/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/kyra_hof.h" #include "kyra/timer.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "common/system.h" namespace Kyra { int KyraEngine_HoF::o2_setCharacterFacingRefresh(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); int animFrame = stackPos(2); if (animFrame >= 0) _mainCharacter.animFrame = animFrame; _mainCharacter.facing = stackPos(1); updateCharacterAnim(0); refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_HoF::o2_setCharacterPos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); int x = stackPos(1); int y = stackPos(2); if (x != -1 && y != -1) { x &= ~3; y &= ~1; } restorePage3(); _mainCharacter.x2 = _mainCharacter.x1 = x; _mainCharacter.y2 = _mainCharacter.y1 = y; return 0; } int KyraEngine_HoF::o2_defineObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); TalkObject *object = &_talkObjectList[stackPos(0)]; strcpy(object->filename, stackPosString(1)); object->scriptId = stackPos(2); object->x = stackPos(3); object->y = stackPos(4); object->color = stackPos(5); return 0; } int KyraEngine_HoF::o2_refreshCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3)); int unk = stackPos(1); int facing = stackPos(2); int refresh = stackPos(3); if (facing >= 0) _mainCharacter.facing = facing; if (unk >= 0 && unk != 32) _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; updateCharacterAnim(0); if (refresh) refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_HoF::o2_setSceneComment(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0)); _sceneCommentString = stackPosString(0); return 0; } int KyraEngine_HoF::o2_setCharacterAnimFrame(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterAnimFrame(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); int animFrame = stackPos(1); int updateAnim = stackPos(2); _mainCharacter.animFrame = animFrame; if (updateAnim) updateCharacterAnim(0); return 0; } int KyraEngine_HoF::o2_customCharacterChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customCharacterChat(%p) ('%s', %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); playVoice(_vocHigh, stackPos(4)); _text->printCustomCharacterText(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), 0, 2); return 0; } int KyraEngine_HoF::o2_soundFadeOut(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_soundFadeOut(%p) ()", (const void *)script); _sound->beginFadeOut(); return 0; } int KyraEngine_HoF::o2_showChapterMessage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); showChapterMessage(stackPos(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(%p) ()", (const void *)script); _text->restoreTalkTextMessageBkgd(2, 0); return 0; } int KyraEngine_HoF::o2_wsaClose(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0)); assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots)); _wsaSlots[stackPos(0)]->close(); return 0; } int KyraEngine_HoF::o2_meanWhileScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_meanWhileScene(%p) (%d)", (const void *)script, stackPos(0)); static const uint8 jpSubtitle[] = { 0x88, 0xEA, 0x95, 0xFB, 0x81, 0x45, 0x81, 0x45, 0x81, 0x45 }; const char *cpsfile = stackPosString(0); const char *palfile = stackPosString(1); _screen->loadBitmap(cpsfile, 3, 3, 0); _screen->copyPalette(2, 0); _screen->loadPalette(palfile, _screen->getPalette(2)); _screen->fillRect(0, 0, 319, 199, 207); _screen->setScreenPalette(_screen->getPalette(2)); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0); if (!scumm_stricmp(cpsfile, "_MEANWIL.CPS") && _flags.lang == Common::JA_JPN) { Screen::FontId o = _screen->setFont(Screen::FID_SJIS_FNT); _screen->printText((const char *)jpSubtitle, 140, 176, 255, 132); _screen->setFont(o); } _screen->updateScreen(); return 0; } int KyraEngine_HoF::o2_backUpScreen(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpScreen(%p) (%d)", (const void *)script, stackPos(0)); _screen->copyRegionToBuffer(stackPos(0), 0, 0, 320, 144, _screenBuffer); return 0; } int KyraEngine_HoF::o2_restoreScreen(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreScreen(%p) (%d)", (const void *)script, stackPos(0)); _screen->copyBlockToPage(stackPos(0), 0, 0, 320, 144, _screenBuffer); return 0; } int KyraEngine_HoF::o2_displayWsaFrame(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8)); int frame = stackPos(0); int x = stackPos(1); int y = stackPos(2); int waitTime = stackPos(3); int slot = stackPos(4); int copyParam = stackPos(5); int doUpdate = stackPos(6); int dstPage = stackPos(7); int backUp = stackPos(8); _screen->hideMouse(); const uint32 endTime = _system->getMillis() + waitTime * _tickLength; _wsaSlots[slot]->displayFrame(frame, dstPage, x, y, copyParam | 0xC000, 0, 0); _screen->updateScreen(); if (backUp) memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080); delayUntil(endTime, false, doUpdate != 0); _screen->showMouse(); return 0; } int KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); int startFrame = stackPos(0); int endFrame = stackPos(1); int x = stackPos(2); int y = stackPos(3); int waitTime = stackPos(4); int slot = stackPos(5); int maxTimes = stackPos(6); int copyFlags = stackPos(7); if (maxTimes > 1) maxTimes = 1; _screen->hideMouse(); int curTime = 0; while (curTime < maxTimes) { if (startFrame < endFrame) { for (int i = startFrame; i <= endFrame; ++i) { const uint32 endTime = _system->getMillis() + waitTime * _tickLength; _wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0); if (!skipFlag()) { _screen->updateScreen(); delayUntil(endTime, false, true); } } } else { for (int i = startFrame; i >= endFrame; --i) { const uint32 endTime = _system->getMillis() + waitTime * _tickLength; _wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0); if (!skipFlag()) { _screen->updateScreen(); delayUntil(endTime, false, true); } } } ++curTime; } resetSkipFlag(); _screen->showMouse(); return 0; } int KyraEngine_HoF::o2_wsaOpen(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1)); assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots)); _wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0); return 0; } int KyraEngine_HoF::o2_displayWsaSequentialFrames(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6)); uint16 frameDelay = stackPos(2) * _tickLength; uint16 currentFrame = stackPos(3); uint16 lastFrame = stackPos(4); uint16 index = stackPos(5); uint16 copyParam = stackPos(6) | 0xC000; _screen->hideMouse(); while (currentFrame <= lastFrame) { const uint32 endTime = _system->getMillis() + frameDelay; _wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0); if (!skipFlag()) { _screen->updateScreen(); delayUntil(endTime); } } resetSkipFlag(); _screen->showMouse(); return 0; } int KyraEngine_HoF::o2_displayWsaSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequence(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); const int frameDelay = stackPos(2) * _tickLength; const int index = stackPos(3); const bool doUpdate = (stackPos(4) != 0); const uint16 copyParam = stackPos(5) | 0xC000; _screen->hideMouse(); int currentFrame = 0; const int lastFrame = _wsaSlots[index]->frames(); while (currentFrame <= lastFrame) { const uint32 endTime = _system->getMillis() + frameDelay; _wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0); if (!skipFlag()) { if (doUpdate) update(); _screen->updateScreen(); delayUntil(endTime); } } resetSkipFlag(); _screen->showMouse(); return 0; } int KyraEngine_HoF::o2_addItemToInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToInventory(%p) (%d, -, %d)", (const void *)script, stackPos(0), stackPos(2)); int slot = findFreeVisibleInventorySlot(); if (slot != -1) { _mainCharacter.inventory[slot] = stackPos(0); if (stackPos(2)) redrawInventory(0); } return slot; } int KyraEngine_HoF::o2_drawShape(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); uint8 *shp = getShapePtr(stackPos(0) + 64); int x = stackPos(1); int y = stackPos(2); uint8 dsFlag = stackPos(3) & 0xFF; uint8 modeFlag = stackPos(4) & 0xFF; if (modeFlag) { _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0); } else { restorePage3(); _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0); memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080); _screen->drawShape(0, shp, x, y, 2, dsFlag ? 1 : 0); flagAnimObjsForRefresh(); flagAnimObjsSpecialRefresh(); refreshAnimObjectsIfNeed(); } return 0; } int KyraEngine_HoF::o2_addItemToCurScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const int16 id = stackPos(0); int x = stackPos(1); int y = stackPos(2); int freeItem = findFreeItem(); x = MAX(14, x); x = MIN(304, x); y = MAX(14, y); y = MIN(136, y); if (freeItem >= 0) { _itemList[freeItem].id = id; _itemList[freeItem].x = x; _itemList[freeItem].y = y; _itemList[freeItem].sceneId = _mainCharacter.sceneId; addItemToAnimList(freeItem); refreshAnimObjectsIfNeed(); } return 0; } int KyraEngine_HoF::o2_loadSoundFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0)); if (_flags.platform == Common::kPlatformDOS) snd_loadSoundFile(stackPos(0)); return 0; } int KyraEngine_HoF::o2_removeSlotFromInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeSlotFromInventory(%p) (%d)", (const void *)script, stackPos(0)); removeSlotFromInventory(stackPos(0)); return 0; } int KyraEngine_HoF::o2_removeItemFromInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromInventory(%p) (%d)", (const void *)script, stackPos(0)); uint16 item = stackPos(0); int slot = -1; while ((slot = getInventoryItemSlot(item)) != -1) removeSlotFromInventory(slot); return 0; } int KyraEngine_HoF::o2_countItemInInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInInventory(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint16 item = stackPos(1); int count = 0; for (int i = 0; i < 20; ++i) { if (_mainCharacter.inventory[i] == item) ++count; } if ((stackPos(0) == 0) && _itemInHand == int16(item)) ++count; return count; } int KyraEngine_HoF::o2_countItemsInScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemsInScene(%p) (%d)", (const void *)script, stackPos(0)); int count = 0; for (int i = 0; i < 30; ++i) { if (_itemList[i].sceneId == stackPos(0) && _itemList[i].id != kItemNone) ++count; } return count; } int KyraEngine_HoF::o2_wipeDownMouseItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); _screen->hideMouse(); const int x = stackPos(1) - 8; const int y = stackPos(2) - 15; if (_itemInHand >= 0) { backUpGfxRect32x32(x, y); uint8 *shape = getShapePtr(_itemInHand+64); for (int curY = y, height = 16; height > 0; height -= 2, curY += 2) { restoreGfxRect32x32(x, y); _screen->setNewShapeHeight(shape, height); uint32 waitTime = _system->getMillis() + _tickLength; _screen->drawShape(0, shape, x, curY, 0, 0); _screen->updateScreen(); delayUntil(waitTime); } restoreGfxRect32x32(x, y); _screen->resetShapeHeight(shape); } _screen->showMouse(); removeHandItem(); return 0; } int KyraEngine_HoF::o2_getElapsedSecs(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getElapsedSecs(%p) ()", (const void *)script); return _system->getMillis() / 1000; } int KyraEngine_HoF::o2_getTimerDelay(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getTimerDelay(%p) (%d)", (const void *)script, stackPos(0)); return _timer->getDelay(stackPos(0)); } int KyraEngine_HoF::o2_delaySecs(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_delaySecs(%p) (%d)", (const void *)script, stackPos(0)); delay(stackPos(0) * 1000, true); return 0; } int KyraEngine_HoF::o2_setTimerDelay(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setTimerDelay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _timer->setDelay(stackPos(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_setScaleTableItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setScaleTableItem(stackPos(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_setDrawLayerTableItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setDrawLayerTableEntry(stackPos(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_setCharPalEntry(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setCharPalEntry(stackPos(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_loadZShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadZShapes(%p) (%d)", (const void *)script, stackPos(0)); loadCharacterShapes(stackPos(0)); return 0; } int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int shape = stackPos(0); int x = stackPos(1); int y = stackPos(2); int flag = (stackPos(3) != 0) ? 1 : 0; restorePage3(); _screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag); memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080); _screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag); flagAnimObjsSpecialRefresh(); flagAnimObjsForRefresh(); refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_HoF::o2_drawSceneShapeOnPage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); int shape = stackPos(0); int x = stackPos(1); int y = stackPos(2); int flag = stackPos(3); int drawPage = stackPos(4); _screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0); return 0; } int KyraEngine_HoF::o2_disableAnimObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableAnimObject(%p) (%d)", (const void *)script, stackPos(0)); _animObjects[stackPos(0)+1].enabled = false; return 0; } int KyraEngine_HoF::o2_enableAnimObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableAnimObject(%p) (%d)", (const void *)script, stackPos(0)); _animObjects[stackPos(0)+1].enabled = true; return 0; } int KyraEngine_HoF::o2_loadPalette384(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadPalette384(%p) ('%s')", (const void *)script, stackPosString(0)); _screen->copyPalette(1, 0); _res->loadFileToBuf(stackPosString(0), _screen->getPalette(1).getData(), 384); return 0; } int KyraEngine_HoF::o2_setPalette384(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPalette384(%p) ()", (const void *)script); _screen->getPalette(0).copy(_screen->getPalette(1), 0, 128); _screen->setScreenPalette(_screen->getPalette(0)); return 0; } int KyraEngine_HoF::o2_restoreBackBuffer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0)); int disable = stackPos(0); int oldState = 0; if (disable) { oldState = _animObjects[0].enabled; _animObjects[0].enabled = 0; } restorePage3(); if (disable) _animObjects[0].enabled = (oldState != 0); return 0; } int KyraEngine_HoF::o2_backUpInventoryGfx(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpInventoryGfx(%p) ()", (const void *)script); _screen->copyRegionToBuffer(1, 0, 144, 320, 56, _screenBuffer); _inventorySaved = true; return 0; } int KyraEngine_HoF::o2_disableSceneAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableSceneAnim(%p) (%d)", (const void *)script, stackPos(0)); _sceneAnims[stackPos(0)].flags &= ~1; return 0; } int KyraEngine_HoF::o2_enableSceneAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableSceneAnim(%p) (%d)", (const void *)script, stackPos(0)); _sceneAnims[stackPos(0)].flags |= 1; return 0; } int KyraEngine_HoF::o2_restoreInventoryGfx(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreInventoryGfx(%p) ()", (const void *)script); _screen->copyBlockToPage(1, 0, 144, 320, 56, _screenBuffer); _inventorySaved = false; return 0; } int KyraEngine_HoF::o2_setSceneAnimPos2(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos2(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); _sceneAnims[stackPos(0)].x2 = stackPos(1); _sceneAnims[stackPos(0)].y2 = stackPos(2); return 0; } int KyraEngine_HoF::o2_fadeScenePal(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); fadeScenePal(stackPos(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_enterNewScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); int skipNpcScript = stackPos(3); enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4)); if (!skipNpcScript) runSceneScript4(0); _unk5 = 1; if (_mainCharX == -1 || _mainCharY == -1) { _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; updateCharacterAnim(0); } return 0; } int KyraEngine_HoF::o2_switchScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_switchScene(%p) (%d)", (const void *)script, stackPos(0)); setGameFlag(0x1EF); _mainCharX = _mainCharacter.x1; _mainCharY = _mainCharacter.y1; _noScriptEnter = false; enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); _noScriptEnter = true; return 0; } int KyraEngine_HoF::o2_setPathfinderFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPathfinderFlag(%p) (%d)", (const void *)script, stackPos(0)); _pathfinderFlag = stackPos(0); return 0; } int KyraEngine_HoF::o2_getSceneExitToFacing(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSceneExitToFacing(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int scene = stackPos(0); const int facing = stackPos(1); if (facing == 0) return (int16)_sceneList[scene].exit1; else if (facing == 2) return (int16)_sceneList[scene].exit2; else if (facing == 4) return (int16)_sceneList[scene].exit3; else if (facing == 6) return (int16)_sceneList[scene].exit4; return -1; } int KyraEngine_HoF::o2_setLayerFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0)); int layer = stackPos(0); if (layer >= 1 && layer <= 16) _layerFlagTable[layer] = 1; return 0; } int KyraEngine_HoF::o2_setZanthiaPos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _mainCharX = stackPos(0); _mainCharY = stackPos(1); if (_mainCharX == -1 && _mainCharY == -1) _mainCharacter.animFrame = 32; else _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; return 0; } int KyraEngine_HoF::o2_loadMusicTrack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0)); snd_loadSoundFile(stackPos(0)); return 0; } int KyraEngine_HoF::o2_setSceneAnimPos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); _sceneAnims[stackPos(0)].x = stackPos(1); _sceneAnims[stackPos(0)].y = stackPos(2); return 0; } int KyraEngine_HoF::o2_setCauldronState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCauldronState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setCauldronState(stackPos(0), stackPos(1) != 0); clearCauldronTable(); return 0; } int KyraEngine_HoF::o2_showItemString(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showItemString(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int item = stackPos(0); int string = 0; if (stackPos(1) == 1) { if (_lang == 1) string = getItemCommandStringPickUp(item); else string = 7; } else { if (_lang == 1) string = getItemCommandStringInv(item); else string = 8; } updateCommandLineEx(item+54, string, 0xD6); return 0; } int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isAnySoundPlaying(%p) ()", (const void *)script); // WORKAROUND // // The input script function in the skull scene does busy wait // for the sound effect, which is played after completing the // song, to finish. To avoid too much CPU use, we add some slight // delay here. // // Also the Nintendo DS backend seems only to update the sound, when // either OSystem::updateScreen or OSystem::delayMillis is called. // So we have to call delay here, since otherwise the game would hang. #ifndef __DS__ if (_currentScene == 16 && _currentChapter == 1) #endif delay(_tickLength); return _sound->voiceIsPlaying() ? 1 : 0; } int KyraEngine_HoF::o2_setDrawNoShapeFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawNoShapeFlag(%p) (%d)", (const void *)script, stackPos(0)); _drawNoShapeFlag = (stackPos(0) != 0); return 0; } int KyraEngine_HoF::o2_setRunFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setRunFlag(%p) (%d)", (const void *)script, stackPos(0)); // this is usually just _runFlag, but since this is just used when the game should play the credits // we handle it a bit different :-) _showOutro = true; _runFlag = false; return 0; } int KyraEngine_HoF::o2_showLetter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showLetter(%p) (%d)", (const void *)script, stackPos(0)); const int letter = stackPos(0); char filename[16]; _screen->hideMouse(); showMessage(0, 0xCF); displayInvWsaLastFrame(); backUpPage0(); _screen->copyPalette(2, 0); _screen->clearPage(3); _screen->loadBitmap("_NOTE.CPS", 3, 3, 0); sprintf(filename, "_NTEPAL%.1d.COL", letter+1); _screen->loadPalette(filename, _screen->getPalette(0)); _screen->fadeToBlack(0x14); sprintf(filename, "LETTER%.1d.%s", letter, _languageExtension[_lang]); uint8 *letterBuffer = _res->fileData(filename, 0); if (!letterBuffer) { // some floppy versions use a TXT extension sprintf(filename, "LETTER%.1d.TXT", letter); letterBuffer = _res->fileData(filename, 0); } if (letterBuffer) { bookDecodeText(letterBuffer); bookPrintText(2, letterBuffer, 0xC, 0xA, 0x20); } _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); _screen->fadePalette(_screen->getPalette(0), 0x14); _screen->setMouseCursor(0, 0, getShapePtr(0)); setMousePos(280, 160); _screen->showMouse(); bool running = true; while (running) { int inputFlag = checkInput(0); removeInputTop(); if (inputFlag == 198 || inputFlag == 199) running = false; _screen->updateScreen(); _system->delayMillis(10); } _screen->hideMouse(); _screen->fadeToBlack(0x14); restorePage0(); _screen->copyPalette(0, 2); _screen->fadePalette(_screen->getPalette(0), 0x14); setHandItem(_itemInHand); _screen->showMouse(); return 0; } int KyraEngine_HoF::o2_playFireflyScore(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playFireflyScore(%p) ()", (const void *)script); if (_sound->getSfxType() == Sound::kAdLib || _sound->getSfxType() == Sound::kPCSpkr || _sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM) { snd_playWanderScoreViaMap(86, 1); return 1; } else { return 0; } } int KyraEngine_HoF::o2_encodeShape(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); _sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2); return 0; } int KyraEngine_HoF::o2_defineSceneAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); int animId = stackPos(0); SceneAnim &anim = _sceneAnims[animId]; anim.flags = stackPos(1); anim.x = stackPos(2); anim.y = stackPos(3); anim.x2 = stackPos(4); anim.y2 = stackPos(5); anim.width = stackPos(6); anim.height = stackPos(7); anim.specialSize = stackPos(9); anim.shapeIndex = stackPos(11); if (stackPosString(12) != 0) strcpy(anim.filename, stackPosString(12)); if (anim.flags & 0x40) { if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0)) error("couldn't load '%s'", anim.filename); if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd()) anim.wsaFlag = 1; else anim.wsaFlag = 0; } return 0; } int KyraEngine_HoF::o2_updateSceneAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); updateSceneAnim(stackPos(0), stackPos(1)); // HACK: Some animations are really too fast because of missing delay times. // Notice that the delay time is purely subjective set here, it could look // slower or maybe faster in the original, but at least this looks OK for // Raziel^. // // We know currently of some different animations where this happens. // - Where Marco is dangling from the flesh-eating plant (see bug // #1923638 "HoF: Marco missing animation frames"). // - After giving the ticket to the captain. He would move very fast // (barely noticeable) onto the ship without this delay. // - The scene after giving the sandwitch to the guards in the city. // (see bug #1926838 "HoF: Animation plays too fast") // This scene script calls o2_delay though, but since this updates // the scene animation scripts again there is no delay for the // animation. // - When the sheriff enters the jail, either to lock you up or to throw // away the key. (see bug #1926838 "HoF: Animation plays too fast"). if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33) || ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19) || ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 27)) _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6; _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); const int anim = stackPos(0); _sceneAnims[anim].x2 += stackPos(1); _sceneAnims[anim].y2 += stackPos(2); if (_sceneAnims[anim].flags & 2) { _sceneAnims[anim].x += stackPos(1); _sceneAnims[anim].y += stackPos(2); } updateSceneAnim(anim, stackPos(3)); _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_HoF::o2_useItemOnMainChar(EMCState *script) { EMCState tmpScript; _emc->init(&tmpScript, &_npcScriptData); _emc->start(&tmpScript, 0); tmpScript.regs[4] = _itemInHand; tmpScript.regs[0] = _mainCharacter.sceneId; int oldVocH = _vocHigh; _vocHigh = 0x5A; while (_emc->isValid(&tmpScript)) _emc->run(&tmpScript); _vocHigh = oldVocH; return 0; } int KyraEngine_HoF::o2_startDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_startDialogue(%p) (%d)", (const void *)script, stackPos(0)); startDialogue(stackPos(0)); return 0; } int KyraEngine_HoF::o2_addCauldronStateTableEntry(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addCauldronStateTableEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return addToCauldronStateTable(stackPos(0), stackPos(1)) ? 1 : 0; } int KyraEngine_HoF::o2_setCountDown(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCountDown(%p) (%d)", (const void *)script, stackPos(0)); _scriptCountDown = _system->getMillis() + stackPos(0) * _tickLength; return 0; } int KyraEngine_HoF::o2_getCountDown(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getCountDown(%p)", (const void *)script); uint32 time = _system->getMillis(); return (time > _scriptCountDown) ? 0 : (_scriptCountDown - time) / _tickLength; } int KyraEngine_HoF::o2_pressColorKey(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_pressColorKey(%p) (%d)", (const void *)script, stackPos(0)); for (int i = 6; i; i--) _inputColorCode[i] = _inputColorCode[i - 1]; _inputColorCode[0] = stackPos(0) & 0xFF; for (int i = 0; i < 7; i++) { if (_presetColorCode[i] != _inputColorCode[6 - i]) return _dbgPass; } return 1; } int KyraEngine_HoF::o2_objectChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1)); if (_flags.isTalkie) warning("Unexpected call: o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1)); else objectChat(stackPosString(0), stackPos(1)); return 0; } int KyraEngine_HoF::o2_changeChapter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_changeChapter(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int chapter = stackPos(0); const int scene = stackPos(1); resetItemList(); _newChapterFile = chapter; runStartScript(chapter, 0); _mainCharacter.dlgIndex = 0; memset(_newSceneDlgState, 0, 32); static const int zShapeList[] = { 1, 2, 2, 2, 4 }; assert(chapter > 1 && chapter <= ARRAYSIZE(zShapeList)); loadCharacterShapes(zShapeList[chapter-1]); enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0); return 0; } int KyraEngine_HoF::o2_getColorCodeFlag1(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) ()", (const void *)script); return _colorCodeFlag1; } int KyraEngine_HoF::o2_setColorCodeFlag1(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) (%d)", (const void *)script, stackPos(0)); _colorCodeFlag1 = stackPos(0); return 0; } int KyraEngine_HoF::o2_getColorCodeFlag2(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) ()", (const void *)script); return _colorCodeFlag2; } int KyraEngine_HoF::o2_setColorCodeFlag2(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) (%d)", (const void *)script, stackPos(0)); _colorCodeFlag2 = stackPos(0); return 0; } int KyraEngine_HoF::o2_getColorCodeValue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeValue(%p) (%d)", (const void *)script, stackPos(0)); return _presetColorCode[stackPos(0)]; } int KyraEngine_HoF::o2_setColorCodeValue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setColorCodeValue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _presetColorCode[stackPos(0)] = stackPos(1) & 0xFF; return stackPos(1) & 0xFF; } int KyraEngine_HoF::o2_countItemInstances(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInstances(%p) (%d)", (const void *)script, stackPos(0)); Item item = stackPos(0); int count = 0; for (int i = 0; i < 20; ++i) { if (_mainCharacter.inventory[i] == item) ++count; } if (_itemInHand == item) ++count; for (int i = 0; i < 30; ++i) { if (_itemList[i].id == item) ++count; } if (_hiddenItems[0] == item && _newChapterFile == 1) ++count; if (_hiddenItems[1] == item && _newChapterFile == 1) ++count; if (_hiddenItems[2] == item && _newChapterFile == 2) ++count; if (_hiddenItems[3] == item && _newChapterFile == 2) ++count; if (_hiddenItems[4] == item && _newChapterFile == 1) ++count; return count; } int KyraEngine_HoF::o2_removeItemFromScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromScene(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int scene = stackPos(0); const uint16 item = stackPos(1); for (int i = 0; i < 30; ++i) { if (_itemList[i].sceneId == scene && _itemList[i].id == item) _itemList[i].id = kItemNone; } return 0; } int KyraEngine_HoF::o2_initObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_initObject(%p) (%d)", (const void *)script, stackPos(0)); initTalkObject(stackPos(0)); return 0; } int KyraEngine_HoF::o2_npcChat(EMCState *script) { if (_flags.isTalkie) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), _vocHigh, stackPos(2)); npcChatSequence(stackPosString(0), stackPos(1), _vocHigh, stackPos(2)); } else { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1)); npcChatSequence(stackPosString(0), stackPos(1)); } return 0; } int KyraEngine_HoF::o2_deinitObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_deinitObject(%p) (%d)", (const void *)script, stackPos(0)); deinitTalkObject(stackPos(0)); return 0; } int KyraEngine_HoF::o2_playTimSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playTimSequence(%p) ('%s')", (const void *)script, stackPosString(0)); playTim(stackPosString(0)); return 0; } int KyraEngine_HoF::o2_makeBookOrCauldronAppear(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_makeBookOrCauldronAppear(%p) (%d)", (const void *)script, stackPos(0)); seq_makeBookOrCauldronAppear(stackPos(0)); return 0; } int KyraEngine_HoF::o2_resetInputColorCode(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_resetInputColorCode(%p)", (const void *)script); memset(_inputColorCode, 255, 7); return 0; } int KyraEngine_HoF::o2_mushroomEffect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_mushroomEffect(%p)", (const void *)script); _screen->copyPalette(2, 0); for (int i = 1; i < 768; i += 3) _screen->getPalette(0)[i] = 0; snd_playSoundEffect(106); _screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor); _screen->copyPalette(0, 2); for (int i = 0; i < 768; i += 3) { _screen->getPalette(0)[i] = _screen->getPalette(0)[i + 1] = 0; _screen->getPalette(0)[i + 2] += (((int8)_screen->getPalette(0)[i + 2]) >> 1); if (_screen->getPalette(0)[i + 2] > 63) _screen->getPalette(0)[i + 2] = 63; } snd_playSoundEffect(106); _screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor); _screen->copyPalette(0, 2); _screen->fadePalette(_screen->getPalette(0), 30, &_updateFunctor); return 0; } int KyraEngine_HoF::o2_customChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2)); strcpy((char *)_unkBuf500Bytes, stackPosString(0)); _chatText = (char *)_unkBuf500Bytes; _chatObject = stackPos(1); _chatVocHigh = _chatVocLow = -1; objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2)); playVoice(_vocHigh, stackPos(2)); return 0; } int KyraEngine_HoF::o2_customChatFinish(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChatFinish(%p) ()", (const void *)script); _text->restoreScreen(); _chatText = 0; _chatObject = -1; return 0; } int KyraEngine_HoF::o2_setupSceneAnimation(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setupSceneAnimation(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); const int index = stackPos(0); const uint16 flags = stackPos(1); restorePage3(); SceneAnim &anim = _sceneAnims[index]; anim.flags = flags; anim.x = stackPos(2); anim.y = stackPos(3); anim.x2 = stackPos(4); anim.y2 = stackPos(5); anim.width = stackPos(6); anim.height = stackPos(7); anim.specialSize = stackPos(9); anim.shapeIndex = stackPos(11); if (stackPosString(12)) strcpy(anim.filename, stackPosString(12)); if (flags & 0x40) { _sceneAnimMovie[index]->open(stackPosString(12), 0, 0); if (_sceneAnimMovie[index]->xAdd() || _sceneAnimMovie[index]->yAdd()) anim.wsaFlag = 1; else anim.wsaFlag = 0; } AnimObj *obj = &_animObjects[1+index]; obj->enabled = 1; obj->needRefresh = 1; obj->specialRefresh = 1; obj->animFlags = anim.flags & 8; if (anim.flags & 2) obj->flags = 0x800; else obj->flags = 0; if (anim.flags & 4) obj->flags |= 1; obj->xPos1 = anim.x; obj->yPos1 = anim.y; if ((anim.flags & 0x20) && anim.shapeIndex >= 0) obj->shapePtr = _sceneShapeTable[anim.shapeIndex]; else obj->shapePtr = 0; if (anim.flags & 0x40) { obj->shapeIndex3 = anim.shapeIndex; obj->animNum = index; } else { obj->shapeIndex3 = 0xFFFF; obj->animNum = 0xFFFF; } obj->shapeIndex2 = 0xFFFF; obj->xPos2 = obj->xPos3 = anim.x2; obj->yPos2 = obj->yPos3 = anim.y2; obj->width = anim.width; obj->height = anim.height; obj->width2 = obj->height2 = anim.specialSize; _animList = addToAnimListSorted(_animList, obj); obj->needRefresh = 1; obj->specialRefresh = 1; return 0; } int KyraEngine_HoF::o2_stopSceneAnimation(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopSceneAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int index = stackPos(0); AnimObj &obj = _animObjects[1+index]; restorePage3(); obj.shapeIndex3 = 0xFFFF; obj.animNum = 0xFFFF; obj.needRefresh = 1; obj.specialRefresh = 1; if (stackPos(1)) refreshAnimObjectsIfNeed(); obj.enabled = 0; _animList = deleteAnimListEntry(_animList, &_animObjects[1+index]); if (_sceneAnimMovie[index]->opened()) _sceneAnimMovie[index]->close(); return 0; } int KyraEngine_HoF::o2_processPaletteIndex(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_processPaletteIndex(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); Palette &palette = _screen->getPalette(0); const int index = stackPos(0); const bool updatePalette = (stackPos(4) != 0); const int delayTime = stackPos(5); palette[index*3+0] = (stackPos(1) * 0x3F) / 100; palette[index*3+1] = (stackPos(2) * 0x3F) / 100; palette[index*3+2] = (stackPos(3) * 0x3F) / 100; if (updatePalette) { if (delayTime > 0) _screen->fadePalette(palette, delayTime, &_updateFunctor); else _screen->setScreenPalette(palette); } return 0; } int KyraEngine_HoF::o2_updateTwoSceneAnims(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateTwoSceneAnims(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); updateSceneAnim(stackPos(0), stackPos(1)); updateSceneAnim(stackPos(2), stackPos(3)); _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_HoF::o2_getRainbowRoomData(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getRainbowRoomData(%p) (%d)", (const void *)script, stackPos(0)); return _rainbowRoomData[stackPos(0)]; } int KyraEngine_HoF::o2_drawSceneShapeEx(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeEx(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); const int itemShape = stackPos(0) + 64; const int x = stackPos(1); const int y = stackPos(2); const bool skipFronUpdate = (stackPos(3) != 0); _screen->drawShape(2, _sceneShapeTable[6], x, y, 2, 0); _screen->drawShape(2, getShapePtr(itemShape), x+2, y+2, 2, 0); if (!skipFronUpdate) { _screen->copyRegion(x, y, x, y, 0x15, 0x14, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } return 0; } int KyraEngine_HoF::o2_midiSoundFadeout(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_midiSoundFadeout(%p) ()", (const void *)script); if (!stackPos(0)) { if ((_sound->getMusicType() == Sound::kMidiMT32 || _sound->getMusicType() == Sound::kMidiGM) && (_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM)) { _sound->beginFadeOut(); delay(2000, true); _lastMusicCommand = -1; } else { return 0; } } return 1; } int KyraEngine_HoF::o2_getSfxDriver(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSfxDriver(%p) ()", (const void *)script); if (_sound->getSfxType() == Sound::kAdLib) return 1; else if (_sound->getSfxType() == Sound::kPCSpkr) return 4; else if (_sound->getSfxType() == Sound::kMidiMT32) return 6; else if (_sound->getSfxType() == Sound::kMidiGM) return 7; // TODO: find nice default value return 0; } int KyraEngine_HoF::o2_getVocSupport(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getVocSupport(%p) ()", (const void *)script); // we always support VOC file playback return 1; } int KyraEngine_HoF::o2_getMusicDriver(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getMusicDriver(%p) ()", (const void *)script); if (_sound->getMusicType() == Sound::kAdLib) return 1; else if (_sound->getMusicType() == Sound::kPCSpkr) return 4; else if (_sound->getMusicType() == Sound::kMidiMT32) return 6; else if (_sound->getMusicType() == Sound::kMidiGM) return 7; // TODO: find nice default value return 0; } int KyraEngine_HoF::o2_zanthiaChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1)); objectChat(stackPosString(0), 0, _vocHigh, stackPos(1)); return 0; } int KyraEngine_HoF::o2_isVoiceEnabled(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoiceEnabled(%p) ()", (const void *)script); return speechEnabled() ? 1 : 0; } int KyraEngine_HoF::o2_isVoicePlaying(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoicePlaying(%p) ()", (const void *)script); return (snd_voiceIsPlaying() && !skipFlag()) ? 1 : 0; } int KyraEngine_HoF::o2_stopVoicePlaying(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopVoicePlaying(%p) ()", (const void *)script); snd_stopVoice(); return 0; } int KyraEngine_HoF::o2_getGameLanguage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getGameLanguage(%p) ()", (const void *)script); return _lang; } int KyraEngine_HoF::o2_demoFinale(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_demoFinale(%p) ()", (const void *)script); if (!_flags.isDemo) return 0; int tmpSize; const char *const *strings = _staticres->loadStrings(k2IngameTlkDemoStrings, tmpSize); assert(strings); _screen->clearPage(0); _screen->loadPalette("THANKS.COL", _screen->getPalette(0)); _screen->loadBitmap("THANKS.CPS", 3, 3, 0); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0); _screen->_curPage = 0; int y = _lang == 1 ? 70 : 65; for (int i = 0; i < 6; i++) _text->printText(strings[i], _text->getCenterStringX(strings[i], 1, 319), y + i * 10, 255, 207, 0); _screen->setScreenPalette(_screen->getPalette(0)); _screen->updateScreen(); _eventList.clear(); while (!skipFlag() && !shouldQuit()) delay(10); _sound->beginFadeOut(); _screen->fadeToBlack(); _runFlag = 0; return 0; } int KyraEngine_HoF::o2_dummy(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_dummy(%p) ()", (const void *)script); return 0; } #pragma mark - int KyraEngine_HoF::o2a_setCharacterFrame(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _animNewFrame = stackPos(0); _animDelayTime = stackPos(1); _animNeedUpdate = true; return 0; } #pragma mark - int KyraEngine_HoF::t2_initChat(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_initChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); _chatText = (const char *)tim->text + READ_LE_UINT16(tim->text + (param[0] << 1)); _chatObject = param[1]; if (_flags.lang == Common::JA_JPN) { for (int i = 0; i < _ingameTimJpStrSize; i += 2) { if (!scumm_stricmp(_chatText, _ingameTimJpStr[i])) _chatText = _ingameTimJpStr[i + 1]; } } objectChatInit(_chatText, _chatObject); return 0; } int KyraEngine_HoF::t2_updateSceneAnim(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_updateSceneAnim(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]); updateSceneAnim(param[1], param[0]); return 0; } int KyraEngine_HoF::t2_resetChat(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_resetChat(%p, %p) ()", (const void *)tim, (const void *)param); _text->restoreScreen(); _chatText = 0; _chatObject = -1; return 0; } int KyraEngine_HoF::t2_playSoundEffect(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); snd_playSoundEffect(*param); return 0; } #pragma mark - typedef Common::Functor1Mem OpcodeV2; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV2(this, &KyraEngine_HoF::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0)) typedef Common::Functor2Mem TIMOpcodeV2; #define OpcodeTim(x) _timOpcodes.push_back(new TIMOpcodeV2(this, &KyraEngine_HoF::x)) #define OpcodeTimUnImpl() _timOpcodes.push_back(new TIMOpcodeV2(this, 0)) void KyraEngine_HoF::setupOpcodeTable() { Common::Array *table = 0; _opcodes.reserve(176); SetOpcodeTable(_opcodes); // 0x00 Opcode(o2_setCharacterFacingRefresh); Opcode(o2_setCharacterPos); Opcode(o2_defineObject); Opcode(o2_refreshCharacter); // 0x04 Opcode(o2_getCharacterX); Opcode(o2_getCharacterY); Opcode(o2_getCharacterFacing); Opcode(o2_getCharacterScene); // 0x08 Opcode(o2_setSceneComment); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o2_setCharacterAnimFrame); // 0x0C Opcode(o2_setCharacterFacingOverwrite); Opcode(o2_trySceneChange); Opcode(o2_moveCharacter); Opcode(o2_customCharacterChat); // 0x10 Opcode(o2_soundFadeOut); Opcode(o2_showChapterMessage); Opcode(o2_restoreTalkTextMessageBkgd); OpcodeUnImpl(); // 0x14 Opcode(o2_wsaClose); Opcode(o2_backUpScreen); Opcode(o2_restoreScreen); Opcode(o2_displayWsaFrame); // 0x18 Opcode(o2_displayWsaSequentialFramesLooping); Opcode(o2_wsaOpen); Opcode(o2_displayWsaSequentialFrames); Opcode(o2_displayWsaSequence); // 0x1C Opcode(o2_addItemToInventory); Opcode(o2_drawShape); Opcode(o2_addItemToCurScene); Opcode(o2_dummy); // the original used this opcode to limit the mouse range temporary, // since that is of no use and not really important we just use a dummy here // 0x20 Opcode(o2_checkForItem); Opcode(o2_loadSoundFile); Opcode(o2_removeSlotFromInventory); Opcode(o2_defineItem); // 0x24 Opcode(o2_removeItemFromInventory); Opcode(o2_countItemInInventory); Opcode(o2_countItemsInScene); Opcode(o1_queryGameFlag); // 0x28 Opcode(o1_resetGameFlag); Opcode(o1_setGameFlag); Opcode(o1_setHandItem); Opcode(o1_removeHandItem); // 0x2C Opcode(o1_getMouseState); Opcode(o1_hideMouse); Opcode(o2_addSpecialExit); Opcode(o1_setMousePos); // 0x30 Opcode(o1_showMouse); OpcodeUnImpl(); Opcode(o2_wipeDownMouseItem); Opcode(o2_getElapsedSecs); // 0x34 Opcode(o2_getTimerDelay); Opcode(o1_playSoundEffect); Opcode(o2_delaySecs); Opcode(o2_delay); // 0x38 Opcode(o2_dummy); Opcode(o2_setTimerDelay); Opcode(o2_setScaleTableItem); Opcode(o2_setDrawLayerTableItem); // 0x3C Opcode(o2_setCharPalEntry); Opcode(o2_loadZShapes); Opcode(o2_drawSceneShape); Opcode(o2_drawSceneShapeOnPage); // 0x40 Opcode(o2_disableAnimObject); Opcode(o2_enableAnimObject); Opcode(o2_dummy); Opcode(o2_loadPalette384); // 0x44 Opcode(o2_setPalette384); Opcode(o2_restoreBackBuffer); Opcode(o2_backUpInventoryGfx); Opcode(o2_disableSceneAnim); // 0x48 Opcode(o2_enableSceneAnim); Opcode(o2_restoreInventoryGfx); Opcode(o2_setSceneAnimPos2); Opcode(o2_update); // 0x4C OpcodeUnImpl(); Opcode(o2_fadeScenePal); Opcode(o2_dummy); Opcode(o2_dummy); // 0x50 Opcode(o2_enterNewScene); Opcode(o2_switchScene); Opcode(o2_getShapeFlag1); Opcode(o2_setPathfinderFlag); // 0x54 Opcode(o2_getSceneExitToFacing); Opcode(o2_setLayerFlag); Opcode(o2_setZanthiaPos); Opcode(o2_loadMusicTrack); // 0x58 Opcode(o1_playWanderScoreViaMap); Opcode(o1_playSoundEffect); Opcode(o2_setSceneAnimPos); Opcode(o1_blockInWalkableRegion); // 0x5C Opcode(o1_blockOutWalkableRegion); OpcodeUnImpl(); Opcode(o2_setCauldronState); Opcode(o2_showItemString); // 0x60 Opcode(o1_getRand); Opcode(o2_isAnySoundPlaying); Opcode(o1_setDeathHandler); Opcode(o2_setDrawNoShapeFlag); // 0x64 Opcode(o2_setRunFlag); Opcode(o2_showLetter); OpcodeUnImpl(); Opcode(o1_fillRect); // 0x68 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o2_playFireflyScore); Opcode(o2_waitForConfirmationClick); // 0x6C Opcode(o2_encodeShape); Opcode(o2_defineRoomEntrance); Opcode(o2_runAnimationScript); Opcode(o2_setSpecialSceneScriptRunTime); // 0x70 Opcode(o2_defineSceneAnim); Opcode(o2_updateSceneAnim); Opcode(o2_updateSceneAnim); Opcode(o2_addToSceneAnimPosAndUpdate); // 0x74 Opcode(o2_useItemOnMainChar); Opcode(o2_startDialogue); Opcode(o2_randomSceneChat); Opcode(o2_setDlgIndex); // 0x78 Opcode(o2_getDlgIndex); Opcode(o2_defineScene); Opcode(o2_addCauldronStateTableEntry); Opcode(o2_setCountDown); // 0x7C Opcode(o2_getCountDown); Opcode(o2_dummy); Opcode(o2_dummy); Opcode(o2_pressColorKey); // 0x80 Opcode(o2_objectChat); Opcode(o2_changeChapter); Opcode(o2_getColorCodeFlag1); Opcode(o2_setColorCodeFlag1); // 0x84 Opcode(o2_getColorCodeFlag2); Opcode(o2_setColorCodeFlag2); Opcode(o2_getColorCodeValue); Opcode(o2_setColorCodeValue); // 0x88 Opcode(o2_countItemInstances); Opcode(o2_removeItemFromScene); Opcode(o2_initObject); Opcode(o2_npcChat); // 0x8C Opcode(o2_deinitObject); Opcode(o2_playTimSequence); Opcode(o2_makeBookOrCauldronAppear); Opcode(o2_setSpecialSceneScriptState); // 0x90 Opcode(o2_clearSpecialSceneScriptState); Opcode(o2_querySpecialSceneScriptState); Opcode(o2_resetInputColorCode); Opcode(o2_setHiddenItemsEntry); // 0x94 Opcode(o2_getHiddenItemsEntry); Opcode(o2_mushroomEffect); Opcode(o2_wsaClose); Opcode(o2_meanWhileScene); // 0x98 Opcode(o2_customChat); Opcode(o2_customChatFinish); Opcode(o2_setupSceneAnimation); Opcode(o2_stopSceneAnimation); // 0x9C Opcode(o2_disableTimer); Opcode(o2_enableTimer); Opcode(o2_setTimerCountdown); Opcode(o2_processPaletteIndex); // 0xA0 Opcode(o2_updateTwoSceneAnims); Opcode(o2_getRainbowRoomData); Opcode(o2_drawSceneShapeEx); Opcode(o2_midiSoundFadeout); // 0xA4 Opcode(o2_getSfxDriver); Opcode(o2_getVocSupport); Opcode(o2_getMusicDriver); Opcode(o2_setVocHigh); // 0xA8 Opcode(o2_getVocHigh); Opcode(o2_zanthiaChat); Opcode(o2_isVoiceEnabled); Opcode(o2_isVoicePlaying); // 0xAC Opcode(o2_stopVoicePlaying); Opcode(o2_getGameLanguage); Opcode(o2_demoFinale); Opcode(o2_dummy); _opcodesAnimation.reserve(6); SetOpcodeTable(_opcodesAnimation); // 0x00 Opcode(o2a_setAnimationShapes); Opcode(o2a_setCharacterFrame); Opcode(o1_playSoundEffect); Opcode(o2_fadeScenePal); // 0x04 _flags.isTalkie ? Opcode(o2a_setResetFrame) : Opcode(o2_dummy); Opcode(o2_dummy); // ---- TIM opcodes _timOpcodes.reserve(4); // 0x00 OpcodeTim(t2_initChat); OpcodeTim(t2_updateSceneAnim); OpcodeTim(t2_resetChat); OpcodeTim(t2_playSoundEffect); } } // End of namespace Kyra