/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef KYRA_GUI_V2_H #define KYRA_GUI_V2_H #include "kyra/gui.h" #define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \ button.nextButton = 0; \ button.index = a; \ button.unk6 = b; \ button.unk8 = c; \ button.data0Val1 = d; \ button.data1Val1 = e; \ button.data2Val1 = f; \ button.flags = h; \ button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \ button.dimTableIndex = i; \ button.x = j; \ button.y = k; \ button.width = l; \ button.height = m; \ button.data0Val2 = n; \ button.data0Val3 = o; \ button.data1Val2 = p; \ button.data1Val3 = q; \ button.data2Val2 = r; \ button.data2Val3 = s; \ button.flags2 = t; #define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \ menu.x = a; \ menu.y = b; \ menu.width = c; \ menu.height = d; \ menu.bkgdColor = e; \ menu.color1 = f; \ menu.color2 = g; \ menu.menuNameId = h; \ menu.textColor = i; \ menu.titleX = j; \ menu.titleY = k; \ menu.highlightedItem = l; \ menu.numberOfItems = m; \ menu.scrollUpButtonX = n; \ menu.scrollUpButtonY = o; \ menu.scrollDownButtonX = p; \ menu.scrollDownButtonY = q #define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \ item.enabled = a; \ item.itemId = b; \ item.x = c; \ item.y = d; \ item.width = e; \ item.height = f; \ item.textColor = g; \ item.highlightColor = h; \ item.titleX = i; \ item.bkgdColor = j; \ item.color1 = k; \ item.color2 = l; \ item.saveSlot = m; \ item.labelId = n; \ item.labelX = o; \ item.labelY = p; \ item.unk1F = q namespace Kyra { class KyraEngine_v2; class Screen_v2; class GUI_v2 : public GUI { friend class KyraEngine_v2; public: GUI_v2(KyraEngine_v2 *engine); Button *addButtonToList(Button *list, Button *newButton); void processButton(Button *button); int processButtonList(Button *button, uint16 inputFlag); int optionsButton(Button *button); private: void getInput(); Button _menuButtons[7]; Button _scrollUpButton; Button _scrollDownButton; Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu; void initStaticData(); const char *getMenuTitle(const Menu &menu); const char *getMenuItemTitle(const MenuItem &menuItem); const char *getMenuItemLabel(const MenuItem &menuItem); Button *getButtonListData() { return _menuButtons; } Button *getScrollUpButton() { return &_scrollUpButton; } Button *getScrollDownButton() { return &_scrollDownButton; } int scrollUpButton(Button *button); int scrollDownButton(Button *button); Button::Callback _scrollUpFunctor; Button::Callback _scrollDownFunctor; Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; } Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; } Button _sliderButtons[3][3]; uint8 defaultColor1() const { return 0xCF; } uint8 defaultColor2() const { return 0xF8; } void renewHighlight(Menu &menu); void setupPalette(); void restorePalette(); void backUpPage1(uint8 *buffer); void restorePage1(const uint8 *buffer); void resetState(int item); KyraEngine_v2 *_vm; Screen_v2 *_screen; bool _buttonListChanged; Button *_backUpButtonList; Button *_unknownButtonList; Menu *_currentMenu; bool _isLoadMenu; bool _isDeathMenu; bool _isSaveMenu; bool _isChoiceMenu; bool _isOptionsMenu; bool _madeSave; bool _loadedSave; bool _restartGame; bool _reloadTemporarySave; int _savegameOffset; void setupSavegameNames(Menu &menu, int num); // main menu int quitGame(Button *caller); int resumeGame(Button *caller); // options menu int gameOptions(Button *caller); int quitOptionsMenu(Button *caller); int toggleWalkspeed(Button *caller); int changeLanguage(Button *caller); int toggleText(Button *caller); void setupOptionsButtons(); // audio menu int audioOptions(Button *caller); Button::Callback _sliderHandlerFunctor; int sliderHandler(Button *caller); void drawSliderBar(int slider, const uint8 *shape); static const int _sliderBarsPosition[]; // load menu bool _noLoadProcess; int loadMenu(Button *caller); int clickLoadSlot(Button *caller); int cancelLoadMenu(Button *caller); // save menu bool _noSaveProcess; int _saveSlot; char _saveDescription[0x50]; int saveMenu(Button *caller); int clickSaveSlot(Button *caller); int cancelSaveMenu(Button *caller); // savename menu bool _finishNameInput, _cancelNameInput; Common::KeyState _keyPressed; const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize); int finishSavename(Button *caller); int cancelSavename(Button *caller); bool checkSavegameDescription(const char *buffer, int size); int getCharWidth(uint8 c); void checkTextfieldInput(); void drawTextfieldBlock(int x, int y, uint8 c); // choice menu bool _choice; bool choiceDialog(int name, bool type); int choiceYes(Button *caller); int choiceNo(Button *caller); static const uint16 _menuStringsTalkie[]; static const uint16 _menuStringsOther[]; }; } // end of namespace Kyra #endif