/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef KYRA_GUI_V2_H #define KYRA_GUI_V2_H #include "kyra/gui.h" namespace Kyra { #define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \ button.nextButton = 0; \ button.index = a; \ button.unk6 = b; \ button.unk8 = c; \ button.data0Val1 = d; \ button.data1Val1 = e; \ button.data2Val1 = f; \ button.flags = h; \ button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \ button.dimTableIndex = i; \ button.x = j; \ button.y = k; \ button.width = l; \ button.height = m; \ button.data0Val2 = n; \ button.data0Val3 = o; \ button.data1Val2 = p; \ button.data1Val3 = q; \ button.data2Val2 = r; \ button.data2Val3 = s; \ button.flags2 = t; #define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \ menu.x = a; \ menu.y = b; \ menu.width = c; \ menu.height = d; \ menu.bkgdColor = e; \ menu.color1 = f; \ menu.color2 = g; \ menu.menuNameId = h; \ menu.textColor = i; \ menu.titleX = j; \ menu.titleY = k; \ menu.highlightedItem = l; \ menu.numberOfItems = m; \ menu.scrollUpButtonX = n; \ menu.scrollUpButtonY = o; \ menu.scrollDownButtonX = p; \ menu.scrollDownButtonY = q #define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \ item.enabled = a; \ item.itemId = b; \ item.x = c; \ item.y = d; \ item.width = e; \ item.height = f; \ item.textColor = g; \ item.highlightColor = h; \ item.titleX = i; \ item.bkgdColor = j; \ item.color1 = k; \ item.color2 = l; \ item.saveSlot = m; \ item.labelId = n; \ item.labelX = o; \ item.labelY = p; \ item.unk1F = q class KyraEngine_v2; class Screen_v2; class GUI_v2 : public GUI { public: GUI_v2(KyraEngine_v2 *vm); Button *addButtonToList(Button *list, Button *newButton); void processButton(Button *button); int processButtonList(Button *button, uint16 inputFlag); protected: void updateButton(Button *button); KyraEngine_v2 *_vm; Screen_v2 *_screen; bool _buttonListChanged; Button *_backUpButtonList; Button *_unknownButtonList; }; } // end of namespace Kyra #endif