/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/timer.h" #include "kyra/resource.h" #include "kyra/sound.h" #include "common/system.h" namespace Kyra { void LoLEngine::runInitScript(const char *filename, int optionalFunc) { _suspendScript = true; EMCData scriptData; EMCState scriptState; memset(&scriptData, 0, sizeof(EMCData)); _emc->unload(&_scriptData); _emc->load(filename, &scriptData, &_opcodes); _emc->init(&scriptState, &scriptData); _emc->start(&scriptState, 0); while (_emc->isValid(&scriptState)) _emc->run(&scriptState); if (optionalFunc) { _emc->init(&scriptState, &scriptData); _emc->start(&scriptState, optionalFunc); while (_emc->isValid(&scriptState)) _emc->run(&scriptState); } _emc->unload(&scriptData); _suspendScript = false; } void LoLEngine::runInfScript(const char *filename) { _emc->unload(&_scriptData); _emc->load(filename, &_scriptData, &_opcodes); runLevelScript(0x400, -1); } void LoLEngine::runLevelScript(int block, int flags) { runLevelScriptCustom(block, flags, -1, 0, 0, 0); } void LoLEngine::runLevelScriptCustom(int block, int flags, int charNum, int item, int reg3, int reg4) { EMCState scriptState; memset(&scriptState, 0, sizeof(EMCState)); if (!_suspendScript) { _emc->init(&scriptState, &_scriptData); _emc->start(&scriptState, block); scriptState.regs[0] = flags; scriptState.regs[1] = charNum; scriptState.regs[2] = item; scriptState.regs[3] = reg3; scriptState.regs[4] = reg4; scriptState.regs[5] = block; scriptState.regs[6] = _scriptDirection; if (_emc->isValid(&scriptState)) { if (*(scriptState.ip - 1) & flags) { while (_emc->isValid(&scriptState)) _emc->run(&scriptState); } } } checkSceneUpdateNeed(block); } int LoLEngine::olol_setWallType(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setWallType(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (stackPos(2) != -1) { if (_wllWallFlags[stackPos(2)] & 4) deleteMonstersFromBlock(stackPos(0)); } setWallType(stackPos(0), stackPos(1), stackPos(2)); return 1; } int LoLEngine::olol_getWallType(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getWallType(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return (int8)_levelBlockProperties[stackPos(0)].walls[stackPos(1) & 3]; } int LoLEngine::olol_drawScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawScene(%p) (%d)", (const void *)script, stackPos(0)); drawScene(stackPos(0)); return 1; } int LoLEngine::olol_rollDice(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_rollDice(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return rollDice(stackPos(0), stackPos(1)); } int LoLEngine::olol_moveParty(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_moveParty(%p) (%d)", (const void *)script, stackPos(0)); int mode = stackPos(0); if (mode > 5 && mode < 10) mode = (mode - 6 - _currentDirection) & 3; Button b; b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xFE; b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01; switch (mode) { case 0: clickedUpArrow(&b); break; case 1: clickedRightArrow(&b); break; case 2: clickedDownArrow(&b); break; case 3: clickedLeftArrow(&b); break; case 4: clickedTurnLeftArrow(&b); break; case 5: clickedTurnRightArrow(&b); break; case 10: case 11: case 12: case 13: mode = ABS(mode - 10 - _currentDirection); if (mode > 2) mode = (mode ^ 2) * -1; while (mode) { if (mode > 0) { clickedTurnRightArrow(&b); mode--; } else { clickedTurnLeftArrow(&b); mode++; } } break; default: break; } return 1; } int LoLEngine::olol_delay(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_delay(%p) (%d)", (const void *)script, stackPos(0)); delay(stackPos(0) * _tickLength, true); return 1; } int LoLEngine::olol_setGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGameFlag(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(1)) setGameFlag(stackPos(0)); else resetGameFlag(stackPos(0)); return 1; } int LoLEngine::olol_testGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_testGameFlag(%p) (%d)", (const void *)script, stackPos(0)); if (stackPos(0) < 0) return 0; return queryGameFlag(stackPos(0)); } int LoLEngine::olol_loadLevelGraphics(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLevelGraphics(%p) (%s, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); loadLevelGraphics(stackPosString(0), stackPos(1), stackPos(2), stackPos(3) == -1 ? -1 : (uint16)stackPos(3), stackPos(4) == -1 ? -1 : (uint16)stackPos(4), (stackPos(5) == -1) ? 0 : stackPosString(5)); return 1; } int LoLEngine::olol_loadBlockProperties(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadBlockProperties(%p) (%s)", (const void *)script, stackPosString(0)); loadBlockProperties(stackPosString(0)); return 1; } int LoLEngine::olol_loadMonsterShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterShapes(%p) (%s, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2)); loadMonsterShapes(stackPosString(0), stackPos(1), stackPos(2)); return 1; } int LoLEngine::olol_deleteHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_deleteHandItem(%p) ()", (const void *)script); int r = _itemInHand; deleteItem(_itemInHand); setHandItem(0); return r; } int LoLEngine::olol_allocItemPropertiesBuffer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_allocItemPropertiesBuffer(%p) (%d)", (const void *)script, stackPos(0)); delete[] _itemProperties; _itemProperties = new ItemProperty[stackPos(0)]; return 1; } int LoLEngine::olol_setItemProperty(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setItemProperty(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); ItemProperty *tmp = &_itemProperties[stackPos(0)]; tmp->nameStringId = stackPos(1); tmp->shpIndex = stackPos(2); tmp->type = stackPos(3); // WORKAROUND for unpatched early floppy versions. // The Vaelan's cube should not be able to be equipped in a weapon slot. if (stackPos(0) == 264 && tmp->type == 5) tmp->type = 0; tmp->itemScriptFunc = stackPos(4); tmp->might = stackPos(5); tmp->skill = stackPos(6); tmp->protection = stackPos(7); tmp->flags = stackPos(8); tmp->unkB = stackPos(9); return 1; } int LoLEngine::olol_makeItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_makeItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return makeItem(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_placeMoveLevelItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_placeMoveLevelItem(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); placeMoveLevelItem(stackPos(0), stackPos(1), stackPos(2), stackPos(3) & 0xFF, stackPos(4) & 0xFF, stackPos(5)); return 1; } int LoLEngine::olol_createLevelItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_createLevelItem(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); int item = makeItem(stackPos(0), stackPos(1), stackPos(2)); if (item == -1) return item; placeMoveLevelItem(item, stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); return item; } int LoLEngine::olol_getItemPara(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemPara(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (!stackPos(0)) return 0; LoLItem *i = &_itemsInPlay[stackPos(0)]; ItemProperty *p = &_itemProperties[i->itemPropertyIndex]; switch (stackPos(1)) { case 0: return i->block; case 1: return i->x; case 2: return i->y; case 3: return i->level; case 4: return i->itemPropertyIndex; case 5: return i->shpCurFrame_flg; case 6: return p->nameStringId; case 7: break; case 8: return p->shpIndex; case 9: return p->type; case 10: return p->itemScriptFunc; case 11: return p->might; case 12: return p->skill; case 13: return p->protection; case 14: return p->unkB; case 15: return i->shpCurFrame_flg & 0x1FFF; case 16: return p->flags; case 17: return (p->skill << 8) | ((uint8)p->might); default: break; } return -1; } int LoLEngine::olol_getCharacterStat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getCharacterStat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); LoLCharacter *c = &_characters[stackPos(0)]; int d = stackPos(2); switch (stackPos(1)) { case 0: return c->flags; case 1: return c->raceClassSex; case 5: return c->hitPointsCur; case 6: return c->hitPointsMax; case 7: return c->magicPointsCur; case 8: return c->magicPointsMax; case 9: return c->itemProtection; case 10: return c->items[d]; case 11: return c->skillLevels[d] + c->skillModifiers[d]; case 12: return c->protectionAgainstItems[d]; case 13: return (d & 0x80) ? c->itemsMight[7] : c->itemsMight[d]; case 14: return c->skillModifiers[d]; case 15: return c->id; default: break; } return 0; } int LoLEngine::olol_setCharacterStat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setCharacterStat(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); LoLCharacter *c = &_characters[stackPos(0)]; int d = stackPos(2); int e = stackPos(3); switch (stackPos(1)) { case 0: c->flags = e; break; case 1: c->raceClassSex = e & 0x0F; break; case 5: setCharacterMagicOrHitPoints(stackPos(0), 0, e, 0); break; case 6: c->hitPointsMax = e; break; case 7: setCharacterMagicOrHitPoints(stackPos(0), 1, e, 0); break; case 8: c->magicPointsMax = e; break; case 9: c->itemProtection = e; break; case 10: c->items[d] = 0; break; case 11: c->skillLevels[d] = e; break; case 12: c->protectionAgainstItems[d] = e; break; case 13: if (d & 0x80) c->itemsMight[7] = e; else c->itemsMight[d] = e; break; case 14: c->skillModifiers[d] = e; break; default: break; } return 0; } int LoLEngine::olol_loadLevelShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLevelShapes(%p) (%s, %s)", (const void *)script, stackPosString(0), stackPosString(1)); loadLevelShpDat(stackPosString(0), stackPosString(1), true); return 1; } int LoLEngine::olol_closeLevelShapeFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_closeLevelShapeFile(%p) ()", (const void *)script); delete _lvlShpFileHandle; _lvlShpFileHandle = 0; return 1; } int LoLEngine::olol_loadDoorShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadDoorShapes(%p) (%s, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2)); _screen->loadBitmap(stackPosString(0), 3, 3, 0); const uint8 *p = _screen->getCPagePtr(2); if (_doorShapes[0]) delete[] _doorShapes[0]; _doorShapes[0] = _screen->makeShapeCopy(p, stackPos(1)); if (_doorShapes[1]) delete[] _doorShapes[1]; _doorShapes[1] = _screen->makeShapeCopy(p, stackPos(2)); for (int i = 0; i < 20; i++) { _wllWallFlags[i + 3] |= 7; int t = i % 5; if (t == 4) _wllWallFlags[i + 3] &= 0xF8; if (t == 3) _wllWallFlags[i + 3] &= 0xFD; } if (stackPos(3)) { for (int i = 3; i < 13; i++) _wllWallFlags[i] &= 0xFD; } if (stackPos(4)) { for (int i = 13; i < 23; i++) _wllWallFlags[i] &= 0xFD; } return 1; } int LoLEngine::olol_initAnimStruct(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initAnimStruct(%p) (%s, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); if (_tim->initAnimStruct(stackPos(1), stackPosString(0), stackPos(2), stackPos(3), stackPos(4), 0, stackPos(5))) return 1; return 0; } int LoLEngine::olol_playAnimationPart(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playAnimationPart(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); _tim->animator()->playPart(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return 1; } int LoLEngine::olol_freeAnimStruct(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_freeAnimStruct(%p) (%d)", (const void *)script, stackPos(0)); if (_tim->freeAnimStruct(stackPos(0))) return 1; return 0; } int LoLEngine::olol_getDirection(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getDirection(%p)", (const void *)script); return _currentDirection; } int LoLEngine::olol_characterSurpriseFeedback(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSurpriseFeedback(%p)", (const void *)script); for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1) || _characters[i].id >= 0) continue; int s = -_characters[i].id; int sfx = (s == 1) ? 136 : ((s == 5) ? 50 : ((s == 8) ? 49 : ((s == 9) ? 48 : 0))); if (sfx) snd_playSoundEffect(sfx, -1); return 1; } return 1; } int LoLEngine::olol_setMusicTrack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setMusicTrack(%p) (%d)", (const void *)script, stackPos(0)); _curMusicTheme = stackPos(0); return 1; } int LoLEngine::olol_setSequenceButtons(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setSequenceButtons(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); setSequenceButtons(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); return 1; } int LoLEngine::olol_setDefaultButtonState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setDefaultButtonState(%p)", (const void *)script); setDefaultButtonState(); return 1; } int LoLEngine::olol_checkRectForMousePointer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkRectForMousePointer(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return posWithinRect(_mouseX, _mouseY, stackPos(0), stackPos(1), stackPos(2), stackPos(3)) ? 1 : 0; } int LoLEngine::olol_clearDialogueField(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_clearDialogueField(%p) (%d)", (const void *)script, stackPos(0)); if (_currentControlMode && (!textEnabled())) return 1; _screen->setScreenDim(5); const ScreenDim *d = _screen->getScreenDim(5); _screen->fillRect(d->sx, d->sy, d->sx + d->w - (_flags.use16ColorMode ? 3 : 2), d->sy + d->h - 2, d->unkA); _txt->clearDim(4); _txt->resetDimTextPositions(4); return 1; } int LoLEngine::olol_setupBackgroundAnimationPart(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setupBackgroundAnimationPart(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); _tim->animator()->setupPart(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); return 0; } int LoLEngine::olol_startBackgroundAnimation(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_startBackgroundAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _tim->animator()->start(stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_fadeToBlack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeToBlack(%p) (%d)", (const void *)script, stackPos(0)); _screen->fadeToBlack(10); return 1; } int LoLEngine::olol_fadePalette(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadePalette(%p)", (const void *)script); if (_flags.use16ColorMode) setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); else _screen->fadePalette(_screen->getPalette(3), 10); _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_loadBitmap(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadBitmap(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1)); _screen->loadBitmap(stackPosString(0), 3, 3, &_screen->getPalette(3)); if (stackPos(1) != 2) _screen->copyPage(3, stackPos(1)); return 1; } int LoLEngine::olol_stopBackgroundAnimation(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopBackgroundAnimation(%p) (%d)", (const void *)script, stackPos(0)); _tim->animator()->stop(stackPos(0)); return 1; } int LoLEngine::olol_getGlobalScriptVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getGlobalScriptVar(%p) (%d)", (const void *)script, stackPos(0)); assert(stackPos(0) < 24); return _globalScriptVars[stackPos(0)]; } int LoLEngine::olol_setGlobalScriptVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGlobalScriptVar(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) < 24); _globalScriptVars[stackPos(0)] = stackPos(1); return 1; } int LoLEngine::olol_getGlobalVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getGlobalVar(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); switch (stackPos(0)) { case 0: return _currentBlock; case 1: return _currentDirection; case 2: return _currentLevel; case 3: return _itemInHand; case 4: return _brightness; case 5: return _credits; case 6: return _globalScriptVars2[stackPos(1)]; case 8: return _updateFlags; case 9: return _lampOilStatus; case 10: return _sceneDefaultUpdate; case 11: return _compassBroken; case 12: return _drainMagic; case 13: return getVolume(kVolumeSpeech) - 2; case 14: return _tim->_abortFlag; default: break; } return 0; } int LoLEngine::olol_setGlobalVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGlobalVar(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); uint16 a = stackPos(1); uint16 b = stackPos(2); switch (stackPos(0)) { case 0: _currentBlock = b; calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); updateAutoMap(_currentBlock); break; case 1: _currentDirection = b; break; case 2: _currentLevel = b & 0xFF; break; case 3: setHandItem(b); break; case 4: _brightness = b & 0xFF; break; case 5: _credits = b; break; case 6: _globalScriptVars2[a] = b; break; case 7: break; case 8: _updateFlags = b; if (b == 1) { if (!textEnabled() || (!(_currentControlMode & 2))) timerUpdatePortraitAnimations(1); disableSysTimer(2); } else { enableSysTimer(2); } break; case 9: _lampOilStatus = b & 0xFF; break; case 10: _sceneDefaultUpdate = b & 0xFF; gui_toggleButtonDisplayMode(0, 0); break; case 11: _compassBroken = a & 0xFF; break; case 12: _drainMagic = a & 0xFF; break; default: break; } return 1; } int LoLEngine::olol_triggerDoorSwitch(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_triggerDoorSwitch(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); processDoorSwitch(stackPos(0)/*, (_wllWallFlags[_levelBlockProperties[stackPos(0)].walls[0]] & 8) ? 0 : 1*/, stackPos(1)); return 1; } int LoLEngine::olol_checkEquippedItemScriptFlags(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkEquippedItemScriptFlags(%p)", (const void *)script); for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1)) continue; for (int ii = 0; ii < 4; ii++) { uint8 f = _itemProperties[_itemsInPlay[_characters[i].items[ii]].itemPropertyIndex].itemScriptFunc; if (f == 0 || f == 2) return 1; } } return 0; } int LoLEngine::olol_setDoorState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setDoorState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(1)) _levelBlockProperties[stackPos(0)].flags = (_levelBlockProperties[stackPos(0)].flags & 0xEF) | 0x20; else _levelBlockProperties[stackPos(0)].flags &= 0xDF; return 1; } int LoLEngine::olol_updateBlockAnimations(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateBlockAnimations(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int block = stackPos(0); int wall = stackPos(1); setWallType(block, wall, _levelBlockProperties[block].walls[(wall == -1) ? 0 : wall] == stackPos(2) ? stackPos(3) : stackPos(2)); return 0; } int LoLEngine::olol_assignLevelDecorationShape(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignLevelDecorationShape(%p) (%d)", (const void *)script, stackPos(0)); return assignLevelDecorationShapes(stackPos(0)); } int LoLEngine::olol_resetBlockShapeAssignment(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetBlockShapeAssignment(%p) (%d)", (const void *)script, stackPos(0)); uint8 v = stackPos(0) & 0xFF; memset(_wllShapeMap + 3, v, 5); memset(_wllShapeMap + 13, v, 5); return 1; } int LoLEngine::olol_copyRegion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_copyRegion(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); _screen->copyRegion(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), Screen::CR_NO_P_CHECK); if (!stackPos(7)) _screen->updateScreen(); return 1; } int LoLEngine::olol_initMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initMonster(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10)); uint16 x = 0; uint16 y = 0; calcCoordinates(x, y, stackPos(0), stackPos(1), stackPos(2)); uint16 w = _monsterProperties[stackPos(4)].maxWidth; if (checkBlockBeforeObjectPlacement(x, y, w, 7, 7)) return -1; for (uint8 i = 0; i < 30; i++) { LoLMonster *l = &_monsters[i]; if (l->hitPoints || l->mode == 13) continue; memset(l, 0, sizeof(LoLMonster)); l->id = i; l->x = x; l->y = y; l->facing = stackPos(3); l->type = stackPos(4); l->properties = &_monsterProperties[l->type]; l->direction = l->facing << 1; l->hitPoints = (l->properties->hitPoints * _monsterModifiers1[_monsterDifficulty]) >> 8; if (_currentLevel != 12 || l->type != 2) l->hitPoints = (l->hitPoints * (rollDice(1, 128) + 192)) >> 8; l->numDistAttacks = l->properties->numDistAttacks; l->distAttackTick = rollDice(1, calcMonsterSkillLevel(l->id | 0x8000, 8)) - 1; l->flyingHeight = 2; l->flags = stackPos(5); l->assignedItems = 0; setMonsterMode(l, stackPos(6)); placeMonster(l, l->x, l->y); l->destX = l->x; l->destY = l->y; l->destDirection = l->direction; for (int ii = 0; ii < 4; ii++) l->equipmentShapes[ii] = stackPos(7 + ii) & 0xFF; checkSceneUpdateNeed(l->block); return i; } return -1; } int LoLEngine::olol_fadeClearSceneWindow(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeClearSceneWindow(%p)", (const void *)script); _screen->fadeClearSceneWindow(10); return 1; } int LoLEngine::olol_fadeSequencePalette(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeSequencePalette(%p)", (const void *)script); if (_flags.use16ColorMode) { setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); } else { _screen->getPalette(3).copy(_screen->getPalette(0), 128); _screen->loadSpecialColors(_screen->getPalette(3)); _screen->fadePalette(_screen->getPalette(3), 10); } _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_redrawPlayfield(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_redrawPlayfield(%p)", (const void *)script); if (_screen->_fadeFlag != 2) _screen->fadeClearSceneWindow(10); gui_drawPlayField(); setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_loadNewLevel(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadNewLevel(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); _screen->fadeClearSceneWindow(10); _screen->fillRect(112, 0, 288, 120, 0); disableSysTimer(2); for (int i = 0; i < 8; i++) { if (!_flyingObjects[i].enable || _flyingObjects[i].objectType) continue; endObjectFlight(&_flyingObjects[i], _flyingObjects[i].x, _flyingObjects[i].y, 1); } completeDoorOperations(); generateTempData(); _currentBlock = stackPos(1); _currentDirection = stackPos(2); calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); loadLevel(stackPos(0)); enableSysTimer(2); script->ip = 0; return 1; } int LoLEngine::olol_getNearestMonsterFromCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getNearestMonsterFromCharacter(%p) (%d)", (const void *)script, stackPos(0)); return getNearestMonsterFromCharacter(stackPos(0)); } int LoLEngine::olol_dummy0(EMCState *script) { return 0; } int LoLEngine::olol_loadMonsterProperties(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterProperties(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12), stackPos(13), stackPos(14), stackPos(15), stackPos(16), stackPos(17), stackPos(18), stackPos(19), stackPos(20), stackPos(21), stackPos(22), stackPos(23), stackPos(24), stackPos(25), stackPos(26), stackPos(27), stackPos(28), stackPos(29), stackPos(30), stackPos(31), stackPos(32), stackPos(33), stackPos(34), stackPos(35), stackPos(36), stackPos(37), stackPos(38), stackPos(39), stackPos(40), stackPos(41)); LoLMonsterProperty *l = &_monsterProperties[stackPos(0)]; l->shapeIndex = stackPos(1) & 0xFF; int shpWidthMax = 0; for (int i = 0; i < 16; i++) { uint8 m = _monsterShapes[(l->shapeIndex << 4) + i][3]; if (m > shpWidthMax) shpWidthMax = m; } l->maxWidth = shpWidthMax; l->fightingStats[0] = (stackPos(2) << 8) / 100; // hit chance l->fightingStats[1] = 256; // l->fightingStats[2] = (stackPos(3) << 8) / 100; // protection l->fightingStats[3] = stackPos(4); // evade chance l->fightingStats[4] = (stackPos(5) << 8) / 100; // speed l->fightingStats[5] = (stackPos(6) << 8) / 100; // l->fightingStats[6] = (stackPos(7) << 8) / 100; // l->fightingStats[7] = (stackPos(8) << 8) / 100; // l->fightingStats[8] = 0; for (int i = 0; i < 8; i++) { l->itemsMight[i] = stackPos(9 + i); l->protectionAgainstItems[i] = (stackPos(17 + i) << 8) / 100; } l->itemProtection = stackPos(25); l->hitPoints = stackPos(26); l->speedTotalWaitTicks = 1; l->flags = stackPos(27); // This is what the original does here (setting the value first to stackPos(28) and then to stackPos(29): //l->unk5 = stackPos(28); l->unk5 = stackPos(29); l->numDistAttacks = stackPos(30); l->numDistWeapons = stackPos(31); for (int i = 0; i < 3; i++) l->distWeapons[i] = stackPos(32 + i); l->attackSkillChance = stackPos(35); l->attackSkillType = stackPos(36); l->defenseSkillChance = stackPos(37); l->defenseSkillType = stackPos(38); for (int i = 0; i < 3; i++) l->sounds[i] = stackPos(39 + i); return 1; } int LoLEngine::olol_battleHitSkillTest(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_battleHitSkillTest(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return battleHitSkillTest(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_inflictDamage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_inflictDamage(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); if (stackPos(0) == -1) { for (int i = 0; i < 4; i++) inflictDamage(i, stackPos(1), stackPos(2), stackPos(3), stackPos(4)); } else { inflictDamage(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); } return 1; } int LoLEngine::olol_moveMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_moveMonster(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); LoLMonster *m = &_monsters[stackPos(0)]; if (m->mode == 1 || m->mode == 2) { calcCoordinates(m->destX, m->destY, stackPos(1), stackPos(2), stackPos(3)); m->destDirection = stackPos(4) << 1; if (m->x != m->destX || m->y != m->destY) setMonsterDirection(m, calcMonsterDirection(m->x, m->y, m->destX, m->destY)); } return 1; } int LoLEngine::olol_setupDialogueButtons(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setupDialogueButtons(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); setupDialogueButtons(stackPos(0), getLangString(stackPos(1)), getLangString(stackPos(2)), getLangString(stackPos(3))); return 1; } int LoLEngine::olol_giveTakeMoney(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveTakeMoney(%p) (%d)", (const void *)script, stackPos(0)); int c = stackPos(0); if (c >= 0) giveCredits(c, 1); else takeCredits(-c, 1); return 1; } int LoLEngine::olol_checkMoney(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMoney(%p) (%d)", (const void *)script, stackPos(0)); return (stackPos(0) > _credits) ? 0 : 1; } int LoLEngine::olol_setScriptTimer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setScriptTimer(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint8 id = 0x50 + stackPos(0); if (stackPos(1)) { _timer->enable(id); _timer->setCountdown(id, stackPos(1)); } else { _timer->disable(id); } return 1; } int LoLEngine::olol_createHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_createHandItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (_itemInHand) return 0; setHandItem(makeItem(stackPos(0), stackPos(1), stackPos(2))); return 1; } int LoLEngine::olol_playAttackSound(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playAttackSound(%p) (%d)", (const void *)script, stackPos(0)); static const uint8 sounds[] = { 12, 62, 63 }; int d = stackPos(0); if ((d < 70 || d > 74) && (d < 81 || d > 89) && (d < 93 || d > 97) && (d < 102 || d > 106)) snd_playSoundEffect(sounds[_itemProperties[d].skill & 3], -1); else snd_playSoundEffect(12, -1); return 1; } int LoLEngine::olol_addRemoveCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_addRemoveCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); int16 id = stackPos(0); if (id < 0) { id = -id; for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1) || _characters[i].id != id) continue; _characters[i].flags &= 0xFFFE; calcCharPortraitXpos(); if (_selectedCharacter == i) _selectedCharacter = 0; break; } } else { addCharacter(id); } if (!_updateFlags) { gui_enableDefaultPlayfieldButtons(); gui_drawPlayField(); } return 1; } int LoLEngine::olol_giveItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); int item = makeItem(stackPos(0), stackPos(1), stackPos(2)); if (addItemToInventory(item)) return 1; deleteItem(item); return 0; } int LoLEngine::olol_loadTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadTimScript(%p) (%d, %s)", (const void *)script, stackPos(0), stackPosString(1)); if (_activeTim[stackPos(0)]) return 1; Common::String file = Common::String::format("%s.TIM", stackPosString(1)); _activeTim[stackPos(0)] = _tim->load(file.c_str(), &_timIngameOpcodes); return 1; } int LoLEngine::olol_runTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_runTimScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return _tim->exec(_activeTim[stackPos(0)], stackPos(1)); } int LoLEngine::olol_releaseTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_releaseTimScript(%p) (%d)", (const void *)script, stackPos(0)); _tim->unload(_activeTim[stackPos(0)]); return 1; } int LoLEngine::olol_initSceneWindowDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initSceneWindowDialogue(%p) (%d)", (const void *)script, stackPos(0)); initSceneWindowDialogue(stackPos(0)); return 1; } int LoLEngine::olol_restoreAfterSceneWindowDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterSceneWindowDialogue(%p) (%d)", (const void *)script, stackPos(0)); restoreAfterSceneWindowDialogue(stackPos(0)); return 1; } int LoLEngine::olol_getItemInHand(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemInHand(%p))", (const void *)script); return _itemInHand; } int LoLEngine::olol_checkMagic(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMagic(%p )(%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return checkMagic(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_giveItemToMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveItemToMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(0) == -1) return 0; giveItemToMonster(&_monsters[stackPos(0)], stackPos(1)); return 1; } int LoLEngine::olol_loadLangFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLangFile(%p) (%s)", (const void *)script, stackPosString(0)); Common::String filename = Common::String::format("%s.%s", stackPosString(0), _languageExt[_lang]); delete[] _levelLangFile; _levelLangFile = _res->fileData(filename.c_str(), 0); return 1; } int LoLEngine::olol_playSoundEffect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0)); snd_playSoundEffect(stackPos(0), -1); return 1; } int LoLEngine::olol_processDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_processDialogue(%p)", (const void *)script); return processDialogue(); } int LoLEngine::olol_stopTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopTimScript(%p) (%d)", (const void *)script, stackPos(0)); _tim->stopAllFuncs(_activeTim[stackPos(0)]); return 1; } int LoLEngine::olol_getWallFlags(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getWallFlags(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return _wllWallFlags[_levelBlockProperties[stackPos(0)].walls[stackPos(1) & 3]]; } int LoLEngine::olol_changeMonsterStat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_changeMonsterStat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (stackPos(0) == -1) return 1; LoLMonster *m = &_monsters[stackPos(0) & 0x7FFF]; int16 d = stackPos(2); uint16 x = 0; uint16 y = 0; switch (stackPos(1)) { case 0: setMonsterMode(m, d); break; case 1: m->hitPoints = d; break; case 2: calcCoordinates(x, y, d, m->x & 0xFF, m->y & 0xFF); if (!walkMonsterCheckDest(x, y, m, 7)) placeMonster(m, x, y); break; case 3: setMonsterDirection(m, d << 1); break; case 6: m->flags |= d; break; default: break; } return 1; } int LoLEngine::olol_getMonsterStat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getMonsterStat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(0) == -1) return 0; LoLMonster *m = &_monsters[stackPos(0) & 0x7FFF]; int d = stackPos(1); switch (d) { case 0: return m->mode; case 1: return m->hitPoints; case 2: return m->block; case 3: return m->facing; case 4: return m->type; case 5: return m->properties->hitPoints; case 6: return m->flags; case 7: return m->properties->flags; case 8: return _monsterAnimType[m->properties->shapeIndex]; default: break; } return 0; } int LoLEngine::olol_releaseMonsterShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_releaseMonsterShapes(%p)", (const void *)script); for (int i = 0; i < 3; i++) releaseMonsterShapes(i); return 0; } int LoLEngine::olol_playCharacterScriptChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playCharacterScriptChat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (_flags.isTalkie) { snd_stopSpeech(1); stopPortraitSpeechAnim(); } return playCharacterScriptChat(stackPos(0), stackPos(1), 1, getLangString(stackPos(2)), script, 0, 3); } int LoLEngine::olol_playEnvironmentalSfx(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playEnvironmentalSfx(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint16 block = (stackPos(1) == -1) ? _currentBlock : stackPos(1); snd_processEnvironmentalSoundEffect(stackPos(0), block); return 1; } int LoLEngine::olol_update(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_update(%p)", (const void *)script); update(); return 1; } int LoLEngine::olol_healCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_healCharacter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); if (stackPos(3)) { processMagicHeal(stackPos(0), stackPos(1)); } else { increaseCharacterHitpoints(stackPos(0), stackPos(1), true); if (stackPos(2)) gui_drawCharPortraitWithStats(stackPos(0)); } return 1; } int LoLEngine::olol_drawExitButton(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawExitButton(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); static const uint8 printPara[] = { 0x90, 0x78, 0x0C, 0x9F, 0x80, 0x1E }; int cp = _screen->setCurPage(0); Screen::FontId cf = _screen->setFont(Screen::FID_6_FNT); int x = printPara[3 * stackPos(0)] << 1; int y = printPara[3 * stackPos(0) + 1]; int offs = printPara[3 * stackPos(0) + 2]; char *str = getLangString(0x4033); int w = _screen->getTextWidth(str); if (_flags.use16ColorMode) { gui_drawBox(x - offs - w, y - 9, w + offs, 9, 0xEE, 0xCC, 0x11); _screen->printText(str, x - (offs >> 1) - w, y - 7, 0xBB, 0); } else { gui_drawBox(x - offs - w, y - 9, w + offs, 9, 136, 251, 252); _screen->printText(str, x - (offs >> 1) - w, y - 7, 144, 0); } if (stackPos(1)) _screen->drawGridBox(x - offs - w + 1, y - 8, w + offs - 2, 7, 1); _screen->setFont(cf); _screen->setCurPage(cp); return 1; } int LoLEngine::olol_loadSoundFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0)); snd_loadSoundFile(stackPos(0)); return 1; } int LoLEngine::olol_playMusicTrack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playMusicTrack(%p) (%d)", (const void *)script, stackPos(0)); return snd_playTrack(stackPos(0)); } int LoLEngine::olol_deleteMonstersFromBlock(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_deleteMonstersFromBlock(%p) (%d)", (const void *)script, stackPos(0)); deleteMonstersFromBlock(stackPos(0)); return 1; } int LoLEngine::olol_countBlockItems(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countBlockItems(%p) (%d)", (const void *)script, stackPos(0)); uint16 o = _levelBlockProperties[stackPos(0)].assignedObjects; int res = 0; while (o) { if (!(o & 0x8000)) res++; o = findObject(o)->nextAssignedObject; } return res; } int LoLEngine::olol_characterSkillTest(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSkillTest(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); int skill = stackPos(0); int n = countActiveCharacters(); int m = 0; int c = 0; for (int i = 0; i < n; i++) { int v = _characters[i].skillModifiers[skill] + _characters[i].skillLevels[skill] + 25; if (v > m) { m = v; c = i; } } return (rollDice(1, 100) > m) ? -1 : c; } int LoLEngine::olol_countAllMonsters(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countAllMonsters(%p)", (const void *)script); int res = 0; for (int i = 0; i < 30; i++) { if (_monsters[i].hitPoints > 0 && _monsters[i].mode != 13) res++; } return res; } int LoLEngine::olol_playEndSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playEndSequence(%p)", (const void *)script); int c = 0; if (_characters[0].id == -9) c = 1; else if (_characters[0].id == -5) c = 3; else if (_characters[0].id == -1) c = 2; while (snd_updateCharacterSpeech()) delay(_tickLength); _eventList.clear(); _screen->hideMouse(); _screen->getPalette(1).clear(); showOutro(c, (_monsterDifficulty == 2)); // Don't call quitGame() on a RTL request (because this would // make the next game launched from the launcher quit instantly. if (!shouldQuit()) quitGame(); return 0; } int LoLEngine::olol_stopPortraitSpeechAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopPortraitSpeechAnim(%p)", (const void *)script); if (_flags.isTalkie) snd_stopSpeech(1); stopPortraitSpeechAnim(); return 1; } int LoLEngine::olol_setPaletteBrightness(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setPaletteBrightness(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint16 old = _brightness; _brightness = stackPos(0); if (stackPos(1) == 1) setPaletteBrightness(_screen->getPalette(0), stackPos(0), _lampEffect); return old; } int LoLEngine::olol_calcInflictableDamage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcInflictableDamage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return calcInflictableDamage(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_getInflictedDamage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getInflictedDamage(%p) (%d)", (const void *)script, stackPos(0)); int mx = stackPos(0); return rollDice(2, mx); } int LoLEngine::olol_checkForCertainPartyMember(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkForCertainPartyMember(%p) (%d)", (const void *)script, stackPos(0)); for (int i = 0; i < 4; i++) { if (_characters[i].flags & 9 && _characters[i].id == stackPos(0)) return 1; } return 0; } int LoLEngine::olol_printMessage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_printMessage(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); int snd = stackPos(2); _txt->printMessage(stackPos(0), getLangString(stackPos(1)), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); if (snd >= 0) snd_playSoundEffect(snd, -1); return 1; } int LoLEngine::olol_deleteLevelItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_deleteLevelItem(%p) (%d)", (const void *)script, stackPos(0)); if (_itemsInPlay[stackPos(0)].block) removeLevelItem(stackPos(0), _itemsInPlay[stackPos(0)].block); deleteItem(stackPos(0)); return 1; } int LoLEngine::olol_calcInflictableDamagePerItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcInflictableDamagePerItem(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); return calcInflictableDamagePerItem(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); } int LoLEngine::olol_distanceAttack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_distanceAttack(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8)); uint16 fX = stackPos(3); uint16 fY = stackPos(4); if (!(stackPos(8) & 0x8000)) fX = fY = 0x80; uint16 x = 0; uint16 y = 0; calcCoordinates(x, y, stackPos(2), fX, fY); if (launchObject(stackPos(0), stackPos(1), x, y, stackPos(5), stackPos(6) << 1, stackPos(7), stackPos(8), 0x3F)) return 1; deleteItem(stackPos(1)); return 0; } int LoLEngine::olol_removeCharacterEffects(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_removeCharacterEffects(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); removeCharacterEffects(&_characters[stackPos(0)], stackPos(1), stackPos(2)); return 1; } int LoLEngine::olol_checkInventoryFull(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkInventoryFull(%p)", (const void *)script); for (int i = 0; i < 48; i++) { if (_inventory[i]) return 0; } return 1; } int LoLEngine::olol_moveBlockObjects(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_moveBlockObjects(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); int o = _levelBlockProperties[stackPos(0)].assignedObjects; int res = 0; int level = stackPos(2); int destBlock = stackPos(1); int runScript = stackPos(4); int includeMonsters = stackPos(3); int includeItems = stackPos(5); // WORKAROUND for script bug // Items would vanish when thrown towards the stairs // in white tower level 3. if (_currentLevel == 21 && level == 21 && destBlock == 0x3E0) { level = 20; destBlock = 0x0247; } while (o) { int l = o; o = findObject(o)->nextAssignedObject; if (l & 0x8000) { if (!includeMonsters) continue; l &= 0x7FFF; LoLMonster *m = &_monsters[l]; setMonsterMode(m, 14); checkSceneUpdateNeed(m->block); placeMonster(m, 0, 0); res = 1; } else { if (!(_itemsInPlay[l].shpCurFrame_flg & 0x4000) || !includeItems) continue; placeMoveLevelItem(l, level, destBlock, _itemsInPlay[l].x & 0xFF, _itemsInPlay[l].y & 0xFF, _itemsInPlay[l].flyingHeight); res = 1; if (!runScript || level != _currentLevel) continue; runLevelScriptCustom(destBlock, 0x80, -1, l, 0, 0); } } return res; } int LoLEngine::olol_addSpellToScroll(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_addSpellToScroll(%p) (%d)", (const void *)script, stackPos(0)); addSpellToScroll(stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_playDialogueText(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playDialogueText(%p) (%d)", (const void *)script, stackPos(0)); _txt->printDialogueText(3, getLangString(stackPos(0)), script, 0, 1); return 1; } int LoLEngine::olol_playDialogueTalkText(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playDialogueTalkText(%p) (%d)", (const void *)script, stackPos(0)); int track = stackPos(0); if (!snd_playCharacterSpeech(track, 0, 0) || textEnabled()) { char *s = getLangString(track); _txt->printDialogueText(4, s, script, 0, 1); } return 1; } int LoLEngine::olol_checkMonsterTypeHostility(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMonsterTypeHostility(%p) (%d)", (const void *)script, stackPos(0)); for (int i = 0; i < 30; i++) { if (stackPos(0) != _monsters[i].type && stackPos(0) != -1) continue; return (_monsters[i].mode == 1) ? 0 : 1; } return 1; } int LoLEngine::olol_setNextFunc(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setNextFunc(%p) (%d)", (const void *)script, stackPos(0)); _nextScriptFunc = stackPos(0); return 1; } int LoLEngine::olol_dummy1(EMCState *script) { return 1; } int LoLEngine::olol_suspendMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_suspendMonster(%p) (%d)", (const void *)script, stackPos(0)); LoLMonster *m = &_monsters[stackPos(0) & 0x7FFF]; setMonsterMode(m, 14); checkSceneUpdateNeed(m->block); placeMonster(m, 0, 0); return 1; } int LoLEngine::olol_setScriptTextParameter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setScriptTextParameter(%p) (%d)", (const void *)script, stackPos(0)); _txt->_scriptTextParameter = stackPos(0); return 1; } int LoLEngine::olol_triggerEventOnMouseButtonClick(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_triggerEventOnMouseButtonClick(%p) (%d)", (const void *)script, stackPos(0)); gui_notifyButtonListChanged(); snd_updateCharacterSpeech(); int f = checkInput(0); removeInputTop(); if (f == 0 || (f & 0x800)) return 0; int evt = stackPos(0); if (evt) { gui_triggerEvent(evt); _seqTrigger = 1; } else { removeInputTop(); } return 1; } int LoLEngine::olol_printWindowText(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_printWindowText(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); int dim = stackPos(0); int flg = stackPos(1); _screen->setScreenDim(dim); if (flg & 1) _txt->clearCurDim(); if (flg & 3) _txt->resetDimTextPositions(dim); _txt->printDialogueText(dim, getLangString(stackPos(2)), script, 0, 3); return 1; } int LoLEngine::olol_countSpecificMonsters(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_countSpecificMonsters(%p) (%d, ...)", (const void *)script, stackPos(0)); uint16 types = 0; int res = 0; int cnt = 0; while (stackPos(cnt) != -1) types |= (1 << stackPos(cnt++)); for (int i = 0; i < 30; i++) { if (((1 << _monsters[i].type) & types) && _monsters[i].mode < 14) res++; } return res; } int LoLEngine::olol_updateBlockAnimations2(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateBlockAnimations2(%p) (%d, %d, %d, %d, ...)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int numFrames = stackPos(3); assert(numFrames <= 97); int curFrame = stackPos(2) % numFrames; setWallType(stackPos(0), stackPos(1), stackPos(4 + curFrame)); return 0; } int LoLEngine::olol_checkPartyForItemType(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkPartyForItemType(%p) (%d, %d, %d))", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); int p = stackPos(1); if (!stackPos(2)) { for (int i = 0; i < 48; i++) { if (!_inventory[i] || _itemsInPlay[_inventory[i]].itemPropertyIndex != p) continue; return 1; } if (_itemsInPlay[_itemInHand].itemPropertyIndex == p) return 1; } int last = (stackPos(0) == -1) ? 3 : stackPos(0); int first = (stackPos(0) == -1) ? 0 : stackPos(0); for (int i = first; i <= last; i++) { if (itemEquipped(i, p)) return 1; } return 0; } int LoLEngine::olol_blockDoor(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_blockDoor(%p) (%d)", (const void *)script, stackPos(0)); _blockDoor = stackPos(0); return _blockDoor; } int LoLEngine::olol_resetTimDialogueState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetTimDialogueState(%p) (%d)", (const void *)script, stackPos(0)); _tim->resetDialogueState(_activeTim[stackPos(0)]); return 1; } int LoLEngine::olol_getItemOnPos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemOnPos(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int pX = stackPos(1); if (pX != -1) pX &= 0xFF; int pY = stackPos(2); if (pY != -1) pY &= 0xFF; int o = (stackPos(3) || _emcLastItem == -1) ? stackPos(0) : _emcLastItem; _emcLastItem = _levelBlockProperties[o].assignedObjects; while (_emcLastItem) { if (_emcLastItem & 0x8000) { o = _emcLastItem & 0x7FFF; _emcLastItem = _levelBlockProperties[o].assignedObjects; continue; } if (pX != -1 && (_itemsInPlay[_emcLastItem].x & 0xFF) != pX) { o = _emcLastItem & 0x7FFF; _emcLastItem = _levelBlockProperties[o].assignedObjects; continue; } if (pY != -1 && (_itemsInPlay[_emcLastItem].y & 0xFF) != pY) { o = _emcLastItem & 0x7FFF; _emcLastItem = _levelBlockProperties[o].assignedObjects; continue; } return _emcLastItem; } return 0; } int LoLEngine::olol_removeLevelItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_removeLevelItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); removeLevelItem(stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_savePage5(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_savePage5(%p)", (const void *)script); // Not implemented: The original code uses this to back up and restore page 5 which is used // to load WSA files. Since our WSA player provides its own memory buffers we don't // need to use page 5. return 1; } int LoLEngine::olol_restorePage5(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restorePage5(%p)", (const void *)script); // Not implemented: The original code uses this to back up and restore page 5 which is used // to load WSA files. Since our WSA player provides its own memory buffers we don't // need to use page 5. for (int i = 0; i < 6; i++) _tim->freeAnimStruct(i); return 1; } int LoLEngine::olol_initDialogueSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initDialogueSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); initDialogueSequence(stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_restoreAfterDialogueSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterDialogueSequence(%p) (%d)", (const void *)script, stackPos(0)); restoreAfterDialogueSequence(stackPos(0)); return 1; } int LoLEngine::olol_setSpecialSceneButtons(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setSpecialSceneButtons(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); setSpecialSceneButtons(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); return 1; } int LoLEngine::olol_restoreButtonsAfterSpecialScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreButtonsAfterSpecialScene(%p)", (const void *)script); gui_specialSceneRestoreButtons(); return 1; } int LoLEngine::olol_prepareSpecialScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_prepareSpecialScene(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); prepareSpecialScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); return 1; } int LoLEngine::olol_restoreAfterSpecialScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterSpecialScene(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return restoreAfterSpecialScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); } int LoLEngine::olol_assignCustomSfx(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignCustomSfx(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1)); const char *c = stackPosString(0); int i = stackPos(1); if (!c || i > 250) return 0; uint16 t = READ_LE_UINT16(&_ingameSoundIndex[i << 1]); if (t == 0xFFFF) return 0; strcpy(_ingameSoundList[t], c); return 0; } int LoLEngine::olol_findAssignedMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_findAssignedMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint16 o = stackPos(1) == -1 ? _levelBlockProperties[stackPos(0)].assignedObjects : findObject(stackPos(1))->nextAssignedObject; while (o) { if (o & 0x8000) return o & 0x7FFF; o = findObject(o)->nextAssignedObject; } return -1; } int LoLEngine::olol_checkBlockForMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkBlockForMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint16 block = stackPos(0); uint16 id = stackPos(1) | 0x8000; uint16 o = _levelBlockProperties[block].assignedObjects; while (o & 0x8000) { if (id == 0xFFFF || id == o) return o & 0x7FFF; o = findObject(o)->nextAssignedObject; } return -1; } int LoLEngine::olol_crossFadeRegion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_crossFadeRegion(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); _screen->crossFadeRegion(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); return 1; } int LoLEngine::olol_calcCoordinatesAddDirectionOffset(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcCoordinatesAddDirectionOffset(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); uint16 x = stackPos(0); uint16 y = stackPos(1); calcCoordinatesAddDirectionOffset(x, y, stackPos(2)); return stackPos(3) ? x : y; } int LoLEngine::olol_resetPortraitsAndDisableSysTimer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetPortraitsAndDisableSysTimer(%p)", (const void *)script); resetPortraitsAndDisableSysTimer(); return 1; } int LoLEngine::olol_enableSysTimer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_enableSysTimer(%p)", (const void *)script); _needSceneRestore = 0; enableSysTimer(2); return 1; } int LoLEngine::olol_checkNeedSceneRestore(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkNeedSceneRestore(%p)", (const void *)script); return _needSceneRestore; } int LoLEngine::olol_getNextActiveCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getNextActiveCharacter(%p) (%d)", (const void *)script, stackPos(0)); if (stackPos(0)) _scriptCharacterCycle = 0; else _scriptCharacterCycle++; while (_scriptCharacterCycle < 4) { if (_characters[_scriptCharacterCycle].flags & 1) return _scriptCharacterCycle; _scriptCharacterCycle++; } return -1; } int LoLEngine::olol_paralyzePoisonCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_paralyzePoisonCharacter(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); return paralyzePoisonCharacter(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); } int LoLEngine::olol_drawCharPortrait(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawCharPortrait(%p) (%d)", (const void *)script, stackPos(0)); int charNum = stackPos(0); if (charNum == -1) gui_drawAllCharPortraitsWithStats(); else gui_drawCharPortraitWithStats(charNum); return 1; } int LoLEngine::olol_removeInventoryItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_removeInventoryItem(%p) (%d)", (const void *)script, stackPos(0)); int itemType = stackPos(0); for (int i = 0; i < 48; i++) { if (!_inventory[i] || _itemsInPlay[_inventory[i]].itemPropertyIndex != itemType) continue; _inventory[i] = 0; gui_drawInventory(); return 1; } for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1)) continue; for (int ii = 0; ii < 11; ii++) { if (!_characters[i].items[ii] || _itemsInPlay[_characters[i].items[ii]].itemPropertyIndex != itemType) continue; _characters[i].items[ii] = 0; return 1; } } return 0; } int LoLEngine::olol_getAnimationLastPart(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getAnimationLastPart(%p) (%d)", (const void *)script, stackPos(0)); return _tim->animator()->resetLastPart(stackPos(0)); } int LoLEngine::olol_assignSpecialGuiShape(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignSpecialGuiShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); if (stackPos(0)) { _specialGuiShape = _levelDecorationShapes[_levelDecorationProperties[_wllShapeMap[stackPos(0)]].shapeIndex[stackPos(1)]]; _specialGuiShapeX = stackPos(2); _specialGuiShapeY = stackPos(3); _specialGuiShapeMirrorFlag = stackPos(4); } else { _specialGuiShape = 0; _specialGuiShapeX = _specialGuiShapeY = _specialGuiShapeMirrorFlag = 0; } return 1; } int LoLEngine::olol_findInventoryItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_findInventoryItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (stackPos(0) == 0) { for (int i = 0; i < 48; i++) { if (!_inventory[i]) continue; if (_itemsInPlay[_inventory[i]].itemPropertyIndex == stackPos(2)) return 0; } } int cur = stackPos(1); int last = cur; if (stackPos(1) == -1) { cur = 0; last = 4; } for (; cur < last; cur++) { if (!(_characters[cur].flags & 1)) continue; for (int i = 0; i < 11; i++) { if (!_characters[cur].items[i]) continue; if (_itemsInPlay[_characters[cur].items[i]].itemPropertyIndex == stackPos(2)) return cur; } } return -1; } int LoLEngine::olol_restoreFadePalette(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreFadePalette(%p)", (const void *)script); _screen->getPalette(0).copy(_screen->getPalette(1), 0, _flags.use16ColorMode ? 16 : 128); _screen->fadePalette(_screen->getPalette(0), 10); _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_getSelectedCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getSelectedCharacter(%p)", (const void *)script); return _selectedCharacter; } int LoLEngine::olol_setHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setHandItem(%p) (%d)", (const void *)script, stackPos(0)); setHandItem(stackPos(0)); return 1; } int LoLEngine::olol_drinkBezelCup(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drinkBezelCup(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); drinkBezelCup(3 - stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_changeItemTypeOrFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_changeItemTypeOrFlag(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (stackPos(0) < 1) return 0; LoLItem *i = &_itemsInPlay[stackPos(0)]; int16 val = stackPos(2); if (stackPos(1) == 4) i->itemPropertyIndex = val; else if (stackPos(1) == 15) i->shpCurFrame_flg = (i->shpCurFrame_flg & 0xE000) | (val & 0x1FFF); else val = -1; return val; } int LoLEngine::olol_placeInventoryItemInHand(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_placeInventoryItemInHand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); int itemType = stackPos(0); int i = 0; for (; i < 48; i++) { if (!_inventory[i]) continue; if (_itemsInPlay[_inventory[i]].itemPropertyIndex == itemType) break; } if (i == 48) return -1; _inventoryCurItem = i; int r = _itemInHand; setHandItem(_inventory[i]); _inventory[i] = r; if (stackPos(1)) gui_drawInventory(); return r; } int LoLEngine::olol_castSpell(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_castSpell(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return castSpell(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_pitDrop(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_pitDrop(%p) (%d)", (const void *)script, stackPos(0)); int m = stackPos(0); _screen->updateScreen(); if (m) { gui_drawScene(2); pitDropScroll(9); snd_playSoundEffect(-1, -1); shakeScene(30, 4, 0, 1); } else { int t = -1; for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1) || (_characters[i].id >= 0)) continue; if (_characters[i].id == -1) t = 54; else if (_characters[i].id == -5) t = 53; else if (_characters[i].id == -8) t = 52; else if (_characters[i].id == -9) t = 51; } _screen->fillRect(112, 0, 288, 120, 0, 2); snd_playSoundEffect(t, -1); pitDropScroll(12); } return 1; } int LoLEngine::olol_increaseSkill(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_increaseSkill(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); LoLCharacter *c = &_characters[stackPos(0)]; int s = stackPos(1); int l = c->skillLevels[s]; increaseExperience(stackPos(0), s, _expRequirements[l] - c->experiencePts[s]); return c->skillLevels[s] - l; } int LoLEngine::olol_paletteFlash(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_paletteFlash(%p) (%d)", (const void *)script, stackPos(0)); Palette &p1 = _screen->getPalette(1); if (_flags.use16ColorMode) { Palette p2(16); p2.copy(p1); uint8 *d = p2.getData(); for (int i = 0; i < 16; i++) d[i * 3] = 0x3F; _screen->setScreenPalette(p2); _screen->updateScreen(); delay(4 * _tickLength); _screen->setScreenPalette(p1); if (_smoothScrollModeNormal) _screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0); _screen->updateScreen(); } else { Palette &p2 = _screen->getPalette(3); uint8 ovl[256]; generateFlashPalette(p1, p2, stackPos(0)); _screen->loadSpecialColors(p1); _screen->loadSpecialColors(p2); if (_smoothScrollModeNormal) { for (int i = 0; i < 256; i++) ovl[i] = i; ovl[1] = 6; _screen->copyRegion(112, 0, 112, 0, 176, 120, 0, 2); _screen->applyOverlay(112, 0, 176, 120, 0, ovl); } _screen->setScreenPalette(p2); _screen->updateScreen(); delay(2 * _tickLength); _screen->setScreenPalette(p1); if (_smoothScrollModeNormal) _screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0); _screen->updateScreen(); } return 0; } int LoLEngine::olol_restoreMagicShroud(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreMagicShroud(%p)", (const void *)script); WSAMovie_v2 *mov = new WSAMovie_v2(this); mov->open("DARKLITE.WSA", 2, 0); if (!mov->opened()) { delete mov; warning("LoLEngine::olol_restoreMagicShroud: Could not open file: \"DARKLITE.WSA\""); return 1; } _screen->hideMouse(); Palette *fadeTab[28]; for (int i = 0; i < 28; i++) fadeTab[i] = new Palette(_flags.use16ColorMode ? 16 : 256); Palette **tpal1 = &fadeTab[0]; Palette **tpal2 = &fadeTab[1]; Palette **tpal3 = &fadeTab[2]; Palette **tpal4 = 0; int len = _flags.use16ColorMode ? 48 : 768; _res->loadFileToBuf("LITEPAL1.COL", (*tpal1)->getData(), len); tpal2 = _screen->generateFadeTable(tpal3, 0, *tpal1, 21); _res->loadFileToBuf("LITEPAL2.COL", (*tpal2)->getData(), len); tpal4 = tpal2++; _res->loadFileToBuf("LITEPAL3.COL", (*tpal1)->getData(), len); _screen->generateFadeTable(tpal2, *tpal4, *tpal1, 4); for (int i = 0; i < 21; i++) { uint32 etime = _system->getMillis() + 20 * _tickLength; mov->displayFrame(i, 0, 0, 0, 0, 0, 0); _screen->setScreenPalette(**tpal3++); _screen->updateScreen(); if (i == 2 || i == 5 || i == 8 || i == 11 || i == 13 || i == 15 || i == 17 || i == 19) snd_playSoundEffect(95, -1); delayUntil(etime); } snd_playSoundEffect(91, -1); _screen->fadePalette(**tpal3++, 300); for (int i = 22; i < 38; i++) { uint32 etime = _system->getMillis() + 12 * _tickLength; mov->displayFrame(i, 0, 0, 0, 0, 0, 0); if (i == 22 || i == 24 || i == 28 || i == 32) { snd_playSoundEffect(131, -1); _screen->setScreenPalette(**tpal3++); } _screen->updateScreen(); delayUntil(etime); } mov->close(); delete mov; for (int i = 0; i < 28; i++) delete fadeTab[i]; _screen->showMouse(); return 1; } int LoLEngine::olol_disableControls(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_disableControls(%p) (%d)", (const void *)script, stackPos(0)); return gui_disableControls(stackPos(0)); } int LoLEngine::olol_enableControls(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_enableControls(%p)", (const void *)script); return gui_enableControls(); } int LoLEngine::olol_shakeScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_shakeScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); shakeScene(stackPos(0), stackPos(1), stackPos(2), 1); return 1; } int LoLEngine::olol_gasExplosion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_gasExplosion(%p) (%d)", (const void *)script, stackPos(0)); processGasExplosion(stackPos(0)); return 1; } int LoLEngine::olol_calcNewBlockPosition(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_calcNewBlockPosition(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return calcNewBlockPosition(stackPos(0), stackPos(1)); } int LoLEngine::olol_crossFadeScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_crossFadeScene(%p)", (const void *)script); gui_drawScene(2); _screen->crossFadeRegion(112, 0, 112, 0, 176, 120, 2, 0); updateDrawPage2(); return 1; } int LoLEngine::olol_updateDrawPage2(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateDrawPage2(%p)", (const void *)script); updateDrawPage2(); return 1; } int LoLEngine::olol_setMouseCursor(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setMouseCursor(%p) (%d)", (const void *)script, stackPos(0)); if (stackPos(0) == 1) setMouseCursorToIcon(133); else setMouseCursorToItemInHand(); return 1; } int LoLEngine::olol_characterSays(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterSays(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (!_flags.isTalkie) return 0; if (stackPos(0) == -1) { snd_stopSpeech(true); return 1; } if (stackPos(0) != -2) return characterSays(stackPos(0), stackPos(1), stackPos(2)); else return snd_updateCharacterSpeech(); } int LoLEngine::olol_queueSpeech(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_queueSpeech(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(0) && stackPos(1)) { _nextSpeechId = stackPos(0) + 1000; _nextSpeaker = stackPos(1); } return 1; } int LoLEngine::olol_getItemPrice(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemPrice(%p) (%d)", (const void *)script, stackPos(0)); int c = stackPos(0); if (c < 0) { c = -c; if (c < 50) return 50; c = (c + 99) / 100; return c * 100; } else { for (int i = 0; i < 46; i++) { if (_itemCost[i] >= c) return _itemCost[i]; } } return 0; } int LoLEngine::olol_getLanguage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getLanguage(%p)", (const void *)script); return _lang; } #pragma mark - int LoLEngine::tlol_setupPaletteFade(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setupPaletteFade(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); _screen->getFadeParams(_screen->getPalette(0), param[0], _tim->_palDelayInc, _tim->_palDiff); _tim->_palDelayAcc = 0; return 1; } int LoLEngine::tlol_loadPalette(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadPalette(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); const char *palFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0] << 1))); _screen->loadPalette(palFile, _screen->getPalette(0)); return 1; } int LoLEngine::tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setupPaletteFadeEx(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); _screen->copyPalette(0, 1); _screen->getFadeParams(_screen->getPalette(0), param[0], _tim->_palDelayInc, _tim->_palDiff); _tim->_palDelayAcc = 0; return 1; } int LoLEngine::tlol_processWsaFrame(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_processWsaFrame(%p, %p) (%d, %d, %d, %d, %d)", (const void *)tim, (const void *)param, param[0], param[1], param[2], param[3], param[4]); const int animIndex = tim->wsa[param[0]].anim - 1; const int frame = param[1]; const int x2 = param[2]; const int y2 = param[3]; const int factor = MAX(0, (int16)param[4]); const int x1 = _tim->animator()->getAnimX(animIndex); const int y1 = _tim->animator()->getAnimY(animIndex); const Movie *wsa = _tim->animator()->getWsaCPtr(animIndex); int w1 = wsa->width(); int h1 = wsa->height(); int w2 = (w1 * factor) / 100; int h2 = (h1 * factor) / 100; _tim->animator()->displayFrame(animIndex, 2, frame); _screen->wsaFrameAnimationStep(x1, y1, x2, y2, w1, h1, w2, h2, 2, _flags.isDemo && _flags.platform != Common::kPlatformPC98 ? 0 : 8, 0); if (!_flags.isDemo && _flags.platform != Common::kPlatformPC98) _screen->checkedPageUpdate(8, 4); _screen->updateScreen(); return 1; } int LoLEngine::tlol_displayText(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_displayText(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], (int16)param[1]); if (tim->isLoLOutro) _tim->displayText(param[0], param[1], param[2]); else _tim->displayText(param[0], param[1]); return 1; } int LoLEngine::tlol_initSceneWindowDialogue(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_initSceneWindowDialogue(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); initSceneWindowDialogue(param[0]); return 1; } int LoLEngine::tlol_restoreAfterSceneWindowDialogue(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_restoreAfterSceneWindowDialogue(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); restoreAfterSceneWindowDialogue(param[0]); return 1; } int LoLEngine::tlol_giveItem(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_giveItem(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); int item = makeItem(param[0], param[1], param[2]); if (addItemToInventory(item)) return 1; deleteItem(item); return 0; } int LoLEngine::tlol_setPartyPosition(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setPartyPosition(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]); if (param[0] == 1) { _currentDirection = param[1]; } else if (param[0] == 0) { _currentBlock = param[1]; calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); } return 1; } int LoLEngine::tlol_fadeClearWindow(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeClearWindow(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); switch (param[0]) { case 0: _screen->fadeClearSceneWindow(10); break; case 1: if (_flags.use16ColorMode) { _screen->fadePalette(_screen->getPalette(1), 10); } else { _screen->getPalette(3).copy(_screen->getPalette(0), 128); _screen->loadSpecialColors(_screen->getPalette(3)); _screen->fadePalette(_screen->getPalette(3), 10); } _screen->_fadeFlag = 0; break; case 2: _screen->fadeToBlack(10); break; case 3: _screen->loadSpecialColors(_screen->getPalette(3)); _screen->fadePalette(_screen->getPalette(_flags.use16ColorMode ? 1 : 3), 10); _screen->_fadeFlag = 0; break; case 4: if (_screen->_fadeFlag != 2) _screen->fadeClearSceneWindow(10); gui_drawPlayField(); setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); _screen->_fadeFlag = 0; break; case 5: _screen->loadSpecialColors(_screen->getPalette(3)); _screen->fadePalette(_screen->getPalette(1), 10); _screen->_fadeFlag = 0; break; default: break; } return 1; } int LoLEngine::tlol_copyRegion(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_copyRegion(%p, %p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)tim, (const void *)param, param[0], param[1], param[2], param[3], param[4], param[5], param[6], param[7]); _screen->copyRegion(param[0], param[1], param[2], param[3], param[4], param[5], param[6], param[7], Screen::CR_NO_P_CHECK); if (!param[7]) _screen->updateScreen(); return 1; } int LoLEngine::tlol_characterChat(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_characterChat(%p, %p) (%d, %d, %d)", (const void *)tim, (const void *)param, param[0], param[1], param[2]); playCharacterScriptChat(param[0], param[1], 1, getLangString(param[2]), 0, param, 3); return 1; } int LoLEngine::tlol_drawScene(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_drawScene(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); gui_drawScene(param[0]); //if (_sceneDrawPage2 != 2 && param[0] == 2) // _screen->copyRegion(112 << 3, 0, 112 << 3, 0, 176 << 3, 120, _sceneDrawPage2, 2, Screen::CR_NO_P_CHECK); return 1; } int LoLEngine::tlol_update(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_update(%p, %p)", (const void *)tim, (const void *)param); update(); return 1; } int LoLEngine::tlol_clearTextField(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_clearTextField(%p, %p)", (const void *)tim, (const void *)param); if (_currentControlMode && !textEnabled()) return 1; _screen->setScreenDim(5); const ScreenDim *d = _screen->_curDim; _screen->fillRect(d->sx, d->sy, d->sx + d->w - (_flags.use16ColorMode ? 3 : 2), d->sy + d->h - 2, d->unkA); _txt->clearDim(4); _txt->resetDimTextPositions(4); return 1; } int LoLEngine::tlol_loadSoundFile(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadSoundFile(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); snd_loadSoundFile(param[0]); return 1; } int LoLEngine::tlol_playMusicTrack(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playMusicTrack(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); snd_playTrack(param[0]); return 1; } int LoLEngine::tlol_playDialogueTalkText(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playDialogueTalkText(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); if (!snd_playCharacterSpeech(param[0], 0, 0) || textEnabled()) _txt->printDialogueText(4, getLangString(param[0]), 0, param, 1); return 1; } int LoLEngine::tlol_playSoundEffect(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); snd_playSoundEffect(param[0], -1); return 1; } int LoLEngine::tlol_startBackgroundAnimation(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_startBackgroundAnimation(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]); _tim->animator()->start(param[0], param[1]); return 1; } int LoLEngine::tlol_stopBackgroundAnimation(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_stopBackgroundAnimation(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); _tim->animator()->stop(param[0]); return 1; } int LoLEngine::tlol_fadeInScene(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeInScene(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]); const char *sceneFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0] << 1))); const char *overlayFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[1] << 1))); _screen->copyRegion(0, 0, 0, 0, 320, 200, 0, 2, Screen::CR_NO_P_CHECK); char filename[32]; strcpy(filename, sceneFile); strcat(filename, ".CPS"); _screen->loadBitmap(filename, 7, 5, &_screen->getPalette(0)); uint8 *overlay = 0; if (!_flags.use16ColorMode) { filename[0] = 0; if (_flags.isTalkie) { strcpy(filename, _languageExt[_lang]); strcat(filename, "/"); } strcat(filename, overlayFile); overlay = _res->fileData(filename, 0); for (int i = 0; i < 3; ++i) { uint32 endTime = _system->getMillis() + 10 * _tickLength; _screen->copyBlockAndApplyOverlayOutro(4, 2, overlay); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); delayUntil(endTime); } } _screen->copyRegion(0, 0, 0, 0, 320, 200, 4, 0, Screen::CR_NO_P_CHECK); if (_flags.use16ColorMode) { _screen->fadePalette(_screen->getPalette(0), 5); } else { _screen->updateScreen(); delete[] overlay; } return 1; } int LoLEngine::tlol_unusedResourceFunc(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_unusedResourceFunc(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); // The original used 0x6 / 0x7 for some resource caching, we don't need this. return 1; } int LoLEngine::tlol_fadeInPalette(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeInPalette(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]); const char *bitmap = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0] << 1))); Palette pal(_screen->getPalette(0).getNumColors()); _screen->loadBitmap(bitmap, 3, 3, &pal); if (_flags.use16ColorMode) { _screen->getPalette(0).clear(); _screen->setScreenPalette(_screen->getPalette(0)); _screen->copyPage(2, 0); } _screen->fadePalette(pal, param[1]); return 1; } int LoLEngine::tlol_fadeOutSound(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeOutSound(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); _sound->beginFadeOut(); return 1; } int LoLEngine::tlol_displayAnimFrame(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_displayAnimFrame(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]); const int animIndex = tim->wsa[param[0]].anim - 1; const Movie *wsa = _tim->animator()->getWsaCPtr(animIndex); if (param[1] == 0xFFFF) { _screen->copyRegion(0, 0, 0, 0, 320, 200, 0, 2, Screen::CR_NO_P_CHECK); } else { _tim->animator()->displayFrame(animIndex, 2, param[1], 0); _screen->copyRegion(wsa->xAdd(), wsa->yAdd(), wsa->xAdd(), wsa->yAdd(), wsa->width(), wsa->height(), 2, 0); } return 1; } int LoLEngine::tlol_delayForChat(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_delayForChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]); if (!speechEnabled()) delay(param[0]); return 1; } #pragma mark - typedef Common::Functor1Mem OpcodeV2; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV2(this, &LoLEngine::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0)) typedef Common::Functor2Mem TIMOpcodeLoL; #define SetTimOpcodeTable(x) timTable = &x; #define OpcodeTim(x) timTable->push_back(new TIMOpcodeLoL(this, &LoLEngine::x)) #define OpcodeTimUnImpl() timTable->push_back(new TIMOpcodeLoL(this, 0)) void LoLEngine::setupOpcodeTable() { Common::Array *table = 0; _opcodes.reserve(192); SetOpcodeTable(_opcodes); // 0x00 Opcode(olol_setWallType); Opcode(olol_getWallType); Opcode(olol_drawScene); Opcode(olol_rollDice); // 0x04 Opcode(olol_moveParty); OpcodeUnImpl(); Opcode(olol_delay); Opcode(olol_setGameFlag); // 0x08 Opcode(olol_testGameFlag); Opcode(olol_loadLevelGraphics); Opcode(olol_loadBlockProperties); Opcode(olol_loadMonsterShapes); // 0x0C Opcode(olol_deleteHandItem); Opcode(olol_allocItemPropertiesBuffer); Opcode(olol_setItemProperty); Opcode(olol_makeItem); // 0x10 Opcode(olol_placeMoveLevelItem); Opcode(olol_createLevelItem); Opcode(olol_getItemPara); Opcode(olol_getCharacterStat); // 0x14 Opcode(olol_setCharacterStat); Opcode(olol_loadLevelShapes); Opcode(olol_closeLevelShapeFile); OpcodeUnImpl(); // 0x18 Opcode(olol_loadDoorShapes); Opcode(olol_initAnimStruct); Opcode(olol_playAnimationPart); Opcode(olol_freeAnimStruct); // 0x1C Opcode(olol_getDirection); Opcode(olol_characterSurpriseFeedback); Opcode(olol_setMusicTrack); Opcode(olol_setSequenceButtons); // 0x20 Opcode(olol_setDefaultButtonState); Opcode(olol_checkRectForMousePointer); Opcode(olol_clearDialogueField); Opcode(olol_setupBackgroundAnimationPart); // 0x24 Opcode(olol_startBackgroundAnimation); Opcode(o1_hideMouse); Opcode(o1_showMouse); Opcode(olol_fadeToBlack); // 0x28 Opcode(olol_fadePalette); Opcode(olol_loadBitmap); Opcode(olol_stopBackgroundAnimation); OpcodeUnImpl(); // 0x2C OpcodeUnImpl(); Opcode(olol_getGlobalScriptVar); Opcode(olol_setGlobalScriptVar); Opcode(olol_getGlobalVar); // 0x30 Opcode(olol_setGlobalVar); Opcode(olol_triggerDoorSwitch); Opcode(olol_checkEquippedItemScriptFlags); Opcode(olol_setDoorState); // 0x34 Opcode(olol_updateBlockAnimations); Opcode(olol_assignLevelDecorationShape); Opcode(olol_resetBlockShapeAssignment); Opcode(olol_copyRegion); // 0x38 Opcode(olol_initMonster); Opcode(olol_fadeClearSceneWindow); Opcode(olol_fadeSequencePalette); Opcode(olol_redrawPlayfield); // 0x3C Opcode(olol_loadNewLevel); Opcode(olol_getNearestMonsterFromCharacter); Opcode(olol_dummy0); Opcode(olol_loadMonsterProperties); // 0x40 Opcode(olol_battleHitSkillTest); Opcode(olol_inflictDamage); OpcodeUnImpl(); OpcodeUnImpl(); // 0x44 Opcode(olol_moveMonster); Opcode(olol_setupDialogueButtons); Opcode(olol_giveTakeMoney); Opcode(olol_checkMoney); // 0x48 Opcode(olol_setScriptTimer); Opcode(olol_createHandItem); Opcode(olol_playAttackSound); Opcode(olol_addRemoveCharacter); // 0x4C Opcode(olol_giveItem); OpcodeUnImpl(); Opcode(olol_loadTimScript); Opcode(olol_runTimScript); // 0x50 Opcode(olol_releaseTimScript); Opcode(olol_initSceneWindowDialogue); Opcode(olol_restoreAfterSceneWindowDialogue); Opcode(olol_getItemInHand); // 0x54 Opcode(olol_checkMagic); Opcode(olol_giveItemToMonster); Opcode(olol_loadLangFile); Opcode(olol_playSoundEffect); // 0x58 Opcode(olol_processDialogue); Opcode(olol_stopTimScript); Opcode(olol_getWallFlags); Opcode(olol_changeMonsterStat); // 0x5C Opcode(olol_getMonsterStat); Opcode(olol_releaseMonsterShapes); Opcode(olol_playCharacterScriptChat); Opcode(olol_update); // 0x60 Opcode(olol_playEnvironmentalSfx); Opcode(olol_healCharacter); Opcode(olol_drawExitButton); Opcode(olol_loadSoundFile); // 0x64 Opcode(olol_playMusicTrack); Opcode(olol_deleteMonstersFromBlock); Opcode(olol_countBlockItems); Opcode(olol_characterSkillTest); // 0x68 Opcode(olol_countAllMonsters); Opcode(olol_playEndSequence); Opcode(olol_stopPortraitSpeechAnim); Opcode(olol_setPaletteBrightness); // 0x6C Opcode(olol_calcInflictableDamage); Opcode(olol_getInflictedDamage); Opcode(olol_checkForCertainPartyMember); Opcode(olol_printMessage); // 0x70 Opcode(olol_deleteLevelItem); Opcode(olol_calcInflictableDamagePerItem); Opcode(olol_distanceAttack); Opcode(olol_removeCharacterEffects); // 0x74 Opcode(olol_checkInventoryFull); Opcode(olol_moveBlockObjects); OpcodeUnImpl(); OpcodeUnImpl(); // 0x78 Opcode(olol_addSpellToScroll); Opcode(olol_playDialogueText); Opcode(olol_playDialogueTalkText); Opcode(olol_checkMonsterTypeHostility); // 0x7C Opcode(olol_setNextFunc); Opcode(olol_dummy1); OpcodeUnImpl(); Opcode(olol_suspendMonster); // 0x80 Opcode(olol_setScriptTextParameter); Opcode(olol_triggerEventOnMouseButtonClick); Opcode(olol_printWindowText); Opcode(olol_countSpecificMonsters); // 0x84 Opcode(olol_updateBlockAnimations2); Opcode(olol_checkPartyForItemType); Opcode(olol_blockDoor); Opcode(olol_resetTimDialogueState); // 0x88 Opcode(olol_getItemOnPos); Opcode(olol_removeLevelItem); Opcode(olol_savePage5); Opcode(olol_restorePage5); // 0x8C Opcode(olol_initDialogueSequence); Opcode(olol_restoreAfterDialogueSequence); Opcode(olol_setSpecialSceneButtons); Opcode(olol_restoreButtonsAfterSpecialScene); // 0x90 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_prepareSpecialScene); Opcode(olol_restoreAfterSpecialScene); // 0x94 Opcode(olol_assignCustomSfx); OpcodeUnImpl(); Opcode(olol_findAssignedMonster); Opcode(olol_checkBlockForMonster); // 0x98 Opcode(olol_crossFadeRegion); Opcode(olol_calcCoordinatesAddDirectionOffset); Opcode(olol_resetPortraitsAndDisableSysTimer); Opcode(olol_enableSysTimer); // 0x9C Opcode(olol_checkNeedSceneRestore); Opcode(olol_getNextActiveCharacter); Opcode(olol_paralyzePoisonCharacter); Opcode(olol_drawCharPortrait); // 0xA0 Opcode(olol_removeInventoryItem); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_getAnimationLastPart); // 0xA4 Opcode(olol_assignSpecialGuiShape); Opcode(olol_findInventoryItem); Opcode(olol_restoreFadePalette); Opcode(olol_calcNewBlockPosition); // 0xA8 Opcode(olol_getSelectedCharacter); Opcode(olol_setHandItem); Opcode(olol_drinkBezelCup); Opcode(olol_changeItemTypeOrFlag); // 0xAC Opcode(olol_placeInventoryItemInHand); Opcode(olol_castSpell); Opcode(olol_pitDrop); Opcode(olol_increaseSkill); // 0xB0 Opcode(olol_paletteFlash); Opcode(olol_restoreMagicShroud); Opcode(olol_dummy1); // anim buffer select? Opcode(olol_disableControls); // 0xB4 Opcode(olol_enableControls); Opcode(olol_shakeScene); Opcode(olol_gasExplosion); Opcode(olol_calcNewBlockPosition); // 0xB8 Opcode(olol_crossFadeScene); Opcode(olol_updateDrawPage2); Opcode(olol_setMouseCursor); Opcode(olol_characterSays); // 0xBC Opcode(olol_queueSpeech); Opcode(olol_getItemPrice); Opcode(olol_getLanguage); Opcode(olol_dummy0); Common::Array *timTable = 0; _timIntroOpcodes.reserve(8); SetTimOpcodeTable(_timIntroOpcodes); // 0x00 OpcodeTim(tlol_setupPaletteFade); OpcodeTimUnImpl(); OpcodeTim(tlol_loadPalette); OpcodeTim(tlol_setupPaletteFadeEx); // 0x04 OpcodeTim(tlol_processWsaFrame); OpcodeTim(tlol_displayText); OpcodeTimUnImpl(); OpcodeTimUnImpl(); _timOutroOpcodes.reserve(16); SetTimOpcodeTable(_timOutroOpcodes); // 0x00 OpcodeTim(tlol_setupPaletteFade); OpcodeTimUnImpl(); OpcodeTim(tlol_loadPalette); OpcodeTim(tlol_setupPaletteFadeEx); // 0x04 OpcodeTimUnImpl(); OpcodeTim(tlol_fadeInScene); OpcodeTim(tlol_unusedResourceFunc); OpcodeTim(tlol_unusedResourceFunc); // 0x08 OpcodeTim(tlol_fadeInPalette); OpcodeTimUnImpl(); OpcodeTimUnImpl(); OpcodeTim(tlol_fadeOutSound); // 0x0C OpcodeTim(tlol_displayAnimFrame); OpcodeTim(tlol_delayForChat); OpcodeTim(tlol_displayText); OpcodeTimUnImpl(); _timIngameOpcodes.reserve(17); SetTimOpcodeTable(_timIngameOpcodes); // 0x00 OpcodeTim(tlol_initSceneWindowDialogue); OpcodeTim(tlol_restoreAfterSceneWindowDialogue); OpcodeTimUnImpl(); OpcodeTim(tlol_giveItem); // 0x04 OpcodeTim(tlol_setPartyPosition); OpcodeTim(tlol_fadeClearWindow); OpcodeTim(tlol_copyRegion); OpcodeTim(tlol_characterChat); // 0x08 OpcodeTim(tlol_drawScene); OpcodeTim(tlol_update); OpcodeTim(tlol_clearTextField); OpcodeTim(tlol_loadSoundFile); // 0x0C OpcodeTim(tlol_playMusicTrack); OpcodeTim(tlol_playDialogueTalkText); OpcodeTim(tlol_playSoundEffect); OpcodeTim(tlol_startBackgroundAnimation); // 0x10 OpcodeTim(tlol_stopBackgroundAnimation); } } // End of namespace Kyra #endif // ENABLE_LOL