/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/gui_v1.h" #include "kyra/text.h" #include "kyra/wsamovie.h" #include "common/savefile.h" #include "common/system.h" namespace Kyra { GUI_v1::GUI_v1(KyraEngine_v1 *kyra) : GUI(kyra), _text(kyra->text()) { _menuButtonList = 0; _redrawButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawButtonCallback); _redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::redrawShadedButtonCallback); } Button *GUI_v1::addButtonToList(Button *list, Button *newButton) { if (!newButton) return list; newButton->nextButton = 0; if (list) { Button *cur = list; while (cur->nextButton) cur = cur->nextButton; cur->nextButton = newButton; } else { list = newButton; } return list; } void GUI_v1::initMenuLayout(Menu &menu) { if (menu.x == -1) menu.x = (320 - menu.width) >> 1; if (menu.y == -1) menu.y = (200 - menu.height) >> 1; for (int i = 0; i < menu.numberOfItems; ++i) { if (menu.item[i].x == -1) menu.item[i].x = (menu.width - menu.item[i].width) >> 1; } } void GUI_v1::initMenu(Menu &menu) { _menuButtonList = 0; int textX; int textY; int menu_x2 = menu.width + menu.x - 1; int menu_y2 = menu.height + menu.y - 1; _screen->fillRect(menu.x + 2, menu.y + 2, menu_x2 - 2, menu_y2 - 2, menu.bkgdColor); _screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2); if (menu.titleX != -1) textX = menu.titleX; else textX = getMenuCenterStringX(getMenuTitle(menu), menu.x, menu_x2); textY = menu.y + menu.titleY; if (_vm->game() == GI_LOL) { printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 9); } else { if (_vm->gameFlags().platform != Common::kPlatformAmiga) printMenuText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0); printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0); } int x1, y1, x2, y2; for (int i = 0; i < menu.numberOfItems; ++i) { if (!menu.item[i].enabled) continue; x1 = menu.x + menu.item[i].x; y1 = menu.y + menu.item[i].y; x2 = x1 + menu.item[i].width - 1; y2 = y1 + menu.item[i].height - 1; if (i < 7) { Button *menuButtonData = getButtonListData() + i; menuButtonData->nextButton = 0; menuButtonData->x = x1; menuButtonData->y = y1; menuButtonData->width = menu.item[i].width - 1; menuButtonData->height = menu.item[i].height - 1; menuButtonData->buttonCallback = menu.item[i].callback; menuButtonData->keyCode = menu.item[i].keyCode; menuButtonData->keyCode2 = 0; menuButtonData->arg = menu.item[i].itemId; _menuButtonList = addButtonToList(_menuButtonList, menuButtonData); } _screen->fillRect(x1, y1, x2, y2, menu.item[i].bkgdColor); _screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2); if (getMenuItemTitle(menu.item[i])) { if (menu.item[i].titleX != -1) textX = x1 + menu.item[i].titleX + 3; else textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); textY = y1 + 2; if (_vm->game() == GI_LOL) { textY++; if (i == menu.highlightedItem) printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8); else printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8); } else { Screen::FontId of = _screen->_currentFont; if (menu.item[i].saveSlot > 0) _screen->setFont(Screen::FID_8_FNT); if (_vm->gameFlags().platform != Common::kPlatformAmiga) printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); if (i == menu.highlightedItem) printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); else printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); _screen->setFont(of); } } } for (int i = 0; i < menu.numberOfItems; ++i) { if (getMenuItemLabel(menu.item[i])) { if (_vm->game() == GI_LOL) { menu.item[i].labelX = menu.item[i].x - 1; menu.item[i].labelY = menu.item[i].y + 3; printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 10); } else { if (_vm->gameFlags().platform != Common::kPlatformAmiga) printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0); printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0); } } } if (menu.scrollUpButtonX != -1) { Button *scrollUpButton = getScrollUpButton(); scrollUpButton->x = menu.scrollUpButtonX + menu.x; scrollUpButton->y = menu.scrollUpButtonY + menu.y; scrollUpButton->buttonCallback = getScrollUpButtonHandler(); scrollUpButton->nextButton = 0; scrollUpButton->mouseWheel = -1; _menuButtonList = addButtonToList(_menuButtonList, scrollUpButton); updateMenuButton(scrollUpButton); Button *scrollDownButton = getScrollDownButton(); scrollDownButton->x = menu.scrollDownButtonX + menu.x; scrollDownButton->y = menu.scrollDownButtonY + menu.y; scrollDownButton->buttonCallback = getScrollDownButtonHandler(); scrollDownButton->nextButton = 0; scrollDownButton->mouseWheel = 1; _menuButtonList = addButtonToList(_menuButtonList, scrollDownButton); updateMenuButton(scrollDownButton); } _screen->updateScreen(); } void GUI_v1::processHighlights(Menu &menu) { int x1, y1, x2, y2; Common::Point p = _vm->getMousePos(); int mouseX = p.x; int mouseY = p.y; if (_vm->game() == GI_LOL && menu.highlightedItem != 255) { // LoL doesn't have default highlighted items. // We use a highlightedItem value of 255 for this. // With LoL no highlighting should take place unless the // mouse cursor moves over a button. The highlighting should end // when the mouse cursor leaves the button. if (menu.item[menu.highlightedItem].enabled) redrawText(menu); } for (int i = 0; i < menu.numberOfItems; ++i) { if (!menu.item[i].enabled) continue; x1 = menu.x + menu.item[i].x; y1 = menu.y + menu.item[i].y; x2 = x1 + menu.item[i].width; y2 = y1 + menu.item[i].height; if (mouseX > x1 && mouseX < x2 && mouseY > y1 && mouseY < y2) { if (menu.highlightedItem != i || _vm->game() == GI_LOL) { if (_vm->game() != GI_LOL) { if (menu.item[menu.highlightedItem].enabled) redrawText(menu); } menu.highlightedItem = i; redrawHighlight(menu); } } } _screen->updateScreen(); } void GUI_v1::redrawText(const Menu &menu) { int textX; int i = menu.highlightedItem; int x1 = menu.x + menu.item[i].x; int y1 = menu.y + menu.item[i].y; int x2 = x1 + menu.item[i].width - 1; if (menu.item[i].titleX >= 0) textX = x1 + menu.item[i].titleX + 3; else textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); int textY = y1 + 2; if (_vm->game() == GI_LOL) { textY++; printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8); } else { Screen::FontId of = _screen->_currentFont; if (menu.item[i].saveSlot > 0) _screen->setFont(Screen::FID_8_FNT); if (_vm->gameFlags().platform != Common::kPlatformAmiga) printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); _screen->setFont(of); } } void GUI_v1::redrawHighlight(const Menu &menu) { int textX; int i = menu.highlightedItem; int x1 = menu.x + menu.item[i].x; int y1 = menu.y + menu.item[i].y; int x2 = x1 + menu.item[i].width - 1; if (menu.item[i].titleX != -1) textX = x1 + menu.item[i].titleX + 3; else textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); int textY = y1 + 2; if (_vm->game() == GI_LOL) { textY++; printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8); } else { Screen::FontId of = _screen->_currentFont; if (menu.item[i].saveSlot > 0) _screen->setFont(Screen::FID_8_FNT); if (_vm->gameFlags().platform != Common::kPlatformAmiga) printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); _screen->setFont(of); } } void GUI_v1::updateAllMenuButtons() { for (Button *cur = _menuButtonList; cur; cur = cur->nextButton) updateMenuButton(cur); } void GUI_v1::updateMenuButton(Button *button) { if (!_displayMenu) return; updateButton(button); _screen->updateScreen(); } void GUI_v1::updateButton(Button *button) { if (!button || (button->flags & 8)) return; if (button->flags2 & 1) button->flags2 &= 0xFFF7; else button->flags2 |= 8; button->flags2 &= 0xFFFC; if (button->flags2 & 4) button->flags2 |= 0x10; else button->flags2 &= 0xEEEF; button->flags2 &= 0xFFFB; processButton(button); } int GUI_v1::redrawButtonCallback(Button *button) { if (!_displayMenu) return 0; if (_vm->gameFlags().platform == Common::kPlatformAmiga) _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17); else _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8); return 0; } int GUI_v1::redrawShadedButtonCallback(Button *button) { if (!_displayMenu) return 0; if (_vm->gameFlags().platform == Common::kPlatformAmiga) _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18); else _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA); return 0; } void GUI_v1::checkTextfieldInput() { Common::Event event; uint32 now = _vm->_system->getMillis(); bool running = true; int keys = 0; while (_vm->_eventMan->pollEvent(event) && running) { switch (event.type) { case Common::EVENT_KEYDOWN: if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL)) _vm->quitGame(); else _keyPressed = event.kbd; running = false; break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: { Common::Point pos = _vm->getMousePos(); _vm->_mouseX = pos.x; _vm->_mouseY = pos.y; keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800); running = false; } break; case Common::EVENT_MOUSEMOVE: { Common::Point pos = _vm->getMousePos(); _vm->_mouseX = pos.x; _vm->_mouseY = pos.y; _vm->_system->updateScreen(); _lastScreenUpdate = now; } break; default: break; } } if (now - _lastScreenUpdate > 50) { _vm->_system->updateScreen(); _lastScreenUpdate = now; } processButtonList(_menuButtonList, keys | 0x8000, 0); _vm->_system->delayMillis(3); } void GUI_v1::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2) { _text->printText(str, x, y, c0, c1, c2); } int GUI_v1::getMenuCenterStringX(const char *str, int x1, int x2) { return _text->getCenterStringX(str, x1, x2); } #pragma mark - MainMenu::MainMenu(KyraEngine_v1 *vm) : _vm(vm), _screen(0) { _screen = _vm->screen(); _nextUpdate = 0; _system = g_system; } void MainMenu::init(StaticData data, Animation anim) { _static = data; _anim = anim; _animIntern.curFrame = _anim.startFrame; _animIntern.direction = 1; } void MainMenu::updateAnimation() { if (_anim.anim) { uint32 now = _system->getMillis(); if (now > _nextUpdate) { _nextUpdate = now + _anim.delay * _vm->tickLength(); _anim.anim->displayFrame(_animIntern.curFrame, 0, 0, 0, 0, 0, 0); _animIntern.curFrame += _animIntern.direction; if (_animIntern.curFrame < _anim.startFrame) { _animIntern.curFrame = _anim.startFrame; _animIntern.direction = 1; } else if (_animIntern.curFrame > _anim.endFrame) { _animIntern.curFrame = _anim.endFrame; _animIntern.direction = -1; } } } _screen->updateScreen(); } bool MainMenu::getInput() { Common::Event event; Common::EventManager *eventMan = _vm->getEventManager(); bool updateScreen = false; while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_LBUTTONUP: return true; case Common::EVENT_MOUSEMOVE: updateScreen = true; break; default: break; } } if (updateScreen) _system->updateScreen(); return false; } int MainMenu::handle(int dim) { int command = -1; uint8 colorMap[16]; memset(colorMap, 0, sizeof(colorMap)); _screen->setTextColorMap(colorMap); Screen::FontId oldFont = _screen->setFont(_static.font); int charWidthBackUp = _screen->_charWidth; if (_vm->game() != GI_LOL) _screen->_charWidth = -2; _screen->setScreenDim(dim); int backUpX = _screen->_curDim->sx; int backUpY = _screen->_curDim->sy; int backUpWidth = _screen->_curDim->w; int backUpHeight = _screen->_curDim->h; _screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3); int x = _screen->_curDim->sx << 3; int y = _screen->_curDim->sy; int width = _screen->_curDim->w << 3; int height = _screen->_curDim->h; drawBox(x, y, width, height, 1); drawBox(x + 1, y + 1, width - 2, height - 2, 0); int selected = 0; draw(selected); while (!_screen->isMouseVisible()) _screen->showMouse(); int fh = _screen->getFontHeight(); if (_vm->gameFlags().lang == Common::JA_JPN) fh++; int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3; Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * _static.menuTable[3]); while (!_vm->shouldQuit()) { updateAnimation(); bool mousePressed = getInput(); Common::Point mouse = _vm->getMousePos(); if (menuRect.contains(mouse)) { int item = (mouse.y - menuRect.top) / fh; if (item != selected) { printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]); printString("%s", textPos, menuRect.top + item * fh, _static.menuTable[6], 0, 5, _static.strings[item]); selected = item; } if (mousePressed) { for (int i = 0; i < 3; i++) { printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]); _screen->updateScreen(); _system->delayMillis(50); printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[6], 0, 5, _static.strings[selected]); _screen->updateScreen(); _system->delayMillis(50); } command = item; break; } } _system->delayMillis(10); } if (_vm->shouldQuit()) command = -1; _screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0); _screen->_charWidth = charWidthBackUp; _screen->setFont(oldFont); return command; } void MainMenu::draw(int select) { int top = _screen->_curDim->sy; top += _static.menuTable[1]; int fh = _screen->getFontHeight(); if (_vm->gameFlags().lang == Common::JA_JPN) fh++; for (int i = 0; i < _static.menuTable[3]; ++i) { int curY = top + i * fh; int color = (i == select) ? _static.menuTable[6] : _static.menuTable[5]; printString("%s", ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5, _static.strings[i]); } } void MainMenu::drawBox(int x, int y, int w, int h, int fill) { --w; --h; if (fill) _screen->fillRect(x, y, x + w, y + h, _static.colorTable[0]); _screen->drawClippedLine(x, y + h, x + w, y + h, _static.colorTable[1]); _screen->drawClippedLine(x + w, y, x + w, y + h, _static.colorTable[1]); _screen->drawClippedLine(x, y, x + w, y, _static.colorTable[2]); _screen->drawClippedLine(x, y, x, y + h, _static.colorTable[2]); _screen->setPagePixel(_screen->_curPage, x, y + h, _static.colorTable[3]); _screen->setPagePixel(_screen->_curPage, x + w, y, _static.colorTable[3]); } void MainMenu::printString(const char *format, int x, int y, int col1, int col2, int flags, ...) { if (!format) return; va_list vaList; va_start(vaList, flags); Common::String string = Common::String::vformat(format, vaList); va_end(vaList); if (flags & 1) x -= _screen->getTextWidth(string.c_str()) >> 1; if (flags & 2) x -= _screen->getTextWidth(string.c_str()); if (_vm->gameFlags().use16ColorMode) flags &= 3; if (flags & 4) { _screen->printText(string.c_str(), x - 1, y, _static.altColor, col2); _screen->printText(string.c_str(), x, y + 1, _static.altColor, col2); } if (flags & 8) { _screen->printText(string.c_str(), x - 1, y, 227, col2); _screen->printText(string.c_str(), x, y + 1, 227, col2); } _screen->printText(string.c_str(), x, y, col1, col2); } } // End of namespace Kyra