/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v1.h" #include "kyra/screen.h" #include "kyra/script.h" #include "kyra/text.h" #include "kyra/animator_v1.h" #include "kyra/sound.h" #include "kyra/gui_v1.h" #include "common/config-manager.h" #include "common/savefile.h" #include "common/events.h" #include "common/system.h" namespace Kyra { void KyraEngine_v1::initMainButtonList() { _buttonList = &_buttonData[0]; for (int i = 0; _buttonDataListPtr[i]; ++i) _buttonList = _gui->addButtonToList(_buttonList, _buttonDataListPtr[i]); } int KyraEngine_v1::buttonInventoryCallback(Button *caller) { int itemOffset = caller->index - 2; uint8 inventoryItem = _currentCharacter->inventoryItems[itemOffset]; if (_itemInHand == -1) { if (inventoryItem == 0xFF) { snd_playSoundEffect(0x36); return 0; } else { _screen->hideMouse(); _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12); snd_playSoundEffect(0x35); setMouseItem(inventoryItem); updateSentenceCommand(_itemList[inventoryItem], _takenList[0], 179); _itemInHand = inventoryItem; _screen->showMouse(); _currentCharacter->inventoryItems[itemOffset] = 0xFF; } } else { if (inventoryItem != 0xFF) { snd_playSoundEffect(0x35); _screen->hideMouse(); _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12); _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); setMouseItem(inventoryItem); updateSentenceCommand(_itemList[inventoryItem], _takenList[1], 179); _screen->showMouse(); _currentCharacter->inventoryItems[itemOffset] = _itemInHand; _itemInHand = inventoryItem; } else { snd_playSoundEffect(0x32); _screen->hideMouse(); _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); _screen->setMouseCursor(1, 1, _shapes[0]); updateSentenceCommand(_itemList[_itemInHand], _placedList[0], 179); _screen->showMouse(); _currentCharacter->inventoryItems[itemOffset] = _itemInHand; _itemInHand = -1; } } _screen->updateScreen(); // XXX clearKyrandiaButtonIO return 0; } int KyraEngine_v1::buttonAmuletCallback(Button *caller) { if (!(_deathHandler & 8)) return 1; int jewel = caller->index - 0x14; if (_currentCharacter->sceneId == 210) { if (_beadStateVar == 4 || _beadStateVar == 6) return 1; } if (!queryGameFlag(0x2D)) return 1; if (_itemInHand != -1) { assert(_putDownFirst); characterSays(2000, _putDownFirst[0], 0, -2); return 1; } if (queryGameFlag(0xF1)) { assert(_waitForAmulet); characterSays(2001, _waitForAmulet[0], 0, -2); return 1; } if (!queryGameFlag(0x55+jewel)) { assert(_blackJewel); _animator->makeBrandonFaceMouse(); drawJewelPress(jewel, 1); characterSays(2002, _blackJewel[0], 0, -2); return 1; } drawJewelPress(jewel, 0); drawJewelsFadeOutStart(); drawJewelsFadeOutEnd(jewel); _scriptInterpreter->initScript(_scriptClick, _scriptClickData); _scriptClick->regs[3] = 0; _scriptClick->regs[6] = jewel; _scriptInterpreter->startScript(_scriptClick, 4); while (_scriptInterpreter->validScript(_scriptClick)) _scriptInterpreter->runScript(_scriptClick); if (_scriptClick->regs[3]) return 1; _unkAmuletVar = 1; switch (jewel-1) { case 0: if (_brandonStatusBit & 1) { seq_brandonHealing2(); } else if (_brandonStatusBit == 0) { seq_brandonHealing(); assert(_healingTip); characterSays(2003, _healingTip[0], 0, -2); } break; case 1: seq_makeBrandonInv(); break; case 2: if (_brandonStatusBit & 1) { assert(_wispJewelStrings); characterSays(2004, _wispJewelStrings[0], 0, -2); } else { if (_brandonStatusBit & 2) { // XXX seq_makeBrandonNormal2(); // XXX } else { // do not check for item in hand again as in the original since some strings are missing // in the cd version if (_currentCharacter->sceneId >= 109 && _currentCharacter->sceneId <= 198) { snd_playWanderScoreViaMap(1, 0); seq_makeBrandonWisp(); snd_playWanderScoreViaMap(17, 0); } else { seq_makeBrandonWisp(); } setGameFlag(0x9E); } } break; case 3: seq_dispelMagicAnimation(); assert(_magicJewelString); characterSays(2007, _magicJewelString[0], 0, -2); break; default: break; } _unkAmuletVar = 0; // XXX clearKyrandiaButtonIO (!used before every return in this function!) return 1; } #pragma mark - GUI_v1::GUI_v1(KyraEngine_v1 *vm) : GUI(vm), _vm(vm) { _menu = 0; initStaticResource(); _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::scrollUp); _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::scrollDown); } GUI_v1::~GUI_v1() { delete [] _menu; } int GUI_v1::processButtonList(Button *list, uint16 inputFlag) { if (_haveScrollButtons) { if (_mouseWheel < 0) scrollUp(&_scrollUpButton); else if (_mouseWheel > 0) scrollDown(&_scrollDownButton); } while (list) { if (list->flags & 8) { list = list->nextButton; continue; } int x = list->x; int y = list->y; assert(list->dimTableIndex < _screen->_screenDimTableCount); if (x < 0) { x += _screen->_screenDimTable[list->dimTableIndex].w << 3; } x += _screen->_screenDimTable[list->dimTableIndex].sx << 3; if (y < 0) { y += _screen->_screenDimTable[list->dimTableIndex].h; } y += _screen->_screenDimTable[list->dimTableIndex].sy; Common::Point mouse = _vm->getMousePos(); if (mouse.x >= x && mouse.y >= y && x + list->width >= mouse.x && y + list->height >= mouse.y) { int processMouseClick = 0; if (list->flags & 0x400) { if (_vm->_mousePressFlag) { if (!(list->flags2 & 1)) { list->flags2 |= 1; list->flags2 |= 4; processButton(list); _screen->updateScreen(); } } else { if (list->flags2 & 1) { list->flags2 &= 0xFFFE; processButton(list); processMouseClick = 1; } } } else if (_vm->_mousePressFlag) { processMouseClick = 1; } if (processMouseClick) { if (list->buttonCallback) { if ((*list->buttonCallback.get())(list)) { break; } } } } else { if (list->flags2 & 1) { list->flags2 &= 0xFFFE; processButton(list); } if (list->flags2 & 4) { list->flags2 &= 0xFFFB; processButton(list); _screen->updateScreen(); } list = list->nextButton; continue; } list = list->nextButton; } return 0; } void GUI_v1::processButton(Button *button) { if (!button) return; int processType = 0; const uint8 *shape = 0; Button::Callback callback; int flags = (button->flags2 & 5); if (flags == 1) { processType = button->data2Val1; if (processType == 1) shape = button->data2ShapePtr; else if (processType == 4) callback = button->data2Callback; } else if (flags == 4 || flags == 5) { processType = button->data1Val1; if (processType == 1) shape = button->data1ShapePtr; else if (processType == 4) callback = button->data1Callback; } else { processType = button->data0Val1; if (processType == 1) shape = button->data0ShapePtr; else if (processType == 4) callback = button->data0Callback; } int x = button->x; int y = button->y; assert(button->dimTableIndex < _screen->_screenDimTableCount); if (x < 0) x += _screen->_screenDimTable[button->dimTableIndex].w << 3; if (y < 0) y += _screen->_screenDimTable[button->dimTableIndex].h; if (processType == 1 && shape) _screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10); else if (processType == 4 && callback) (*callback.get())(button); } void GUI_v1::setGUILabels() { int offset = 0; int offsetOptions = 0; int offsetMainMenu = 0; int offsetOn = 0; int walkspeedGarbageOffset = 36; int menuLabelGarbageOffset = 0; if (_vm->gameFlags().isTalkie) { if (_vm->gameFlags().lang == Common::EN_ANY) offset = 52; else if (_vm->gameFlags().lang == Common::DE_DEU) offset = 30; else if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::IT_ITA) offset = 6; offsetOn = offsetMainMenu = offsetOptions = offset; walkspeedGarbageOffset = 48; } else if (_vm->gameFlags().lang == Common::ES_ESP) { offsetOn = offsetMainMenu = offsetOptions = offset = -4; menuLabelGarbageOffset = 72; } else if (_vm->gameFlags().lang == Common::DE_DEU) { offset = offsetMainMenu = offsetOn = offsetOptions = 24; } else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) { offset = 1; offsetOptions = 10; offsetOn = 0; walkspeedGarbageOffset = 0; } assert(offset + 27 < _vm->_guiStringsSize); // The Legend of Kyrandia _menu[0].menuNameString = _vm->_guiStrings[0]; // Load a Game _menu[0].item[0].itemString = _vm->_guiStrings[1]; // Save a Game _menu[0].item[1].itemString = _vm->_guiStrings[2]; // Game controls _menu[0].item[2].itemString = _vm->_guiStrings[3]; // Quit playing _menu[0].item[3].itemString = _vm->_guiStrings[4]; // Resume game _menu[0].item[4].itemString = _vm->_guiStrings[5]; // Cancel _menu[2].item[5].itemString = _vm->_guiStrings[10]; // Enter a description of your saved game: _menu[3].menuNameString = _vm->_guiStrings[11]; // Save _menu[3].item[0].itemString = _vm->_guiStrings[12]; // Cancel _menu[3].item[1].itemString = _vm->_guiStrings[10]; // Rest in peace, Brandon _menu[4].menuNameString = _vm->_guiStrings[13]; // Load a game _menu[4].item[0].itemString = _vm->_guiStrings[1]; // Quit playing _menu[4].item[1].itemString = _vm->_guiStrings[4]; // Game Controls _menu[5].menuNameString = _vm->_guiStrings[6]; // Yes _menu[1].item[0].itemString = _vm->_guiStrings[22 + offset]; // No _menu[1].item[1].itemString = _vm->_guiStrings[23 + offset]; // Music is _menu[5].item[0].labelString = _vm->_guiStrings[26 + offsetOptions]; // Sounds are _menu[5].item[1].labelString = _vm->_guiStrings[27 + offsetOptions]; // Walk speed _menu[5].item[2].labelString = &_vm->_guiStrings[24 + offsetOptions][walkspeedGarbageOffset]; // Text speed _menu[5].item[4].labelString = _vm->_guiStrings[25 + offsetOptions]; // Main Menu _menu[5].item[5].itemString = &_vm->_guiStrings[19 + offsetMainMenu][menuLabelGarbageOffset]; if (_vm->gameFlags().isTalkie) // Text & Voice _voiceTextString = _vm->_guiStrings[28 + offset]; _textSpeedString = _vm->_guiStrings[25 + offsetOptions]; _onString = _vm->_guiStrings[20 + offsetOn]; _offString = _vm->_guiStrings[21 + offset]; _onCDString = _vm->_guiStrings[21]; } int GUI_v1::buttonMenuCallback(Button *caller) { _displayMenu = true; assert(_vm->_guiStrings); assert(_vm->_configStrings); /* for (int i = 0; i < _vm->_guiStringsSize; i++) debug("GUI string %i: %s", i, _vm->_guiStrings[i]); for (int i = 0; i < _vm->_configStringsSize; i++) debug("Config string %i: %s", i, _vm->_configStrings[i]); */ setGUILabels(); if (_vm->_currentCharacter->sceneId == 210 && _vm->_deathHandler == 0xFF) { _vm->snd_playSoundEffect(0x36); return 0; } // XXX _screen->setPaletteIndex(0xFE, 60, 60, 0); for (int i = 0; i < 6; i++) { _menuButtonData[i].data0Val1 = _menuButtonData[i].data1Val1 = _menuButtonData[i].data2Val1 = 4; _menuButtonData[i].data0Callback = _redrawShadedButtonFunctor; _menuButtonData[i].data1Callback = _redrawButtonFunctor; _menuButtonData[i].data2Callback = _redrawButtonFunctor; } _screen->savePageToDisk("SEENPAGE.TMP", 0); fadePalette(); for (int i = 0; i < 5; i++) initMenuLayout(_menu[i]); _menuRestoreScreen = true; _keyPressed.reset(); _vm->_mousePressFlag = false; _toplevelMenu = 0; if (_vm->_menuDirectlyToLoad) { loadGameMenu(0); } else { if (!caller) _toplevelMenu = 4; initMenu(_menu[_toplevelMenu]); updateAllMenuButtons(); } while (_displayMenu && !_vm->_quitFlag) { Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y); processButtonList(_menuButtonList, 0); getInput(); } if (_menuRestoreScreen) { restorePalette(); _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _vm->_animator->_updateScreen = true; } else { _screen->deletePageFromDisk(0); } return 0; } void GUI_v1::initMenuLayout(Menu &menu) { assert(menu.numberOfItems < 7); int widthBackup = _screen->_charWidth; _screen->_charWidth = -2; menu.x = (320 - menu.width)/2; int menu_x2 = menu.width + menu.x - 1; int maxOffset = 0; int x1, x2, y1, y2; for (int i = 0; i < menu.numberOfItems; i++) { if (menu.item[i].x == -1) menu.item[i].x = (menu.width - menu.item[i].width)/2; if (menu.item[i].y == -1) menu.item[i].y = (menu.height - menu.item[i].height)/2; if (menu.item[i].labelString) { x1 = menu.x + menu.item[i].x + 25; y1 = (200 - menu.height)/2 + menu.item[i].y; x2 = x1 + menu.item[i].width; y2 = y1 + menu.item[i].height; int textWidth = _screen->getTextWidth(menu.item[i].labelString) + 25; int textX = menu.item[i].labelX + menu.x; if (textWidth + textX > x1) { int offset = ((textWidth + textX) - x1); if (maxOffset < offset) maxOffset = offset; } } if (menu.item[i].itemString) { int textWidth = _screen->getTextWidth(menu.item[i].itemString) + 15; if (menu.item[i].width < textWidth) { menu.item[i].width = textWidth; if ( menu.x + menu.item[i].x + menu.item[i].width > menu_x2) menu.item[i].x -= (menu.x + menu.item[i].x + menu.item[i].width) - menu_x2 + 10; } } } if (maxOffset > 0) { maxOffset = maxOffset/2; for (int i = 0; i < menu.numberOfItems; i++) { menu.item[i].x += maxOffset + 10; menu.item[i].labelX -= maxOffset; } menu.width += maxOffset; } if (menu.menuNameString != 0) { int menuNameStringLength = _screen->getTextWidth(menu.menuNameString); if (menuNameStringLength > menu.width) menu.width = menuNameStringLength; } if (menu.width > 310) menu.width = 310; menu.x = (320 - menu.width)/2; if (menu.y == -1) menu.y = (200 - menu.height)/2; _screen->_charWidth = widthBackup; } void GUI_v1::getInput() { Common::Event event; static uint32 lastScreenUpdate = 0; uint32 now = _vm->_system->getMillis(); _mouseWheel = 0; while (_vm->_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: _vm->quitGame(); break; case Common::EVENT_LBUTTONDOWN: _vm->_mousePressFlag = true; break; case Common::EVENT_LBUTTONUP: _vm->_mousePressFlag = false; break; case Common::EVENT_MOUSEMOVE: _vm->_system->updateScreen(); lastScreenUpdate = now; break; case Common::EVENT_WHEELUP: _mouseWheel = -1; break; case Common::EVENT_WHEELDOWN: _mouseWheel = 1; break; case Common::EVENT_KEYDOWN: _keyPressed = event.kbd; break; default: break; } } if (now - lastScreenUpdate > 50) { _vm->_system->updateScreen(); lastScreenUpdate = now; } _vm->_system->delayMillis(3); } int GUI_v1::resumeGame(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::resumeGame()"); updateMenuButton(button); _displayMenu = false; return 0; } int GUI_v1::getNextSavegameSlot() { Common::InSaveFile *in; for (int i = 1; i < 1000; i++) { if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i)))) delete in; else return i; } warning("Didn't save: Ran out of saveGame filenames"); return 0; } void GUI_v1::setupSavegames(Menu &menu, int num) { Common::InSaveFile *in; static char savenames[5][31]; uint8 startSlot; assert(num <= 5); if (_savegameOffset == 0) { menu.item[0].itemString = _specialSavegameString; menu.item[0].enabled = 1; menu.item[0].saveSlot = 0; startSlot = 1; } else { startSlot = 0; } KyraEngine::SaveHeader header; for (int i = startSlot; i < num; i++) { if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(i + _savegameOffset), header))) { strncpy(savenames[i], header.description.c_str(), 31); menu.item[i].itemString = savenames[i]; menu.item[i].enabled = 1; menu.item[i].saveSlot = i + _savegameOffset; delete in; } else { menu.item[i].enabled = 0; //menu.item[i].itemString = ""; //menu.item[i].saveSlot = -1; } } } int GUI_v1::saveGameMenu(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::saveGameMenu()"); updateMenuButton(button); _menu[2].item[5].enabled = true; _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); _menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to: _specialSavegameString = _vm->_guiStrings[9]; // [ EMPTY SLOT ] for (int i = 0; i < 5; i++) _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::saveGame); _savegameOffset = 0; setupSavegames(_menu[2], 5); initMenu(_menu[2]); updateAllMenuButtons(); _displaySubMenu = true; _cancelSubMenu = false; while (_displaySubMenu && !_vm->_quitFlag) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[2], mouse.x, mouse.y); processButtonList(_menuButtonList, 0); } _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); if (_cancelSubMenu) { initMenu(_menu[0]); updateAllMenuButtons(); } else { _displayMenu = false; } return 0; } int GUI_v1::loadGameMenu(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::loadGameMenu()"); if (_vm->_menuDirectlyToLoad) { _menu[2].item[5].enabled = false; } else { updateMenuButton(button); _menu[2].item[5].enabled = true; } _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); _specialSavegameString = _vm->_newGameString[0]; //[ START A NEW GAME ] _menu[2].menuNameString = _vm->_guiStrings[7]; // Which game would you like to reload? for (int i = 0; i < 5; i++) _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::loadGame); _savegameOffset = 0; setupSavegames(_menu[2], 5); initMenu(_menu[2]); updateAllMenuButtons(); _displaySubMenu = true; _cancelSubMenu = false; while (_displaySubMenu && !_vm->_quitFlag) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[2], mouse.x, mouse.y); processButtonList(_menuButtonList, 0); } _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); if (_cancelSubMenu) { initMenu(_menu[_toplevelMenu]); updateAllMenuButtons(); } else { restorePalette(); _vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad)); _displayMenu = false; _menuRestoreScreen = false; } return 0; } void GUI_v1::redrawTextfield() { _screen->fillRect(38, 91, 287, 102, 250); _text->printText(_savegameName, 38, 92, 253, 0, 0); _screen->_charWidth = -2; int width = _screen->getTextWidth(_savegameName); _screen->fillRect(39 + width, 93, 45 + width, 100, 254); _screen->_charWidth = 0; _screen->updateScreen(); } void GUI_v1::updateSavegameString() { int length; if (_keyPressed.keycode) { length = strlen(_savegameName); if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127) { if (length < 31) { _savegameName[length] = _keyPressed.ascii; _savegameName[length+1] = 0; redrawTextfield(); } } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) { if (length > 0) { _savegameName[length-1] = 0; redrawTextfield(); } } else if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER) { _displaySubMenu = false; } } _keyPressed.reset(); } int GUI_v1::saveGame(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::saveGame()"); updateMenuButton(button); _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot; _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); initMenu(_menu[3]); updateAllMenuButtons(); _displaySubMenu = true; _cancelSubMenu = false; if (_savegameOffset == 0 && _vm->_gameToLoad == 0) { _savegameName[0] = 0; } else { for (int i = 0; i < 5; i++) { if (_menu[2].item[i].saveSlot == _vm->_gameToLoad) { strncpy(_savegameName, _menu[2].item[i].itemString, 31); break; } } } redrawTextfield(); while (_displaySubMenu && !_vm->_quitFlag) { getInput(); updateSavegameString(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[3], mouse.x, mouse.y); processButtonList(_menuButtonList, 0); } if (_cancelSubMenu) { _displaySubMenu = true; _cancelSubMenu = false; initMenu(_menu[2]); updateAllMenuButtons(); } else { if (_savegameOffset == 0 && _vm->_gameToLoad == 0) _vm->_gameToLoad = getNextSavegameSlot(); if (_vm->_gameToLoad > 0) _vm->saveGame(_vm->getSavegameFilename(_vm->_gameToLoad), _savegameName); } return 0; } int GUI_v1::savegameConfirm(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::savegameConfirm()"); updateMenuButton(button); _displaySubMenu = false; return 0; } int GUI_v1::loadGame(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::loadGame()"); updateMenuButton(button); _displaySubMenu = false; _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot; return 0; } int GUI_v1::cancelSubMenu(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::cancelSubMenu()"); updateMenuButton(button); _displaySubMenu = false; _cancelSubMenu = true; return 0; } int GUI_v1::quitPlaying(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::quitPlaying()"); updateMenuButton(button); if (quitConfirm(_vm->_guiStrings[14])) { // Are you sure you want to quit playing? _vm->quitGame(); } else { initMenu(_menu[_toplevelMenu]); updateAllMenuButtons(); } return 0; } bool GUI_v1::quitConfirm(const char *str) { debugC(9, kDebugLevelGUI, "GUI_v1::quitConfirm()"); _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); _menu[1].menuNameString = str; initMenuLayout(_menu[1]); initMenu(_menu[1]); _displaySubMenu = true; _cancelSubMenu = true; while (_displaySubMenu && !_vm->_quitFlag) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[1], mouse.x, mouse.y); processButtonList(_menuButtonList, 0); } _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); return !_cancelSubMenu; } int GUI_v1::quitConfirmYes(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::quitConfirmYes()"); updateMenuButton(button); _displaySubMenu = false; _cancelSubMenu = false; return 0; } int GUI_v1::quitConfirmNo(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::quitConfirmNo()"); updateMenuButton(button); _displaySubMenu = false; _cancelSubMenu = true; return 0; } int GUI_v1::gameControlsMenu(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::gameControlsMenu()"); _vm->readSettings(); _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); if (_vm->gameFlags().isTalkie) { //_menu[5].width = 230; for (int i = 0; i < 5; i++) { //_menu[5].item[i].labelX = 24; //_menu[5].item[i].x = 115; //_menu[5].item[i].width = 94; } _menu[5].item[3].labelString = _voiceTextString; //"Voice / Text " _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeVoice); } else { //_menu[5].height = 136; //_menu[5].item[5].y = 110; _menu[5].item[4].enabled = 0; _menu[5].item[3].labelString = _textSpeedString; // "Text speed " _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeText); } setupControls(_menu[5]); updateAllMenuButtons(); _displaySubMenu = true; _cancelSubMenu = false; while (_displaySubMenu && !_vm->_quitFlag) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[5], mouse.x, mouse.y); processButtonList(_menuButtonList, 0); } _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); if (_cancelSubMenu) { initMenu(_menu[_toplevelMenu]); updateAllMenuButtons(); } return 0; } void GUI_v1::setupControls(Menu &menu) { debugC(9, kDebugLevelGUI, "GUI_v1::setupControls()"); switch (_vm->_configMusic) { case 0: menu.item[0].itemString = _offString; //"Off" break; case 1: menu.item[0].itemString = _onString; //"On" break; case 2: menu.item[0].itemString = _onCDString; //"On + CD" break; } if (_vm->_configSounds) menu.item[1].itemString = _onString; //"On" else menu.item[1].itemString = _offString; //"Off" switch (_vm->_configWalkspeed) { case 0: menu.item[2].itemString = _vm->_configStrings[0]; //"Slowest" break; case 1: menu.item[2].itemString = _vm->_configStrings[1]; //"Slow" break; case 2: menu.item[2].itemString = _vm->_configStrings[2]; //"Normal" break; case 3: menu.item[2].itemString = _vm->_configStrings[3]; //"Fast" break; case 4: menu.item[2].itemString = _vm->_configStrings[4]; //"Fastest" break; default: menu.item[2].itemString = "ERROR"; break; } int textControl = 3; int clickableOffset = 8; if (_vm->gameFlags().isTalkie) { textControl = 4; clickableOffset = 11; if (_vm->_configVoice == 0) _menu[5].item[4].enabled = 1; else _menu[5].item[4].enabled = 0; switch (_vm->_configVoice) { case 0: menu.item[3].itemString = _vm->_configStrings[5]; //"Text only" break; case 1: menu.item[3].itemString = _vm->_configStrings[6]; //"Voice only" break; case 2: menu.item[3].itemString = _vm->_configStrings[7]; //"Voice & Text" break; default: menu.item[3].itemString = "ERROR"; break; } } switch (_vm->_configTextspeed) { case 0: menu.item[textControl].itemString = _vm->_configStrings[1]; //"Slow" break; case 1: menu.item[textControl].itemString = _vm->_configStrings[2]; //"Normal" break; case 2: menu.item[textControl].itemString = _vm->_configStrings[3]; //"Fast" break; case 3: menu.item[textControl].itemString = _vm->_configStrings[clickableOffset]; //"Clickable" break; default: menu.item[textControl].itemString = "ERROR"; break; } initMenuLayout(menu); initMenu(menu); } int GUI_v1::controlsChangeMusic(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeMusic()"); updateMenuButton(button); _vm->_configMusic = ++_vm->_configMusic % ((_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 3 : 2); setupControls(_menu[5]); return 0; } int GUI_v1::controlsChangeSounds(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeSounds()"); updateMenuButton(button); _vm->_configSounds = !_vm->_configSounds; setupControls(_menu[5]); return 0; } int GUI_v1::controlsChangeWalk(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeWalk()"); updateMenuButton(button); _vm->_configWalkspeed = ++_vm->_configWalkspeed % 5; _vm->setWalkspeed(_vm->_configWalkspeed); setupControls(_menu[5]); return 0; } int GUI_v1::controlsChangeText(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeText()"); updateMenuButton(button); _vm->_configTextspeed = ++_vm->_configTextspeed % 4; setupControls(_menu[5]); return 0; } int GUI_v1::controlsChangeVoice(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeVoice()"); updateMenuButton(button); _vm->_configVoice = ++_vm->_configVoice % 3; setupControls(_menu[5]); return 0; } int GUI_v1::controlsApply(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::controlsApply()"); _vm->writeSettings(); return cancelSubMenu(button); } int GUI_v1::scrollUp(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::scrollUp()"); updateMenuButton(button); if (_savegameOffset > 0) { _savegameOffset--; setupSavegames(_menu[2], 5); initMenu(_menu[2]); } return 0; } int GUI_v1::scrollDown(Button *button) { debugC(9, kDebugLevelGUI, "GUI_v1::scrollDown()"); updateMenuButton(button); _savegameOffset++; setupSavegames(_menu[2], 5); initMenu(_menu[2]); return 0; } void GUI_v1::fadePalette() { if (_vm->gameFlags().platform == Common::kPlatformAmiga) return; static int16 menuPalIndexes[] = {248, 249, 250, 251, 252, 253, 254, -1}; int index = 0; memcpy(_screen->getPalette(2), _screen->_currentPalette, 768); for (int i = 0; i < 768; i++) _screen->_currentPalette[i] >>= 1; while (menuPalIndexes[index] != -1) { memcpy(&_screen->_currentPalette[menuPalIndexes[index]*3], &_screen->getPalette(2)[menuPalIndexes[index]*3], 3); index++; } _screen->fadePalette(_screen->_currentPalette, 2); } void GUI_v1::restorePalette() { if (_vm->gameFlags().platform == Common::kPlatformAmiga) return; memcpy(_screen->_currentPalette, _screen->getPalette(2), 768); _screen->fadePalette(_screen->_currentPalette, 2); } #pragma mark - void KyraEngine_v1::drawAmulet() { debugC(9, kDebugLevelMain, "KyraEngine_v1::drawAmulet()"); static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1}; static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1}; static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1}; static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1}; resetGameFlag(0xF1); _screen->hideMouse(); int i = 0; while (amuletTable1[i] != -1) { if (queryGameFlag(87)) _screen->drawShape(0, _shapes[amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0); if (queryGameFlag(89)) _screen->drawShape(0, _shapes[amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0); if (queryGameFlag(86)) _screen->drawShape(0, _shapes[amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0); if (queryGameFlag(88)) _screen->drawShape(0, _shapes[amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0); _screen->updateScreen(); delayWithTicks(3); i++; } _screen->showMouse(); } } // end of namespace Kyra