/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/gui_v2.h" #include "kyra/kyra_v2.h" #include "kyra/screen_v2.h" namespace Kyra { GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) { _backUpButtonList = _unknownButtonList = 0; _buttonListChanged = false; } Button *GUI_v2::addButtonToList(Button *list, Button *newButton) { list = GUI::addButtonToList(list, newButton); _buttonListChanged = true; return list; } void GUI_v2::processButton(Button *button) { if (!button) return; if (button->flags & 8) { if (button->flags & 0x10) { // XXX } return; } int entry = button->flags2 & 5; byte val1 = 0, val2 = 0, val3 = 0; const uint8 *dataPtr = 0; Button::Callback callback; if (entry == 1) { val1 = button->data1Val1; dataPtr = button->data1ShapePtr; callback = button->data1Callback; val2 = button->data1Val2; val3 = button->data1Val3; } else if (entry == 4 || entry == 5) { val1 = button->data2Val1; dataPtr = button->data2ShapePtr; callback = button->data2Callback; val2 = button->data2Val2; val3 = button->data2Val3; } else { val1 = button->data0Val1; dataPtr = button->data0ShapePtr; callback = button->data0Callback; val2 = button->data0Val2; val3 = button->data0Val3; } int x = 0, y = 0, x2 = 0, y2 = 0; x = button->x; if (x < 0) x += _screen->getScreenDim(button->dimTableIndex)->w << 3; x += _screen->getScreenDim(button->dimTableIndex)->sx << 3; x2 = x + button->width - 1; y = button->y; if (y < 0) y += _screen->getScreenDim(button->dimTableIndex)->h << 3; y += _screen->getScreenDim(button->dimTableIndex)->sy << 3; y2 = y + button->height - 1; switch (val1 - 1) { case 0: _screen->hideMouse(); _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10); _screen->showMouse(); break; case 1: _screen->hideMouse(); _screen->printText((const char*)dataPtr, x, y, val2, val3); _screen->showMouse(); break; case 3: if (callback) (*callback)(button); break; case 4: _screen->hideMouse(); _screen->drawBox(x, y, x2, y2, val2); _screen->showMouse(); break; case 5: _screen->hideMouse(); _screen->fillRect(x, y, x2, y2, val2, -1, true); _screen->showMouse(); break; default: break; } _screen->updateScreen(); } int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag) { static uint16 flagsModifier = 0; if (!buttonList) return inputFlag & 0x7FFF; if (_backUpButtonList != buttonList || _buttonListChanged) { _unknownButtonList = 0; //flagsModifier |= 0x2200; _backUpButtonList = buttonList; _buttonListChanged = false; while (buttonList) { processButton(buttonList); buttonList = buttonList->nextButton; } } int mouseX = _vm->_mouseX; int mouseY = _vm->_mouseY; uint16 flags = 0; if (1/*!_screen_cursorDisable*/) { uint16 inFlags = inputFlag & 0xFF; uint16 temp = 0; // HACK: inFlags == 200 is our left button (up) if (inFlags == 199 || inFlags == 200) temp = 0x1000; if (inFlags == 198) temp = 0x100; if (inputFlag & 0x800) temp <<= 2; flags |= temp; flagsModifier &= ~((temp & 0x4400) >> 1); flagsModifier |= (temp & 0x1100) * 2; flags |= flagsModifier; flags |= (flagsModifier << 2) ^ 0x8800; } buttonList = _backUpButtonList; if (_unknownButtonList) { buttonList = _unknownButtonList; if (_unknownButtonList->flags & 8) _unknownButtonList = 0; } int returnValue = 0; while (buttonList) { if (buttonList->flags & 8) { buttonList = buttonList->nextButton; continue; } buttonList->flags2 &= ~0x18; buttonList->flags2 |= (buttonList->flags2 & 3) << 3; int x = buttonList->x; if (x < 0) x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3; x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3; int y = buttonList->y; if (y < 0) y += _screen->getScreenDim(buttonList->dimTableIndex)->h; y += _screen->getScreenDim(buttonList->dimTableIndex)->sy; bool progress = false; if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height) progress = true; buttonList->flags2 &= ~0x80; uint16 inFlags = inputFlag & 0x7FFF; if (inFlags) { if (buttonList->unk6 == inFlags) { progress = true; flags = buttonList->flags & 0x0F00; buttonList->flags2 |= 0x80; inputFlag = 0; _unknownButtonList = buttonList; } else if (buttonList->unk8 == inFlags) { flags = buttonList->flags & 0xF000; if (!flags) flags = buttonList->flags & 0x0F00; progress = true; buttonList->flags2 |= 0x80; inputFlag = 0; _unknownButtonList = buttonList; } } bool unk1 = false; if (!progress) buttonList->flags2 &= ~6; if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) { buttonList->flags |= 6; if (!_unknownButtonList) _unknownButtonList = buttonList; } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) { buttonList->flags2 |= 6; } else { buttonList->flags2 &= ~6; } bool progressSwitch = false; if (!_unknownButtonList) { progressSwitch = progress; } else { if (_unknownButtonList->flags & 0x40) progressSwitch = (_unknownButtonList == buttonList); else progressSwitch = progress; } if (progressSwitch) { if ((flags & 0x1100) && progress && !_unknownButtonList) { inputFlag = 0; _unknownButtonList = buttonList; } if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) { uint16 combinedFlags = (buttonList->flags & flags); combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00); combinedFlags >>= 8; static const uint16 flagTable[] = { 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100 }; assert(combinedFlags < ARRAYSIZE(flagTable)); switch (flagTable[combinedFlags]) { case 0x400: if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) { buttonList->flags2 ^= 1; returnValue = buttonList->index | 0x8000; unk1 = true; } if (!(buttonList->flags & 4)) { buttonList->flags2 &= ~4; buttonList->flags2 &= ~2; } break; case 0x800: if (!(buttonList->flags & 4)) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } if (!(buttonList->flags & 1)) unk1 = true; break; case 0x200: if (buttonList->flags & 4) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } if (!(buttonList->flags & 1)) unk1 = true; break; case 0x100: default: buttonList->flags2 ^= 1; returnValue = buttonList->index | 0x8000; unk1 = true; if (buttonList->flags & 4) { buttonList->flags2 |= 4; buttonList->flags2 |= 2; } _unknownButtonList = buttonList; break; } } } bool unk2 = false; if ((flags & 0x2200) && progress) { buttonList->flags2 |= 6; if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) { unk2 = true; buttonList->flags2 |= 1; } } if ((flags & 0x8800) == 0x8800) { _unknownButtonList = 0; if (!progress || (buttonList->flags & 4)) buttonList->flags2 &= ~6; } if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40)) _unknownButtonList = 0; if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3)) processButton(buttonList); if (unk2) buttonList->flags2 &= ~1; if (unk1) { buttonList->flags2 &= 0xFF; buttonList->flags2 |= flags; if (buttonList->buttonCallback) { _vm->removeInputTop(); if ((*buttonList->buttonCallback.get())(buttonList)) break; } if (buttonList->flags & 0x20) break; } if (_unknownButtonList == buttonList && (buttonList->flags & 0x40)) break; buttonList = buttonList->nextButton; } if (!returnValue) returnValue = inputFlag & 0x7FFF; return returnValue; } void GUI_v2::updateButton(Button *button) { if (!button || (button->flags & 8)) return; if (button->flags2 & 1) button->flags2 |= 8; else button->flags2 |= ~8; button->flags2 &= ~1; if (button->flags2 & 4) button->flags2 |= 0x10; else button->flags2 &= ~0x10; button->flags2 &= ~4; processButton(button); } } // end of namespace Kyra