/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v2.h" namespace Kyra { int KyraEngine_v2::findFreeItem() { for (int i = 0; i < 30; ++i) { if (_itemList[i].id == 0xFFFF) return i; } return -1; } int KyraEngine_v2::findItem(uint16 sceneId, int id) { for (int i = 0; i < 30; ++i) { if (_itemList[i].id == id && _itemList[i].sceneId == sceneId) return i; } return -1; } void KyraEngine_v2::resetItemList() { for (int i = 0; i < 30; ++i) { _itemList[i].id = 0xFFFF; _itemList[i].sceneId = 0xFFFF; _itemList[i].x = 0; _itemList[i].y = 0; _itemList[i].unk7 = 0; } } } // end of namespace Kyra