/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/system.h" #include "graphics/cursorman.h" #include "kyra/screen.h" #include "kyra/kyra_v1.h" #include "kyra/resource.h" namespace Kyra { Screen::Screen(KyraEngine_v1 *vm, OSystem *system) : _system(system), _vm(vm), _sjisInvisibleColor(0) { _debugEnabled = false; _maskMinY = _maskMaxY = -1; } Screen::~Screen() { for (int i = 0; i < SCREEN_OVLS_NUM; ++i) delete[] _sjisOverlayPtrs[i]; delete[] _pagePtrs[0]; for (int f = 0; f < ARRAYSIZE(_fonts); ++f) { delete[] _fonts[f].fontData; _fonts[f].fontData = NULL; } delete[] _sjisFontData; delete[] _sjisTempPage; delete[] _currentPalette; delete[] _screenPalette; delete[] _decodeShapeBuffer; delete[] _animBlockPtr; if (_vm->gameFlags().platform != Common::kPlatformAmiga) { for (int i = 0; i < ARRAYSIZE(_palettes); ++i) delete[] _palettes[i]; } CursorMan.popAllCursors(); } bool Screen::init() { _disableScreen = false; _debugEnabled = false; memset(_sjisOverlayPtrs, 0, sizeof(_sjisOverlayPtrs)); _useOverlays = false; _useSJIS = false; _use16ColorMode = _vm->gameFlags().use16ColorMode; _sjisTempPage = _sjisFontData = 0; if (_vm->gameFlags().useHiResOverlay) { _useOverlays = true; _useSJIS = (_vm->gameFlags().lang == Common::JA_JPN); _sjisInvisibleColor = (_vm->gameFlags().gameID == GI_KYRA1) ? 0x80 : 0xF6; for (int i = 0; i < SCREEN_OVLS_NUM; ++i) { if (!_sjisOverlayPtrs[i]) { _sjisOverlayPtrs[i] = new uint8[SCREEN_OVL_SJIS_SIZE]; assert(_sjisOverlayPtrs[i]); memset(_sjisOverlayPtrs[i], _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE); } } if (_useSJIS) { if (!_sjisFontData) { // we use the FM-Towns font rom for PC-98, too, until we feel // like adding support for the PC-98 font //if (_vm->gameFlags().platform == Common::kPlatformFMTowns) { // FM-Towns _sjisFontData = _vm->resource()->fileData("FMT_FNT.ROM", 0); if (!_sjisFontData) error("missing font rom ('FMT_FNT.ROM') required for this version"); /*} else { // PC-98 _sjisFontData = _vm->resource()->fileData("FONT.ROM", 0); if (!_sjisFontData) error("missing font rom ('FONT.ROM') required for this version"); }*/ } if (!_sjisTempPage) { _sjisTempPage = new uint8[420]; assert(_sjisTempPage); _sjisTempPage2 = _sjisTempPage + 60; _sjisSourceChar = _sjisTempPage + 384; } } } _curPage = 0; uint8 *pagePtr = new uint8[SCREEN_PAGE_SIZE * 8]; for (int pageNum = 0; pageNum < SCREEN_PAGE_NUM; pageNum += 2) _pagePtrs[pageNum] = _pagePtrs[pageNum + 1] = pagePtr + (pageNum >> 1) * SCREEN_PAGE_SIZE; memset(pagePtr, 0, SCREEN_PAGE_SIZE * 8); memset(_shapePages, 0, sizeof(_shapePages)); memset(_palettes, 0, sizeof(_palettes)); _screenPalette = new uint8[768]; assert(_screenPalette); memset(_screenPalette, 0, 768); if (_vm->gameFlags().platform == Common::kPlatformAmiga) { _currentPalette = new uint8[1248]; assert(_currentPalette); memset(_currentPalette, 0, 1248); for (int i = 0; i < 6; ++i) _palettes[i] = _currentPalette + (i+1)*96; } else { _currentPalette = new uint8[768]; assert(_currentPalette); memset(_currentPalette, 0, 768); for (int i = 0; i < 3; ++i) { _palettes[i] = new uint8[768]; assert(_palettes[i]); memset(_palettes[i], 0, 768); } } setScreenPalette(_currentPalette); _curDim = 0; _charWidth = 0; _charOffset = 0; memset(_fonts, 0, sizeof(_fonts)); for (int i = 0; i < ARRAYSIZE(_textColorsMap); ++i) _textColorsMap[i] = i; _decodeShapeBuffer = NULL; _decodeShapeBufferSize = 0; _animBlockPtr = NULL; _animBlockSize = 0; _mouseLockCount = 1; CursorMan.showMouse(false); _forceFullUpdate = false; return true; } bool Screen::enableScreenDebug(bool enable) { bool temp = _debugEnabled; if (_debugEnabled != enable) { _debugEnabled = enable; setResolution(); _forceFullUpdate = true; updateScreen(); } return temp; } void Screen::setResolution() { byte palette[4*256]; _system->grabPalette(palette, 0, 256); int width = 320, height = 200; bool defaultTo1xScaler = false; if (_vm->gameFlags().useHiResOverlay) { defaultTo1xScaler = true; height = 400; if (_debugEnabled) width = 960; else width = 640; } else { if (_debugEnabled) width = 640; else width = 320; } initGraphics(width, height, defaultTo1xScaler); _system->setPalette(palette, 0, 256); } void Screen::updateScreen() { if (_disableScreen) return; if (_useOverlays) updateDirtyRectsOvl(); else updateDirtyRects(); if (_debugEnabled) { if (!_useOverlays) _system->copyRectToScreen(getPagePtr(2), SCREEN_W, 320, 0, SCREEN_W, SCREEN_H); else _system->copyRectToScreen(getPagePtr(2), SCREEN_W, 640, 0, SCREEN_W, SCREEN_H); } _system->updateScreen(); } void Screen::updateDirtyRects() { if (_forceFullUpdate) { _system->copyRectToScreen(getCPagePtr(0), SCREEN_W, 0, 0, SCREEN_W, SCREEN_H); } else { const byte *page0 = getCPagePtr(0); Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { _system->copyRectToScreen(page0 + it->top * SCREEN_W + it->left, SCREEN_W, it->left, it->top, it->width(), it->height()); } } _forceFullUpdate = false; _dirtyRects.clear(); } void Screen::updateDirtyRectsOvl() { if (_forceFullUpdate) { const byte *src = getCPagePtr(0); byte *dst = _sjisOverlayPtrs[0]; scale2x(dst, 640, src, SCREEN_W, SCREEN_W, SCREEN_H); mergeOverlay(0, 0, 640, 400); _system->copyRectToScreen(dst, 640, 0, 0, 640, 400); } else { const byte *page0 = getCPagePtr(0); byte *ovl0 = _sjisOverlayPtrs[0]; Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { byte *dst = ovl0 + it->top * 1280 + (it->left<<1); const byte *src = page0 + it->top * SCREEN_W + it->left; scale2x(dst, 640, src, SCREEN_W, it->width(), it->height()); mergeOverlay(it->left<<1, it->top<<1, it->width()<<1, it->height()<<1); _system->copyRectToScreen(dst, 640, it->left<<1, it->top<<1, it->width()<<1, it->height()<<1); } } _forceFullUpdate = false; _dirtyRects.clear(); } void Screen::scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h) { byte *dstL1 = dst; byte *dstL2 = dst + dstPitch; int dstAdd = dstPitch * 2 - w * 2; int srcAdd = srcPitch - w; while (h--) { for (int x = 0; x < w; ++x, dstL1 += 2, dstL2 += 2) { uint16 col = *src++; col |= col << 8; *(uint16*)(dstL1) = col; *(uint16*)(dstL2) = col; } dstL1 += dstAdd; dstL2 += dstAdd; src += srcAdd; } } void Screen::mergeOverlay(int x, int y, int w, int h) { byte *dst = _sjisOverlayPtrs[0] + y * 640 + x; const byte *src = _sjisOverlayPtrs[1] + y * 640 + x; int add = 640 - w; while (h--) { for (x = 0; x < w; ++x, ++dst) { byte col = *src++; if (col != _sjisInvisibleColor) *dst = col; } dst += add; src += add; } } uint8 *Screen::getPagePtr(int pageNum) { assert(pageNum < SCREEN_PAGE_NUM); return _pagePtrs[pageNum]; } const uint8 *Screen::getCPagePtr(int pageNum) const { assert(pageNum < SCREEN_PAGE_NUM); return _pagePtrs[pageNum]; } uint8 *Screen::getPageRect(int pageNum, int x, int y, int w, int h) { assert(pageNum < SCREEN_PAGE_NUM); if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, w, h); return _pagePtrs[pageNum] + y * SCREEN_W + x; } void Screen::clearPage(int pageNum) { assert(pageNum < SCREEN_PAGE_NUM); if (pageNum == 0 || pageNum == 1) _forceFullUpdate = true; memset(getPagePtr(pageNum), 0, SCREEN_PAGE_SIZE); clearOverlayPage(pageNum); } int Screen::setCurPage(int pageNum) { assert(pageNum < SCREEN_PAGE_NUM); int previousPage = _curPage; _curPage = pageNum; return previousPage; } void Screen::clearCurPage() { if (_curPage == 0 || _curPage == 1) _forceFullUpdate = true; memset(getPagePtr(_curPage), 0, SCREEN_PAGE_SIZE); clearOverlayPage(_curPage); } void Screen::copyWsaRect(int x, int y, int w, int h, int dimState, int plotFunc, const uint8 *src, int unk1, const uint8 *unkPtr1, const uint8 *unkPtr2) { uint8 *dstPtr = getPagePtr(_curPage); uint8 *origDst = dstPtr; const ScreenDim *dim = getScreenDim(dimState); int dimX1 = dim->sx << 3; int dimX2 = dim->w << 3; dimX2 += dimX1; int dimY1 = dim->sy; int dimY2 = dim->h; dimY2 += dimY1; int temp = y - dimY1; if (temp < 0) { if ((temp += h) <= 0) return; else { SWAP(temp, h); y += temp - h; src += (temp - h) * w; } } temp = dimY2 - y; if (temp <= 0) return; if (temp < h) h = temp; int srcOffset = 0; temp = x - dimX1; if (temp < 0) { temp = -temp; srcOffset = temp; x += temp; w -= temp; } int srcAdd = 0; temp = dimX2 - x; if (temp <= 0) return; if (temp < w) { SWAP(w, temp); temp -= w; srcAdd = temp; } dstPtr += y * SCREEN_W + x; uint8 *dst = dstPtr; if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, w, h); clearOverlayRect(_curPage, x, y, w, h); temp = h; int curY = y; while (h--) { src += srcOffset; ++curY; int cW = w; switch (plotFunc) { case 0: memcpy(dst, src, cW); dst += cW; src += cW; break; case 1: while (cW--) { uint8 d = *src++; uint8 t = unkPtr1[d]; if (t != 0xFF) d = unkPtr2[*dst + (t << 8)]; *dst++ = d; } break; case 4: while (cW--) { uint8 d = *src++; if (d) *dst = d; ++dst; } break; case 5: while (cW--) { uint8 d = *src++; if (d) { uint8 t = unkPtr1[d]; if (t != 0xFF) d = unkPtr2[*dst + (t << 8)]; *dst = d; } ++dst; } break; case 8: case 9: while (cW--) { uint8 d = *src++; uint8 t = _shapePages[0][dst - origDst] & 7; if (unk1 < t && (curY > _maskMinY && curY < _maskMaxY)) d = _shapePages[1][dst - origDst]; *dst++ = d; } break; case 12: case 13: while (cW--) { uint8 d = *src++; if (d) { uint8 t = _shapePages[0][dst - origDst] & 7; if (unk1 < t && (curY > _maskMinY && curY < _maskMaxY)) d = _shapePages[1][dst - origDst]; *dst++ = d; } else { d = _shapePages[1][dst - origDst]; *dst++ = d; } } break; default: break; } dst = (dstPtr += SCREEN_W); src += srcAdd; } } uint8 Screen::getPagePixel(int pageNum, int x, int y) { assert(pageNum < SCREEN_PAGE_NUM); assert(x >= 0 && x < SCREEN_W && y >= 0 && y < SCREEN_H); return _pagePtrs[pageNum][y * SCREEN_W + x]; } void Screen::setPagePixel(int pageNum, int x, int y, uint8 color) { assert(pageNum < SCREEN_PAGE_NUM); assert(x >= 0 && x < SCREEN_W && y >= 0 && y < SCREEN_H); if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, 1, 1); _pagePtrs[pageNum][y * SCREEN_W + x] = color; } void Screen::fadeFromBlack(int delay, const UpdateFunctor *upFunc) { fadePalette(_currentPalette, delay, upFunc); } void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) { uint8 blackPal[768]; memset(blackPal, 0, 768); fadePalette(blackPal, delay, upFunc); } void Screen::fadePalette(const uint8 *palData, int delay, const UpdateFunctor *upFunc) { updateScreen(); int diff = 0, delayInc = 0; getFadeParams(palData, delay, delayInc, diff); int delayAcc = 0; while (!_vm->shouldQuit()) { delayAcc += delayInc; int refreshed = fadePalStep(palData, diff); if (upFunc && upFunc->isValid()) (*upFunc)(); else _system->updateScreen(); if (!refreshed) break; _vm->delay((delayAcc >> 8) * 1000 / 60); delayAcc &= 0xFF; } if (_vm->shouldQuit()) { setScreenPalette(palData); if (upFunc && upFunc->isValid()) (*upFunc)(); else _system->updateScreen(); } } void Screen::getFadeParams(const uint8 *palette, int delay, int &delayInc, int &diff) { uint8 maxDiff = 0; const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256) * 3; for (int i = 0; i < colors; ++i) { diff = ABS(palette[i] - _screenPalette[i]); maxDiff = MAX(maxDiff, diff); } delayInc = (delay << 8) & 0x7FFF; if (maxDiff != 0) delayInc /= maxDiff; delay = delayInc; for (diff = 1; diff <= maxDiff; ++diff) { if (delayInc >= 512) break; delayInc += delay; } } int Screen::fadePalStep(const uint8 *palette, int diff) { const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : (_use16ColorMode ? 16 : 256)) * 3; uint8 fadePal[768]; memcpy(fadePal, _screenPalette, colors); bool needRefresh = false; for (int i = 0; i < colors; ++i) { int c1 = palette[i]; int c2 = fadePal[i]; if (c1 != c2) { needRefresh = true; if (c1 > c2) { c2 += diff; if (c1 < c2) c2 = c1; } if (c1 < c2) { c2 -= diff; if (c1 > c2) c2 = c1; } fadePal[i] = (uint8)c2; } } if (needRefresh) setScreenPalette(fadePal); return needRefresh ? 1 : 0; } void Screen::setPaletteIndex(uint8 index, uint8 red, uint8 green, uint8 blue) { _currentPalette[index * 3 + 0] = red; _currentPalette[index * 3 + 1] = green; _currentPalette[index * 3 + 2] = blue; setScreenPalette(_currentPalette); } void Screen::getRealPalette(int num, uint8 *dst) { const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256); const uint8 *palData = getPalette(num); if (!palData) { memset(dst, 0, colors * 3); return; } for (int i = 0; i < colors; ++i) { dst[0] = (palData[0] << 2) | (palData[0] & 3); dst[1] = (palData[1] << 2) | (palData[1] & 3); dst[2] = (palData[2] << 2) | (palData[2] & 3); dst += 3; palData += 3; } } void Screen::setScreenPalette(const uint8 *palData) { const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256); uint8 screenPal[256 * 4]; if (palData != _screenPalette) memcpy(_screenPalette, palData, colors*3); if (_use16ColorMode && _vm->gameFlags().platform == Common::kPlatformPC98) { for (int l = 0; l < 1024; l += 64) { const uint8 *tp = palData; for (int i = 0; i < 16; ++i) { screenPal[l + 4 * i + 0] = palData[1]; screenPal[l + 4 * i + 1] = palData[0]; screenPal[l + 4 * i + 2] = palData[2]; screenPal[l + 4 * i + 3] = 0; palData += 3; } palData = tp; } } else { if (palData != _screenPalette) memcpy(_screenPalette, palData, colors*3); for (int i = 0; i < colors; ++i) { screenPal[4 * i + 0] = (palData[0] << 2) | (palData[0] & 3); screenPal[4 * i + 1] = (palData[1] << 2) | (palData[1] & 3); screenPal[4 * i + 2] = (palData[2] << 2) | (palData[2] & 3); screenPal[4 * i + 3] = 0; palData += 3; } } _system->setPalette(screenPal, 0, colors); } void Screen::copyToPage0(int y, int h, uint8 page, uint8 *seqBuf) { assert(y + h <= SCREEN_H); const uint8 *src = getPagePtr(page) + y * SCREEN_W; uint8 *dstPage = getPagePtr(0) + y * SCREEN_W; for (int i = 0; i < h; ++i) { for (int x = 0; x < SCREEN_W; ++x) { if (seqBuf[x] != src[x]) { seqBuf[x] = src[x]; dstPage[x] = src[x]; } } src += SCREEN_W; seqBuf += SCREEN_W; dstPage += SCREEN_W; } addDirtyRect(0, y, SCREEN_W, h); // This would remove the text in the end sequence of // the (Kyrandia 1) FM-Towns version. // Since this method is just used for the Seqplayer // this shouldn't be a problem anywhere else, so it's // safe to disable the call here. //clearOverlayRect(0, 0, y, SCREEN_W, h); } void Screen::copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage, int flags) { if (x2 < 0) { if (x2 <= -w) return; w += x2; x1 -= x2; x2 = 0; } else if (x2 + w >= SCREEN_W) { if (x2 > SCREEN_W) return; w = SCREEN_W - x2; } if (y2 < 0) { if (y2 <= -h ) return; h += y2; y1 -= y2; y2 = 0; } else if (y2 + h >= SCREEN_H) { if (y2 > SCREEN_H) return; h = SCREEN_H - y2; } const uint8 *src = getPagePtr(srcPage) + y1 * SCREEN_W + x1; uint8 *dst = getPagePtr(dstPage) + y2 * SCREEN_W + x2; if (dstPage == 0 || dstPage == 1) addDirtyRect(x2, y2, w, h); copyOverlayRegion(x1, y1, x2, y2, w, h, srcPage, dstPage); if (flags & CR_NO_P_CHECK) { while (h--) { memcpy(dst, src, w); src += SCREEN_W; dst += SCREEN_W; } } else { while (h--) { for (int i = 0; i < w; ++i) { if (src[i]) dst[i] = src[i]; } src += SCREEN_W; dst += SCREEN_W; } } } void Screen::copyRegionToBuffer(int pageNum, int x, int y, int w, int h, uint8 *dest) { if (y < 0) { dest += (-y) * w; h += y; y = 0; } else if (y + h > SCREEN_H) { h = SCREEN_H - y; } if (x < 0) { dest += -x; w += x; x = 0; } else if (x + w > SCREEN_W) { w = SCREEN_W - x; } if (w < 0 || h < 0) return; uint8 *pagePtr = getPagePtr(pageNum); for (int i = y; i < y + h; ++i) memcpy(dest + (i - y) * w, pagePtr + i * SCREEN_W + x, w); } void Screen::copyPage(uint8 srcPage, uint8 dstPage) { uint8 *src = getPagePtr(srcPage); uint8 *dst = getPagePtr(dstPage); memcpy(dst, src, SCREEN_W * SCREEN_H); copyOverlayRegion(0, 0, 0, 0, SCREEN_W, SCREEN_H, srcPage, dstPage); if (dstPage == 0 || dstPage == 1) _forceFullUpdate = true; } void Screen::copyBlockToPage(int pageNum, int x, int y, int w, int h, const uint8 *src) { if (y < 0) { src += (-y) * w; h += y; y = 0; } else if (y + h > SCREEN_H) { h = SCREEN_H - y; } if (x < 0) { src += -x; w += x; x = 0; } else if (x + w > SCREEN_W) { w = SCREEN_W - x; } if (w < 0 || h < 0) return; uint8 *dst = getPagePtr(pageNum) + y * SCREEN_W + x; if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, w, h); clearOverlayRect(pageNum, x, y, w, h); while (h--) { memcpy(dst, src, w); dst += SCREEN_W; src += w; } } void Screen::shuffleScreen(int sx, int sy, int w, int h, int srcPage, int dstPage, int ticks, bool transparent) { assert(sx >= 0 && w <= SCREEN_W); int x; uint16 x_offs[SCREEN_W]; for (x = 0; x < SCREEN_W; ++x) x_offs[x] = x; for (x = 0; x < w; ++x) { int i = _vm->_rnd.getRandomNumber(w - 1); SWAP(x_offs[x], x_offs[i]); } assert(sy >= 0 && h <= SCREEN_H); int y; uint8 y_offs[SCREEN_H]; for (y = 0; y < SCREEN_H; ++y) y_offs[y] = y; for (y = 0; y < h; ++y) { int i = _vm->_rnd.getRandomNumber(h - 1); SWAP(y_offs[y], y_offs[i]); } int32 start, now; int wait; for (y = 0; y < h && !_vm->shouldQuit(); ++y) { start = (int32)_system->getMillis(); int y_cur = y; for (x = 0; x < w; ++x) { int i = sx + x_offs[x]; int j = sy + y_offs[y_cur]; ++y_cur; if (y_cur >= h) y_cur = 0; uint8 color = getPagePixel(srcPage, i, j); if (!transparent || color != 0) setPagePixel(dstPage, i, j, color); } // forcing full update for now _forceFullUpdate = true; updateScreen(); now = (int32)_system->getMillis(); wait = ticks * _vm->tickLength() - (now - start); if (wait > 0) _vm->delay(wait); } copyOverlayRegion(sx, sy, sx, sy, w, h, srcPage, dstPage); if (_vm->shouldQuit()) { copyRegion(sx, sy, sx, sy, w, h, srcPage, dstPage); _system->updateScreen(); } } void Screen::fillRect(int x1, int y1, int x2, int y2, uint8 color, int pageNum, bool xored) { assert(x2 < SCREEN_W && y2 < SCREEN_H); if (pageNum == -1) pageNum = _curPage; uint8 *dst = getPagePtr(pageNum) + y1 * SCREEN_W + x1; if (pageNum == 0 || pageNum == 1) addDirtyRect(x1, y1, x2-x1+1, y2-y1+1); clearOverlayRect(pageNum, x1, y1, x2-x1+1, y2-y1+1); if (xored) { for (; y1 <= y2; ++y1) { for (int x = x1; x <= x2; ++x) dst[x] ^= color; dst += SCREEN_W; } } else { for (; y1 <= y2; ++y1) { memset(dst, color, x2 - x1 + 1); dst += SCREEN_W; } } } void Screen::drawBox(int x1, int y1, int x2, int y2, int color) { drawClippedLine(x1, y1, x2, y1, color); drawClippedLine(x1, y1, x1, y2, color); drawClippedLine(x2, y1, x2, y2, color); drawClippedLine(x1, y2, x2, y2, color); } void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) { assert(x1 >= 0 && y1 >= 0); hideMouse(); fillRect(x1, y1, x2, y1 + 1, color1); fillRect(x2 - 1, y1, x2, y2, color1); drawClippedLine(x1, y1, x1, y2, color2); drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2); drawClippedLine(x1, y2, x2, y2, color2); drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2); showMouse(); } void Screen::drawClippedLine(int x1, int y1, int x2, int y2, int color) { if (x1 < 0) x1 = 0; else if (x1 > 319) x1 = 319; if (x2 < 0) x2 = 0; else if (x2 > 319) x2 = 319; if (y1 < 0) y1 = 0; else if (y1 > 199) y1 = 199; if (y2 < 0) y2 = 0; else if (y2 > 199) y2 = 199; if (x1 == x2) if (y1 > y2) drawLine(true, x1, y2, y1 - y2 + 1, color); else drawLine(true, x1, y1, y2 - y1 + 1, color); else if (x1 > x2) drawLine(false, x2, y1, x1 - x2 + 1, color); else drawLine(false, x1, y1, x2 - x1 + 1, color); } void Screen::drawLine(bool vertical, int x, int y, int length, int color) { uint8 *ptr = getPagePtr(_curPage) + y * SCREEN_W + x; if (vertical) { assert((y + length) <= SCREEN_H); int currLine = 0; while (currLine < length) { *ptr = color; ptr += SCREEN_W; currLine++; } } else { assert((x + length) <= SCREEN_W); memset(ptr, color, length); } if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, (vertical) ? 1 : length, (vertical) ? length : 1); clearOverlayRect(_curPage, x, y, (vertical) ? 1 : length, (vertical) ? length : 1); } void Screen::setAnimBlockPtr(int size) { delete[] _animBlockPtr; _animBlockPtr = new uint8[size]; assert(_animBlockPtr); memset(_animBlockPtr, 0, size); _animBlockSize = size; } void Screen::setTextColor(const uint8 *cmap, int a, int b) { memcpy(&_textColorsMap[a], cmap, b-a+1); } bool Screen::loadFont(FontId fontId, const char *filename) { Font *fnt = &_fonts[fontId]; // FIXME: add font support for amiga version if (_vm->gameFlags().platform == Common::kPlatformAmiga) return true; if (!fnt) error("fontId %d is invalid", fontId); if (fnt->fontData) delete[] fnt->fontData; uint32 sz = 0; uint8 *fontData = fnt->fontData = _vm->resource()->fileData(filename, &sz); if (!fontData || !sz) error("Couldn't load font file '%s'", filename); uint16 fontSig = READ_LE_UINT16(fontData + 2); if (fontSig != 0x500) error("Invalid font data (file '%s', fontSig: %.04X)", filename, fontSig); fnt->charWidthTable = fontData + READ_LE_UINT16(fontData + 8); fnt->charSizeOffset = READ_LE_UINT16(fontData + 4); fnt->charBitmapOffset = READ_LE_UINT16(fontData + 6); fnt->charWidthTableOffset = READ_LE_UINT16(fontData + 8); fnt->charHeightTableOffset = READ_LE_UINT16(fontData + 0xC); return true; } Screen::FontId Screen::setFont(FontId fontId) { FontId prev = _currentFont; _currentFont = fontId; return prev; } int Screen::getFontHeight() const { // FIXME: add font support for amiga version if (_vm->gameFlags().platform == Common::kPlatformAmiga) return 0; return *(_fonts[_currentFont].fontData + _fonts[_currentFont].charSizeOffset + 4); } int Screen::getFontWidth() const { // FIXME: add font support for amiga version if (_vm->gameFlags().platform == Common::kPlatformAmiga) return 0; return *(_fonts[_currentFont].fontData + _fonts[_currentFont].charSizeOffset + 5); } int Screen::getCharWidth(uint16 c) const { // FIXME: add font support for amiga version if (_vm->gameFlags().platform == Common::kPlatformAmiga) return 0; if (c & 0xFF00) return SJIS_CHARSIZE >> 1; return (int)_fonts[_currentFont].charWidthTable[c] + _charWidth; } int Screen::getTextWidth(const char *str) const { // FIXME: add font support for amiga version if (_vm->gameFlags().platform == Common::kPlatformAmiga) return 0; int curLineLen = 0; int maxLineLen = 0; while (1) { uint c = *str++; c &= 0xFF; if (c == 0) { break; } else if (c == '\r') { if (curLineLen > maxLineLen) maxLineLen = curLineLen; else curLineLen = 0; } else { if (c <= 0x7F || !_useSJIS) { curLineLen += getCharWidth(c); } else { c = READ_LE_UINT16(str - 1); ++str; curLineLen += getCharWidth(c); } } } return MAX(curLineLen, maxLineLen); } void Screen::printText(const char *str, int x, int y, uint8 color1, uint8 color2) { // FIXME: add font support for amiga version if (_vm->gameFlags().platform == Common::kPlatformAmiga) return; uint8 cmap[2]; cmap[0] = color2; cmap[1] = color1; setTextColor(cmap, 0, 1); Font *fnt = &_fonts[_currentFont]; const uint8 charHeightFnt = *(fnt->fontData + fnt->charSizeOffset + 4); uint8 charHeight = 0; if (x < 0) x = 0; else if (x >= SCREEN_W) return; int x_start = x; if (y < 0) y = 0; else if (y >= SCREEN_H) return; while (1) { uint c = *str++; c &= 0xFF; if (c == 0) { break; } else if (c == '\r') { x = x_start; y += charHeight + _charOffset; } else { int charWidth = getCharWidth(c); if (x + charWidth > SCREEN_W) { x = x_start; y += charHeight + _charOffset; if (y >= SCREEN_H) break; } if (c <= 0x7F || !_useSJIS) { drawCharANSI(c, x, y); charHeight = charHeightFnt; } else { c = READ_LE_UINT16(str - 1); ++str; charWidth = getCharWidth(c); charHeight = SJIS_CHARSIZE >> 1; drawCharSJIS(c, x, y); } x += charWidth; } } } void Screen::drawCharANSI(uint8 c, int x, int y) { Font *fnt = &_fonts[_currentFont]; uint8 *dst = getPagePtr(_curPage) + y * SCREEN_W + x; uint16 bitmapOffset = READ_LE_UINT16(fnt->fontData + fnt->charBitmapOffset + c * 2); if (bitmapOffset == 0) return; uint8 charWidth = *(fnt->fontData + fnt->charWidthTableOffset + c); if (charWidth + x > SCREEN_W) return; uint8 charH0 = *(fnt->fontData + fnt->charSizeOffset + 4); if (charH0 + y > SCREEN_H) return; uint8 charH1 = *(fnt->fontData + fnt->charHeightTableOffset + c * 2); uint8 charH2 = *(fnt->fontData + fnt->charHeightTableOffset + c * 2 + 1); charH0 -= charH1 + charH2; const uint8 *src = fnt->fontData + bitmapOffset; const int pitch = SCREEN_W - charWidth; while (charH1--) { uint8 col = _textColorsMap[0]; for (int i = 0; i < charWidth; ++i) { if (col != 0) *dst = col; ++dst; } dst += pitch; } while (charH2--) { uint8 b = 0; for (int i = 0; i < charWidth; ++i) { uint8 col; if (i & 1) { col = _textColorsMap[b >> 4]; } else { b = *src++; col = _textColorsMap[b & 0xF]; } if (col != 0) { *dst = col; } ++dst; } dst += pitch; } while (charH0--) { uint8 col = _textColorsMap[0]; for (int i = 0; i < charWidth; ++i) { if (col != 0) *dst = col; ++dst; } dst += pitch; } if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, charWidth, *(fnt->fontData + fnt->charSizeOffset + 4)); } void Screen::drawShape(uint8 pageNum, const uint8 *shapeData, int x, int y, int sd, int flags, ...) { if (!shapeData) return; int f = _vm->gameFlags().useAltShapeHeader ? 2 : 0; if (shapeData[f] & 1) flags |= 0x400; va_list args; va_start(args, flags); static const int drawShapeVar2[] = { 1, 3, 2, 5, 4, 3, 2, 1 }; _drawShapeVar1 = 0; _drawShapeVar3 = 1; _drawShapeVar4 = 0; _drawShapeVar5 = 0; _dsTable = 0; _dsTableLoopCount = 0; _dsTable2 = 0; _dsTable3 = 0; _dsTable4 = 0; _dsTable5 = 0; _dsDrawLayer = 0; if (flags & 0x8000) { _dsTable2 = va_arg(args, uint8*); } if (flags & 0x100) { _dsTable = va_arg(args, uint8*); _dsTableLoopCount = va_arg(args, int); if (!_dsTableLoopCount) flags &= ~0x100; } if (flags & 0x1000) { _dsTable3 = va_arg(args, uint8*); _dsTable4 = va_arg(args, uint8*); } if (flags & 0x200) { _drawShapeVar1 += 1; _drawShapeVar1 &= 7; _drawShapeVar3 = drawShapeVar2[_drawShapeVar1]; _drawShapeVar4 = 0; _drawShapeVar5 = 256; } if (flags & 0x4000) _drawShapeVar5 = va_arg(args, int); if (flags & 0x800) _dsDrawLayer = va_arg(args, int); if (flags & DSF_SCALE) { _dsScaleW = va_arg(args, int); _dsScaleH = va_arg(args, int); } else { _dsScaleW = 0x100; _dsScaleH = 0x100; } if ((flags & 0x2000) && _vm->gameFlags().gameID != GI_KYRA1) _dsTable5 = va_arg(args, uint8*); static const DsMarginSkipFunc dsMarginFunc[] = { &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeMarginScaleUpwind, &Screen::drawShapeMarginScaleDownwind, &Screen::drawShapeMarginScaleUpwind, &Screen::drawShapeMarginScaleDownwind }; static const DsMarginSkipFunc dsSkipFunc[] = { &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeMarginNoScaleUpwind, &Screen::drawShapeMarginNoScaleDownwind, &Screen::drawShapeSkipScaleUpwind, &Screen::drawShapeSkipScaleDownwind, &Screen::drawShapeSkipScaleUpwind, &Screen::drawShapeSkipScaleDownwind }; static const DsLineFunc dsLineFunc[] = { &Screen::drawShapeProcessLineNoScaleUpwind, &Screen::drawShapeProcessLineNoScaleDownwind, &Screen::drawShapeProcessLineNoScaleUpwind, &Screen::drawShapeProcessLineNoScaleDownwind, &Screen::drawShapeProcessLineScaleUpwind, &Screen::drawShapeProcessLineScaleDownwind, &Screen::drawShapeProcessLineScaleUpwind, &Screen::drawShapeProcessLineScaleDownwind }; static const DsPlotFunc dsPlotFunc[] = { &Screen::drawShapePlotType0, // used by Kyra 1 + 2 &Screen::drawShapePlotType1, // used by Kyra 3 0, &Screen::drawShapePlotType3_7, // used by Kyra 3 (shadow) &Screen::drawShapePlotType4, // used by Kyra 1, 2 + 3 &Screen::drawShapePlotType5, // used by Kyra 1 &Screen::drawShapePlotType6, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType3_7, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType8, // used by Kyra 2 &Screen::drawShapePlotType9, // used by Kyra 1 + 3 0, &Screen::drawShapePlotType11_15, // used by Kyra 1 (invisibility) + Kyra 3 (shadow) &Screen::drawShapePlotType12, // used by Kyra 2 &Screen::drawShapePlotType13, // used by Kyra 1 &Screen::drawShapePlotType14, // used by Kyra 1 (invisibility) &Screen::drawShapePlotType11_15, // used by Kyra 1 (invisibility) 0, 0, 0, 0, &Screen::drawShapePlotType20, // used by LoL (heal spell effect) &Screen::drawShapePlotType21, // used by LoL (white tower spirits) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Screen::drawShapePlotType33, // used by LoL (blood spots on the floor) 0, 0, 0, &Screen::drawShapePlotType37, // used by LoL (monsters) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Screen::drawShapePlotType48, // used by LoL (slime spots on the floor) 0, 0, 0, &Screen::drawShapePlotType52, // used by LoL (projectiles) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int scaleCounterV = 0; f = flags & 0x0f; _dsProcessMargin = dsMarginFunc[f]; _dsScaleSkip = dsSkipFunc[f]; _dsProcessLine = dsLineFunc[f]; int ppc = (flags >> 8) & 0x3F; _dsPlot = dsPlotFunc[ppc]; DsPlotFunc dsPlot2 = dsPlotFunc[ppc], dsPlot3 = dsPlotFunc[ppc]; if (flags & 0x800) dsPlot3 = dsPlotFunc[((flags >> 8) & 0xF7) & 0x3F]; if (!_dsPlot || !dsPlot2 || !dsPlot3) { if (!dsPlot2) warning("Missing drawShape plotting method type %d", ppc); if (dsPlot3 != dsPlot2 && !dsPlot3) warning("Missing drawShape plotting method type %d", (((flags >> 8) & 0xF7) & 0x3F)); va_end(args); return; } int curY = y; const uint8 *src = shapeData; uint8 *dst = _dsDstPage = getPagePtr(pageNum); const ScreenDim *dsDim = getScreenDim(sd); dst += (dsDim->sx << 3); if (!(flags & 0x10)) x -= (dsDim->sx << 3); int x2 = (dsDim->w << 3); int y1 = dsDim->sy; if (flags & 0x10) y += y1; int y2 = y1 + dsDim->h; if (_vm->gameFlags().useAltShapeHeader) src += 2; uint16 shapeFlags = READ_LE_UINT16(src); src += 2; int shapeHeight = *src++; uint16 shapeWidth = READ_LE_UINT16(src); src += 2; int shpWidthScaled1 = shapeWidth; int shpWidthScaled2 = shapeWidth; if (flags & DSF_SCALE) { shapeHeight = (shapeHeight * _dsScaleH) >> 8; shpWidthScaled1 = shpWidthScaled2 = (shapeWidth * _dsScaleW) >> 8; if (!shapeHeight || !shpWidthScaled1) { va_end(args); return; } } if (flags & DSF_CENTER) { x -= (shpWidthScaled1 >> 1); y -= (shapeHeight >> 1); } src += 3; uint16 frameSize = READ_LE_UINT16(src); src += 2; int colorTableColors = ((_vm->gameFlags().gameID != GI_KYRA1) && (shapeFlags & 4)) ? *src++ : 16; if (!(flags & 0x8000) && (shapeFlags & 1)) _dsTable2 = src; if (flags & 0x400) src += colorTableColors; if (!(shapeFlags & 2)) { decodeFrame4(src, _animBlockPtr, frameSize); src = _animBlockPtr; } int t = (flags & 2) ? y2 - y - shapeHeight : y - y1; const uint8 *s = src; if (t < 0) { shapeHeight += t; if (shapeHeight <= 0) { va_end(args); return; } t *= -1; uint8 *tmp = dst; do { _dsOffscreenScaleVal1 = 0; _dsTmpWidth = shapeWidth; int cnt = shapeWidth; (this->*_dsScaleSkip)(tmp, s, cnt); scaleCounterV += _dsScaleH; if (!(scaleCounterV & 0xff00)) continue; uint8 r = scaleCounterV >> 8; scaleCounterV &= 0xff; t -= r; } while (t > 0); if (t < 0) scaleCounterV += (-t << 8); if (!(flags & 2)) y = y1; } t = (flags & 2) ? y + shapeHeight - y1 : y2 - y; if (t <= 0) { va_end(args); return; } if (t < shapeHeight) { shapeHeight = t; if (flags & 2) y = y1; } _dsOffscreenLeft = 0; if (x < 0) { shpWidthScaled1 += x; _dsOffscreenLeft = -x; if (_dsOffscreenLeft >= shpWidthScaled2) { va_end(args); return; } x = 0; } _dsOffscreenRight = 0; t = x2 - x; if (t <= 0) { va_end(args); return; } if (t < shpWidthScaled1) { shpWidthScaled1 = t; _dsOffscreenRight = shpWidthScaled2 - _dsOffscreenLeft - shpWidthScaled1; } int dsPitch = 320; int ty = y; if (flags & 2) { dsPitch *= -1; ty = ty - 1 + shapeHeight; } if (flags & DSF_X_FLIPPED) { SWAP(_dsOffscreenLeft, _dsOffscreenRight); dst += (shpWidthScaled1 - 1); } dst += (320 * ty + x); if (flags & DSF_SCALE) { _dsOffscreenRight = 0; _dsOffscreenScaleVal2 = _dsOffscreenLeft; _dsOffscreenLeft <<= 8; _dsOffscreenScaleVal1 = (_dsOffscreenLeft % _dsScaleW) * -1; _dsOffscreenLeft /= _dsScaleW; } if (shapeHeight <= 0 || shpWidthScaled1 <= 0) return; if (pageNum == 0 || pageNum == 1) addDirtyRect(x, y, shpWidthScaled1, shapeHeight); clearOverlayRect(pageNum, x, y, shpWidthScaled1, shapeHeight); uint8 *d = dst; bool normalPlot = true; while (true) { while (!(scaleCounterV & 0xFF00)) { scaleCounterV += _dsScaleH; if (!(scaleCounterV & 0xFF00)) { _dsTmpWidth = shapeWidth; int cnt = shapeWidth; (this->*_dsScaleSkip)(d, s, cnt); } } const uint8 *b_src = s; do { s = b_src; _dsTmpWidth = shapeWidth; int cnt = _dsOffscreenLeft; int scaleState = (this->*_dsProcessMargin)(d, s, cnt); if (_dsTmpWidth) { cnt += shpWidthScaled1; if (cnt > 0) { if (flags & 0x800) normalPlot = (curY > _maskMinY && curY < _maskMaxY); _dsPlot = normalPlot ? dsPlot2 : dsPlot3; (this->*_dsProcessLine)(d, s, cnt, scaleState); } cnt += _dsOffscreenRight; if (cnt) (this->*_dsScaleSkip)(d, s, cnt); } dst += dsPitch; d = dst; ++curY; if (!--shapeHeight) return; scaleCounterV -= 0x100; } while (scaleCounterV & 0xFF00); } va_end(args); } int Screen::drawShapeMarginNoScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) { while (cnt-- > 0) { if (*src++) continue; cnt = cnt + 1 - (*src++); } cnt++; dst -= cnt; return 0; } int Screen::drawShapeMarginNoScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) { while (cnt-- > 0) { if (*src++) continue; cnt = cnt + 1 - (*src++); } cnt++; dst += cnt; return 0; } int Screen::drawShapeMarginScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) { _dsTmpWidth -= cnt; while (cnt > 0) { --cnt; if (*src++) continue; cnt = cnt + 1 - (*src++); } if (!cnt) return _dsOffscreenScaleVal1; _dsTmpWidth += cnt; int i = (_dsOffscreenLeft - cnt) * _dsScaleW; int res = i & 0xff; i >>= 8; i -= _dsOffscreenScaleVal2; dst += i; cnt = -i; return res; } int Screen::drawShapeMarginScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) { _dsTmpWidth -= cnt; while (cnt > 0) { --cnt; if (*src++) continue; cnt = cnt + 1 - (*src++); } if (!cnt) return _dsOffscreenScaleVal1; _dsTmpWidth += cnt; int i = (_dsOffscreenLeft - cnt) * _dsScaleW; int res = i & 0xff; i >>= 8; i -= _dsOffscreenScaleVal2; dst -= i; cnt = -i; return res; } int Screen::drawShapeSkipScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) { cnt = _dsTmpWidth; if (cnt <= 0) return 0; do { if (*src++) continue; cnt = cnt + 1 - (*src++); } while (--cnt > 0); return 0; } int Screen::drawShapeSkipScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) { cnt = _dsTmpWidth; bool found = false; if (cnt == 0) return 0; do { if (*src++) continue; found = true; cnt = cnt + 1 - (*src++); } while (--cnt > 0); return found ? 0 : _dsOffscreenScaleVal1; } void Screen::drawShapeProcessLineNoScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt, uint16) { do { uint8 c = *src++; if (c) { uint8 *d = dst++; (this->*_dsPlot)(d, c); cnt--; } else { c = *src++; dst += c; cnt -= c; } } while (cnt > 0); } void Screen::drawShapeProcessLineNoScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt, uint16) { do { uint8 c = *src++; if (c) { uint8 *d = dst--; (this->*_dsPlot)(d, c); cnt--; } else { c = *src++; dst -= c; cnt -= c; } } while (cnt > 0); } void Screen::drawShapeProcessLineScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt, uint16 scaleState) { int c = 0; do { if ((scaleState & 0x8000) || !(scaleState & 0xFF00)) { c = *src++; _dsTmpWidth--; if (c) { scaleState += _dsScaleW; } else { _dsTmpWidth++; c = *src++; _dsTmpWidth -= c; int r = c * _dsScaleW + scaleState; dst += (r >> 8); cnt -= (r >> 8); scaleState = r & 0xff; } } else if (scaleState) { (this->*_dsPlot)(dst++, c); scaleState -= 0x100; cnt--; } } while (cnt > 0); cnt = -1; } void Screen::drawShapeProcessLineScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt, uint16 scaleState) { int c = 0; do { if ((scaleState & 0x8000) || !(scaleState & 0xFF00)) { c = *src++; _dsTmpWidth--; if (c) { scaleState += _dsScaleW; } else { _dsTmpWidth++; c = *src++; _dsTmpWidth -= c; int r = c * _dsScaleW + scaleState; dst -= (r >> 8); cnt -= (r >> 8); scaleState = r & 0xff; } } else { (this->*_dsPlot)(dst--, c); scaleState -= 0x100; cnt--; } } while (cnt > 0); cnt = -1; } void Screen::drawShapePlotType0(uint8 *dst, uint8 cmd) { *dst = cmd; } void Screen::drawShapePlotType1(uint8 *dst, uint8 cmd) { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType3_7(uint8 *dst, uint8 cmd) { cmd = *dst; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType4(uint8 *dst, uint8 cmd) { *dst = _dsTable2[cmd]; } void Screen::drawShapePlotType5(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType6(uint8 *dst, uint8 cmd) { int t = _drawShapeVar4 + _drawShapeVar5; if (t & 0xff00) { cmd = dst[_drawShapeVar3]; t &= 0xff; } else { cmd = _dsTable2[cmd]; } _drawShapeVar4 = t; *dst = cmd; } void Screen::drawShapePlotType8(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7f) & 0x87; if (_dsDrawLayer < t) cmd = _shapePages[1][relOffs]; *dst = cmd; } void Screen::drawShapePlotType9(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7f) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType11_15(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7f) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { cmd = *dst; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType12(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7f) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { cmd = _dsTable2[cmd]; } *dst = cmd; } void Screen::drawShapePlotType13(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7f) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { cmd = _dsTable2[cmd]; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType14(uint8 *dst, uint8 cmd) { uint32 relOffs = dst - _dsDstPage; int t = (_shapePages[0][relOffs] & 0x7f) & 0x87; if (_dsDrawLayer < t) { cmd = _shapePages[1][relOffs]; } else { t = _drawShapeVar4 + _drawShapeVar5; if (t & 0xff00) { cmd = dst[_drawShapeVar3]; t &= 0xff; } else { cmd = _dsTable2[cmd]; } } _drawShapeVar4 = t; *dst = cmd; } void Screen::drawShapePlotType20(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; uint8 tOffs = _dsTable3[cmd]; if (!(tOffs & 0x80)) cmd = _dsTable4[tOffs << 8 | *dst]; *dst = cmd; } void Screen::drawShapePlotType21(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; uint8 tOffs = _dsTable3[cmd]; if (!(tOffs & 0x80)) cmd = _dsTable4[tOffs << 8 | *dst]; for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } void Screen::drawShapePlotType33(uint8 *dst, uint8 cmd) { if (cmd == 255) { *dst = _dsTable5[*dst]; } else { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; if (cmd) *dst = cmd; } } void Screen::drawShapePlotType37(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; if (cmd == 255) { cmd = _dsTable5[*dst]; } else { for (int i = 0; i < _dsTableLoopCount; ++i) cmd = _dsTable[cmd]; } if (cmd) *dst = cmd; } void Screen::drawShapePlotType48(uint8 *dst, uint8 cmd) { uint8 offs = _dsTable3[cmd]; if (!(offs & 0x80)) cmd = _dsTable4[(offs << 8) | *dst]; *dst = cmd; } void Screen::drawShapePlotType52(uint8 *dst, uint8 cmd) { cmd = _dsTable2[cmd]; uint8 offs = _dsTable3[cmd]; if (!(offs & 0x80)) cmd = _dsTable4[(offs << 8) | *dst]; *dst = cmd; } void Screen::decodeFrame3(const uint8 *src, uint8 *dst, uint32 size) { const uint8 *dstEnd = dst + size; while (dst < dstEnd) { int8 code = *src++; if (code == 0) { uint16 sz = READ_BE_UINT16(src); src += 2; memset(dst, *src++, sz); dst += sz; } else if (code < 0) { memset(dst, *src++, -code); dst -= code; } else { memcpy(dst, src, code); dst += code; src += code; } } } uint Screen::decodeFrame4(const uint8 *src, uint8 *dst, uint32 dstSize) { uint8 *dstOrig = dst; uint8 *dstEnd = dst + dstSize; while (1) { int count = dstEnd - dst; if (count == 0) break; uint8 code = *src++; if (!(code & 0x80)) { // 8th bit isn't set int len = MIN(count, (code >> 4) + 3); //upper half of code is the length int offs = ((code & 0xF) << 8) | *src++; //lower half of code as byte 2 of offset. const uint8 *dstOffs = dst - offs; while (len--) *dst++ = *dstOffs++; } else if (code & 0x40) { // 7th bit is set int len = (code & 0x3F) + 3; if (code == 0xFE) { len = READ_LE_UINT16(src); src += 2; if (len > count) len = count; memset(dst, *src++, len); dst += len; } else { if (code == 0xFF) { len = READ_LE_UINT16(src); src += 2; } int offs = READ_LE_UINT16(src); src += 2; if (len > count) len = count; const uint8 *dstOffs = dstOrig + offs; while (len--) *dst++ = *dstOffs++; } } else if (code != 0x80) { // not just the 8th bit set. //Copy some bytes from source to dest. int len = MIN(count, code & 0x3F); while (len--) *dst++ = *src++; } else { break; } } return dst - dstOrig; } void Screen::decodeFrameDelta(uint8 *dst, const uint8 *src, bool noXor) { if (noXor) wrapped_decodeFrameDelta(dst, src); else wrapped_decodeFrameDelta(dst, src); } template void Screen::wrapped_decodeFrameDelta(uint8 *dst, const uint8 *src) { while (1) { uint8 code = *src++; if (code == 0) { uint8 len = *src++; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; } } else if (code & 0x80) { code -= 0x80; if (code != 0) { dst += code; } else { uint16 subcode = READ_LE_UINT16(src); src += 2; if (subcode == 0) { break; } else if (subcode & 0x8000) { subcode -= 0x8000; if (subcode & 0x4000) { uint16 len = subcode - 0x4000; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; } } else { while (subcode--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; } } } else { dst += subcode; } } } else { while (code--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; } } } } void Screen::decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch, bool noXor) { if (noXor) wrapped_decodeFrameDeltaPage(dst, src, pitch); else wrapped_decodeFrameDeltaPage(dst, src, pitch); } void Screen::convertAmigaGfx(uint8 *data, int w, int h, bool offscreen) { static uint8 tmp[320*200]; if (offscreen) { uint8 *curLine = tmp; const uint8 *src = data; int hC = h; while (hC--) { uint8 *dst1 = curLine; uint8 *dst2 = dst1 + 8000; uint8 *dst3 = dst2 + 8000; uint8 *dst4 = dst3 + 8000; uint8 *dst5 = dst4 + 8000; int width = w >> 3; while (width--) { *dst1++ = *src++; *dst2++ = *src++; *dst3++ = *src++; *dst4++ = *src++; *dst5++ = *src++; } curLine += 40; } } else { memcpy(tmp, data, w*h); } for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { int bytePos = x/8+y*40; int bitPos = 7-(x&7); byte colorIndex = 0; colorIndex |= (((tmp[bytePos + 8000 * 0] & (1 << bitPos)) >> bitPos) & 0x1) << 0; colorIndex |= (((tmp[bytePos + 8000 * 1] & (1 << bitPos)) >> bitPos) & 0x1) << 1; colorIndex |= (((tmp[bytePos + 8000 * 2] & (1 << bitPos)) >> bitPos) & 0x1) << 2; colorIndex |= (((tmp[bytePos + 8000 * 3] & (1 << bitPos)) >> bitPos) & 0x1) << 3; colorIndex |= (((tmp[bytePos + 8000 * 4] & (1 << bitPos)) >> bitPos) & 0x1) << 4; *data++ = colorIndex; } } } void Screen::convertAmigaMsc(uint8 *data) { byte *plane1 = data + 5760 * 1; byte *plane2 = data + 5760 * 2; byte *plane3 = data + 5760 * 3; byte *plane4 = data + 5760 * 4; byte *plane5 = data + 5760 * 5; byte *plane6 = data + 5760 * 6; for (int i = 0; i < 5760; ++i) { byte d = plane6[i]; d = (plane5[i] |= d); d = (plane4[i] |= d); d = (plane3[i] |= d); d = (plane2[i] |= d); d = (plane1[i] |= d); } byte dst[320*144]; memset(dst, 0, sizeof(dst)); static const byte flagTable[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; for (int y = 0; y < 144; ++y) { for (int x = 0; x < 320; ++x) { if (!(flagTable[x&7] & data[y*40+(x>>3)])) dst[y*320+x] |= 0x80; int layer = 0; for (int i = 0; i < 7; ++i) { if (flagTable[x&7] & data[y*40+(x>>3)+i*5760]) layer = i; } if (layer) dst[y*320+x] |= (layer+1); } } memcpy(data, dst, 320*144); } template void Screen::wrapped_decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch) { int count = 0; uint8 *dstNext = dst; while (1) { uint8 code = *src++; if (code == 0) { uint8 len = *src++; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } else if (code & 0x80) { code -= 0x80; if (code != 0) { dst += code; count += code; while (count >= pitch) { count -= pitch; dstNext += SCREEN_W; dst = dstNext + count; } } else { uint16 subcode = READ_LE_UINT16(src); src += 2; if (subcode == 0) { break; } else if (subcode & 0x8000) { subcode -= 0x8000; if (subcode & 0x4000) { uint16 len = subcode - 0x4000; code = *src++; while (len--) { if (noXor) *dst++ = code; else *dst++ ^= code; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } else { while (subcode--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } } else { dst += subcode; count += subcode; while (count >= pitch) { count -= pitch; dstNext += SCREEN_W; dst = dstNext + count; } } } } else { while (code--) { if (noXor) *dst++ = *src++; else *dst++ ^= *src++; if (++count == pitch) { count = 0; dstNext += SCREEN_W; dst = dstNext; } } } } } uint8 *Screen::encodeShape(int x, int y, int w, int h, int flags) { uint8 *srcPtr = &_pagePtrs[_curPage][y * SCREEN_W + x]; int16 shapeSize = 0; uint8 *tmp = srcPtr; int xpos = w; for (int i = h; i > 0; --i) { uint8 *start = tmp; shapeSize += w; xpos = w; while (xpos) { uint8 value = *tmp++; --xpos; if (!value) { shapeSize += 2; int16 curX = xpos; bool skip = false; while (xpos) { value = *tmp++; --xpos; if (value) { skip = true; break; } } if (!skip) ++curX; curX -= xpos; shapeSize -= curX; while (curX > 0xFF) { curX -= 0xFF; shapeSize += 2; } } } tmp = start + SCREEN_W; } int16 shapeSize2 = shapeSize; if (_vm->gameFlags().useAltShapeHeader) shapeSize += 12; else shapeSize += 10; if (flags & 1) shapeSize += 16; static uint8 table[274]; int tableIndex = 0; uint8 *newShape = 0; newShape = new uint8[shapeSize+16]; assert(newShape); byte *dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; WRITE_LE_UINT16(dst, (flags & 3)); dst += 2; *dst = h; dst += 1; WRITE_LE_UINT16(dst, w); dst += 2; *dst = h; dst += 1; WRITE_LE_UINT16(dst, shapeSize); dst += 2; WRITE_LE_UINT16(dst, shapeSize2); dst += 2; byte *src = srcPtr; if (flags & 1) { dst += 16; memset(table, 0, sizeof(uint8)*274); tableIndex = 1; } for (int ypos = h; ypos > 0; --ypos) { uint8 *srcBackUp = src; xpos = w; while (xpos) { uint8 value = *src++; if (value) { if (flags & 1) { if (!table[value]) { if (tableIndex == 16) { value = 1; } else { table[0x100+tableIndex] = value; table[value] = tableIndex; ++tableIndex; value = table[value]; } } else { value = table[value]; } } --xpos; *dst++ = value; } else { int16 temp = 1; --xpos; while (xpos) { if (*src) break; ++src; ++temp; --xpos; } while (temp > 0xFF) { *dst++ = 0; *dst++ = 0xFF; temp -= 0xFF; } if (temp & 0xFF) { *dst++ = 0; *dst++ = temp & 0xFF; } } } src = srcBackUp + SCREEN_W; } if (!(flags & 2)) { if (shapeSize > _animBlockSize) { dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; flags = READ_LE_UINT16(dst); flags |= 2; WRITE_LE_UINT16(dst, flags); } else { src = newShape; if (_vm->gameFlags().useAltShapeHeader) src += 2; if (flags & 1) src += 16; src += 10; uint8 *shapePtrBackUp = src; dst = _animBlockPtr; memcpy(dst, src, shapeSize2); int16 size = encodeShapeAndCalculateSize(_animBlockPtr, shapePtrBackUp, shapeSize2); if (size > shapeSize2) { shapeSize -= shapeSize2 - size; uint8 *newShape2 = new uint8[shapeSize]; assert(newShape2); memcpy(newShape2, newShape, shapeSize); delete[] newShape; newShape = newShape2; } else { dst = shapePtrBackUp; src = _animBlockPtr; memcpy(dst, src, shapeSize2); dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; flags = READ_LE_UINT16(dst); flags |= 2; WRITE_LE_UINT16(dst, flags); } } } dst = newShape; if (_vm->gameFlags().useAltShapeHeader) dst += 2; WRITE_LE_UINT16((dst + 6), shapeSize); if (flags & 1) { dst = newShape + 10; if (_vm->gameFlags().useAltShapeHeader) dst += 2; src = &table[0x100]; memcpy(dst, src, sizeof(uint8)*16); } return newShape; } int16 Screen::encodeShapeAndCalculateSize(uint8 *from, uint8 *to, int size_to) { byte *fromPtrEnd = from + size_to; bool skipPixel = true; byte *tempPtr = 0; byte *toPtr = to; byte *fromPtr = from; byte *toPtr2 = to; *to++ = 0x81; *to++ = *from++; while (from < fromPtrEnd) { byte *curToPtr = to; to = fromPtr; int size = 1; while (true) { byte curPixel = *from; if (curPixel == *(from+0x40)) { byte *toBackUp = to; to = from; for (int i = 0; i < (fromPtrEnd - from); ++i) { if (*to++ != curPixel) break; } --to; uint16 diffSize = (to - from); if (diffSize >= 0x41) { skipPixel = false; from = to; to = curToPtr; *to++ = 0xFE; WRITE_LE_UINT16(to, diffSize); to += 2; *to++ = curPixel; curToPtr = to; to = toBackUp; continue; } else { to = toBackUp; } } bool breakLoop = false; while (true) { if ((from - to) == 0) { breakLoop = true; break; } for (int i = 0; i < (from - to); ++i) { if (*to++ == curPixel) break; } if (*(to-1) == curPixel) { if (*(from+size-1) != *(to+size-2)) continue; byte *fromBackUp = from; byte *toBackUp = to; --to; const int checkSize = fromPtrEnd - from; for (int i = 0; i < checkSize; ++i) { if (*from++ != *to++) break; } if (*(from - 1) == *(to - 1)) ++to; from = fromBackUp; int temp = to - toBackUp; to = toBackUp; if (temp >= size) { size = temp; tempPtr = toBackUp - 1; } break; } else { breakLoop = true; break; } } if (breakLoop) break; } to = curToPtr; if (size > 2) { uint16 word = 0; if (size <= 0x0A) { uint16 diffSize = from - tempPtr; if (diffSize <= 0x0FFF) { byte highByte = ((diffSize & 0xFF00) >> 8) + (((size & 0xFF) - 3) << 4); word = ((diffSize & 0xFF) << 8) | highByte; WRITE_LE_UINT16(to, word); to += 2; from += size; skipPixel = false; continue; } } if (size > 0x40) { *to++ = 0xFF; WRITE_LE_UINT16(to, size); to += 2; } else { *to++ = ((size & 0xFF) - 3) | 0xC0; } word = tempPtr - fromPtr; WRITE_LE_UINT16(to, word); to += 2; from += size; skipPixel = false; } else { if (!skipPixel) { toPtr2 = to; *to++ = 0x80; } if (*toPtr2 == 0xBF) { toPtr2 = to; *to++ = 0x80; } ++(*toPtr2); *to++ = *from++; skipPixel = true; } } *to++ = 0x80; return (to - toPtr); } void Screen::hideMouse() { ++_mouseLockCount; CursorMan.showMouse(false); } void Screen::showMouse() { if (_mouseLockCount == 1) CursorMan.showMouse(true); if (_mouseLockCount > 0) _mouseLockCount--; } bool Screen::isMouseVisible() const { return _mouseLockCount == 0; } void Screen::setShapePages(int page1, int page2, int minY, int maxY) { _shapePages[0] = _pagePtrs[page1]; _shapePages[1] = _pagePtrs[page2]; _maskMinY = minY; _maskMaxY = maxY; } void Screen::setMouseCursor(int x, int y, const byte *shape) { if (!shape) return; // if mouseDisabled // return _mouseShape if (_vm->gameFlags().useAltShapeHeader) shape += 2; int mouseHeight = *(shape + 2); int mouseWidth = (READ_LE_UINT16(shape + 3)) + 2; if (_vm->gameFlags().useAltShapeHeader) shape -= 2; if (_vm->gameFlags().useHiResOverlay) { x <<= 1; y <<= 1; mouseWidth <<= 1; mouseHeight <<= 1; fillRect(mouseWidth, 0, mouseWidth, mouseHeight, 0, 8); } uint8 *cursor = new uint8[mouseHeight * mouseWidth]; fillRect(0, 0, mouseWidth, mouseHeight, 0, 8); drawShape(8, shape, 0, 0, 0, 0); int xOffset = 0; if (_vm->gameFlags().useHiResOverlay) { xOffset = mouseWidth; scale2x(getPagePtr(8) + mouseWidth, SCREEN_W, getPagePtr(8), SCREEN_W, mouseWidth, mouseHeight); } CursorMan.showMouse(false); copyRegionToBuffer(8, xOffset, 0, mouseWidth, mouseHeight, cursor); CursorMan.replaceCursor(cursor, mouseWidth, mouseHeight, x, y, 0); if (isMouseVisible()) CursorMan.showMouse(true); delete[] cursor; // makes sure that the cursor is drawn // we do not use Screen::updateScreen here // so we can be sure that changes to page 0 // are NOT updated on the real screen here _system->updateScreen(); } uint8 *Screen::getPalette(int num) { assert(num >= 0 && num < (_vm->gameFlags().platform == Common::kPlatformAmiga ? 6 : 4)); if (num == 0) return _currentPalette; return _palettes[num-1]; } byte Screen::getShapeFlag1(int x, int y) { uint8 color = _shapePages[0][y * SCREEN_W + x]; color &= 0x80; color ^= 0x80; if (color & 0x80) return 1; return 0; } byte Screen::getShapeFlag2(int x, int y) { uint8 color = _shapePages[0][y * SCREEN_W + x]; color &= 0x7F; color &= 0x87; return color; } int Screen::getDrawLayer(int x, int y) { int xpos = x - 8; int ypos = y - 1; int layer = 1; for (int curX = xpos; curX < xpos + 16; ++curX) { int tempLayer = getShapeFlag2(curX, ypos); if (layer < tempLayer) layer = tempLayer; if (layer >= 7) return 7; } return layer; } int Screen::getDrawLayer2(int x, int y, int height) { int xpos = x - 8; int ypos = y - 1; int layer = 1; for (int useX = xpos; useX < xpos + 16; ++useX) { for (int useY = ypos - height; useY < ypos; ++useY) { int tempLayer = getShapeFlag2(useX, useY); if (tempLayer > layer) layer = tempLayer; if (tempLayer >= 7) return 7; } } return layer; } int Screen::setNewShapeHeight(uint8 *shape, int height) { if (_vm->gameFlags().useAltShapeHeader) shape += 2; int oldHeight = shape[2]; shape[2] = height; return oldHeight; } int Screen::resetShapeHeight(uint8 *shape) { if (_vm->gameFlags().useAltShapeHeader) shape += 2; int oldHeight = shape[2]; shape[2] = shape[5]; return oldHeight; } void Screen::blockInRegion(int x, int y, int width, int height) { assert(_shapePages[0]); byte *toPtr = _shapePages[0] + (y * 320 + x); for (int i = 0; i < height; ++i) { byte *backUpTo = toPtr; for (int i2 = 0; i2 < width; ++i2) *toPtr++ &= 0x7F; toPtr = (backUpTo + 320); } } void Screen::blockOutRegion(int x, int y, int width, int height) { assert(_shapePages[0]); byte *toPtr = _shapePages[0] + (y * 320 + x); for (int i = 0; i < height; ++i) { byte *backUpTo = toPtr; for (int i2 = 0; i2 < width; ++i2) *toPtr++ |= 0x80; toPtr = (backUpTo + 320); } } void Screen::rectClip(int &x, int &y, int w, int h) { if (x < 0) x = 0; else if (x + w >= 320) x = 320 - w; if (y < 0) y = 0; else if (y + h >= 200) y = 200 - h; } void Screen::shakeScreen(int times) { while (times--) { // seems to be 1 line (320 pixels) offset in the original // 4 looks more like dosbox though, maybe check this again _system->setShakePos(4); _system->updateScreen(); _system->setShakePos(0); _system->updateScreen(); } } void Screen::loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData, bool skip) { uint32 fileSize; uint8 *srcData = _vm->resource()->fileData(filename, &fileSize); if (!srcData) { warning("couldn't load bitmap: '%s'", filename); return; } if (skip) srcData += 4; const char *ext = filename + strlen(filename) - 3; uint8 compType = srcData[2]; uint32 imgSize = scumm_stricmp(ext, "CMP") ? READ_LE_UINT32(srcData + 4) : READ_LE_UINT16(srcData); uint16 palSize = READ_LE_UINT16(srcData + 8); if (palData && palSize) { loadPalette(srcData + 10, palData, palSize); } uint8 *srcPtr = srcData + 10 + palSize; uint8 *dstData = getPagePtr(dstPage); if (dstPage == 0 || tempPage == 0) _forceFullUpdate = true; switch (compType) { case 0: memcpy(dstData, srcPtr, imgSize); break; case 3: Screen::decodeFrame3(srcPtr, dstData, imgSize); break; case 4: Screen::decodeFrame4(srcPtr, dstData, imgSize); break; default: error("Unhandled bitmap compression %d", compType); } if (_vm->gameFlags().platform == Common::kPlatformAmiga) { if (!scumm_stricmp(ext, "MSC")) Screen::convertAmigaMsc(dstData); else Screen::convertAmigaGfx(dstData, 320, 200, false); } if (skip) srcData -= 4; delete[] srcData; } bool Screen::loadPalette(const char *filename, uint8 *palData) { uint32 fileSize = 0; uint8 *srcData = _vm->resource()->fileData(filename, &fileSize); if (!srcData) return false; if (palData && fileSize) { loadPalette(srcData, palData, fileSize); } delete[] srcData; return true; } void Screen::loadPalette(const byte *data, uint8 *palData, int bytes) { if (_vm->gameFlags().platform == Common::kPlatformAmiga) { assert(bytes % 2 == 0); assert(bytes / 2 <= 256); bytes >>= 1; const uint16 *src = (const uint16 *)data; for (int i = 0; i < bytes; ++i) { uint16 col = READ_BE_UINT16(src); ++src; palData[2] = (col & 0xF) << 2; col >>= 4; palData[1] = (col & 0xF) << 2; col >>= 4; palData[0] = (col & 0xF) << 2; col >>= 4; palData += 3; } } else if (_use16ColorMode) { for (int i = 0; i < bytes; ++i) palData[i] = ((data[i] & 0xF) << 4) | (data[i] & 0xF0); } else { memcpy(palData, data, bytes); } } // dirty rect handling void Screen::addDirtyRect(int x, int y, int w, int h) { if (_dirtyRects.size() >= kMaxDirtyRects || _forceFullUpdate) { _forceFullUpdate = true; return; } Common::Rect r(x, y, x + w, y + h); // Clip rectangle r.clip(SCREEN_W, SCREEN_H); // If it is empty after clipping, we are done if (r.isEmpty()) return; // Check if the new rectangle is contained within another in the list Common::List::iterator it; for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ) { // If we find a rectangle which fully contains the new one, // we can abort the search. if (it->contains(r)) return; // Conversely, if we find rectangles which are contained in // the new one, we can remove them if (r.contains(*it)) it = _dirtyRects.erase(it); else ++it; } // If we got here, we can safely add r to the list of dirty rects. _dirtyRects.push_back(r); } // overlay functions byte *Screen::getOverlayPtr(int page) { if (page == 0 || page == 1) return _sjisOverlayPtrs[1]; else if (page == 2 || page == 3) return _sjisOverlayPtrs[2]; if (_vm->gameFlags().gameID == GI_KYRA2) { if (page == 12 || page == 13) return _sjisOverlayPtrs[3]; } return 0; } void Screen::clearOverlayPage(int page) { byte *dst = getOverlayPtr(page); if (!dst) return; memset(dst, _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE); } void Screen::clearOverlayRect(int page, int x, int y, int w, int h) { byte *dst = getOverlayPtr(page); if (!dst || w < 0 || h < 0) return; x <<= 1; y <<= 1; w <<= 1; h <<= 1; dst += y * 640 + x; if (w == 640 && h == 400) { memset(dst, _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE); } else { while (h--) { memset(dst, _sjisInvisibleColor, w); dst += 640; } } } void Screen::copyOverlayRegion(int x, int y, int x2, int y2, int w, int h, int srcPage, int dstPage) { byte *dst = getOverlayPtr(dstPage); const byte *src = getOverlayPtr(srcPage); if (!dst || !src) return; x <<= 1; x2 <<= 1; y <<= 1; y2 <<= 1; w <<= 1; h <<= 1; if (w == 640 && h == 400) { memcpy(dst, src, SCREEN_OVL_SJIS_SIZE); } else { dst += y2 * 640 + x2; src += y * 640 + x; while (h--) { for (x = 0; x < w; ++x) memcpy(dst, src, w); dst += 640; src += 640; } } } // SJIS rendering namespace { int SJIStoFMTChunk(int f, int s) { // copied from scumm\charset.cpp enum { KANA = 0, KANJI = 1, EKANJI = 2 }; int base = s - ((s + 1) % 32); int c = 0, p = 0, chunk_f = 0, chunk = 0, cr = 0, kanjiType = KANA; if (f >= 0x81 && f <= 0x84) kanjiType = KANA; if (f >= 0x88 && f <= 0x9f) kanjiType = KANJI; if (f >= 0xe0 && f <= 0xea) kanjiType = EKANJI; if ((f > 0xe8 || (f == 0xe8 && base >= 0x9f)) || (f > 0x90 || (f == 0x90 && base >= 0x9f))) { c = 48; //correction p = -8; //correction } if (kanjiType == KANA) {//Kana chunk_f = (f - 0x81) * 2; } else if (kanjiType == KANJI) {//Standard Kanji p += f - 0x88; chunk_f = c + 2 * p; } else if (kanjiType == EKANJI) {//Enhanced Kanji p += f - 0xe0; chunk_f = c + 2 * p; } // Base corrections if (base == 0x7f && s == 0x7f) base -= 0x20; if (base == 0x9f && s == 0xbe) base += 0x20; if (base == 0xbf && s == 0xde) base += 0x20; //if (base == 0x7f && s == 0x9e) // base += 0x20; switch (base) { case 0x3f: cr = 0; //3f if (kanjiType == KANA) chunk = 1; else if (kanjiType == KANJI) chunk = 31; else if (kanjiType == EKANJI) chunk = 111; break; case 0x5f: cr = 0; //5f if (kanjiType == KANA) chunk = 17; else if (kanjiType == KANJI) chunk = 47; else if (kanjiType == EKANJI) chunk = 127; break; case 0x7f: cr = -1; //80 if (kanjiType == KANA) chunk = 9; else if (kanjiType == KANJI) chunk = 63; else if (kanjiType == EKANJI) chunk = 143; break; case 0x9f: cr = 1; //9e if (kanjiType == KANA) chunk = 2; else if (kanjiType == KANJI) chunk = 32; else if (kanjiType == EKANJI) chunk = 112; break; case 0xbf: cr = 1; //be if (kanjiType == KANA) chunk = 18; else if (kanjiType == KANJI) chunk = 48; else if (kanjiType == EKANJI) chunk = 128; break; case 0xdf: cr = 1; //de if (kanjiType == KANA) chunk = 10; else if (kanjiType == KANJI) chunk = 64; else if (kanjiType == EKANJI) chunk = 144; break; default: debug(4, "Invalid Char! f %x s %x base %x c %d p %d", f, s, base, c, p); } debug(6, "Kanji: %c%c f 0x%x s 0x%x base 0x%x c %d p %d chunk %d cr %d index %d", f, s, f, s, base, c, p, chunk, cr, ((chunk_f + chunk) * 32 + (s - base)) + cr); return ((chunk_f + chunk) * 32 + (s - base)) + cr; } } // end of anonymous namespace void Screen::drawCharSJIS(uint16 c, int x, int y) { int color1 = _textColorsMap[1]; int color2 = _textColorsMap[0]; memset(_sjisTempPage2, _sjisInvisibleColor, 324); memset(_sjisSourceChar, 0, 36); memcpy(_sjisSourceChar, _sjisFontData + 0x20 * SJIStoFMTChunk(c & 0xff, c >> 8), 0x20); if (_curPage == 0 || _curPage == 1) addDirtyRect(x, y, SJIS_CHARSIZE >> 1, SJIS_CHARSIZE >> 1); x <<= 1; y <<= 1; uint8 *destPage = getOverlayPtr(_curPage); if (!destPage) { warning("trying to draw SJIS char on unsupported page %d", _curPage); return; } destPage += y * 640 + x; uint8 *src = 0, *dst = 0; if (color2 != _sjisInvisibleColor) { // draw color2 shadow src = _sjisSourceChar; dst = _sjisTempPage2; for (int i = 0; i < SJIS_CHARSIZE; i++) { *((uint16*)dst) = READ_LE_UINT16(src); dst += 2; src += 2; *dst++ = 0; } src = _sjisTempPage2; dst = _sjisTempPage; memset(dst, 0, 60); for (int i = 0; i < 48; i++) *dst++ |= *src++; src = _sjisTempPage2; dst = _sjisTempPage + 3; for (int i = 0; i < 48; i++) *dst++ |= *src++; src = _sjisTempPage2; dst = _sjisTempPage + 6; for (int i = 0; i < 48; i++) *dst++ |= *src++; for (int i = 0; i < 2; i++) { src = _sjisTempPage; for (int ii = 0; ii < SJIS_CHARSIZE; ii++) { uint8 cy2 = 0; uint8 cy1 = 0; for (int iii = 0; iii < 3; iii++) { cy1 = *src & 1; *src |= ((*src >> 1) | (cy2 << 7)); cy2 = cy1; src++; } } } src = _sjisTempPage2; for (int i = 0; i < SJIS_CHARSIZE; i++) { uint8 cy2 = 0; uint8 cy1 = 0; for (int ii = 0; ii < 3; ii++) { cy1 = *src & 1; *src = ((*src >> 1) | (cy2 << 7)); cy2 = cy1; src++; } } src = _sjisTempPage2; dst = _sjisTempPage + 3; for (int i = 0; i < 48; i++) *dst++ ^= *src++; memset(_sjisTempPage2, _sjisInvisibleColor, 324); src = _sjisTempPage; dst = _sjisTempPage2; uint8 height = SJIS_CHARSIZE * 3; uint8 width = SJIS_CHARSIZE; if (color2 & 0xff00) { height -= 3; width--; dst += 0x13; } for (int i = 0; i < height; i++) { uint8 rs = *src++; for (int ii = 0; ii < 8; ii++) { if (rs & 0x80) *dst = (color2 & 0xff); rs <<= 1; dst++; if (!--width) { width = SJIS_CHARSIZE; if (color2 & 0xff00) { width--; dst++; } break; } } } } // draw color1 char src = _sjisSourceChar; dst = _sjisTempPage; for (int i = 0; i < SJIS_CHARSIZE; i++) { *(uint16*)dst = READ_LE_UINT16(src); dst += 2; src += 2; *dst++ = 0; } src = _sjisTempPage; dst = _sjisTempPage2; if (color2 != _sjisInvisibleColor) color1 = (color1 & 0xff) | 0x100; uint8 height = SJIS_CHARSIZE * 3; uint8 width = SJIS_CHARSIZE; if (color1 & 0xff00) { height -= 3; width--; dst += 0x13; } for (int i = 0; i < height; i++) { uint8 rs = *src++; for (int ii = 0; ii < 8; ii++) { if (rs & 0x80) *dst = (color1 & 0xff); rs <<= 1; dst++; if (!--width) { width = SJIS_CHARSIZE; if (color1 & 0xff00) { width--; dst++; } break; } } } // copy char to surface src = _sjisTempPage2; dst = destPage; int pitch = 640 - SJIS_CHARSIZE; for (int i = 0; i < SJIS_CHARSIZE; i++) { for (int ii = 0; ii < SJIS_CHARSIZE; ii++) { if (*src != _sjisInvisibleColor) *dst = *src; src++; dst++; } dst += pitch; } } #pragma mark - } // End of namespace Kyra