/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/savefile.h" #include "common/system.h" #include "kyra/kyra_v2.h" #include "kyra/screen_v2.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "kyra/timer.h" namespace Kyra { Common::Error KyraEngine_HoF::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumb) { const char *fileName = getSavegameFilename(slot); Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumb); if (!out) return _saveFileMan->getError(); _timer->saveDataToFile(*out); out->writeUint32BE(sizeof(_flagsTable)); out->write(_flagsTable, sizeof(_flagsTable)); // usually we have to save the flag set by opcode 10 here //out->writeUint16BE(word_2AB05); out->writeSint16BE(_lastMusicCommand); out->writeByte(_newChapterFile); out->writeByte(_characterShapeFile); out->writeByte(_cauldronState); out->writeByte(_colorCodeFlag1); out->writeByte(_colorCodeFlag2); out->writeByte(_bookCurPage); out->writeByte(_bookMaxPage); for (int i = 0; i < 7; ++i) out->writeByte(_presetColorCode[i]); for (int i = 0; i < 7; ++i) out->writeByte(_inputColorCode[i]); for (int i = 0; i < 25; ++i) out->writeSint16BE(_cauldronTable[i]); for (int i = 0; i < 20; ++i) out->writeUint16BE(_hiddenItems[i]); for (int i = 0; i < 19; ++i) out->write(_conversationState[i], 14); out->write(_newSceneDlgState, 32); out->writeSint16BE(_cauldronUseCount); out->writeUint16BE(_mainCharacter.sceneId); out->writeSint16BE(_mainCharacter.dlgIndex); out->writeByte(_mainCharacter.height); out->writeByte(_mainCharacter.facing); out->writeUint16BE(_mainCharacter.animFrame); for (int i = 0; i < 20; ++i) out->writeUint16BE(_mainCharacter.inventory[i]); out->writeSint16BE(_mainCharacter.x1); out->writeSint16BE(_mainCharacter.y1); out->writeSint16BE(_mainCharacter.x2); out->writeSint16BE(_mainCharacter.y2); for (int i = 0; i < 30; ++i) { out->writeUint16BE(_itemList[i].id); out->writeUint16BE(_itemList[i].sceneId); out->writeSint16BE(_itemList[i].x); out->writeByte(_itemList[i].y); } for (int i = 0; i < 72; ++i) { out->write(_talkObjectList[i].filename, 13); out->writeByte(_talkObjectList[i].scriptId); out->writeSint16BE(_talkObjectList[i].x); out->writeSint16BE(_talkObjectList[i].y); out->writeByte(_talkObjectList[i].color); } for (int i = 0; i < 86; ++i) { out->write(_sceneList[i].filename1, 10); out->writeUint16BE(_sceneList[i].exit1); out->writeUint16BE(_sceneList[i].exit2); out->writeUint16BE(_sceneList[i].exit3); out->writeUint16BE(_sceneList[i].exit4); out->writeByte(_sceneList[i].flags); out->writeByte(_sceneList[i].sound); } out->writeSint16BE(_itemInHand); out->writeUint16BE(_sceneExit1); out->writeUint16BE(_sceneExit2); out->writeUint16BE(_sceneExit3); out->writeUint16BE(_sceneExit4); out->finalize(); // check for errors if (out->err()) { warning("Can't write file '%s'. (Disk full?)", fileName); return Common::kUnknownError; } else { debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName); } delete out; return Common::kNoError; } Common::Error KyraEngine_HoF::loadGameState(int slot) { const char *fileName = getSavegameFilename(slot); SaveHeader header; Common::InSaveFile *saveFile = openSaveForReading(fileName, header); if (!saveFile) { showMessageFromCCode(0x35, 0x84, 0); snd_playSoundEffect(0x0D); return Common::kUnknownError; } if (header.originalSave) warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported"); bool setFlag1EE = (queryGameFlag(0x1EE) != 0); _deathHandler = -1; if (!_unkSceneScreenFlag1) { _sound->beginFadeOut(); _system->delayMillis(5 * _tickLength); _lastMusicCommand = -1; } int loadedZTable = _characterShapeFile; Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES); _screen->hideMouse(); if (!header.originalSave) { _timer->loadDataFromFile(in, header.version); uint32 flagsSize = in.readUint32BE(); assert(flagsSize <= sizeof(_flagsTable)); in.read(_flagsTable, flagsSize); } // usually we have to save the flag set by opcode 10 here //word_2AB05 = in.readUint16(); if (header.originalSave) in.readUint16(); _lastMusicCommand = in.readSint16(); _newChapterFile = in.readByte(); _characterShapeFile = in.readByte(); _cauldronState = in.readByte(); _colorCodeFlag1 = in.readByte(); _colorCodeFlag2 = in.readByte(); _bookCurPage = in.readByte(); _bookMaxPage = in.readByte(); for (int i = 0; i < 7; ++i) _presetColorCode[i] = in.readByte(); for (int i = 0; i < 7; ++i) _inputColorCode[i] = in.readByte(); for (int i = 0; i < 25; ++i) _cauldronTable[i] = in.readSint16(); for (int i = 0; i < 20; ++i) _hiddenItems[i] = in.readUint16(); if (header.originalSave) { assert(sizeof(_flagsTable) >= 0x41); in.read(_flagsTable, 0x41); } for (int i = 0; i < 19; ++i) in.read(_conversationState[i], 14); if (!header.originalSave) { in.read(_newSceneDlgState, 32); } else { for (int i = 0; i < 31; ++i) _newSceneDlgState[i] = in.readUint16(); } _cauldronUseCount = in.readSint16(); if (header.originalSave) in.seek(6, SEEK_CUR); _mainCharacter.sceneId = in.readUint16(); _mainCharacter.dlgIndex = in.readSint16(); _mainCharacter.height = in.readByte(); _mainCharacter.facing = in.readByte(); _mainCharacter.animFrame = in.readUint16(); if (header.version <= 10 || header.originalSave) in.seek(3, SEEK_CUR); for (int i = 0; i < 20; ++i) _mainCharacter.inventory[i] = in.readUint16(); _mainCharacter.x1 = in.readSint16(); _mainCharacter.y1 = in.readSint16(); _mainCharacter.x2 = in.readSint16(); _mainCharacter.y2 = in.readSint16(); for (int i = 0; i < 30; ++i) { _itemList[i].id = in.readUint16(); _itemList[i].sceneId = in.readUint16(); _itemList[i].x = in.readSint16(); _itemList[i].y = in.readByte(); if (header.version <= 9 || header.originalSave) in.readUint16(); } for (int i = 0; i < 72; ++i) { in.read(_talkObjectList[i].filename, 13); _talkObjectList[i].scriptId = in.readByte(); _talkObjectList[i].x = in.readSint16(); _talkObjectList[i].y = in.readSint16(); _talkObjectList[i].color = in.readByte(); } for (int i = 0; i < 86; ++i) { if (!header.originalSave) { in.read(_sceneList[i].filename1, 10); } else { in.read(_sceneList[i].filename1, 9); _sceneList[i].filename1[9] = 0; } _sceneList[i].exit1 = in.readUint16(); _sceneList[i].exit2 = in.readUint16(); _sceneList[i].exit3 = in.readUint16(); _sceneList[i].exit4 = in.readUint16(); _sceneList[i].flags = in.readByte(); _sceneList[i].sound = in.readByte(); } _itemInHand = in.readSint16(); if (header.originalSave) { uint32 currentTime = _system->getMillis(); for (int i = 0; i < 6; ++i) _timer->setDelay(i, in.readSint32LE()); for (int i = 0; i < 6; ++i) { if (in.readUint16LE()) _timer->enable(i); else _timer->disable(i); } for (int i = 0; i < 6; ++i) _timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength)); _timer->resetNextRun(); } _sceneExit1 = in.readUint16(); _sceneExit2 = in.readUint16(); _sceneExit3 = in.readUint16(); _sceneExit4 = in.readUint16(); if (saveFile->err() || saveFile->eos()) { warning("Load failed ('%s', '%s').", fileName, header.description.c_str()); return Common::kUnknownError; } else { debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str()); } if (loadedZTable != _characterShapeFile) loadCharacterShapes(_characterShapeFile); _screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0); if (!queryGameFlag(1)) _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); if (!queryGameFlag(2)) _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); _screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0); if (queryGameFlag(1)) _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); if (queryGameFlag(2)) _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); redrawInventory(0); int cauldronUseCount = _cauldronUseCount; setCauldronState(_cauldronState, 0); _cauldronUseCount = cauldronUseCount; _mainCharX = _mainCharacter.x2 = _mainCharacter.x1; _mainCharY = _mainCharacter.y2 = _mainCharacter.y1; _mainCharacter.facing = 4; enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); setHandItem(_itemInHand); if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1) snd_playWanderScoreViaMap(_lastMusicCommand, 1); while (!_screen->isMouseVisible()) _screen->showMouse(); setTimer1DelaySecs(7); _shownMessage = " "; _fadeMessagePalette = false; if (setFlag1EE) setGameFlag(0x1EE); // We didn't explicitly set the walk speed, but it's saved as part of // the _timers array, so we need to re-sync it with _configWalkspeed. setWalkspeed(_configWalkspeed); return Common::kNoError; } } // End of namespace Kyra