/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #ifndef KYRA_GUI_LOL_H #define KYRA_GUI_LOL_H #include "kyra/gui.h" namespace Kyra { #define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \ do { \ const ScreenDim *dim = _screen->getScreenDim(a); \ menu.x = (dim->sx << 3); \ menu.y = (dim->sy); \ menu.width = (dim->w << 3); \ menu.height = (dim->h); \ menu.bkgdColor = 225; \ menu.color1 = 223; \ menu.color2 = 227; \ menu.menuNameId = b; \ menu.highlightedItem = c; \ menu.numberOfItems = d; \ menu.titleX = (dim->sx << 3) + (dim->w << 2); \ menu.titleY = 6; \ menu.textColor = 254; \ menu.scrollUpButtonX = e; \ menu.scrollUpButtonY = f; \ menu.scrollDownButtonX = g; \ menu.scrollDownButtonY = i; \ } while (0) #define GUI_LOL_MENU_ITEM(item, a, b, c, d, e, f, g) \ do { \ item.enabled = 1; \ item.itemId = a; \ item.itemString = 0; \ item.x = b; \ item.y = c; \ item.width = d; \ item.height = e; \ item.textColor = 204; \ item.highlightColor = 254; \ item.titleX = -1; \ item.bkgdColor = 225; \ item.color1 = 223; \ item.color2 = 227; \ item.saveSlot = 0; \ item.labelId = f; \ item.labelString = 0; \ item.labelX = 0; \ item.labelY = 0; \ item.keyCode = g; \ } while (0) class LoLEngine; class Screen_LoL; class GUI_LoL : public GUI { friend class LoLEngine; public: GUI_LoL(LoLEngine *vm); void initStaticData(); // button specific void processButton(Button *button); int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel); int redrawShadedButtonCallback(Button *button); int redrawButtonCallback(Button *button); int runMenu(Menu &menu); // utilities for thumbnail creation void createScreenThumbnail(Graphics::Surface &dst) {} private: void backupPage0(); void restorePage0(); void setupSavegameNames(Menu &menu, int num); void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags, Screen::FontId font=Screen::FID_9_FNT); int getMenuCenterStringX(const char *str, int x1, int x2); int getInput(); int clickedMainMenu(Button *button); int clickedLoadMenu(Button *button); int clickedSaveMenu(Button *button); int clickedDeleteMenu(Button *button); int clickedOptionsMenu(Button *button); int clickedDeathMenu(Button *button); int clickedChoiceMenu(Button *button); int scrollUp(Button *button); int scrollDown(Button *button); Button *getButtonListData() { return _menuButtons; } Button *getScrollUpButton() { return &_scrollUpButton; } Button *getScrollDownButton() { return &_scrollDownButton; } Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; } Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; } uint8 defaultColor1() const { return 0xFE; } uint8 defaultColor2() const { return 0x00; } const char *getMenuTitle(const Menu &menu); const char *getMenuItemTitle(const MenuItem &menuItem); const char *getMenuItemLabel(const MenuItem &menuItem); Button _menuButtons[7]; Button _scrollUpButton; Button _scrollDownButton; Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _deleteMenu, _savenameMenu, _deathMenu; Menu *_currentMenu, *_lastMenu, *_newMenu; int _menuResult; LoLEngine *_vm; Screen_LoL *_screen; bool _pressFlag; Button *_specialProcessButton; Button *_backUpButtonList; bool _buttonListChanged; uint16 _flagsModifier; uint8 _mouseClick; int _savegameOffset; Button::Callback _scrollUpFunctor; Button::Callback _scrollDownFunctor; }; } // end of namespace Kyra #endif #endif // ENABLE_LOL