/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef KYRA_SCREEN_LOL_H #define KYRA_SCREEN_LOL_H #include "kyra/screen_v2.h" namespace Kyra { class LoLEngine; class Screen_LoL : public Screen_v2 { public: Screen_LoL(LoLEngine *vm, OSystem *system); void setScreenDim(int dim); const ScreenDim *getScreenDim(int dim); void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint16 flags, ...); private: LoLEngine *_vm; static const ScreenDim _screenDimTable[]; static const int _screenDimTableCount; }; } // end of namespace Kyra #endif