1; } int LoLEngine::clickedCharInventorySlot(Button *button) { if (_itemInHand) { uint16 sl = 1 << button->data2Val2; int type = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].type; if (!(sl & type)) { bool f = false; for (int i = 0; i < 11; i++) { if (!(type & (1 << i))) continue; _txt->printMessage(0, getLangString(i > 3 ? 0x418A : 0x418B), getLangString(_itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].nameStringId), getLangString(_inventorySlotDesc[i])); f = true; } if (!f) _txt->printMessage(_itemsInPlay[_itemInHand].itemPropertyIndex == 231 ? 2 : 0, getLangString(0x418C)); return 1; } } else { if (!_characters[_selectedCharacter].items[button->data2Val2]) { _txt->printMessage(0, getLangString(_inventorySlotDesc[button->data2Val2] + 8)); return 1; } } int ih = _itemInHand; setHandItem(_characters[_selectedCharacter].items[button->data2Val2]); _characters[_selectedCharacter].items[button->data2Val2] = ih; gui_drawCharInventoryItem(button->data2Val2); recalcCharacterStats(_selectedCharacter); if (_itemInHand) runItemScript(_selectedCharacter, _itemInHand, 0x100, 0, 0); if (ih) runItemScript(_selectedCharacter, ih, 0x80, 0, 0); gui_drawCharInventoryItem(button->data2Val2); gui_drawCharPortraitWithStats(_selectedCharacter); gui_changeCharacterStats(_selectedCharacter); return 1; } int LoLEngine::clickedExitCharInventory(Button *button) { _updateFlags &= 0xfff3; gui_enableDefaultPlayfieldButtons(); _weaponsDisabled = false; for (int i = 0; i < 4; i++) { if (_charInventoryUnk & (1 << i)) _characters[i].flags &= 0xf1ff; } _screen->copyBlockToPage(2, 0, 0, 320, 200, _pageBuffer1); int cp = _screen->setCurPage(2); gui_drawAllCharPortraitsWithStats(); gui_drawInventory(); _screen->setCurPage(cp); _screen->copyPage(2, 0); _screen->updateScreen(); gui_enableControls(); _screen->copyBlockToPage(2, 0, 0, 320, 200, _pageBuffer2); _lastCharInventory = -1; updateSceneWindow(); enableSysTimer(2); return 1; } int LoLEngine::clickedUnk16(Button *button) { return 1; } int LoLEngine::clickedScenePickupItem(Button *button) { static const int8 checkX[] = { 0, 0, 1, 0, -1, -1, 1, 1, -1, 0, 2, 0, -2, -1, 1, 2, 2, 1, -1, -2, -2 }; static const int8 checkY[] = { 0, -1, 0, 1, 0, -1, -1, 1, 1, -2, 0, 2, 0, -2, -2, -1, 1, 2, 2, 1, -1 }; if (_updateFlags & 1) return 0; int cp = _screen->setCurPage(_sceneDrawPage1); clickSceneSub1(); int p = 0; for (int i = 0; i < 21; i++) { p = _screen->getPagePixel(_screen->_curPage, _mouseX + checkX[i], _mouseY + checkY[i]); if (p) break; } _screen->setCurPage(cp); if (!p) return 0; uint16 block = (p <= 128) ? calcNewBlockPosition(_currentBlock, _currentDirection) : _currentBlock; int found = checkSceneForItems(&_levelBlockProperties[block], p &0x7f); if (found != -1) { foundItemSub(found, block); setHandItem(found); } _sceneUpdateRequired = true; return 1; } int LoLEngine::clickedInventorySlot(Button *button) { int slot = _inventoryCurItem + button->data2Val2; if (slot > 47) slot -= 48; uint16 slotItem = _inventory[slot]; int hItem = _itemInHand; if ((_itemsInPlay[hItem].itemPropertyIndex == 281 || _itemsInPlay[slotItem].itemPropertyIndex == 281) && (_itemsInPlay[hItem].itemPropertyIndex == 220 || _itemsInPlay[slotItem].itemPropertyIndex == 220)) { // merge ruby of truth WSAMovie_v2 *wsa = new WSAMovie_v2(this, _screen); wsa->open("truth.wsa", 0, 0); wsa->setDrawPage(2); wsa->setX(0); wsa->setY(0); _screen->hideMouse(); _inventory[slot] = 0; gui_drawInventoryItem(button->data2Val2); _screen->copyRegion(button->x, button->y - 3, button->x, button->y - 3, 25, 27, 0, 2); KyraEngine_v1::snd_playSoundEffect(99); for (int i = 0; i < 25; i++) { _smoothScrollTimer = _system->getMillis() + 7 * _tickLength; _screen->copyRegion(button->x, button->y - 3, 0, 0, 25, 27, 2, 2); wsa->displayFrame(i, 0x4000); _screen->copyRegion(0, 0, button->x, button->y - 3, 25, 27, 2, 0); _screen->updateScreen(); delayUntil(_smoothScrollTimer); } _screen->showMouse(); wsa->close(); delete wsa; deleteItem(slotItem); deleteItem(hItem); setHandItem(0); _inventory[slot] = makeItem(280, 0, 0); } else { setHandItem(slotItem); _inventory[slot] = hItem; } gui_drawInventoryItem(button->data2Val2); return 1; } int LoLEngine::clickedInventoryScroll(Button *button) { int8 inc = (int8)button->data2Val2; int shp = (inc == 1) ? 75 : 74; if (button->flags2 & 0x1000) inc *= 9; _inventoryCurItem += inc; gui_toggleButtonDisplayMode(shp, 1); if (_inventoryCurItem < 0) _inventoryCurItem += 48; if (_inventoryCurItem > 47) _inventoryCurItem -= 48; gui_drawInventory(); gui_toggleButtonDisplayMode(shp, 0); return 1; } int LoLEngine::clickedWall(Button *button) { int block = calcNewBlockPosition(_currentBlock, _currentDirection); int dir = _currentDirection ^ 2; uint8 type = _wllBuffer3[_levelBlockProperties[block].walls[dir]]; int res = 0; switch (type) { case 1: res = clickedWallShape(block, dir); break; case 2: res = clicked2(block, dir); break; case 3: res = clicked3(block, dir); break; case 4: res = clickedWallOnlyScript(block); break; case 5: res = clickedDoorSwitch(block, dir); break; case 6: res = clicked6(block, dir); break; default: break; } return res; } int LoLEngine::clickedSequenceWindow(Button *button) { return 1; } int LoLEngine::clickedScroll(Button *button) { return 1; } int LoLEngine::clickedUnk23(Button *button) { return 1; } int LoLEngine::clickedUnk24(Button *button) { return 1; } int LoLEngine::clickedSceneDropItem(Button *button) { return 1; } int LoLEngine::clickedOptions(Button *button) { gui_toggleButtonDisplayMode(76, 1); gui_toggleButtonDisplayMode(76, 0); return 1; } int LoLEngine::clickedRestParty(Button *button) { gui_toggleButtonDisplayMode(77, 1); gui_toggleButtonDisplayMode(77, 0); return 1; } int LoLEngine::clickedMoneyBox(Button *button) { _txt->printMessage(0, getLangString(_credits == 1 ? 0x402D : 0x402E), _credits); return 1; } int LoLEngine::clickedCompass(Button *button) { return 1; } int LoLEngine::clickedAutomap(Button *button) { return 1; } int LoLEngine::clickedLamp(Button *button) { return 1; } int LoLEngine::clickedUnk32(Button *button) { return 1; } GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) { _scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollUp); _scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollDown); _unknownButtonList = _backUpButtonList = 0; _flagsModifier = 0; _buttonListChanged = false; } void GUI_LoL::processButton(Button *button) { if (!button) return; if (button->flags & 8) { if (button->flags & 0x10) { // XXX } return; } int entry = button->flags2 & 5; byte val1 = 0, val2 = 0, val3 = 0; const uint8 *dataPtr = 0; Button::Callback callback; if (entry == 1) { val1 = button->data1Val1; dataPtr = button->data1ShapePtr; callback = button->data1Callback; val2 = button->data1Val2; val3 = button->data1Val3; } else if (entry == 4 || entry == 5) { val1 = button->data2Val1; dataPtr = button->data2ShapePtr; callback = button->data2Callback; val2 = button->data2Val2; val3 = button->data2Val3; } else { val1 = button->data0Val1; dataPtr = button->data0ShapePtr; callback = button->data0Callback; val2 = button->data0Val2; val3 = button->data0Val3; } int x = 0, y = 0, x2 = 0, y2 = 0; x = button->x; if (x < 0) x += _screen->getScreenDim(button->dimTableIndex)->w << 3; x += _screen->getScreenDim(button->dimTableIndex)->sx << 3; x2 = x + button->width - 1; y = button->y; if (y < 0) y += _screen->getScreenDim(button->dimTableIndex)->h << 3; y += _screen->getScreenDim(button->dimTableIndex)->sy << 3; y2 = y + button->height - 1; switch (val1 - 1) { case 0: _screen->hideMouse(); _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10); _screen->showMouse(); break; case 1: _screen->hideMouse(); _screen->printText((const char*)dataPtr, x, y, val2, val3); _screen->showMouse(); break; case 3: if (callback) (*callback)(button); break; case 4: _screen->hideMouse(); _screen->drawBox(x, y, x2, y2, val2); _screen->showMouse(); break; case 5: _screen->hideMouse(); _screen->fillRect(x, y, x2, y2, val2, -1, true); _screen->showMouse(); break; default: break; } _screen->updateScreen(); } int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) { if (!buttonList) return inputFlag & 0x7FFF; if (_backUpButtonList != buttonList || _buttonListChanged) { _unknownButtonList = 0; //flagsModifier |= 0x2200; _backUpButtonList = buttonList; _buttonListChanged = false; while (buttonList) { processButton(buttonList); buttonList = buttonList->nextButton; } } int mouseX = _vm->_mouseX; int mouseY = _vm->_mouseY; uint16 flags = 0; if (1/*!_screen_cursorDisable*/) { uint16 inFlags = inputFlag & 0xFF; uint16 temp = 0; // HACK: inFlags == 200 is our left button (up) if (inFlags == 199 || inFlags == 200) temp = 0x100; if (inFlags == 201 || inFlags == 202) temp = 0x1000; if (inputFlag & 0x800) temp <<= 2; flags |= temp; _flagsModifier &= ~((temp & 0x4400) >> 1); _flagsModifier |= (temp & 0x1100) * 2; flags |= _flagsModifier; flags |= (_flagsModifier << 2) ^ 0x8800; } buttonList = _backUpButtonList; if (_unknownButtonList) { buttonList = _unknownButtonList; if (_unknownButtonList->flags & 8) _unknownButtonList = 0; } int returnValue = 0; while (buttonList) { if (buttonList->flags & 8) { buttonList = buttonList->nextButton; continue; } buttonList->flags2 &= ~0x18; buttonList->flags2 |= (buttonList->flags2 & 3) << 3; int x = buttonList->x; if (x < 0) x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3; x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3; int y = buttonList->y; if (y < 0) y += _screen->getScreenDim(buttonList->dimTableIndex)->h; y += _screen->getScreenDim(buttonList->dimTableIndex)->sy; bool progress = false; if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height) progress = true; buttonList->flags2 &= ~0x80; uint16 inFlags = inputFlag & 0x7FFF; if (inFlags) { if (buttonList->keyCode == inFlags) { progress = true; flags = buttonList->flags & 0x0F00; buttonList->flags2 |= 0x80; inputFlag = 0; _unknownButtonList = buttonList; } else if (buttonList->keyCode2 == inFlags) { flags = buttonList->flags & 0xF000; if (!flags) flags = buttonList->flags & 0x0F00; progress = true; buttonList->flags2 |= 0x80; inputFlag = 0; _unknownButtonList = buttonList; } } bool unk1 = false; if (mouseWheel && buttonList->mouseWheel == mouseWheel) { progress = true; unk1 = true; } if (!progress) buttonList->flags2 &= ~6; if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) { buttonList->flags |= 6; if (!_unknownButtonList) _unknownButtonList = buttonList; } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) { buttonList->flags2 |= 6; } else { buttonList->flags2 &= ~6; } bool progressSwitch = false; if (!_unknownButtonList) { progressSwitch = progress; } else { if (_unknownButtonList->flags & 0x40) progressSwitch = (_unknownButtonList == buttonList); else progressSwitch = progress; } if (progressSwitch) { if ((flags & 0x1100) && progress && !_unknownButtonList) { inputFlag = 0; _unknownButtonList = buttonList; } if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) { uint16 combinedFlags = (buttonList->flags & flags); combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00); combinedFlags >>= 8; static const uint16 flagTable[] = { 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100 }; assert(combinedFlags < ARRAYSIZE(flagTable)); switch (flagTable[combinedFlags]) { case 0x400: if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) { buttonList->flags2 ^= 1; returnValue = buttonList->index | 0x8000; unk1 = true; } if (!(buttonList->flags & 4)) { buttonList->flags2 &= ~4; buttonList->flags2 &= ~2; } break; case 0x800: if (!(buttonList->flags & 4)) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } if (!(buttonList->flags & 1)) unk1 = true; break; case 0x200: if (buttonList->flags & 4) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } if (!(buttonList->flags & 1)) unk1 = true; break; case 0x100: default: buttonList->flags2 ^= 1; returnValue = buttonList->index | 0x8000; unk1 = true; if (buttonList->flags & 4) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } _unknownButtonList = buttonList; break; } } } bool unk2 = false; if ((flags & 0x2200) && progress) { buttonList->flags2 |= 6; if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) { unk2 = true; buttonList->flags2 |= 1; } } if ((flags & 0x8800) == 0x8800) { _unknownButtonList = 0; if (!progress || (buttonList->flags & 4)) buttonList->flags2 &= ~6; } if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40)) _unknownButtonList = 0; if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3)) processButton(buttonList); if (unk2) buttonList->flags2 &= ~1; if (unk1) { buttonList->flags2 &= 0xFF; buttonList->flags2 |= flags; if (buttonList->buttonCallback) { _vm->removeInputTop(); if ((*buttonList->buttonCallback.get())(buttonList)) break; } if (buttonList->flags & 0x20) break; } if (_unknownButtonList == buttonList && (buttonList->flags & 0x40)) break; buttonList = buttonList->nextButton; } if (!returnValue) returnValue = inputFlag & 0x7FFF; return returnValue; } } // end of namespace Kyra #endif // ENABLE_LOL