/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #ifndef KYRA_SCREEN_LOL_H #define KYRA_SCREEN_LOL_H #include "kyra/screen_v2.h" namespace Kyra { class LoLEngine; class Screen_LoL : public Screen_v2 { public: Screen_LoL(LoLEngine *vm, OSystem *system); ~Screen_LoL(); void setScreenDim(int dim); const ScreenDim *getScreenDim(int dim); int curDimIndex() { return _curDimIndex; } void modifyScreenDim(int dim, int x, int y, int w, int h); void fprintString(const char *format, int x, int y, uint8 col1, uint8 col2, uint16 flags, ...); void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint16 flags, ...); void drawGridBox(int x, int y, int w, int h, int col); void fadeClearSceneWindow(int delay); // smooth scrolling void backupSceneWindow(int srcPageNum, int dstPageNum); void restoreSceneWindow(int srcPageNum, int dstPageNum); void smoothScrollZoomStepTop(int srcPageNum, int dstPageNum, int x, int y); void smoothScrollZoomStepBottom(int srcPageNum, int dstPageNum, int x, int y); void smoothScrollHorizontalStep(int pageNum, int x, int u2, int w); void smoothScrollTurnStep1(int srcPage1Num, int srcPage2Num, int dstPageNum); void smoothScrollTurnStep2(int srcPage1Num, int srcPage2Num, int dstPageNum); void smoothScrollTurnStep3(int srcPage1Num, int srcPage2Num, int dstPageNum); // palette stuff void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0); void loadSpecialColours(uint8 *destPalette); void copyColour(int dstColourIndex, int srcColourIndex); bool fadeColour(int dstColourIndex, int srcColourIndex, uint32 elapsedTime, uint32 targetTime); void generateGrayOverlay(const uint8 *srcPal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColours); uint8 *generateLevelOverlay(const uint8 *srcPal, uint8 *ovl, int opColor, int weight); uint8 *getLevelOverlay(int index) { return _levelOverlays[index]; } uint8 getShapePaletteSize(const uint8 *shp); uint8 *_paletteOverlay1; uint8 *_paletteOverlay2; uint8 *_grayOverlay; int _fadeFlag; private: LoLEngine *_vm; static const ScreenDim _screenDimTable[]; static const int _screenDimTableCount; ScreenDim **_customDimTable; int _curDimIndex; uint8 *_levelOverlays[8]; }; } // end of namespace Kyra #endif #endif // ENABLE_LOL