/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v1.h" #include "common/file.h" #include "common/events.h" #include "common/system.h" #include "common/savefile.h" #include "gui/message.h" #include "kyra/resource.h" #include "kyra/screen.h" #include "kyra/script.h" #include "kyra/seqplayer.h" #include "kyra/sound.h" #include "kyra/sprites.h" #include "kyra/wsamovie.h" #include "kyra/animator_v1.h" #include "kyra/text.h" #include "kyra/debugger.h" #include "kyra/timer.h" namespace Kyra { KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags) : KyraEngine(system, flags) { _skipFlag = false; _flags = flags; _seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm = _seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 = _seq_Demo4 = 0; _seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0; _seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0; _roomFilenameTable = _characterImageTable = 0; _roomFilenameTableSize = _characterImageTableSize = 0; _itemList = _takenList = _placedList = _droppedList = _noDropList = 0; _itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0; _putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0; _putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0; _thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0; _thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0; _magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0; _defaultShapeTable = 0; _healingShapeTable = _healingShape2Table = 0; _defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0; _posionDeathShapeTable = _fluteAnimShapeTable = 0; _posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0; _winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0; _winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0; _drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0; _drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0; memset(&_specialPalettes, 0, sizeof(_specialPalettes)); _debugger = 0; _sprites = 0; _animator = 0; _seq = 0; _npcScriptData = 0; _scriptMain = 0; _scriptClickData = 0; _scriptClick = 0; _characterList = 0; _movFacingTable = 0; _buttonData = 0; _buttonDataListPtr = 0; memset(_shapes, 0, sizeof(_shapes)); memset(_movieObjects, 0, sizeof(_movieObjects)); _finalA = _finalB = _finalC = 0; _endSequenceBackUpRect = 0; memset(_panPagesTable, 0, sizeof(_panPagesTable)); _npcScriptData = _scriptClickData = 0; memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable)); _currHeadShape = 0; memset(&_itemBkgBackUp, 0, sizeof(_itemBkgBackUp)); } KyraEngine_v1::~KyraEngine_v1() { for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) { if (_movieObjects[i]) _movieObjects[i]->close(); delete _movieObjects[i]; _movieObjects[i] = 0; } closeFinalWsa(); if (_scriptInterpreter) { _scriptInterpreter->unloadScript(_npcScriptData); _scriptInterpreter->unloadScript(_scriptClickData); } Common::clearAllSpecialDebugLevels(); delete _screen; delete _debugger; delete _sprites; delete _animator; delete _seq; delete _npcScriptData; delete _scriptMain; delete _scriptClickData; delete _scriptClick; delete [] _characterList; delete [] _movFacingTable; delete [] _gui->_scrollUpButton.data0ShapePtr; delete [] _gui->_scrollUpButton.data1ShapePtr; delete [] _gui->_scrollUpButton.data2ShapePtr; delete [] _gui->_scrollDownButton.data0ShapePtr; delete [] _gui->_scrollDownButton.data1ShapePtr; delete [] _gui->_scrollDownButton.data2ShapePtr; delete [] _buttonData; delete [] _buttonDataListPtr; delete _gui; delete [] _itemBkgBackUp[0]; delete [] _itemBkgBackUp[1]; for (int i = 0; i < ARRAYSIZE(_shapes); ++i) { if (_shapes[i] != 0) { delete [] _shapes[i]; for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) { if (_shapes[i2] == _shapes[i] && i2 != i) { _shapes[i2] = 0; } } _shapes[i] = 0; } } for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i) delete [] _sceneAnimTable[i]; } int KyraEngine_v1::init() { _screen = new Screen_v1(this, _system); assert(_screen); if (!_screen->init()) error("_screen->init() failed"); KyraEngine::init(); _sprites = new Sprites(this, _system); assert(_sprites); _seq = new SeqPlayer(this, _system); assert(_seq); _animator = new ScreenAnimator(this, _system); assert(_animator); _animator->init(5, 11, 12); assert(*_animator); _text = new TextDisplayer(this, screen()); assert(_text); _gui = new GUI_v1(this); assert(_gui); initStaticResource(); _sound->setSoundList(&_soundData[kMusicIntro]); _trackMap = _dosTrackMap; _trackMapSize = _dosTrackMapSize; if (!_sound->init()) error("Couldn't init sound"); _sound->setVolume(255); _sound->loadSoundFile(0); setupButtonData(); _paletteChanged = 1; _currentCharacter = 0; _characterList = new Character[11]; assert(_characterList); memset(_characterList, 0, sizeof(Character)*11); for (int i = 0; i < 11; ++i) memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems)); _characterList[0].sceneId = 5; _characterList[0].height = 48; _characterList[0].facing = 3; _characterList[0].currentAnimFrame = 7; _npcScriptData = new ScriptData; memset(_npcScriptData, 0, sizeof(ScriptData)); assert(_npcScriptData); _npcScript = new ScriptState; assert(_npcScript); memset(_npcScript, 0, sizeof(ScriptState)); _scriptMain = new ScriptState; assert(_scriptMain); memset(_scriptMain, 0, sizeof(ScriptState)); _scriptClickData = new ScriptData; assert(_scriptClickData); memset(_scriptClickData, 0, sizeof(ScriptData)); _scriptClick = new ScriptState; assert(_scriptClick); memset(_scriptClick, 0, sizeof(ScriptState)); _debugger = new Debugger_v1(this); assert(_debugger); memset(_shapes, 0, sizeof(_shapes)); for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) _movieObjects[i] = createWSAMovie(); memset(_flagsTable, 0, sizeof(_flagsTable)); _abortWalkFlag = false; _abortWalkFlag2 = false; _talkingCharNum = -1; _charSayUnk3 = -1; memset(_currSentenceColor, 0, 3); _startSentencePalIndex = -1; _fadeText = false; _cauldronState = 0; _crystalState[0] = _crystalState[1] = -1; _brandonStatusBit = 0; _brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10; _brandonPosX = _brandonPosY = -1; _deathHandler = 0xFF; _poisonDeathCounter = 0; memset(_itemTable, 0, sizeof(_itemTable)); memset(_exitList, 0xFFFF, sizeof(_exitList)); _exitListPtr = 0; _pathfinderFlag = _pathfinderFlag2 = 0; _lastFindWayRet = 0; _sceneChangeState = _loopFlag2 = 0; _movFacingTable = new int[150]; assert(_movFacingTable); _movFacingTable[0] = 8; _skipFlag = false; _marbleVaseItem = -1; memset(_foyerItemTable, -1, sizeof(_foyerItemTable)); _mouseState = _itemInHand = -1; _handleInput = false; _currentRoom = 0xFFFF; _scenePhasingFlag = 0; _lastProcessedItem = 0; _lastProcessedItemHeight = 16; _unkScreenVar1 = 1; _unkScreenVar2 = 0; _unkScreenVar3 = 0; _unkAmuletVar = 0; _endSequenceNeedLoading = 1; _malcolmFlag = 0; _beadStateVar = 0; _endSequenceSkipFlag = 0; _unkEndSeqVar2 = 0; _endSequenceBackUpRect = 0; _unkEndSeqVar4 = 0; _unkEndSeqVar5 = 0; _lastDisplayedPanPage = 0; memset(_panPagesTable, 0, sizeof(_panPagesTable)); _finalA = _finalB = _finalC = 0; memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState)); _kyragemFadingState.gOffset = 0x13; _kyragemFadingState.bOffset = 0x13; _mousePressFlag = false; _menuDirectlyToLoad = false; _lastMusicCommand = 0; return 0; } int KyraEngine_v1::go() { if (_res->getFileSize("6.FNT")) _screen->loadFont(Screen::FID_6_FNT, "6.FNT"); _screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT"); _screen->setScreenDim(0); _abortIntroFlag = false; if (_flags.isDemo) { seq_demo(); } else { setGameFlag(0xF3); setGameFlag(0xFD); if (_gameToLoad == -1) { setGameFlag(0xEF); seq_intro(); if (_quitFlag) return 0; if (_skipIntroFlag && _abortIntroFlag) resetGameFlag(0xEF); } startup(); resetGameFlag(0xEF); mainLoop(); } return 0; } void KyraEngine_v1::startup() { debugC(9, kDebugLevelMain, "KyraEngine_v1::startup()"); static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 }; _screen->setTextColorMap(colorMap); _sound->setSoundList(&_soundData[kMusicIngame]); _sound->loadSoundFile(0); // _screen->setFont(Screen::FID_6_FNT); _screen->setAnimBlockPtr(3750); memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable)); loadMouseShapes(); _currentCharacter = &_characterList[0]; for (int i = 1; i < 5; ++i) _animator->setCharacterDefaultFrame(i); for (int i = 5; i <= 10; ++i) setCharactersPositions(i); _animator->setCharactersHeight(); resetBrandonPoisonFlags(); _screen->_curPage = 0; // XXX for (int i = 0; i < 12; ++i) { int size = _screen->getRectSize(3, 24); _shapes[361+i] = new byte[size]; } _itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)]; memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24)); _itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)]; memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32)); for (int i = 0; i < _roomTableSize; ++i) { for (int item = 0; item < 12; ++item) { _roomTable[i].itemsTable[item] = 0xFF; _roomTable[i].itemsXPos[item] = 0xFFFF; _roomTable[i].itemsYPos[item] = 0xFF; _roomTable[i].needInit[item] = 0; } } loadCharacterShapes(); loadSpecialEffectShapes(); loadItems(); loadButtonShapes(); initMainButtonList(); loadMainScreen(); _screen->loadPalette("PALETTE.COL", _screen->_currentPalette); // XXX _animator->initAnimStateList(); setCharactersInDefaultScene(); if (!_scriptInterpreter->loadScript("_STARTUP.EMC", _npcScriptData, &_opcodes)) error("Could not load \"_STARTUP.EMC\" script"); _scriptInterpreter->initScript(_scriptMain, _npcScriptData); if (!_scriptInterpreter->startScript(_scriptMain, 0)) error("Could not start script function 0 of script \"_STARTUP.EMC\""); while (_scriptInterpreter->validScript(_scriptMain)) _scriptInterpreter->runScript(_scriptMain); _scriptInterpreter->unloadScript(_npcScriptData); if (!_scriptInterpreter->loadScript("_NPC.EMC", _npcScriptData, &_opcodes)) error("Could not load \"_NPC.EMC\" script"); snd_playTheme(1); if (_gameToLoad == -1) { enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); if (_abortIntroFlag && _skipIntroFlag) { _menuDirectlyToLoad = true; _screen->setMouseCursor(1, 1, _shapes[0]); _screen->showMouse(); _gui->buttonMenuCallback(0); _menuDirectlyToLoad = false; } else saveGame(getSavegameFilename(0), "New game"); } else { loadGame(getSavegameFilename(_gameToLoad)); _gameToLoad = -1; } } void KyraEngine_v1::mainLoop() { debugC(9, kDebugLevelMain, "KyraEngine_v1::mainLoop()"); while (!_quitFlag) { int32 frameTime = (int32)_system->getMillis(); _skipFlag = false; if (_currentCharacter->sceneId == 210) { updateKyragemFading(); if (seq_playEnd() && _deathHandler != 8) break; } if (_deathHandler != 0xFF) { snd_playWanderScoreViaMap(0, 1); snd_playSoundEffect(49); _screen->hideMouse(); _screen->setMouseCursor(1, 1, _shapes[0]); destroyMouseItem(); _screen->showMouse(); _gui->buttonMenuCallback(0); _deathHandler = 0xFF; } if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag) _animator->animRefreshNPC(0); if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) { _animator->animRefreshNPC(0); _brandonStatusBit0x20Flag = 0; } _screen->showMouse(); _gui->processButtonList(_buttonList, 0); updateMousePointer(); _timer->update(); updateTextFade(); _handleInput = true; delay((frameTime + _gameSpeed) - _system->getMillis(), true, true); _handleInput = false; _sound->process(); } } void KyraEngine_v1::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) { while (_system->getMillis() < timestamp && !_quitFlag) { if (updateTimers) _timer->update(); if (timestamp - _system->getMillis() >= 10) delay(10, update, isMainLoop); } } void KyraEngine_v1::delay(uint32 amount, bool update, bool isMainLoop) { Common::Event event; uint32 start = _system->getMillis(); do { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: if (event.kbd.keycode >= '1' && event.kbd.keycode <= '9' && (event.kbd.flags == Common::KBD_CTRL || event.kbd.flags == Common::KBD_ALT) && isMainLoop) { const char *saveLoadSlot = getSavegameFilename(event.kbd.keycode - '0'); if (event.kbd.flags == Common::KBD_CTRL) loadGame(saveLoadSlot); else { char savegameName[14]; sprintf(savegameName, "Quicksave %d", event.kbd.keycode - '0'); saveGame(saveLoadSlot, savegameName); } } else if (event.kbd.flags == Common::KBD_CTRL) { if (event.kbd.keycode == 'd') _debugger->attach(); else if (event.kbd.keycode == 'q') _quitFlag = true; } else if (event.kbd.keycode == '.') { _skipFlag = true; } else if (event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == Common::KEYCODE_SPACE || event.kbd.keycode == Common::KEYCODE_ESCAPE) { _abortIntroFlag = true; _skipFlag = true; } break; case Common::EVENT_MOUSEMOVE: _animator->_updateScreen = true; break; case Common::EVENT_QUIT: quitGame(); break; case Common::EVENT_LBUTTONDOWN: _mousePressFlag = true; break; case Common::EVENT_LBUTTONUP: _mousePressFlag = false; if (_abortWalkFlag2) _abortWalkFlag = true; if (_handleInput) { _handleInput = false; processInput(); _handleInput = true; } else _skipFlag = true; break; default: break; } } if (_debugger->isAttached()) _debugger->onFrame(); if (update) { _sprites->updateSceneAnims(); _animator->updateAllObjectShapes(); updateTextFade(); updateMousePointer(); } if (_currentCharacter && _currentCharacter->sceneId == 210 && update) updateKyragemFading(); if (_skipFlag && !_abortIntroFlag && !queryGameFlag(0xFE)) _skipFlag = false; if (amount > 0 && !_skipFlag && !_quitFlag) _system->delayMillis(10); if (_skipFlag) _sound->voiceStop(); } while (!_skipFlag && _system->getMillis() < start + amount && !_quitFlag); } void KyraEngine_v1::waitForEvent() { bool finished = false; Common::Event event; while (!finished && !_quitFlag) { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: finished = true; break; case Common::EVENT_QUIT: quitGame(); break; case Common::EVENT_LBUTTONDOWN: finished = true; _skipFlag = true; break; default: break; } } if (_debugger->isAttached()) _debugger->onFrame(); _system->delayMillis(10); } } void KyraEngine_v1::delayWithTicks(int ticks) { uint32 nextTime = _system->getMillis() + ticks * _tickLength; while (_system->getMillis() < nextTime) { _sprites->updateSceneAnims(); _animator->updateAllObjectShapes(); if (_currentCharacter->sceneId == 210) { updateKyragemFading(); seq_playEnd(); } if (_skipFlag) break; if (nextTime - _system->getMillis() >= 10) delay(10); } } #pragma mark - #pragma mark - Animation/shape specific code #pragma mark - void KyraEngine_v1::setupShapes123(const Shape *shapeTable, int endShape, int flags) { debugC(9, kDebugLevelMain, "KyraEngine_v1::setupShapes123(%p, %d, %d)", (const void *)shapeTable, endShape, flags); for (int i = 123; i <= 172; ++i) _shapes[i] = 0; uint8 curImage = 0xFF; int curPageBackUp = _screen->_curPage; _screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff int shapeFlags = 2; if (flags) shapeFlags = 3; for (int i = 123; i < 123+endShape; ++i) { uint8 newImage = shapeTable[i-123].imageIndex; if (newImage != curImage && newImage != 0xFF) { assert(_characterImageTable); _screen->loadBitmap(_characterImageTable[newImage], 8, 8, 0); curImage = newImage; } _shapes[i] = _screen->encodeShape(shapeTable[i-123].x<<3, shapeTable[i-123].y, shapeTable[i-123].w<<3, shapeTable[i-123].h, shapeFlags); assert(i-7 < _defaultShapeTableSize); _defaultShapeTable[i-7].xOffset = shapeTable[i-123].xOffset; _defaultShapeTable[i-7].yOffset = shapeTable[i-123].yOffset; _defaultShapeTable[i-7].w = shapeTable[i-123].w; _defaultShapeTable[i-7].h = shapeTable[i-123].h; } _screen->_curPage = curPageBackUp; } void KyraEngine_v1::freeShapes123() { debugC(9, kDebugLevelMain, "KyraEngine_v1::freeShapes123()"); for (int i = 123; i <= 172; ++i) { delete [] _shapes[i]; _shapes[i] = 0; } } #pragma mark - #pragma mark - Misc stuff #pragma mark - Movie *KyraEngine_v1::createWSAMovie() { if (_flags.platform == Common::kPlatformAmiga) return new WSAMovieAmiga(this); return new WSAMovieV1(this); } void KyraEngine_v1::setBrandonPoisonFlags(int reset) { debugC(9, kDebugLevelMain, "KyraEngine_v1::setBrandonPoisonFlags(%d)", reset); _brandonStatusBit |= 1; if (reset) _poisonDeathCounter = 0; for (int i = 0; i < 0x100; ++i) _brandonPoisonFlagsGFX[i] = i; _brandonPoisonFlagsGFX[0x99] = 0x34; _brandonPoisonFlagsGFX[0x9A] = 0x35; _brandonPoisonFlagsGFX[0x9B] = 0x37; _brandonPoisonFlagsGFX[0x9C] = 0x38; _brandonPoisonFlagsGFX[0x9D] = 0x2B; } void KyraEngine_v1::resetBrandonPoisonFlags() { debugC(9, kDebugLevelMain, "KyraEngine_v1::resetBrandonPoisonFlags()"); _brandonStatusBit = 0; for (int i = 0; i < 0x100; ++i) _brandonPoisonFlagsGFX[i] = i; } #pragma mark - #pragma mark - Input #pragma mark - void KyraEngine_v1::processInput() { Common::Point mouse = getMousePos(); int xpos = mouse.x; int ypos = mouse.y; debugC(9, kDebugLevelMain, "KyraEngine_v1::processInput(%d, %d)", xpos, ypos); _abortWalkFlag2 = false; if (processInputHelper(xpos, ypos)) return; uint8 item = findItemAtPos(xpos, ypos); if (item == 0xFF) { _changedScene = false; int handled = clickEventHandler(xpos, ypos); if (_changedScene || handled) return; } // XXX _deathHandler specific if (ypos <= 158) { uint16 exit = 0xFFFF; if (xpos < 12) { exit = _walkBlockWest; } else if (xpos >= 308) { exit = _walkBlockEast; } else if (ypos >= 136) { exit = _walkBlockSouth; } else if (ypos < 12) { exit = _walkBlockNorth; } if (exit != 0xFFFF) { _abortWalkFlag2 = true; handleSceneChange(xpos, ypos, 1, 1); _abortWalkFlag2 = false; return; } else { int script = checkForNPCScriptRun(xpos, ypos); if (script >= 0) { runNpcScript(script); return; } if (_itemInHand != -1) { if (ypos < 155) { if (hasClickedOnExit(xpos, ypos)) { _abortWalkFlag2 = true; handleSceneChange(xpos, ypos, 1, 1); _abortWalkFlag2 = false; return; } dropItem(0, _itemInHand, xpos, ypos, 1); } } else { if (ypos <= 155) { _abortWalkFlag2 = true; handleSceneChange(xpos, ypos, 1, 1); _abortWalkFlag2 = false; } } } } } int KyraEngine_v1::processInputHelper(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine_v1::processInputHelper(%d, %d)", xpos, ypos); uint8 item = findItemAtPos(xpos, ypos); if (item != 0xFF) { if (_itemInHand == -1) { _screen->hideMouse(); _animator->animRemoveGameItem(item); snd_playSoundEffect(53); assert(_currentCharacter->sceneId < _roomTableSize); Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; int item2 = currentRoom->itemsTable[item]; currentRoom->itemsTable[item] = 0xFF; setMouseItem(item2); assert(_itemList && _takenList); updateSentenceCommand(_itemList[item2], _takenList[0], 179); _itemInHand = item2; _screen->showMouse(); clickEventHandler2(); return 1; } else { exchangeItemWithMouseItem(_currentCharacter->sceneId, item); return 1; } } return 0; } int KyraEngine_v1::clickEventHandler(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine_v1::clickEventHandler(%d, %d)", xpos, ypos); _scriptInterpreter->initScript(_scriptClick, _scriptClickData); _scriptClick->regs[1] = xpos; _scriptClick->regs[2] = ypos; _scriptClick->regs[3] = 0; _scriptClick->regs[4] = _itemInHand; _scriptInterpreter->startScript(_scriptClick, 1); while (_scriptInterpreter->validScript(_scriptClick)) _scriptInterpreter->runScript(_scriptClick); return _scriptClick->regs[3]; } void KyraEngine_v1::updateMousePointer(bool forceUpdate) { int shape = 0; int newMouseState = 0; int newX = 0; int newY = 0; Common::Point mouse = getMousePos(); if (mouse.y <= 158) { if (mouse.x >= 12) { if (mouse.x >= 308) { if (_walkBlockEast == 0xFFFF) { newMouseState = -2; } else { newMouseState = -5; shape = 3; newX = 7; newY = 5; } } else if (mouse.y >= 136) { if (_walkBlockSouth == 0xFFFF) { newMouseState = -2; } else { newMouseState = -4; shape = 4; newX = 5; newY = 7; } } else if (mouse.y < 12) { if (_walkBlockNorth == 0xFFFF) { newMouseState = -2; } else { newMouseState = -6; shape = 2; newX = 5; newY = 1; } } } else { if (_walkBlockWest == 0xFFFF) { newMouseState = -2; } else { newMouseState = -3; newX = 1; newY = shape = 5; } } } if (mouse.x >= _entranceMouseCursorTracks[0] && mouse.y >= _entranceMouseCursorTracks[1] && mouse.x <= _entranceMouseCursorTracks[2] && mouse.y <= _entranceMouseCursorTracks[3]) { switch (_entranceMouseCursorTracks[4]) { case 0: newMouseState = -6; shape = 2; newX = 5; newY = 1; break; case 2: newMouseState = -5; shape = 3; newX = 7; newY = 5; break; case 4: newMouseState = -4; shape = 4; newX = 5; newY = 7; break; case 6: newMouseState = -3; shape = 5; newX = 1; newY = 5; break; default: break; } } if (newMouseState == -2) { shape = 6; newX = 4; newY = 4; } if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) { _mouseState = newMouseState; _screen->hideMouse(); _screen->setMouseCursor(newX, newY, _shapes[shape]); _screen->showMouse(); } if (!newMouseState) { if (_mouseState != _itemInHand || forceUpdate) { if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) { _mouseState = _itemInHand; _screen->hideMouse(); if (_itemInHand == -1) _screen->setMouseCursor(1, 1, _shapes[0]); else _screen->setMouseCursor(8, 15, _shapes[216+_itemInHand]); _screen->showMouse(); } } } } bool KyraEngine_v1::hasClickedOnExit(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine_v1::hasClickedOnExit(%d, %d)", xpos, ypos); if (xpos < 16 || xpos >= 304) return true; if (ypos < 8) return true; if (ypos < 136 || ypos > 155) return false; return true; } void KyraEngine_v1::clickEventHandler2() { debugC(9, kDebugLevelMain, "KyraEngine_v1::clickEventHandler2()"); Common::Point mouse = getMousePos(); _scriptInterpreter->initScript(_scriptClick, _scriptClickData); _scriptClick->regs[0] = _currentCharacter->sceneId; _scriptClick->regs[1] = mouse.x; _scriptClick->regs[2] = mouse.y; _scriptClick->regs[4] = _itemInHand; _scriptInterpreter->startScript(_scriptClick, 6); while (_scriptInterpreter->validScript(_scriptClick)) _scriptInterpreter->runScript(_scriptClick); } int KyraEngine_v1::checkForNPCScriptRun(int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine_v1::checkForNPCScriptRun(%d, %d)", xpos, ypos); int returnValue = -1; const Character *currentChar = _currentCharacter; int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0; int scaleFactor = _scaleTable[currentChar->y1]; int addX = (((scaleFactor*8)*3)>>8)>>1; int addY = ((scaleFactor*3)<<4)>>8; charLeft = currentChar->x1 - addX; charRight = currentChar->x1 + addX; charTop = currentChar->y1 - addY; charBottom = currentChar->y1; if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos) return 0; if (xpos > 304 || xpos < 16) return -1; for (int i = 1; i < 5; ++i) { currentChar = &_characterList[i]; if (currentChar->sceneId != _currentCharacter->sceneId) continue; charLeft = currentChar->x1 - 12; charRight = currentChar->x1 + 11; charTop = currentChar->y1 - 48; // if (!i) // charBottom = currentChar->y2 - 16; // else charBottom = currentChar->y1; if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos) continue; if (returnValue != -1) { if (currentChar->y1 >= _characterList[returnValue].y1) returnValue = i; } else { returnValue = i; } } return returnValue; } void KyraEngine_v1::runNpcScript(int func) { debugC(9, kDebugLevelMain, "KyraEngine_v1::runNpcScript(%d)", func); _scriptInterpreter->initScript(_npcScript, _npcScriptData); _scriptInterpreter->startScript(_npcScript, func); _npcScript->regs[0] = _currentCharacter->sceneId; _npcScript->regs[4] = _itemInHand; _npcScript->regs[5] = func; while (_scriptInterpreter->validScript(_npcScript)) _scriptInterpreter->runScript(_npcScript); } void KyraEngine_v1::checkAmuletAnimFlags() { debugC(9, kDebugLevelMain, "KyraEngine_v1::checkSpecialAnimFlags()"); if (_brandonStatusBit & 2) { seq_makeBrandonNormal2(); _timer->setCountdown(19, 300); } if (_brandonStatusBit & 0x20) { seq_makeBrandonNormal(); _timer->setCountdown(19, 300); } } #pragma mark - void KyraEngine_v1::registerDefaultSettings() { KyraEngine::registerDefaultSettings(); // Most settings already have sensible defaults. This one, however, is // specific to the Kyra engine. ConfMan.registerDefault("walkspeed", 2); } void KyraEngine_v1::readSettings() { int talkspeed = ConfMan.getInt("talkspeed"); // The default talk speed is 60. This should be mapped to "Normal". if (talkspeed == 0) _configTextspeed = 3; // Clickable if (talkspeed <= 50) _configTextspeed = 0; // Slow else if (talkspeed <= 150) _configTextspeed = 1; // Normal else _configTextspeed = 2; // Fast KyraEngine::readSettings(); } void KyraEngine_v1::writeSettings() { int talkspeed; switch (_configTextspeed) { case 0: // Slow talkspeed = 1; break; case 1: // Normal talkspeed = 60; break; case 2: // Fast talkspeed = 255; break; default: // Clickable talkspeed = 0; break; } ConfMan.setInt("talkspeed", talkspeed); KyraEngine::writeSettings(); } } // end of namespace Kyra