/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "kyra/util.h" #include "common/endian.h" #include "base/version.h" namespace Kyra { LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(system, flags) { _screen = 0; switch (_flags.lang) { case Common::EN_ANY: case Common::EN_USA: case Common::EN_GRB: _lang = 0; break; case Common::FR_FRA: _lang = 1; break; case Common::DE_DEU: _lang = 2; break; default: warning("unsupported language, switching back to English"); _lang = 0; break; } _chargenWSA = 0; _lastUsedStringBuffer = 0; _landsFile = 0; _levelLangFile = 0; _lastMusicTrack = -1; _lastSfxTrack = -1; _curTlkFile = -1; memset(_moneyColumnHeight, 0, 5); _credits = 0; _itemsInPlay = 0; _itemProperties = 0; _itemInHand = 0; memset(_inventoryItemIndex, 0, 48); _inventoryCurItem = 0; _unkInventFlag = 0; _itemIconShapes = _itemShapes = _gameShapes = _thrownShapes = _iceShapes = _fireballShapes = 0; _levelShpList = _levelDatList = 0; _monsterShapes = _monsterPalettes = 0; _buf4 = 0; _gameShapeMap = 0; memset(_monsterUnk, 0, 3); _charSelection = -1; _characters = 0; _spellProperties = 0; _charFlagUnk = 0; _selectedSpell = 0; _updateCharNum = _updateCharV1 = _updateCharV2 = _updateCharV3 = _updateCharV4 = _updateCharV5 = _updateCharV6 = 0; _updateCharTime = _updatePortraitNext = 0; _lampStatusTimer = 0xffffffff; _weaponsDisabled = false; _unkDrawPortraitIndex = 0; _unkFlag = 0; _scriptBoolSkipExec = _boolScriptFuncDone = false; _unkScriptByte = 0; _currentDirection = 0; _currentBlock = 0; memset(_scriptExecutedFuncs, 0, 18 * sizeof(uint16)); _wllVmpMap = _wllBuffer3 = _wllBuffer4 = _wllWallFlags = 0; _wllShapeMap = 0; _lvlShapeTop = _lvlShapeBottom = _lvlShapeLeftRight = 0; _levelBlockProperties = 0; _lvlBuffer = 0; _lvl415 = 0; _lvlBlockIndex = _lvlShapeIndex = 0; _unkDrawLevelBool = true; _vcnBlocks = 0; _vcnShift = 0; _vcnExpTable = 0; _vmpPtr = 0; _tlcTable2 = 0; _tlcTable1 = 0; _levelShapeProperties = 0; _levelShapes = 0; _blockDrawingBuffer = 0; _sceneWindowBuffer = 0; memset (_doorShapes, 0, 2 * sizeof(uint8*)); _lampOilStatus = _brightness = _lampStatusUnk = 0; _tempBuffer5120 = 0; _tmpData136 = 0; _lvlBuffer = 0; _unkGameFlag = 0; _dscUnk1 = 0; _dscShapeIndex = 0; _dscOvlMap = 0; _dscShapeScaleW = 0; _dscShapeScaleH = 0; _dscShapeX = 0; _dscShapeY = 0; _dscTileIndex = 0; _dscUnk2 = 0; _dscDoorShpIndex = 0; _dscDim1 = 0; _dscDim2 = 0; _dscBlockMap = _dscDoor1 = _dscShapeOvlIndex = 0; _dscBlockIndex = 0; _dscDimMap = 0; _dscDoorMonsterX = _dscDoorMonsterY = 0; _dscDoor4 = 0; _ingameSoundList = 0; _ingameSoundIndex = 0; _ingameSoundListSize = 0; _musicTrackMap = 0; _curMusicTheme = -1; _curMusicFileExt = 0; _curMusicFileIndex = -1; _sceneDrawVar1 = _sceneDrawVar2 = _sceneDrawVar3 = _wllProcessFlag = 0; _unkCmzU1 = _unkCmzU2 = 0; _shpDmX = _shpDmY = _dmScaleW = _dmScaleH = 0; } LoLEngine::~LoLEngine() { setupPrologueData(false); delete[] _landsFile; delete[] _levelLangFile; delete _screen; delete _tim; delete[] _itemsInPlay; delete[] _itemProperties; delete[] _characters; if (_itemIconShapes) { for (int i = 0; i < _numItemIconShapes; i++) delete[] _itemIconShapes[i]; delete[] _itemIconShapes; } if (_itemShapes) { for (int i = 0; i < _numItemShapes; i++) delete[] _itemShapes[i]; delete[] _itemShapes; } if (_gameShapes) { for (int i = 0; i < _numGameShapes; i++) delete[] _gameShapes[i]; delete[] _gameShapes; } if (_thrownShapes) { for (int i = 0; i < _numThrownShapes; i++) delete[] _thrownShapes[i]; delete[] _thrownShapes; } if (_iceShapes) { for (int i = 0; i < _numIceShapes; i++) delete[] _iceShapes[i]; delete[] _iceShapes; } if (_fireballShapes) { for (int i = 0; i < _numFireballShapes; i++) delete[] _fireballShapes[i]; delete[] _fireballShapes; } if (_monsterShapes) { for (int i = 0; i < 48; i++) delete[] _monsterShapes[i]; delete[] _monsterShapes; } if (_monsterPalettes) { for (int i = 0; i < 48; i++) delete[] _monsterPalettes[i]; delete[] _monsterPalettes; } if (_buf4) { for (int i = 0; i < 384; i++) delete[] _buf4[i]; delete[] _buf4; } for (Common::Array::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i) delete *i; _timIntroOpcodes.clear(); delete[] _wllVmpMap; delete[] _wllShapeMap; delete[] _wllBuffer3; delete[] _wllBuffer4; delete[] _wllWallFlags; delete[] _lvlShapeTop; delete[] _lvlShapeBottom; delete[] _lvlShapeLeftRight; delete[] _tempBuffer5120; delete[] _tmpData136; delete[] _lvlBuffer; delete[] _levelBlockProperties; delete[] _lvl415; delete[] _lvlShpHeader; delete[] _levelFileData; delete[] _vcnExpTable; delete[] _vcnBlocks; delete[] _vcnShift; delete[] _vmpPtr; delete[] _tlcTable2; delete[] _tlcTable1; delete[] _levelShapeProperties; delete[] _blockDrawingBuffer; delete[] _sceneWindowBuffer; if (_levelShapes) { for (int i = 0; i < 400; i++) delete[] _levelShapes[i]; delete[] _levelShapes; } for (int i = 0; i < 2; i++) delete[] _doorShapes[i]; delete _lvlShpFileHandle; if (_ingameSoundList) { for (int i = 0; i < _ingameSoundListSize; i++) delete[] _ingameSoundList[i]; delete[] _ingameSoundList; } } Screen *LoLEngine::screen() { return _screen; } Common::Error LoLEngine::init() { _screen = new Screen_LoL(this, _system); assert(_screen); _screen->setResolution(); KyraEngine_v1::init(); initStaticResource(); _tim = new TIMInterpreter(this, _screen, _system); assert(_tim); _screen->setAnimBlockPtr(10000); _screen->setScreenDim(0); _itemsInPlay = new ItemInPlay[401]; memset(_itemsInPlay, 0, sizeof(ItemInPlay) * 400); _characters = new LoLCharacter[4]; memset(_characters, 0, sizeof(LoLCharacter) * 3); if (!_sound->init()) error("Couldn't init sound"); _unkAudioSpecOffs = 0x48; _unkLangAudio = _lang ? true : false; _wllVmpMap = new uint8[80]; memset(_wllVmpMap, 0, 80); _wllShapeMap = new int8[80]; memset(_wllShapeMap, 0, 80); _wllBuffer3 = new uint8[80]; memset(_wllBuffer3, 0, 80); _wllBuffer4 = new uint8[80]; memset(_wllBuffer4, 0, 80); _wllWallFlags = new uint8[80]; memset(_wllWallFlags, 0, 80); _lvlShapeTop = new int16[18]; memset(_lvlShapeTop, 0, 18 * sizeof(int16)); _lvlShapeBottom = new int16[18]; memset(_lvlShapeBottom, 0, 18 * sizeof(int16)); _lvlShapeLeftRight = new int16[36]; memset(_lvlShapeLeftRight, 0, 36 * sizeof(int16)); _levelShapeProperties = new LevelShapeProperty[100]; memset(_levelShapeProperties, 0, 100 * sizeof(LevelShapeProperty)); _levelShapes = new uint8*[400]; memset(_levelShapes, 0, 400 * sizeof(uint8*)); _blockDrawingBuffer = new uint16[1320]; memset(_blockDrawingBuffer, 0, 1320 * sizeof(uint16)); _sceneWindowBuffer = new uint8[21120]; memset(_sceneWindowBuffer, 0, 21120); _levelBlockProperties = new LevelBlockProperty[1025]; memset(_levelBlockProperties, 0, 1025 * sizeof(LevelBlockProperty)); _lvlBuffer = new LVL[30]; memset(_lvlBuffer, 0, 30 * sizeof(LVL)); _lvl415 = new uint8[415]; memset(_lvl415, 0, 415); _vcnExpTable = new uint8[128]; for (int i = 0; i < 128; i++) _vcnExpTable[i] = i & 0x0f; _tempBuffer5120 = new uint8[5120]; memset(_tempBuffer5120, 0, 5120); _tmpData136 = new uint8[136]; memset(_tmpData136, 0, 136); memset(_gameFlags, 0, 15 * sizeof(uint16)); memset(_unkEMC46, 0, 16 * sizeof(uint16)); _lvlShpHeader = 0; _levelFileData = 0; _lvlShpFileHandle = 0; _sceneDrawPage1 = 2; _sceneDrawPage2 = 6; _monsterShapes = new uint8*[48]; memset(_monsterShapes, 0, 48 * sizeof(uint8*)); _monsterPalettes = new uint8*[48]; memset(_monsterPalettes, 0, 48 * sizeof(uint8*)); _buf4 = new uint8*[384]; memset(_buf4, 0, 384 * sizeof(uint8*)); memset(&_scriptData, 0, sizeof(EMCData)); _levelFlagUnk = 0; return Common::kNoError; } Common::Error LoLEngine::go() { if (!saveFileLoadable(0)) { setupPrologueData(true); showIntro(); setupPrologueData(false); } preInit(); int processSelection = -1; while (!shouldQuit() && processSelection == -1) { _screen->loadBitmap("TITLE.CPS", 2, 2, _screen->getPalette(0)); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); _screen->setFont(Screen::FID_6_FNT); // Original version: (260|193) "V CD1.02 D" _screen->fprintString("SVM %s", 255, 193, 0x67, 0x00, 0x04, gScummVMVersion); _screen->setFont(Screen::FID_9_FNT); _screen->fadePalette(_screen->getPalette(0), 0x1E); _screen->updateScreen(); _eventList.clear(); int selection = mainMenu(); _screen->hideMouse(); // Unlike the original, we add a nice fade to black memset(_screen->getPalette(0), 0, 768); _screen->fadePalette(_screen->getPalette(0), 0x54); switch (selection) { case 0: // New game processSelection = 0; break; case 1: // Show intro setupPrologueData(true); showIntro(); setupPrologueData(true); break; case 2: // "Lore of the Lands" (only CD version) break; case 3: // Load game // For now fall through //processSelection = 3; //break; case 4: // Quit game default: quitGame(); updateInput(); break; } } if (processSelection == -1) return Common::kNoError; if (processSelection == 0) { setupPrologueData(true); _sound->loadSoundFile("LOREINTR"); _sound->playTrack(6); /*int character = */chooseCharacter(); _sound->playTrack(1); _screen->fadeToBlack(); setupPrologueData(true); } if (!shouldQuit() && (processSelection == 0 || processSelection == 3)) startup(); if (!shouldQuit() && processSelection == 0) startupNew(); if (!shouldQuit() && (processSelection == 0 || processSelection == 3)) runLoop(); return Common::kNoError; } #pragma mark - Initialization void LoLEngine::preInit() { debugC(9, kDebugLevelMain, "LoLEngine::preInit()"); if (!_res->loadFileList("FILEDATA.FDT")) error("Couldn't load file list: 'FILEDATA.FDT'"); _screen->loadFont(Screen::FID_9_FNT, "FONT9P.FNT"); _screen->loadFont(Screen::FID_6_FNT, "FONT6P.FNT"); uint8 *pal = _screen->getPalette(0); memset(pal, 0, 768); _screen->setScreenPalette(pal); // TODO: We need to check if the SYSEX events of intro and ingame differ. // If they differ, we really need to setup the proper ingame SYSEX when starting // the game. But the proper place to do it would not be in this function. /*if (_sound->getMusicType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiMT32) { _sound->loadSoundFile("LOLSYSEX"); _sound->playTrack(0); while (_sound->isPlaying() && !shouldQuit()) delay(10); }*/ if (shouldQuit()) return; _eventList.clear(); loadTalkFile(0); char filename[32]; snprintf(filename, sizeof(filename), "LANDS.%s", _languageExt[_lang]); _res->exists(filename, true); _landsFile = _res->fileData(filename, 0); initializeCursors(); } void LoLEngine::initializeCursors() { debugC(9, kDebugLevelMain, "LoLEngine::initializeCursors()"); _screen->loadBitmap("ITEMICN.SHP", 3, 3, 0); const uint8 *shp = _screen->getCPagePtr(3); _numItemIconShapes = READ_LE_UINT16(shp); _itemIconShapes = new uint8*[_numItemIconShapes]; for (int i = 0; i < _numItemIconShapes; i++) _itemIconShapes[i] = _screen->makeShapeCopy(shp, i); _screen->setMouseCursor(0, 0, _itemIconShapes[0]); } void LoLEngine::setMouseCursorToIcon(int icon) { _screen->_drawGuiFlag |= 0x200; int i = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].shpIndex; if (i == icon) return; _screen->setMouseCursor(0, 0, _itemIconShapes[icon]); } void LoLEngine::setMouseCursorToItemInHand() { _screen->_drawGuiFlag &= 0xFDFF; int o = (_itemInHand == 0) ? 0 : 10; _screen->setMouseCursor(o, o, getItemIconShapePtr(_itemInHand)); } uint8 *LoLEngine::getItemIconShapePtr(int index) { int ix = _itemProperties[_itemsInPlay[index].itemPropertyIndex].shpIndex; if (_itemProperties[_itemsInPlay[index].itemPropertyIndex].flags & 0x200) ix += (_itemsInPlay[index].shpCurFrame_flg & 0x1fff) - 1; return _itemIconShapes[ix]; } int LoLEngine::mainMenu() { debugC(9, kDebugLevelMain, "LoLEngine::mainMenu()"); bool hasSave = saveFileLoadable(0); MainMenu::StaticData data = { { 0, 0, 0, 0, 0 }, { 0x01, 0x04, 0x0C, 0x04, 0x00, 0x3D, 0x9F }, { 0x2C, 0x19, 0x48, 0x2C }, Screen::FID_9_FNT, 1 }; if (hasSave) ++data.menuTable[3]; static const uint16 mainMenuStrings[4][5] = { { 0x4248, 0x4249, 0x42DD, 0x424A, 0x0000 }, { 0x4248, 0x4249, 0x42DD, 0x4001, 0x424A }, { 0x4248, 0x4249, 0x424A, 0x0000, 0x0000 }, { 0x4248, 0x4249, 0x4001, 0x424A, 0x0000 } }; int tableOffs = _flags.isTalkie ? 0 : 2; for (int i = 0; i < 5; ++i) { if (hasSave) data.strings[i] = getLangString(mainMenuStrings[1 + tableOffs][i]); else data.strings[i] = getLangString(mainMenuStrings[tableOffs][i]); } MainMenu *menu = new MainMenu(this); assert(menu); menu->init(data, MainMenu::Animation()); int selection = menu->handle(_flags.isTalkie ? (hasSave ? 12 : 6) : (hasSave ? 6 : 13)); delete menu; _screen->setScreenDim(0); if (!_flags.isTalkie && selection >= 2) selection++; if (!hasSave && selection == 3) selection = 4; return selection; } void LoLEngine::startup() { _screen->clearPage(0); _screen->loadBitmap("PLAYFLD.CPS", 3, 3, _screen->_currentPalette); uint8 *tmpPal = new uint8[0x300]; memcpy(tmpPal, _screen->_currentPalette, 0x300); memset(_screen->_currentPalette, 0x3f, 0x180); memcpy(_screen->_currentPalette + 3, tmpPal + 3, 3); memset(_screen->_currentPalette + 0x240, 0x3f, 12); _screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay1, 1, 6); _screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay2, 0x90, 0x41); memcpy(_screen->_currentPalette, tmpPal, 0x300); delete[] tmpPal; memset(_screen->getPalette(1), 0, 0x300); memset(_screen->getPalette(2), 0, 0x300); _screen->setMouseCursor(0, 0, _itemIconShapes[0x85]); _screen->loadBitmap("ITEMSHP.SHP", 3, 3, 0); const uint8 *shp = _screen->getCPagePtr(3); _numItemShapes = READ_LE_UINT16(shp); _itemShapes = new uint8*[_numItemShapes]; for (int i = 0; i < _numItemShapes; i++) _itemShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("GAMESHP.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numGameShapes = READ_LE_UINT16(shp); _gameShapes = new uint8*[_numGameShapes]; for (int i = 0; i < _numGameShapes; i++) _gameShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("THROWN.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numThrownShapes = READ_LE_UINT16(shp); _thrownShapes = new uint8*[_numThrownShapes]; for (int i = 0; i < _numThrownShapes; i++) _thrownShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("ICE.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numIceShapes = READ_LE_UINT16(shp); _iceShapes = new uint8*[_numIceShapes]; for (int i = 0; i < _numIceShapes; i++) _iceShapes[i] = _screen->makeShapeCopy(shp, i); _screen->loadBitmap("FIREBALL.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numFireballShapes = READ_LE_UINT16(shp); _fireballShapes = new uint8*[_numFireballShapes]; for (int i = 0; i < _numFireballShapes; i++) _fireballShapes[i] = _screen->makeShapeCopy(shp, i); memset(_itemsInPlay, 0, 400 * sizeof(ItemInPlay)); for (int i = 0; i < 400; i++) _itemsInPlay[i].shpCurFrame_flg |= 0x8000; runInitScript("ONETIME.INF", 0); _emc->load("ITEM.INF", &_itemScript, &_opcodes); _tlcTable1 = new uint8[256]; _tlcTable2 = new uint8[5120]; _loadSuppFilesFlag = 1; setMouseCursorToItemInHand(); } void LoLEngine::startupNew() { _selectedSpell = 0; _updateUnk2 = _compassDirectionIndex = -1; /* _unk3 = -1;*/ _unkGameFlag |= 0x1B; /* _unk5 = 1; _unk6 = 1; _unk7 = 1 _unk8 = 1*/ _currentLevel = 1; giveCredits(41, 0); _inventoryItemIndex[0] = makeItem(0xd8, 0, 0); _inventoryItemIndex[1] = makeItem(0xd9, 0, 0); _inventoryItemIndex[2] = makeItem(0xda, 0, 0); memset(_availableSpells, -1, 7); setupScreenDims(); //memset(_unkWordArraySize8, 0x100, 8); static int selectIds[] = { -9, -1, -8, -5 }; addCharacter(selectIds[_charSelection]); // TODO loadLevel(1); _screen->showMouse(); } void LoLEngine::runLoop() { _screen->updateScreen(); bool _runFlag = true; while (!shouldQuit() && _runFlag) { checkInput(0, false); removeInputTop(); _screen->updateScreen(); _system->delayMillis(10); } } #pragma mark - Localization const char *LoLEngine::getLangString(uint16 id) { debugC(9, kDebugLevelMain, "LoLEngine::getLangString(0x%.04X)", id); if (id == 0xFFFF) return 0; uint16 realId = id & 0x3FFF; uint8 *buffer = 0; if (id & 0x4000) buffer = _landsFile; else buffer = _levelLangFile; if (!buffer) return 0; const char *string = (const char *)getTableEntry(buffer, realId); char *srcBuffer = _stringBuffer[_lastUsedStringBuffer]; Util::decodeString1(string, srcBuffer); Util::decodeString2(srcBuffer, srcBuffer); ++_lastUsedStringBuffer; _lastUsedStringBuffer %= ARRAYSIZE(_stringBuffer); return srcBuffer; } uint8 *LoLEngine::getTableEntry(uint8 *buffer, uint16 id) { debugC(9, kDebugLevelMain, "LoLEngine::getTableEntry(%p, %d)", (const void *)buffer, id); if (!buffer) return 0; return buffer + READ_LE_UINT16(buffer + (id<<1)); } #pragma mark - Intro void LoLEngine::setupPrologueData(bool load) { debugC(9, kDebugLevelMain, "LoLEngine::setupPrologueData(%d)", load); static const char * const fileListCD[] = { "GENERAL.PAK", "INTROVOC.PAK", "STARTUP.PAK", "INTRO1.PAK", "INTRO2.PAK", "INTRO3.PAK", "INTRO4.PAK", "INTRO5.PAK", "INTRO6.PAK", "INTRO7.PAK", "INTRO8.PAK", "INTRO9.PAK", 0 }; static const char * const fileListFloppyExtracted[] = { "INTRO.PAK", "INTROVOC.PAK", 0 }; static const char * const fileListFloppy[] = { "INTRO.PAK", "INTROVOC.CMP", 0 }; const char * const *fileList = _flags.isTalkie ? fileListCD : (_flags.useInstallerPackage ? fileListFloppy : fileListFloppyExtracted); char filename[32]; for (uint i = 0; fileList[i]; ++i) { filename[0] = '\0'; if (_flags.isTalkie) { strcpy(filename, _languageExt[_lang]); strcat(filename, "/"); } strcat(filename, fileList[i]); if (load) { if (!_res->loadPakFile(filename)) error("Couldn't load file: '%s'", filename); } else { _res->unloadPakFile(filename); } } _screen->clearPage(0); _screen->clearPage(3); if (load) { _chargenWSA = new WSAMovie_v2(this, _screen); assert(_chargenWSA); //_charSelection = -1; _charSelectionInfoResult = -1; _selectionAnimFrames[0] = _selectionAnimFrames[2] = 0; _selectionAnimFrames[1] = _selectionAnimFrames[3] = 1; memset(_selectionAnimTimers, 0, sizeof(_selectionAnimTimers)); memset(_screen->getPalette(1), 0, 768); } else { delete _chargenWSA; _chargenWSA = 0; } } void LoLEngine::showIntro() { debugC(9, kDebugLevelMain, "LoLEngine::showIntro()"); TIM *intro = _tim->load("LOLINTRO.TIM", &_timIntroOpcodes); _screen->loadFont(Screen::FID_8_FNT, "NEW8P.FNT"); _screen->loadFont(Screen::FID_INTRO_FNT, "INTRO.FNT"); _screen->setFont(Screen::FID_8_FNT); _tim->resetFinishedFlag(); _tim->setLangData("LOLINTRO.DIP"); _screen->hideMouse(); uint32 palNextFadeStep = 0; while (!_tim->finished() && !shouldQuit() && !skipFlag()) { updateInput(); _tim->exec(intro, false); _screen->checkedPageUpdate(8, 4); if (_tim->_palDiff) { if (palNextFadeStep < _system->getMillis()) { _tim->_palDelayAcc += _tim->_palDelayInc; palNextFadeStep = _system->getMillis() + ((_tim->_palDelayAcc >> 8) * _tickLength); _tim->_palDelayAcc &= 0xFF; if (!_screen->fadePalStep(_screen->getPalette(0), _tim->_palDiff)) { _screen->setScreenPalette(_screen->getPalette(0)); _tim->_palDiff = 0; } } } _system->delayMillis(10); _screen->updateScreen(); } _screen->showMouse(); _sound->voiceStop(); _sound->beginFadeOut(); _eventList.clear(); _tim->unload(intro); _tim->clearLangData(); _screen->fadePalette(_screen->getPalette(1), 30, 0); } int LoLEngine::chooseCharacter() { debugC(9, kDebugLevelMain, "LoLEngine::chooseCharacter()"); _tim->setLangData("LOLINTRO.DIP"); _screen->loadFont(Screen::FID_9_FNT, "FONT9P.FNT"); _screen->loadBitmap("ITEMICN.SHP", 3, 3, 0); _screen->setMouseCursor(0, 0, _screen->getPtrToShape(_screen->getCPagePtr(3), 0)); while (!_screen->isMouseVisible()) _screen->showMouse(); _screen->loadBitmap("CHAR.CPS", 2, 2, _screen->getPalette(0)); _screen->loadBitmap("BACKGRND.CPS", 4, 4, _screen->getPalette(0)); if (!_chargenWSA->open("CHARGEN.WSA", 1, 0)) error("Couldn't load CHARGEN.WSA"); _chargenWSA->setX(113); _chargenWSA->setY(0); _chargenWSA->setDrawPage(2); _chargenWSA->displayFrame(0, 0, 0, 0); _screen->setFont(Screen::FID_9_FNT); _screen->_curPage = 2; for (int i = 0; i < 4; ++i) _screen->fprintStringIntro(_charPreviews[i].name, _charPreviews[i].x + 16, _charPreviews[i].y + 36, 0xC0, 0x00, 0x9C, 0x120); for (int i = 0; i < 4; ++i) { _screen->fprintStringIntro("%d", _charPreviews[i].x + 21, _charPreviews[i].y + 48, 0x98, 0x00, 0x9C, 0x220, _charPreviews[i].attrib[0]); _screen->fprintStringIntro("%d", _charPreviews[i].x + 21, _charPreviews[i].y + 56, 0x98, 0x00, 0x9C, 0x220, _charPreviews[i].attrib[1]); _screen->fprintStringIntro("%d", _charPreviews[i].x + 21, _charPreviews[i].y + 64, 0x98, 0x00, 0x9C, 0x220, _charPreviews[i].attrib[2]); } _screen->fprintStringIntro(_tim->getCTableEntry(51), 36, 173, 0x98, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(53), 36, 181, 0x98, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(55), 36, 189, 0x98, 0x00, 0x9C, 0x20); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); _screen->_curPage = 0; _screen->fadePalette(_screen->getPalette(0), 30, 0); bool kingIntro = true; while (!shouldQuit()) { if (kingIntro) kingSelectionIntro(); if (_charSelection < 0) processCharacterSelection(); if (shouldQuit()) break; if (_charSelection == 100) { kingIntro = true; _charSelection = -1; continue; } _screen->copyRegion(0, 0, 0, 0, 112, 120, 4, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); _screen->showMouse(); if (selectionCharInfo(_charSelection) == -1) { _charSelection = -1; kingIntro = false; } else { break; } } if (shouldQuit()) return -1; uint32 waitTime = _system->getMillis() + 420 * _tickLength; while (waitTime > _system->getMillis() && !skipFlag() && !shouldQuit()) { updateInput(); _system->delayMillis(10); } // HACK: Remove all input events _eventList.clear(); _tim->clearLangData(); return _charSelection; } void LoLEngine::kingSelectionIntro() { debugC(9, kDebugLevelMain, "LoLEngine::kingSelectionIntro()"); _screen->copyRegion(0, 0, 0, 0, 112, 120, 4, 0, Screen::CR_NO_P_CHECK); int y = 38; _screen->fprintStringIntro(_tim->getCTableEntry(57), 8, y, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(58), 8, y + 10, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(59), 8, y + 20, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(60), 8, y + 30, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(61), 8, y + 40, 0x32, 0x00, 0x9C, 0x20); _sound->voicePlay("KING01"); _chargenWSA->setX(113); _chargenWSA->setY(0); _chargenWSA->setDrawPage(0); int index = 4; while (_sound->voiceIsPlaying("KING01") && _charSelection == -1 && !shouldQuit() && !skipFlag()) { index = MAX(index, 4); _chargenWSA->displayFrame(_chargenFrameTable[index], 0, 0, 0); _screen->copyRegion(_selectionPosTable[_selectionChar1IdxTable[index]*2+0], _selectionPosTable[_selectionChar1IdxTable[index]*2+1], _charPreviews[0].x, _charPreviews[0].y, 32, 32, 4, 0); _screen->copyRegion(_selectionPosTable[_selectionChar2IdxTable[index]*2+0], _selectionPosTable[_selectionChar2IdxTable[index]*2+1], _charPreviews[1].x, _charPreviews[1].y, 32, 32, 4, 0); _screen->copyRegion(_selectionPosTable[_selectionChar3IdxTable[index]*2+0], _selectionPosTable[_selectionChar3IdxTable[index]*2+1], _charPreviews[2].x, _charPreviews[2].y, 32, 32, 4, 0); _screen->copyRegion(_selectionPosTable[_selectionChar4IdxTable[index]*2+0], _selectionPosTable[_selectionChar4IdxTable[index]*2+1], _charPreviews[3].x, _charPreviews[3].y, 32, 32, 4, 0); _screen->updateScreen(); uint32 waitEnd = _system->getMillis() + 7 * _tickLength; while (waitEnd > _system->getMillis() && _charSelection == -1 && !shouldQuit() && !skipFlag()) { _charSelection = getCharSelection(); _system->delayMillis(10); } index = (index + 1) % 22; } resetSkipFlag(); _chargenWSA->displayFrame(0x10, 0, 0, 0); _screen->updateScreen(); _sound->voiceStop("KING01"); } void LoLEngine::kingSelectionReminder() { debugC(9, kDebugLevelMain, "LoLEngine::kingSelectionReminder()"); _screen->copyRegion(0, 0, 0, 0, 112, 120, 4, 0, Screen::CR_NO_P_CHECK); int y = 48; _screen->fprintStringIntro(_tim->getCTableEntry(62), 8, y, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(63), 8, y + 10, 0x32, 0x00, 0x9C, 0x20); _sound->voicePlay("KING02"); _chargenWSA->setX(113); _chargenWSA->setY(0); _chargenWSA->setDrawPage(0); int index = 0; while (_sound->voiceIsPlaying("KING02") && _charSelection == -1 && !shouldQuit() && index < 15) { _chargenWSA->displayFrame(_chargenFrameTable[index+9], 0, 0, 0); _screen->copyRegion(_selectionPosTable[_reminderChar1IdxTable[index]*2+0], _selectionPosTable[_reminderChar1IdxTable[index]*2+1], _charPreviews[0].x, _charPreviews[0].y, 32, 32, 4, 0); _screen->copyRegion(_selectionPosTable[_reminderChar2IdxTable[index]*2+0], _selectionPosTable[_reminderChar2IdxTable[index]*2+1], _charPreviews[1].x, _charPreviews[1].y, 32, 32, 4, 0); _screen->copyRegion(_selectionPosTable[_reminderChar3IdxTable[index]*2+0], _selectionPosTable[_reminderChar3IdxTable[index]*2+1], _charPreviews[2].x, _charPreviews[2].y, 32, 32, 4, 0); _screen->copyRegion(_selectionPosTable[_reminderChar4IdxTable[index]*2+0], _selectionPosTable[_reminderChar4IdxTable[index]*2+1], _charPreviews[3].x, _charPreviews[3].y, 32, 32, 4, 0); _screen->updateScreen(); uint32 waitEnd = _system->getMillis() + 8 * _tickLength; while (waitEnd > _system->getMillis() && !shouldQuit()) { _charSelection = getCharSelection(); _system->delayMillis(10); } index = (index + 1) % 22; } _sound->voiceStop("KING02"); } void LoLEngine::kingSelectionOutro() { debugC(9, kDebugLevelMain, "LoLEngine::kingSelectionOutro()"); _sound->voicePlay("KING03"); _chargenWSA->setX(113); _chargenWSA->setY(0); _chargenWSA->setDrawPage(0); int index = 0; while (_sound->voiceIsPlaying("KING03") && !shouldQuit() && !skipFlag()) { index = MAX(index, 4); _chargenWSA->displayFrame(_chargenFrameTable[index], 0, 0, 0); _screen->updateScreen(); uint32 waitEnd = _system->getMillis() + 8 * _tickLength; while (waitEnd > _system->getMillis() && !shouldQuit() && !skipFlag()) { updateInput(); _system->delayMillis(10); } index = (index + 1) % 22; } resetSkipFlag(); _chargenWSA->displayFrame(0x10, 0, 0, 0); _screen->updateScreen(); _sound->voiceStop("KING03"); } void LoLEngine::processCharacterSelection() { debugC(9, kDebugLevelMain, "LoLEngine::processCharacterSelection()"); _charSelection = -1; while (!shouldQuit() && _charSelection == -1) { uint32 nextKingMessage = _system->getMillis() + 900 * _tickLength; while (nextKingMessage > _system->getMillis() && _charSelection == -1 && !shouldQuit()) { updateSelectionAnims(); _charSelection = getCharSelection(); _system->delayMillis(10); } if (_charSelection == -1) kingSelectionReminder(); } } void LoLEngine::updateSelectionAnims() { debugC(9, kDebugLevelMain, "LoLEngine::updateSelectionAnims()"); for (int i = 0; i < 4; ++i) { if (_system->getMillis() < _selectionAnimTimers[i]) continue; const int index = _selectionAnimIndexTable[_selectionAnimFrames[i] + i * 2]; _screen->copyRegion(_selectionPosTable[index*2+0], _selectionPosTable[index*2+1], _charPreviews[i].x, _charPreviews[i].y, 32, 32, 4, 0); int delayTime = 0; if (_selectionAnimFrames[i] == 1) delayTime = _rnd.getRandomNumberRng(0, 31) + 80; else delayTime = _rnd.getRandomNumberRng(0, 3) + 10; _selectionAnimTimers[i] = _system->getMillis() + delayTime * _tickLength; _selectionAnimFrames[i] = (_selectionAnimFrames[i] + 1) % 2; } _screen->updateScreen(); } int LoLEngine::selectionCharInfo(int character) { debugC(9, kDebugLevelMain, "LoLEngine::selectionCharInfo(%d)", character); if (character < 0) return -1; char filename[16]; char vocFilename[6]; strcpy(vocFilename, "000X0"); switch (character) { case 0: strcpy(filename, "FACE09.SHP"); vocFilename[3] = 'A'; break; case 1: strcpy(filename, "FACE01.SHP"); vocFilename[3] = 'M'; break; case 2: strcpy(filename, "FACE08.SHP"); vocFilename[3] = 'K'; break; case 3: strcpy(filename, "FACE05.SHP"); vocFilename[3] = 'C'; break; default: break; }; _screen->loadBitmap(filename, 9, 9, 0); _screen->copyRegion(0, 122, 0, 122, 320, 78, 4, 0, Screen::CR_NO_P_CHECK); _screen->copyRegion(_charPreviews[character].x - 3, _charPreviews[character].y - 3, 8, 127, 38, 38, 2, 0); static const uint8 charSelectInfoIdx[] = { 0x1D, 0x22, 0x27, 0x2C }; const int idx = charSelectInfoIdx[character]; _screen->fprintStringIntro(_tim->getCTableEntry(idx+0), 50, 127, 0x53, 0x00, 0xCF, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(idx+1), 50, 137, 0x53, 0x00, 0xCF, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(idx+2), 50, 147, 0x53, 0x00, 0xCF, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(idx+3), 50, 157, 0x53, 0x00, 0xCF, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(idx+4), 50, 167, 0x53, 0x00, 0xCF, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(69), 100, 168, 0x32, 0x00, 0xCF, 0x20); selectionCharInfoIntro(vocFilename); if (_charSelectionInfoResult == -1) { while (_charSelectionInfoResult == -1) { _charSelectionInfoResult = selectionCharAccept(); _system->delayMillis(10); } } if (_charSelectionInfoResult != 1) { _charSelectionInfoResult = -1; _screen->copyRegion(0, 122, 0, 122, 320, 78, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); return -1; } _screen->copyRegion(48, 127, 48, 127, 272, 60, 4, 0, Screen::CR_NO_P_CHECK); _screen->hideMouse(); _screen->copyRegion(48, 127, 48, 160, 272, 35, 4, 0, Screen::CR_NO_P_CHECK); _screen->copyRegion(0, 0, 0, 0, 112, 120, 4, 0, Screen::CR_NO_P_CHECK); _screen->fprintStringIntro(_tim->getCTableEntry(64), 3, 28, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(65), 3, 38, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(66), 3, 48, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(67), 3, 58, 0x32, 0x00, 0x9C, 0x20); _screen->fprintStringIntro(_tim->getCTableEntry(68), 3, 68, 0x32, 0x00, 0x9C, 0x20); resetSkipFlag(); kingSelectionOutro(); return character; } void LoLEngine::selectionCharInfoIntro(char *file) { debugC(9, kDebugLevelMain, "LoLEngine::selectionCharInfoIntro(%p)", (const void *)file); int index = 0; file[4] = '0'; while (_charSelectionInfoResult == -1 && !shouldQuit()) { if (!_sound->voicePlay(file)) break; int i = 0; while (_sound->voiceIsPlaying(file) && _charSelectionInfoResult == -1 && !shouldQuit()) { _screen->drawShape(0, _screen->getPtrToShape(_screen->getCPagePtr(9), _charInfoFrameTable[i]), 11, 130, 0, 0); _screen->updateScreen(); uint32 nextFrame = _system->getMillis() + 8 * _tickLength; while (nextFrame > _system->getMillis() && _charSelectionInfoResult == -1) { _charSelectionInfoResult = selectionCharAccept(); _system->delayMillis(10); } i = (i + 1) % 32; } _sound->voiceStop(file); file[4] = ++index + '0'; } _screen->drawShape(0, _screen->getPtrToShape(_screen->getCPagePtr(9), 0), 11, 130, 0, 0); _screen->updateScreen(); } int LoLEngine::getCharSelection() { int inputFlag = checkInput(0, false) & 0xCF; removeInputTop(); if (inputFlag == 200) { for (int i = 0; i < 4; ++i) { if (_charPreviews[i].x <= _mouseX && _mouseX <= _charPreviews[i].x + 31 && _charPreviews[i].y <= _mouseY && _mouseY <= _charPreviews[i].y + 31) return i; } } return -1; } int LoLEngine::selectionCharAccept() { int inputFlag = checkInput(0, false) & 0xCF; removeInputTop(); if (inputFlag == 200) { if (88 <= _mouseX && _mouseX <= 128 && 180 <= _mouseY && _mouseY <= 194) return 1; if (196 <= _mouseX && _mouseX <= 236 && 180 <= _mouseY && _mouseY <= 194) return 0; } return -1; } bool LoLEngine::addCharacter(int id) { int numChars = countActiveCharacters(); if (numChars == 4) return false; int i = 0; for (; i < _charDefaultsSize; i++) { if (_charDefaults[i].id == id) { memcpy(&_characters[numChars], &_charDefaults[i], sizeof(LoLCharacter)); break; } } if (i == _charDefaultsSize) return false; loadCharFaceShapes(numChars, id); _characters[numChars].rand = _rnd.getRandomNumberRng(1, 12); i = 0; for (; i < 11; i++) { uint16 *tmp = &_characters[numChars].items[i]; if (*tmp) { *tmp = makeItem(*tmp, 0, 0); runItemScript(numChars, *tmp, 0x80, 0, 0); } } calcCharPortraitXpos(); if (numChars > 0) initCharacter(numChars, 2, 6, 0); return true; } void LoLEngine::initCharacter(int charNum, int firstFaceFrame, int unk2, int redraw) { _characters[charNum].nextFaceFrame = firstFaceFrame; if (firstFaceFrame || unk2) initCharacterUnkSub(charNum, 6, unk2, 1); if (redraw) gui_drawCharPortraitWithStats(charNum); } void LoLEngine::initCharacterUnkSub(int charNum, int unk1, int unk2, int unk3) { for (int i = 0; i < 5; i++) { if (_characters[charNum].arrayUnk1[i] == 0 || (unk3 && _characters[charNum].arrayUnk1[i] == unk1)) { _characters[charNum].arrayUnk1[i] = unk1; _characters[charNum].arrayUnk2[i] = unk2; // TODO break; } } } int LoLEngine::countActiveCharacters() { int i = 0; while (_characters[i].flags & 1) i++; return i; } void LoLEngine::loadCharFaceShapes(int charNum, int id) { if (id < 0) id = -id; char file[13]; snprintf(file, sizeof(file), "FACE%02d.SHP", id); _screen->loadBitmap(file, 3, 3, 0); const uint8 *p = _screen->getCPagePtr(3); for (int i = 0; i < 40; i++) _characterFaceShapes[i][charNum] = _screen->makeShapeCopy(p, i); } void LoLEngine::updatePortraitWithStats() { int x = 0; int y = 0; bool redraw = false; if (_updateCharV2 == 0) { x = _activeCharsXpos[_updateCharNum]; y = 144; redraw = true; } else if (_updateCharV2 == 1) { if (_unkLangAudio) { x = 90; y = 130; } else { x = _activeCharsXpos[_updateCharNum]; y = 144; } } else if (_updateCharV2 == 2) { if (_unkLangAudio) { x = 16; y = 134; } else { x = _activeCharsXpos[_updateCharNum] + 10; y = 145; } } int f = _rnd.getRandomNumberRng(1, 6) - 1; if (f == _characters[_updateCharNum].curFaceFrame) f++; if (f > 5) f -= 5; f += 7; if (_unkAudioSpecOffs) { //TODO //if (unk() == 2) // _updateCharV1 = 2; //else _updateCharV1 = 1; } if (--_updateCharV1) { setCharFaceFrame(_updateCharNum, f); if (redraw) gui_drawCharPortraitWithStats(_updateCharNum); else gui_drawCharFaceShape(_updateCharNum, x, y, 0); _updatePortraitNext = _system->getMillis() + 10 * _tickLength; } else if (_updateCharV1 == 0 && _updateCharV3 != 0) { faceFrameRefresh(_updateCharNum); if (redraw) { gui_drawCharPortraitWithStats(_updateCharNum); updatePortraitUnkTimeSub(0, 0); } else { gui_drawCharFaceShape(_updateCharNum, x, y, 0); } _updateCharNum = -1; } } void LoLEngine::updatePortraits() { if (_updateCharNum == -1) return; _updateCharV1 = _updateCharV3 = 1; updatePortraitWithStats(); _updateCharV1 = 1; _updateCharNum = -1; if (!_updateCharV2) updatePortraitUnkTimeSub(0, 0); } void LoLEngine::updatePortraitUnkTimeSub(int unk1, int unk2) { if (_updateCharV4 == unk1 || !unk1) { _updateCharV5 = 1; _updateCharTime = _system->getMillis(); } if (!unk2) return; updatePortraits(); if (_updateCharV6) { _screen->hideMouse(); _screen->clearDim(3); _screen->showMouse(); } _updateCharV5 = 0; //initGuiUnk(11); } void LoLEngine::setCharFaceFrame(int charNum, int frameNum) { _characters[charNum].curFaceFrame = frameNum; } void LoLEngine::faceFrameRefresh(int charNum) { if (_characters[charNum].curFaceFrame == 1) initCharacter(charNum, 0, 0, 0); else if (_characters[charNum].curFaceFrame == 6) if (_characters[charNum].nextFaceFrame != 5) initCharacter(charNum, 0, 0, 0); else _characters[charNum].curFaceFrame = 5; else _characters[charNum].curFaceFrame = 0; } void LoLEngine::setupScreenDims() { if (_unkLangAudio) _screen->modifyScreenDim(4, 11, 124, 28, 45); else _screen->modifyScreenDim(4, 11, 124, 28, 9); _screen->modifyScreenDim(5, 85, 123, 233, 18); } void LoLEngine::loadTalkFile(int index) { char file[8]; if (index == _curTlkFile) return; if (_curTlkFile >= 0) { snprintf(file, sizeof(file), "%02d.TLK", _curTlkFile); _res->unloadPakFile(file); } snprintf(file, sizeof(file), "%02d.TLK", index); _res->loadPakFile(file); _curTlkFile = index; } void LoLEngine::snd_playVoiceFile(int) { } void LoLEngine::snd_playSoundEffect(int track, int volume) { debugC(9, kDebugLevelMain | kDebugLevelSound, "LoLEngine::snd_playSoundEffect(%d, %d)", track, volume); if (track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1)) return; _lastSfxTrack = track; int16 volIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]); if (volIndex > 0) volIndex = (volIndex * volume) >> 8; else volIndex *= -1; // volume TODO int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]); if (vocIndex != -1) { _sound->voicePlay(_ingameSoundList[vocIndex], true); } else if (_flags.platform == Common::kPlatformPC) { if (_sound->getSfxType() == Sound::kMidiMT32) track = track < _ingameMT32SoundIndexSize ? _ingameMT32SoundIndex[track] - 1 : -1; else if (_sound->getSfxType() == Sound::kMidiGM) track = track < _ingameGMSoundIndexSize ? _ingameGMSoundIndex[track] - 1: -1; if (track != -1) KyraEngine_v1::snd_playSoundEffect(track); } } void LoLEngine::snd_loadSoundFile(int track) { if (_unkGameFlag & 2) { char filename[13]; int t = (track - 250) * 3; if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) { snd_stopMusic(); snprintf(filename, sizeof(filename), "LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1]); _sound->loadSoundFile(filename); _curMusicFileIndex = _musicTrackMap[t]; _curMusicFileExt = (char)_musicTrackMap[t + 1]; } else { snd_stopMusic(); } } else { //XXX } } int LoLEngine::snd_playTrack(int track) { if (track == -1) return _lastMusicTrack; int res = _lastMusicTrack; _lastMusicTrack = track; if (_unkGameFlag & 2) { snd_loadSoundFile(track); int t = (track - 250) * 3; _sound->playTrack(_musicTrackMap[t + 2]); } return res; } int LoLEngine::snd_stopMusic() { if (_unkGameFlag & 2) { if (_sound->isPlaying()) { _sound->beginFadeOut(); _system->delayMillis(3 * _tickLength); } _sound->haltTrack(); } return snd_playTrack(-1); } } // end of namespace Kyra