/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra.h" #include "kyra/seqplayer.h" #include "kyra/screen.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "kyra/sprites.h" #include "kyra/wsamovie.h" #include "kyra/animator.h" #include "kyra/text.h" #include "kyra/script.h" #include "common/system.h" #include "common/savefile.h" namespace Kyra { void KyraEngine::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { debugC(9, kDebugLevelMain, "KyraEngine::enterNewScene(%d, %d, %d, %d, %d)", sceneId, facing, unk1, unk2, brandonAlive); int unkVar1 = 1; _screen->hideMouse(); _handleInput = false; _abortWalkFlag = false; _abortWalkFlag2 = false; // just used for fm towns version, it should only load the sfx music file there if (_flags.platform == Common::kPlatformFMTowns) { int newSfxFile = -1; if (_currentCharacter->sceneId == 7 && sceneId == 24) { newSfxFile = 2; } else if (_currentCharacter->sceneId == 25 && sceneId == 109) { newSfxFile = 3; } else if (_currentCharacter->sceneId == 120 && sceneId == 37) { newSfxFile = 4; } else if (_currentCharacter->sceneId == 52 && sceneId == 199) { newSfxFile = 5; } else if (_currentCharacter->sceneId == 37 && sceneId == 120) { newSfxFile = 3; } else if (_currentCharacter->sceneId == 109 && sceneId == 25) { newSfxFile = 2; } else if (_currentCharacter->sceneId == 24 && sceneId == 7) { newSfxFile = 1; } if (newSfxFile != -1) { _curSfxFile = newSfxFile; _sound->loadSoundFile(_curSfxFile); } } switch (_currentCharacter->sceneId) { case 1: if (sceneId == 0) { moveCharacterToPos(0, 0, _currentCharacter->x1, 84); unkVar1 = 0; } break; case 3: if (sceneId == 2) { moveCharacterToPos(0, 6, 155, _currentCharacter->y1); unkVar1 = 0; } break; case 26: if (sceneId == 27) { moveCharacterToPos(0, 6, 155, _currentCharacter->y1); unkVar1 = 0; } break; case 44: if (sceneId == 45) { moveCharacterToPos(0, 2, 192, _currentCharacter->y1); unkVar1 = 0; } break; default: break; } if (unkVar1 && unk1) { int xpos = _currentCharacter->x1; int ypos = _currentCharacter->y1; switch (facing) { case 0: ypos = _currentCharacter->y1 - 6; break; case 2: xpos = 336; break; case 4: ypos = 143; break; case 6: xpos = -16; break; default: break; } moveCharacterToPos(0, facing, xpos, ypos); } for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) { _movieObjects[i]->close(); } if (!brandonAlive) { _scriptInterpreter->initScript(_scriptClick, _scriptClickData); _scriptInterpreter->startScript(_scriptClick, 5); while (_scriptInterpreter->validScript(_scriptClick)) { _scriptInterpreter->runScript(_scriptClick); } } memset(_entranceMouseCursorTracks, 0xFFFF, sizeof(uint16)*4); _currentCharacter->sceneId = sceneId; assert(sceneId < _roomTableSize); assert(_roomTable[sceneId].nameIndex < _roomFilenameTableSize); Room *currentRoom = &_roomTable[sceneId]; setupSceneResource(sceneId); _currentRoom = sceneId; int tableId = _roomTable[sceneId].nameIndex; char fileNameBuffer[32]; strcpy(fileNameBuffer, _roomFilenameTable[tableId]); strcat(fileNameBuffer, ".DAT"); _sprites->loadDat(fileNameBuffer, _sceneExits); _sprites->setupSceneAnims(); _scriptInterpreter->unloadScript(_scriptClickData); loadSceneMsc(); _walkBlockNorth = currentRoom->northExit; _walkBlockEast = currentRoom->eastExit; _walkBlockSouth = currentRoom->southExit; _walkBlockWest = currentRoom->westExit; if (_walkBlockNorth == 0xFFFF) { _screen->blockOutRegion(0, 0, 320, (_northExitHeight & 0xFF)+3); } if (_walkBlockEast == 0xFFFF) { _screen->blockOutRegion(312, 0, 8, 139); } if (_walkBlockSouth == 0xFFFF) { _screen->blockOutRegion(0, 135, 320, 8); } if (_walkBlockWest == 0xFFFF) { _screen->blockOutRegion(0, 0, 8, 139); } if (!brandonAlive) { updatePlayerItemsForScene(); } startSceneScript(brandonAlive); setupSceneItems(); initSceneData(facing, unk2, brandonAlive); _loopFlag2 = 0; _screen->showMouse(); if (!brandonAlive) { seq_poisonDeathNow(0); } updateMousePointer(true); _changedScene = true; } void KyraEngine::transcendScenes(int roomIndex, int roomName) { debugC(9, kDebugLevelMain, "KyraEngine::transcendScenes(%d, %d)", roomIndex, roomName); assert(roomIndex < _roomTableSize); if (_flags.isTalkie) { char file[32]; assert(roomIndex < _roomTableSize); int tableId = _roomTable[roomIndex].nameIndex; assert(tableId < _roomFilenameTableSize); strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".VRM"); _res->unloadPakFile(file); } _roomTable[roomIndex].nameIndex = roomName; _unkScreenVar2 = 1; _unkScreenVar3 = 1; _unkScreenVar1 = 0; _brandonPosX = _currentCharacter->x1; _brandonPosY = _currentCharacter->y1; enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); _unkScreenVar1 = 1; _unkScreenVar2 = 0; _unkScreenVar3 = 0; } void KyraEngine::setSceneFile(int roomIndex, int roomName) { debugC(9, kDebugLevelMain, "KyraEngine::setSceneFile(%d, %d)", roomIndex, roomName); assert(roomIndex < _roomTableSize); _roomTable[roomIndex].nameIndex = roomName; } void KyraEngine::moveCharacterToPos(int character, int facing, int xpos, int ypos) { debugC(9, kDebugLevelMain, "KyraEngine::moveCharacterToPos(%d, %d, %d, %d)", character, facing, xpos, ypos); Character *ch = &_characterList[character]; ch->facing = facing; _screen->hideMouse(); xpos = (int16)(xpos & 0xFFFC); ypos = (int16)(ypos & 0xFFFE); disableTimer(19); disableTimer(14); disableTimer(18); uint32 nextFrame = 0; switch (facing) { case 0: while (ypos < ch->y1) { nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis(); setCharacterPositionWithUpdate(character); delayUntil(nextFrame, true); } break; case 2: while (ch->x1 < xpos) { nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis(); setCharacterPositionWithUpdate(character); delayUntil(nextFrame, true); } break; case 4: while (ypos > ch->y1) { nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis(); setCharacterPositionWithUpdate(character); delayUntil(nextFrame, true); } break; case 6: while (ch->x1 > xpos) { nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis(); setCharacterPositionWithUpdate(character); delayUntil(nextFrame, true); } break; default: break; } enableTimer(19); enableTimer(14); enableTimer(18); _screen->showMouse(); } void KyraEngine::setCharacterPositionWithUpdate(int character) { debugC(9, kDebugLevelMain, "KyraEngine::setCharacterPositionWithUpdate(%d)", character); setCharacterPosition(character, 0); _sprites->updateSceneAnims(); updateGameTimers(); _animator->updateAllObjectShapes(); updateTextFade(); if (_currentCharacter->sceneId == 210) { updateKyragemFading(); } } int KyraEngine::setCharacterPosition(int character, int *facingTable) { debugC(9, kDebugLevelMain, "KyraEngine::setCharacterPosition(%d, %p)", character, (const void *)facingTable); if (character == 0) { _currentCharacter->x1 += _charXPosTable[_currentCharacter->facing]; _currentCharacter->y1 += _charYPosTable[_currentCharacter->facing]; setCharacterPositionHelper(0, facingTable); return 1; } else { _characterList[character].x1 += _charXPosTable[_characterList[character].facing]; _characterList[character].y1 += _charYPosTable[_characterList[character].facing]; if (_characterList[character].sceneId == _currentCharacter->sceneId) { setCharacterPositionHelper(character, 0); } } return 0; } void KyraEngine::setCharacterPositionHelper(int character, int *facingTable) { debugC(9, kDebugLevelMain, "KyraEngine::setCharacterPositionHelper(%d, %p)", character, (const void *)facingTable); Character *ch = &_characterList[character]; ++ch->currentAnimFrame; int facing = ch->facing; if (facingTable) { if (*facingTable != *(facingTable - 1)) { if (*(facingTable - 1) == *(facingTable + 1)) { facing = getOppositeFacingDirection(*(facingTable - 1)); *facingTable = *(facingTable - 1); } } } static uint8 facingIsZero[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; static uint8 facingIsFour[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; if (facing == 0) { ++facingIsZero[character]; } else { bool resetTables = false; if (facing != 7) { if (facing - 1 != 0) { if (facing != 4) { if (facing == 3 || facing == 5) { if (facingIsFour[character] > 2) { facing = 4; } resetTables = true; } } else { ++facingIsFour[character]; } } else { if (facingIsZero[character] > 2) { facing = 0; } resetTables = true; } } else { if (facingIsZero[character] > 2) { facing = 0; } resetTables = true; } if (resetTables) { facingIsZero[character] = 0; facingIsFour[character] = 0; } } static const uint16 maxAnimationFrame[] = { 0x000F, 0x0031, 0x0055, 0x0000, 0x0000, 0x0000, 0x0008, 0x002A, 0x004E, 0x0000, 0x0000, 0x0000, 0x0022, 0x0046, 0x006A, 0x0000, 0x0000, 0x0000, 0x001D, 0x0041, 0x0065, 0x0000, 0x0000, 0x0000, 0x001F, 0x0043, 0x0067, 0x0000, 0x0000, 0x0000, 0x0028, 0x004C, 0x0070, 0x0000, 0x0000, 0x0000, 0x0023, 0x0047, 0x006B, 0x0000, 0x0000, 0x0000 }; if (facing == 0) { if (maxAnimationFrame[36+character] > ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[36+character]; } if (maxAnimationFrame[30+character] < ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[36+character]; } } else if (facing == 4) { if (maxAnimationFrame[18+character] > ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[18+character]; } if (maxAnimationFrame[12+character] < ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[18+character]; } } else { if (maxAnimationFrame[18+character] < ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[30+character]; } if (maxAnimationFrame[character] == ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[6+character]; } if (maxAnimationFrame[character] < ch->currentAnimFrame) { ch->currentAnimFrame = maxAnimationFrame[6+character]+2; } } if (character == 0) { if (_brandonStatusBit & 0x10) ch->currentAnimFrame = 88; } _animator->animRefreshNPC(character); } int KyraEngine::getOppositeFacingDirection(int dir) { debugC(9, kDebugLevelMain, "KyraEngine::getOppositeFacingDirection(%d)", dir); switch (dir) { case 0: return 2; case 1: return 1; case 3: return 7; case 4: return 6; case 5: return 5; case 6: return 4; case 7: return 3; default: break; } return 0; } void KyraEngine::loadSceneMsc() { assert(_currentCharacter->sceneId < _roomTableSize); int tableId = _roomTable[_currentCharacter->sceneId].nameIndex; assert(tableId < _roomFilenameTableSize); char fileNameBuffer[32]; strcpy(fileNameBuffer, _roomFilenameTable[tableId]); strcat(fileNameBuffer, ".MSC"); _screen->fillRect(0, 0, 319, 199, 0, 5); _screen->loadBitmap(fileNameBuffer, 3, 5, 0); } void KyraEngine::startSceneScript(int brandonAlive) { debugC(9, kDebugLevelMain, "KyraEngine::startSceneScript(%d)", brandonAlive); assert(_currentCharacter->sceneId < _roomTableSize); int tableId = _roomTable[_currentCharacter->sceneId].nameIndex; assert(tableId < _roomFilenameTableSize); char fileNameBuffer[32]; strcpy(fileNameBuffer, _roomFilenameTable[tableId]); strcat(fileNameBuffer, ".CPS"); _screen->clearPage(3); // FIXME: check this hack for amiga version _screen->loadBitmap(fileNameBuffer, 3, 3, (_flags.platform == Common::kPlatformAmiga ? _screen->getPalette(1) : 0)); _sprites->loadSceneShapes(); _exitListPtr = 0; _scaleMode = 1; for (int i = 0; i < 145; ++i) { _scaleTable[i] = 256; } clearNoDropRects(); _scriptInterpreter->initScript(_scriptClick, _scriptClickData); strcpy(fileNameBuffer, _roomFilenameTable[tableId]); strcat(fileNameBuffer, ".EMC"); _scriptInterpreter->unloadScript(_scriptClickData); _scriptInterpreter->loadScript(fileNameBuffer, _scriptClickData, 0); _scriptInterpreter->startScript(_scriptClick, 0); _scriptClick->variables[0] = _currentCharacter->sceneId; _scriptClick->variables[7] = brandonAlive; while (_scriptInterpreter->validScript(_scriptClick)) { _scriptInterpreter->runScript(_scriptClick); } } void KyraEngine::initSceneData(int facing, int unk1, int brandonAlive) { debugC(9, kDebugLevelMain, "KyraEngine::initSceneData(%d, %d, %d)", facing, unk1, brandonAlive); int16 xpos2 = 0; int setFacing = 1; int16 xpos = 0, ypos = 0; if (_brandonPosX == -1 && _brandonPosY == -1) { switch (facing + 1) { case 0: xpos = ypos = -1; break; case 1: case 2: case 8: xpos = _sceneExits.southXPos; ypos = _sceneExits.southYPos; break; case 3: xpos = _sceneExits.westXPos; ypos = _sceneExits.westYPos; break; case 4: case 5: case 6: xpos = _sceneExits.northXPos; ypos = _sceneExits.northYPos; break; case 7: xpos = _sceneExits.eastXPos; ypos = _sceneExits.eastYPos; break; default: break; } if ((uint8)(_northExitHeight & 0xFF) + 2 >= ypos) { ypos = (_northExitHeight & 0xFF) + 4; } if (xpos >= 308) { xpos = 304; } if ((uint8)(_northExitHeight >> 8) - 2 <= ypos) { ypos = (_northExitHeight >> 8) - 4; } if (xpos <= 12) { xpos = 16; } } if (_brandonPosX > -1) { xpos = _brandonPosX; } if (_brandonPosY > -1) { ypos = _brandonPosY; } int16 ypos2 = 0; if (_brandonPosX > -1 && _brandonPosY > -1) { switch (_currentCharacter->sceneId) { case 1: _currentCharacter->x1 = xpos; _currentCharacter->x2 = xpos; _currentCharacter->y1 = ypos; _currentCharacter->y2 = ypos; facing = 4; xpos2 = 192; ypos2 = 104; setFacing = 0; unk1 = 1; break; case 3: _currentCharacter->x1 = xpos; _currentCharacter->x2 = xpos; _currentCharacter->y1 = ypos; _currentCharacter->y2 = ypos; facing = 2; xpos2 = 204; ypos2 = 94; setFacing = 0; unk1 = 1; break; case 26: _currentCharacter->x1 = xpos; _currentCharacter->x2 = xpos; _currentCharacter->y1 = ypos; _currentCharacter->y2 = ypos; facing = 2; xpos2 = 192; ypos2 = 128; setFacing = 0; unk1 = 1; break; case 44: _currentCharacter->x1 = xpos; _currentCharacter->x2 = xpos; _currentCharacter->y1 = ypos; _currentCharacter->y2 = ypos; facing = 6; xpos2 = 156; ypos2 = 96; setFacing = 0; unk1 = 1; break; case 37: _currentCharacter->x1 = xpos; _currentCharacter->x2 = xpos; _currentCharacter->y1 = ypos; _currentCharacter->y2 = ypos; facing = 2; xpos2 = 148; ypos2 = 114; setFacing = 0; unk1 = 1; break; default: break; } } _brandonPosX = _brandonPosY = -1; if (unk1 && setFacing) { ypos2 = ypos; xpos2 = xpos; switch (facing) { case 0: ypos = 142; break; case 2: xpos = -16; break; case 4: ypos = (uint8)(_northExitHeight & 0xFF) - 4; break; case 6: xpos = 336; break; default: break; } } xpos2 = (int16)(xpos2 & 0xFFFC); ypos2 = (int16)(ypos2 & 0xFFFE); xpos = (int16)(xpos & 0xFFFC); ypos = (int16)(ypos & 0xFFFE); _currentCharacter->facing = facing; _currentCharacter->x1 = xpos; _currentCharacter->x2 = xpos; _currentCharacter->y1 = ypos; _currentCharacter->y2 = ypos; initSceneObjectList(brandonAlive); if (unk1 && brandonAlive == 0) { moveCharacterToPos(0, facing, xpos2, ypos2); } _scriptClick->variables[4] = _itemInHand; _scriptClick->variables[7] = brandonAlive; _scriptInterpreter->startScript(_scriptClick, 3); while (_scriptInterpreter->validScript(_scriptClick)) { _scriptInterpreter->runScript(_scriptClick); } } void KyraEngine::initSceneObjectList(int brandonAlive) { debugC(9, kDebugLevelMain, "KyraEngine::initSceneObjectList(%d)", brandonAlive); for (int i = 0; i < 28; ++i) { _animator->actors()[i].active = 0; } int startAnimFrame = 0; AnimObject *curAnimState = _animator->actors(); curAnimState->active = 1; curAnimState->drawY = _currentCharacter->y1; curAnimState->sceneAnimPtr = _shapes[4+_currentCharacter->currentAnimFrame]; curAnimState->animFrameNumber = _currentCharacter->currentAnimFrame; startAnimFrame = _currentCharacter->currentAnimFrame-7; int xOffset = _defaultShapeTable[startAnimFrame].xOffset; int yOffset = _defaultShapeTable[startAnimFrame].yOffset; if (_scaleMode) { curAnimState->x1 = _currentCharacter->x1; curAnimState->y1 = _currentCharacter->y1; _animator->_brandonScaleX = _scaleTable[_currentCharacter->y1]; _animator->_brandonScaleY = _scaleTable[_currentCharacter->y1]; curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8; curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8; } else { curAnimState->x1 = _currentCharacter->x1 + xOffset; curAnimState->y1 = _currentCharacter->y1 + yOffset; } curAnimState->x2 = curAnimState->x1; curAnimState->y2 = curAnimState->y1; curAnimState->refreshFlag = 1; curAnimState->bkgdChangeFlag = 1; _animator->clearQueue(); _animator->addObjectToQueue(curAnimState); int listAdded = 0; int addedObjects = 1; for (int i = 1; i < 5; ++i) { Character *ch = &_characterList[i]; curAnimState = &_animator->actors()[addedObjects]; if (ch->sceneId != _currentCharacter->sceneId) { curAnimState->active = 0; curAnimState->refreshFlag = 0; curAnimState->bkgdChangeFlag = 0; ++addedObjects; continue; } curAnimState->drawY = ch->y1; curAnimState->sceneAnimPtr = _shapes[4+ch->currentAnimFrame]; curAnimState->animFrameNumber = ch->currentAnimFrame; startAnimFrame = ch->currentAnimFrame-7; xOffset = _defaultShapeTable[startAnimFrame].xOffset; yOffset = _defaultShapeTable[startAnimFrame].yOffset; if (_scaleMode) { curAnimState->x1 = ch->x1; curAnimState->y1 = ch->y1; _animator->_brandonScaleX = _scaleTable[ch->y1]; _animator->_brandonScaleY = _scaleTable[ch->y1]; curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8; curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8; } else { curAnimState->x1 = ch->x1 + xOffset; curAnimState->y1 = ch->y1 + yOffset; } curAnimState->x2 = curAnimState->x1; curAnimState->y2 = curAnimState->y1; curAnimState->active = 1; curAnimState->refreshFlag = 1; curAnimState->bkgdChangeFlag = 1; if (ch->facing >= 1 && ch->facing <= 3) { curAnimState->flags |= 1; } else if (ch->facing >= 5 && ch->facing <= 7) { curAnimState->flags &= 0xFFFFFFFE; } _animator->addObjectToQueue(curAnimState); ++addedObjects; ++listAdded; if (listAdded < 2) i = 5; } for (int i = 0; i < 11; ++i) { curAnimState = &_animator->sprites()[i]; if (_sprites->_anims[i].play) { curAnimState->active = 1; curAnimState->refreshFlag = 1; curAnimState->bkgdChangeFlag = 1; } else { curAnimState->active = 0; curAnimState->refreshFlag = 0; curAnimState->bkgdChangeFlag = 0; } curAnimState->height = _sprites->_anims[i].height; curAnimState->height2 = _sprites->_anims[i].height2; curAnimState->width = _sprites->_anims[i].width + 1; curAnimState->width2 = _sprites->_anims[i].width2; curAnimState->drawY = _sprites->_anims[i].drawY; curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; curAnimState->y1 = curAnimState->y2 = _sprites->_anims[i].y; curAnimState->background = _sprites->_anims[i].background; curAnimState->sceneAnimPtr = _sprites->_sceneShapes[_sprites->_anims[i].sprite]; curAnimState->disable = _sprites->_anims[i].disable; if (_sprites->_anims[i].unk2) curAnimState->flags = 0x800; else curAnimState->flags = 0; if (_sprites->_anims[i].flipX) curAnimState->flags |= 0x1; _animator->addObjectToQueue(curAnimState); } for (int i = 0; i < 12; ++i) { curAnimState = &_animator->items()[i]; Room *curRoom = &_roomTable[_currentCharacter->sceneId]; byte curItem = curRoom->itemsTable[i]; if (curItem != 0xFF) { curAnimState->drawY = curRoom->itemsYPos[i]; curAnimState->sceneAnimPtr = _shapes[220+curItem]; curAnimState->animFrameNumber = (int16)0xFFFF; curAnimState->y1 = curRoom->itemsYPos[i]; curAnimState->x1 = curRoom->itemsXPos[i]; curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY])) >> 1; curAnimState->y1 -= _animator->fetchAnimHeight(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY]); curAnimState->x2 = curAnimState->x1; curAnimState->y2 = curAnimState->y1; curAnimState->active = 1; curAnimState->refreshFlag = 1; curAnimState->bkgdChangeFlag = 1; _animator->addObjectToQueue(curAnimState); } else { curAnimState->active = 0; curAnimState->refreshFlag = 0; curAnimState->bkgdChangeFlag = 0; } } _animator->preserveAnyChangedBackgrounds(); curAnimState = _animator->actors(); curAnimState->bkgdChangeFlag = 1; curAnimState->refreshFlag = 1; for (int i = 1; i < 28; ++i) { curAnimState = &_animator->objects()[i]; if (curAnimState->active) { curAnimState->bkgdChangeFlag = 1; curAnimState->refreshFlag = 1; } } _animator->restoreAllObjectBackgrounds(); _animator->preserveAnyChangedBackgrounds(); _animator->prepDrawAllObjects(); initSceneScreen(brandonAlive); _animator->copyChangedObjectsForward(0); } void KyraEngine::initSceneScreen(int brandonAlive) { if (_unkScreenVar1 && !queryGameFlag(0xA0)) { for (int i = 0; i < 60; ++i) { uint16 col = _screen->getPalette(0)[684+i]; col += _screen->getPalette(1)[684+i] << 1; col >>= 2; _screen->getPalette(0)[684+i] = col; } _screen->setScreenPalette(_screen->getPalette(0)); } if (_unkScreenVar2 == 1) { _screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false); } else { _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0); } if (_unkScreenVar1 && _paletteChanged) { if (!queryGameFlag(0xA0)) { memcpy(_screen->getPalette(0) + 684, _screen->getPalette(1) + 684, 60); _screen->setScreenPalette(_screen->getPalette(0)); } else { memset(_screen->getPalette(0), 0, 768); } } // FIXME: hack to get the room palette working if (_flags.platform == Common::kPlatformAmiga) { memcpy(_screen->getPalette(0), _screen->getPalette(1), 32*3); _screen->setScreenPalette(_screen->getPalette(0)); } // really call this here? _screen->updateScreen(); if (!_scriptInterpreter->startScript(_scriptClick, 2)) error("Could not start script function 2 of scene script"); _scriptClick->variables[7] = brandonAlive; while (_scriptInterpreter->validScript(_scriptClick)) _scriptInterpreter->runScript(_scriptClick); setTextFadeTimerCountdown(-1); if (_currentCharacter->sceneId == 210) { if (_itemInHand != -1) magicOutMouseItem(2, -1); _screen->hideMouse(); for (int i = 0; i < 10; ++i) { if (_currentCharacter->inventoryItems[i] != 0xFF) magicOutMouseItem(2, i); } _screen->showMouse(); } } int KyraEngine::handleSceneChange(int xpos, int ypos, int unk1, int frameReset) { debugC(9, kDebugLevelMain, "KyraEngine::handleSceneChange(%d, %d, %d, %d)", xpos, ypos, unk1, frameReset); if (queryGameFlag(0xEF)) { unk1 = 0; } int sceneId = _currentCharacter->sceneId; _pathfinderFlag = 0; if (xpos < 12) { if (_roomTable[sceneId].westExit != 0xFFFF) { xpos = 12; ypos = _sceneExits.westYPos; _pathfinderFlag = 7; } } else if (xpos >= 308) { if (_roomTable[sceneId].eastExit != 0xFFFF) { xpos = 307; ypos = _sceneExits.eastYPos; _pathfinderFlag = 13; } } if (ypos <= (_northExitHeight&0xFF)+2) { if (_roomTable[sceneId].northExit != 0xFFFF) { xpos = _sceneExits.northXPos; ypos = _northExitHeight & 0xFF; _pathfinderFlag = 14; } } else if (ypos >= 136) { if (_roomTable[sceneId].southExit != 0xFFFF) { xpos = _sceneExits.southXPos; ypos = 136; _pathfinderFlag = 11; } } int temp = xpos - _currentCharacter->x1; if (ABS(temp) < 4) { temp = ypos - _currentCharacter->y1; if (ABS(temp) < 2) { return 0; } } int x = (int16)(_currentCharacter->x1 & 0xFFFC); int y = (int16)(_currentCharacter->y1 & 0xFFFE); xpos = (int16)(xpos & 0xFFFC); ypos = (int16)(ypos & 0xFFFE); int ret = findWay(x, y, xpos, ypos, _movFacingTable, 150); _pathfinderFlag = 0; if (ret >= _lastFindWayRet) { _lastFindWayRet = ret; } if (ret == 0x7D00 || ret == 0) { return 0; } return processSceneChange(_movFacingTable, unk1, frameReset); } int KyraEngine::processSceneChange(int *table, int unk1, int frameReset) { debugC(9, kDebugLevelMain, "KyraEngine::processSceneChange(%p, %d, %d)", (const void *)table, unk1, frameReset); if (queryGameFlag(0xEF)) { unk1 = 0; } int *tableStart = table; _sceneChangeState = 0; _loopFlag2 = 0; bool running = true; int returnValue = 0; uint32 nextFrame = 0; _abortWalkFlag = false; _mousePressFlag = false; while (running) { if (_abortWalkFlag) { *table = 8; _currentCharacter->currentAnimFrame = 7; _animator->animRefreshNPC(0); _animator->updateAllObjectShapes(); processInput(_mouseX, _mouseY); return 0; } bool forceContinue = false; switch (*table) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: _currentCharacter->facing = getOppositeFacingDirection(*table); break; case 8: forceContinue = true; running = false; break; default: ++table; forceContinue = true; break; } returnValue = changeScene(_currentCharacter->facing); if (returnValue) { running = false; _abortWalkFlag = false; } if (unk1) { if (_mousePressFlag) { running = false; _sceneChangeState = 1; } } if (forceContinue || !running) { continue; } int temp = 0; if (table == tableStart || table[1] == 8) { temp = setCharacterPosition(0, 0); } else { temp = setCharacterPosition(0, table); } if (temp) { ++table; } nextFrame = getTimerDelay(5) * _tickLength + _system->getMillis(); while (_system->getMillis() < nextFrame) { updateGameTimers(); if (_currentCharacter->sceneId == 210) { updateKyragemFading(); if (seq_playEnd() || _beadStateVar == 4 || _beadStateVar == 5) { *table = 8; running = false; break; } } if ((nextFrame - _system->getMillis()) >= 10) delay(10, true); } } if (frameReset && !(_brandonStatusBit & 2)) { _currentCharacter->currentAnimFrame = 7; } _animator->animRefreshNPC(0); _animator->updateAllObjectShapes(); return returnValue; } int KyraEngine::changeScene(int facing) { debugC(9, kDebugLevelMain, "KyraEngine::changeScene(%d)", facing); if (queryGameFlag(0xEF)) { if (_currentCharacter->sceneId == 5) { return 0; } } int xpos = _charXPosTable[facing] + _currentCharacter->x1; int ypos = _charYPosTable[facing] + _currentCharacter->y1; if (xpos >= 12 && xpos <= 308) { if (!lineIsPassable(xpos, ypos)) return false; } if (_exitListPtr) { int16 *ptr = _exitListPtr; // this loop should be only entered on time, seems to be some hack in the original while (true) { if (*ptr == -1) break; if (*ptr > _currentCharacter->x1 || _currentCharacter->y1 < ptr[1] || _currentCharacter->x1 > ptr[2] || _currentCharacter->y1 > ptr[3]) { ptr += 10; break; } _brandonPosX = ptr[6]; _brandonPosY = ptr[7]; uint16 sceneId = ptr[5]; facing = ptr[4]; int unk1 = ptr[8]; int unk2 = ptr[9]; if (sceneId == 0xFFFF) { switch (facing) { case 0: sceneId = _roomTable[_currentCharacter->sceneId].northExit; break; case 2: sceneId = _roomTable[_currentCharacter->sceneId].eastExit; break; case 4: sceneId = _roomTable[_currentCharacter->sceneId].southExit; break; case 6: sceneId = _roomTable[_currentCharacter->sceneId].westExit; break; default: break; } } _currentCharacter->facing = facing; _animator->animRefreshNPC(0); _animator->updateAllObjectShapes(); enterNewScene(sceneId, facing, unk1, unk2, 0); resetGameFlag(0xEE); return 1; } } int returnValue = 0; facing = 0; if ((_northExitHeight & 0xFF) + 2 >= ypos || (_northExitHeight & 0xFF) + 2 >= _currentCharacter->y1) { facing = 0; returnValue = 1; } if (xpos >= 308 || (_currentCharacter->x1 + 4) >= 308) { facing = 2; returnValue = 1; } if (((_northExitHeight >> 8) & 0xFF) - 2 < ypos || ((_northExitHeight >> 8) & 0xFF) - 2 < _currentCharacter->y1) { facing = 4; returnValue = 1; } if (xpos <= 12 || _currentCharacter->y1 <= 12) { facing = 6; returnValue = 1; } if (!returnValue) return 0; uint16 sceneId = 0xFFFF; switch (facing) { case 0: sceneId = _roomTable[_currentCharacter->sceneId].northExit; break; case 2: sceneId = _roomTable[_currentCharacter->sceneId].eastExit; break; case 4: sceneId = _roomTable[_currentCharacter->sceneId].southExit; break; default: sceneId = _roomTable[_currentCharacter->sceneId].westExit; break; } if (sceneId == 0xFFFF) return 0; enterNewScene(sceneId, facing, 1, 1, 0); return returnValue; } void KyraEngine::setCharactersInDefaultScene() { static const uint32 defaultSceneTable[][4] = { { 0xFFFF, 0x0004, 0x0003, 0xFFFF }, { 0xFFFF, 0x0022, 0xFFFF, 0x0000 }, { 0xFFFF, 0x001D, 0x0021, 0xFFFF }, { 0xFFFF, 0x0000, 0x0000, 0xFFFF } }; for (int i = 1; i < 5; ++i) { Character *cur = &_characterList[i]; //cur->field_20 = 0; const uint32 *curTable = defaultSceneTable[i-1]; cur->sceneId = curTable[0]; if (cur->sceneId == _currentCharacter->sceneId) { //++cur->field_20; cur->sceneId = curTable[1/*cur->field_20*/]; } //cur->field_23 = curTable[cur->field_20+1]; } } void KyraEngine::setCharactersPositions(int character) { static uint16 initXPosTable[] = { 0x3200, 0x0024, 0x2230, 0x2F00, 0x0020, 0x002B, 0x00CA, 0x00F0, 0x0082, 0x00A2, 0x0042 }; static uint8 initYPosTable[] = { 0x00, 0xA2, 0x00, 0x42, 0x00, 0x67, 0x67, 0x60, 0x5A, 0x71, 0x76 }; assert(character < ARRAYSIZE(initXPosTable)); Character *edit = &_characterList[character]; edit->x1 = edit->x2 = initXPosTable[character]; edit->y1 = edit->y2 = initYPosTable[character]; } #pragma mark - #pragma mark - Pathfinder #pragma mark - int KyraEngine::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) { debugC(9, kDebugLevelMain, "KyraEngine::findWay(%d, %d, %d, %d, %p, %d)", x, y, toX, toY, (const void *)moveTable, moveTableSize); x &= 0xFFFC; toX &= 0xFFFC; y &= 0xFFFE; toY &= 0xFFFE; x = (int16)x; y = (int16)y; toX = (int16)toX; toY = (int16)toY; if (x == toY && y == toY) { moveTable[0] = 8; return 0; } int curX = x; int curY = y; int lastUsedEntry = 0; int tempValue = 0; int *pathTable1 = new int[0x7D0]; int *pathTable2 = new int[0x7D0]; assert(pathTable1 && pathTable2); while (true) { int newFacing = getFacingFromPointToPoint(x, y, toX, toY); changePosTowardsFacing(curX, curY, newFacing); if (curX == toX && curY == toY) { if (!lineIsPassable(curX, curY)) break; moveTable[lastUsedEntry++] = newFacing; break; } if (lineIsPassable(curX, curY)) { if (lastUsedEntry == moveTableSize) { delete [] pathTable1; delete [] pathTable2; return 0x7D00; } // debug drawing //if (curX >= 0 && curY >= 0 && curX < 320 && curY < 200) { // _screen->setPagePixel(0, curX, curY, 11); // _screen->updateScreen(); // waitTicks(5); //} moveTable[lastUsedEntry++] = newFacing; x = curX; y = curY; continue; } int temp = 0; while (true) { newFacing = getFacingFromPointToPoint(curX, curY, toX, toY); changePosTowardsFacing(curX, curY, newFacing); // debug drawing //if (curX >= 0 && curY >= 0 && curX < 320 && curY < 200) { // _screen->setPagePixel(0, curX, curY, 8); // _screen->updateScreen(); // waitTicks(5); //} if (!lineIsPassable(curX, curY)) { if (curX != toX || curY != toY) continue; } if (curX == toX && curY == toY) { if (!lineIsPassable(curX, curY)) { tempValue = 0; temp = 0; break; } } temp = findSubPath(x, y, curX, curY, pathTable1, 1, 0x7D0); tempValue = findSubPath(x, y, curX, curY, pathTable2, 0, 0x7D0); if (curX == toX && curY == toY) { if (temp == 0x7D00 && tempValue == 0x7D00) { delete [] pathTable1; delete [] pathTable2; return 0x7D00; } } if (temp != 0x7D00 || tempValue != 0x7D00) { break; } } if (temp < tempValue) { if (lastUsedEntry + temp > moveTableSize) { delete [] pathTable1; delete [] pathTable2; return 0x7D00; } memcpy(&moveTable[lastUsedEntry], pathTable1, temp*sizeof(int)); lastUsedEntry += temp; } else { if (lastUsedEntry + tempValue > moveTableSize) { delete [] pathTable1; delete [] pathTable2; return 0x7D00; } memcpy(&moveTable[lastUsedEntry], pathTable2, tempValue*sizeof(int)); lastUsedEntry += tempValue; } x = curX; y = curY; if (curX == toX && curY == toY) { break; } } delete [] pathTable1; delete [] pathTable2; moveTable[lastUsedEntry] = 8; return getMoveTableSize(moveTable); } int KyraEngine::findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end) { debugC(9, kDebugLevelMain, "KyraEngine::findSubPath(%d, %d, %d, %d, %p, %d, %d)", x, y, toX, toY, (const void *)moveTable, start, end); // only used for debug specific code //static uint16 unkTable[] = { 8, 5 }; static const int8 facingTable1[] = { 7, 0, 1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 7, 0 }; static const int8 facingTable2[] = { -1, 0, -1, 2, -1, 4, -1, 6, -1, 2, -1, 4, -1, 6, -1, 0 }; static const int8 facingTable3[] = { 2, 4, 4, 6, 6, 0, 0, 2, 6, 6, 0, 0, 2, 2, 4, 4 }; static const int8 addPosTableX[] = { -1, 0, -1, 4, -1, 0, -1, -4, -1, -4, -1, 0, -1, 4, -1, 0 }; static const int8 addPosTableY[] = { -1, 2, -1, 0, -1, -2, -1, 0, -1, 0, -1, 2, -1, 0, -1, -2 }; // debug specific //++unkTable[start]; //while (_screen->getPalette(0)[unkTable[start]] != 0x0F) { // ++unkTable[start]; //} int xpos1 = x, xpos2 = x; int ypos1 = y, ypos2 = y; int newFacing = getFacingFromPointToPoint(x, y, toX, toY); int position = 0; while (position != end) { int newFacing2 = newFacing; while (true) { changePosTowardsFacing(xpos1, ypos1, facingTable1[start*8 + newFacing2]); if (!lineIsPassable(xpos1, ypos1)) { if (facingTable1[start*8 + newFacing2] == newFacing) { return 0x7D00; } newFacing2 = facingTable1[start*8 + newFacing2]; xpos1 = x; ypos1 = y; continue; } newFacing = facingTable1[start*8 + newFacing2]; break; } // debug drawing //if (xpos1 >= 0 && ypos1 >= 0 && xpos1 < 320 && ypos1 < 200) { // _screen->setPagePixel(0, xpos1, ypos1, unkTable[start]); // _screen->updateScreen(); // waitTicks(5); //} if (newFacing & 1) { int temp = xpos1 + addPosTableX[newFacing + start * 8]; if (toX == temp) { temp = ypos1 + addPosTableY[newFacing + start * 8]; if (toY == temp) { moveTable[position++] = facingTable2[newFacing + start * 8]; return position; } } } moveTable[position++] = newFacing; x = xpos1; y = ypos1; if (x == toX && y == toY) { return position; } if (xpos1 == xpos2 && ypos1 == ypos2) { break; } newFacing = facingTable3[start*8 + newFacing]; } return 0x7D00; } int KyraEngine::getFacingFromPointToPoint(int x, int y, int toX, int toY) { debugC(9, kDebugLevelMain, "KyraEngine::getFacingFromPointToPoint(%d, %d, %d, %d)", x, y, toX, toY); static const int facingTable[] = { 1, 0, 1, 2, 3, 4, 3, 2, 7, 0, 7, 6, 5, 4, 5, 6 }; int facingEntry = 0; int ydiff = y - toY; if (ydiff < 0) { ++facingEntry; ydiff = -ydiff; } facingEntry <<= 1; int xdiff = toX - x; if (xdiff < 0) { ++facingEntry; xdiff = -xdiff; } if (xdiff >= ydiff) { int temp = ydiff; ydiff = xdiff; xdiff = temp; facingEntry <<= 1; } else { facingEntry <<= 1; facingEntry += 1; } int temp = (ydiff + 1) >> 1; if (xdiff < temp) { facingEntry <<= 1; facingEntry += 1; } else { facingEntry <<= 1; } assert(facingEntry < ARRAYSIZE(facingTable)); return facingTable[facingEntry]; } void KyraEngine::changePosTowardsFacing(int &x, int &y, int facing) { debugC(9, kDebugLevelMain, "KyraEngine::changePosTowardsFacing(%d, %d, %d)", x, y, facing); x += _addXPosTable[facing]; y += _addYPosTable[facing]; } bool KyraEngine::lineIsPassable(int x, int y) { debugC(9, kDebugLevelMain, "KyraEngine::lineIsPassable(%d, %d)", x, y); if (queryGameFlag(0xEF)) { if (_currentCharacter->sceneId == 5) return true; } if (_pathfinderFlag & 2) { if (x >= 312) return false; } if (_pathfinderFlag & 4) { if (y >= 136) return false; } if (_pathfinderFlag & 8) { if (x < 8) return false; } if (_pathfinderFlag2) { if (x <= 8 || x >= 312) return true; if (y < (_northExitHeight & 0xFF) || y > 135) return true; } if (y > 137) { return false; } if (y < 0) { y = 0; } int ypos = 8; if (_scaleMode) { ypos = (_scaleTable[y] >> 5) + 1; if (8 < ypos) ypos = 8; } x -= (ypos >> 1); int xpos = x; int xtemp = xpos + ypos - 1; if (x < 0) xpos = 0; if (xtemp > 319) xtemp = 319; for (; xpos < xtemp; ++xpos) { if (!_screen->getShapeFlag1(xpos, y)) return false; } return true; } int KyraEngine::getMoveTableSize(int *moveTable) { debugC(9, kDebugLevelMain, "KyraEngine::getMoveTableSize(%p)", (const void *)moveTable); int retValue = 0; if (moveTable[0] == 8) return 0; static const int facingTable[] = { 4, 5, 6, 7, 0, 1, 2, 3 }; static const int unkTable[] = { -1, -1, 1, 2, -1, 6, 7, -1, -1, -1, -1, -1, 2, -1, 0, -1, 1, -1, -1, -1, 3, 4, -1, 0, 2, -1, -1, -1, -1, -1, 4, -1, -1, 2, 3, -1, -1, -1, 5, 6, 6, -1, 4, -1, -1, -1, -1, -1, 7, 0, -1, 4, 5, -1, -1, -1, -1, -1, 0, -1, 6, -1, -1, -1 }; int *oldPosition = moveTable; int *tempPosition = moveTable; int *curPosition = moveTable + 1; retValue = 1; while (*curPosition != 8) { if (*oldPosition == facingTable[*curPosition]) { retValue -= 2; *oldPosition = 9; *curPosition = 9; while (tempPosition != moveTable) { --tempPosition; if (*tempPosition != 9) break; } if (tempPosition == moveTable && *tempPosition == 9) { while (*tempPosition != 8 && *tempPosition == 9) { ++tempPosition; } if (*tempPosition == 8) { return 0; } } oldPosition = tempPosition; curPosition = oldPosition+1; while (*curPosition != 8 && *curPosition == 9) { ++curPosition; } continue; } if (unkTable[*curPosition+((*oldPosition)*8)] != -1) { --retValue; *oldPosition = unkTable[*curPosition+((*oldPosition)*8)]; *curPosition = 9; if (tempPosition != oldPosition) { curPosition = oldPosition; oldPosition = tempPosition; while (true) { if (tempPosition == moveTable) { break; } --tempPosition; if (*tempPosition != 9) { break; } } } else { while (true) { ++curPosition; if (*curPosition != 9) { break; } } } continue; } tempPosition = oldPosition; oldPosition = curPosition; ++retValue; while (true) { ++curPosition; if (*curPosition != 9) { break; } } } return retValue; } void KyraEngine::setupSceneResource(int sceneId) { debugC(9, kDebugLevelMain, "KyraEngine::setupSceneResource(%d)", sceneId); if (!_flags.isTalkie) return; if (_currentRoom != 0xFFFF) { assert(_currentRoom < _roomTableSize); int tableId = _roomTable[_currentRoom].nameIndex; assert(tableId < _roomFilenameTableSize); // unload our old room char file[64]; strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".VRM"); _res->unloadPakFile(file); strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".PAK"); _res->unloadPakFile(file); strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".APK"); _res->unloadPakFile(file); } assert(sceneId < _roomTableSize); int tableId = _roomTable[sceneId].nameIndex; assert(tableId < _roomFilenameTableSize); // load our new room char file[64]; strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".VRM"); if (Common::File::exists(file)) _res->loadPakFile(file); strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".PAK"); if (Common::File::exists(file)) _res->loadPakFile(file); strcpy(file, _roomFilenameTable[tableId]); strcat(file, ".APK"); if (Common::File::exists(file)) _res->loadPakFile(file); } } // end of namespace Kyra