/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/screen.h" #include "kyra/kyra_v1.h" #include "kyra/resource.h" #include "common/endian.h" #include "common/memstream.h" #include "common/system.h" #include "common/config-manager.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/palette.h" #include "graphics/sjis.h" namespace Kyra { Screen::Screen(KyraEngine_v1 *vm, OSystem *system, const ScreenDim *dimTable, const int dimTableSize) : _system(system), _vm(vm), _sjisInvisibleColor(0), _dimTable(dimTable), _dimTableCount(dimTableSize), _cursorColorKey((vm->game() == GI_KYRA1 || vm->game() == GI_EOB1 || vm->game() == GI_EOB2) ? 0xFF : 0) { _debugEnabled = false; _maskMinY = _maskMaxY = -1; _drawShapeVar1 = 0; _drawShapeVar3 = 1; _drawShapeVar4 = 0; _drawShapeVar5 = 0; memset(_fonts, 0, sizeof(_fonts)); memset(_pagePtrs, 0, sizeof(_pagePtrs)); // In VGA mode the odd and even page pointers point to the same buffers. for (int i = 0; i < SCREEN_PAGE_NUM; i++) _pageMapping[i] = i & ~1; _renderMode = Common::kRenderDefault; _sjisMixedFontMode = false; _currentFont = FID_8_FNT; _paletteChanged = true; _curDim = 0; } Screen::~Screen() { for (int i = 0; i < SCREEN_OVLS_NUM; ++i) delete[] _sjisOverlayPtrs[i]; delete[] _pagePtrs[0]; for (int f = 0; f < ARRAYSIZE(_fonts); ++f) delete _fonts[f]; delete _screenPalette; delete _internFadePalette; delete[] _decodeShapeBuffer; delete[] _animBlockPtr; for (uint i = 0; i < _palettes.size(); ++i) delete _palettes[i]; for (int i = 0; i < _dimTableCount; ++i) delete _customDimTable[i]; delete[] _customDimTable; } bool Screen::init() { _debugEnabled = false; memset(_sjisOverlayPtrs, 0, sizeof(_sjisOverlayPtrs)); _useOverlays = false; _useSJIS = false; _use16ColorMode = _vm->gameFlags().use16ColorMode; _isAmiga = (_vm->gameFlags().platform == Common::kPlatformAmiga); // We only check the "render_mode" setting for both Eye of the Beholder // games here, since all the other games do not support the render_mode // setting or handle it differently, like Kyra 1 PC-98. This avoids // graphics glitches and crashes in other games, when the user sets his // global render_mode setting to EGA for example. // TODO/FIXME: It would be nice not to hardcode this. But there is no // trivial/non annoying way to do mode checks in an easy fashion right // now. // In a more general sense, we might want to think about a way to only // pass valid config values, as in values which the engine can work with, // to the engines. We already limit the selection via our GUIO flags in // the game specific settings, but this is not enough due to global // settings allowing everything. if (_vm->game() == GI_EOB1 || _vm->game() == GI_EOB2) { if (ConfMan.hasKey("render_mode")) _renderMode = Common::parseRenderMode(ConfMan.get("render_mode")); } // CGA and EGA modes use additional pages to do the CGA/EGA specific graphics conversions. if (_vm->game() == GI_EOB1 && (_renderMode == Common::kRenderCGA || _renderMode == Common::kRenderEGA)) { for (int i = 0; i < 8; i++) _pageMapping[i] = i; } memset(_fonts, 0, sizeof(_fonts)); _useOverlays = (_vm->gameFlags().useHiRes && _renderMode != Common::kRenderEGA); if (_useOverlays) { _useSJIS = (_vm->gameFlags().lang == Common::JA_JPN); _sjisInvisibleColor = (_vm->game() == GI_KYRA1) ? 0x80 : 0xF6; _sjisMixedFontMode = !_use16ColorMode; for (int i = 0; i < SCREEN_OVLS_NUM; ++i) { if (!_sjisOverlayPtrs[i]) { _sjisOverlayPtrs[i] = new uint8[SCREEN_OVL_SJIS_SIZE]; assert(_sjisOverlayPtrs[i]); memset(_sjisOverlayPtrs[i], _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE); } } if (_useSJIS) { Graphics::FontSJIS *font = Graphics::FontSJIS::createFont(_vm->gameFlags().platform); if (!font) error("Could not load any SJIS font, neither the original nor ScummVM's 'SJIS.FNT'"); _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode && _vm->game() != GI_LOL, _vm->game() == GI_LOL ? 1 : 0); } } _curPage = 0; Common::Array realPages; for (int i = 0; i < SCREEN_PAGE_NUM; i++) { if (Common::find(realPages.begin(), realPages.end(), _pageMapping[i]) == realPages.end()) realPages.push_back(_pageMapping[i]); } int numPages = realPages.size(); uint32 bufferSize = numPages * SCREEN_PAGE_SIZE; uint8 *pagePtr = new uint8[bufferSize]; memset(pagePtr, 0, bufferSize); memset(_pagePtrs, 0, sizeof(_pagePtrs)); for (int i = 0; i < SCREEN_PAGE_NUM; i++) { if (_pagePtrs[_pageMapping[i]]) { _pagePtrs[i] = _pagePtrs[_pageMapping[i]]; } else { _pagePtrs[i] = pagePtr; pagePtr += SCREEN_PAGE_SIZE; } } memset(_shapePages, 0, sizeof(_shapePages)); const int paletteCount = _isAmiga ? 13 : 4; // We allow 256 color palettes in EGA mode, since original EOB II code does the same and requires it const int numColors = _use16ColorMode ? 16 : (_isAmiga ? 32 : (_renderMode == Common::kRenderCGA ? 4 : 256)); _interfacePaletteEnabled = false; _screenPalette = new Palette(numColors); assert(_screenPalette); _palettes.resize(paletteCount); for (int i = 0; i < paletteCount; ++i) { _palettes[i] = new Palette(numColors); assert(_palettes[i]); } // Setup CGA colors (if CGA mode is selected) if (_renderMode == Common::kRenderCGA) { Palette pal(5); pal.setCGAPalette(1, Palette::kIntensityHigh); // create additional black color 4 for use with the mouse cursor manager pal.fill(4, 1, 0); Screen::setScreenPalette(pal); } _internFadePalette = new Palette(numColors); assert(_internFadePalette); setScreenPalette(getPalette(0)); // We setup the PC98 text mode palette at [16, 24], since that will be used // for KANJI characters in Lands of Lore. if (_use16ColorMode && _vm->gameFlags().platform == Common::kPlatformPC98) { uint8 palette[8 * 3]; for (int i = 0; i < 8; ++i) { palette[i * 3 + 0] = ((i >> 1) & 1) * 0xFF; palette[i * 3 + 1] = ((i >> 2) & 1) * 0xFF; palette[i * 3 + 2] = ((i >> 0) & 1) * 0xFF; } _system->getPaletteManager()->setPalette(palette, 16, 8); } _customDimTable = new ScreenDim *[_dimTableCount]; memset(_customDimTable, 0, sizeof(ScreenDim *) * _dimTableCount); _curDimIndex = -1; _curDim = 0; _charWidth = 0; _charOffset = 0; for (int i = 0; i < ARRAYSIZE(_textColorsMap); ++i) _textColorsMap[i] = i; _decodeShapeBuffer = NULL; _decodeShapeBufferSize = 0; _animBlockPtr = NULL; _animBlockSize = 0; _mouseLockCount = 1; CursorMan.showMouse(false); _forceFullUpdate = false; return true; } bool Screen::enableScreenDebug(bool enable) { bool temp = _debugEnabled; if (_debugEnabled != enable) { _debugEnabled = enable; setResolution(); _forceFullUpdate = true; updateScreen(); } return temp; } void Screen::setResolution() { byte palette[3*256]; _system->getPaletteManager()->grabPalette(palette, 0, 256); int width = 320, height = 200; bool defaultTo1xScaler = false; if (_vm->gameFlags().useHiRes) { defaultTo1xScaler = true; height = 400; if (_debugEnabled) width = 960; else width = 640; } else { if (_debugEnabled) width = 640; else width = 320; } initGraphics(width, height, defaultTo1xScaler); _system->getPaletteManager()->setPalette(palette, 0, 256); } void Screen::updateScreen() { bool needRealUpdate = _forceFullUpdate || !_dirtyRects.empty() || _paletteChanged; _paletteChanged = false; if (_useOverlays) updateDirtyRectsOvl(); else if (_isAmiga && _interfacePaletteEnabled) updateDirtyRectsAmiga(); else updateDirtyRects(); if (_debugEnabled) { needRealUpdate = true; if (!_useOverlays) _system->copyRectToScreen(getPagePtr(2), SCREEN_W, 320, 0, SCREEN_W, SCREEN_H); else _system->copyRectToScreen(getPagePtr(2), SCREEN_W, 640, 0, SCREEN_W, SCREEN_H); } if (needRealUpdate) _system->updateScreen(); } void Screen::updateDirtyRects() { if (_forceFullUpdate) { _system->copyRectToScreen(getCPagePtr(0), SCREEN_W, 0, 0, SCREEN_W, SCREEN_H); } else { const byte *page0 = getCPagePtr(0); Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { _system->copyRectToScreen(page0 + it->top * SCREEN_W + it->left, SCREEN_W, it->left, it->top, it->width(), it->height()); } } _forceFullUpdate = false; _dirtyRects.clear(); } void Screen::updateDirtyRectsAmiga() { if (_forceFullUpdate) { _system->copyRectToScreen(getCPagePtr(0), SCREEN_W, 0, 0, SCREEN_W, 136); // Page 8 is not used by Kyra 1 AMIGA, thus we can use it to adjust the colors copyRegion(0, 136, 0, 0, 320, 64, 0, 8, CR_NO_P_CHECK); uint8 *dst = getPagePtr(8); for (int y = 0; y < 64; ++y) for (int x = 0; x < 320; ++x) *dst++ += 32; _system->copyRectToScreen(getCPagePtr(8), SCREEN_W, 0, 136, SCREEN_W, 64); } else { const byte *page0 = getCPagePtr(0); Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { if (it->bottom <= 136) { _system->copyRectToScreen(page0 + it->top * SCREEN_W + it->left, SCREEN_W, it->left, it->top, it->width(), it->height()); } else { // Check whether the rectangle is part of both the screen and the interface if (it->top < 136) { // The rectangle covers both screen part and interface part const int screenHeight = 136 - it->top; const int interfaceHeight = it->bottom - 136; const int width = it->width(); const int lineAdd = SCREEN_W - width; // Copy the screen part verbatim _system->copyRectToScreen(page0 + it->top * SCREEN_W + it->left, SCREEN_W, it->left, it->top, width, screenHeight); // Adjust the interface part copyRegion(it->left, 136, 0, 0, width, interfaceHeight, 0, 8, Screen::CR_NO_P_CHECK); uint8 *dst = getPagePtr(8); for (int y = 0; y < interfaceHeight; ++y) { for (int x = 0; x < width; ++x) *dst++ += 32; dst += lineAdd; } _system->copyRectToScreen(getCPagePtr(8), SCREEN_W, it->left, 136, width, interfaceHeight); } else { // The rectangle only covers the interface part const int width = it->width(); const int height = it->height(); const int lineAdd = SCREEN_W - width; copyRegion(it->left, it->top, 0, 0, width, height, 0, 8, Screen::CR_NO_P_CHECK); uint8 *dst = getPagePtr(8); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) *dst++ += 32; dst += lineAdd; } _system->copyRectToScreen(getCPagePtr(8), SCREEN_W, it->left, it->top, width, height); } } } } _forceFullUpdate = false; _dirtyRects.clear(); } void Screen::updateDirtyRectsOvl() { if (_forceFullUpdate) { const byte *src = getCPagePtr(0); byte *dst = _sjisOverlayPtrs[0]; scale2x(dst, 640, src, SCREEN_W, SCREEN_W, SCREEN_H); mergeOverlay(0, 0, 640, 400); _system->copyRectToScreen(dst, 640, 0, 0, 640, 400); } else { const byte *page0 = getCPagePtr(0); byte *ovl0 = _sjisOverlayPtrs[0]; Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { byte *dst = ovl0 + it->top * 1280 + (it->left<<1); const byte *src = page0 + it->top * SCREEN_W + it->left; scale2x(dst, 640, src, SCREEN_W, it->width(), it->height()); mergeOverlay(it->left<<1, it->top<<1, it->width()<<1, it->height()<<1); _system->copyRectToScreen(dst, 640, it->left<<1, it->top<<1, it->width()<<1, it->height()<<1); } } _forceFullUpdate = false; _dirtyRects.clear(); } void Screen::scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h) { byte *dstL1 = dst; byte *dstL2 = dst + dstPitch; int dstAdd = dstPitch * 2 - w * 2; int srcAdd = srcPitch - w; while (h--) { for (int x = 0; x < w; ++x, dstL1 += 2, dstL2 += 2) { uint16 col = *src++; col |= col << 8; *(uint16 *)(dstL1) = col; *(uint16 *)(dstL2) = col; } dstL1 += dstAdd; dstL2 += dstAdd; src += srcAdd; } } void Screen::mergeOverlay(int x, int y, int w, int h) { byte *dst = _sjisOverlayPtrs[0] + y * 640 + x; const byte *src = _sjisOverlayPtrs[1] + y * 640 + x; int add = 640 - w; while (h--) { for (x = 0; x < w; ++x, ++dst) { byte col = *src++; if (col != _sjisInvisibleColor) *dst = col; } dst += add; src += add; } } const ScreenDim *Screen::getScreenDim(int dim) const { assert(dim < _dimTableCount); return _customDimTable[dim] ? _customDimTable[dim] : &_dimTable[dim]; } void Screen::modifyScreenDim(int dim, int x, int y, int w, int h) { if (!_customDimTable[dim]) _customDimTable[dim] = new ScreenDim; memcpy(_customDimTable[dim], &_dimTable[dim], sizeof(ScreenDim)); _customDimTable[dim]->sx = x; _customDimTable[dim]->sy = y; _customDimTable[dim]->w = w; _customDimTable[dim]->h = h; if (dim == _curDimIndex || _vm->game() == GI_LOL) setScreenDim(dim); } void Screen::setScreenDim(int dim) { _curDim = getScreenDim(dim); _curDimIndex = dim; } uint8 *Screen::getPagePtr(int pageNum) { assert(pageNum < SCREEN_PAGE_NUM); return _pagePtrs[pageNum]; } const uint8 *Screen::getCPagePtr(int pageNum) const { assert(pageNum < SCREEN_PAGE_NUM); return _pagePtrs[pageNum]; } uint8 *Screen::getPageRect(int pageNum, int x, int y, int w, int h) { assert(pageNum < SCREEN_PAGE_NUM); if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, w, h); return _pagePtrs[pageNum] + y * SCREEN_W + x; } void Screen::clearPage(int pageNum) { assert(pageNum < SCREEN_PAGE_NUM); if (pageNum == 0 || pageNum == 1) _forceFullUpdate = true; memset(getPagePtr(pageNum), 0, SCREEN_PAGE_SIZE); clearOverlayPage(pageNum); } int Screen::setCurPage(int pageNum) { assert(pageNum < SCREEN_PAGE_NUM); int previousPage = _curPage; _curPage = pageNum; return previousPage; } void Screen::clearCurPage() { if (_curPage == 0 || _curPage == 1) _forceFullUpdate = true; memset(getPagePtr(_curPage), 0, SCREEN_PAGE_SIZE); clearOverlayPage(_curPage); } void Screen::copyWsaRect(int x, int y, int w, int h, int dimState, int plotFunc, const uint8 *src, int unk1, const uint8 *unkPtr1, const uint8 *unkPtr2) { uint8 *dstPtr = getPagePtr(_curPage); uint8 *origDst = dstPtr; const ScreenDim *dim = getScreenDim(dimState); int dimX1 = dim->sx << 3; int dimX2 = dim->w << 3; dimX2 += dimX1; int dimY1 = dim->sy; int dimY2 = dim->h; dimY2 += dimY1; int temp = y - dimY1; if (temp < 0) { if ((temp += h) <= 0) return; else { SWAP(temp, h); y += temp - h; src += (temp - h) * w; } } temp = dimY2 - y; if (temp <= 0) return; if (temp < h) h = temp; int srcOffset = 0; temp = x - dimX1; if (temp < 0) { temp = -temp; srcOffset = temp; x += temp; w -= temp; } int srcAdd = 0; temp = dimX2 - x; if (temp <= 0) return; if (temp < w) { SWAP(w, temp); temp -= w; srcAdd = temp; } dstPtr += y * SCREEN_W + x; uint8 *dst = dstPtr; if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, w, h); if (!_use16ColorMode) clearOverlayRect(_curPage, x, y, w, h); temp = h; int curY = y; while (h--) { src += srcOffset; ++curY; int cW = w; switch (plotFunc) { case 0: memcpy(dst, src, cW); dst += cW; src += cW; break; case 1: while (cW--) { uint8 d = *src++; uint8 t = unkPtr1[d]; if (t != 0xFF) d = unkPtr2[*dst + (t << 8)]; *dst++ = d; } break; case 4: while (cW--) { uint8 d = *src++; if (d) *dst = d; ++dst; } break; case 5: while (cW--) { uint8 d = *src++; if (d) { uint8 t = unkPtr1[d]; if (t != 0xFF) d = unkPtr2[*dst + (t << 8)]; *dst = d; } ++dst; } break; case 8: case 9: while (cW--) { uint8 d = *src++; uint8 t = _shapePages[0][dst - origDst] & 7; if (unk1 < t && (curY > _maskMinY && curY < _maskMaxY)) d = _shapePages[1][dst - origDst]; *dst++ = d; } break; case 12: case 13: while (cW--) { uint8 d = *src++; if (d) { uint8 t = _shapePages[0][dst - origDst] & 7; if (unk1 < t && (curY > _maskMinY && curY < _maskMaxY)) d = _shapePages[1][dst - origDst]; *dst++ = d; } else { d = _shapePages[1][dst - origDst]; *dst++ = d; } } break; default: break; } dst = (dstPtr += SCREEN_W); src += srcAdd; } } uint8 Screen::getPagePixel(int pageNum, int x, int y) { assert(pageNum < SCREEN_PAGE_NUM); assert(x >= 0 && x < SCREEN_W && y >= 0 && y < SCREEN_H); return _pagePtrs[pageNum][y * SCREEN_W + x]; } void Screen::setPagePixel(int pageNum, int x, int y, uint8 color) { assert(pageNum < SCREEN_PAGE_NUM); assert(x >= 0 && x < SCREEN_W && y >= 0 && y < SCREEN_H); if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, 1, 1); if (_use16ColorMode) { color &= 0x0F; color |= (color << 4); } else if (_renderMode == Common::kRenderCGA) { color &= 0x03; } else if (_renderMode == Common::kRenderEGA && !_useHiResEGADithering) { color &= 0x0F; } _pagePtrs[pageNum][y * SCREEN_W + x] = color; } void Screen::fadeFromBlack(int delay, const UpdateFunctor *upFunc) { fadePalette(getPalette(0), delay, upFunc); } void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) { if (_renderMode == Common::kRenderEGA) return; Palette pal(getPalette(0).getNumColors()); fadePalette(pal, delay, upFunc); } void Screen::fadePalette(const Palette &pal, int delay, const UpdateFunctor *upFunc) { if (_renderMode == Common::kRenderEGA) setScreenPalette(pal); updateScreen(); if (_renderMode == Common::kRenderCGA || _renderMode == Common::kRenderEGA) return; int diff = 0, delayInc = 0; getFadeParams(pal, delay, delayInc, diff); int delayAcc = 0; while (!_vm->shouldQuit()) { delayAcc += delayInc; int refreshed = fadePalStep(pal, diff); if (upFunc && upFunc->isValid()) (*upFunc)(); else _system->updateScreen(); if (!refreshed) break; _vm->delay((delayAcc >> 8) * 1000 / 60); delayAcc &= 0xFF; } // In case we should quit we setup the final palette here. This avoids // ugly palette glitches when quitting while fading. This can for example // be noticed when quitting while viewing the family album in Kyra3. if (_vm->shouldQuit()) { setScreenPalette(pal); } } void Screen::getFadeParams(const Palette &pal, int delay, int &delayInc, int &diff) { uint8 maxDiff = 0; for (int i = 0; i < pal.getNumColors() * 3; ++i) { diff = ABS(pal[i] - (*_screenPalette)[i]); maxDiff = MAX(maxDiff, diff); } delayInc = (delay << 8) & 0x7FFF; if (maxDiff != 0) delayInc /= maxDiff; delay = delayInc; for (diff = 1; diff <= maxDiff; ++diff) { if (delayInc >= 512) break; delayInc += delay; } } int Screen::fadePalStep(const Palette &pal, int diff) { _internFadePalette->copy(*_screenPalette); bool needRefresh = false; for (int i = 0; i < pal.getNumColors() * 3; ++i) { int c1 = pal[i]; int c2 = (*_internFadePalette)[i]; if (c1 != c2) { needRefresh = true; if (c1 > c2) { c2 += diff; if (c1 < c2) c2 = c1; } if (c1 < c2) { c2 -= diff; if (c1 > c2) c2 = c1; } (*_internFadePalette)[i] = (uint8)c2; } } if (needRefresh) setScreenPalette(*_internFadePalette); return needRefresh ? 1 : 0; } void Screen::setPaletteIndex(uint8 index, uint8 red, uint8 green, uint8 blue) { Palette &pal = getPalette(0); const int offset = index * 3; if (pal[offset + 0] == red && pal[offset + 1] == green && pal[offset + 2] == blue) return; pal[offset + 0] = red; pal[offset + 1] = green; pal[offset + 2] = blue; setScreenPalette(pal); } void Screen::getRealPalette(int num, uint8 *dst) { const int colors = _use16ColorMode ? 16 : (_isAmiga ? 32 : 256); const uint8 *palData = getPalette(num).getData(); if (!palData) { memset(dst, 0, colors * 3); return; } for (int i = 0; i < colors; ++i) { dst[0] = (palData[0] * 0xFF) / 0x3F; dst[1] = (palData[1] * 0xFF) / 0x3F; dst[2] = (palData[2] * 0xFF) / 0x3F; dst += 3; palData += 3; } } void Screen::setScreenPalette(const Palette &pal) { uint8 screenPal[256 * 3]; _screenPalette->copy(pal); for (int i = 0; i < pal.getNumColors(); ++i) { screenPal[3 * i + 0] = (pal[i * 3 + 0] * 0xFF) / 0x3F; screenPal[3 * i + 1] = (pal[i * 3 + 1] * 0xFF) / 0x3F; screenPal[3 * i + 2] = (pal[i * 3 + 2] * 0xFF) / 0x3F; } _paletteChanged = true; _system->getPaletteManager()->setPalette(screenPal, 0, pal.getNumColors()); } void Screen::enableInterfacePalette(bool e) { _interfacePaletteEnabled = e; _forceFullUpdate = true; _dirtyRects.clear(); // TODO: We might need to reset the mouse cursor updateScreen(); } void Screen::setInterfacePalette(const Palette &pal, uint8 r, uint8 g, uint8 b) { if (!_isAmiga) return; uint8 screenPal[32 * 3]; assert(32 <= pal.getNumColors()); for (int i = 0; i < pal.getNumColors(); ++i) { if (i != 0x10) { screenPal[3 * i + 0] = (pal[i * 3 + 0] * 0xFF) / 0x3F; screenPal[3 * i + 1] = (pal[i * 3 + 1] * 0xFF) / 0x3F; screenPal[3 * i + 2] = (pal[i * 3 + 2] * 0xFF) / 0x3F; } else { screenPal[3 * i + 0] = (r * 0xFF) / 0x3F; screenPal[3 * i + 1] = (g * 0xFF) / 0x3F; screenPal[3 * i + 2] = (b * 0xFF) / 0x3F; } } _paletteChanged = true; _system->getPaletteManager()->setPalette(screenPal, 32, pal.getNumColors()); } void Screen::copyToPage0(int y, int h, uint8 page, uint8 *seqBuf) { assert(y + h <= SCREEN_H); const uint8 *src = getPagePtr(page) + y * SCREEN_W; uint8 *dstPage = getPagePtr(0) + y * SCREEN_W; for (int i = 0; i < h; ++i) { for (int x = 0; x < SCREEN_W; ++x) { if (seqBuf[x] != src[x]) { seqBuf[x] = src[x]; dstPage[x] = src[x]; } } src += SCREEN_W; seqBuf += SCREEN_W; dstPage += SCREEN_W; } addDirtyRect(0, y, SCREEN_W, h); // This would remove the text in the end sequence of // the (Kyrandia 1) FM-TOWNS version. // Since this method is just used for the Seqplayer // this shouldn't be a problem anywhere else, so it's // safe to disable the call here. //clearOverlayRect(0, 0, y, SCREEN_W, h); } void Screen::copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage, int flags) { if (x2 < 0) { if (x2 <= -w) return; w += x2; x1 -= x2; x2 = 0; } else if (x2 + w >= SCREEN_W) { if (x2 > SCREEN_W) return; w = SCREEN_W - x2; } if (y2 < 0) { if (y2 <= -h) return; h += y2; y1 -= y2; y2 = 0; } else if (y2 + h >= SCREEN_H) { if (y2 > SCREEN_H) return; h = SCREEN_H - y2; } const uint8 *src = getPagePtr(srcPage) + y1 * SCREEN_W + x1; uint8 *dst = getPagePtr(dstPage) + y2 * SCREEN_W + x2; if (src == dst) return; if (dstPage == 0 || dstPage == 1) addDirtyRect(x2, y2, w, h); copyOverlayRegion(x1, y1, x2, y2, w, h, srcPage, dstPage); if (flags & CR_NO_P_CHECK) { while (h--) { memmove(dst, src, w); src += SCREEN_W; dst += SCREEN_W; } } else { while (h--) { for (int i = 0; i < w; ++i) { if (src[i]) dst[i] = src[i]; } src += SCREEN_W; dst += SCREEN_W; } } } void Screen::copyRegionToBuffer(int pageNum, int x, int y, int w, int h, uint8 *dest) { if (y < 0) { dest += (-y) * w; h += y; y = 0; } else if (y + h > SCREEN_H) { h = SCREEN_H - y; } if (x < 0) { dest += -x; w += x; x = 0; } else if (x + w > SCREEN_W) { w = SCREEN_W - x; } if (w < 0 || h < 0) return; uint8 *pagePtr = getPagePtr(pageNum); for (int i = y; i < y + h; ++i) memcpy(dest + (i - y) * w, pagePtr + i * SCREEN_W + x, w); } void Screen::copyPage(uint8 srcPage, uint8 dstPage) { uint8 *src = getPagePtr(srcPage); uint8 *dst = getPagePtr(dstPage); if (src != dst) memcpy(dst, src, SCREEN_W * SCREEN_H); copyOverlayRegion(0, 0, 0, 0, SCREEN_W, SCREEN_H, srcPage, dstPage); if (dstPage == 0 || dstPage == 1) _forceFullUpdate = true; } void Screen::copyBlockToPage(int pageNum, int x, int y, int w, int h, const uint8 *src) { if (y < 0) { src += (-y) * w; h += y; y = 0; } else if (y + h > SCREEN_H) { h = SCREEN_H - y; } if (x < 0) { src += -x; w += x; x = 0; } else if (x + w > SCREEN_W) { w = SCREEN_W - x; } if (w < 0 || h < 0) return; uint8 *dst = getPagePtr(pageNum) + y * SCREEN_W + x; if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, w, h); clearOverlayRect(pageNum, x, y, w, h); while (h--) { memcpy(dst, src, w); dst += SCREEN_W; src += w; } } void Screen::shuffleScreen(int sx, int sy, int w, int h, int srcPage, int dstPage, int ticks, bool transparent) { assert(sx >= 0 && w <= SCREEN_W); int x; uint16 x_offs[SCREEN_W]; for (x = 0; x < SCREEN_W; ++x) x_offs[x] = x; for (x = 0; x < w; ++x) { int i = _vm->_rnd.getRandomNumber(w - 1); SWAP(x_offs[x], x_offs[i]); } assert(sy >= 0 && h <= SCREEN_H); int y; uint8 y_offs[SCREEN_H]; for (y = 0; y < SCREEN_H; ++y) y_offs[y] = y; for (y = 0; y < h; ++y) { int i = _vm->_rnd.getRandomNumber(h - 1); SWAP(y_offs[y], y_offs[i]); } int32 start, now; int wait; for (y = 0; y < h && !_vm->shouldQuit(); ++y) { start = (int32)_system->getMillis(); int y_cur = y; for (x = 0; x < w; ++x) { int i = sx + x_offs[x]; int j = sy + y_offs[y_cur]; ++y_cur; if (y_cur >= h) y_cur = 0; uint8 color = getPagePixel(srcPage, i, j); if (!transparent || color != 0) setPagePixel(dstPage, i, j, color); } // forcing full update for now _forceFullUpdate = true; updateScreen(); now = (int32)_system->getMillis(); wait = ticks * _vm->tickLength() - (now - start); if (wait > 0) _vm->delay(wait); } copyOverlayRegion(sx, sy, sx, sy, w, h, srcPage, dstPage); if (_vm->shouldQuit()) { copyRegion(sx, sy, sx, sy, w, h, srcPage, dstPage); _system->updateScreen(); } } void Screen::fillRect(int x1, int y1, int x2, int y2, uint8 color, int pageNum, bool xored) { assert(x2 < SCREEN_W && y2 < SCREEN_H); if (pageNum == -1) pageNum = _curPage; uint8 *dst = getPagePtr(pageNum) + y1 * SCREEN_W + x1; if (pageNum == 0 || pageNum == 1) addDirtyRect(x1, y1, x2-x1+1, y2-y1+1); clearOverlayRect(pageNum, x1, y1, x2-x1+1, y2-y1+1); if (_use16ColorMode) { color &= 0x0F; color |= (color << 4); } else if (_renderMode == Common::kRenderCGA) { color &= 0x03; } else if (_renderMode == Common::kRenderEGA && !_useHiResEGADithering) { color &= 0x0F; } if (xored) { for (; y1 <= y2; ++y1) { for (int x = x1; x <= x2; ++x) dst[x] ^= color; dst += SCREEN_W; } } else { for (; y1 <= y2; ++y1) { memset(dst, color, x2 - x1 + 1); dst += SCREEN_W; } } } void Screen::drawBox(int x1, int y1, int x2, int y2, int color) { drawClippedLine(x1, y1, x2, y1, color); drawClippedLine(x1, y1, x1, y2, color); drawClippedLine(x2, y1, x2, y2, color); drawClippedLine(x1, y2, x2, y2, color); } void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) { assert(x1 >= 0 && y1 >= 0); fillRect(x1, y1, x2, y1 + 1, color1); fillRect(x2 - 1, y1, x2, y2, color1); drawClippedLine(x1, y1, x1, y2, color2); drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2); drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2); drawClippedLine(x1, y2, x2, y2, color2); } void Screen::drawClippedLine(int x1, int y1, int x2, int y2, int color) { if (x1 < 0) x1 = 0; else if (x1 > 319) x1 = 319; if (x2 < 0) x2 = 0; else if (x2 > 319) x2 = 319; if (y1 < 0) y1 = 0; else if (y1 > 199) y1 = 199; if (y2 < 0) y2 = 0; else if (y2 > 199) y2 = 199; if (x1 == x2) if (y1 > y2) drawLine(true, x1, y2, y1 - y2 + 1, color); else drawLine(true, x1, y1, y2 - y1 + 1, color); else if (x1 > x2) drawLine(false, x2, y1, x1 - x2 + 1, color); else drawLine(false, x1, y1, x2 - x1 + 1, color); } void Screen::drawLine(bool vertical, int x, int y, int length, int color) { uint8 *ptr = getPagePtr(_curPage) + y * SCREEN_W + x; if (_use16ColorMode) { color &= 0x0F; color |= (color << 4); } else if (_renderMode == Common::kRenderCGA) { color &= 0x03; } else if (_renderMode == Common::kRenderEGA && !_useHiResEGADithering) { color &= 0x0F; } if (vertical) { assert((y + length) <= SCREEN_H); int currLine = 0; while (currLine < length) { *ptr = color; ptr += SCREEN_W; currLine++; } } else { assert((x + length) <= SCREEN_W); memset(ptr, color, length); } if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, (vertical) ? 1 : length, (vertical) ? length : 1); clearOverlayRect(_curPage, x, y, (vertical) ? 1 : length, (vertical) ? length : 1); } void Screen::setAnimBlockPtr(int size) { delete[] _animBlockPtr; _animBlockPtr = new uint8[size]; assert(_animBlockPtr); memset(_animBlockPtr, 0, size); _animBlockSize = size; } void Screen::setTextColor(const uint8 *cmap, int a, int b) { memcpy(&_textColorsMap[a], cmap, b-a+1); // We need to update the color tables of all fonts, we // setup so far here. for (int i = 0; i < FID_NUM; ++i) { if (_fonts[i]) _fonts[i]->setColorMap(_textColorsMap); } } bool Screen::loadFont(FontId fontId, const char *filename) { if (fontId == FID_SJIS_FNT) { warning("Trying to replace system SJIS font"); return true; } Font *&fnt = _fonts[fontId]; if (!fnt) { if (_isAmiga) fnt = new AMIGAFont(); #ifdef ENABLE_EOB else if (_vm->game() == GI_EOB1 || _vm->game() == GI_EOB2) // We use normal VGA rendering in EOB II, since we do the complete EGA dithering in updateScreen(). fnt = new OldDOSFont(_useHiResEGADithering ? Common::kRenderVGA : _renderMode); #endif // ENABLE_EOB else fnt = new DOSFont(); assert(fnt); } Common::SeekableReadStream *file = _vm->resource()->createReadStream(filename); if (!file) error("Font file '%s' is missing", filename); bool ret = fnt->load(*file); fnt->setColorMap(_textColorsMap); delete file; return ret; } Screen::FontId Screen::setFont(FontId fontId) { FontId prev = _currentFont; _currentFont = fontId; assert(_fonts[_currentFont]); return prev; } int Screen::getFontHeight() const { return _fonts[_currentFont]->getHeight(); } int Screen::getFontWidth() const { return _fonts[_currentFont]->getWidth(); } int Screen::getCharWidth(uint16 c) const { const int width = _fonts[_currentFont]->getCharWidth(c); return width + ((_currentFont != FID_SJIS_FNT) ? _charWidth : 0); } int Screen::getTextWidth(const char *str) { int curLineLen = 0; int maxLineLen = 0; FontId curFont = _currentFont; while (1) { if (_sjisMixedFontMode) setFont((*str & 0x80) ? FID_SJIS_FNT : curFont); uint c = fetchChar(str); if (c == 0) { break; } else if (c == '\r') { if (curLineLen > maxLineLen) maxLineLen = curLineLen; else curLineLen = 0; } else { curLineLen += getCharWidth(c); } } return MAX(curLineLen, maxLineLen); } void Screen::printText(const char *str, int x, int y, uint8 color1, uint8 color2) { uint8 cmap[2]; cmap[0] = color2; cmap[1] = color1; setTextColor(cmap, 0, 1); FontId curFont = _currentFont; if (x < 0) x = 0; else if (x >= SCREEN_W) return; int x_start = x; if (y < 0) y = 0; else if (y >= SCREEN_H) return; while (1) { if (_sjisMixedFontMode) setFont((*str & 0x80) ? FID_SJIS_FNT : curFont); uint8 charHeightFnt = getFontHeight(); uint c = fetchChar(str); if (c == 0) { break; } else if (c == '\r') { x = x_start; y += (charHeightFnt + _charOffset); } else { int charWidth = getCharWidth(c); if (x + charWidth > SCREEN_W) { x = x_start; y += (charHeightFnt + _charOffset); if (y >= SCREEN_H) break; } drawChar(c, x, y); x += charWidth; } } } uint16 Screen::fetchChar(const char *&s) const { if (_currentFont != FID_SJIS_FNT) return (uint8)*s++; uint16 ch = (uint8)*s++; if (ch <= 0x7F || (ch >= 0xA1 && ch <= 0xDF)) return ch; ch |= (uint8)(*s++) << 8; return ch; } void Screen::drawChar(uint16 c, int x, int y) { Font *fnt = _fonts[_currentFont]; assert(fnt); const bool useOverlay = fnt->usesOverlay(); const int charWidth = fnt->getCharWidth(c); const int charHeight = fnt->getHeight(); if (x < 0 || y < 0) return; if (x + charWidth > SCREEN_W || y + charHeight > SCREEN_H) return; if (useOverlay) { uint8 *destPage = getOverlayPtr(_curPage); if (!destPage) { warning("trying to draw SJIS char on unsupported page %d", _curPage); return; } destPage += (y * 2) * 640 + (x * 2); fnt->drawChar(c, destPage, 640); } else { fnt->drawChar(c, getPagePtr(_curPage) + y * SCREEN_W + x, SCREEN_W); } if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, charWidth, charHeight); } void Screen::drawShape(uint8 pageNum, const uint8 *shapeData, int x, int y, int sd, int flags, ...) { if (!shapeData) return; if (_vm->gameFlags().useAltShapeHeader) shapeData += 2; if (*shapeData & 1) flags |= 0x400; va_list args; va_start(args, flags); static const int drawShapeVar2[] = { 1, 3, 2, 5, 4, 3, 2, 1 }; _dsTable = 0; _dsTableLoopCount = 0; _dsTable2 = 0; _dsTable3 = 0; _dsTable4 = 0; _dsTable5 = 0; _dsDrawLayer = 0; if (flags & 0x8000) { _dsTable2 = va_arg(args, uint8 *); } if (flags & 0x100) { _dsTable = va_arg(args, uint8 *); _dsTableLoopCount = va_arg(args, int); if (!_dsTableLoopCount) flags &= ~0x100; } if (flags & 0x1000) { _dsTable3 = va_arg(args, uint8 *); _dsTable4 = va_arg(args, uint8 *); } if (flags & 0x200) { _drawShapeVar1 = (_drawShapeVar1 + 1) & 0x7; _drawShapeVar3 = drawShapeVar2[_drawShapeVar1]; _drawShapeVar4 = 0; _drawShapeVar5 = 256; } if (flags & 0x4000) _drawShapeVar5 = va_arg(args, int); if (flags & 0x800) _dsDrawLayer = va_arg(args, int); if (flags & DSF_SCALE) { _dsScaleW = va_arg(args, int); _dsScaleH = va_arg(args, int); } else { _dsScaleW = 0x100; _dsScaleH = 0x100; } if ((flags & 0x2000) && _vm->game() != GI_KYRA1) _dsTable5 = va_arg(args, uint8 *); va_end(args); static const DsMarginSkipFunc dsMarginFunc[] = { &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeMarginScaleUpwind, &Screen::drawShapeMarginScaleDownwind, &Screen::drawShapeMarginScaleUpwind, &Screen::drawShapeMarginScaleDownwind }; static const DsMarginSkipFunc dsSkipFunc[] = { &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeSkipScaleUpwind, &Screen::drawShapeSkipScaleDownwind, &Screen::drawShapeSkipScaleUpwind, &Screen::drawShapeSkipScaleDownwind }; static const DsLineFunc dsLineFunc[] = { &Screen::drawShapeProcessLineNoScaleUpwind, &Screen::drawShapeProcessLineNoScaleDownwind, &Screen::drawShapeProcessLineNoScaleUpwind, &Screen::drawShapeProcessLineNoScaleDownwind, &Screen::drawShapeProcessLineScaleUpwind, &Screen::drawShapeProcessLineScaleDownwind, &Screen::drawShapeProcessLineScaleUpwind, &Screen::drawShapeProcessLineScaleDownwind }; static const DsPlotFunc dsPlotFunc[] = { &Screen::drawShapePlotType0, // used by Kyra 1 + 2 &Screen::drawShapePlotType1, // used by Kyra 3 0, &Screen::drawShapePlotType3_7, // used by Kyra 3 (shadow) &Screen::drawShapePlotType4, // used by Kyra 1, 2 + 3 &Screen::drawShapePlotType5, // used by Kyra 1 &Screen::drawShapePlotType6, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType3_7, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType8, // used by Kyra 2 &Screen::drawShapePlotType9, // used by Kyra 1 + 3 0, &Screen::drawShapePlotType11_15, // used by Kyra 1 (invisibility) + Kyra 3 (shadow) &Screen::drawShapePlotType12, // used by Kyra 2 &Screen::drawShapePlotType13, // used by Kyra 1 &Screen::drawShapePlotType14, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType11_15, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType16, // used by LoL PC-98/16 Colors (teleporters), 0, 0, 0, &Screen::drawShapePlotType20, // used by LoL (heal spell effect) &Screen::drawShapePlotType21, // used by LoL (white tower spirits) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Screen::drawShapePlotType33, // used by LoL (blood spots on the floor) 0, 0, 0, &Screen::drawShapePlotType37, // used by LoL (monsters) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Screen::drawShapePlotType48, // used by LoL (slime spots on the floor) 0, 0, 0, &Screen::drawShapePlotType52, // used by LoL (projectiles) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int scaleCounterV = 0; const int drawFunc = flags & 0x0F; _dsProcessMargin = dsMarginFunc[drawFunc]; _dsScaleSkip = dsSkipFunc[drawFunc]; _dsProcessLine = dsLineFunc[drawFunc]; const int ppc = (flags >> 8) & 0x3F; _dsPlot = dsPlotFunc[ppc]; DsPlotFunc dsPlot2 = dsPlotFunc[ppc], dsPlot3 = dsPlotFunc[ppc]; if (flags & 0x800) dsPlot3 = dsPlotFunc[((flags >> 8) & 0xF7) & 0x3F]; if (!_dsPlot || !dsPlot2 || !dsPlot3) { if (!dsPlot2) warning("Missing drawShape plotting method type %d", ppc); if (dsPlot3 != dsPlot2 && !dsPlot3) warning("Missing drawShape plotting method type %d", (((flags >> 8) & 0xF7) & 0x3F)); return; } int curY = y; const uint8 *src = shapeData; uint8 *dst = _dsDstPage = getPagePtr(pageNum); const ScreenDim *dsDim = getScreenDim(sd); dst += (dsDim->sx << 3); if (!(flags & 0x10)) x -= (dsDim->sx << 3); int x2 = (dsDim->w << 3); int y1 = dsDim->sy; if (flags & 0x10) y += y1; int y2 = y1 + dsDim->h; uint16 shapeFlags = READ_LE_UINT16(src); src += 2; int shapeHeight = *src++; uint16 shapeWidth = READ_LE_UINT16(src); src += 2; int shpWidthScaled1 = shapeWidth; int shpWidthScaled2 = shapeWidth; if (flags & DSF_SCALE) { shapeHeight = (shapeHeight * _dsScaleH) >> 8; shpWidthScaled1 = shpWidthScaled2 = (shapeWidth * _dsScaleW) >> 8; if (!shapeHeight || !shpWidthScaled1) return; } if (flags & DSF_CENTER) { x -= (shpWidthScaled1 >> 1); y -= (shapeHeight >> 1); } src += 3; uint16 frameSize = READ_LE_UINT16(src); src += 2; int colorTableColors = ((_vm->game() != GI_KYRA1) && (shapeFlags & 4)) ? *src++ : 16; if (!(flags & 0x8000) && (shapeFlags & 1)) _dsTable2 = src; if (flags & 0x400) src += colorTableColors; if (!(shapeFlags & 2)) { decodeFrame4(src, _animBlockPtr, frameSize); src = _animBlockPtr; } int t = (flags & 2) ? y2 - y - shapeHeight : y - y1; if (t < 0) { shapeHeight += t; if (shapeHeight <= 0) { return; } t *= -1; const uint8 *srcBackUp = 0; do { _dsOffscreenScaleVal1 = 0; srcBackUp = src; _dsTmpWidth = shapeWidth; int cnt = shapeWidth; (this->*_dsScaleSkip)(dst, src, cnt); scaleCounterV += _dsScaleH; if (scaleCounterV & 0xFF00) { uint8 r = scaleCounterV >> 8; scaleCounterV &= 0xFF; t -= r; } } while (!(scaleCounterV & 0xFF00) && (t > 0)); if (t < 0) { src = srcBackUp; scaleCounterV += (-t << 8); } if (!(flags & 2)) y = y1; } t = (flags & 2) ? y + shapeHeight - y1 : y2 - y; if (t <= 0) return; if (t < shapeHeight) { shapeHeight = t; if (flags & 2) y = y1; } _dsOffscreenLeft = 0; if (x < 0) { shpWidthScaled1 += x; _dsOffscreenLeft = -x; if (_dsOffscreenLeft >= shpWidthScaled2) return; x = 0; } _dsOffscreenRight = 0; t = x2 - x; if (t <= 0) return; if (t < shpWidthScaled1) { shpWidthScaled1 = t; _dsOffscreenRight = shpWidthScaled2 - _dsOffscreenLeft - shpWidthScaled1; } int dsPitch = 320; int ty = y; if (flags & 2) { dsPitch *= -1; ty = ty - 1 + shapeHeight; } if (flags & DSF_X_FLIPPED) { SWAP(_dsOffscreenLeft, _dsOffscreenRight); dst += (shpWidthScaled1 - 1); } dst += (320 * ty + x); if (flags & DSF_SCALE) { _dsOffscreenRight = 0; _dsOffscreenScaleVal2 = _dsOffscreenLeft; _dsOffscreenLeft <<= 8; _dsOffscreenScaleVal1 = (_dsOffscreenLeft % _dsScaleW) * -1; _dsOffscreenLeft /= _dsScaleW; } if (shapeHeight <= 0 || shpWidthScaled1 <= 0) return; if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, shpWidthScaled1, shapeHeight); clearOverlayRect(pageNum, x, y, shpWidthScaled1, shapeHeight); uint8 *d = dst; bool normalPlot = true; while (true) { while (!(scaleCounterV & 0xFF00)) { scaleCounterV += _dsScaleH; if (!(scaleCounterV & 0xFF00)) { _dsTmpWidth = shapeWidth; int cnt = shapeWidth; (this->*_dsScaleSkip)(d, src, cnt); } } const uint8 *b_src = src; do { src = b_src; _dsTmpWidth = shapeWidth; int cnt = _dsOffscreenLeft; int scaleState = (this->*_dsProcessMargin)(d, src, cnt); if (_dsTmpWidth) { cnt += shpWidthScaled1; if (cnt > 0) { if (flags & 0x800) normalPlot = (curY > _maskMinY && curY < _maskMaxY); _dsPlot = normalPlot ? dsPlot2 : dsPlot3; (this->*_dsProcessLine)(d, src, cnt, scaleState); } cnt += _dsOffscreenRight; if (cnt) (this->*_dsScaleSkip)(d, src, cnt); } dst += dsPitch; d = dst; ++curY; if (!--shapeHeight) return; scaleCounterV -= 0x100; } while (scaleCounterV & 0xFF00); } } int Screen::drawShapeMarginNoScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) { while (cnt-- > 0) { if (*src++) continue; cnt = cnt + 1 - (*src++); } cnt++; dst -= cnt; return 0; } int Screen::drawShapeMarginNoScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) { while (cnt-- > 0) { if (*src++) continue; cnt = cnt + 1 - (*src++); } cnt++; dst += cnt; return 0; } int Screen::drawShapeMarginScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) { _dsTmpWidth -= cnt; while (cnt > 0) { --cnt; if (*src++) continue; cnt = cnt + 1 - (*src++); } if (!cnt) return _dsOffscreenScaleVal1; _dsTmpWidth += cnt; int i = (_dsOffscreenLeft - cnt) * _dsScaleW; int res = i & 0xFF; i >>= 8; i -= _dsOffscreenScaleVal2; dst += i; cnt = -i; return res; } int Screen::drawShapeMarginScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) { _dsTmpWidth -= cnt; while (cnt > 0) { --cnt; if (*src++) continue; cnt = cnt + 1 - (*src++); } if (!cnt) return _dsOffscreenScaleVal1; _dsTmpWidth += cnt; int i = (_dsOffscreenLeft - cnt) * _dsScaleW; int res = i & 0xFF; i >>= 8; i -= _dsOffscreenScaleVal2; dst -= i; cnt = -i; return res; } int Screen::drawShapeSkipScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) { cnt = _dsTmpWidth; if (cnt <= 0) return 0; do { --cnt; if (*src++) continue; cnt = cnt + 1 - (*src++); } while (cnt > 0); return 0; } int Screen::drawShapeSkipScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) { cnt = _dsTmpWidth; bool found = false; if (cnt == 0) return 0; do { --cnt; if (*src++) continue; found = true; cnt = cnt + 1 - (*src++); } while (cnt > 0); return found ? 0 : _dsOffscreenScaleVal1; } void Screen::drawShapeProcessLineNoScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt, int16) { do { uint8 c = *src++; if (c) { uint8 *d = dst++; (this->*_dsPlot)(d, c); cnt--; } else { c = *src++; dst += c; cnt -= c; } } while (cnt > 0); } void Screen::drawShapeProcessLineNoScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt, int16) { do { uint8 c = *src++; if (c) { uint8 *d = dst--; (this->*_dsPlot)(d, c); cnt--; } else { c = *src++; dst -= c; cnt -= c; } } while (cnt > 0); } void Screen::drawShapeProcessLineScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt, int16 scaleState) { int c = 0; do { if ((scaleState & 0x8000) || !(scaleState & 0xFF00)) { c = *src++; _dsTmpWidth--; if (c) { scaleState += _dsScaleW; } else { _dsTmpWidth++; c = *src++; _dsTmpWidth -= c; int r = c * _dsScaleW + scaleState; dst += (r >> 8); cnt -= (r >> 8); scaleState = r & 0xFF; } } else if (scaleState) { (this->*_dsPlot)(dst++, c); scaleState -= 0x100; cnt--; } } while (cnt > 0); cnt = -1; } void Screen::drawShapeProcessLineScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt, int16 scaleState) { int c = 0; do { if ((scaleState & 0x8000) || !(scaleState & 0xFF00)) { c = *src++; _dsTmpWidth--; if (c) { scaleState += _dsScaleW; } else { _dsTmpWidth++; c = *src++; _dsTmpWidth -= c; int r = c * _dsScaleW + scaleState; dst -= (r >> 8); cnt -= (r >> 8); scaleState = r & 0xFF; } } else { (this->*_dsPlot)(dst--, c); scaleState -= 0x100; cnt--; } } while (cnt > 0); cnt = -1; } void Screen::drawShapePlotType0(uint8 *dst, uint8 cmd) { *dst = cmd; } void Screen::drawShapePlotType1(uint8 *dst, uint8 cmd) { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType3_7(uint8 *dst, uint8 cmd) { cmd = *dst; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType4(uint8 *dst, uint8 cmd) { *dst = _dsTable2[cmd]; } void Screen::drawShapePlotType5(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType6(uint8 *dst, uint8 cmd) { int t = _drawShapeVar4 + _drawShapeVar5; if (t & 0xFF00) { cmd = dst[_drawShapeVar3]; t &= 0xFF; } else { cmd = _dsTable2[cmd]; } _drawShapeVar4 = t; *dst = cmd; } void Screen::drawShapePlotType8(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7F) & 0x87; if (_dsDrawLayer < t) cmd = _shapePages[1][relOffs]; *dst = cmd; } void Screen::drawShapePlotType9(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7F) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType11_15(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7F) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { cmd = *dst; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType12(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7F) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { cmd = _dsTable2[cmd]; } *dst = cmd; } void Screen::drawShapePlotType13(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7F) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { cmd = _dsTable2[cmd]; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType14(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7F) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { t = _drawShapeVar4 + _drawShapeVar5; if (t & 0xFF00) { cmd = dst[_drawShapeVar3]; t &= 0xFF; } else { cmd = _dsTable2[cmd]; } } _drawShapeVar4 = t; *dst = cmd; } void Screen::drawShapePlotType16(uint8 *dst, uint8 cmd) { uint8 tOffs = _dsTable3[cmd]; if (!(tOffs & 0x80)) cmd = _dsTable4[tOffs << 8 | *dst]; *dst = cmd; } void Screen::drawShapePlotType20(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; uint8 tOffs = _dsTable3[cmd]; if (!(tOffs & 0x80)) cmd = _dsTable4[tOffs << 8 | *dst]; *dst = cmd; } void Screen::drawShapePlotType21(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; uint8 tOffs = _dsTable3[cmd]; if (!(tOffs & 0x80)) cmd = _dsTable4[tOffs << 8 | *dst]; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType33(uint8 *dst, uint8 cmd) { if (cmd == 255) { *dst = _dsTable5[*dst]; } else { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } } void Screen::drawShapePlotType37(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; if (cmd == 255) { cmd = _dsTable5[*dst]; } else { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType48(uint8 *dst, uint8 cmd) { uint8 offs = _dsTable3[cmd]; if (!(offs & 0x80)) cmd = _dsTable4[(offs << 8) | *dst]; *dst = cmd; } void Screen::drawShapePlotType52(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; uint8 offs = _dsTable3[cmd]; if (!(offs & 0x80)) cmd = _dsTable4[(offs << 8) | *dst]; *dst = cmd; } void Screen::decodeFrame1(const uint8 *src, uint8 *dst, uint32 size) { const uint8 *dstEnd = dst + size; struct Pattern { const uint8 *pos; uint16 len; }; Pattern *patterns = new Pattern[3840]; uint16 numPatterns = 0; uint8 nib = 0; uint16 code = decodeEGAGetCode(src, nib); uint8 last = code & 0xFF; uint8 *dstPrev = dst; uint16 count = 1; uint16 countPrev = 1; *dst++ = last; while (dst < dstEnd) { code = decodeEGAGetCode(src, nib); uint8 cmd = code >> 8; if (cmd--) { code = (cmd << 8) | (code & 0xFF); uint8 *tmpDst = dst; if (code < numPatterns) { const uint8 *tmpSrc = patterns[code].pos; countPrev = patterns[code].len; last = *tmpSrc; for (int i = 0; i < countPrev; i++) *dst++ = *tmpSrc++; } else { const uint8 *tmpSrc = dstPrev; count = countPrev; for (int i = 0; i < countPrev; i++) *dst++ = *tmpSrc++; *dst++ = last; countPrev++; } if (numPatterns < 3840) { patterns[numPatterns].pos = dstPrev; patterns[numPatterns++].len = ++count; } dstPrev = tmpDst; count = countPrev; } else { *dst++ = last = (code & 0xFF); if (numPatterns < 3840) { patterns[numPatterns].pos = dstPrev; patterns[numPatterns++].len = ++count; } dstPrev = dst - 1; count = 1; countPrev = 1; } } delete[] patterns; } uint16 Screen::decodeEGAGetCode(const uint8 *&pos, uint8 &nib) { uint16 res = READ_BE_UINT16(pos++); if ((++nib) & 1) { res >>= 4; } else { pos++; res &= 0xFFF; } return res; } void Screen::decodeFrame3(const uint8 *src, uint8 *dst, uint32 size) { const uint8 *dstEnd = dst + size; while (dst < dstEnd) { int8 code = *src++; if (code == 0) { uint16 sz = READ_BE_UINT16(src); src += 2; memset(dst, *src++, sz); dst += sz; } else if (code < 0) { memset(dst, *src++, -code); dst -= code; } else { memcpy(dst, src, code); dst += code; src += code; } } } uint Screen::decodeFrame4(const uint8 *src, uint8 *dst, uint32 dstSize) { uint8 *dstOrig = dst; uint8 *dstEnd = dst + dstSize; while (1) { int count = dstEnd - dst; if (count == 0) break; uint8 code = *src++; if (!(code & 0x80)) { // 8th bit isn't set int len = MIN(count, (code >> 4) + 3); //upper half of code is the length int offs = ((code & 0xF) << 8) | *src++; //lower half of code as byte 2 of offset. const uint8 *dstOffs = dst - offs; while (len--) *dst++ = *dstOffs++; } else if (code & 0x40) { // 7th bit is set int len = (code & 0x3F) + 3; if (code == 0xFE) { len = READ_LE_UINT16(src); src += 2; if (len > count) len = count; memset(dst, *src++, len); dst += len; } else { if (code == 0xFF) { len = READ_LE_UINT16(src); src += 2; } int offs = READ_LE_UINT16(src); src += 2; if (len > count) len = count; const uint8 *dstOffs = dstOrig + offs; while (len--) *dst++ = *dstOffs++; } } else if (code != 0x80) { // not just the 8th bit set. //Copy some bytes from source to dest. int len = MIN(count, code & 0x3F); while (len--) *dst++ = *src++; } else { break; } } return dst - dstOrig; } void Screen::decodeFrameDelta(uint8 *dst, const uint8 *src, bool noXor) { if (noXor) wrapped_decodeFrameDelta(dst, src); else wrapped_decodeFrameDelta(dst, src); } template void Screen::wrapped_decodeFrameDelta(uint8 *dst, const uint8 *src) { while (1) { uint8 code = *src++; if (code == 0) { uint8 len = *src++; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; } } else if (code & 0x80) { code -= 0x80; if (code != 0) { dst += code; } else { uint16 subcode = READ_LE_UINT16(src); src += 2; if (subcode == 0) { break; } else if (subcode & 0x8000) { subcode -= 0x8000; if (subcode & 0x4000) { uint16 len = subcode - 0x4000; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; } } else { while (subcode--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; } } } else { dst += subcode; } } } else { while (code--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; } } } } void Screen::decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch, bool noXor) { if (noXor) wrapped_decodeFrameDeltaPage(dst, src, pitch); else wrapped_decodeFrameDeltaPage(dst, src, pitch); } void Screen::convertAmigaGfx(uint8 *data, int w, int h, int depth, bool wsa, int bytesPerPlane) { const int planeWidth = (bytesPerPlane == -1) ? (w + 7) / 8 : bytesPerPlane; const int planeSize = planeWidth * h; const uint imageSize = planeSize * depth; // Our static buffer which holds the plane data. We need this // because the "data" pointer is both source and destination pointer. // The buffer has enough space to fit the AMIGA MSC files, which are // the biggest graphics files found in the AMIGA version. static uint8 temp[40320]; assert(imageSize <= sizeof(temp)); // WSA files store their graphics data in a little different format, than // the usual AMIGA graphics format used in BitMaps. Thus we need to do // some special handling for them here. Means we convert them into // the usual format. // // TODO: We might think of moving this conversion into the WSAMovieAmiga // class. if (wsa) { const byte *src = data; for (int y = 0; y < h; ++y) { for (int x = 0; x < planeWidth; ++x) for (int i = 0; i < depth; ++i) temp[y * planeWidth + x + planeSize * i] = *src++; } } else { memcpy(temp, data, imageSize); } for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int bytePos = x / 8 + y * planeWidth; const int bitPos = 7 - (x & 7); // x & 7 == x % 8 byte col = 0; for (int i = 0; i < depth; ++i) col |= ((temp[bytePos + planeSize * i] >> bitPos) & 1) << i; *data++ = col; } } } void Screen::convertAmigaMsc(uint8 *data) { // MSC files are always 320x144, thus we can safely assume // this to be correct. Also they contain 7 planes instead // of the normal 5 planes, which is used in 32 color mode. // The need for 7 planes can be explained, because the MSC // files have 6 bits for the layer number (bits 1 to 6) // and one bit for the "blocked" flag (bit 0), and every // plane contains one bit per pixel. convertAmigaGfx(data, 320, 144, 7); // We need to do some post conversion, since // the AMIGA MSC format is different from the DOS // one we use internally for our code.That is even // after converting it from the AMIGA plane based // approach to one byte per pixel approach. for (int i = 0; i < 320 * 144; ++i) { // The lowest bit indicates, whether the position // is walkable or not. If the bit is set, the // position is walkable, elsewise it is blocked. if (data[i] & 1) data[i] &= 0xFE; else data[i] |= 0x80; // The graphics layer for the pixel is saved // in the following format: // The highest bit set indicates the number of // the graphics layer. We count the first // bit as 0 here, thus we need to add one, // to get the correct number. // // Funnily since the first bit (bit 0) is // resevered for testing whether the position // is walkable or not, there is no possibility // for layer 1 to be present. int layer = 0; for (int k = 0; k < 7; ++k) if (data[i] & (1 << k)) layer = k + 1; data[i] &= 0x80; data[i] |= layer; } } template void Screen::wrapped_decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch) { int count = 0; uint8 *dstNext = dst; while (1) { uint8 code = *src++; if (code == 0) { uint8 len = *src++; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } else if (code & 0x80) { code -= 0x80; if (code != 0) { dst += code; count += code; while (count >= pitch) { count -= pitch; dstNext += SCREEN_W; dst = dstNext + count; } } else { uint16 subcode = READ_LE_UINT16(src); src += 2; if (subcode == 0) { break; } else if (subcode & 0x8000) { subcode -= 0x8000; if (subcode & 0x4000) { uint16 len = subcode - 0x4000; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } else { while (subcode--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } } else { dst += subcode; count += subcode; while (count >= pitch) { count -= pitch; dstNext += SCREEN_W; dst = dstNext + count; } } } } else { while (code--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } } } uint8 *Screen::encodeShape(int x, int y, int w, int h, int flags) { uint8 *srcPtr = &_pagePtrs[_curPage][y * SCREEN_W + x]; int16 shapeSize = 0; uint8 *tmp = srcPtr; int xpos = w; for (int i = h; i > 0; --i) { uint8 *start = tmp; shapeSize += w; xpos = w; while (xpos) { uint8 value = *tmp++; --xpos; if (!value) { shapeSize += 2; int16 curX = xpos; bool skip = false; while (xpos) { value = *tmp++; --xpos; if (value) { skip = true; break; } } if (!skip) ++curX; curX -= xpos; shapeSize -= curX; while (curX > 0xFF) { curX -= 0xFF; shapeSize += 2; } } } tmp = start + SCREEN_W; } int16 shapeSize2 = shapeSize; if (_vm->gameFlags().useAltShapeHeader) shapeSize += 12; else shapeSize += 10; if (flags & 1) shapeSize += 16; uint8 table[274]; int tableIndex = 0; uint8 *newShape = 0; newShape = new uint8[shapeSize+16]; assert(newShape); byte *dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; WRITE_LE_UINT16(dst, (flags & 3)); dst += 2; *dst = h; dst += 1; WRITE_LE_UINT16(dst, w); dst += 2; *dst = h; dst += 1; WRITE_LE_UINT16(dst, shapeSize); dst += 2; WRITE_LE_UINT16(dst, shapeSize2); dst += 2; byte *src = srcPtr; if (flags & 1) { dst += 16; memset(table, 0, sizeof(table)); tableIndex = 1; } for (int ypos = h; ypos > 0; --ypos) { uint8 *srcBackUp = src; xpos = w; while (xpos) { uint8 value = *src++; if (value) { if (flags & 1) { if (!table[value]) { if (tableIndex == 16) { value = 1; } else { table[0x100+tableIndex] = value; table[value] = tableIndex; ++tableIndex; value = table[value]; } } else { value = table[value]; } } --xpos; *dst++ = value; } else { int16 temp = 1; --xpos; while (xpos) { if (*src) break; ++src; ++temp; --xpos; } while (temp > 0xFF) { *dst++ = 0; *dst++ = 0xFF; temp -= 0xFF; } if (temp & 0xFF) { *dst++ = 0; *dst++ = temp & 0xFF; } } } src = srcBackUp + SCREEN_W; } if (!(flags & 2)) { if (shapeSize > _animBlockSize) { dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; flags = READ_LE_UINT16(dst); flags |= 2; WRITE_LE_UINT16(dst, flags); } else { src = newShape; if (_vm->gameFlags().useAltShapeHeader) src += 2; if (flags & 1) src += 16; src += 10; uint8 *shapePtrBackUp = src; dst = _animBlockPtr; memcpy(dst, src, shapeSize2); int16 size = encodeShapeAndCalculateSize(_animBlockPtr, shapePtrBackUp, shapeSize2); if (size > shapeSize2) { shapeSize -= shapeSize2 - size; uint8 *newShape2 = new uint8[shapeSize]; assert(newShape2); memcpy(newShape2, newShape, shapeSize); delete[] newShape; newShape = newShape2; } else { dst = shapePtrBackUp; src = _animBlockPtr; memcpy(dst, src, shapeSize2); dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; flags = READ_LE_UINT16(dst); flags |= 2; WRITE_LE_UINT16(dst, flags); } } } dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; WRITE_LE_UINT16((dst + 6), shapeSize); if (flags & 1) { dst = newShape + 10; if (_vm->gameFlags().useAltShapeHeader) dst += 2; src = &table[0x100]; memcpy(dst, src, sizeof(uint8)*16); } return newShape; } int16 Screen::encodeShapeAndCalculateSize(uint8 *from, uint8 *to, int size_to) { byte *fromPtrEnd = from + size_to; bool skipPixel = true; byte *tempPtr = 0; byte *toPtr = to; byte *fromPtr = from; byte *toPtr2 = to; *to++ = 0x81; *to++ = *from++; while (from < fromPtrEnd) { byte *curToPtr = to; to = fromPtr; int size = 1; while (true) { byte curPixel = *from; if (curPixel == *(from+0x40)) { byte *toBackUp = to; to = from; for (int i = 0; i < (fromPtrEnd - from); ++i) { if (*to++ != curPixel) break; } --to; uint16 diffSize = (to - from); if (diffSize >= 0x41) { skipPixel = false; from = to; to = curToPtr; *to++ = 0xFE; WRITE_LE_UINT16(to, diffSize); to += 2; *to++ = curPixel; curToPtr = to; to = toBackUp; continue; } else { to = toBackUp; } } bool breakLoop = false; while (true) { if ((from - to) == 0) { breakLoop = true; break; } for (int i = 0; i < (from - to); ++i) { if (*to++ == curPixel) break; } if (*(to-1) == curPixel) { if (*(from+size-1) != *(to+size-2)) continue; byte *fromBackUp = from; byte *toBackUp = to; --to; const int checkSize = fromPtrEnd - from; for (int i = 0; i < checkSize; ++i) { if (*from++ != *to++) break; } if (*(from - 1) == *(to - 1)) ++to; from = fromBackUp; int temp = to - toBackUp; to = toBackUp; if (temp >= size) { size = temp; tempPtr = toBackUp - 1; } break; } else { breakLoop = true; break; } } if (breakLoop) break; } to = curToPtr; if (size > 2) { uint16 word = 0; if (size <= 0x0A) { uint16 diffSize = from - tempPtr; if (diffSize <= 0x0FFF) { byte highByte = ((diffSize & 0xFF00) >> 8) + (((size & 0xFF) - 3) << 4); word = ((diffSize & 0xFF) << 8) | highByte; WRITE_LE_UINT16(to, word); to += 2; from += size; skipPixel = false; continue; } } if (size > 0x40) { *to++ = 0xFF; WRITE_LE_UINT16(to, size); to += 2; } else { *to++ = ((size & 0xFF) - 3) | 0xC0; } word = tempPtr - fromPtr; WRITE_LE_UINT16(to, word); to += 2; from += size; skipPixel = false; } else { if (!skipPixel) { toPtr2 = to; *to++ = 0x80; } if (*toPtr2 == 0xBF) { toPtr2 = to; *to++ = 0x80; } ++(*toPtr2); *to++ = *from++; skipPixel = true; } } *to++ = 0x80; return (to - toPtr); } void Screen::hideMouse() { ++_mouseLockCount; CursorMan.showMouse(false); } void Screen::showMouse() { if (_mouseLockCount == 1) { CursorMan.showMouse(true); // We need to call OSystem::updateScreen here, else the mouse cursor // will only be visible on mouse movment. _system->updateScreen(); } if (_mouseLockCount > 0) _mouseLockCount--; } bool Screen::isMouseVisible() const { return _mouseLockCount == 0; } void Screen::setShapePages(int page1, int page2, int minY, int maxY) { _shapePages[0] = _pagePtrs[page1]; _shapePages[1] = _pagePtrs[page2]; _maskMinY = minY; _maskMaxY = maxY; } void Screen::setMouseCursor(int x, int y, const byte *shape) { if (!shape) return; if (_vm->gameFlags().useAltShapeHeader) shape += 2; int mouseHeight = *(shape + 2); int mouseWidth = (READ_LE_UINT16(shape + 3)) + 2; if (_vm->gameFlags().useAltShapeHeader) shape -= 2; if (_vm->gameFlags().useHiRes) { x <<= 1; y <<= 1; mouseWidth <<= 1; mouseHeight <<= 1; } uint8 *cursor = new uint8[mouseHeight * mouseWidth]; fillRect(0, 0, mouseWidth, mouseHeight, _cursorColorKey, 8); drawShape(8, shape, 0, 0, 0, 0); int xOffset = 0; if (_vm->gameFlags().useHiRes) { xOffset = mouseWidth; scale2x(getPagePtr(8) + mouseWidth, SCREEN_W, getPagePtr(8), SCREEN_W, mouseWidth, mouseHeight); postProcessCursor(getPagePtr(8) + mouseWidth, mouseWidth, mouseHeight, SCREEN_W); } else { postProcessCursor(getPagePtr(8), mouseWidth, mouseHeight, SCREEN_W); } CursorMan.showMouse(false); copyRegionToBuffer(8, xOffset, 0, mouseWidth, mouseHeight, cursor); CursorMan.replaceCursor(cursor, mouseWidth, mouseHeight, x, y, _cursorColorKey); if (isMouseVisible()) CursorMan.showMouse(true); delete[] cursor; // makes sure that the cursor is drawn // we do not use Screen::updateScreen here // so we can be sure that changes to page 0 // are NOT updated on the real screen here _system->updateScreen(); } Palette &Screen::getPalette(int num) { assert(num >= 0 && (uint)num < _palettes.size()); return *_palettes[num]; } void Screen::copyPalette(const int dst, const int src) { getPalette(dst).copy(getPalette(src)); } byte Screen::getShapeFlag1(int x, int y) { uint8 color = _shapePages[0][y * SCREEN_W + x]; color &= 0x80; color ^= 0x80; if (color & 0x80) return 1; return 0; } byte Screen::getShapeFlag2(int x, int y) { uint8 color = _shapePages[0][y * SCREEN_W + x]; color &= 0x7F; color &= 0x87; return color; } int Screen::getDrawLayer(int x, int y) { int xpos = x - 8; int ypos = y - 1; int layer = 1; for (int curX = xpos; curX < xpos + 16; ++curX) { int tempLayer = getShapeFlag2(curX, ypos); if (layer < tempLayer) layer = tempLayer; if (layer >= 7) return 7; } return layer; } int Screen::getDrawLayer2(int x, int y, int height) { int xpos = x - 8; int ypos = y - 1; int layer = 1; for (int useX = xpos; useX < xpos + 16; ++useX) { for (int useY = ypos - height; useY < ypos; ++useY) { int tempLayer = getShapeFlag2(useX, useY); if (tempLayer > layer) layer = tempLayer; if (tempLayer >= 7) return 7; } } return layer; } int Screen::setNewShapeHeight(uint8 *shape, int height) { if (_vm->gameFlags().useAltShapeHeader) shape += 2; int oldHeight = shape[2]; shape[2] = height; return oldHeight; } int Screen::resetShapeHeight(uint8 *shape) { if (_vm->gameFlags().useAltShapeHeader) shape += 2; int oldHeight = shape[2]; shape[2] = shape[5]; return oldHeight; } void Screen::blockInRegion(int x, int y, int width, int height) { assert(_shapePages[0]); byte *toPtr = _shapePages[0] + (y * 320 + x); for (int i = 0; i < height; ++i) { byte *backUpTo = toPtr; for (int i2 = 0; i2 < width; ++i2) *toPtr++ &= 0x7F; toPtr = (backUpTo + 320); } } void Screen::blockOutRegion(int x, int y, int width, int height) { assert(_shapePages[0]); byte *toPtr = _shapePages[0] + (y * 320 + x); for (int i = 0; i < height; ++i) { byte *backUpTo = toPtr; for (int i2 = 0; i2 < width; ++i2) *toPtr++ |= 0x80; toPtr = (backUpTo + 320); } } void Screen::rectClip(int &x, int &y, int w, int h) { if (x < 0) x = 0; else if (x + w >= 320) x = 320 - w; if (y < 0) y = 0; else if (y + h >= 200) y = 200 - h; } void Screen::shakeScreen(int times) { while (times--) { // seems to be 1 line (320 pixels) offset in the original // 4 looks more like dosbox though, maybe check this again _system->setShakePos(4); _system->updateScreen(); _system->setShakePos(0); _system->updateScreen(); } } void Screen::loadBitmap(const char *filename, int tempPage, int dstPage, Palette *pal, bool skip) { uint32 fileSize; uint8 *srcData = _vm->resource()->fileData(filename, &fileSize); if (!srcData) { warning("couldn't load bitmap: '%s'", filename); return; } if (skip) srcData += 4; const char *ext = filename + strlen(filename) - 3; uint8 compType = srcData[2]; uint32 imgSize = (_vm->game() == GI_KYRA2 && !scumm_stricmp(ext, "CMP")) ? READ_LE_UINT16(srcData) : READ_LE_UINT32(srcData + 4); uint16 palSize = READ_LE_UINT16(srcData + 8); if (pal && palSize) loadPalette(srcData + 10, *pal, palSize); uint8 *srcPtr = srcData + 10 + palSize; uint8 *dstData = getPagePtr(dstPage); memset(dstData, 0, SCREEN_PAGE_SIZE); if (dstPage == 0 || tempPage == 0) _forceFullUpdate = true; switch (compType) { case 0: memcpy(dstData, srcPtr, imgSize); break; case 1: Screen::decodeFrame1(srcPtr, dstData, imgSize); break; case 3: Screen::decodeFrame3(srcPtr, dstData, imgSize); break; case 4: Screen::decodeFrame4(srcPtr, dstData, imgSize); break; default: error("Unhandled bitmap compression %d", compType); } if (_isAmiga) { if (!scumm_stricmp(ext, "MSC")) Screen::convertAmigaMsc(dstData); else Screen::convertAmigaGfx(dstData, 320, 200); } if (skip) srcData -= 4; delete[] srcData; } bool Screen::loadPalette(const char *filename, Palette &pal) { if (_renderMode == Common::kRenderCGA) return true; Common::SeekableReadStream *stream = _vm->resource()->createReadStream(filename); if (!stream) return false; debugC(3, kDebugLevelScreen, "Screen::loadPalette('%s', %p)", filename, (const void *)&pal); const int maxCols = pal.getNumColors(); int numCols = 0; if (_isAmiga) { numCols = stream->size() / Palette::kAmigaBytesPerColor; pal.loadAmigaPalette(*stream, 0, MIN(maxCols, numCols)); } else if (_vm->gameFlags().platform == Common::kPlatformPC98 && _use16ColorMode) { numCols = stream->size() / Palette::kPC98BytesPerColor; pal.loadPC98Palette(*stream, 0, MIN(maxCols, numCols)); } else if (_renderMode == Common::kRenderEGA) { numCols = stream->size(); // There aren't any 16 color EGA palette files. So this shouldn't ever get triggered. assert (numCols != 16); numCols /= Palette::kVGABytesPerColor; pal.loadVGAPalette(*stream, 0, numCols); } else { numCols = stream->size() / Palette::kVGABytesPerColor; pal.loadVGAPalette(*stream, 0, MIN(maxCols, numCols)); } if (numCols > maxCols) warning("Palette file '%s' includes %d colors, but the target palette only support %d colors", filename, numCols, maxCols); delete stream; return true; } bool Screen::loadPaletteTable(const char *filename, int firstPalette) { Common::SeekableReadStream *stream = _vm->resource()->createReadStream(filename); if (!stream) return false; debugC(3, kDebugLevelScreen, "Screen::loadPaletteTable('%s', %d)", filename, firstPalette); if (_isAmiga) { const int numColors = getPalette(firstPalette).getNumColors(); const int palSize = getPalette(firstPalette).getNumColors() * Palette::kAmigaBytesPerColor; const int numPals = stream->size() / palSize; for (int i = 0; i < numPals; ++i) getPalette(i + firstPalette).loadAmigaPalette(*stream, 0, numColors); } else { const int numColors = getPalette(firstPalette).getNumColors(); const int palSize = getPalette(firstPalette).getNumColors() * Palette::kVGABytesPerColor; const int numPals = stream->size() / palSize; for (int i = 0; i < numPals; ++i) getPalette(i + firstPalette).loadVGAPalette(*stream, 0, numColors); } delete stream; return true; } void Screen::loadPalette(const byte *data, Palette &pal, int bytes) { Common::MemoryReadStream stream(data, bytes, DisposeAfterUse::NO); if (_isAmiga) pal.loadAmigaPalette(stream, 0, stream.size() / Palette::kAmigaBytesPerColor); else if (_vm->gameFlags().platform == Common::kPlatformPC98 && _use16ColorMode) pal.loadPC98Palette(stream, 0, stream.size() / Palette::kPC98BytesPerColor); else if (_renderMode == Common::kRenderEGA) { // EOB II checks the number of palette bytes to distinguish between real EGA palettes // and normal palettes (which are used to generate a color map). if (stream.size() == 16) pal.loadEGAPalette(stream, 0, stream.size()); else pal.loadVGAPalette(stream, 0, stream.size() / Palette::kVGABytesPerColor); } else pal.loadVGAPalette(stream, 0, stream.size() / Palette::kVGABytesPerColor); } // dirty rect handling void Screen::addDirtyRect(int x, int y, int w, int h) { if (_dirtyRects.size() >= kMaxDirtyRects || _forceFullUpdate) { _forceFullUpdate = true; return; } Common::Rect r(x, y, x + w, y + h); // Clip rectangle r.clip(SCREEN_W, SCREEN_H); // If it is empty after clipping, we are done if (r.isEmpty()) return; // Check if the new rectangle is contained within another in the list Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ) { // If we find a rectangle which fully contains the new one, // we can abort the search. if (it->contains(r)) return; // Conversely, if we find rectangles which are contained in // the new one, we can remove them if (r.contains(*it)) it = _dirtyRects.erase(it); else ++it; } // If we got here, we can safely add r to the list of dirty rects. _dirtyRects.push_back(r); } // overlay functions byte *Screen::getOverlayPtr(int page) { if (page == 0 || page == 1) return _sjisOverlayPtrs[1]; else if (page == 2 || page == 3) return _sjisOverlayPtrs[2]; if (_vm->game() == GI_KYRA2) { if (page == 12 || page == 13) return _sjisOverlayPtrs[3]; } else if (_vm->game() == GI_LOL) { if (page == 4 || page == 5) return _sjisOverlayPtrs[3]; if (page == 6 || page == 7) return _sjisOverlayPtrs[4]; if (page == 12 || page == 13) return _sjisOverlayPtrs[5]; } return 0; } void Screen::clearOverlayPage(int page) { byte *dst = getOverlayPtr(page); if (!dst) return; memset(dst, _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE); } void Screen::clearOverlayRect(int page, int x, int y, int w, int h) { byte *dst = getOverlayPtr(page); if (!dst || w < 0 || h < 0) return; x <<= 1; y <<= 1; w <<= 1; h <<= 1; dst += y * 640 + x; if (w == 640 && h == 400) { memset(dst, _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE); } else { while (h--) { memset(dst, _sjisInvisibleColor, w); dst += 640; } } } void Screen::copyOverlayRegion(int x, int y, int x2, int y2, int w, int h, int srcPage, int dstPage) { byte *dst = getOverlayPtr(dstPage); const byte *src = getOverlayPtr(srcPage); if (!dst || !src) return; x <<= 1; x2 <<= 1; y <<= 1; y2 <<= 1; w <<= 1; h <<= 1; if (w == 640 && h == 400) { memcpy(dst, src, SCREEN_OVL_SJIS_SIZE); } else { dst += y2 * 640 + x2; src += y * 640 + x; while (h--) { for (x = 0; x < w; ++x) memcpy(dst, src, w); dst += 640; src += 640; } } } void Screen::crossFadeRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage) { if (srcPage > 13 || dstPage > 13) error("Screen::crossFadeRegion(): attempting to use temp page as source or dest page."); hideMouse(); uint16 *wB = (uint16 *)_pagePtrs[14]; uint8 *hB = _pagePtrs[14] + 640; for (int i = 0; i < w; i++) wB[i] = i; for (int i = 0; i < h; i++) hB[i] = i; for (int i = 0; i < w; i++) SWAP(wB[_vm->_rnd.getRandomNumberRng(0, w - 1)], wB[i]); for (int i = 0; i < h; i++) SWAP(hB[_vm->_rnd.getRandomNumberRng(0, h - 1)], hB[i]); uint8 *s = _pagePtrs[srcPage]; uint8 *d = _pagePtrs[dstPage]; for (int i = 0; i < h; i++) { int iH = i; uint32 end = _system->getMillis() + 3; for (int ii = 0; ii < w; ii++) { int sX = (x1 + wB[ii]); int sY = (y1 + hB[iH]); int dX = (x2 + wB[ii]); int dY = (y2 + hB[iH]); if (++iH >= h) iH = 0; d[dY * 320 + dX] = s[sY * 320 + sX]; addDirtyRect(dX, dY, 1, 1); } // This tries to speed things up, to get similiar speeds as in DOSBox etc. // We can't write single pixels directly into the video memory like the original did. // We also (unlike the original) want to aim at similiar speeds for all platforms. if (!(i % 10)) updateScreen(); uint32 cur = _system->getMillis(); if (end > cur) _system->delayMillis(end - cur); } updateScreen(); showMouse(); } #pragma mark - DOSFont::DOSFont() { _data = _widthTable = _heightTable = 0; _colorMap = 0; _width = _height = _numGlyphs = 0; _bitmapOffsets = 0; } bool DOSFont::load(Common::SeekableReadStream &file) { unload(); _data = new uint8[file.size()]; assert(_data); file.read(_data, file.size()); if (file.err()) return false; const uint16 fontSig = READ_LE_UINT16(_data + 2); if (fontSig != 0x0500) { warning("DOSFont: invalid font: %.04X)", fontSig); return false; } const uint16 descOffset = READ_LE_UINT16(_data + 4); _width = _data[descOffset + 5]; _height = _data[descOffset + 4]; _numGlyphs = _data[descOffset + 3] + 1; _bitmapOffsets = (uint16 *)(_data + READ_LE_UINT16(_data + 6)); _widthTable = _data + READ_LE_UINT16(_data + 8); _heightTable = _data + READ_LE_UINT16(_data + 12); for (int i = 0; i < _numGlyphs; ++i) _bitmapOffsets[i] = READ_LE_UINT16(&_bitmapOffsets[i]); return true; } int DOSFont::getCharWidth(uint16 c) const { if (c >= _numGlyphs) return 0; return _widthTable[c]; } void DOSFont::drawChar(uint16 c, byte *dst, int pitch) const { if (c >= _numGlyphs) return; if (!_bitmapOffsets[c]) return; const uint8 *src = _data + _bitmapOffsets[c]; const uint8 charWidth = _widthTable[c]; if (!charWidth) return; pitch -= charWidth; uint8 charH1 = _heightTable[c * 2 + 0]; uint8 charH2 = _heightTable[c * 2 + 1]; uint8 charH0 = _height - (charH1 + charH2); while (charH1--) { uint8 col = _colorMap[0]; for (int i = 0; i < charWidth; ++i) { if (col != 0) *dst = col; ++dst; } dst += pitch; } while (charH2--) { uint8 b = 0; for (int i = 0; i < charWidth; ++i) { uint8 col; if (i & 1) { col = _colorMap[b >> 4]; } else { b = *src++; col = _colorMap[b & 0xF]; } if (col != 0) { *dst = col; } ++dst; } dst += pitch; } while (charH0--) { uint8 col = _colorMap[0]; for (int i = 0; i < charWidth; ++i) { if (col != 0) *dst = col; ++dst; } dst += pitch; } } void DOSFont::unload() { delete[] _data; _data = _widthTable = _heightTable = 0; _colorMap = 0; _width = _height = _numGlyphs = 0; _bitmapOffsets = 0; } AMIGAFont::AMIGAFont() { _width = _height = 0; memset(_chars, 0, sizeof(_chars)); } bool AMIGAFont::load(Common::SeekableReadStream &file) { const uint16 dataSize = file.readUint16BE(); if (dataSize + 2 != file.size()) return false; _width = file.readByte(); _height = file.readByte(); // Read the character definition offset table uint16 offsets[ARRAYSIZE(_chars)]; for (int i = 0; i < ARRAYSIZE(_chars); ++i) offsets[i] = file.readUint16BE() + 4; if (file.err()) return false; for (int i = 0; i < ARRAYSIZE(_chars); ++i) { file.seek(offsets[i], SEEK_SET); _chars[i].yOffset = file.readByte(); _chars[i].xOffset = file.readByte(); _chars[i].width = file.readByte(); file.readByte(); // unused // If the y offset is 255, then the character // does not have any bitmap representation if (_chars[i].yOffset != 255) { Character::Graphics &g = _chars[i].graphics; g.width = file.readUint16BE(); g.height = file.readUint16BE(); int depth = file.readByte(); int specialWidth = file.readByte(); int flags = file.readByte(); int bytesPerPlane = file.readByte(); assert(depth != 0 && specialWidth == 0 && flags == 0 && bytesPerPlane != 0); // Allocate a temporary buffer to store the plane data const int planesSize = bytesPerPlane * g.height * depth; uint8 *tempData = new uint8[MAX(g.width * g.height, planesSize)]; assert(tempData); file.read(tempData, planesSize); // Convert the plane based graphics to our graphic format Screen::convertAmigaGfx(tempData, g.width, g.height, depth, false, bytesPerPlane); // Create a buffer perfectly fitting the character g.bitmap = new uint8[g.width * g.height]; assert(g.bitmap); memcpy(g.bitmap, tempData, g.width * g.height); delete[] tempData; } if (file.err()) return false; } return !file.err(); } int AMIGAFont::getCharWidth(uint16 c) const { if (c >= 255) return 0; return _chars[c].width; } void AMIGAFont::drawChar(uint16 c, byte *dst, int pitch) const { if (c >= 255) return; if (_chars[c].yOffset == 255) return; dst += _chars[c].yOffset * pitch; dst += _chars[c].xOffset; pitch -= _chars[c].graphics.width; const uint8 *src = _chars[c].graphics.bitmap; assert(src); for (int y = 0; y < _chars[c].graphics.height; ++y) { for (int x = 0; x < _chars[c].graphics.width; ++x) { if (*src) *dst = *src; ++src; ++dst; } dst += pitch; } } void AMIGAFont::unload() { _width = _height = 0; for (int i = 0; i < ARRAYSIZE(_chars); ++i) delete[] _chars[i].graphics.bitmap; memset(_chars, 0, sizeof(_chars)); } SJISFont::SJISFont(Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool drawOutline, int extraSpacing) : _colorMap(0), _font(font), _invisColor(invisColor), _is16Color(is16Color), _drawOutline(drawOutline), _sjisWidthOffset(extraSpacing) { assert(_font); _font->setDrawingMode(_drawOutline ? Graphics::FontSJIS::kOutlineMode : Graphics::FontSJIS::kDefaultMode); _sjisWidth = _font->getMaxFontWidth() >> 1; _fontHeight = _font->getFontHeight() >> 1; _asciiWidth = _font->getCharWidth('a') >> 1; } void SJISFont::unload() { delete _font; _font = 0; } int SJISFont::getHeight() const { return _fontHeight; } int SJISFont::getWidth() const { return _sjisWidth + _sjisWidthOffset; } int SJISFont::getCharWidth(uint16 c) const { if (c <= 0x7F || (c >= 0xA1 && c <= 0xDF)) return _asciiWidth; else return _sjisWidth + _sjisWidthOffset; } void SJISFont::setColorMap(const uint8 *src) { _colorMap = src; if (!_is16Color) { if (_colorMap[0] == _invisColor) _font->setDrawingMode(Graphics::FontSJIS::kDefaultMode); else _font->setDrawingMode(_drawOutline ? Graphics::FontSJIS::kOutlineMode : Graphics::FontSJIS::kDefaultMode); } } void SJISFont::drawChar(uint16 c, byte *dst, int pitch) const { uint8 color1, color2; if (_is16Color) { // PC98 16 color games specify a color value which is for the // PC98 text mode palette, thus we need to remap it. color1 = ((_colorMap[1] >> 5) & 0x7) + 16; color2 = ((_colorMap[0] >> 5) & 0x7) + 16; } else { color1 = _colorMap[1]; color2 = _colorMap[0]; } _font->drawChar(dst, c, 640, 1, color1, color2, 640, 400); } #pragma mark - Palette::Palette(const int numColors) : _palData(0), _numColors(numColors) { _palData = new uint8[numColors * 3]; assert(_palData); memset(_palData, 0, numColors * 3); } Palette::~Palette() { delete[] _palData; _palData = 0; } void Palette::loadVGAPalette(Common::ReadStream &stream, int startIndex, int colors) { assert(startIndex + colors <= _numColors); uint8 *pos = _palData + startIndex * 3; for (int i = 0 ; i < colors * 3; i++) *pos++ = stream.readByte() & 0x3F; } void Palette::loadEGAPalette(Common::ReadStream &stream, int startIndex, int colors) { assert(startIndex + colors <= 16); uint8 *dst = _palData + startIndex * 3; for (int i = 0; i < colors; i++) { uint8 index = stream.readByte(); assert(index < _egaNumColors); memcpy(dst, &_egaColors[index * 3], 3); dst += 3; } } void Palette::setCGAPalette(int palIndex, CGAIntensity intensity) { assert(_numColors >= _cgaNumColors); assert(!(palIndex & ~1)); memcpy(_palData, _cgaColors[palIndex * 2 + intensity], _numColors * 3); } void Palette::loadAmigaPalette(Common::ReadStream &stream, int startIndex, int colors) { assert(startIndex + colors <= _numColors); for (int i = 0; i < colors; ++i) { uint16 col = stream.readUint16BE(); _palData[(i + startIndex) * 3 + 2] = ((col & 0xF) * 0x3F) / 0xF; col >>= 4; _palData[(i + startIndex) * 3 + 1] = ((col & 0xF) * 0x3F) / 0xF; col >>= 4; _palData[(i + startIndex) * 3 + 0] = ((col & 0xF) * 0x3F) / 0xF; col >>= 4; } } void Palette::loadPC98Palette(Common::ReadStream &stream, int startIndex, int colors) { assert(startIndex + colors <= _numColors); for (int i = 0; i < colors; ++i) { const byte g = stream.readByte(), r = stream.readByte(), b = stream.readByte(); _palData[(i + startIndex) * 3 + 0] = ((r & 0xF) * 0x3F) / 0xF; _palData[(i + startIndex) * 3 + 1] = ((g & 0xF) * 0x3F) / 0xF; _palData[(i + startIndex) * 3 + 2] = ((b & 0xF) * 0x3F) / 0xF; } } void Palette::clear() { memset(_palData, 0, _numColors * 3); } void Palette::fill(int firstCol, int numCols, uint8 value) { assert(firstCol >= 0 && firstCol + numCols <= _numColors); memset(_palData + firstCol * 3, CLIP(value, 0, 63), numCols * 3); } void Palette::copy(const Palette &source, int firstCol, int numCols, int dstStart) { if (numCols == -1) numCols = MIN(source.getNumColors(), _numColors) - firstCol; if (dstStart == -1) dstStart = firstCol; assert(numCols >= 0 && numCols <= _numColors); assert(firstCol >= 0 && firstCol <= source.getNumColors()); assert(dstStart >= 0 && dstStart + numCols <= _numColors); memmove(_palData + dstStart * 3, source._palData + firstCol * 3, numCols * 3); } void Palette::copy(const uint8 *source, int firstCol, int numCols, int dstStart) { if (dstStart == -1) dstStart = firstCol; assert(numCols >= 0 && numCols <= _numColors); assert(firstCol >= 0); assert(dstStart >= 0 && dstStart + numCols <= _numColors); memmove(_palData + dstStart * 3, source + firstCol * 3, numCols * 3); } uint8 *Palette::fetchRealPalette() const { uint8 *buffer = new uint8[_numColors * 3]; assert(buffer); uint8 *dst = buffer; const uint8 *palData = _palData; for (int i = 0; i < _numColors; ++i) { dst[0] = (palData[0] << 2) | (palData[0] & 3); dst[1] = (palData[1] << 2) | (palData[1] & 3); dst[2] = (palData[2] << 2) | (palData[2] & 3); dst += 3; palData += 3; } return buffer; } const uint8 Palette::_egaColors[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0xAA, 0x55, 0x00, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF }; const int Palette::_egaNumColors = ARRAYSIZE(_egaColors) / 3; const uint8 Palette::_cgaColors[4][12] = { { 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x2A, 0x00, 0x00, 0x2A, 0x15, 0x00 }, { 0x00, 0x00, 0x00, 0x15, 0x3F, 0x15, 0x3F, 0x15, 0x15, 0x3F, 0x3F, 0x15 }, { 0x00, 0x00, 0x00, 0x00, 0x2A, 0x2A, 0x2A, 0x00, 0x2A, 0x2A, 0x2A, 0x2A }, { 0x00, 0x00, 0x00, 0x15, 0x3F, 0x3F, 0x3F, 0x15, 0x3F, 0x3F, 0x3F, 0x3F } }; const int Palette::_cgaNumColors = ARRAYSIZE(_cgaColors[0]) / 3; } // End of namespace Kyra