/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "kyra/eobcommon.h" #include "kyra/resource.h" #include "common/system.h" namespace Kyra { void EoBCoreEngine::useMagicBookOrSymbol(int charIndex, int type) { EoBCharacter *c = &_characters[charIndex]; _openBookSpellLevel = c->slotStatus[3]; _openBookSpellSelectedItem = c->slotStatus[2]; _openBookSpellListOffset = c->slotStatus[4]; _openBookChar = charIndex; _openBookType = type; _openBookSpellList = (type == 1) ? _clericSpellList : _mageSpellList; _openBookAvailableSpells = (type == 1) ? c->clericSpells : c->mageSpells; int8 *tmp = _openBookAvailableSpells + _openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem; if (*tmp <= 0) { for (bool loop = true; loop && _openBookSpellSelectedItem < 10;) { tmp = _openBookAvailableSpells + _openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem; if (*tmp > 0) { if (_openBookSpellSelectedItem > 5) { _openBookSpellListOffset = 6; _openBookSpellSelectedItem -= 6; } loop = false; } else { _openBookSpellSelectedItem++; } } if (_openBookSpellSelectedItem == 10) { _openBookSpellListOffset = 0; _openBookSpellSelectedItem = 6; } } if (!_updateFlags) _screen->copyRegion(64, 121, 0, 0, 112, 56, 0, _useHiResDithering ? 4 : 10, Screen::CR_NO_P_CHECK); _updateFlags = 1; gui_setPlayFieldButtons(); gui_drawSpellbook(); } void EoBCoreEngine::useMagicScroll(int charIndex, int type, int weaponSlot) { _openBookCharBackup = _openBookChar; _openBookTypeBackup = _openBookType; _castScrollSlot = weaponSlot + 1; _openBookChar = charIndex; _openBookType = type <= _clericSpellOffset ? 0 : 1; castSpell(type, weaponSlot); } void EoBCoreEngine::usePotion(int charIndex, int weaponSlot) { EoBCharacter *c = &_characters[charIndex]; int val = deleteInventoryItem(charIndex, weaponSlot); snd_playSoundEffect(10); if (_flags.gameID == GI_EOB1) val--; switch (val) { case 0: sparkEffectDefensive(charIndex); c->strengthCur = 22; c->strengthExtCur = 0; setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 7, 1); break; case 1: sparkEffectDefensive(charIndex); modifyCharacterHitpoints(charIndex, rollDice(2, 4, 2)); break; case 2: sparkEffectDefensive(charIndex); modifyCharacterHitpoints(charIndex, rollDice(3, 8, 3)); break; case 3: statusAttack(charIndex, 2, _potionStrings[0], 0, 1, 8, 1); c->effectFlags &= ~0x2000; if (c->flags & 2) return; break; case 4: sparkEffectDefensive(charIndex); c->food = 100; if (_currentControlMode) gui_drawCharPortraitWithStats(charIndex); break; case 5: sparkEffectDefensive(charIndex); c->effectFlags |= 0x10000; setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 12, 1); snd_playSoundEffect(100); gui_drawCharPortraitWithStats(charIndex); break; case 6: sparkEffectDefensive(charIndex); c->effectFlags |= 0x40; gui_drawCharPortraitWithStats(charIndex); break; case 7: sparkEffectDefensive(charIndex); neutralizePoison(charIndex); break; default: break; } _txt->printMessage(_potionStrings[1], -1, c->name, _potionEffectStrings[val]); } void EoBCoreEngine::useWand(int charIndex, int weaponSlot) { int v = _items[_characters[charIndex].inventory[weaponSlot]].value; if (!v) { _txt->printMessage(_wandStrings[0]); return; } if (v != 5) useMagicScroll(charIndex, _wandTypes[v], weaponSlot); else if (_flags.gameID == GI_EOB2) useMagicScroll(charIndex, 64, weaponSlot); else { uint16 bl1 = calcNewBlockPosition(_currentBlock, _currentDirection); uint16 bl2 = calcNewBlockPosition(bl1, _currentDirection); snd_playSoundEffect(98); sparkEffectOffensive(); if ((_wllWallFlags[_levelBlockProperties[bl2].walls[_currentDirection ^ 2]] & 4) && !(_levelBlockProperties[bl2].flags & 7) && (_levelBlockProperties[bl1].flags & 7)) { for (int i = 0; i < 30; i++) { if (_monsters[i].block != bl1) continue; placeMonster(&_monsters[i], bl2, -1); _sceneUpdateRequired = true; } } else { _txt->printMessage(_wandStrings[1]); } } } void EoBCoreEngine::castSpell(int spell, int weaponSlot) { EoBSpell *s = &_spells[spell]; EoBCharacter *c = &_characters[_openBookChar]; _activeSpell = spell; if ((s->flags & 0x100) && (c->effectFlags & 0x40)) // remove invisibility effect removeCharacterEffect(10, _openBookChar, 1); int ci = _openBookChar; if (ci > 3) ci -= 2; _activeSpellCharacterPos = _dropItemDirIndex[(_currentDirection << 2) + ci]; if (s->flags & 0x400) { if (c->inventory[0] && c->inventory[1]) { printWarning(_magicStrings1[2]); return; } if (isMagicEffectItem(c->inventory[0]) || isMagicEffectItem(c->inventory[1])) { printWarning(_magicStrings1[3]); return; } } if (!(_flags.gameID == GI_EOB2 && _activeSpell == 62)) { if (!_castScrollSlot) { int8 tmp = _openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem]; if (_openBookSpellListOffset + _openBookSpellSelectedItem < 8) memmove(&_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem], &_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem + 1], 8 - (_openBookSpellListOffset + _openBookSpellSelectedItem)); _openBookAvailableSpells[_openBookSpellLevel * 10 + 8] = -tmp; if (_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem] < 0) { if (--_openBookSpellSelectedItem == -1) { if (_openBookSpellListOffset) { _openBookSpellListOffset = 0; _openBookSpellSelectedItem = 5; } else { _openBookSpellSelectedItem = 6; } } } } else if (weaponSlot != -1) { updateUsedCharacterHandItem(_openBookChar, weaponSlot); } } _txt->printMessage(_magicStrings1[4], -1, c->name, s->name); if (s->flags & 0x20) { castOnWhomDialogue(); return; } _activeSpellCharId = _openBookChar; startSpell(spell); } void EoBCoreEngine::removeCharacterEffect(int spell, int charIndex, int showWarning) { assert(spell >= 0); EoBCharacter *c = &_characters[charIndex]; EoBSpell *s = &_spells[spell]; if (showWarning) { int od = _screen->curDimIndex(); Screen::FontId of = _screen->setFont(Screen::FID_6_FNT); _screen->setScreenDim(7); printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 3 : 2], c->name, s->name).c_str()); _screen->setScreenDim(od); _screen->setFont(of); } if (s->endCallback) (this->*s->endCallback)(c); if (s->flags & 1) c->effectFlags &= ~s->effectFlags; if (s->flags & 4) _partyEffectFlags &= ~s->effectFlags; if (s->flags & 0x200) { for (int i = 0; i < 6; i++) { if (!testCharacter(i, 1)) continue; if (!testCharacter(i, 2) && !(s->flags & 0x800)) continue; _characters[i].effectFlags &= ~s->effectFlags; } } if (s->flags & 0x2) recalcArmorClass(_activeSpellCharId); if (showWarning) { if (s->flags & 0x20A0) gui_drawCharPortraitWithStats(charIndex); else if (s->flags & 0x40) gui_drawAllCharPortraitsWithStats(); } } void EoBCoreEngine::removeAllCharacterEffects(int charIndex) { EoBCharacter *c = &_characters[charIndex]; c->effectFlags = 0; memset(c->effectsRemainder, 0, 4); for (int i = 0; i < 10; i++) { if (c->events[i] < 0) { removeCharacterEffect(-c->events[i], charIndex, 0); c->timers[i] = 0; c->events[i] = 0; } } setupCharacterTimers(); recalcArmorClass(charIndex); c->disabledSlots = 0; c->slotStatus[0] = c->slotStatus[1] = 0; c->damageTaken = 0; c->strengthCur = c->strengthMax; c->strengthExtCur = c->strengthExtMax; gui_drawAllCharPortraitsWithStats(); } void EoBCoreEngine::castOnWhomDialogue() { printWarning(_magicStrings3[0]); gui_setCastOnWhomButtons(); } void EoBCoreEngine::startSpell(int spell) { EoBSpell *s = &_spells[spell]; EoBCharacter *c = &_characters[_activeSpellCharId]; snd_playSoundEffect(s->sound); if (s->flags & 0xa0) sparkEffectDefensive(_activeSpellCharId); else if (s->flags & 0x40) sparkEffectDefensive(-1); else if (s->flags & 0x1000) sparkEffectOffensive(); if (s->flags & 0x20) { _txt->printMessage(c->name); _txt->printMessage(_flags.gameID == GI_EOB1 ? _magicStrings3[1] : _magicStrings1[5]); } if ((s->flags & 0x30) && (s->effectFlags & c->effectFlags)) { if (_flags.gameID == GI_EOB2) printWarning(Common::String::format(_magicStrings7[0], c->name, s->name).c_str()); } else if ((s->flags & 0x50) && (s->effectFlags & _partyEffectFlags)) { if (_flags.gameID == GI_EOB1 && s->effectFlags == 0x400) // EOB 1 only warns in case of a bless spell printWarning(_magicStrings8[1]); else printWarning(Common::String::format(_magicStrings7[1], s->name).c_str()); } else { if (s->flags & 8) setSpellEventTimer(spell, s->timingPara[0], s->timingPara[1], s->timingPara[2], s->timingPara[3]); _returnAfterSpellCallback = false; if (s->startCallback) (this->*s->startCallback)(); if (_returnAfterSpellCallback) return; if (s->flags & 1) c->effectFlags |= s->effectFlags; if (s->flags & 4) _partyEffectFlags |= s->effectFlags; if (s->flags & 0x200) { for (int i = 0; i < 6; i++) { if (!testCharacter(i, 1)) continue; if (!testCharacter(i, 2) && !(s->flags & 0x800)) continue; _characters[i].effectFlags |= s->effectFlags; } } if (s->flags & 2) recalcArmorClass(_activeSpellCharId); if (s->flags & 0x20A0) gui_drawCharPortraitWithStats(_activeSpellCharId); if (s->flags & 0x40) gui_drawAllCharPortraitsWithStats(); } if (_castScrollSlot) { gui_updateSlotAfterScrollUse(); } else { _characters[_openBookChar].disabledSlots |= 4; setCharEventTimer(_openBookChar, 72, 11, 1); gui_toggleButtons(); gui_drawSpellbook(); } if (_flags.gameID == GI_EOB2) { //_castSpellWd1 = spell; runLevelScript(_currentBlock, 0x800); //_castSpellWd1 = 0; } } void EoBCoreEngine::sparkEffectDefensive(int charIndex) { int first = charIndex; int last = charIndex; if (charIndex == -1) { first = 0; last = 5; } for (int i = 0; i < 8; i++) { for (int ii = first; ii <= last; ii++) { if (!testCharacter(ii, 1) || (_currentControlMode && ii != _updateCharNum)) continue; gui_drawCharPortraitWithStats(ii); for (int iii = 0; iii < 4; iii++) { int shpIndex = ((_sparkEffectDefSteps[i] & _sparkEffectDefSubSteps[iii]) >> _sparkEffectDefShift[iii]); if (!shpIndex) continue; int x = _sparkEffectDefAdd[iii * 2] - 8; int y = _sparkEffectDefAdd[iii * 2 + 1]; if (_currentControlMode) { x += 181; y += 3; } else { x += (_sparkEffectDefX[ii] << 3); y += _sparkEffectDefY[ii]; } _screen->drawShape(0, _sparkShapes[shpIndex - 1], x, y, 0); _screen->updateScreen(); } } delay(2 * _tickLength); } for (int i = first; i < last; i++) gui_drawCharPortraitWithStats(i); } void EoBCoreEngine::sparkEffectOffensive() { disableSysTimer(2); _screen->copyRegion(0, 0, 0, 0, 176, 120, 0, 2, Screen::CR_NO_P_CHECK); for (int i = 0; i < 16; i++) _screen->copyRegionToBuffer(0, _sparkEffectOfX[i], _sparkEffectOfY[i], 16, 16, &_spellAnimBuffer[i << 8]); _screen->updateScreen(); for (int i = 0; i < 11; i++) { for (int ii = 0; ii < 16; ii++) _screen->copyBlockToPage(2, _sparkEffectOfX[ii], _sparkEffectOfY[ii], 16, 16, &_spellAnimBuffer[ii << 8]); for (int ii = 0; ii < 16; ii++) { int shpIndex = (_sparkEffectOfFlags1[i] & _sparkEffectOfFlags2[ii]) >> _sparkEffectOfShift[ii]; if (shpIndex) _screen->drawShape(2, _sparkShapes[shpIndex - 1], _sparkEffectOfX[ii], _sparkEffectOfY[ii], 0); } delay(2 * _tickLength); _screen->copyRegion(0, 0, 0, 0, 176, 120, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } for (int i = 0; i < 16; i++) _screen->copyBlockToPage(0, _sparkEffectOfX[i], _sparkEffectOfY[i], 16, 16, &_spellAnimBuffer[i << 8]); _screen->updateScreen(); enableSysTimer(2); } void EoBCoreEngine::setSpellEventTimer(int spell, int timerBaseFactor, int timerLength, int timerLevelFactor, int updateExistingTimer) { assert(spell >= 0); int l = _openBookType == 1 ? getClericPaladinLevel(_openBookChar) : getMageLevel(_openBookChar); uint32 countdown = timerLength * timerBaseFactor + timerLength * l * timerLevelFactor; setCharEventTimer(_activeSpellCharId, countdown, -spell, updateExistingTimer); } void EoBCoreEngine::sortCharacterSpellList(int charIndex) { int8 *list = _characters[charIndex].mageSpells; for (int i = 0; i < 16;) { bool p = false; for (int ii = 0; ii < 9; ii++) { int8 *pos = &list[ii]; int s1 = pos[0]; int s2 = pos[1]; if (s1 == 0) s1 = 80; else if (s1 < 0) s1 = s1 * -1 + 40; if (s2 == 0) s2 = 80; else if (s2 < 0) s2 = s2 * -1 + 40; if (s1 > s2) { SWAP(pos[0], pos[1]); p = true; } } if (p) continue; list += 10; if (++i == 8) list = _characters[charIndex].clericSpells; } } bool EoBCoreEngine::magicObjectDamageHit(EoBFlyingObject *fo, int dcTimes, int dcPips, int dcOffs, int level) { int ignoreAttackerId = fo->flags & 0x10; int singleTargetCheckAdjacent = fo->flags & 1; int blockDamage = fo->flags & 2; int hitTest = fo->flags & 4; int savingThrowType = 5; int savingThrowEffect = 3; if (fo->flags & 8) { savingThrowType = 4; savingThrowEffect = 0; } int dmgFlag = _spells[fo->callBackIndex].damageFlags; if (fo->attackerId >= 0) dmgFlag |= 0x800; bool res = false; if (!level) level = 1; if ((_levelBlockProperties[fo->curBlock].flags & 7) && (fo->attackerId >= 0 || ignoreAttackerId)) { _preventMonsterFlash = true; for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, blockDamage, singleTargetCheckAdjacent); *m != -1; m++) { int dmg = rollDice(dcTimes, dcPips, dcOffs) * level; if (hitTest) { if (!characterAttackHitTest(fo->attackerId, *m, 0, 0)) continue; } calcAndInflictMonsterDamage(&_monsters[*m], 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect); res = true; } updateAllMonsterShapes(); } else if (fo->curBlock == _currentBlock && (fo->attackerId < 0 || ignoreAttackerId)) { if (blockDamage) { for (int i = 0; i < 6; i++) { if (!testCharacter(i, 1)) continue; if (hitTest && !monsterAttackHitTest(&_monsters[0], i)) continue; int dmg = rollDice(dcTimes, dcPips, dcOffs) * level; res = true; calcAndInflictCharacterDamage(i, 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect); } } else { int c = _dscItemPosIndex[(_currentDirection << 2) + (fo->curPos & 3)]; if ((c > 2) && (testCharacter(4, 1) || testCharacter(5, 1)) && rollDice(1, 2, -1)) c += 2; if (!fo->item && (_characters[c].effectFlags & 8)) { res = true; } else { if ((_characters[c].flags & 1) && (!hitTest || monsterAttackHitTest(&_monsters[0], c))) { int dmg = rollDice(dcTimes, dcPips, dcOffs) * level; res = true; calcAndInflictCharacterDamage(c, 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect); } } } } if (res && (fo->flags & 0x40)) explodeObject(fo, fo->curBlock, fo->item); else if ((_flags.gameID == GI_EOB1 && fo->item == 5) || (_flags.gameID == GI_EOB2 && fo->item == 4)) res = false; return res; } bool EoBCoreEngine::magicObjectStatusHit(EoBMonsterInPlay *m, int type, bool tryEvade, int mod) { EoBMonsterProperty *p = &_monsterProps[m->type]; if (tryEvade) { if (tryMonsterAttackEvasion(m) || (p->immunityFlags & 0x10)) return true; } if (trySavingThrow(m, 0, p->level, mod, 6)) return false; int para = 0; switch (type) { case 0: case 1: case 2: para = (type == 0) ? ((p->typeFlags & 1) ? 1 : 0) : ((type == 1) ? ((p->typeFlags & 2) ? 1 : 0) : 1); if (para && !(p->immunityFlags & 2)) { m->mode = 10; m->spellStatusLeft = 15; } break; case 3: if (!(p->immunityFlags & 8)) inflictMonsterDamage(m, 1000, true); break; case 4: inflictMonsterDamage(m, 1000, true); break; case 5: m->flags |= 0x20; _sceneUpdateRequired = true; break; case 6: if (!(_flags.gameID == GI_EOB1 && !(p->typeFlags & 3)) && !(p->immunityFlags & 4) && m->mode != 7 && m->mode != 8 && m->mode != 10) { m->mode = 0; m->spellStatusLeft = 20; m->flags |= 8; walkMonsterNextStep(m, -1, (getNextMonsterDirection(m->block, _currentBlock) ^ 4) >> 1); } break; default: break; } return true; } bool EoBCoreEngine::turnUndeadHit(EoBMonsterInPlay *m, int hitChance, int casterLevel) { assert(_monsterProps[m->type].tuResist > 0); uint8 e = _turnUndeadEffect[_monsterProps[m->type].tuResist * 14 + MIN(casterLevel, 14)]; if (e == 0xff) { calcAndInflictMonsterDamage(m, 0, 0, 500, 0x200, 5, 3); } else if (hitChance < e) { return false; } else { m->mode = 0; m->flags |= 8; m->spellStatusLeft = 40; m->dir = (getNextMonsterDirection(m->block, _currentBlock) ^ 4) >> 1; } return true; } int EoBCoreEngine::getMagicWeaponSlot(int charIndex) { return _characters[charIndex].inventory[1] ? 0 : 1; } void EoBCoreEngine::causeWounds(int dcTimes, int dcPips, int dcOffs) { if (_openBookChar == 0 || _openBookChar == 1) { int d = getClosestMonster(_openBookChar, calcNewBlockPosition(_currentBlock, _currentDirection)); if (d != -1) { if (!characterAttackHitTest(_openBookChar, d, 0, 1)) return; if (dcTimes == -1) { dcOffs = _monsters[d].hitPointsMax - rollDice(1, 4); dcTimes = dcPips = 0; } calcAndInflictMonsterDamage(&_monsters[d], dcTimes, dcPips, dcOffs, 0x801, 4, 2); } else { printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 4 : 3], _characters[_openBookChar].name).c_str()); } } else { printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 5 : 4], _characters[_openBookChar].name).c_str()); } } int EoBCoreEngine::createMagicWeaponType(int invFlags, int handFlags, int armorClass, int allowedClasses, int dmgNumDice, int dmgPips, int dmgInc, int extraProps) { int i = 51; for (; i < 57; i++) { if (_itemTypes[i].armorClass == -30) break; } if (i == 57) return -1; EoBItemType *tp = &_itemTypes[i]; tp->invFlags = invFlags; tp->requiredHands = 0; tp->handFlags = handFlags; tp->armorClass = armorClass; tp->allowedClasses = allowedClasses; tp->dmgNumDiceL = tp->dmgNumDiceS = dmgNumDice; tp->dmgNumPipsL = tp->dmgNumPipsS = dmgPips; tp->dmgIncL = tp->dmgIncS = dmgInc; tp->extraProperties = extraProps; return i; } Item EoBCoreEngine::createMagicWeaponItem(int flags, int icon, int value, int type) { Item i = 11; for (; i < 17; i++) { if (_items[i].block == -2) break; } if (i == 17) return -1; EoBItem *itm = &_items[i]; itm->flags = 0x20 | flags; itm->icon = icon; itm->value = value; itm->type = type; itm->pos = 0; itm->block = 0; itm->nameId = itm->nameUnid = 0; itm->prev = itm->next = 0; return i; } void EoBCoreEngine::removeMagicWeaponItem(Item item) { _itemTypes[_items[item].type].armorClass = -30; _items[item].block = -2; _items[item].level = 0xff; } void EoBCoreEngine::updateWallOfForceTimers() { uint32 ct = _system->getMillis(); for (int i = 0; i < 5; i++) { if (!_wallsOfForce[i].block) continue; if (_wallsOfForce[i].duration < ct) destroyWallOfForce(i); } } void EoBCoreEngine::destroyWallOfForce(int index) { memset(_levelBlockProperties[_wallsOfForce[index].block].walls, 0, 4); _wallsOfForce[index].block = 0; _sceneUpdateRequired = true; } int EoBCoreEngine::findSingleSpellTarget(int dist) { uint16 bl = _currentBlock; int res = -1; for (int i = 0; i < dist && res == -1; i++) { bl = calcNewBlockPosition(bl, _currentDirection); res = getClosestMonster(_openBookChar, bl); if (!(_wllWallFlags[_levelBlockProperties[bl].walls[_sceneDrawVarDown]] & 1)) { i = dist; res = -1; } } return res; } int EoBCoreEngine::findFirstCharacterSpellTarget() { int curCharIndex = rollDice(1, 6, -1); for (_characterSpellTarget = 0; _characterSpellTarget < 6; _characterSpellTarget++) { if (testCharacter(curCharIndex, 3)) return curCharIndex; if (++curCharIndex == 6) curCharIndex = 0; } return -1; } int EoBCoreEngine::findNextCharacterSpellTarget(int curCharIndex) { for (_characterSpellTarget++; _characterSpellTarget < 6;) { if (++curCharIndex == 6) curCharIndex = 0; if (testCharacter(curCharIndex, 3)) return curCharIndex; } return -1; } int EoBCoreEngine::charDeathSavingThrow(int charIndex, int div) { bool _beholderOrgBhv = true; // Due to a bug in the original code the saving throw result is completely ignored // here. The Beholders' disintegrate spell will alway succeed while their flesh to // stone spell will always fail. if (_beholderOrgBhv) div >>= 1; else div = specialAttackSavingThrow(charIndex, 4) ? 1 : 0; return div; } void EoBCoreEngine::printWarning(const char *str) { _txt->printMessage(str); snd_playSoundEffect(79); } void EoBCoreEngine::printNoEffectWarning() { printWarning(_magicStrings4[0]); } void EoBCoreEngine::spellCallback_start_armor() { _characters[_activeSpellCharId].effectsRemainder[0] = getMageLevel(_openBookChar) + 8; if ((getDexterityArmorClassModifier(_characters[_activeSpellCharId].dexterityCur) + 6) >= _characters[_activeSpellCharId].armorClass) printWarning(Common::String::format(_magicStrings6[0], _characters[_activeSpellCharId].name).c_str()); } void EoBCoreEngine::spellCallback_start_burningHands() { static const int16 bX[] = { 0, 152, 24, 120, 56, 88 }; static const int8 bY[] = { 64, 64, 56, 56, 56, 56 }; for (int i = 0; i < 6; i++) drawBlockObject(i & 1, 0, _firebeamShapes[(5 - i) >> 1], bX[i], bY[i], 0); _screen->updateScreen(); delay(2 * _tickLength); int cl = getMageLevel(_openBookChar); int bl = calcNewBlockPosition(_currentBlock, _currentDirection); const int8 *pos = getMonstersOnBlockPositions(bl); _preventMonsterFlash = true; int numDest = (_flags.gameID == GI_EOB1) ? 2 : 6; const uint8 *d = &_burningHandsDest[_currentDirection * (_flags.gameID == GI_EOB1 ? 2 : 8)]; for (int i = 0; i < numDest; i++, d++) { if (pos[*d] == -1) continue; calcAndInflictMonsterDamage(&_monsters[pos[*d]], 1, 3, cl << 1, 0x21, 4, 0); } updateAllMonsterShapes(); _sceneUpdateRequired = true; } void EoBCoreEngine::spellCallback_start_detectMagic() { setHandItem(_itemInHand); } bool EoBCoreEngine::spellCallback_end_detectMagic(void *) { setHandItem(_itemInHand); return true; } void EoBCoreEngine::spellCallback_start_magicMissile() { launchMagicObject(_openBookChar, 0, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_magicMissile(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 1, 4, 1, (getMageLevel(fo->attackerId) - 1) >> 1); } void EoBCoreEngine::spellCallback_start_shockingGrasp() { int t = createMagicWeaponType(0, 0, 0, 0x0f, 1, 8, getMageLevel(_openBookChar), 1); Item i = (t != -1) ? createMagicWeaponItem(0x10, 82, 0, t) : -1; if (t == -1 || i == -1) { if (_flags.gameID == GI_EOB2) printWarning(_magicStrings8[0]); removeCharacterEffect(_activeSpell, _activeSpellCharId, 0); deleteCharEventTimer(_activeSpellCharId, -_activeSpell); _returnAfterSpellCallback = true; } else { _characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i; } } bool EoBCoreEngine::spellCallback_end_shockingGraspFlameBlade(void *obj) { EoBCharacter *c = (EoBCharacter *)obj; for (int i = 0; i < 2; i++) { if (isMagicEffectItem(c->inventory[i])) { removeMagicWeaponItem(c->inventory[i]); c->inventory[i] = 0; } } return true; } void EoBCoreEngine::spellCallback_start_improvedIdentify() { for (int i = 0; i < 2; i++) { Item itm = _characters[_activeSpellCharId].inventory[i]; if (itm) _items[itm].flags |= 0x40; } } void EoBCoreEngine::spellCallback_start_melfsAcidArrow() { launchMagicObject(_openBookChar, 1, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_melfsAcidArrow(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; assert(fo); return magicObjectDamageHit(fo, 2, 4, 0, getMageLevel(fo->attackerId) / 3); } void EoBCoreEngine::spellCallback_start_dispelMagic() { for (int i = 0; i < 6; i++) { if (testCharacter(i, 1)) removeAllCharacterEffects(i); } } void EoBCoreEngine::spellCallback_start_fireball() { launchMagicObject(_openBookChar, 2, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_fireball(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId)); } void EoBCoreEngine::spellCallback_start_flameArrow() { launchMagicObject(_openBookChar, 3, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_flameArrow(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 5, 6, 0, getMageLevel(fo->attackerId)); } void EoBCoreEngine::spellCallback_start_holdPerson() { launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 4 : 3, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_holdPerson(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; bool res = false; if (_flags.gameID == GI_EOB2 && fo->curBlock == _currentBlock) { // party hit int numChar = rollDice(1, 4, 0); int charIndex = rollDice(1, 6, -1); for (int i = 0; i < 6 && numChar; i++) { if (testCharacter(charIndex, 3)) { statusAttack(charIndex, 4, _magicStrings8[1], 4, 5, 9, 1); numChar--; } charIndex = (charIndex + 1) % 6; } res = true; } else { // monster hit for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, 1, 1); *m != -1; m++) res |= magicObjectStatusHit(&_monsters[*m], 0, true, 4); } return res; } void EoBCoreEngine::spellCallback_start_lightningBolt() { launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 5 : 4, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_lightningBolt(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId)); } void EoBCoreEngine::spellCallback_start_vampiricTouch() { int t = createMagicWeaponType(0, 0, 0, 0x0f, getMageLevel(_openBookChar) >> 1, 6, 0, 1); Item i = (t != -1) ? createMagicWeaponItem(0x18, 83, 0, t) : -1; if (t == -1 || i == -1) { if (_flags.gameID == GI_EOB2) printWarning(_magicStrings8[2]); removeCharacterEffect(_activeSpell, _activeSpellCharId, 0); deleteCharEventTimer(_activeSpellCharId, -_activeSpell); _returnAfterSpellCallback = true; } else { _characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i; } } bool EoBCoreEngine::spellCallback_end_vampiricTouch(void *obj) { EoBCharacter *c = (EoBCharacter *)obj; if (c->hitPointsCur > c->hitPointsMax) c->hitPointsCur = c->hitPointsMax; spellCallback_end_shockingGraspFlameBlade(obj); return true; } void EoBCoreEngine::spellCallback_start_fear() { sparkEffectOffensive(); uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection); for (int i = 0; i < 30; i++) { if (_monsters[i].block == bl) magicObjectStatusHit(&_monsters[i], 6, true, 4); } } void EoBCoreEngine::spellCallback_start_iceStorm() { launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 6 : 5, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_iceStorm(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; static int8 blockAdv[] = { -32, 32, 1, -1 }; bool res = magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId)); if (res) { for (int i = 0; i < 4; i++) { uint16 bl = fo->curBlock; fo->curBlock = (fo->curBlock + blockAdv[i]) & 0x3ff; magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId)); fo->curBlock = bl; } } return res; } void EoBCoreEngine::spellCallback_start_stoneSkin() { _characters[_activeSpellCharId].effectsRemainder[1] = (getMageLevel(_openBookChar) >> 1) + rollDice(1, 4); } void EoBCoreEngine::spellCallback_start_removeCurse() { for (int i = 0; i < 27; i++) { Item itm = _characters[_activeSpellCharId].inventory[i]; if (itm && (_items[itm].flags & 0x20) && !isMagicEffectItem(itm)) _items[itm].flags = (_items[itm].flags & ~0x20) | 0x40; } } void EoBCoreEngine::spellCallback_start_coneOfCold() { const int8 *dirTables[] = { _coneOfColdDest1, _coneOfColdDest2, _coneOfColdDest3, _coneOfColdDest4 }; int cl = getMageLevel(_openBookChar); _screen->setCurPage(2); _screen->fillRect(0, 0, 176, 120, 0); _screen->setGfxParameters(0, 0, _screen->getPagePixel(2, 0, 0)); drawSceneShapes(7); _screen->setCurPage(0); disableSysTimer(2); _screen->drawVortex(150, 50, 10, 1, 100, _coneOfColdGfxTbl, _coneOfColdGfxTblSize); enableSysTimer(2); const int8 *tbl = dirTables[_currentDirection]; _preventMonsterFlash = true; for (int i = 0; i < 7; i++) { for (const int16 *m = findBlockMonsters((_currentBlock + tbl[i]) & 0x3ff, 4, _currentDirection, 1, 1); *m != -1; m++) calcAndInflictMonsterDamage(&_monsters[*m], cl, 4, cl, 0x41, 5, 0); } updateAllMonsterShapes(); } void EoBCoreEngine::spellCallback_start_holdMonster() { launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 7 : 6, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_holdMonster(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; bool res = false; for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, 1, 1); *m != -1; m++) res |= magicObjectStatusHit(&_monsters[*m], 1, true, 4); return res; } void EoBCoreEngine::spellCallback_start_wallOfForce() { uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection); LevelBlockProperty *l = &_levelBlockProperties[bl]; if (l->walls[0] || l->walls[1] || l->walls[2] || l->walls[3] || (l->flags & 7)) { printWarning(_magicStrings8[3]); return; } uint32 dur = 0xffffffff; int s = 0; int i = 0; for (; i < 5; i++) { if (!_wallsOfForce[i].block) break; if (_wallsOfForce[i].duration < dur) { dur = _wallsOfForce[i].duration; s = i; } } if (i == 5) destroyWallOfForce(s); memset(_levelBlockProperties[bl].walls, 74, 4); _wallsOfForce[s].block = bl; _wallsOfForce[s].duration = _system->getMillis() + (((getMageLevel(_openBookChar) * 546) >> 1) + 546) * _tickLength; _sceneUpdateRequired = true; } void EoBCoreEngine::spellCallback_start_disintegrate() { int d = findSingleSpellTarget(1); if (d != -1) magicObjectStatusHit(&_monsters[d], 4, true, 4); memset(_visibleBlocks[13]->walls, 0, 4); _sceneUpdateRequired = true; } void EoBCoreEngine::spellCallback_start_fleshToStone() { sparkEffectOffensive(); int t = getClosestMonster(_openBookChar, calcNewBlockPosition(_currentBlock, _currentDirection)); if (t != -1) magicObjectStatusHit(&_monsters[t], 5, true, 4); else printWarning(_magicStrings8[4]); } void EoBCoreEngine::spellCallback_start_stoneToFlesh() { if (_characters[_activeSpellCharId].flags & 8) _characters[_activeSpellCharId].flags &= ~8; else printNoEffectWarning(); } void EoBCoreEngine::spellCallback_start_trueSeeing() { _wllVmpMap[46] = 0; } bool EoBCoreEngine::spellCallback_end_trueSeeing(void *) { _wllVmpMap[46] = 1; return true; } void EoBCoreEngine::spellCallback_start_slayLiving() { int d = findSingleSpellTarget(2); if (d != -1) { if (!magicObjectStatusHit(&_monsters[d], 3, true, 4)) inflictMonsterDamage(&_monsters[d], rollDice(2, 8, 1), true); } } void EoBCoreEngine::spellCallback_start_powerWordStun() { int d = findSingleSpellTarget(2); if (d != -1) { if (_monsters[d].hitPointsCur < 90) magicObjectStatusHit(&_monsters[d], 5, true, 4); } } void EoBCoreEngine::spellCallback_start_causeLightWounds() { causeWounds(1, 8, 0); } void EoBCoreEngine::spellCallback_start_cureLightWounds() { modifyCharacterHitpoints(_activeSpellCharId, rollDice(1, 8)); } void EoBCoreEngine::spellCallback_start_aid() { if (!testCharacter(_activeSpellCharId, 3)) { printNoEffectWarning(); } else if (_characters[_activeSpellCharId].effectsRemainder[3]) { printWarning(Common::String::format(_magicStrings8[(_flags.gameID == GI_EOB1) ? 2 : 5], _characters[_activeSpellCharId].name).c_str()); } else { _characters[_activeSpellCharId].effectsRemainder[3] = rollDice(1, 8); _characters[_activeSpellCharId].hitPointsCur += _characters[_activeSpellCharId].effectsRemainder[3]; _characters[_activeSpellCharId].effectFlags |= 0x1000; return; } removeCharacterEffect(_activeSpell, _activeSpellCharId, 0); deleteCharEventTimer(_activeSpellCharId, -_activeSpell); } bool EoBCoreEngine::spellCallback_end_aid(void *obj) { EoBCharacter *c = (EoBCharacter *)obj; c->hitPointsCur -= c->effectsRemainder[3]; c->effectsRemainder[3] = 0; c->effectFlags &= ~0x1000; return true; } void EoBCoreEngine::spellCallback_start_flameBlade() { int t = createMagicWeaponType(0, 0, 0, 0x0f, 1, 4, 4, 1); Item i = (t != -1) ? createMagicWeaponItem(0, 84, 0, t) : -1; if (t == -1 || i == -1) { if (_flags.gameID == GI_EOB2) printWarning(_magicStrings8[0]); removeCharacterEffect(_activeSpell, _activeSpellCharId, 0); deleteCharEventTimer(_activeSpellCharId, -_activeSpell); _returnAfterSpellCallback = true; } else { _characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i; } } void EoBCoreEngine::spellCallback_start_slowPoison() { if (_characters[_activeSpellCharId].flags & 2) { _characters[_activeSpellCharId].effectFlags |= 0x2000; setSpellEventTimer(_activeSpell, 1, 32760, 1, 1); } else { printNoEffectWarning(); } } bool EoBCoreEngine::spellCallback_end_slowPoison(void *obj) { EoBCharacter *c = (EoBCharacter *)obj; c->effectFlags &= ~0x2000; return true; } void EoBCoreEngine::spellCallback_start_createFood() { for (int i = 0; i < 6; i++) { if (!testCharacter(i, 3)) continue; _characters[i].food = 100; } } void EoBCoreEngine::spellCallback_start_removeParalysis() { int numChar = 4; for (int i = 0; i < 6; i++) { if (!(_characters[i].flags & 4) || !numChar) continue; _characters[i].flags &= ~4; numChar--; } } void EoBCoreEngine::spellCallback_start_causeSeriousWounds() { causeWounds(2, 8, 1); } void EoBCoreEngine::spellCallback_start_cureSeriousWounds() { modifyCharacterHitpoints(_activeSpellCharId, rollDice(2, 8, 1)); } void EoBCoreEngine::spellCallback_start_neutralizePoison() { if (_characters[_activeSpellCharId].flags & 2) neutralizePoison(_activeSpellCharId); else printNoEffectWarning(); } void EoBCoreEngine::spellCallback_start_causeCriticalWounds() { causeWounds(3, 8, 3); } void EoBCoreEngine::spellCallback_start_cureCriticalWounds() { modifyCharacterHitpoints(_activeSpellCharId, rollDice(3, 8, 3)); } void EoBCoreEngine::spellCallback_start_flameStrike() { launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 8 : 7, _currentBlock, _activeSpellCharacterPos, _currentDirection); } bool EoBCoreEngine::spellCallback_end_flameStrike(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 6, 8, 0, 0); } void EoBCoreEngine::spellCallback_start_raiseDead() { if (_characters[_activeSpellCharId].hitPointsCur == -10 && ((_characters[_activeSpellCharId].raceSex >> 1) != 1)) { _characters[_activeSpellCharId].hitPointsCur = 1; gui_drawCharPortraitWithStats(_activeSpellCharId); } else { printNoEffectWarning(); } } void EoBCoreEngine::spellCallback_start_harm() { causeWounds(-1, -1, -1); } void EoBCoreEngine::spellCallback_start_heal() { EoBCharacter *c = &_characters[_activeSpellCharId]; if (c->hitPointsMax <= c->hitPointsCur) printWarning(_magicStrings4[0]); else modifyCharacterHitpoints(_activeSpellCharId, c->hitPointsMax - c->hitPointsCur); } void EoBCoreEngine::spellCallback_start_layOnHands() { modifyCharacterHitpoints(_activeSpellCharId, _characters[_openBookChar].level[0] << 1); } void EoBCoreEngine::spellCallback_start_turnUndead() { uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection); if (!(_levelBlockProperties[bl].flags & 7)) return; int cl = _openBookCasterLevel ? _openBookCasterLevel : getClericPaladinLevel(_openBookChar); int r = rollDice(1, 20); bool hit = false; for (const int16 *m = findBlockMonsters(bl, 4, 4, 1, 1); *m != -1; m++) { if ((_monsterProps[_monsters[*m].type].typeFlags & 4) && !(_monsters[*m].flags & 0x10)) { _preventMonsterFlash = true; _monsters[*m].flags |= 0x10; hit |= turnUndeadHit(&_monsters[*m], r, cl); } } if (hit) { turnUndeadAutoHit(); snd_playSoundEffect(95); updateAllMonsterShapes(); } _preventMonsterFlash = false; } bool EoBCoreEngine::spellCallback_end_monster_lightningBolt(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 0, 0, 12, 1); } bool EoBCoreEngine::spellCallback_end_monster_fireball1(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; bool res = false; if (_partyEffectFlags & 0x20000) { res = magicObjectDamageHit(fo, 4, 10, 6, 0); if (res) { gui_drawAllCharPortraitsWithStats(); _partyEffectFlags &= ~0x20000; } } else { res = magicObjectDamageHit(fo, 12, 10, 6, 0); } return res; } bool EoBCoreEngine::spellCallback_end_monster_fireball2(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; return magicObjectDamageHit(fo, 0, 0, 18, 0); } bool EoBCoreEngine::spellCallback_end_monster_deathSpell(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; if (fo->curBlock != _currentBlock) return false; int numDest = rollDice(1, 4); _txt->printMessage(_magicStrings2[2]); for (int d = findFirstCharacterSpellTarget(); d != -1 && numDest; d = findNextCharacterSpellTarget(d)) { if (_characters[d].level[0] < 8) { inflictCharacterDamage(d, 300); numDest--; } } return true; } bool EoBCoreEngine::spellCallback_end_monster_disintegrate(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; if (fo->curBlock != _currentBlock) return false; int d = findFirstCharacterSpellTarget(); if (d != -1) { if (!charDeathSavingThrow(d, 1)) { inflictCharacterDamage(d, 300); _txt->printMessage(_magicStrings2[1], -1, _characters[d].name); } } return true; } bool EoBCoreEngine::spellCallback_end_monster_causeCriticalWounds(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; if (fo->curBlock != _currentBlock) return false; int d = findFirstCharacterSpellTarget(); if (d != -1) { _txt->printMessage(_magicStrings2[3], -1, _characters[d].name); inflictCharacterDamage(d, rollDice(3, 8, 3)); } return true; } bool EoBCoreEngine::spellCallback_end_monster_fleshToStone(void *obj) { EoBFlyingObject *fo = (EoBFlyingObject *)obj; if (fo->curBlock != _currentBlock) return false; int d = findFirstCharacterSpellTarget(); while (d != -1) { if (!charDeathSavingThrow(d, 2)) { statusAttack(d, 8, _magicStrings2[4], 5, 0, 0, 1); d = -1; } else { d = findNextCharacterSpellTarget(d); } } return true; } } // End of namespace Kyra #endif // ENABLE_EOB