/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef KYRA_H #define KYRA_H #include "base/engine.h" #include "common/rect.h" class AudioStream; namespace Kyra { class Movie; class Sound; class SeqPlayer; class Resource; class PAKFile; class Screen; class Sprites; class ScriptHelper; class Debugger; class ScreenAnimator; class TextDisplayer; class KyraEngine; class StaticResource; struct ScriptState; struct ScriptData; enum { GF_FLOPPY = 1 << 0, GF_TALKIE = 1 << 1, GF_AUDIOCD = 1 << 2, // FM-Towns versions seems to use audio CD GF_DEMO = 1 << 3, GF_ENGLISH = 1 << 4, GF_FRENCH = 1 << 5, GF_GERMAN = 1 << 6, GF_SPANISH = 1 << 7, // other languages here GF_LNGUNK = 1 << 16, GF_AMIGA = 1 << 17 // this is no special version flag yet! }; enum { GI_KYRA1 = 0 }; // TODO: this is just the start of makeing the debug output of the kyra engine a bit more useable // in the future we maybe merge some flags and/or create new ones enum kDebugLevels { kDebugLevelScriptFuncs = 1 << 0, // prints debug output of cmd_* functions kDebugLevelScript = 1 << 1, // prints debug output of "ScriptHelper" functions kDebugLevelSprites = 1 << 2, // prints debug output of "Sprites" functions kDebugLevelScreen = 1 << 3, // prints debug output of "Screen" functions kDebugLevelSound = 1 << 4, // prints debug output of "Sound" functions kDebugLevelAnimator = 1 << 5, // prints debug output of "ScreenAnimator" functions kDebugLevelMain = 1 << 6, // prints debug output of common "KyraEngine*" functions && "TextDisplayer" functions kDebugLevelGUI = 1 << 7, // prints debug output of "KyraEngine*" gui functions kDebugLevelSequence = 1 << 8, // prints debug output of "SeqPlayer" functions kDebugLevelMovie = 1 << 9 // prints debug output of movie specific funtions }; struct Character { uint16 sceneId; uint8 height; uint8 facing; uint16 currentAnimFrame; uint8 inventoryItems[10]; int16 x1, y1, x2, y2; }; struct Shape { uint8 imageIndex; int8 xOffset, yOffset; uint8 x, y, w, h; }; struct Room { uint8 nameIndex; uint16 northExit; uint16 eastExit; uint16 southExit; uint16 westExit; uint8 itemsTable[12]; uint16 itemsXPos[12]; uint8 itemsYPos[12]; uint8 needInit[12]; }; struct Rect { int x, y; int x2, y2; }; struct Item { uint8 unk1; uint8 height; uint8 unk2; uint8 unk3; }; struct SeqLoop { const uint8 *ptr; uint16 count; }; struct SceneExits { uint16 northXPos; uint8 northYPos; uint16 eastXPos; uint8 eastYPos; uint16 southXPos; uint8 southYPos; uint16 westXPos; uint8 westYPos; }; struct BeadState { int16 x; int16 y; int16 width; int16 height; int16 dstX; int16 dstY; int16 width2; int16 unk8; int16 unk9; int16 tableIndex; }; struct Timer { uint8 active; int32 countdown; uint32 nextRun; void (KyraEngine::*func)(int timerNum); }; struct Button { Button *nextButton; uint16 specialValue; // uint8 unk[4]; uint8 process0; uint8 process1; uint8 process2; // uint8 unk uint16 flags; typedef int (KyraEngine::*ButtonCallback)(Button*); // using 6 pointers instead of 3 as in the orignal here (safer for use with classes) uint8 *process0PtrShape; uint8 *process1PtrShape; uint8 *process2PtrShape; ButtonCallback process0PtrCallback; ButtonCallback process1PtrCallback; ButtonCallback process2PtrCallback; uint16 dimTableIndex; uint16 x; uint16 y; uint16 width; uint16 height; // uint8 unk[8]; uint32 flags2; ButtonCallback buttonCallback; // uint8 unk[8]; }; struct MenuItem { bool enabled; uint16 field_1; uint8 field_3; const char *itemString; int16 x; int16 field_9; uint16 y; uint16 width; uint16 height; uint8 textColor; uint8 highlightColor; int16 field_12; uint8 field_13; uint8 bgcolor; uint8 color1; uint8 color2; int (KyraEngine::*callback)(Button*); int16 field_1b; const char *labelString; uint16 labelX; uint8 labelY; uint8 field_24; uint32 field_25; }; struct Menu { int16 x; int16 y; uint16 width; uint16 height; uint8 bgcolor; uint8 color1; uint8 color2; const char *menuName; uint8 textColor; int16 field_10; uint16 field_12; uint16 highlightedItem; uint8 nrOfItems; int16 scrollUpBtnX; int16 scrollUpBtnY; int16 scrollDownBtnX; int16 scrollDownBtnY; MenuItem item[6]; }; struct KeyboardEvent { bool pending; uint32 repeat; uint8 ascii; }; class KyraEngine : public Engine { friend class MusicPlayer; friend class Debugger; friend class ScreenAnimator; public: enum { MUSIC_INTRO = 0 }; KyraEngine(GameDetector *detector, OSystem *system); ~KyraEngine(); void errorString(const char *buf_input, char *buf_output); Resource *resource() { return _res; } Screen *screen() { return _screen; } ScreenAnimator *animator() { return _animator; } TextDisplayer *text() { return _text; } Sound *sound() { return _sound; } StaticResource *staticres() { return _staticres; } uint32 tickLength() const { return _tickLength; } Movie *createWSAMovie(); uint8 game() const { return _game; } uint32 features() const { return _features; } uint8 **shapes() { return _shapes; } Character *currentCharacter() { return _currentCharacter; } Character *characterList() { return _characterList; } uint16 brandonStatus() { return _brandonStatusBit; } int _paletteChanged; Common::RandomSource _rnd; int16 _northExitHeight; typedef void (KyraEngine::*IntroProc)(); typedef int (KyraEngine::*OpcodeProc)(ScriptState *script); const char **seqWSATable() { return _seq_WSATable; } const char **seqCPSTable() { return _seq_CPSTable; } const char **seqCOLTable() { return _seq_COLTable; } const char **seqTextsTable() { return _seq_textsTable; } const uint8 **palTable1() { return &_specialPalettes[0]; } const uint8 **palTable2() { return &_specialPalettes[29]; } bool seq_skipSequence() const; void delay(uint32 millis, bool update = false, bool mainLoop = false); void quitGame(); void loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData); void snd_playTheme(int file, int track = 0); void snd_playVoiceFile(int id); void snd_voiceWaitForFinish(bool ingame = true); void snd_playSoundEffect(int track); void snd_playWanderScoreViaMap(int command, int restart); void drawSentenceCommand(const char *sentence, int unk1); void updateSentenceCommand(const char *str1, const char *str2, int unk1); void updateTextFade(); void updateGameTimers(); void clearNextEventTickCount(); void setTimerCountdown(uint8 timer, int32 countdown); void setTimerDelay(uint8 timer, int32 countdown); int16 getTimerDelay(uint8 timer); void enableTimer(uint8 timer); void disableTimer(uint8 timer); void delayWithTicks(int ticks); void saveGame(const char *fileName, const char *saveName); void loadGame(const char *fileName); int mouseX() { return _mouseX; } int mouseY() { return _mouseY; } // all opcode procs (maybe that is somehow useless atm) int cmd_magicInMouseItem(ScriptState *script); int cmd_characterSays(ScriptState *script); int cmd_pauseTicks(ScriptState *script); int cmd_drawSceneAnimShape(ScriptState *script); int cmd_queryGameFlag(ScriptState *script); int cmd_setGameFlag(ScriptState *script); int cmd_resetGameFlag(ScriptState *script); int cmd_runNPCScript(ScriptState *script); int cmd_setSpecialExitList(ScriptState *script); int cmd_blockInWalkableRegion(ScriptState *script); int cmd_blockOutWalkableRegion(ScriptState *script); int cmd_walkPlayerToPoint(ScriptState *script); int cmd_dropItemInScene(ScriptState *script); int cmd_drawAnimShapeIntoScene(ScriptState *script); int cmd_createMouseItem(ScriptState *script); int cmd_savePageToDisk(ScriptState *script); int cmd_sceneAnimOn(ScriptState *script); int cmd_sceneAnimOff(ScriptState *script); int cmd_getElapsedSeconds(ScriptState *script); int cmd_mouseIsPointer(ScriptState *script); int cmd_destroyMouseItem(ScriptState *script); int cmd_runSceneAnimUntilDone(ScriptState *script); int cmd_fadeSpecialPalette(ScriptState *script); int cmd_playAdlibSound(ScriptState *script); int cmd_playAdlibScore(ScriptState *script); int cmd_phaseInSameScene(ScriptState *script); int cmd_setScenePhasingFlag(ScriptState *script); int cmd_resetScenePhasingFlag(ScriptState *script); int cmd_queryScenePhasingFlag(ScriptState *script); int cmd_sceneToDirection(ScriptState *script); int cmd_setBirthstoneGem(ScriptState *script); int cmd_placeItemInGenericMapScene(ScriptState *script); int cmd_setBrandonStatusBit(ScriptState *script); int cmd_pauseSeconds(ScriptState *script); int cmd_getCharactersLocation(ScriptState *script); int cmd_runNPCSubscript(ScriptState *script); int cmd_magicOutMouseItem(ScriptState *script); int cmd_internalAnimOn(ScriptState *script); int cmd_forceBrandonToNormal(ScriptState *script); int cmd_poisonDeathNow(ScriptState *script); int cmd_setScaleMode(ScriptState *script); int cmd_openWSAFile(ScriptState *script); int cmd_closeWSAFile(ScriptState *script); int cmd_runWSAFromBeginningToEnd(ScriptState *script); int cmd_displayWSAFrame(ScriptState *script); int cmd_enterNewScene(ScriptState *script); int cmd_setSpecialEnterXAndY(ScriptState *script); int cmd_runWSAFrames(ScriptState *script); int cmd_popBrandonIntoScene(ScriptState *script); int cmd_restoreAllObjectBackgrounds(ScriptState *script); int cmd_setCustomPaletteRange(ScriptState *script); int cmd_loadPageFromDisk(ScriptState *script); int cmd_customPrintTalkString(ScriptState *script); int cmd_restoreCustomPrintBackground(ScriptState *script); int cmd_hideMouse(ScriptState *script); int cmd_showMouse(ScriptState *script); int cmd_getCharacterX(ScriptState *script); int cmd_getCharacterY(ScriptState *script); int cmd_changeCharactersFacing(ScriptState *script); int cmd_copyWSARegion(ScriptState *script); int cmd_printText(ScriptState *script); int cmd_random(ScriptState *script); int cmd_loadSoundFile(ScriptState *script); int cmd_displayWSAFrameOnHidPage(ScriptState *script); int cmd_displayWSASequentialFrames(ScriptState *script); int cmd_drawCharacterStanding(ScriptState *script); int cmd_internalAnimOff(ScriptState *script); int cmd_changeCharactersXAndY(ScriptState *script); int cmd_clearSceneAnimatorBeacon(ScriptState *script); int cmd_querySceneAnimatorBeacon(ScriptState *script); int cmd_refreshSceneAnimator(ScriptState *script); int cmd_placeItemInOffScene(ScriptState *script); int cmd_wipeDownMouseItem(ScriptState *script); int cmd_placeCharacterInOtherScene(ScriptState *script); int cmd_getKey(ScriptState *script); int cmd_specificItemInInventory(ScriptState *script); int cmd_popMobileNPCIntoScene(ScriptState *script); int cmd_mobileCharacterInScene(ScriptState *script); int cmd_hideMobileCharacter(ScriptState *script); int cmd_unhideMobileCharacter(ScriptState *script); int cmd_setCharactersLocation(ScriptState *script); int cmd_walkCharacterToPoint(ScriptState *script); int cmd_specialEventDisplayBrynnsNote(ScriptState *script); int cmd_specialEventRemoveBrynnsNote(ScriptState *script); int cmd_setLogicPage(ScriptState *script); int cmd_fatPrint(ScriptState *script); int cmd_preserveAllObjectBackgrounds(ScriptState *script); int cmd_updateSceneAnimations(ScriptState *script); int cmd_sceneAnimationActive(ScriptState *script); int cmd_setCharactersMovementDelay(ScriptState *script); int cmd_getCharactersFacing(ScriptState *script); int cmd_bkgdScrollSceneAndMasksRight(ScriptState *script); int cmd_dispelMagicAnimation(ScriptState *script); int cmd_findBrightestFireberry(ScriptState *script); int cmd_setFireberryGlowPalette(ScriptState *script); int cmd_setDeathHandlerFlag(ScriptState *script); int cmd_drinkPotionAnimation(ScriptState *script); int cmd_makeAmuletAppear(ScriptState *script); int cmd_drawItemShapeIntoScene(ScriptState *script); int cmd_setCharactersCurrentFrame(ScriptState *script); int cmd_waitForConfirmationMouseClick(ScriptState *script); int cmd_pageFlip(ScriptState *script); int cmd_setSceneFile(ScriptState *script); int cmd_getItemInMarbleVase(ScriptState *script); int cmd_setItemInMarbleVase(ScriptState *script); int cmd_addItemToInventory(ScriptState *script); int cmd_intPrint(ScriptState *script); int cmd_shakeScreen(ScriptState *script); int cmd_createAmuletJewel(ScriptState *script); int cmd_setSceneAnimCurrXY(ScriptState *script); int cmd_poisonBrandonAndRemaps(ScriptState *script); int cmd_fillFlaskWithWater(ScriptState *script); int cmd_getCharactersMovementDelay(ScriptState *script); int cmd_getBirthstoneGem(ScriptState *script); int cmd_queryBrandonStatusBit(ScriptState *script); int cmd_playFluteAnimation(ScriptState *script); int cmd_playWinterScrollSequence(ScriptState *script); int cmd_getIdolGem(ScriptState *script); int cmd_setIdolGem(ScriptState *script); int cmd_totalItemsInScene(ScriptState *script); int cmd_restoreBrandonsMovementDelay(ScriptState *script); int cmd_setMousePos(ScriptState *script); int cmd_getMouseState(ScriptState *script); int cmd_setEntranceMouseCursorTrack(ScriptState *script); int cmd_itemAppearsOnGround(ScriptState *script); int cmd_setNoDrawShapesFlag(ScriptState *script); int cmd_fadeEntirePalette(ScriptState *script); int cmd_itemOnGroundHere(ScriptState *script); int cmd_queryCauldronState(ScriptState *script); int cmd_setCauldronState(ScriptState *script); int cmd_queryCrystalState(ScriptState *script); int cmd_setCrystalState(ScriptState *script); int cmd_setPaletteRange(ScriptState *script); int cmd_shrinkBrandonDown(ScriptState *script); int cmd_growBrandonUp(ScriptState *script); int cmd_setBrandonScaleXAndY(ScriptState *script); int cmd_resetScaleMode(ScriptState *script); int cmd_getScaleDepthTableValue(ScriptState *script); int cmd_setScaleDepthTableValue(ScriptState *script); int cmd_message(ScriptState *script); int cmd_checkClickOnNPC(ScriptState *script); int cmd_getFoyerItem(ScriptState *script); int cmd_setFoyerItem(ScriptState *script); int cmd_setNoItemDropRegion(ScriptState *script); int cmd_walkMalcolmOn(ScriptState *script); int cmd_passiveProtection(ScriptState *script); int cmd_setPlayingLoop(ScriptState *script); int cmd_brandonToStoneSequence(ScriptState *script); int cmd_brandonHealingSequence(ScriptState *script); int cmd_protectCommandLine(ScriptState *script); int cmd_pauseMusicSeconds(ScriptState *script); int cmd_resetMaskRegion(ScriptState *script); int cmd_setPaletteChangeFlag(ScriptState *script); int cmd_fillRect(ScriptState *script); int cmd_dummy(ScriptState *script); int cmd_vocUnload(ScriptState *script); int cmd_vocLoad(ScriptState *script); protected: int go(); int init(GameDetector &detector); void startup(); void mainLoop(); int initCharacterChat(int8 charNum); int8 getChatPartnerNum(); void backupChatPartnerAnimFrame(int8 charNum); void restoreChatPartnerAnimFrame(int8 charNum); void endCharacterChat(int8 charNum, int16 arg_4); void waitForChatToFinish(int16 chatDuration, const char *str, uint8 charNum); void characterSays(const char *chatStr, int8 charNum, int8 chatDuration); void setCharactersPositions(int character); int setGameFlag(int flag); int queryGameFlag(int flag); int resetGameFlag(int flag); void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive); void transcendScenes(int roomIndex, int roomName); void setSceneFile(int roomIndex, int roomName); void moveCharacterToPos(int character, int facing, int xpos, int ypos); void setCharacterPositionWithUpdate(int character); int setCharacterPosition(int character, int *facingTable); void setCharacterPositionHelper(int character, int *facingTable); int getOppositeFacingDirection(int dir); void loadSceneMSC(); void startSceneScript(int brandonAlive); void setupSceneItems(); void initSceneData(int facing, int unk1, int brandonAlive); void clearNoDropRects(); void addToNoDropRects(int x, int y, int w, int h); byte findFreeItemInScene(int scene); byte findItemAtPos(int x, int y); void placeItemInGenericMapScene(int item, int index); void initSceneObjectList(int brandonAlive); void initSceneScreen(int brandonAlive); int findDuplicateItemShape(int shape); int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize); int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end); int getFacingFromPointToPoint(int x, int y, int toX, int toY); void changePosTowardsFacing(int &x, int &y, int facing); bool lineIsPassable(int x, int y); int getMoveTableSize(int *moveTable); int handleSceneChange(int xpos, int ypos, int unk1, int frameReset); int processSceneChange(int *table, int unk1, int frameReset); int changeScene(int facing); void createMouseItem(int item); void destroyMouseItem(); void setMouseItem(int item); void wipeDownMouseItem(int xpos, int ypos); void setBrandonPoisonFlags(int reset); void resetBrandonPoisonFlags(); void processInput(int xpos, int ypos); int processInputHelper(int xpos, int ypos); int clickEventHandler(int xpos, int ypos); void clickEventHandler2(); void updateMousePointer(bool forceUpdate = false); bool hasClickedOnExit(int xpos, int ypos); int checkForNPCScriptRun(int xpos, int ypos); void runNpcScript(int func); int countItemsInScene(uint16 sceneId); int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2); void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex); void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y); int checkNoDropRects(int x, int y); int isDropable(int x, int y); void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item); void dropItem(int unk1, int item, int x, int y, int unk2); void itemSpecialFX(int x, int y, int item); void itemSpecialFX1(int x, int y, int item); void itemSpecialFX2(int x, int y, int item); void magicOutMouseItem(int animIndex, int itemPos); void magicInMouseItem(int animIndex, int item, int itemPos); void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops); void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops); void updatePlayerItemsForScene(); void redrawInventory(int page); void drawJewelPress(int jewel, int drawSpecial); void drawJewelsFadeOutStart(); void drawJewelsFadeOutEnd(int jewel); void setupShapes123(const Shape *shapeTable, int endShape, int flags); void freeShapes123(); void seq_demo(); void seq_intro(); void seq_introLogos(); void seq_introStory(); void seq_introMalcolmTree(); void seq_introKallakWriting(); void seq_introKallakMalcolm(); void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly); void seq_brandonHealing(); void seq_brandonHealing2(); void seq_poisonDeathNow(int now); void seq_poisonDeathNowAnim(); void seq_playFluteAnimation(); void seq_winterScroll1(); void seq_winterScroll2(); void seq_makeBrandonInv(); void seq_makeBrandonNormal(); void seq_makeBrandonNormal2(); void seq_makeBrandonWisp(); void seq_dispelMagicAnimation(); void seq_fillFlaskWithWater(int item, int type); void seq_playDrinkPotionAnim(int item, int unk2, int flags); int seq_playEnd(); void seq_brandonToStone(); void seq_playEnding(); void seq_playCredits(); void updateKyragemFading(); static OpcodeProc _opcodeTable[]; static const int _opcodeTableSize; void waitForEvent(); void loadPalette(const char *filename, uint8 *palData); void loadMouseShapes(); void loadCharacterShapes(); void loadSpecialEffectShapes(); void loadItems(); void loadButtonShapes(); void initMainButtonList(); void loadMainScreen(int page = 3); void setCharactersInDefaultScene(); void setupPanPages(); void freePanPages(); void closeFinalWsa(); int handleMalcolmFlag(); int handleBeadState(); void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr); int processBead(int x, int y, int &x2, int &y2, BeadState *ptr); void setTimer19(); void setupTimers(); void timerUpdateHeadAnims(int timerNum); void timerSetFlags1(int timerNum); void timerSetFlags2(int timerNum); void timerSetFlags3(int timerNum); void timerCheckAnimFlag1(int timerNum); void timerCheckAnimFlag2(int timerNum); void checkAmuletAnimFlags(); void timerRedrawAmulet(int timerNum); void timerFadeText(int timerNum); void updateAnimFlag1(int timerNum); void updateAnimFlag2(int timerNum); void drawAmulet(); void setTextFadeTimerCountdown(int16 countdown); void setWalkspeed(uint8 newSpeed); int buttonInventoryCallback(Button *caller); int buttonAmuletCallback(Button *caller); int buttonMenuCallback(Button *caller); int drawBoxCallback(Button *button); int drawShadedBoxCallback(Button *button); void calcCoords(Menu &menu); void initMenu(Menu menu); Button *initButton(Button *list, Button *newButton); void processButtonList(Button *list); void processButton(Button *button); void processMenuButton(Button *button); void processAllMenuButtons(); const char *getSavegameFilename(int num); void setupSavegames(Menu &menu, int num); int getNextSavegameSlot(); int gui_resumeGame(Button *button); int gui_loadGameMenu(Button *button); int gui_saveGameMenu(Button *button); int gui_gameControlsMenu(Button *button); int gui_quitPlaying(Button *button); int gui_quitConfirmYes(Button *button); int gui_quitConfirmNo(Button *button); int gui_loadGame(Button *button); int gui_saveGame(Button *button); int gui_savegameConfirm(Button *button); int gui_cancelSubMenu(Button *button); int gui_scrollUp(Button *button); int gui_scrollDown(Button *button); int gui_controlsChangeMusic(Button *button); int gui_controlsChangeSounds(Button *button); int gui_controlsChangeWalk(Button *button); int gui_controlsChangeText(Button *button); int gui_controlsChangeVoice(Button *button); bool gui_quitConfirm(const char *str); void gui_getInput(); void gui_redrawText(Menu menu); void gui_redrawHighlight(Menu menu); void gui_processHighlights(Menu &menu); void gui_updateSavegameString(); void gui_redrawTextfield(); void gui_fadePalette(); void gui_restorePalette(); void gui_setupControls(Menu &menu); uint8 _game; bool _quitFlag; bool _skipFlag; bool _skipIntroFlag; bool _abortIntroFlag; bool _menuDirectlyToLoad; bool _abortWalkFlag; bool _abortWalkFlag2; bool _mousePressFlag; int8 _mouseWheel; uint8 _flagsTable[53]; uint8 *_shapes[377]; uint16 _gameSpeed; uint16 _tickLength; uint32 _features; int _mouseX, _mouseY; int8 _itemInHand; int _mouseState; bool _handleInput; bool _changedScene; int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3; int _beadStateVar; int _unkAmuletVar; int _malcolmFlag; int _endSequenceSkipFlag; int _endSequenceNeedLoading; int _unkEndSeqVar2; uint8 *_endSequenceBackUpRect; int _unkEndSeqVar4; int _unkEndSeqVar5; int _lastDisplayedPanPage; uint8 *_panPagesTable[20]; Movie *_finalA, *_finalB, *_finalC; Movie *_movieObjects[10]; uint16 _entranceMouseCursorTracks[8]; uint16 _walkBlockNorth; uint16 _walkBlockEast; uint16 _walkBlockSouth; uint16 _walkBlockWest; int32 _scaleMode; int16 _scaleTable[145]; Rect _noDropRects[11]; int8 _birthstoneGemTable[4]; int8 _idolGemsTable[3]; int8 _marbleVaseItem; int8 _foyerItemTable[3]; int8 _cauldronState; int8 _crystalState[2]; uint16 _brandonStatusBit; uint8 _brandonStatusBit0x02Flag; uint8 _brandonStatusBit0x20Flag; uint8 _brandonPoisonFlagsGFX[256]; uint8 _deathHandler; int16 _brandonInvFlag; uint8 _poisonDeathCounter; int _brandonPosX; int _brandonPosY; uint16 _currentChatPartnerBackupFrame; uint16 _currentCharAnimFrame; int8 *_sceneAnimTable[50]; Item _itemTable[145]; int _lastProcessedItem; int _lastProcessedItemHeight; int16 *_exitListPtr; int16 _exitList[11]; SceneExits _sceneExits; uint16 _currentRoom; int _scenePhasingFlag; uint8 *_maskBuffer; int _sceneChangeState; int _loopFlag2; int _pathfinderFlag; int _pathfinderFlag2; int _lastFindWayRet; int *_movFacingTable; int8 _talkingCharNum; int8 _charSayUnk2; int8 _charSayUnk3; int8 _currHeadShape; uint8 _currSentenceColor[3]; int8 _startSentencePalIndex; bool _fadeText; uint8 _configTextspeed; uint8 _configWalkspeed; bool _configMusic; bool _configSounds; uint8 _configVoice; Common::String _targetName; int _curMusicTheme; int _newMusicTheme; int16 _lastMusicCommand; Resource *_res; Screen *_screen; ScreenAnimator *_animator; Sound *_sound; SeqPlayer *_seq; Sprites *_sprites; TextDisplayer *_text; ScriptHelper *_scriptInterpreter; Debugger *_debugger; StaticResource *_staticres; Common::SaveFileManager *_saveFileMan; ScriptState *_scriptMain; ScriptState *_npcScript; ScriptData *_npcScriptData; ScriptState *_scriptClick; ScriptData *_scriptClickData; Character *_characterList; Character *_currentCharacter; Button *_buttonList; Button *_menuButtonList; bool _displayMenu; bool _menuRestoreScreen; bool _displaySubMenu; bool _cancelSubMenu; uint8 _toplevelMenu; int _savegameOffset; int _gameToLoad; char _savegameName[31]; const char *_specialSavegameString; KeyboardEvent _keyboardEvent; struct KyragemState { uint16 nextOperation; uint16 rOffset; uint16 gOffset; uint16 bOffset; uint32 timerCount; } _kyragemFadingState; // TODO: get rid of all variables having pointers to the static resources if possible // i.e. let them directly use the _staticres functions void initStaticResource(); const uint8 *_seq_Forest; const uint8 *_seq_KallakWriting; const uint8 *_seq_KyrandiaLogo; const uint8 *_seq_KallakMalcolm; const uint8 *_seq_MalcolmTree; const uint8 *_seq_WestwoodLogo; const uint8 *_seq_Demo1; const uint8 *_seq_Demo2; const uint8 *_seq_Demo3; const uint8 *_seq_Demo4; const uint8 *_seq_Reunion; const char **_seq_WSATable; const char **_seq_CPSTable; const char **_seq_COLTable; const char **_seq_textsTable; int _seq_WSATable_Size; int _seq_CPSTable_Size; int _seq_COLTable_Size; int _seq_textsTable_Size; const char **_itemList; const char **_takenList; const char **_placedList; const char **_droppedList; const char **_noDropList; const char **_putDownFirst; const char **_waitForAmulet; const char **_blackJewel; const char **_poisonGone; const char **_healingTip; const char **_thePoison; const char **_fluteString; const char **_wispJewelStrings; const char **_magicJewelString; const char **_flaskFull; const char **_fullFlask; const char **_veryClever; const char **_homeString; int _itemList_Size; int _takenList_Size; int _placedList_Size; int _droppedList_Size; int _noDropList_Size; int _putDownFirst_Size; int _waitForAmulet_Size; int _blackJewel_Size; int _poisonGone_Size; int _healingTip_Size; int _thePoison_Size; int _fluteString_Size; int _wispJewelStrings_Size; int _magicJewelString_Size; int _flaskFull_Size; int _fullFlask_Size; int _veryClever_Size; int _homeString_Size; const char **_characterImageTable; int _characterImageTableSize; Shape *_defaultShapeTable; int _defaultShapeTableSize; const Shape *_healingShapeTable; int _healingShapeTableSize; const Shape *_healingShape2Table; int _healingShape2TableSize; const Shape *_posionDeathShapeTable; int _posionDeathShapeTableSize; const Shape *_fluteAnimShapeTable; int _fluteAnimShapeTableSize; const Shape *_winterScrollTable; int _winterScrollTableSize; const Shape *_winterScroll1Table; int _winterScroll1TableSize; const Shape *_winterScroll2Table; int _winterScroll2TableSize; const Shape *_drinkAnimationTable; int _drinkAnimationTableSize; const Shape *_brandonToWispTable; int _brandonToWispTableSize; const Shape *_magicAnimationTable; int _magicAnimationTableSize; const Shape *_brandonStoneTable; int _brandonStoneTableSize; Room *_roomTable; int _roomTableSize; const char **_roomFilenameTable; int _roomFilenameTableSize; const uint8 *_amuleteAnim; const uint8 **_specialPalettes; Timer _timers[34]; uint32 _timerNextRun; static const char *_musicFiles[]; static const int _musicFilesCount; static const int8 _charXPosTable[]; static const int8 _addXPosTable[]; static const int8 _charYPosTable[]; static const int8 _addYPosTable[]; // positions of the inventory static const uint16 _itemPosX[]; static const uint8 _itemPosY[]; static Button _buttonData[]; static Button *_buttonDataListPtr[]; static Button _menuButtonData[]; static Button _scrollUpButton; static Button _scrollDownButton; bool _haveScrollButtons; static Menu _menu[]; static const uint8 _magicMouseItemStartFrame[]; static const uint8 _magicMouseItemEndFrame[]; static const uint8 _magicMouseItemStartFrame2[]; static const uint8 _magicMouseItemEndFrame2[]; static const uint16 _amuletX[]; static const uint16 _amuletY[]; static const uint16 _amuletX2[]; static const uint16 _amuletY2[]; }; } // End of namespace Kyra #endif