/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/lol.h" #include "kyra/screen_lol.h" namespace Kyra { void LoLEngine::giveCredits(int credits, int redraw) { static const uint8 stashSetupData[] = { 4, 4, 4, 4, 2, 2, 2, 3, 3, 0, 1, 1 }; if (redraw) snd_playSoundEffect(0x65, 0xff); int t = credits / 30; if (!t) t = 1; int cnt = 0; while (credits) { if (t > credits) t = credits; if (_credits < 60 && t >= 0) { cnt = 0; do { if (_credits < 60) { int d = stashSetupData[_credits % 12] - _credits / 12; if (d < 0) d += 5; _moneyColumnHeight[d]++; } _credits++; } while (++cnt < t); } else if (_credits >= 60) { _credits += t; } if (redraw) { gui_drawMoneyBox(6); if (credits) delay(_tickLength, 1); } credits -= t; } } int LoLEngine::makeItem(int itemIndex, int curFrame, int flags) { int cnt = 0; int r = 0; int i = 1; for (; i < 400; i++) { if (_itemsInPlay[i].shpCurFrame_flg & 0x8000) { cnt = 0; break; } if (_itemsInPlay[i].level < 1 || _itemsInPlay[i].level > 29 || _itemsInPlay[i].level == _currentLevel) continue; int diff = ABS(_currentLevel - _itemsInPlay[i].level); if (diff <= cnt) continue; bool t = false; int ii = i; while (ii && !t) { t = testUnkItemFlags(ii); if (t) break; else ii = _itemsInPlay[ii - 1].itemIndexUnk; } if (t) { cnt = diff; r = i; } } int slot = i; if (cnt) { slot = r; if (testUnkItemFlags(r)) { if (_itemsInPlay[r].itemIndexUnk) _itemsInPlay[_itemsInPlay[r].itemIndexUnk].level = _itemsInPlay[r].level; deleteItem(r); slot = r; } else { int ii = _itemsInPlay[slot].itemIndexUnk; while (ii) { if (testUnkItemFlags(ii)) { _itemsInPlay[slot].itemIndexUnk = _itemsInPlay[ii].itemIndexUnk; deleteItem(ii); slot = ii; break; } else { slot = ii; } ii = _itemsInPlay[slot].itemIndexUnk; } } } memset(&_itemsInPlay[slot], 0, sizeof(ItemInPlay)); _itemsInPlay[slot].itemPropertyIndex = itemIndex; _itemsInPlay[slot].shpCurFrame_flg = (curFrame & 0x1fff) | flags; _itemsInPlay[slot].level = -1; return slot; } bool LoLEngine::testUnkItemFlags(int itemIndex) { if (!(_itemsInPlay[itemIndex].shpCurFrame_flg & 0x4000)) return false; if (_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 4) return false; return true; } void LoLEngine::deleteItem(int itemIndex) { memset(&_itemsInPlay[itemIndex], 0, sizeof(ItemInPlay)); _itemsInPlay[itemIndex].shpCurFrame_flg |= 0x8000; } MonsterInPlay *LoLEngine::findItem(uint16 index) { if (index & 0x8000) return &_monsters[index & 0x7fff]; else return (MonsterInPlay *)&_itemsInPlay[index]; } void LoLEngine::runItemScript(int charNum, int item, int reg0, int reg3, int reg4) { EMCState scriptState; memset(&scriptState, 0, sizeof(EMCState)); uint8 func = item ? _itemProperties[_itemsInPlay[item].itemPropertyIndex].itemScriptFunc : 3; if (func == 0xff) return; _emc->init(&scriptState, &_itemScript); _emc->start(&scriptState, func); scriptState.regs[0] = reg0; scriptState.regs[1] = charNum; scriptState.regs[2] = item; scriptState.regs[3] = reg3; scriptState.regs[4] = reg4; while (_emc->isValid(&scriptState)) _emc->run(&scriptState); } void LoLEngine::setHandItem(uint16 itemIndex) { if (itemIndex && _itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 0x80) { runItemScript(-1, itemIndex, 0x400, 0, 0); if (_itemsInPlay[itemIndex].shpCurFrame_flg & 0x8000) itemIndex = 0; } int mouseOffs = 0; if (itemIndex && !(_screen->_drawGuiFlag & 0x200)) { mouseOffs = 10; if (!_hideControls || textEnabled()) _txt->printMessage(0, getLangString(0x403E), getLangString(_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].nameStringId)); } _itemInHand = itemIndex; _screen->setMouseCursor(mouseOffs, mouseOffs, getItemIconShapePtr(itemIndex)); } void LoLEngine::clickSceneSub1() { assignBlockCaps(_currentBlock, _currentDirection); _screen->fillRect(112, 0, 287, 119, 0); static const uint8 sceneItemWidth[] = { 0, 254, 1, 255, 2, 0, 1, 255 } ; static const uint8 sceneClickTileIndex[] = { 13, 16}; int16 x1 = 0; int16 x2 = 0; for (int i = 0; i < 2; i++) { uint8 tile = sceneClickTileIndex[i]; setLevelShapesDim(sceneClickTileIndex[i], x1, x2, 13); uint16 s = _curBlockCaps[tile]->field_6; int t = (i << 7) + 1; while (s) { if (s & 0x8000) { s &= 0x7fff; s = _monsters[i].unk2; } else { ItemInPlay *item = &_itemsInPlay[s]; if (item->shpCurFrame_flg & 0x4000) { if (clickSceneSub1Sub1(item->x, item->y, _partyPosX, _partyPosY) > 319) break; int w = sceneItemWidth[s & 7] << 1; int h = sceneItemWidth[(s >> 1) & 7] + 5; if (item->unk4 > 1) h -= ((item->unk4 - 1) * 6); uint8 shpIx = _itemProperties[item->itemPropertyIndex].shpIndex; uint8 *shp = (_itemProperties[item->itemPropertyIndex].flags & 0x40) ? _gameShapes[shpIx] : _itemShapes[_gameShapeMap[shpIx]]; drawSceneItem(shp, 0, item->x, item->y, w, h, 0, t, 0); } s = item->unk2; t++; } } } } int LoLEngine::clickSceneSub1Sub1(int itemX, int itemY, int partyX, int partyY) { return 1; } int LoLEngine::checkSceneForItems(LevelBlockProperty *block, int pos) { return -1; } void LoLEngine::foundItemSub(int item, int block) { } } // end of namespace Kyra