/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/kyra_lok.h" #include "kyra/resource.h" #include "kyra/seqplayer.h" #include "kyra/sprites.h" #include "kyra/animator_lok.h" #include "kyra/debugger.h" #include "kyra/timer.h" #include "kyra/sound.h" #include "common/system.h" #include "common/config-manager.h" #include "common/debug-channels.h" namespace Kyra { KyraEngine_LoK::KyraEngine_LoK(OSystem *system, const GameFlags &flags) : KyraEngine_v1(system, flags) { _seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm = 0; _seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 = 0; _seq_Demo4 = 0; _seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0; _seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0; _roomFilenameTable = _characterImageTable = 0; _roomFilenameTableSize = _characterImageTableSize = 0; _itemList = _takenList = _placedList = _droppedList = _noDropList = 0; _itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0; _putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0; _putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0; _thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0; _thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0; _magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0; _defaultShapeTable = 0; _healingShapeTable = _healingShape2Table = 0; _defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0; _posionDeathShapeTable = _fluteAnimShapeTable = 0; _posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0; _winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0; _winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0; _drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0; _drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0; _specialPalettes = 0; _sprites = 0; _animator = 0; _seq = 0; _characterList = 0; _roomTable = 0; _movFacingTable = 0; _buttonData = 0; _buttonDataListPtr = 0; memset(_shapes, 0, sizeof(_shapes)); memset(_movieObjects, 0, sizeof(_movieObjects)); _finalA = _finalB = _finalC = 0; _endSequenceBackUpRect = 0; memset(_panPagesTable, 0, sizeof(_panPagesTable)); memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable)); _currHeadShape = 0; _currentHeadFrameTableIndex = 0; _speechPlayTime = 0; _seqPlayerFlag = false; memset(&_characterFacingZeroCount, 0, sizeof(_characterFacingZeroCount)); memset(&_characterFacingFourCount, 0, sizeof(_characterFacingFourCount)); memset(&_itemBkgBackUp, 0, sizeof(_itemBkgBackUp)); _beadStateTimer1 = _beadStateTimer2 = 0; memset(&_beadState1, 0, sizeof(_beadState1)); _beadState1.x = -1; memset(&_beadState2, 0, sizeof(_beadState2)); _malcolmFrame = 0; _malcolmTimer1 = _malcolmTimer2 = 0; } KyraEngine_LoK::~KyraEngine_LoK() { for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) { if (_movieObjects[i]) _movieObjects[i]->close(); delete _movieObjects[i]; _movieObjects[i] = 0; } closeFinalWsa(); if (_emc) { _emc->unload(&_npcScriptData); _emc->unload(&_scriptClickData); } DebugMan.clearAllDebugChannels(); delete _screen; delete _sprites; delete _animator; delete _seq; delete[] _characterList; delete[] _roomTable; delete[] _movFacingTable; delete[] _defaultShapeTable; delete[] _specialPalettes; delete[] _gui->_scrollUpButton.data0ShapePtr; delete[] _gui->_scrollUpButton.data1ShapePtr; delete[] _gui->_scrollUpButton.data2ShapePtr; delete[] _gui->_scrollDownButton.data0ShapePtr; delete[] _gui->_scrollDownButton.data1ShapePtr; delete[] _gui->_scrollDownButton.data2ShapePtr; delete[] _buttonData; delete[] _buttonDataListPtr; delete _gui; delete[] _itemBkgBackUp[0]; delete[] _itemBkgBackUp[1]; for (int i = 0; i < ARRAYSIZE(_shapes); ++i) { if (_shapes[i] != 0) { delete[] _shapes[i]; for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) { if (_shapes[i2] == _shapes[i] && i2 != i) { _shapes[i2] = 0; } } _shapes[i] = 0; } } for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i) delete[] _sceneAnimTable[i]; } Common::Error KyraEngine_LoK::init() { if (Common::parseRenderMode(ConfMan.get("render_mode")) == Common::kRenderPC9801) _screen = new Screen_LoK_16(this, _system); else _screen = new Screen_LoK(this, _system); assert(_screen); _screen->setResolution(); _debugger = new Debugger_LoK(this); assert(_debugger); KyraEngine_v1::init(); _sprites = new Sprites(this, _system); assert(_sprites); _seq = new SeqPlayer(this, _system); assert(_seq); _animator = new Animator_LoK(this, _system); assert(_animator); _animator->init(5, 11, 12); assert(*_animator); _text = new TextDisplayer(this, screen()); assert(_text); _gui = new GUI_LoK(this, _screen); assert(_gui); initStaticResource(); _sound->selectAudioResourceSet(kMusicIntro); if (_flags.platform == Common::kPlatformAmiga) { _trackMap = _amigaTrackMap; _trackMapSize = _amigaTrackMapSize; } else { _trackMap = _dosTrackMap; _trackMapSize = _dosTrackMapSize; } if (!_sound->init()) error("Couldn't init sound"); _sound->loadSoundFile(0); setupButtonData(); _paletteChanged = 1; _currentCharacter = 0; _characterList = new Character[11]; assert(_characterList); memset(_characterList, 0, sizeof(Character) * 11); for (int i = 0; i < 11; ++i) memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems)); _characterList[0].sceneId = 5; _characterList[0].height = 48; _characterList[0].facing = 3; _characterList[0].currentAnimFrame = 7; memset(&_npcScriptData, 0, sizeof(EMCData)); memset(&_scriptClickData, 0, sizeof(EMCData)); memset(&_npcScript, 0, sizeof(EMCState)); memset(&_scriptMain, 0, sizeof(EMCState)); memset(&_scriptClick, 0, sizeof(EMCState)); memset(_shapes, 0, sizeof(_shapes)); for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) _movieObjects[i] = createWSAMovie(); memset(_flagsTable, 0, sizeof(_flagsTable)); _talkingCharNum = -1; _charSayUnk3 = -1; _disabledTalkAnimObject = _enabledTalkAnimObject = 0; memset(_currSentenceColor, 0, 3); _startSentencePalIndex = -1; _fadeText = false; _cauldronState = 0; _crystalState[0] = _crystalState[1] = -1; _brandonStatusBit = 0; _brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10; _brandonPosX = _brandonPosY = -1; _poisonDeathCounter = 0; memset(_itemHtDat, 0, sizeof(_itemHtDat)); memset(_exitList, 0xFF, sizeof(_exitList)); _exitListPtr = 0; _pathfinderFlag = _pathfinderFlag2 = 0; _lastFindWayRet = 0; _sceneChangeState = _loopFlag2 = 0; _movFacingTable = new int[150]; assert(_movFacingTable); _movFacingTable[0] = 8; _marbleVaseItem = -1; memset(_foyerItemTable, -1, sizeof(_foyerItemTable)); _itemInHand = kItemNone; _currentRoom = 0xFFFF; _scenePhasingFlag = 0; _lastProcessedItem = 0; _lastProcessedItemHeight = 16; _unkScreenVar1 = 1; _unkScreenVar2 = 0; _unkScreenVar3 = 0; _unkAmuletVar = 0; _endSequenceNeedLoading = 1; _malcolmFlag = 0; _beadStateVar = 0; _endSequenceSkipFlag = 0; _unkEndSeqVar2 = 0; _endSequenceBackUpRect = 0; _unkEndSeqVar4 = 0; _unkEndSeqVar5 = 0; _lastDisplayedPanPage = 0; memset(_panPagesTable, 0, sizeof(_panPagesTable)); _finalA = _finalB = _finalC = 0; memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState)); _kyragemFadingState.gOffset = 0x13; _kyragemFadingState.bOffset = 0x13; _menuDirectlyToLoad = false; _lastMusicCommand = 0; return Common::kNoError; } Common::Error KyraEngine_LoK::go() { if (_res->getFileSize("6.FNT")) _screen->loadFont(Screen::FID_6_FNT, "6.FNT"); _screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT"); _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT); _screen->setScreenDim(0); _abortIntroFlag = false; if (_flags.isDemo && !_flags.isTalkie) { _seqPlayerFlag = true; seq_demo(); _seqPlayerFlag = false; } else { setGameFlag(0xF3); setGameFlag(0xFD); if (_gameToLoad == -1) { setGameFlag(0xEF); _seqPlayerFlag = true; seq_intro(); _seqPlayerFlag = false; if (_flags.isDemo) { _screen->fadeToBlack(); return Common::kNoError; } if (shouldQuit()) return Common::kNoError; if (_skipIntroFlag && _abortIntroFlag && saveFileLoadable(0)) resetGameFlag(0xEF); } _eventList.clear(); startup(); resetGameFlag(0xEF); mainLoop(); } return Common::kNoError; } void KyraEngine_LoK::startup() { static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 }; _screen->setTextColorMap(colorMap); _sound->selectAudioResourceSet(kMusicIngame); if (_flags.platform == Common::kPlatformPC98) _sound->loadSoundFile("SE.DAT"); else _sound->loadSoundFile(0); // _screen->setFont(Screen::FID_6_FNT); _screen->setAnimBlockPtr(3750); memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable)); loadMouseShapes(); _currentCharacter = &_characterList[0]; for (int i = 1; i < 5; ++i) _animator->setCharacterDefaultFrame(i); for (int i = 5; i <= 10; ++i) setCharactersPositions(i); _animator->setCharactersHeight(); resetBrandonPoisonFlags(); _screen->_curPage = 0; // XXX for (int i = 0; i < 12; ++i) { int size = _screen->getRectSize(3, 24); _shapes[361 + i] = new byte[size]; } _itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)]; memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24)); _itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)]; memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32)); for (int i = 0; i < _roomTableSize; ++i) { for (int item = 0; item < 12; ++item) { _roomTable[i].itemsTable[item] = kItemNone; _roomTable[i].itemsXPos[item] = 0xFFFF; _roomTable[i].itemsYPos[item] = 0xFF; _roomTable[i].needInit[item] = 0; } } loadCharacterShapes(); loadSpecialEffectShapes(); loadItems(); loadButtonShapes(); initMainButtonList(); loadMainScreen(); _screen->loadPalette("PALETTE.COL", _screen->getPalette(0)); if (_flags.platform == Common::kPlatformAmiga) _screen->loadPaletteTable("PALETTE.DAT", 6); // XXX _animator->initAnimStateList(); setCharactersInDefaultScene(); if (!_emc->load("_STARTUP.EMC", &_npcScriptData, &_opcodes)) error("Could not load \"_STARTUP.EMC\" script"); _emc->init(&_scriptMain, &_npcScriptData); if (!_emc->start(&_scriptMain, 0)) error("Could not start script function 0 of script \"_STARTUP.EMC\""); while (_emc->isValid(&_scriptMain)) _emc->run(&_scriptMain); _emc->unload(&_npcScriptData); if (!_emc->load("_NPC.EMC", &_npcScriptData, &_opcodes)) error("Could not load \"_NPC.EMC\" script"); snd_playTheme(1, -1); if (_gameToLoad == -1) { enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); if (_abortIntroFlag && _skipIntroFlag && saveFileLoadable(0)) { _menuDirectlyToLoad = true; _screen->setMouseCursor(1, 1, _shapes[0]); _screen->showMouse(); _gui->buttonMenuCallback(0); _menuDirectlyToLoad = false; } else if (!shouldQuit()) { saveGameStateIntern(0, "New game", 0); } } else { _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT); loadGameStateCheck(_gameToLoad); _gameToLoad = -1; } } void KyraEngine_LoK::mainLoop() { // Initialize debugger since how it should be fully usable _debugger->initialize(); _eventList.clear(); while (!shouldQuit()) { int32 frameTime = (int32)_system->getMillis(); if (_currentCharacter->sceneId == 210) { updateKyragemFading(); if (seq_playEnd() && _deathHandler != 8) break; } if (_deathHandler != -1) { snd_playWanderScoreViaMap(0, 1); snd_playSoundEffect(49); _screen->setMouseCursor(1, 1, _shapes[0]); removeHandItem(); _gui->buttonMenuCallback(0); _deathHandler = -1; } if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag) _animator->animRefreshNPC(0); if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) { _animator->animRefreshNPC(0); _brandonStatusBit0x20Flag = 0; } // FIXME: Why is this here? _screen->showMouse(); int inputFlag = checkInput(_buttonList, _currentCharacter->sceneId != 210); removeInputTop(); updateMousePointer(); _timer->update(); _sound->process(); updateTextFade(); if (inputFlag == 198 || inputFlag == 199) processInput(_mouseX, _mouseY); if (skipFlag()) resetSkipFlag(); delay((frameTime + _gameSpeed) - _system->getMillis(), true, true); } } void KyraEngine_LoK::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) { while (_system->getMillis() < timestamp && !shouldQuit() && !skipFlag()) { if (updateTimers) _timer->update(); if (timestamp - _system->getMillis() >= 10) delay(10, update, isMainLoop); } } void KyraEngine_LoK::delay(uint32 amount, bool update, bool isMainLoop) { uint32 start = _system->getMillis(); do { if (update) { _sprites->updateSceneAnims(); _animator->updateAllObjectShapes(); updateTextFade(); updateMousePointer(); } else { // We need to do Screen::updateScreen here, since client code // relies on this method to copy screen changes to the actual // screen since at least 0af418e7ea3a41f93fcc551a45ee5bae822d812a. _screen->updateScreen(); } _isSaveAllowed = isMainLoop; updateInput(); _isSaveAllowed = false; if (_currentCharacter && _currentCharacter->sceneId == 210 && update) updateKyragemFading(); if (amount > 0 && !skipFlag() && !shouldQuit()) _system->delayMillis(10); // FIXME: Major hackery to allow skipping the intro if (_seqPlayerFlag) { for (Common::List::iterator i = _eventList.begin(); i != _eventList.end(); ++i) { if (i->causedSkip) { if (i->event.type == Common::EVENT_KEYDOWN && i->event.kbd.keycode == Common::KEYCODE_ESCAPE) _abortIntroFlag = true; else i->causedSkip = false; } } } if (skipFlag()) snd_stopVoice(); } while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit()); } bool KyraEngine_LoK::skipFlag() const { return KyraEngine_v1::skipFlag() || shouldQuit(); } void KyraEngine_LoK::resetSkipFlag(bool removeEvent) { if (removeEvent) { _eventList.clear(); } else { KyraEngine_v1::resetSkipFlag(false); } } void KyraEngine_LoK::delayWithTicks(int ticks) { uint32 nextTime = _system->getMillis() + ticks * _tickLength; while (_system->getMillis() < nextTime) { _sprites->updateSceneAnims(); _animator->updateAllObjectShapes(); if (_currentCharacter->sceneId == 210) { updateKyragemFading(); seq_playEnd(); } if (skipFlag()) break; if (nextTime - _system->getMillis() >= 10) delay(10); } } #pragma mark - #pragma mark - Animation/shape specific code #pragma mark - void KyraEngine_LoK::setupShapes123(const Shape *shapeTable, int endShape, int flags) { for (int i = 123; i <= 172; ++i) _shapes[i] = 0; uint8 curImage = 0xFF; int curPageBackUp = _screen->_curPage; _screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff int shapeFlags = 2; if (flags) shapeFlags = 3; for (int i = 123; i < 123 + endShape; ++i) { uint8 newImage = shapeTable[i - 123].imageIndex; if (newImage != curImage && newImage != 0xFF) { assert(_characterImageTable); _screen->loadBitmap(_characterImageTable[newImage], 8, 8, 0); curImage = newImage; } _shapes[i] = _screen->encodeShape(shapeTable[i - 123].x << 3, shapeTable[i - 123].y, shapeTable[i - 123].w << 3, shapeTable[i - 123].h, shapeFlags); assert(i - 7 < _defaultShapeTableSize); _defaultShapeTable[i - 7].xOffset = shapeTable[i - 123].xOffset; _defaultShapeTable[i - 7].yOffset = shapeTable[i - 123].yOffset; _defaultShapeTable[i - 7].w = shapeTable[i - 123].w; _defaultShapeTable[i - 7].h = shapeTable[i - 123].h; } _screen->_curPage = curPageBackUp; } void KyraEngine_LoK::freeShapes123() { for (int i = 123; i <= 172; ++i) { delete[] _shapes[i]; _shapes[i] = 0; } } #pragma mark - #pragma mark - Misc stuff #pragma mark - Movie *KyraEngine_LoK::createWSAMovie() { if (_flags.platform == Common::kPlatformAmiga) return new WSAMovieAmiga(this); return new WSAMovie_v1(this); } void KyraEngine_LoK::setBrandonPoisonFlags(int reset) { _brandonStatusBit |= 1; if (reset) _poisonDeathCounter = 0; for (int i = 0; i < 0x100; ++i) _brandonPoisonFlagsGFX[i] = i; _brandonPoisonFlagsGFX[0x99] = 0x34; _brandonPoisonFlagsGFX[0x9A] = 0x35; _brandonPoisonFlagsGFX[0x9B] = 0x37; _brandonPoisonFlagsGFX[0x9C] = 0x38; _brandonPoisonFlagsGFX[0x9D] = 0x2B; } void KyraEngine_LoK::resetBrandonPoisonFlags() { _brandonStatusBit = 0; for (int i = 0; i < 0x100; ++i) _brandonPoisonFlagsGFX[i] = i; } #pragma mark - #pragma mark - Input #pragma mark - void KyraEngine_LoK::processInput(int xpos, int ypos) { if (processInputHelper(xpos, ypos)) return; uint8 item = findItemAtPos(xpos, ypos); if (item == 0xFF) { _changedScene = false; int handled = clickEventHandler(xpos, ypos); if (_changedScene || handled) return; } // XXX _deathHandler specific if (ypos <= 158) { uint16 exit = 0xFFFF; if (xpos < 12) exit = _walkBlockWest; else if (xpos >= 308) exit = _walkBlockEast; else if (ypos >= 136) exit = _walkBlockSouth; else if (ypos < 12) exit = _walkBlockNorth; if (exit != 0xFFFF) { handleSceneChange(xpos, ypos, 1, 1); return; } else { int script = checkForNPCScriptRun(xpos, ypos); if (script >= 0) { runNpcScript(script); return; } if (_itemInHand != kItemNone) { if (ypos < 155) { if (hasClickedOnExit(xpos, ypos)) { handleSceneChange(xpos, ypos, 1, 1); return; } dropItem(0, _itemInHand, xpos, ypos, 1); } } else { if (ypos <= 155) handleSceneChange(xpos, ypos, 1, 1); } } } } int KyraEngine_LoK::processInputHelper(int xpos, int ypos) { uint8 item = findItemAtPos(xpos, ypos); if (item != 0xFF) { if (_itemInHand == kItemNone) { _animator->animRemoveGameItem(item); snd_playSoundEffect(53); assert(_currentCharacter->sceneId < _roomTableSize); Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; int item2 = currentRoom->itemsTable[item]; currentRoom->itemsTable[item] = kItemNone; setMouseItem(item2); assert(_itemList && _takenList); updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179); _itemInHand = item2; clickEventHandler2(); return 1; } else { exchangeItemWithMouseItem(_currentCharacter->sceneId, item); return 1; } } return 0; } int KyraEngine_LoK::clickEventHandler(int xpos, int ypos) { _emc->init(&_scriptClick, &_scriptClickData); _scriptClick.regs[1] = xpos; _scriptClick.regs[2] = ypos; _scriptClick.regs[3] = 0; _scriptClick.regs[4] = _itemInHand; _emc->start(&_scriptClick, 1); while (_emc->isValid(&_scriptClick)) _emc->run(&_scriptClick); return _scriptClick.regs[3]; } void KyraEngine_LoK::updateMousePointer(bool forceUpdate) { int shape = 0; int newMouseState = 0; int newX = 0; int newY = 0; Common::Point mouse = getMousePos(); if (mouse.y <= 158) { if (mouse.x >= 12) { if (mouse.x >= 308) { if (_walkBlockEast == 0xFFFF) { newMouseState = -2; } else { newMouseState = -5; shape = 3; newX = 7; newY = 5; } } else if (mouse.y >= 136) { if (_walkBlockSouth == 0xFFFF) { newMouseState = -2; } else { newMouseState = -4; shape = 4; newX = 5; newY = 7; } } else if (mouse.y < 12) { if (_walkBlockNorth == 0xFFFF) { newMouseState = -2; } else { newMouseState = -6; shape = 2; newX = 5; newY = 1; } } } else { if (_walkBlockWest == 0xFFFF) { newMouseState = -2; } else { newMouseState = -3; newX = 1; newY = shape = 5; } } } if (mouse.x >= _entranceMouseCursorTracks[0] && mouse.y >= _entranceMouseCursorTracks[1] && mouse.x <= _entranceMouseCursorTracks[2] && mouse.y <= _entranceMouseCursorTracks[3]) { switch (_entranceMouseCursorTracks[4]) { case 0: newMouseState = -6; shape = 2; newX = 5; newY = 1; break; case 2: newMouseState = -5; shape = 3; newX = 7; newY = 5; break; case 4: newMouseState = -4; shape = 4; newX = 5; newY = 7; break; case 6: newMouseState = -3; shape = 5; newX = 1; newY = 5; break; default: break; } } if (newMouseState == -2) { shape = 6; newX = 4; newY = 4; } if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) { _mouseState = newMouseState; _screen->setMouseCursor(newX, newY, _shapes[shape]); } if (!newMouseState) { if (_mouseState != _itemInHand || forceUpdate) { if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) { _mouseState = _itemInHand; if (_itemInHand == kItemNone) _screen->setMouseCursor(1, 1, _shapes[0]); else _screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]); } } } } bool KyraEngine_LoK::hasClickedOnExit(int xpos, int ypos) { if (xpos < 16 || xpos >= 304) return true; if (ypos < 8) return true; if (ypos < 136 || ypos > 155) return false; return true; } void KyraEngine_LoK::clickEventHandler2() { Common::Point mouse = getMousePos(); _emc->init(&_scriptClick, &_scriptClickData); _scriptClick.regs[0] = _currentCharacter->sceneId; _scriptClick.regs[1] = mouse.x; _scriptClick.regs[2] = mouse.y; _scriptClick.regs[4] = _itemInHand; _emc->start(&_scriptClick, 6); while (_emc->isValid(&_scriptClick)) _emc->run(&_scriptClick); } int KyraEngine_LoK::checkForNPCScriptRun(int xpos, int ypos) { int returnValue = -1; const Character *currentChar = _currentCharacter; int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0; int scaleFactor = _scaleTable[currentChar->y1]; int addX = (((scaleFactor * 8) * 3) >> 8) >> 1; int addY = ((scaleFactor * 3) << 4) >> 8; charLeft = currentChar->x1 - addX; charRight = currentChar->x1 + addX; charTop = currentChar->y1 - addY; charBottom = currentChar->y1; if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos) return 0; if (xpos > 304 || xpos < 16) return -1; for (int i = 1; i < 5; ++i) { currentChar = &_characterList[i]; if (currentChar->sceneId != _currentCharacter->sceneId) continue; charLeft = currentChar->x1 - 12; charRight = currentChar->x1 + 11; charTop = currentChar->y1 - 48; // if (!i) // charBottom = currentChar->y2 - 16; // else charBottom = currentChar->y1; if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos) continue; if (returnValue != -1) { if (currentChar->y1 >= _characterList[returnValue].y1) returnValue = i; } else { returnValue = i; } } return returnValue; } void KyraEngine_LoK::runNpcScript(int func) { _emc->init(&_npcScript, &_npcScriptData); _emc->start(&_npcScript, func); _npcScript.regs[0] = _currentCharacter->sceneId; _npcScript.regs[4] = _itemInHand; _npcScript.regs[5] = func; while (_emc->isValid(&_npcScript)) _emc->run(&_npcScript); } void KyraEngine_LoK::checkAmuletAnimFlags() { if (_brandonStatusBit & 2) { seq_makeBrandonNormal2(); _timer->setCountdown(19, 300); } if (_brandonStatusBit & 0x20) { seq_makeBrandonNormal(); _timer->setCountdown(19, 300); } } #pragma mark - void KyraEngine_LoK::registerDefaultSettings() { KyraEngine_v1::registerDefaultSettings(); // Most settings already have sensible defaults. This one, however, is // specific to the Kyra engine. ConfMan.registerDefault("walkspeed", 2); } void KyraEngine_LoK::readSettings() { int talkspeed = ConfMan.getInt("talkspeed"); // The default talk speed is 60. This should be mapped to "Normal". if (talkspeed == 0) _configTextspeed = 3; // Clickable if (talkspeed <= 50) _configTextspeed = 0; // Slow else if (talkspeed <= 150) _configTextspeed = 1; // Normal else _configTextspeed = 2; // Fast KyraEngine_v1::readSettings(); } void KyraEngine_LoK::writeSettings() { int talkspeed; switch (_configTextspeed) { case 0: // Slow talkspeed = 1; break; case 1: // Normal talkspeed = 60; break; case 2: // Fast talkspeed = 255; break; default: // Clickable talkspeed = 0; } ConfMan.setInt("talkspeed", talkspeed); KyraEngine_v1::writeSettings(); } } // End of namespace Kyra