/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "sound/mididrv.h" #include "sound/mixer.h" #include "kyra/kyra_v1.h" #include "kyra/sound_intern.h" #include "kyra/resource.h" #include "kyra/screen.h" #include "kyra/text.h" #include "kyra/timer.h" #include "kyra/script.h" #include "kyra/debugger.h" namespace Kyra { KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags) : Engine(system), _flags(flags) { _res = 0; _sound = 0; _text = 0; _staticres = 0; _timer = 0; _emc = 0; _debugger = 0; _gameSpeed = 60; _tickLength = (uint8)(1000.0 / _gameSpeed); _trackMap = 0; _trackMapSize = 0; _lastMusicCommand = -1; _curSfxFile = _curMusicTheme = -1; _gameToLoad = -1; _mouseState = -1; _deathHandler = -1; memset(_flagsTable, 0, sizeof(_flagsTable)); _isSaveAllowed = false; _mouseX = _mouseY = 0; // sets up all engine specific debug levels Common::addDebugChannel(kDebugLevelScriptFuncs, "ScriptFuncs", "Script function debug level"); Common::addDebugChannel(kDebugLevelScript, "Script", "Script interpreter debug level"); Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprite debug level"); Common::addDebugChannel(kDebugLevelScreen, "Screen", "Screen debug level"); Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debug level"); Common::addDebugChannel(kDebugLevelAnimator, "Animator", "Animator debug level"); Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); Common::addDebugChannel(kDebugLevelGUI, "GUI", "GUI debug level"); Common::addDebugChannel(kDebugLevelSequence, "Sequence", "Sequence debug level"); Common::addDebugChannel(kDebugLevelMovie, "Movie", "Movie debug level"); Common::addDebugChannel(kDebugLevelTimer, "Timer", "Timer debug level"); system->getEventManager()->registerRandomSource(_rnd, "kyra"); } ::GUI::Debugger *KyraEngine_v1::getDebugger() { return _debugger; } void KyraEngine_v1::pauseEngineIntern(bool pause) { Engine::pauseEngineIntern(pause); _timer->pause(pause); } Common::Error KyraEngine_v1::init() { registerDefaultSettings(); // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); if (!_flags.useDigSound) { // We prefer AdLib over MIDI, since generally AdLib is better supported int midiDriver = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_MIDI | MDT_ADLIB); if (_flags.platform == Common::kPlatformFMTowns) { if (_flags.gameID == GI_KYRA1) _sound = new SoundTowns(this, _mixer); else _sound = new SoundTownsPC98_v2(this, _mixer); } else if (_flags.platform == Common::kPlatformPC98) { if (_flags.gameID == GI_KYRA1) _sound = new SoundPC98(this, _mixer); else _sound = new SoundTownsPC98_v2(this, _mixer); } else if (midiDriver == MD_ADLIB) { _sound = new SoundAdlibPC(this, _mixer); assert(_sound); } else { Sound::kType type; if (midiDriver == MD_PCSPK) type = Sound::kPCSpkr; else if (midiDriver == MD_MT32 || ConfMan.getBool("native_mt32")) type = Sound::kMidiMT32; else type = Sound::kMidiGM; MidiDriver *driver = 0; if (midiDriver == MD_PCSPK) { driver = new MidiDriver_PCSpeaker(_mixer); } else { driver = MidiDriver::createMidi(midiDriver); if (type == Sound::kMidiMT32) driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); } assert(driver); SoundMidiPC *soundMidiPc = new SoundMidiPC(this, _mixer, driver, type); _sound = soundMidiPc; assert(_sound); // Unlike some SCUMM games, it's not that the MIDI sounds are // missing. It's just that at least at the time of writing they // are decidedly inferior to the Adlib ones. if (ConfMan.getBool("multi_midi")) { SoundAdlibPC *adlib = new SoundAdlibPC(this, _mixer); assert(adlib); _sound = new MixedSoundDriver(this, _mixer, soundMidiPc, adlib); assert(_sound); } } } if (_sound) _sound->updateVolumeSettings(); _res = new Resource(this); assert(_res); _res->reset(); if (_flags.isDemo) { // HACK: check whether this is the HOF demo or the LOL demo. // The LOL demo needs to be detected and run as KyraEngine_HoF, // but the static resource loader and the sequence player will // need correct IDs. if (_res->exists("scene1.cps")) #ifdef ENABLE_LOL _flags.gameID = GI_LOL; #else error("Lands of Lore demo is not supported in this build."); #endif // !ENABLE_LOL } _staticres = new StaticResource(this); assert(_staticres); if (!_staticres->init()) error("_staticres->init() failed"); if (!screen()->init()) error("screen()->init() failed"); _timer = new TimerManager(this, _system); assert(_timer); setupTimers(); _emc = new EMCInterpreter(this); assert(_emc); setupOpcodeTable(); readSettings(); if (ConfMan.hasKey("save_slot")) { _gameToLoad = ConfMan.getInt("save_slot"); if (!saveFileLoadable(_gameToLoad)) _gameToLoad = -1; } // Prevent autosave on game startup _lastAutosave = _system->getMillis(); return Common::kNoError; } KyraEngine_v1::~KyraEngine_v1() { for (Common::Array::iterator i = _opcodes.begin(); i != _opcodes.end(); ++i) delete *i; _opcodes.clear(); delete _res; delete _staticres; delete _sound; delete _text; delete _timer; delete _emc; delete _debugger; } Common::Point KyraEngine_v1::getMousePos() const { Common::Point mouse = _eventMan->getMousePos(); if (_flags.useHiResOverlay) { mouse.x >>= 1; mouse.y >>= 1; } return mouse; } void KyraEngine_v1::setMousePos(int x, int y) { if (_flags.useHiResOverlay) { x <<= 1; y <<= 1; } _system->warpMouse(x, y); } int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag) { _isSaveAllowed = mainLoop; updateInput(); _isSaveAllowed = false; if (mainLoop) checkAutosave(); int keys = 0; int8 mouseWheel = 0; while (_eventList.size()) { Common::Event event = *_eventList.begin(); bool breakLoop = false; switch (event.type) { case Common::EVENT_KEYDOWN: if (event.kbd.keycode >= '1' && event.kbd.keycode <= '9' && (event.kbd.flags == Common::KBD_CTRL || event.kbd.flags == Common::KBD_ALT) && mainLoop) { int saveLoadSlot = 9 - (event.kbd.keycode - '0') + 990; if (event.kbd.flags == Common::KBD_CTRL) { loadGameStateCheck(saveLoadSlot); _eventList.clear(); breakLoop = true; } else { char savegameName[14]; sprintf(savegameName, "Quicksave %d", event.kbd.keycode - '0'); saveGameState(saveLoadSlot, savegameName, 0); } } else if (event.kbd.flags == Common::KBD_CTRL) { if (event.kbd.keycode == 'd') { if (_debugger) _debugger->attach(); } else if (event.kbd.keycode == 'q') { quitGame(); } } else { switch(event.kbd.keycode) { case Common::KEYCODE_SPACE: keys = 43; break; case Common::KEYCODE_RETURN: keys = 61; break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: keys = 96; break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: keys = 102; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: keys = 97; break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: keys = 92; break; case Common::KEYCODE_HOME: case Common::KEYCODE_KP7: keys = 91; break; case Common::KEYCODE_PAGEUP: case Common::KEYCODE_KP9: keys = 101; break; case Common::KEYCODE_F1: keys = 112; break; case Common::KEYCODE_F2: keys = 113; break; case Common::KEYCODE_F3: keys = 114; break; case Common::KEYCODE_o: keys = 25; break; case Common::KEYCODE_r: keys = 20; break; case Common::KEYCODE_SLASH: keys = 55; break; case Common::KEYCODE_ESCAPE: keys = 110; break; default: keys = 0; } // When we got an keypress, which we might need to handle, // break the event loop and pass it to GUI code. if (keys) breakLoop = true; } break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: { _mouseX = event.mouse.x; _mouseY = event.mouse.y; keys = (event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800)); breakLoop = true; } break; case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: { _mouseX = event.mouse.x; _mouseY = event.mouse.y; keys = (event.type == Common::EVENT_RBUTTONDOWN ? 201 : (202 | 0x800)); breakLoop = true; } break; case Common::EVENT_WHEELUP: mouseWheel = -1; break; case Common::EVENT_WHEELDOWN: mouseWheel = 1; break; default: break; } if (_debugger && _debugger->isAttached()) _debugger->onFrame(); if (breakLoop) break; _eventList.erase(_eventList.begin()); } GUI *guiInstance = gui(); if (guiInstance) { if (keys) return guiInstance->processButtonList(buttonList, keys | eventFlag, mouseWheel); else return guiInstance->processButtonList(buttonList, 0, mouseWheel); } else { return keys; } } void KyraEngine_v1::updateInput() { Common::Event event; bool updateScreen = false; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: if (event.kbd.keycode == '.' || event.kbd.keycode == Common::KEYCODE_ESCAPE || event.kbd.keycode == Common::KEYCODE_SPACE || event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == Common::KEYCODE_UP || event.kbd.keycode == Common::KEYCODE_RIGHT || event.kbd.keycode == Common::KEYCODE_DOWN || event.kbd.keycode == Common::KEYCODE_LEFT) _eventList.push_back(Event(event, true)); else if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL) quitGame(); else _eventList.push_back(event); break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: _eventList.push_back(Event(event, true)); break; case Common::EVENT_MOUSEMOVE: if (screen()->isMouseVisible()) updateScreen = true; break; case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: case Common::EVENT_WHEELUP: case Common::EVENT_WHEELDOWN: _eventList.push_back(event); break; default: break; } } // TODO: Check whether we should really call Screen::updateScreen here. // We might simply want to call OSystem::updateScreen instead, since Screen::updateScreen // copies changed screen parts to the screen buffer, which might not be desired. if (updateScreen) screen()->updateScreen(); } void KyraEngine_v1::removeInputTop() { if (!_eventList.empty()) _eventList.erase(_eventList.begin()); } bool KyraEngine_v1::skipFlag() const { for (Common::List::const_iterator i = _eventList.begin(); i != _eventList.end(); ++i) { if (i->causedSkip) return true; } return false; } void KyraEngine_v1::resetSkipFlag(bool removeEvent) { for (Common::List::iterator i = _eventList.begin(); i != _eventList.end(); ++i) { if (i->causedSkip) { if (removeEvent) _eventList.erase(i); else i->causedSkip = false; return; } } } int KyraEngine_v1::setGameFlag(int flag) { _flagsTable[flag >> 3] |= (1 << (flag & 7)); return 1; } int KyraEngine_v1::queryGameFlag(int flag) const { return ((_flagsTable[flag >> 3] >> (flag & 7)) & 1); } int KyraEngine_v1::resetGameFlag(int flag) { _flagsTable[flag >> 3] &= ~(1 << (flag & 7)); return 0; } void KyraEngine_v1::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) { const uint32 curTime = _system->getMillis(); if (curTime > timestamp) return; uint32 del = timestamp - curTime; while (del && !shouldQuit()) { uint32 step = MIN(del, _tickLength); delay(step, update, isMainLoop); del -= step; } } void KyraEngine_v1::delay(uint32 amount, bool update, bool isMainLoop) { _system->delayMillis(amount); } void KyraEngine_v1::delayWithTicks(int ticks) { delay(ticks * _tickLength); } void KyraEngine_v1::registerDefaultSettings() { if (_flags.platform == Common::kPlatformFMTowns) ConfMan.registerDefault("cdaudio", true); if (_flags.fanLang != Common::UNK_LANG) { // HACK/WORKAROUND: Since we can't use registerDefault here to overwrite // the global subtitles settings, we're using this hack to enable subtitles // for fan translations const Common::ConfigManager::Domain *cur = ConfMan.getActiveDomain(); if (!cur || (cur && cur->get("subtitles").empty())) ConfMan.setBool("subtitles", true); } } void KyraEngine_v1::readSettings() { _configWalkspeed = ConfMan.getInt("walkspeed"); _configMusic = 0; if (!ConfMan.getBool("music_mute")) { if (_flags.platform == Common::kPlatformFMTowns) _configMusic = ConfMan.getBool("cdaudio") ? 2 : 1; else _configMusic = 1; } _configSounds = ConfMan.getBool("sfx_mute") ? 0 : 1; if (_sound) { _sound->enableMusic(_configMusic); _sound->enableSFX(_configSounds); } bool speechMute = ConfMan.getBool("speech_mute"); bool subtitles = ConfMan.getBool("subtitles"); if (!speechMute && subtitles) _configVoice = 2; // Voice & Text else if (!speechMute && !subtitles) _configVoice = 1; // Voice only else _configVoice = 0; // Text only setWalkspeed(_configWalkspeed); } void KyraEngine_v1::writeSettings() { bool speechMute, subtitles; ConfMan.setInt("walkspeed", _configWalkspeed); ConfMan.setBool("music_mute", _configMusic == 0); if (_flags.platform == Common::kPlatformFMTowns) ConfMan.setBool("cdaudio", _configMusic == 2); ConfMan.setBool("sfx_mute", _configSounds == 0); switch (_configVoice) { case 0: // Text only speechMute = true; subtitles = true; break; case 1: // Voice only speechMute = false; subtitles = false; break; default: // Voice & Text speechMute = false; subtitles = true; } if (_sound) { if (!_configMusic) _sound->beginFadeOut(); _sound->enableMusic(_configMusic); _sound->enableSFX(_configSounds); } ConfMan.setBool("speech_mute", speechMute); ConfMan.setBool("subtitles", subtitles); ConfMan.flushToDisk(); } bool KyraEngine_v1::speechEnabled() { return _flags.isTalkie && (_configVoice == 1 || _configVoice == 2); } bool KyraEngine_v1::textEnabled() { return !_flags.isTalkie || (_configVoice == 0 || _configVoice == 2); } inline int convertValueToMixer(int value) { value -= 2; return (value * Audio::Mixer::kMaxMixerVolume) / 95; } inline int convertValueFromMixer(int value) { return (value * 95) / Audio::Mixer::kMaxMixerVolume + 2; } void KyraEngine_v1::setVolume(kVolumeEntry vol, uint8 value) { switch (vol) { case kVolumeMusic: ConfMan.setInt("music_volume", convertValueToMixer(value)); break; case kVolumeSfx: ConfMan.setInt("sfx_volume", convertValueToMixer(value)); break; case kVolumeSpeech: ConfMan.setInt("speech_volume", convertValueToMixer(value)); break; } // Resetup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); if (_sound) _sound->updateVolumeSettings(); } uint8 KyraEngine_v1::getVolume(kVolumeEntry vol) { switch (vol) { case kVolumeMusic: return convertValueFromMixer(ConfMan.getInt("music_volume")); break; case kVolumeSfx: return convertValueFromMixer(ConfMan.getInt("sfx_volume")); break; case kVolumeSpeech: if (speechEnabled()) return convertValueFromMixer(ConfMan.getInt("speech_volume")); else return 2; break; } return 2; } void KyraEngine_v1::syncSoundSettings() { Engine::syncSoundSettings(); if (_sound) _sound->updateVolumeSettings(); } } // End of namespace Kyra