/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "backends/fs/fs.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/system.h" #include "common/md5.h" #include "common/savefile.h" #include "sound/mixer.h" #include "sound/mididrv.h" #include "gui/message.h" #include "kyra/kyra.h" #include "kyra/resource.h" #include "kyra/screen.h" #include "kyra/script.h" #include "kyra/seqplayer.h" #include "kyra/sound.h" #include "kyra/sprites.h" #include "kyra/wsamovie.h" #include "kyra/animator.h" #include "kyra/text.h" #include "kyra/debugger.h" using namespace Kyra; enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 }; // Kyra MD5 detection brutally ripped from the Gobliins engine. struct KyraGameSettings { const char *gameid; const char *description; byte id; uint32 features; const char *md5sum; const char *checkFile; }; // We could get rid of md5 detection at least for kyra 1 since we can locate all // needed files for detecting the right language and version (Floppy, Talkie) static const KyraGameSettings kyra_games[] = { { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_ENGLISH | GF_FLOPPY, // english floppy 1.0 from Malice "3c244298395520bb62b5edfe41688879", "GEMCUT.EMC" }, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_ENGLISH | GF_FLOPPY, "796e44863dd22fa635b042df1bf16673", "GEMCUT.EMC" }, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_FRENCH | GF_FLOPPY, "abf8eb360e79a6c2a837751fbd4d3d24", "GEMCUT.EMC" }, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_GERMAN | GF_FLOPPY, "6018e1dfeaca7fe83f8d0b00eb0dd049", "GEMCUT.EMC"}, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_GERMAN | GF_FLOPPY, // from Arne.F "f0b276781f47c130f423ec9679fe9ed9", "GEMCUT.EMC"}, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_SPANISH | GF_FLOPPY, // from VooD "8909b41596913b3f5deaf3c9f1017b01", "GEMCUT.EMC"}, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_SPANISH | GF_FLOPPY, // floppy 1.8 from clemmy "747861d2a9c643c59fdab570df5b9093", "GEMCUT.EMC"}, //{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_AMIGA | GF_FLOPPY | GF_ENGLISH, // "2bd1da653eaefd691e050e4a9eb68a64", "GEMCUT.PAK" }, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_ENGLISH | GF_TALKIE, "fac399fe62f98671e56a005c5e94e39f", "GEMCUT.PAK" }, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_GERMAN | GF_TALKIE, "230f54e6afc007ab4117159181a1c722", "GEMCUT.PAK" }, { "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_FRENCH | GF_TALKIE, "b037c41768b652a040360ffa3556fd2a", "GEMCUT.PAK" }, { "kyra1", "The Legend of Kyrandia Demo", GI_KYRA1, GF_DEMO | GF_ENGLISH, "fb722947d94897512b13b50cc84fd648", "DEMO1.WSA" }, { 0, 0, 0, 0, 0, 0 } }; // Keep list of different supported games static const PlainGameDescriptor kyra_list[] = { { "kyra1", "The Legend of Kyrandia" }, { 0, 0 } }; struct KyraLanguageTable { const char *file; uint32 language; Common::Language detLanguage; }; static const KyraLanguageTable kyra_languages[] = { { "MAIN15.CPS", GF_ENGLISH, Common::EN_USA }, { "MAIN_ENG.CPS", GF_ENGLISH, Common::EN_USA }, { "MAIN_FRE.CPS", GF_FRENCH, Common::FR_FRA }, { "MAIN_GER.CPS", GF_GERMAN, Common::DE_DEU }, { "MAIN_SPA.CPS", GF_SPANISH, Common::ES_ESP }, { 0, 0, Common::UNK_LANG } }; static Common::Language convertKyraLang(uint32 features) { if (features & GF_ENGLISH) { return Common::EN_USA; } else if (features & GF_FRENCH) { return Common::FR_FRA; } else if (features & GF_GERMAN) { return Common::DE_DEU; } else if (features & GF_SPANISH) { return Common::ES_ESP; } return Common::UNK_LANG; } GameList Engine_KYRA_gameIDList() { GameList games; const PlainGameDescriptor *g = kyra_list; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_KYRA_findGameID(const char *gameid) { const PlainGameDescriptor *g = kyra_list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return *g; } DetectedGameList Engine_KYRA_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const KyraGameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory bool isFound = false; for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; for (g = kyra_games; g->gameid; g++) { if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0) isFound = true; } if (isFound) break; } if (file == fslist.end()) return detectedGames; uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) { for (int i = 0; i < 16; i++) { sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); } for (g = kyra_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { DetectedGame dg(*g, convertKyraLang(g->features)); dg.updateDesc(); // Append the language, if set, to the description. detectedGames.push_back(dg); } } if (detectedGames.empty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); const PlainGameDescriptor *g1 = kyra_list; while (g1->gameid) { detectedGames.push_back(*g1); g1++; } } } return detectedGames; } Engine *Engine_KYRA_create(GameDetector *detector, OSystem *system) { return new KyraEngine(detector, system); } REGISTER_PLUGIN(KYRA, "Legend of Kyrandia Engine") namespace Kyra { KyraEngine::KyraEngine(GameDetector *detector, OSystem *system) : Engine(system) { _seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm = _seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 = _seq_Demo4 = 0; _seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0; _seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0; _roomFilenameTable = _characterImageTable = 0; _roomFilenameTableSize = _characterImageTableSize = 0; _itemList = _takenList = _placedList = _droppedList = _noDropList = 0; _itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0; _putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0; _putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0; _thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0; _thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0; _magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0; _defaultShapeTable = 0; _healingShapeTable = _healingShape2Table = 0; _defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0; _posionDeathShapeTable = _fluteAnimShapeTable = 0; _posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0; _winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0; _winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0; _drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0; _drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0; memset(&_specialPalettes, 0, sizeof(_specialPalettes)); // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); // sets up all engine specific debug levels Common::addSpecialDebugLevel(kDebugLevelScriptFuncs, "ScriptFuncs", "Script function debug level"); Common::addSpecialDebugLevel(kDebugLevelScript, "Script", "Script interpreter debug level"); Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprite debug level"); Common::addSpecialDebugLevel(kDebugLevelScreen, "Screen", "Screen debug level"); Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debug level"); Common::addSpecialDebugLevel(kDebugLevelAnimator, "Animator", "Animator debug level"); Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level"); Common::addSpecialDebugLevel(kDebugLevelGUI, "GUI", "GUI debug level"); Common::addSpecialDebugLevel(kDebugLevelSequence, "Sequence", "Sequence debug level"); Common::addSpecialDebugLevel(kDebugLevelMovie, "Movie", "Movie debug level"); // Detect game features based on MD5. Again brutally ripped from Gobliins. uint8 md5sum[16]; char md5str[32 + 1]; const KyraGameSettings *g; bool found = false; // TODO // Fallback. Maybe we will be able to determine game type from game // data contents _features = 0; for (g = kyra_games; g->gameid; g++) { if (!Common::File::exists(g->checkFile)) continue; if (Common::md5_file(g->checkFile, md5sum, NULL, kMD5FileSizeLimit)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } } else continue; if (strcmp(g->md5sum, (char *)md5str) == 0) { _features = g->features; _game = g->id; if (g->description) g_system->setWindowCaption(g->description); found = true; break; } } if (!found) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str); _features = 0; _game = GI_KYRA1; Common::File test; if (test.open("INTRO.VRM")) { _features |= GF_TALKIE; } else { _features |= GF_FLOPPY; } // tries to detect the language const KyraLanguageTable *lang = kyra_languages; for (; lang->file; ++lang) { if (test.open(lang->file)) { _features |= lang->language; found = true; break; } } if (!found) { _features |= GF_LNGUNK; } } } int KyraEngine::init(GameDetector &detector) { _system->beginGFXTransaction(); initCommonGFX(detector, false); //for debug reasons (see Screen::updateScreen) //_system->initSize(640, 200); _system->initSize(320, 200); _system->endGFXTransaction(); // for now we prefer Adlib over native MIDI int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB/* | MDT_PREFER_MIDI*/); if (midiDriver == MD_ADLIB) { _sound = new SoundAdlibPC(_mixer, this); assert(_sound); } else { bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); MidiDriver *driver = MidiDriver::createMidi(midiDriver); assert(driver); if (native_mt32) { driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); } SoundMidiPC *soundMidiPc = new SoundMidiPC(driver, _mixer, this); _sound = soundMidiPc; assert(_sound); soundMidiPc->hasNativeMT32(native_mt32); // Unlike some SCUMM games, it's not that the MIDI sounds are // missing. It's just that at least at the time of writing they // decidedly inferior to the Adlib ones. if (ConfMan.getBool("multi_midi")) { SoundAdlibPC *adlib = new SoundAdlibPC(_mixer, this); assert(adlib); _sound = new MixedSoundDriver(this, _mixer, soundMidiPc, adlib); assert(_sound); } } if (!_sound->init()) { error("Couldn't init sound"); } _sound->setVolume(255); _saveFileMan = _system->getSavefileManager(); assert(_saveFileMan); _res = new Resource(this); assert(_res); _screen = new Screen(this, _system); assert(_screen); _sprites = new Sprites(this, _system); assert(_sprites); _seq = new SeqPlayer(this, _system); assert(_seq); _animator = new ScreenAnimator(this, _system); assert(_animator); _animator->init(5, 11, 12); assert(*_animator); _text = new TextDisplayer(_screen); assert(_text); _staticres = new StaticResource(this); assert(_staticres); assert(_staticres->init()); initStaticResource(); _paletteChanged = 1; _currentCharacter = 0; _characterList = new Character[11]; assert(_characterList); for (int i = 0; i < 11; ++i) { memset(&_characterList[i], 0, sizeof(Character)); memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems)); } _characterList[0].sceneId = 5; _characterList[0].height = 48; _characterList[0].facing = 3; _characterList[0].currentAnimFrame = 7; _scriptInterpreter = new ScriptHelper(this); assert(_scriptInterpreter); _npcScriptData = new ScriptData; memset(_npcScriptData, 0, sizeof(ScriptData)); assert(_npcScriptData); _npcScript = new ScriptState; assert(_npcScript); memset(_npcScript, 0, sizeof(ScriptState)); _scriptMain = new ScriptState; assert(_scriptMain); memset(_scriptMain, 0, sizeof(ScriptState)); _scriptClickData = new ScriptData; assert(_scriptClickData); memset(_scriptClickData, 0, sizeof(ScriptData)); _scriptClick = new ScriptState; assert(_scriptClick); memset(_scriptClick, 0, sizeof(ScriptState)); _debugger = new Debugger(this); assert(_debugger); memset(_shapes, 0, sizeof(_shapes)); for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) { _movieObjects[i] = createWSAMovie(); } memset(_flagsTable, 0, sizeof(_flagsTable)); _abortWalkFlag = false; _abortWalkFlag2 = false; _talkingCharNum = -1; _charSayUnk3 = -1; _mouseX = _mouseY = -1; memset(_currSentenceColor, 0, 3); _startSentencePalIndex = -1; _fadeText = false; _cauldronState = 0; _crystalState[0] = _crystalState[1] = -1; _brandonStatusBit = 0; _brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10; _brandonPosX = _brandonPosY = -1; _deathHandler = 0xFF; _poisonDeathCounter = 0; memset(_itemTable, 0, sizeof(_itemTable)); memset(_exitList, 0xFFFF, sizeof(_exitList)); _exitListPtr = 0; _pathfinderFlag = _pathfinderFlag2 = 0; _lastFindWayRet = 0; _sceneChangeState = _loopFlag2 = 0; _timerNextRun = 0; _movFacingTable = new int[150]; assert(_movFacingTable); _movFacingTable[0] = 8; _configTextspeed = 1; _configWalkspeed = 2; _configMusic = true; _configSounds = true; _configVoice = 1; _skipFlag = false; _marbleVaseItem = -1; memset(_foyerItemTable, -1, sizeof(_foyerItemTable)); _mouseState = _itemInHand = -1; _handleInput = false; _currentRoom = 0xFFFF; _scenePhasingFlag = 0; _lastProcessedItem = 0; _lastProcessedItemHeight = 16; _unkScreenVar1 = 1; _unkScreenVar2 = 0; _unkScreenVar3 = 0; _unkAmuletVar = 0; _endSequenceNeedLoading = 1; _malcolmFlag = 0; _beadStateVar = 0; _endSequenceSkipFlag = 0; _unkEndSeqVar2 = 0; _endSequenceBackUpRect = 0; _unkEndSeqVar4 = 0; _unkEndSeqVar5 = 0; _lastDisplayedPanPage = 0; memset(_panPagesTable, 0, sizeof(_panPagesTable)); _finalA = _finalB = _finalC = 0; memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState)); _kyragemFadingState.gOffset = 0x13; _kyragemFadingState.bOffset = 0x13; _mousePressFlag = false; _targetName = detector._targetName; _menuDirectlyToLoad = false; _lastMusicCommand = 0; _gameSpeed = 60; _tickLength = (uint8)(1000.0 / _gameSpeed); return 0; } KyraEngine::~KyraEngine() { closeFinalWsa(); _scriptInterpreter->unloadScript(_npcScriptData); _scriptInterpreter->unloadScript(_scriptClickData); delete _debugger; delete _sprites; delete _animator; delete _screen; delete _res; delete _sound; delete _saveFileMan; delete _seq; delete _scriptInterpreter; delete _text; delete _npcScriptData; delete _scriptMain; delete _scriptClickData; delete _scriptClick; delete [] _characterList; delete [] _movFacingTable; free(_scrollUpButton.process0PtrShape); free(_scrollUpButton.process1PtrShape); free(_scrollUpButton.process2PtrShape); free(_scrollDownButton.process0PtrShape); free(_scrollDownButton.process1PtrShape); free(_scrollDownButton.process2PtrShape); for (int i = 0; i < ARRAYSIZE(_shapes); ++i) { if (_shapes[i] != 0) { free(_shapes[i]); _shapes[i] = 0; for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) { if (_shapes[i2] == _shapes[i] && i2 != i) { _shapes[i2] = 0; } } } } for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i) { free(_sceneAnimTable[i]); } Common::clearAllSpecialDebugLevels(); } void KyraEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } int KyraEngine::go() { _quitFlag = false; uint32 sz; if (_features & GF_FLOPPY && !(_features & GF_AMIGA)) { _screen->loadFont(Screen::FID_6_FNT, _res->fileData("6.FNT", &sz)); } _screen->loadFont(Screen::FID_8_FNT, _res->fileData("8FAT.FNT", &sz)); _screen->setScreenDim(0); _abortIntroFlag = false; if (_features & GF_DEMO) { seq_demo(); } else { setGameFlag(0xF3); setGameFlag(0xFD); setGameFlag(0xEF); seq_intro(); if (_skipIntroFlag &&_abortIntroFlag) resetGameFlag(0xEF); startup(); resetGameFlag(0xEF); mainLoop(); } quitGame(); return 0; } void KyraEngine::startup() { debugC(9, kDebugLevelMain, "KyraEngine::startup()"); static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 }; _screen->setTextColorMap(colorMap); // _screen->setFont(Screen::FID_6_FNT); _screen->setAnimBlockPtr(3750); memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable)); loadMouseShapes(); _currentCharacter = &_characterList[0]; for (int i = 1; i < 5; ++i) _animator->setCharacterDefaultFrame(i); for (int i = 5; i <= 10; ++i) setCharactersPositions(i); _animator->setCharactersHeight(); resetBrandonPoisonFlags(); _maskBuffer = _screen->getPagePtr(5); _screen->_curPage = 0; // XXX for (int i = 0; i < 0x0C; ++i) { int size = _screen->getRectSize(3, 24); _shapes[365+i] = (byte*)malloc(size); } _shapes[0] = (uint8*)malloc(_screen->getRectSize(3, 24)); memset(_shapes[0], 0, _screen->getRectSize(3, 24)); _shapes[1] = (uint8*)malloc(_screen->getRectSize(4, 32)); memset(_shapes[1], 0, _screen->getRectSize(4, 32)); _shapes[2] = (uint8*)malloc(_screen->getRectSize(8, 69)); memset(_shapes[2], 0, _screen->getRectSize(8, 69)); _shapes[3] = (uint8*)malloc(_screen->getRectSize(8, 69)); memset(_shapes[3], 0, _screen->getRectSize(8, 69)); for (int i = 0; i < _roomTableSize; ++i) { for (int item = 0; item < 12; ++item) { _roomTable[i].itemsTable[item] = 0xFF; _roomTable[i].itemsXPos[item] = 0xFFFF; _roomTable[i].itemsYPos[item] = 0xFF; _roomTable[i].needInit[item] = 0; } } loadCharacterShapes(); loadSpecialEffectShapes(); loadItems(); loadButtonShapes(); initMainButtonList(); loadMainScreen(); setupTimers(); loadPalette("PALETTE.COL", _screen->_currentPalette); // XXX _animator->initAnimStateList(); setCharactersInDefaultScene(); if (!_scriptInterpreter->loadScript("_STARTUP.EMC", _npcScriptData, _opcodeTable, _opcodeTableSize, 0)) { error("Could not load \"_STARTUP.EMC\" script"); } _scriptInterpreter->initScript(_scriptMain, _npcScriptData); if (!_scriptInterpreter->startScript(_scriptMain, 0)) { error("Could not start script function 0 of script \"_STARTUP.EMC\""); } while (_scriptInterpreter->validScript(_scriptMain)) { _scriptInterpreter->runScript(_scriptMain); } _scriptInterpreter->unloadScript(_npcScriptData); if (!_scriptInterpreter->loadScript("_NPC.EMC", _npcScriptData, _opcodeTable, _opcodeTableSize, 0)) { error("Could not load \"_NPC.EMC\" script"); } snd_playTheme(1); enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); if (_abortIntroFlag && _skipFlag) { _menuDirectlyToLoad = true; _screen->setMouseCursor(1, 1, _shapes[4]); buttonMenuCallback(0); _menuDirectlyToLoad = false; } else saveGame(getSavegameFilename(0), "New game"); } void KyraEngine::mainLoop() { debugC(9, kDebugLevelMain, "KyraEngine::mainLoop()"); while (!_quitFlag) { int32 frameTime = (int32)_system->getMillis(); _skipFlag = false; if (_currentCharacter->sceneId == 210) { updateKyragemFading(); if (seq_playEnd()) { if (_deathHandler != 8) break; } } if (_deathHandler != 0xFF) { snd_playWanderScoreViaMap(0, 1); snd_playSoundEffect(49); _screen->hideMouse(); _screen->setMouseCursor(1, 1, _shapes[4]); destroyMouseItem(); _screen->showMouse(); buttonMenuCallback(0); _deathHandler = 0xFF; } if (_brandonStatusBit & 2) { if (_brandonStatusBit0x02Flag) _animator->animRefreshNPC(0); } if (_brandonStatusBit & 0x20) { if (_brandonStatusBit0x20Flag) { _animator->animRefreshNPC(0); _brandonStatusBit0x20Flag = 0; } } _screen->showMouse(); processButtonList(_buttonList); updateMousePointer(); updateGameTimers(); updateTextFade(); _handleInput = true; delay((frameTime + _gameSpeed) - _system->getMillis(), true, true); _handleInput = false; _sound->process(); } } void KyraEngine::quitGame() { debugC(9, kDebugLevelMain, "KyraEngine::quitGame()"); for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) { _movieObjects[i]->close(); delete _movieObjects[i]; _movieObjects[i] = 0; } _system->quit(); } void KyraEngine::delay(uint32 amount, bool update, bool isMainLoop) { OSystem::Event event; char saveLoadSlot[20]; char savegameName[14]; uint32 start = _system->getMillis(); do { while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: if (event.kbd.keycode >= '1' && event.kbd.keycode <= '9' && (event.kbd.flags == OSystem::KBD_CTRL || event.kbd.flags == OSystem::KBD_ALT) && isMainLoop) { sprintf(saveLoadSlot, "%s.00%d", _targetName.c_str(), event.kbd.keycode - '0'); if (event.kbd.flags == OSystem::KBD_CTRL) loadGame(saveLoadSlot); else { sprintf(savegameName, "Quicksave %d", event.kbd.keycode - '0'); saveGame(saveLoadSlot, savegameName); } } else if (event.kbd.flags == OSystem::KBD_CTRL) { if (event.kbd.keycode == 'd') _debugger->attach(); else if (event.kbd.keycode == 'q') _quitFlag = true; } else if (event.kbd.keycode == '.') _skipFlag = true; else if (event.kbd.keycode == 13 || event.kbd.keycode == 32 || event.kbd.keycode == 27) { _abortIntroFlag = true; _skipFlag = true; } break; case OSystem::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; _system->updateScreen(); break; case OSystem::EVENT_QUIT: quitGame(); break; case OSystem::EVENT_LBUTTONDOWN: _mousePressFlag = true; break; case OSystem::EVENT_LBUTTONUP: _mousePressFlag = false; if (_abortWalkFlag2) { _abortWalkFlag = true; _mouseX = event.mouse.x; _mouseY = event.mouse.y; } if (_handleInput) { _mouseX = event.mouse.x; _mouseY = event.mouse.y; _handleInput = false; processInput(_mouseX, _mouseY); _handleInput = true; } else _skipFlag = true; break; default: break; } } if (_debugger->isAttached()) _debugger->onFrame(); if (update) { _sprites->updateSceneAnims(); _animator->updateAllObjectShapes(); } if (_currentCharacter && _currentCharacter->sceneId == 210 && update) { updateKyragemFading(); } if (amount > 0 && !_skipFlag) { _system->delayMillis((amount > 10) ? 10 : amount); } } while (!_skipFlag && _system->getMillis() < start + amount); } void KyraEngine::waitForEvent() { bool finished = false; OSystem::Event event; while (!finished) { while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: finished = true; break; case OSystem::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; break; case OSystem::EVENT_QUIT: quitGame(); break; case OSystem::EVENT_LBUTTONDOWN: finished = true; _skipFlag = true; break; default: break; } } if (_debugger->isAttached()) _debugger->onFrame(); _system->delayMillis(10); } } void KyraEngine::delayWithTicks(int ticks) { uint32 nextTime = _system->getMillis() + ticks * _tickLength; while (_system->getMillis() < nextTime) { _sprites->updateSceneAnims(); _animator->updateAllObjectShapes(); if (_currentCharacter->sceneId == 210) { updateKyragemFading(); seq_playEnd(); } if (_skipFlag) break; } } #pragma mark - #pragma mark - Animation/shape specific code #pragma mark - void KyraEngine::setupShapes123(const Shape *shapeTable, int endShape, int flags) { debugC(9, kDebugLevelMain, "KyraEngine::setupShapes123(%p, %d, %d)", (const void *)shapeTable, endShape, flags); for (int i = 123; i <= 172; ++i) { _shapes[4+i] = NULL; } uint8 curImage = 0xFF; int curPageBackUp = _screen->_curPage; _screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff int shapeFlags = 2; if (flags) shapeFlags = 3; for (int i = 123; i < 123+endShape; ++i) { uint8 newImage = shapeTable[i-123].imageIndex; if (newImage != curImage && newImage != 0xFF) { assert(_characterImageTable); loadBitmap(_characterImageTable[newImage], 8, 8, 0); curImage = newImage; } _shapes[4+i] = _screen->encodeShape(shapeTable[i-123].x<<3, shapeTable[i-123].y, shapeTable[i-123].w<<3, shapeTable[i-123].h, shapeFlags); assert(i-7 < _defaultShapeTableSize); _defaultShapeTable[i-7].xOffset = shapeTable[i-123].xOffset; _defaultShapeTable[i-7].yOffset = shapeTable[i-123].yOffset; _defaultShapeTable[i-7].w = shapeTable[i-123].w; _defaultShapeTable[i-7].h = shapeTable[i-123].h; } _screen->_curPage = curPageBackUp; } void KyraEngine::freeShapes123() { debugC(9, kDebugLevelMain, "KyraEngine::freeShapes123()"); for (int i = 123; i <= 172; ++i) { free(_shapes[4+i]); _shapes[4+i] = NULL; } } #pragma mark - #pragma mark - Misc stuff #pragma mark - Movie *KyraEngine::createWSAMovie() { // for kyra2 here could be added then WSAMovieV2 return new WSAMovieV1(this); } int KyraEngine::setGameFlag(int flag) { _flagsTable[flag >> 3] |= (1 << (flag & 7)); return 1; } int KyraEngine::queryGameFlag(int flag) { return ((_flagsTable[flag >> 3] >> (flag & 7)) & 1); } int KyraEngine::resetGameFlag(int flag) { _flagsTable[flag >> 3] &= ~(1 << (flag & 7)); return 0; } void KyraEngine::setBrandonPoisonFlags(int reset) { debugC(9, kDebugLevelMain, "KyraEngine::setBrandonPoisonFlags(%d)", reset); _brandonStatusBit |= 1; if (reset) _poisonDeathCounter = 0; for (int i = 0; i < 0x100; ++i) { _brandonPoisonFlagsGFX[i] = i; } _brandonPoisonFlagsGFX[0x99] = 0x34; _brandonPoisonFlagsGFX[0x9A] = 0x35; _brandonPoisonFlagsGFX[0x9B] = 0x37; _brandonPoisonFlagsGFX[0x9C] = 0x38; _brandonPoisonFlagsGFX[0x9D] = 0x2B; } void KyraEngine::resetBrandonPoisonFlags() { debugC(9, kDebugLevelMain, "KyraEngine::resetBrandonPoisonFlags()"); _brandonStatusBit = 0; for (int i = 0; i < 0x100; ++i) { _brandonPoisonFlagsGFX[i] = i; } } #pragma mark - #pragma mark - Input #pragma mark - void KyraEngine::processInput(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine::processInput(%d, %d)", xpos, ypos); _abortWalkFlag2 = false; if (processInputHelper(xpos, ypos)) { return; } uint8 item = findItemAtPos(xpos, ypos); if (item == 0xFF) { _changedScene = false; int handled = clickEventHandler(xpos, ypos); if (_changedScene || handled) return; } // XXX _deathHandler specific if (ypos <= 158) { uint16 exit = 0xFFFF; if (xpos < 12) { exit = _walkBlockWest; } else if (xpos >= 308) { exit = _walkBlockEast; } else if (ypos >= 136) { exit = _walkBlockSouth; } else if (ypos < 12) { exit = _walkBlockNorth; } if (exit != 0xFFFF) { _abortWalkFlag2 = true; handleSceneChange(xpos, ypos, 1, 1); _abortWalkFlag2 = false; return; } else { int script = checkForNPCScriptRun(xpos, ypos); if (script >= 0) { runNpcScript(script); return; } if (_itemInHand != -1) { if (ypos < 155) { if (hasClickedOnExit(xpos, ypos)) { _abortWalkFlag2 = true; handleSceneChange(xpos, ypos, 1, 1); _abortWalkFlag2 = false; return; } dropItem(0, _itemInHand, xpos, ypos, 1); } } else { if (ypos <= 155) { _abortWalkFlag2 = true; handleSceneChange(xpos, ypos, 1, 1); _abortWalkFlag2 = false; } } } } } int KyraEngine::processInputHelper(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine::processInputHelper(%d, %d)", xpos, ypos); uint8 item = findItemAtPos(xpos, ypos); if (item != 0xFF) { if (_itemInHand == -1) { _screen->hideMouse(); _animator->animRemoveGameItem(item); snd_playSoundEffect(53); assert(_currentCharacter->sceneId < _roomTableSize); Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; int item2 = currentRoom->itemsTable[item]; currentRoom->itemsTable[item] = 0xFF; setMouseItem(item2); assert(_itemList && _takenList); updateSentenceCommand(_itemList[item2], _takenList[0], 179); _itemInHand = item2; _screen->showMouse(); clickEventHandler2(); return 1; } else { exchangeItemWithMouseItem(_currentCharacter->sceneId, item); return 1; } } return 0; } int KyraEngine::clickEventHandler(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine::clickEventHandler(%d, %d)", xpos, ypos); _scriptInterpreter->initScript(_scriptClick, _scriptClickData); _scriptClick->variables[1] = xpos; _scriptClick->variables[2] = ypos; _scriptClick->variables[3] = 0; _scriptClick->variables[4] = _itemInHand; _scriptInterpreter->startScript(_scriptClick, 1); while (_scriptInterpreter->validScript(_scriptClick)) { _scriptInterpreter->runScript(_scriptClick); } return _scriptClick->variables[3]; } void KyraEngine::updateMousePointer(bool forceUpdate) { int shape = 0; int newMouseState = 0; int newX = 0; int newY = 0; if (_mouseY <= 158) { if (_mouseX >= 12) { if (_mouseX >= 308) { if (_walkBlockEast == 0xFFFF) { newMouseState = -2; } else { newMouseState = -5; shape = 3; newX = 7; newY = 5; } } else if (_mouseY >= 136) { if (_walkBlockSouth == 0xFFFF) { newMouseState = -2; } else { newMouseState = -4; shape = 4; newX = 5; newY = 7; } } else if (_mouseY < 12) { if (_walkBlockNorth == 0xFFFF) { newMouseState = -2; } else { newMouseState = -6; shape = 2; newX = 5; newY = 1; } } } else { if (_walkBlockWest == 0xFFFF) { newMouseState = -2; } else { newMouseState = -3; newX = 1; newY = shape = 5; } } } if (_mouseX >= _entranceMouseCursorTracks[0] && _mouseY >= _entranceMouseCursorTracks[1] && _mouseX <= _entranceMouseCursorTracks[2] && _mouseY <= _entranceMouseCursorTracks[3]) { switch (_entranceMouseCursorTracks[4]) { case 0: newMouseState = -6; shape = 2; newX = 5; newY = 1; break; case 2: newMouseState = -5; shape = 3; newX = 7; newY = 5; break; case 4: newMouseState = -4; shape = 4; newX = 5; newY = 7; break; case 6: newMouseState = -3; shape = 5; newX = 1; newY = 5; break; default: break; } } if (newMouseState == -2) { shape = 6; newX = 4; newY = 4; } if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) { _mouseState = newMouseState; _screen->hideMouse(); _screen->setMouseCursor(newX, newY, _shapes[4+shape]); _screen->showMouse(); } if (!newMouseState) { if (_mouseState != _itemInHand || forceUpdate) { if (_mouseY > 158 || (_mouseX >= 12 && _mouseX < 308 && _mouseY < 136 && _mouseY >= 12) || forceUpdate) { _mouseState = _itemInHand; _screen->hideMouse(); if (_itemInHand == -1) { _screen->setMouseCursor(1, 1, _shapes[4]); } else { _screen->setMouseCursor(8, 15, _shapes[220+_itemInHand]); } _screen->showMouse(); } } } } bool KyraEngine::hasClickedOnExit(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine::hasClickedOnExit(%d, %d)", xpos, ypos); if (xpos < 16 || xpos >= 304) { return true; } if (ypos < 8) return true; if (ypos < 136 || ypos > 155) { return false; } return true; } void KyraEngine::clickEventHandler2() { debugC(9, kDebugLevelMain, "KyraEngine::clickEventHandler2()"); _scriptInterpreter->initScript(_scriptClick, _scriptClickData); _scriptClick->variables[0] = _currentCharacter->sceneId; _scriptClick->variables[1] = _mouseX; _scriptClick->variables[2] = _mouseY; _scriptClick->variables[4] = _itemInHand; _scriptInterpreter->startScript(_scriptClick, 6); while (_scriptInterpreter->validScript(_scriptClick)) { _scriptInterpreter->runScript(_scriptClick); } } int KyraEngine::checkForNPCScriptRun(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine::checkForNPCScriptRun(%d, %d)", xpos, ypos); int returnValue = -1; const Character *currentChar = _currentCharacter; int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0; int scaleFactor = _scaleTable[currentChar->y1]; int addX = (((scaleFactor*8)*3)>>8)>>1; int addY = ((scaleFactor*3)<<4)>>8; charLeft = currentChar->x1 - addX; charRight = currentChar->x1 + addX; charTop = currentChar->y1 - addY; charBottom = currentChar->y1; if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos) { return 0; } if (xpos > 304 || xpos < 16) { return -1; } for (int i = 1; i < 5; ++i) { currentChar = &_characterList[i]; if (currentChar->sceneId != _currentCharacter->sceneId) continue; charLeft = currentChar->x1 - 12; charRight = currentChar->x1 + 11; charTop = currentChar->y1 - 48; // if (!i) { // charBottom = currentChar->y2 - 16; // } else { charBottom = currentChar->y1; // } if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos) { continue; } if (returnValue != -1) { if (currentChar->y1 >= _characterList[returnValue].y1) { returnValue = i; } } else { returnValue = i; } } return returnValue; } void KyraEngine::runNpcScript(int func) { debugC(9, kDebugLevelMain, "KyraEngine::runNpcScript(%d)", func); _scriptInterpreter->initScript(_npcScript, _npcScriptData); _scriptInterpreter->startScript(_npcScript, func); _npcScript->variables[0] = _currentCharacter->sceneId; _npcScript->variables[4] = _itemInHand; _npcScript->variables[5] = func; while (_scriptInterpreter->validScript(_npcScript)) { _scriptInterpreter->runScript(_npcScript); } } } // End of namespace Kyra