/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "kyra/timer.h" #include "kyra/util.h" #include "sound/voc.h" #include "sound/audiostream.h" #include "common/config-manager.h" #include "common/endian.h" #include "base/version.h" namespace Kyra { LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(system, flags) { _screen = 0; _gui = 0; _txt = 0; _tim = 0; switch (_flags.lang) { case Common::EN_ANY: case Common::EN_USA: case Common::EN_GRB: _lang = 0; break; case Common::FR_FRA: _lang = 1; break; case Common::DE_DEU: _lang = 2; break; default: warning("unsupported language, switching back to English"); _lang = 0; break; } _chargenWSA = 0; _lastUsedStringBuffer = 0; _landsFile = 0; _levelLangFile = 0; _lastMusicTrack = -1; _lastSfxTrack = -1; _curTlkFile = -1; _lastSpeaker = _lastSpeechId = _nextSpeechId = _nextSpeaker = -1; memset(_moneyColumnHeight, 0, 5); _credits = 0; _itemsInPlay = 0; _itemProperties = 0; _itemInHand = 0; memset(_inventory, 0, sizeof(_inventory)); _inventoryCurItem = 0; _hideControls = 0; _lastCharInventory = -1; _itemIconShapes = _itemShapes = _gameShapes = _thrownShapes = _iceShapes = _fireballShapes = 0; _levelShpList = _levelDatList = 0; _monsterShapes = _monsterPalettes = 0; _monsterShapesEx = 0; _gameShapeMap = 0; memset(_monsterUnk, 0, 3); _pageSavedFlag = false; _ingameMT32SoundIndex = _ingameGMSoundIndex = /*_ingameADLSoundIndex =*/ 0; _charSelection = -1; _characters = 0; _spellProperties = 0; _updateFlags = 0; _selectedSpell = 0; _updateCharNum = _updatePortraitSpeechAnimDuration = _portraitSpeechAnimMode = _updateCharV3 = _textColourFlag = _hideInventory = 0; _fadeText = false; _palUpdateTimer = _updatePortraitNext = 0; _lampStatusTimer = 0xffffffff; _weaponsDisabled = false; _charInventoryUnk = 0; _lastButtonShape = 0; _buttonPressTimer = 0; _selectedCharacter = 0; _unkFlag = 0; _suspendScript = _sceneUpdateRequired = false; _scriptDirection = 0; _currentDirection = 0; _currentBlock = 0; memset(_currentBlockPropertyIndex, 0, sizeof(_currentBlockPropertyIndex)); _scrollSceneBuffer = 0; _smoothScrollModeNormal = 1; _wllVmpMap = _wllBuffer3 = _wllBuffer4 = _wllWallFlags = 0; _wllShapeMap = 0; _lvlShapeTop = _lvlShapeBottom = _lvlShapeLeftRight = 0; _levelBlockProperties = 0; _monsters = 0; _monsterProperties = 0; _lvlBlockIndex = _lvlShapeIndex = 0; _unkDrawLevelBool = true; _vcnBlocks = 0; _vcnShift = 0; _vcnExpTable = 0; _vmpPtr = 0; _trueLightTable2 = 0; _trueLightTable1 = 0; _levelShapeProperties = 0; _levelShapes = 0; _scriptAssignedLevelShape = 0; _blockDrawingBuffer = 0; _sceneWindowBuffer = 0; memset(_doorShapes, 0, sizeof(_doorShapes)); _lampOilStatus = _brightness = _lampStatusUnk = 0; _lampStatusSuspended = false; _tempBuffer5120 = 0; _flyingItems = 0; _monsters = 0; _unkGameFlag = 0; _lastMouseRegion = 0; _monsterLastWalkDirection = _monsterCountUnk = _monsterShiftAlt = 0; _monsterCurBlock = 0; _seqWindowX1 = _seqWindowY1 = _seqWindowX2 = _seqWindowY2 = _seqTrigger = 0; _dscUnk1 = 0; _dscShapeIndex = 0; _dscOvlMap = 0; _dscShapeScaleW = 0; _dscShapeScaleH = 0; _dscShapeX = 0; _dscShapeY = 0; _dscTileIndex = 0; _dscUnk2 = 0; _dscDoorShpIndex = 0; _dscDim1 = 0; _dscDim2 = 0; _dscBlockMap = _dscDoor1 = _dscShapeOvlIndex = 0; _dscBlockIndex = 0; _dscDimMap = 0; _dscDoorMonsterX = _dscDoorMonsterY = 0; _dscDoor4 = 0; _ingameSoundList = 0; _ingameSoundIndex = 0; _ingameSoundListSize = 0; _musicTrackMap = 0; _curMusicTheme = -1; _curMusicFileExt = 0; _curMusicFileIndex = -1; _environmentSfx = _environmentSfxVol = _environmentSfxDistThreshold = 0; _sceneDrawVar1 = _sceneDrawVar2 = _sceneDrawVar3 = _wllProcessFlag = 0; _partyPosX = _partyPosY = 0; _shpDmX = _shpDmY = _dmScaleW = _dmScaleH = 0; _floatingMouseArrowControl = 0; memset(_activeTim, 0, sizeof(_activeTim)); memset(_activeVoiceFile, 0, sizeof(_activeVoiceFile)); memset(_openDoorState, 0, sizeof(_openDoorState)); _activeVoiceFileTotalTime = 0; _pageBuffer1 = _pageBuffer2 = 0; memset(_charStatsTemp, 0, sizeof(_charStatsTemp)); _unkBt1 = _unkBt2 = 0; _dialogueField = false; _rndSpecial = 0x12349876; _buttonData = 0; _activeButtons = 0; _preserveEvents = false; _buttonList1 = _buttonList2 = _buttonList3 = _buttonList4 = _buttonList5 = _buttonList6 = _buttonList7 = _buttonList8 = 0; } LoLEngine::~LoLEngine() { setupPrologueData(false); gui_resetButtonList(); delete[] _landsFile; delete[] _levelLangFile; delete _screen; _screen = 0; delete _gui; _gui = 0; delete _tim; _tim = 0; delete _txt; _txt = 0; delete[] _itemsInPlay; delete[] _itemProperties; delete[] _characters; delete[] _pageBuffer1; delete[] _pageBuffer2; if (_itemIconShapes) { for (int i = 0; i < _numItemIconShapes; i++) delete[] _itemIconShapes[i]; delete[] _itemIconShapes; } if (_itemShapes) { for (int i = 0; i < _numItemShapes; i++) delete[] _itemShapes[i]; delete[] _itemShapes; } if (_gameShapes) { for (int i = 0; i < _numGameShapes; i++) delete[] _gameShapes[i]; delete[] _gameShapes; } if (_thrownShapes) { for (int i = 0; i < _numThrownShapes; i++) delete[] _thrownShapes[i]; delete[] _thrownShapes; } if (_iceShapes) { for (int i = 0; i < _numIceShapes; i++) delete[] _iceShapes[i]; delete[] _iceShapes; } if (_fireballShapes) { for (int i = 0; i < _numFireballShapes; i++) delete[] _fireballShapes[i]; delete[] _fireballShapes; } if (_monsterShapes) { for (int i = 0; i < 48; i++) delete[] _monsterShapes[i]; delete[] _monsterShapes; } if (_monsterPalettes) { for (int i = 0; i < 48; i++) delete[] _monsterPalettes[i]; delete[] _monsterPalettes; } if (_monsterShapesEx) { for (int i = 0; i < 576; i++) delete[] _monsterShapesEx[i]; delete[] _monsterShapesEx; } for (Common::Array::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i) delete *i; _timIntroOpcodes.clear(); for (Common::Array::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i) delete *i; _timIngameOpcodes.clear(); delete[] _wllVmpMap; delete[] _wllShapeMap; delete[] _wllBuffer3; delete[] _wllBuffer4; delete[] _wllWallFlags; delete[] _lvlShapeTop; delete[] _lvlShapeBottom; delete[] _lvlShapeLeftRight; delete[] _tempBuffer5120; delete[] _flyingItems; delete[] _monsters; delete[] _levelBlockProperties; delete[] _monsterProperties; delete[] _scrollSceneBuffer; delete[] _scriptAssignedLevelShape; delete[] _levelFileData; delete[] _vcnExpTable; delete[] _vcnBlocks; delete[] _vcnShift; delete[] _vmpPtr; delete[] _trueLightTable2; delete[] _trueLightTable1; delete[] _levelShapeProperties; delete[] _blockDrawingBuffer; delete[] _sceneWindowBuffer; if (_levelShapes) { for (int i = 0; i < 400; i++) delete[] _levelShapes[i]; delete[] _levelShapes; } for (int i = 0; i < 2; i++) delete[] _doorShapes[i]; delete _lvlShpFileHandle; if (_ingameSoundList) { for (int i = 0; i < _ingameSoundListSize; i++) delete[] _ingameSoundList[i]; delete[] _ingameSoundList; } } Screen *LoLEngine::screen() { return _screen; } GUI *LoLEngine::gui() const { return _gui; } Common::Error LoLEngine::init() { _screen = new Screen_LoL(this, _system); assert(_screen); _screen->setResolution(); KyraEngine_v1::init(); initStaticResource(); _environmentSfxDistThreshold = (MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB) == MD_ADLIB || ConfMan.getBool("multi_midi")) ? 15 : 3; _gui = new GUI_LoL(this); assert(_gui); _txt = new TextDisplayer_LoL(this, _screen); _screen->setAnimBlockPtr(10000); _screen->setScreenDim(0); _pageBuffer1 = new uint8[0xfa00]; memset(_pageBuffer1, 0, 0xfa00); _pageBuffer2 = new uint8[0xfa00]; memset(_pageBuffer2, 0, 0xfa00); _itemsInPlay = new ItemInPlay[400]; memset(_itemsInPlay, 0, sizeof(ItemInPlay) * 400); _characters = new LoLCharacter[4]; memset(_characters, 0, sizeof(LoLCharacter) * 4); if (!_sound->init()) error("Couldn't init sound"); _speechFlag = speechEnabled() ? 0x48 : 0; _wllVmpMap = new uint8[80]; memset(_wllVmpMap, 0, 80); _wllShapeMap = new int8[80]; memset(_wllShapeMap, 0, 80); _wllBuffer3 = new uint8[80]; memset(_wllBuffer3, 0, 80); _wllBuffer4 = new uint8[80]; memset(_wllBuffer4, 0, 80); _wllWallFlags = new uint8[80]; memset(_wllWallFlags, 0, 80); _lvlShapeTop = new int16[18]; memset(_lvlShapeTop, 0, 18 * sizeof(int16)); _lvlShapeBottom = new int16[18]; memset(_lvlShapeBottom, 0, 18 * sizeof(int16)); _lvlShapeLeftRight = new int16[36]; memset(_lvlShapeLeftRight, 0, 36 * sizeof(int16)); _levelShapeProperties = new LevelShapeProperty[100]; memset(_levelShapeProperties, 0, 100 * sizeof(LevelShapeProperty)); _levelShapes = new uint8*[400]; memset(_levelShapes, 0, 400 * sizeof(uint8*)); _blockDrawingBuffer = new uint16[1320]; memset(_blockDrawingBuffer, 0, 1320 * sizeof(uint16)); _sceneWindowBuffer = new uint8[21120]; memset(_sceneWindowBuffer, 0, 21120); _levelBlockProperties = new LevelBlockProperty[1025]; memset(_levelBlockProperties, 0, 1025 * sizeof(LevelBlockProperty)); _monsters = new MonsterInPlay[30]; memset(_monsters, 0, 30 * sizeof(MonsterInPlay)); _monsterProperties = new MonsterProperty[5]; memset(_monsterProperties, 0, 5 * sizeof(MonsterProperty)); _scrollSceneBuffer = new uint8[21120]; _vcnExpTable = new uint8[128]; for (int i = 0; i < 128; i++) _vcnExpTable[i] = i & 0x0f; _tempBuffer5120 = new uint8[5120]; memset(_tempBuffer5120, 0, 5120); _flyingItems = new FlyingObject[8]; memset(_flyingItems, 0, 8 * sizeof(FlyingObject)); memset(_gameFlags, 0, sizeof(_gameFlags)); memset(_globalScriptVars, 0, sizeof(_globalScriptVars)); _levelFileData = 0; _lvlShpFileHandle = 0; _sceneDrawPage1 = 2; _sceneDrawPage2 = 6; _monsterShapes = new uint8*[48]; memset(_monsterShapes, 0, 48 * sizeof(uint8*)); _monsterPalettes = new uint8*[48]; memset(_monsterPalettes, 0, 48 * sizeof(uint8*)); _monsterShapesEx = new uint8*[576]; memset(_monsterShapesEx, 0, 576 * sizeof(uint8*)); memset(&_scriptData, 0, sizeof(EMCData)); _levelFlagUnk = 0; _unkCharNum = -1; return Common::kNoError; } Common::Error LoLEngine::go() { setupPrologueData(true); if (!saveFileLoadable(0)) showIntro(); preInit(); int processSelection = -1; while (!shouldQuit() && processSelection == -1) { _screen->loadBitmap("TITLE.CPS", 2, 2, _screen->getPalette(0)); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); _screen->setFont(Screen::FID_6_FNT); // Original version: (260|193) "V CD1.02 D" const int width = _screen->getTextWidth(gScummVMVersion); _screen->fprintString("SVM %s", 300 - width, 193, 0x67, 0x00, 0x04, gScummVMVersion); _screen->setFont(Screen::FID_9_FNT); _screen->fadePalette(_screen->getPalette(0), 0x1E); _screen->updateScreen(); _eventList.clear(); int selection = mainMenu(); _screen->hideMouse(); // Unlike the original, we add a nice fade to black memset(_screen->getPalette(0), 0, 768); _screen->fadePalette(_screen->getPalette(0), 0x54); switch (selection) { case 0: // New game processSelection = 0; break; case 1: // Show intro showIntro(); break; case 2: // "Lore of the Lands" (only CD version) break; case 3: // Load game // For now fall through //processSelection = 3; //break; case 4: // Quit game default: quitGame(); updateInput(); break; } } if (processSelection == -1) return Common::kNoError; if (processSelection == 0) { _sound->loadSoundFile("LOREINTR"); _sound->playTrack(6); chooseCharacter(); _sound->playTrack(1); _screen->fadeToBlack(); } setupPrologueData(false); _tim = new TIMInterpreter_LoL(this, _screen, _system); assert(_tim); if (!shouldQuit() && (processSelection == 0 || processSelection == 3)) startup(); if (!shouldQuit() && processSelection == 0) startupNew(); if (!shouldQuit() && (processSelection == 0 || processSelection == 3)) { _screen->_fadeFlag = 3; _sceneUpdateRequired = true; enableSysTimer(1); runLoop(); } delete _tim; _tim = 0; // TODO: outro return Common::kNoError; } #pragma mark - Initialization void LoLEngine::preInit() { debugC(9, kDebugLevelMain, "LoLEngine::preInit()"); _res->loadPakFile("GENERAL.PAK"); if (_flags.isTalkie) _res->loadPakFile("STARTUP.PAK"); _screen->loadFont(Screen::FID_9_FNT, "FONT9P.FNT"); _screen->loadFont(Screen::FID_6_FNT, "FONT6P.FNT"); loadTalkFile(0); char filename[32]; snprintf(filename, sizeof(filename), "LANDS.%s", _languageExt[_lang]); _res->exists(filename, true); _landsFile = _res->fileData(filename, 0); loadItemIconShapes(); } void LoLEngine::loadItemIconShapes() { debugC(9, kDebugLevelMain, "LoLEngine::loadItemIconShapes()"); if (_itemIconShapes) { for (int i = 0; i < _numItemIconShapes; i++) delete[] _itemIconShapes[i]; delete[] _itemIconShapes; } _screen->loadBitmap("ITEMICN.SHP", 3, 3, 0); const uint8 *shp = _screen->getCPagePtr(3); _numItemIconShapes = READ_LE_UINT16(shp); _itemIconShapes = new uint8*[_numItemIconShapes]; for (int i = 0; i < _numItemIconShapes; i++) _itemIconShapes[i] = _screen->makeShapeCopy(shp, i); _screen->setMouseCursor(0, 0, _itemIconShapes[0]); } void LoLEngine::setMouseCursorToIcon(int icon) { _gameFlags[15] |= 0x200; int i = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].shpIndex; if (i == icon) return; _screen->setMouseCursor(0, 0, _itemIconShapes[icon]); } void LoLEngine::setMouseCursorToItemInHand() { _gameFlags[15] &= 0xFDFF; int o = (_itemInHand == 0) ? 0 : 10; _screen->setMouseCursor(o, o, getItemIconShapePtr(_itemInHand)); } bool LoLEngine::posWithinRect(int mouseX, int mouseY, int x1, int y1, int x2, int y2) { if (mouseX < x1 || mouseX > x2 || mouseY < y1 || mouseY > y2) return false; return true; } uint8 *LoLEngine::getItemIconShapePtr(int index) { int ix = _itemProperties[_itemsInPlay[index].itemPropertyIndex].shpIndex; if (_itemProperties[_itemsInPlay[index].itemPropertyIndex].flags & 0x200) ix += (_itemsInPlay[index].shpCurFrame_flg & 0x1fff) - 1; return _itemIconShapes[ix]; } int LoLEngine::mainMenu() { debugC(9, kDebugLevelMain, "LoLEngine::mainMenu()"); bool hasSave = saveFileLoadable(0); MainMenu::StaticData data = { { 0, 0, 0, 0, 0 }, { 0x01, 0x04, 0x0C, 0x04, 0x00, 0x3D, 0x9F }, { 0x2C, 0x19, 0x48, 0x2C }, Screen::FID_9_FNT, 1 }; if (hasSave) ++data.menuTable[3]; static const uint16 mainMenuStrings[4][5] = { { 0x4248, 0x4249, 0x42DD, 0x424A, 0x0000 }, { 0x4248, 0x4249, 0x42DD, 0x4001, 0x424A }, { 0x4248, 0x4249, 0x424A, 0x0000, 0x0000 }, { 0x4248, 0x4249, 0x4001, 0x424A, 0x0000 } }; int tableOffs = _flags.isTalkie ? 0 : 2; for (int i = 0; i < 5; ++i) { if (hasSave) data.strings[i] = getLangString(mainMenuStrings[1 + tableOffs][i]); else data.strings[i] = getLangString(mainMenuStrings[tableOffs][i]); } MainMenu *menu = new MainMenu(this); assert(menu); menu->init(data, MainMenu::Animation()); int selection = menu->handle(_flags.isTalkie ? (hasSave ? 12 : 6) : (hasSave ? 6 : 13)); delete menu; _screen->setScreenDim(0); if (!_flags.isTalkie && selection >= 2) selection++; if (!hasSave && selection == 3) selection = 4; return selection; } void LoLEngine::startup() { _screen->clearPage(0); _screen->loadBitmap("PLAYFLD.CPS", 3, 3, _screen->_currentPalette); uint8 *tmpPal = new uint8[0x300]; memcpy(tmpPal, _screen->_currentPalette, 0x300); memset(_screen->_currentPalette, 0x3f, 0x180); memcpy(_screen->_currentPalette + 3, tmpPal + 3, 3); memset(_screen->_currentPalette + 0x240, 0x3f, 12); _screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay1, 1, 96); _screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay2, 144, 65); memcpy(_screen->_currentPalette, tmpPal, 0x300); delete[] tmpPal; memset(_screen->getPalette(1), 0, 0x300); memset(_screen->getPalette(2), 0, 0x300); loadItemIconShapes(); _screen->setMouseCursor(0, 0, _itemIconShapes[0x85]); _screen->loadBitmap("ITEMSHP.SHP", 3, 3, 0); const uint8 *shp = _screen->getCPagePtr(3); _numItemShapes = READ_LE_UINT16(shp); _itemShapes = new uint8*[_numItemShapes]; for (int i = 0; i < _numItemShapes; i++) _itemShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("GAMESHP.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numGameShapes = READ_LE_UINT16(shp); _gameShapes = new uint8*[_numGameShapes]; for (int i = 0; i < _numGameShapes; i++) _gameShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("THROWN.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numThrownShapes = READ_LE_UINT16(shp); _thrownShapes = new uint8*[_numThrownShapes]; for (int i = 0; i < _numThrownShapes; i++) _thrownShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("ICE.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numIceShapes = READ_LE_UINT16(shp); _iceShapes = new uint8*[_numIceShapes]; for (int i = 0; i < _numIceShapes; i++) _iceShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("FIREBALL.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numFireballShapes = READ_LE_UINT16(shp); _fireballShapes = new uint8*[_numFireballShapes]; for (int i = 0; i < _numFireballShapes; i++) _fireballShapes[i] = _screen->makeShapeCopy(shp, i); memset(_itemsInPlay, 0, 400 * sizeof(ItemInPlay)); for (int i = 0; i < 400; i++) _itemsInPlay[i].shpCurFrame_flg |= 0x8000; runInitScript("ONETIME.INF", 0); _emc->load("ITEM.INF", &_itemScript, &_opcodes); _trueLightTable1 = new uint8[256]; _trueLightTable2 = new uint8[5120]; _loadSuppFilesFlag = 1; _txt->setAnimParameters("", 10, 31, 0); _txt->setAnimFlag(true); _screen->_dimLineCount = 0; _sound->loadSfxFile("LORESFX"); setMouseCursorToItemInHand(); } void LoLEngine::startupNew() { _selectedSpell = 0; _compassUnk = 0; _compassDirection = _compassDirectionIndex = -1; _lastMouseRegion = -1; _unkGameFlag |= 0x1B; /* _unk5 = 1; _unk6 = 1; _unk7 = 1 _unk8 = 1*/ _currentLevel = 1; giveCredits(41, 0); _inventory[0] = makeItem(216, 0, 0); _inventory[1] = makeItem(217, 0, 0); _inventory[2] = makeItem(218, 0, 0); memset(_availableSpells, -1, 7); _availableSpells[0] = 0; setupScreenDims(); memset(_unkWordArraySize8, 0x100, 8); static int selectIds[] = { -9, -1, -8, -5 }; addCharacter(selectIds[_charSelection]); gui_enableDefaultPlayfieldButtons(); loadLevel(1); _screen->showMouse(); } void LoLEngine::runLoop() { enableSysTimer(2); bool _runFlag = true; _unkFlag |= 0x800; while (!shouldQuit() && _runFlag) { if (_nextScriptFunc) { runLevelScript(_nextScriptFunc, 2); _nextScriptFunc = 0; } _timer->update(); //checkFloatingPointerRegions(); gui_updateInput(); update(); if (_sceneUpdateRequired) gui_drawScene(0); else updateEnvironmentalSfx(0); /*if (_partyDeathFlag != -1) { checkForPartyDeath(_partyDeathFlag); _partyDeathFlag = -1; }*/ delay(_tickLength); } } void LoLEngine::update() { updateSequenceBackgroundAnimations(); if (_updateCharNum != -1 && _system->getMillis() > _updatePortraitNext) updatePortraitSpeechAnim(); if (_gameFlags[15] & 0x800 || !(_updateFlags & 4)) updateLampStatus(); if (_gameFlags[15] & 0x4000 && !(_updateFlags & 4) && (_compassDirection == -1 || (_currentDirection << 6) != _compassDirection || _compassUnk)) updateCompass(); snd_characterSpeaking(); fadeText(); updateInput(); _screen->updateScreen(); } #pragma mark - Localization char *LoLEngine::getLangString(uint16 id) { debugC(9, kDebugLevelMain, "LoLEngine::getLangString(0x%.04X)", id); if (id == 0xFFFF) return 0; uint16 realId = id & 0x3FFF; uint8 *buffer = 0; if (id & 0x4000) buffer = _landsFile; else buffer = _levelLangFile; if (!buffer) return 0; char *string = (char *)getTableEntry(buffer, realId); char *srcBuffer = _stringBuffer[_lastUsedStringBuffer]; Util::decodeString1(string, srcBuffer); Util::decodeString2(srcBuffer, srcBuffer); ++_lastUsedStringBuffer; _lastUsedStringBuffer %= ARRAYSIZE(_stringBuffer); return srcBuffer; } uint8 *LoLEngine::getTableEntry(uint8 *buffer, uint16 id) { debugC(9, kDebugLevelMain, "LoLEngine::getTableEntry(%p, %d)", (const void *)buffer, id); if (!buffer) return 0; return buffer + READ_LE_UINT16(buffer + (id<<1)); } bool LoLEngine::addCharacter(int id) { const uint16 *cdf[] = { _charDefsMan, _charDefsMan, _charDefsMan, _charDefsWoman, _charDefsMan, _charDefsMan, _charDefsWoman, _charDefsKieran, _charDefsAkshel }; int numChars = countActiveCharacters(); if (numChars == 4) return false; int i = 0; for (; i < _charDefaultsSize; i++) { if (_charDefaults[i].id == id) { memcpy(&_characters[numChars], &_charDefaults[i], sizeof(LoLCharacter)); _characters[numChars].defaultModifiers = cdf[i]; break; } } if (i == _charDefaultsSize) return false; loadCharFaceShapes(numChars, id); _characters[numChars].nextAnimUpdateCountdown = (int16) _rnd.getRandomNumberRng(1, 12) + 6; for (i = 0; i < 11; i++) { if (_characters[numChars].items[i]) { _characters[numChars].items[i] = makeItem(_characters[numChars].items[i], 0, 0); runItemScript(numChars, _characters[numChars].items[i], 0x80, 0, 0); } } calcCharPortraitXpos(); if (numChars > 0) initCharacter(numChars, 2, 6, 0); return true; } void LoLEngine::initCharacter(int charNum, int firstFaceFrame, int unk2, int redraw) { _characters[charNum].nextFaceFrame = firstFaceFrame; if (firstFaceFrame || unk2) initCharacterUnkSub(charNum, 6, unk2, 1); if (redraw) gui_drawCharPortraitWithStats(charNum); } void LoLEngine::initCharacterUnkSub(int charNum, int unk1, int unk2, int unk3) { for (int i = 0; i < 5; i++) { if (_characters[charNum].arrayUnk1[i] == 0 || (unk3 && _characters[charNum].arrayUnk1[i] == unk1)) { _characters[charNum].arrayUnk1[i] = unk1; _characters[charNum].arrayUnk2[i] = unk2; // TODO break; } } } int LoLEngine::countActiveCharacters() { int i = 0; while (_characters[i].flags & 1) i++; return i; } void LoLEngine::loadCharFaceShapes(int charNum, int id) { if (id < 0) id = -id; char file[13]; snprintf(file, sizeof(file), "FACE%02d.SHP", id); _screen->loadBitmap(file, 3, 3, 0); const uint8 *p = _screen->getCPagePtr(3); for (int i = 0; i < 40; i++) _characterFaceShapes[i][charNum] = _screen->makeShapeCopy(p, i); } void LoLEngine::updatePortraitSpeechAnim() { int x = 0; int y = 0; bool redraw = false; if (_portraitSpeechAnimMode == 0) { x = _activeCharsXpos[_updateCharNum]; y = 144; redraw = true; } else if (_portraitSpeechAnimMode == 1) { if (textEnabled()) { x = 90; y = 130; } else { x = _activeCharsXpos[_updateCharNum]; y = 144; } } else if (_portraitSpeechAnimMode == 2) { if (textEnabled()) { x = 16; y = 134; } else { x = _activeCharsXpos[_updateCharNum] + 10; y = 145; } } int f = _rnd.getRandomNumberRng(1, 6) - 1; if (f == _characters[_updateCharNum].curFaceFrame) f++; if (f > 5) f -= 5; f += 7; if (_speechFlag) { if (snd_characterSpeaking() == 2) _updatePortraitSpeechAnimDuration = 2; else _updatePortraitSpeechAnimDuration = 1; } _updatePortraitSpeechAnimDuration--; if (_updatePortraitSpeechAnimDuration) { setCharFaceFrame(_updateCharNum, f); if (redraw) gui_drawCharPortraitWithStats(_updateCharNum); else gui_drawCharFaceShape(_updateCharNum, x, y, 0); _updatePortraitNext = _system->getMillis() + 10 * _tickLength; } else if (_updateCharV3 != 0) { faceFrameRefresh(_updateCharNum); if (redraw) { gui_drawCharPortraitWithStats(_updateCharNum); initTextFading(0, 0); } else { gui_drawCharFaceShape(_updateCharNum, x, y, 0); } _updateCharNum = -1; } } void LoLEngine::updatePortraits() { if (_updateCharNum == -1) return; _updatePortraitSpeechAnimDuration = _updateCharV3 = 1; updatePortraitSpeechAnim(); _updatePortraitSpeechAnimDuration = 1; _updateCharNum = -1; if (!_portraitSpeechAnimMode) initTextFading(0, 0); } void LoLEngine::initTextFading(int textType, int clearField) { if (_textColourFlag == textType || !textType) { _fadeText = true; _palUpdateTimer = _system->getMillis(); } if (!clearField) return; updatePortraits(); if (_hideInventory) _screen->clearDim(3); _fadeText = false; _timer->disable(11); } void LoLEngine::setCharFaceFrame(int charNum, int frameNum) { _characters[charNum].curFaceFrame = frameNum; } void LoLEngine::faceFrameRefresh(int charNum) { if (_characters[charNum].curFaceFrame == 1) initCharacter(charNum, 0, 0, 0); else if (_characters[charNum].curFaceFrame == 6) if (_characters[charNum].nextFaceFrame != 5) initCharacter(charNum, 0, 0, 0); else _characters[charNum].curFaceFrame = 5; else _characters[charNum].curFaceFrame = 0; } void LoLEngine::recalcCharacterStats(int charNum) { for (int i = 0; i < 5; i++) _charStatsTemp[i] = calculateCharacterStats(charNum, i); } int LoLEngine::calculateCharacterStats(int charNum, int index) { if (index == 0) { // Might int c = 0; for (int i = 0; i < 8; i++) c += _characters[charNum].itemsMight[i]; if (c) c += _characters[charNum].might; else c = _characters[charNum].defaultModifiers[8]; c = (c * _characters[charNum].defaultModifiers[1]) >> 8; c = (c * _characters[charNum].totalMightModifier) >> 8; return c; } else if (index == 1) { // Protection return calculateProtection(charNum); } else if (index > 4) { return -1; } else { // Fighter // Rogue // Mage index -= 2; return _characters[charNum].skillLevels[index] + _characters[charNum].skillModifiers[index]; } return 1; } int LoLEngine::calculateProtection(int index) { int c = 0; if (index & 0x8000) { // Monster index &= 0x7fff; c = (_monsters[index].properties->itemProtection * _monsters[index].properties->protection) >> 8; } else { // Character c = _characters[index].itemsProtection + _characters[index].protection; c = (c * _characters[index].defaultModifiers[2]) >> 8; c = (c * _characters[index].totalProtectionModifier) >> 8; } return c; } void LoLEngine::increaseExperience(int charNum, int skill, uint32 points) { if (charNum & 0x8000) return; if (_characters[charNum].flags & 8) return; _characters[charNum].experiencePts[skill] += points; bool loop = true; while (loop) { if (_characters[charNum].experiencePts[skill] <= _expRequirements[_characters[charNum].skillLevels[skill]]) break; _characters[charNum].skillLevels[skill]++; _characters[charNum].flags |= (0x200 << skill); int inc = 0; switch (skill) { case 0: _txt->printMessage(0x8003, getLangString(0x4023), _characters[charNum].name); inc = _rnd.getRandomNumberRng(4, 6); _characters[charNum].hitPointsCur += inc; _characters[charNum].hitPointsMax += inc; break; case 1: _txt->printMessage(0x8003, getLangString(0x4025), _characters[charNum].name); inc = _rnd.getRandomNumberRng(2, 6); _characters[charNum].hitPointsCur += inc; _characters[charNum].hitPointsMax += inc; break; case 2: _txt->printMessage(0x8003, getLangString(0x4024), _characters[charNum].name); inc = (_characters[charNum].defaultModifiers[6] * (_rnd.getRandomNumberRng(1, 8) + 17)) >> 8; _characters[charNum].magicPointsCur += inc; _characters[charNum].magicPointsMax += inc; inc = _rnd.getRandomNumberRng(1, 6); _characters[charNum].hitPointsCur += inc; _characters[charNum].hitPointsMax += inc; break; default: break; } snd_playSoundEffect(118, -1); gui_drawCharPortraitWithStats(charNum); } } void LoLEngine::setupScreenDims() { if (textEnabled()) { _screen->modifyScreenDim(4, 11, 124, 28, 45); _screen->modifyScreenDim(5, 85, 123, 233, 54); } else { _screen->modifyScreenDim(4, 11, 124, 28, 9); _screen->modifyScreenDim(5, 85, 123, 233, 18); } } void LoLEngine::initAnimatedDialogue(int controlMode) { resetPortraitsArea(); gui_prepareForSequence(112, 0, 176, 120, controlMode); _updateFlags |= 3; _txt->setupField(true); _txt->expandField(); setupScreenDims(); gui_disableControls(controlMode); } void LoLEngine::toggleSelectedCharacterFrame(bool mode) { if (countActiveCharacters() == 1) return; int col = mode ? 212 : 1; int cp = _screen->setCurPage(0); int x = _activeCharsXpos[_selectedCharacter]; _screen->drawBox(x, 143, x + 65, 176, col); _screen->setCurPage(cp); } void LoLEngine::gui_prepareForSequence(int x, int y, int w, int h, int buttonFlags) { setSequenceGui(x, y, w, h, buttonFlags); _seqWindowX1 = x; _seqWindowY1 = y; _seqWindowX2 = x + w; _seqWindowY2 = y + h; int mouseOffs = _itemInHand ? 10 : 0; _screen->setMouseCursor(mouseOffs, mouseOffs, getItemIconShapePtr(_itemInHand)); _lastMouseRegion = -1; if (w == 320) { setLampMode(0); _lampStatusSuspended = true; } } void LoLEngine::restoreAfterAnimatedDialogue(int redraw) { gui_enableControls(); _txt->setupField(false); _updateFlags &= 0xffdf; restoreDefaultGui(); for (int i = 0; i < 6; i++) _tim->freeAnimStruct(i); _updateFlags = 0; if (redraw) { if (_screen->_fadeFlag != 2) _screen->fadeClearSceneWindow(10); gui_drawPlayField(); setPaletteBrightness(_screen->_currentPalette, _brightness, _lampOilStatus); _screen->_fadeFlag = 0; } _hideInventory = 0; enableSysTimer(2); } void LoLEngine::initNonAnimatedDialogue(int controlMode, int pageNum) { if (controlMode) { _timer->disable(11); _fadeText = false; int cp = _screen->setCurPage(pageNum); _screen->fillRect(0, 128, 319, 199, 1); gui_drawBox(0, 129, 320, 71, 136, 251, -1); gui_drawBox(1, 130, 318, 69, 136, 251, 252); _screen->modifyScreenDim(5, 8, 131, 304, 66); _screen->modifyScreenDim(4, 1, 133, 38, 60); _screen->clearDim(4); _updateFlags |= 2; _hideControls = controlMode; calcCharPortraitXpos(); if (!textEnabled() && (!(controlMode & 2))) { int nc = countActiveCharacters(); for (int i = 0; i < nc; i++) { _portraitSpeechAnimMode = 2; _updateCharNum = i; _screen->drawShape(0, _gameShapes[88], _activeCharsXpos[_updateCharNum] + 8, 142, 0, 0); updatePortraits(); } } _screen->setCurPage(cp); } else { _txt->setupField(true); _txt->expandField(); setupScreenDims(); _screen->clearDim(4); } _hideControls = controlMode; _dialogueField = true; } void LoLEngine::restoreAfterNonAnimatedDialogue(int controlMode) { if (!_dialogueField) return; updatePortraits(); _hideControls = controlMode; calcCharPortraitXpos(); if (_hideControls) { _screen->modifyScreenDim(4, 11, 124, 28, 45); _screen->modifyScreenDim(5, 85, 123, 233, 54); _updateFlags &= 0xfffd; } else { const ScreenDim *d = _screen->getScreenDim(5); _screen->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 2, d->unkA); _screen->clearDim(4); _screen->setScreenDim(4); _txt->setupField(false); } _dialogueField = false; } void LoLEngine::resetPortraitsArea() { _hideInventory = 1; if (!textEnabled() || (!(_hideControls & 2))) timerUpdatePortraitAnimations(1); disableSysTimer(2); } void LoLEngine::fadeText() { if (!_fadeText) return; if (_screen->fadeColour(192, 252, _system->getMillis() - _palUpdateTimer, 60 * _tickLength)) return; if (_hideInventory) return; _screen->clearDim(3); _timer->disable(11); _fadeText = false; } void LoLEngine::setPaletteBrightness(uint8 *palette, int brightness, int modifier) { generateBrightnessPalette(palette, _screen->getPalette(1), brightness, modifier); _screen->fadePalette(_screen->getPalette(1), 5, 0); _screen->_fadeFlag = 0; } void LoLEngine::generateBrightnessPalette(uint8 *src, uint8 *dst, int brightness, int modifier) { memcpy(dst, src, 0x300); _screen->loadSpecialColours(dst); brightness = (8 - brightness) << 5; if (modifier >= 0 && modifier < 8 && _gameFlags[15] & 0x800) { brightness = 256 - ((((modifier & 0xfffe) << 5) * (256 - brightness)) >> 8); if (brightness < 0) brightness = 0; } for (int i = 0; i < 384; i++) { uint16 c = (dst[i] * brightness) >> 8; dst[i] = c & 0xff; } } void LoLEngine::updateSequenceBackgroundAnimations() { if (_updateFlags & 8) return; for (int i = 0; i < 6; i++) _tim->updateBackgroundAnimation(i); } void LoLEngine::savePage5() { if (_pageSavedFlag) return; _screen->copyRegionToBuffer(5, 0, 0, 320, 200, _pageBuffer2); _pageSavedFlag = true; } void LoLEngine::restorePage5() { if (!_pageSavedFlag) return; for (int i = 0; i < 6; i++) _tim->freeAnimStruct(i); _screen->copyBlockToPage(5, 0, 0, 320, 200, _pageBuffer2); _pageSavedFlag = false; } void LoLEngine::loadTalkFile(int index) { char file[8]; if (index == _curTlkFile) return; if (_curTlkFile > 0 && index > 0) { snprintf(file, sizeof(file), "%02d.TLK", _curTlkFile); _res->unloadPakFile(file); } if (index > 0) _curTlkFile = index; snprintf(file, sizeof(file), "%02d.TLK", index); _res->loadPakFile(file); } bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) { if (!_speechFlag) return false; if (speaker < 65) { if (_characters[speaker].flags & 1) speaker = (int) _characters[speaker].name[0]; else speaker = 0; } if (_lastSpeechId == id && speaker == _lastSpeaker) return true; _lastSpeechId = id; _lastSpeaker = speaker; _nextSpeechId = _nextSpeaker = -1; Common::List playList; char pattern1[8]; char pattern2[5]; char file1[13]; char file2[13]; char file3[13]; file3[0] = 0; snprintf(pattern2, sizeof(pattern2), "%02d", id & 0x4000 ? 0 : _curTlkFile); if (id & 0x4000) { snprintf(pattern1, sizeof(pattern1), "%03X", id & 0x3fff); } else if (id < 1000) { snprintf(pattern1, sizeof(pattern1), "%03d", id); } else { snprintf(file3, sizeof(file3), "@%04d%c.%s", id - 1000, (char)speaker, pattern2); if (_res->exists(file3)) { char *f = new char[strlen(file3) + 1]; strcpy(f, file3); playList.push_back(f); } } if (!file3[0]) { for (char i = 0; ; i++) { char symbol = '0' + i; snprintf(file1, sizeof(file1), "%s%c%c.%s", pattern1, (char)speaker, symbol, pattern2); snprintf(file2, sizeof(file2), "%s%c%c.%s", pattern1, '_', symbol, pattern2); if (_res->exists(file1)) { char *f = new char[strlen(file1) + 1]; strcpy(f, file1); playList.push_back(f); } else if (_res->exists(file2)) { char *f = new char[strlen(file2) + 1]; strcpy(f, file2); playList.push_back(f); } else { break; } } } if (playList.empty()) return false; while (_sound->voiceIsPlaying(_activeVoiceFile)) { update(); delay(_tickLength); }; strcpy(_activeVoiceFile, *playList.begin()); _activeVoiceFileTotalTime = _sound->voicePlayFromList(playList); for (Common::List::iterator i = playList.begin(); i != playList.end(); i++) delete []*i; playList.clear(); _tim->_abortFlag = 0; return true; } int LoLEngine::snd_characterSpeaking() { if (_sound->voiceIsPlaying(_activeVoiceFile)) return 2; _lastSpeechId = _lastSpeaker = -1; _activeVoiceFileTotalTime = 0; if (_nextSpeechId != -1) { if (snd_playCharacterSpeech(_nextSpeechId, _nextSpeaker, 0)) return 2; } return 1; } void LoLEngine::snd_stopSpeech(bool setFlag) { if (!_sound->voiceIsPlaying(_activeVoiceFile)) return; //_dlgTimer = 0; _sound->voiceStop(_activeVoiceFile); _activeVoiceFileTotalTime = 0; _nextSpeechId = _nextSpeaker = -1; if (setFlag) _tim->_abortFlag = 1; } void LoLEngine::snd_playSoundEffect(int track, int volume) { debugC(9, kDebugLevelMain | kDebugLevelSound, "LoLEngine::snd_playSoundEffect(%d, %d)", track, volume); if (track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1)) return; _lastSfxTrack = track; int16 volIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]); if (volIndex > 0) volume = (volIndex * volume) >> 8; else volume = -volIndex; // volume TODO volume = 254 - volume; int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]); if (vocIndex != -1) { _sound->voicePlay(_ingameSoundList[vocIndex], volume & 0xff, true); } else if (_flags.platform == Common::kPlatformPC) { if (_sound->getSfxType() == Sound::kMidiMT32) track = track < _ingameMT32SoundIndexSize ? _ingameMT32SoundIndex[track] - 1 : -1; else if (_sound->getSfxType() == Sound::kMidiGM) track = track < _ingameGMSoundIndexSize ? _ingameGMSoundIndex[track] - 1: -1; if (track == 168) track = 167; if (track != -1) KyraEngine_v1::snd_playSoundEffect(track, volume); } } void LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { if (!(_unkGameFlag & 1)) return; if (_environmentSfx) snd_playSoundEffect(_environmentSfx, _environmentSfxVol); int dist = 0; if (block) { dist = getMonsterDistance(_currentBlock, block); if (dist > _environmentSfxDistThreshold) { _environmentSfx = 0; return; } } _environmentSfx = soundId; _environmentSfxVol = (15 - ((block || dist < 2) ? dist : 0)) << 4; if (block != _currentBlock) { static const int8 blockShiftTable[] = { -32, -31, 1, 33, 32, 31, -1, -33 }; uint16 cbl = _currentBlock; for (int i = 3; i > 0; i--) { int dir = calcMonsterDirection(cbl & 0x1f, cbl >> 5, block & 0x1f, block >> 5); cbl += blockShiftTable[dir]; if (cbl != block) { if (testWallFlag(cbl, 0, 1)) _environmentSfxVol >>= 1; } } } if (!soundId || _sceneUpdateRequired) return; snd_processEnvironmentalSoundEffect(0, 0); } void LoLEngine::snd_loadSoundFile(int track) { if (_unkGameFlag & 2) { char filename[13]; int t = (track - 250) * 3; if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) { snd_stopMusic(); snprintf(filename, sizeof(filename), "LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1]); _sound->loadSoundFile(filename); _curMusicFileIndex = _musicTrackMap[t]; _curMusicFileExt = (char)_musicTrackMap[t + 1]; } else { snd_stopMusic(); } } else { //XXX } } int LoLEngine::snd_playTrack(int track) { if (track == -1) return _lastMusicTrack; int res = _lastMusicTrack; _lastMusicTrack = track; if (_unkGameFlag & 2) { snd_loadSoundFile(track); int t = (track - 250) * 3; _sound->playTrack(_musicTrackMap[t + 2]); } return res; } int LoLEngine::snd_stopMusic() { if (_unkGameFlag & 2) { if (_sound->isPlaying()) { _sound->beginFadeOut(); _system->delayMillis(3 * _tickLength); } _sound->haltTrack(); } return snd_playTrack(-1); } bool LoLEngine::characterSays(int track, int charId, bool redraw) { if (charId == 1) { charId = _selectedCharacter; } else { if (charId < 0) { for (int i = 0; i < 4; i++) { if (charId != _characters[i].id || !(_characters[i].flags & 1)) continue; charId = i; break; } } else { charId = 0; } } bool r = snd_playCharacterSpeech(track, charId, 0); if (r && redraw) { updatePortraits(); _updateCharNum = charId; _portraitSpeechAnimMode = 0; _updateCharV3 = 1; _fadeText = false; updatePortraitSpeechAnim(); } return r ? textEnabled() : 1; } int LoLEngine::playCharacterScriptChat(int charId, int mode, int unk1, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) { int ch = 0; bool skipAnim = false; if ((charId == -1) || (!(charId & 0x70))) charId = ch = (charId == 1) ? (_selectedCharacter ? _characters[_selectedCharacter].id : 0) : charId; else charId ^= 0x70; updatePortraits(); if (charId < 0) { charId = ch = (_rnd.getRandomNumber(0x7fff) * countActiveCharacters()) / 0x8000; ch = _rnd.getRandomNumber(countActiveCharacters() - 1); } else if (charId > 0) { int i = 0; for (; i < 4; i++) { if (_characters[i].id != charId || !(_characters[i].flags & 1)) continue; if (charId == ch) ch = i; charId = i; break; } if (i == 4) { if (charId == 8) skipAnim = true; else return 0; } } if (!skipAnim) { _updateCharNum = charId; _portraitSpeechAnimMode = mode; _updatePortraitSpeechAnimDuration = strlen(str) >> 1; _updateCharV3 = unk1; } if (script) snd_playCharacterSpeech(script->stack[script->sp + 2], ch, 0); else if (paramList) snd_playCharacterSpeech(paramList[1], ch, 0); if (textEnabled()) { if (mode == 0) { _txt->printDialogueText(3, str, script, paramList, paramIndex); } else if (mode == 1) { _screen->setScreenDim(4); _screen->clearDim(4); _screen->modifyScreenDim(4, 16, 123, 23, 47); _txt->printDialogueText(4, str, script, paramList, paramIndex); _screen->modifyScreenDim(4, 11, 123, 28, 47); } else if (mode == 2) { _screen->setScreenDim(4); _screen->clearDim(4); _screen->modifyScreenDim(4, 9, 133, 30, 60); _txt->printDialogueText(4, str, script, paramList, 3); _screen->modifyScreenDim(4, 1, 133, 37, 60); } } _fadeText = 0; if (!skipAnim) updatePortraitSpeechAnim(); return 1; } void LoLEngine::giveItemToMonster(MonsterInPlay *monster, uint16 item) { uint16 *c = &monster->assignedItems; while (*c) c = &_itemsInPlay[*c].nextAssignedObject; *c = item; _itemsInPlay[item].nextAssignedObject = 0; } const uint16 *LoLEngine::getCharacterOrMonsterStats(int id) { return (id & 0x8000) ? (const uint16*)_monsters[id & 0x7fff].properties->pos : _characters[id].defaultModifiers; } void LoLEngine::delay(uint32 millis, bool cUpdate, bool isMainLoop) { uint32 endTime = _system->getMillis() + millis; while (endTime > _system->getMillis()) { if (cUpdate) update(); _system->delayMillis(4); } } uint8 LoLEngine::getRandomNumberSpecial() { uint8 a = _rndSpecial & 0xff; uint8 b = (_rndSpecial >> 8) & 0xff; uint8 c = (_rndSpecial >> 16) & 0xff; a >>= 1; uint as = a & 1; uint bs = (b >> 7) ? 0 : 1; uint cs = c >> 7; a >>= 1; c = (c << 1) | as; b = (b << 1) | cs; a -= ((_rndSpecial & 0xff) - bs); as = a & 1; a >>= 1; a = ((_rndSpecial & 0xff) >> 1) | (as << 7); _rndSpecial = (_rndSpecial & 0xff000000) | (c << 16) | (b << 8) | a; return a ^ b; } void LoLEngine::updateEnvironmentalSfx(int soundId) { snd_processEnvironmentalSoundEffect(soundId, _currentBlock); } bool LoLEngine::notEnoughMagic(int charNum, int spellNum, int spellLevel) { if (_spellProperties[spellNum].mpRequired[spellLevel] > _characters[charNum].magicPointsCur) { if (characterSays(0x4043, _characters[charNum].id, true)) _txt->printMessage(6, getLangString(0x4043), _characters[charNum].name); return true; } else if (_spellProperties[spellNum + 1].unkArr[spellLevel] >= _characters[charNum].hitPointsCur) { _txt->printMessage(2, getLangString(0x4179), _characters[charNum].name); return true; } return false; } } // end of namespace Kyra #endif // ENABLE_LOL