/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/timer.h" #include "kyra/resource.h" #include "common/endian.h" namespace Kyra { void LoLEngine::runInitScript(const char *filename, int optionalFunc) { _suspendScript = true; EMCData scriptData; EMCState scriptState; memset(&scriptData, 0, sizeof(EMCData)); _emc->load(filename, &scriptData, &_opcodes); _emc->init(&scriptState, &scriptData); _emc->start(&scriptState, 0); while (_emc->isValid(&scriptState)) _emc->run(&scriptState); if (optionalFunc) { _emc->init(&scriptState, &scriptData); _emc->start(&scriptState, optionalFunc); while (_emc->isValid(&scriptState)) _emc->run(&scriptState); } _emc->unload(&scriptData); _suspendScript = false; } void LoLEngine::runInfScript(const char *filename) { _emc->load(filename, &_scriptData, &_opcodes); runLevelScript(0x400, -1); } void LoLEngine::runLevelScript(int block, int sub) { runLevelScriptCustom(block, sub, -1, 0, 0, 0); } void LoLEngine::runLevelScriptCustom(int block, int sub, int charNum, int item, int reg3, int reg4) { EMCState scriptState; memset(&scriptState, 0, sizeof(EMCState)); if (!_suspendScript) { _emc->init(&scriptState, &_scriptData); _emc->start(&scriptState, block); scriptState.regs[0] = sub; scriptState.regs[1] = charNum; scriptState.regs[2] = item; scriptState.regs[3] = reg3; scriptState.regs[4] = reg4; scriptState.regs[5] = block; scriptState.regs[6] = _scriptDirection; if (_emc->isValid(&scriptState)) { if (*(scriptState.ip - 1) & sub) { while (_emc->isValid(&scriptState)) _emc->run(&scriptState); } } } checkSceneUpdateNeed(block); } bool LoLEngine::checkSceneUpdateNeed(int func) { if (_sceneUpdateRequired) return true; for (int i = 0; i < 15; i++) { if (_visibleBlockIndex[i] == func) { _sceneUpdateRequired = true; return true; } } if (_currentBlock == func){ _sceneUpdateRequired = true; return true; } return false; } int LoLEngine::olol_setWallType(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setWallType(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (_wllWallFlags[stackPos(2)] & 4) disableMonstersForBlock(stackPos(0)); setWallType(stackPos(0), stackPos(1), stackPos(2)); return 1; } int LoLEngine::olol_getWallType(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getWallType(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return _levelBlockProperties[stackPos(0)].walls[stackPos(1) & 3]; } int LoLEngine::olol_drawScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawScene(%p) (%d)", (const void *)script, stackPos(0)); drawScene(stackPos(0)); return 1; } int LoLEngine::olol_delay(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_delay(%p) (%d)", (const void *)script, stackPos(0)); delay(stackPos(0) * _tickLength); return 1; } int LoLEngine::olol_setGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGameFlag(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(1)) _gameFlags[stackPos(0) >> 4] |= (1 << (stackPos(0) & 0x0f)); else _gameFlags[stackPos(0) >> 4] &= (~(1 << (stackPos(0) & 0x0f))); return 1; } int LoLEngine::olol_testGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_testGameFlag(%p) (%d)", (const void *)script, stackPos(0)); if (stackPos(0) < 0) return 0; if (_gameFlags[stackPos(0) >> 4] & (1 << (stackPos(0) & 0x0f))) return 1; return 0; } int LoLEngine::olol_loadLevelGraphics(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLevelGraphics(%p) (%s, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); loadLevelGraphics(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), (stackPos(5) == -1) ? 0 : stackPosString(5)); return 1; } int LoLEngine::olol_loadCmzFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadCmzFile(%p) (%s)", (const void *)script, stackPosString(0)); loadCmzFile(stackPosString(0)); return 1; } int LoLEngine::olol_loadMonsterShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterShapes(%p) (%s, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2)); loadMonsterShapes(stackPosString(0), stackPos(1), stackPos(2)); return 1; } int LoLEngine::olol_deleteHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_deleteHandItem(%p) ()", (const void *)script); int r = _itemInHand; deleteItem(_itemInHand); setHandItem(0); return r; } int LoLEngine::olol_allocItemPropertiesBuffer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_allocItemPropertiesBuffer(%p) (%d)", (const void *)script, stackPos(0)); delete[] _itemProperties; _itemProperties = new ItemProperty[stackPos(0)]; return 1; } int LoLEngine::olol_setItemProperty(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setItemProperty(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); ItemProperty *tmp = &_itemProperties[stackPos(0)]; tmp->nameStringId = stackPos(1); tmp->shpIndex = stackPos(2); tmp->type = stackPos(3); tmp->itemScriptFunc = stackPos(4); tmp->might = stackPos(5); tmp->skill = stackPos(6); tmp->protection = stackPos(7); tmp->flags = stackPos(8); tmp->unkB = stackPos(9); return 1; } int LoLEngine::olol_makeItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_makeItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return makeItem(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_createLevelItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setItemProperty(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); int item = makeItem(stackPos(0), stackPos(1), stackPos(2)); if (item == -1) return item; placeMoveLevelItem(item, stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); return item; } int LoLEngine::olol_getItemPara(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemPara(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (!stackPos(0)) return 0; ItemInPlay *i = &_itemsInPlay[stackPos(0)]; ItemProperty *p = &_itemProperties[i->itemPropertyIndex]; switch (stackPos(1)) { case 0: return i->blockPropertyIndex; case 1: return i->x; case 2: return i->y; case 3: return i->level; case 4: return i->itemPropertyIndex; case 5: return i->shpCurFrame_flg; case 6: return p->nameStringId; case 7: break; case 8: return p->shpIndex; case 9: return p->type; case 10: return p->itemScriptFunc; case 11: return p->might; case 12: return p->skill; case 13: return p->protection; case 14: return p->unkB; case 15: return i->shpCurFrame_flg & 0x1fff; case 16: return p->flags; case 17: return (p->skill << 8) | p->might; default: break; } return -1; } int LoLEngine::olol_getCharacterStat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getCharacterStat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); LoLCharacter *c = &_characters[stackPos(0)]; int d = stackPos(2); switch (stackPos(1)) { case 0: return c->flags; case 1: return c->raceClassSex; case 5: return c->hitPointsCur; case 6: return c->hitPointsMax; case 7: return c->magicPointsCur; case 8: return c->magicPointsMax; case 9: return c->itemsProtection; case 10: return c->items[d]; case 11: return c->skillLevels[d] + c->skillModifiers[d]; case 12: return c->field_27[d]; case 13: return (d & 0x80) ? c->itemsMight[7] : c->itemsMight[d]; case 14: return c->skillModifiers[d]; case 15: return c->id; default: break; } return 0; } int LoLEngine::olol_setCharacterStat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setCharacterStat(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); LoLCharacter *c = &_characters[stackPos(0)]; int d = stackPos(2); int e = stackPos(3); switch (stackPos(1)) { case 0: c->flags = e; break; case 1: c->raceClassSex = e & 0x0f; break; case 5: //// TODO break; case 6: c->hitPointsMax = e; break; case 7: //// TODO break; case 8: c->magicPointsMax = e; break; case 9: c->itemsProtection = e; break; case 10: c->items[d] = 0; break; case 11: c->skillLevels[d] = e; break; case 12: c->field_27[d] = e; break; case 13: if (d & 0x80) c->itemsMight[7] = e; else c->itemsMight[d] = e; break; case 14: c->skillModifiers[d] = e; break; default: break; } return 0; } int LoLEngine::olol_loadLevelShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLevelShapes(%p) (%s, %s)", (const void *)script, stackPosString(0), stackPosString(1)); loadLevelShpDat(stackPosString(0), stackPosString(1), true); return 1; } int LoLEngine::olol_closeLevelShapeFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_closeLevelShapeFile(%p) ()", (const void *)script); delete _lvlShpFileHandle; _lvlShpFileHandle = 0; return 1; } int LoLEngine::olol_loadDoorShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadDoorShapes(%p) (%s, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2)); _screen->loadBitmap(stackPosString(0), 3, 3, 0); const uint8 *p = _screen->getCPagePtr(2); if (_doorShapes[0]) delete[] _doorShapes[0]; _doorShapes[0] = _screen->makeShapeCopy(p, stackPos(1)); if (_doorShapes[1]) delete[] _doorShapes[1]; _doorShapes[1] = _screen->makeShapeCopy(p, stackPos(2)); for (int i = 0; i < 20; i++) { _wllWallFlags[i + 3] |= 7; int t = i % 5; if (t == 4) _wllWallFlags[i + 3] &= 0xf8; if (t == 3) _wllWallFlags[i + 3] &= 0xfd; } if (stackPos(3)) { for (int i = 3; i < 13; i++) _wllWallFlags[i] &= 0xfd; } if (stackPos(4)) { for (int i = 13; i < 23; i++) _wllWallFlags[i] &= 0xfd; } return 1; } int LoLEngine::olol_initAnimStruct(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initAnimStruct(%p) (%s, %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); if (_tim->initAnimStruct(stackPos(1), stackPosString(0), stackPos(2), stackPos(3), stackPos(4), 0, stackPos(5))) return 1; return 0; } int LoLEngine::olol_playAnimationPart(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playAnimationPart(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); _tim->playAnimationPart(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return 1; } int LoLEngine::olol_freeAnimStruct(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_freeAnimStruct(%p) (%d)", (const void *)script, stackPos(0)); if (_tim->freeAnimStruct(stackPos(0))) return 1; return 0; } int LoLEngine::olol_getDirection(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getDirection(%p)", (const void *)script); return _currentDirection; } int LoLEngine::olol_setMusicTrack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setMusicTrack(%p) (%d)", (const void *)script, stackPos(0)); _curMusicTheme = stackPos(0); return 1; } int LoLEngine::olol_setSequenceButtons(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setSequenceButtons(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); setSequenceButtons(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); return 1; } int LoLEngine::olol_setDefaultButtonState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setDefaultButtonState(%p)", (const void *)script); setDefaultButtonState(); return 1; } int LoLEngine::olol_checkRectForMousePointer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkRectForMousePointer(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return posWithinRect(_mouseX, _mouseY, stackPos(0), stackPos(1), stackPos(2), stackPos(3)) ? 1 : 0; } int LoLEngine::olol_clearDialogueField(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_clearDialogueField(%p) (%d)", (const void *)script, stackPos(0)); if (_currentControlMode && (!textEnabled())) return 1; _screen->setScreenDim(5); const ScreenDim *d = _screen->getScreenDim(5); _screen->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 2, d->unkA); _txt->clearDim(4); _txt->resetDimTextPositions(4); return 1; } int LoLEngine::olol_setupBackgroundAnimationPart(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setupBackgroundAnimationPart(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); _tim->setupBackgroundAnimationPart(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); return 0; } int LoLEngine::olol_startBackgroundAnimation(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_startBackgroundAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _tim->startBackgroundAnimation(stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_fadeToBlack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeToBlack(%p) (%d)", (const void *)script, stackPos(0)); _screen->fadeToBlack(10); return 1; } int LoLEngine::olol_fadePalette(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadePalette(%p)", (const void *)script); _screen->fadePalette(_screen->getPalette(3), 10); _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_loadBitmap(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_clearDialogueField(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1)); _screen->loadBitmap(stackPosString(0), 3, 3, _screen->getPalette(3)); if (stackPos(1) != 2) _screen->copyPage(3, stackPos(1)); return 1; } int LoLEngine::olol_stopBackgroundAnimation(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopBackgroundAnimation(%p) (%d)", (const void *)script, stackPos(0)); _tim->stopBackgroundAnimation(stackPos(0)); return 1; } int LoLEngine::olol_getGlobalScriptVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getGlobalScriptVar(%p) (%d)", (const void *)script, stackPos(0)); assert(stackPos(0) < 16); return _globalScriptVars[stackPos(0)]; } int LoLEngine::olol_setGlobalScriptVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGlobalScriptVar(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) < 16); _globalScriptVars[stackPos(0)] = stackPos(1); return 1; } int LoLEngine::olol_getGlobalVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getGlobalVar(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); switch (stackPos(0)) { case 0: return _currentBlock; case 1: return _currentDirection; case 2: return _currentLevel; case 3: return _itemInHand; case 4: return _brightness; case 5: return _credits; case 6: return _unkWordArraySize8[stackPos(1)]; case 8: return _updateFlags; case 9: return _lampStatusUnk; case 10: return _sceneDefaultUpdate; case 11: return _unkBt1; case 12: return _unkBt2; case 13: return _speechFlag; default: break; } return 0; } int LoLEngine::olol_setGlobalVar(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setGlobalVar(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); uint16 a = stackPos(1); uint16 b = stackPos(2); switch (stackPos(0)) { case 0: _currentBlock = b; calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); updateAutoMap(_currentBlock); break; case 1: _currentDirection = b; break; case 2: _currentLevel = b & 0xff; break; case 3: setHandItem(b); break; case 4: _brightness = b & 0xff; break; case 5: _credits = b; break; case 6: _unkWordArraySize8[a] = b; break; case 7: break; case 8: _updateFlags = b; if (b == 1) { if (!textEnabled() || (!(_currentControlMode & 2))) timerUpdatePortraitAnimations(1); disableSysTimer(2); } else { enableSysTimer(2); } break; case 9: _lampStatusUnk = b & 0xff; break; case 10: _sceneDefaultUpdate = b & 0xff; gui_toggleButtonDisplayMode(0, 0); break; case 11: _unkBt1 = a & 0xff; break; case 12: _unkBt2 = a & 0xff; break; default: break; } return 1; } int LoLEngine::olol_triggerDoorSwitch(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_triggerDoorSwitch(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); processDoorSwitch(stackPos(0)/*, (_wllWallFlags[_levelBlockProperties[stackPos(0)].walls[0]] & 8) ? 0 : 1*/, stackPos(1)); return 1; } int LoLEngine::olol_updateBlockAnimations(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_updateBlockAnimations(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int block = stackPos(0); int wall = stackPos(1); setWallType(block, wall, _levelBlockProperties[block].walls[(wall == -1) ? 0 : wall] == stackPos(2) ? stackPos(3) : stackPos(2)); return 0; } int LoLEngine::olol_mapShapeToBlock(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_mapShapeToBlock(%p) (%d)", (const void *)script, stackPos(0)); return assignLevelShapes(stackPos(0)); } int LoLEngine::olol_resetBlockShapeAssignment(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetBlockShapeAssignment(%p) (%d)", (const void *)script, stackPos(0)); uint8 v = stackPos(0) & 0xff; memset(_wllShapeMap + 3, v, 5); memset(_wllShapeMap + 13, v, 5); return 1; } int LoLEngine::olol_copyRegion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_copyRegion(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); _screen->copyRegion(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), Screen::CR_NO_P_CHECK); return 1; } int LoLEngine::olol_initMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initMonster(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10)); uint16 x = 0; uint16 y = 0; calcCoordinates(x, y, stackPos(0), stackPos(1), stackPos(2)); uint16 w = _monsterProperties[stackPos(4)].maxWidth; if (checkBlockBeforeObjectPlacement(x, y, w, 7, 7)) return -1; for (uint8 i = 0; i < 30; i++) { MonsterInPlay *l = &_monsters[i]; if (l->might || l->mode == 13) continue; memset(l, 0, sizeof(MonsterInPlay)); l->id = i; l->x = x; l->y = y; l->facing = stackPos(3); l->type = stackPos(4); l->properties = &_monsterProperties[l->type]; l->direction = l->facing << 1; l->might = (l->properties->might * _monsterModifiers[_monsterDifficulty]) >> 8; if (_currentLevel == 12 && l->type == 2) l->might = (l->might * (_rnd.getRandomNumberRng(1, 128) + 192)) >> 8; l->field_25 = l->properties->unk6[0]; l->field_27 = _rnd.getRandomNumberRng(1, calcMonsterSkillLevel(l->id | 0x8000, 8)) - 1; l->flyingHeight = 2; l->flags = stackPos(5); l->assignedItems = 0; setMonsterMode(l, stackPos(6)); placeMonster(l, l->x, l->y); l->destX = l->x; l->destY = l->y; l->destDirection = l->direction; for (int ii = 0; ii < 4; ii++) l->field_2A[ii] = stackPos(7 + ii); checkSceneUpdateNeed(l->blockPropertyIndex); return i; } return -1; } int LoLEngine::olol_fadeClearSceneWindow(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeClearSceneWindow(%p)", (const void *)script); _screen->fadeClearSceneWindow(10); return 1; } int LoLEngine::olol_fadeSequencePalette(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_fadeSequencePalette(%p)", (const void *)script); memcpy(_screen->getPalette(3) + 0x180, _screen->_currentPalette + 0x180, 0x180); _screen->loadSpecialColours(_screen->getPalette(3)); _screen->fadePalette(_screen->getPalette(3), 10); _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_redrawPlayfield(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_redrawPlayfield(%p)", (const void *)script); if (_screen->_fadeFlag != 2) _screen->fadeClearSceneWindow(10); gui_drawPlayField(); setPaletteBrightness(_screen->_currentPalette, _brightness, _lampOilStatus); _screen->_fadeFlag = 0; return 1; } int LoLEngine::olol_loadNewLevel(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadNewLevel(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); _screen->fadeClearSceneWindow(10); _screen->fillRect(112, 0, 288, 120, 0); disableSysTimer(2); for (int i = 0; i < 8; i++) { if (!_flyingObjects[i].enable || _flyingObjects[i].a) continue; endObjectFlight(&_flyingObjects[i], _flyingObjects[i].x, _flyingObjects[i].y, 1); } resetDoors(); /////////////////////// // TODO: generate temp files _currentBlock = stackPos(1); _currentDirection = stackPos(2); calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); loadLevel(stackPos(0)); enableSysTimer(2); script->ip = 0; return 1; } int LoLEngine::olol_dummy0(EMCState *script) { return 0; } int LoLEngine::olol_loadMonsterProperties(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadMonsterProperties(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPos(12), stackPos(13), stackPos(14), stackPos(15), stackPos(16), stackPos(17), stackPos(18), stackPos(19), stackPos(20), stackPos(21), stackPos(22), stackPos(23), stackPos(24), stackPos(25), stackPos(26), stackPos(27), stackPos(28), stackPos(29), stackPos(30), stackPos(31), stackPos(32), stackPos(33), stackPos(34), stackPos(35), stackPos(36), stackPos(37), stackPos(38), stackPos(39), stackPos(40), stackPos(41)); MonsterProperty *l = &_monsterProperties[stackPos(0)]; l->shapeIndex = stackPos(1) & 0xff; int shpWidthMax = 0; for (int i = 0; i < 16; i++) { uint8 m = _monsterShapes[(l->shapeIndex << 4) + i][3]; if (m > shpWidthMax) shpWidthMax = m; } l->maxWidth = shpWidthMax; l->fightingStats[0] = (stackPos(2) << 8) / 100; // hit chance l->fightingStats[1] = 256; // l->fightingStats[2] = (stackPos(3) << 8) / 100; // protection l->fightingStats[3] = stackPos(4); // evade chance l->fightingStats[4] = (stackPos(5) << 8) / 100; // speed l->fightingStats[5] = (stackPos(6) << 8) / 100; // l->fightingStats[6] = (stackPos(7) << 8) / 100; // l->fightingStats[7] = (stackPos(8) << 8) / 100; // l->fightingStats[8] = 0; l->fightingStats[9] = 0; for (int i = 0; i < 8; i++) { l->unk2[i] = stackPos(9 + i); l->unk3[i] = (stackPos(17 + i) << 8) / 100; } l->itemProtection = stackPos(25); l->might = stackPos(26); l->speedTotalWaitTicks = 1; l->flags = stackPos(27); l->unk5 = stackPos(28); // FIXME??? l->unk5 = stackPos(29); // for (int i = 0; i < 5; i++) l->unk6[i] = stackPos(30 + i); for (int i = 0; i < 2; i++) { l->unk7[i] = stackPos(35 + i); l->unk7[i + 2] = stackPos(37 + i); } for (int i = 0; i < 3; i++) l->sounds[i] = stackPos(39 + i); return 1; } int LoLEngine::olol_battleHitSkillTest(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_battleHitSkillTest(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); return battleHitSkillTest(stackPos(0), stackPos(1), stackPos(2)); } int LoLEngine::olol_moveMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_moveMonster(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); MonsterInPlay *m = &_monsters[stackPos(0)]; if (m->mode == 1 || m->mode == 2) { calcCoordinates(m->destX, m->destY, stackPos(1), stackPos(2), stackPos(3)); m->destDirection = stackPos(4) << 1; if (m->x != m->destX || m->y != m->destY) setMonsterDirection(m, calcMonsterDirection(m->x, m->y, m->destX, m->destY)); } return 1; } int LoLEngine::olol_dialogueBox(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_dialogueBox(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); _tim->drawDialogueBox(stackPos(0), getLangString(stackPos(1)), getLangString(stackPos(2)), getLangString(stackPos(3))); return 1; } int LoLEngine::olol_giveTakeMoney(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveTakeMoney(%p) (%d)", (const void *)script, stackPos(0)); int c = stackPos(0); if (c >= 0) giveCredits(c, 1); else takeCredits(-c, 1); return 1; } int LoLEngine::olol_checkMoney(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMoney(%p) (%d)", (const void *)script, stackPos(0)); return (stackPos(0) > _credits) ? 0 : 1; } int LoLEngine::olol_setScriptTimer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setScriptTimer(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint8 id = 0x50 + stackPos(0); if (stackPos(1)) { _timer->enable(id); _timer->setCountdown(id, stackPos(1)); } else { _timer->disable(id); } return 1; } int LoLEngine::olol_createHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_createHandItem(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (_itemInHand) return 0; setHandItem(makeItem(stackPos(0), stackPos(1), stackPos(2))); return 1; } int LoLEngine::olol_characterJoinsParty(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_characterJoinsParty(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); int16 id = stackPos(0); if (id < 0) id = -id; for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1) || _characters[i].id != id) continue; _characters[i].flags &= 0xfffe; calcCharPortraitXpos(); if (!_updateFlags) { gui_enableDefaultPlayfieldButtons(); gui_drawPlayField(); } if (_selectedCharacter == i) _selectedCharacter = 0; return 1; } addCharacter(id); if (!_updateFlags) { gui_enableDefaultPlayfieldButtons(); gui_drawPlayField(); } return 1; } int LoLEngine::olol_loadTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadTimScript(%p) (%d, %s)", (const void *)script, stackPos(0), stackPosString(1)); if (_activeTim[stackPos(0)]) return 1; char file[13]; snprintf(file, sizeof(file), "%s.TIM", stackPosString(1)); _activeTim[stackPos(0)] = _tim->load(file, &_timIngameOpcodes); return 1; } int LoLEngine::olol_runTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_runTimScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return _tim->exec(_activeTim[stackPos(0)], stackPos(1)); } int LoLEngine::olol_releaseTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_releaseTimScript(%p) (%d)", (const void *)script, stackPos(0)); _tim->unload(_activeTim[stackPos(0)]); return 1; } int LoLEngine::olol_initSceneWindowDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initSceneWindowDialogue(%p) (%d)", (const void *)script, stackPos(0)); initSceneWindowDialogue(stackPos(0)); return 1; } int LoLEngine::olol_restoreAfterSceneWindowDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterSceneWindowDialogue(%p) (%d)", (const void *)script, stackPos(0)); restoreAfterSceneWindowDialogue(stackPos(0)); return 1; } int LoLEngine::olol_getItemInHand(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemInHand(%p))", (const void *)script); return _itemInHand; } int LoLEngine::olol_giveItemToMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_giveItemToMonster(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(0) == -1) return 0; giveItemToMonster(&_monsters[stackPos(0)], stackPos(1)); return 1; } int LoLEngine::olol_loadLangFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadLangFile(%p) (%s)", (const void *)script, stackPosString(0)); char filename[13]; snprintf(filename, sizeof(filename), "%s.%s", stackPosString(0), _languageExt[_lang]); if (_levelLangFile) delete[] _levelLangFile; _levelLangFile = _res->fileData(filename, 0); return 1; } int LoLEngine::olol_playSoundEffect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0)); snd_playSoundEffect(stackPos(0), 255); return 1; } int LoLEngine::olol_processDialogue(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_processDialogue(%p)", (const void *)script); return _tim->processDialogue(); } int LoLEngine::olol_stopTimScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopTimScript(%p) (%d)", (const void *)script, stackPos(0)); _tim->stopAllFuncs(_activeTim[stackPos(0)]); return 1; } int LoLEngine::olol_getWallFlags(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getWallFlags(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return _wllWallFlags[_levelBlockProperties[stackPos(0)].walls[stackPos(1) & 3]]; } int LoLEngine::olol_changeMonsterSettings(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_changeMonsterSettings(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); if (stackPos(0) == -1) return 1; MonsterInPlay *m = &_monsters[stackPos(0) & 0x7fff]; int16 d = stackPos(2); uint16 x = 0; uint16 y = 0; switch (stackPos(1)) { case 0: setMonsterMode(m, d); break; case 1: m->might = d; break; case 2: calcCoordinates(x, y, d, m->x & 0xff, m->y & 0xff); if (!walkMonsterCheckDest(x, y, m, 7)) placeMonster(m, x, y); break; case 3: setMonsterDirection(m, d << 1); break; case 6: m->flags |= d; break; default: break; } return 1; } int LoLEngine::olol_playCharacterScriptChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playCharacterScriptChat(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); snd_stopSpeech(1); updatePortraits(); return playCharacterScriptChat(stackPos(0), stackPos(1), 1, getLangString(stackPos(2)), script, 0, 3); } int LoLEngine::olol_update(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_update(%p)", (const void *)script); update(); return 1; } int LoLEngine::olol_drawExitButton(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_drawExitButton(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); static const uint8 printPara[] = { 0x90, 0x78, 0x0C, 0x9F, 0x80, 0x1E }; int cp = _screen->setCurPage(0); Screen::FontId cf = _screen->setFont(Screen::FID_6_FNT); int x = printPara[3 * stackPos(0)] << 1; int y = printPara[3 * stackPos(0) + 1]; int offs = printPara[3 * stackPos(0) + 2]; char *str = getLangString(0x4033); int w = _screen->getTextWidth(str); gui_drawBox(x - offs - w, y - 9, w + offs, 9, 136, 251, 252); _screen->printText(str, x - (offs >> 1) - w, y - 7, 144, 0); if (stackPos(1)) _screen->drawGridBox(x - offs - w + 1, y - 8, w + offs - 2, 7, 1); _screen->setFont(cf); _screen->setCurPage(cp); return 1; } int LoLEngine::olol_loadSoundFile(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0)); snd_loadSoundFile(stackPos(0)); return 1; } int LoLEngine::olol_playMusicTrack(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playMusicTrack(%p) (%d)", (const void *)script, stackPos(0)); return snd_playTrack(stackPos(0)); } int LoLEngine::olol_stopCharacterSpeech(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_stopCharacterSpeech(%p)", (const void *)script); snd_stopSpeech(1); updatePortraits(); return 1; } int LoLEngine::olol_setPaletteBrightness(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setPaletteBrightness(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); uint16 old = _brightness; _brightness = stackPos(0); if (stackPos(1) == 1) setPaletteBrightness(_screen->_currentPalette, stackPos(0), _lampOilStatus); return old; } int LoLEngine::olol_printMessage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_printMessage(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); int snd = stackPos(2); _txt->printMessage(stackPos(0), getLangString(stackPos(1)), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9)); if (snd) snd_playSoundEffect(snd, 255); return 1; } int LoLEngine::olol_playDialogueTalkText(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_playDialogueTalkText(%p) (%d)", (const void *)script, stackPos(0)); int track = stackPos(0); if (!snd_playCharacterSpeech(track, 0, 0) || textEnabled()) { char *s = getLangString(track); _txt->printDialogueText(4, s, script, 0, 1); } return 1; } int LoLEngine::olol_checkMonsterTypeHostility(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkMonsterTypeHostility(%p) (%d)", (const void *)script, stackPos(0)); for (int i = 0; i < 30; i++) { if (stackPos(0) != _monsters[i].type && stackPos(0) != -1) continue; return (_monsters[i].mode == 1) ? 0 : 1; } return 1; } int LoLEngine::olol_setNextFunc(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setNextFunc(%p) (%d)", (const void *)script, stackPos(0)); _nextScriptFunc = stackPos(0); return 1; } int LoLEngine::olol_dummy1(EMCState *script) { return 1; } int LoLEngine::olol_suspendMonster(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_suspendMonster(%p) (%d)", (const void *)script, stackPos(0)); MonsterInPlay *m = &_monsters[stackPos(0) & 0x7fff]; setMonsterMode(m, 14); checkSceneUpdateNeed(m->blockPropertyIndex); placeMonster(m, 0, 0); return 1; } int LoLEngine::olol_setDoorState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setDoorState(%p) (%d)", (const void *)script, stackPos(0)); _emcDoorState = stackPos(0); return _emcDoorState; } int LoLEngine::olol_processButtonClick(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_processButtonClick(%p) (%d)", (const void *)script, stackPos(0)); _tim->forceDialogue(_activeTim[stackPos(0)]); return 1; } int LoLEngine::olol_savePage5(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_savePage5(%p)", (const void *)script); savePage5(); return 1; } int LoLEngine::olol_restorePage5(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restorePage5(%p)", (const void *)script); restorePage5(); return 1; } int LoLEngine::olol_initDialogueSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_initDialogueSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); initDialogueSequence(stackPos(0), stackPos(1)); return 1; } int LoLEngine::olol_restoreAfterDialogueSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterDialogueSequence(%p) (%d)", (const void *)script, stackPos(0)); restoreAfterDialogueSequence(stackPos(0)); return 1; } int LoLEngine::olol_setSpecialSceneButtons(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_setSpecialSceneButtons(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); setSpecialSceneButtons(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); return 1; } int LoLEngine::olol_prepareSpecialScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_prepareSpecialScene(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); prepareSpecialScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); return 1; } int LoLEngine::olol_restoreAfterSpecialScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_restoreAfterSpecialScene(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return restoreAfterSpecialScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); } int LoLEngine::olol_assignCustomSfx(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_assignCustomSfx(%p) (%s, %d)", (const void *)script, stackPosString(0), stackPos(1)); const char *c = stackPosString(0); int i = stackPos(1); if (!c || i > 250) return 0; uint16 t = READ_LE_UINT16(&_ingameSoundIndex[i << 1]); if (t == 0xffff) return 0; strcpy(_ingameSoundList[t], c); return 0; } int LoLEngine::olol_resetPortraitsAndDisableSysTimer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_resetPortraitsAndDisableSysTimer(%p)", (const void *)script); resetPortraitsAndDisableSysTimer(); return 1; } int LoLEngine::olol_enableSysTimer(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_enableSysTimer(%p)", (const void *)script); _hideInventory = 0; enableSysTimer(2); return 1; } int LoLEngine::olol_disableControls(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_disableControls(%p) (%d)", (const void *)script, stackPos(0)); return gui_disableControls(stackPos(0)); } int LoLEngine::olol_enableControls(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_enableControls(%p)", (const void *)script); return gui_enableControls(); } int LoLEngine::olol_queueSpeech(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_queueSpeech(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); if (stackPos(0) && stackPos(1)) { _nextSpeechId = stackPos(0) + 1000; _nextSpeaker = stackPos(1); } return 1; } int LoLEngine::olol_getItemPrice(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getItemPrice(%p) (%d)", (const void *)script, stackPos(0)); int c = stackPos(0); if (c < 0) { c = -c; if (c < 50) return 50; c = (c + 99) / 100; return c * 100; } else { for (int i = 0; i < 46; i++) { if (_itemCost[i] >= c) return _itemCost[i]; } } return 0; } int LoLEngine::olol_getLanguage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_getLanguage(%p)", (const void *)script); return _lang; } #pragma mark - int LoLEngine::tlol_setupPaletteFade(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::t2_playSoundEffect(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); _screen->getFadeParams(_screen->getPalette(0), param[0], _tim->_palDelayInc, _tim->_palDiff); _tim->_palDelayAcc = 0; return 1; } int LoLEngine::tlol_loadPalette(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadPalette(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); const char *palFile = (const char *)(tim->text + READ_LE_UINT16(tim->text + (param[0]<<1))); _res->loadFileToBuf(palFile, _screen->getPalette(0), 768); return 1; } int LoLEngine::tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setupPaletteFadeEx(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); memcpy(_screen->getPalette(0), _screen->getPalette(1), 768); _screen->getFadeParams(_screen->getPalette(0), param[0], _tim->_palDelayInc, _tim->_palDiff); _tim->_palDelayAcc = 0; return 1; } int LoLEngine::tlol_processWsaFrame(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_processWsaFrame(%p, %p) (%d, %d, %d, %d, %d)", (const void*)tim, (const void*)param, param[0], param[1], param[2], param[3], param[4]); TIMInterpreter::Animation *anim = (TIMInterpreter::Animation *)tim->wsa[param[0]].anim; const int frame = param[1]; const int x2 = param[2]; const int y2 = param[3]; const int factor = MAX(0, (int16)param[4]); const int x1 = anim->x; const int y1 = anim->y; int w1 = anim->wsa->width(); int h1 = anim->wsa->height(); int w2 = (w1 * factor) / 100; int h2 = (h1 * factor) / 100; anim->wsa->setDrawPage(2); anim->wsa->setX(x1); anim->wsa->setY(y1); anim->wsa->displayFrame(frame, anim->wsaCopyParams & 0xF0FF, 0, 0); _screen->wsaFrameAnimationStep(x1, y1, x2, y2, w1, h1, w2, h2, 2, 8, 0); _screen->checkedPageUpdate(8, 4); _screen->updateScreen(); return 1; } int LoLEngine::tlol_displayText(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_displayText(%p, %p) (%d, %d)", (const void*)tim, (const void*)param, param[0], (int16)param[1]); _tim->displayText(param[0], param[1]); return 1; } int LoLEngine::tlol_initSceneWindowDialogue(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_initSceneWindowDialogue(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); initSceneWindowDialogue(param[0]); return 1; } int LoLEngine::tlol_restoreAfterSceneWindowDialogue(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_restoreAfterSceneWindowDialogue(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); restoreAfterSceneWindowDialogue(param[0]); return 1; } int LoLEngine::tlol_giveItem(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_giveItem(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); int item = makeItem(param[0], param[1], param[2]); if (addItemToInventory(item)) return 1; deleteItem(item); return 0; } int LoLEngine::tlol_setPartyPosition(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_setPartyPosition(%p, %p) (%d, %d)", (const void*)tim, (const void*)param, param[0], param[1]); if (param[0] == 1) { _currentDirection = param[1]; } else if (param[0] == 0) { _currentBlock = param[1]; calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); } return 1; } int LoLEngine::tlol_fadeClearWindow(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_fadeClearWindow(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); uint8 *tmp = 0; switch (param[0]) { case 0: _screen->fadeClearSceneWindow(10); break; case 1: tmp = _screen->getPalette(3); memcpy(tmp + 0x180, _screen->_currentPalette + 0x180, 0x180); _screen->loadSpecialColours(tmp); _screen->fadePalette(tmp, 10); _screen->_fadeFlag = 0; break; case 2: _screen->fadeToBlack(10); break; case 3: tmp = _screen->getPalette(3); _screen->loadSpecialColours(tmp); _screen->fadePalette(tmp, 10); _screen->_fadeFlag = 0; break; case 4: if (_screen->_fadeFlag != 2) _screen->fadeClearSceneWindow(10); gui_drawPlayField(); setPaletteBrightness(_screen->_currentPalette, _brightness, _lampOilStatus); _screen->_fadeFlag = 0; break; case 5: tmp = _screen->getPalette(3); _screen->loadSpecialColours(tmp); _screen->fadePalette(_screen->getPalette(1), 10); _screen->_fadeFlag = 0; break; default: break; } return 1; } int LoLEngine::tlol_copyRegion(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_copyRegion(%p, %p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void*)tim, (const void*)param, param[0], param[1], param[2], param[3], param[4], param[5], param[6], param[7]); _screen->copyRegion(param[0], param[1], param[2], param[3], param[4], param[5], param[6], param[7], Screen::CR_NO_P_CHECK); return 1; } int LoLEngine::tlol_characterChat(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_characterChat(%p, %p) (%d, %d, %d)", (const void*)tim, (const void*)param, param[0], param[1], param[2]); playCharacterScriptChat(param[0], param[1], 1, getLangString(param[2]), 0, param, 3); return 1; } int LoLEngine::tlol_drawScene(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_drawScene(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); gui_drawScene(param[0]); if (_sceneDrawPage2 != 2 && param[0] == 2) _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 2, Screen::CR_NO_P_CHECK); return 1; } int LoLEngine::tlol_update(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_update(%p, %p)", (const void*)tim, (const void*)param); update(); return 1; } int LoLEngine::tlol_loadSoundFile(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_loadSoundFile(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); snd_loadSoundFile(param[0]); return 1; } int LoLEngine::tlol_playMusicTrack(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playMusicTrack(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); snd_playTrack(param[0]); return 1; } int LoLEngine::tlol_playDialogueTalkText(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playDialogueTalkText(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); if (!snd_playCharacterSpeech(param[0], 0, 0) || textEnabled()) _txt->printDialogueText(4, getLangString(param[0]), 0, param, 1); return 1; } int LoLEngine::tlol_playSoundEffect(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_playSoundEffect(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); snd_playSoundEffect(param[0], -1); return 1; } int LoLEngine::tlol_startBackgroundAnimation(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_startBackgroundAnimation(%p, %p) (%d, %d)", (const void*)tim, (const void*)param, param[0], param[1]); _tim->startBackgroundAnimation(param[0], param[1]); return 1; } int LoLEngine::tlol_stopBackgroundAnimation(const TIM *tim, const uint16 *param) { debugC(3, kDebugLevelScriptFuncs, "LoLEngine::tlol_stopBackgroundAnimation(%p, %p) (%d)", (const void*)tim, (const void*)param, param[0]); _tim->stopBackgroundAnimation(param[0]); return 1; } #pragma mark - typedef Common::Functor1Mem OpcodeV2; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV2(this, &LoLEngine::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0)) typedef Common::Functor2Mem TIMOpcodeLoL; #define SetTimOpcodeTable(x) timTable = &x; #define OpcodeTim(x) timTable->push_back(new TIMOpcodeLoL(this, &LoLEngine::x)) #define OpcodeTimUnImpl() timTable->push_back(new TIMOpcodeLoL(this, 0)) void LoLEngine::setupOpcodeTable() { Common::Array *table = 0; SetOpcodeTable(_opcodes); // 0x00 Opcode(olol_setWallType); Opcode(olol_getWallType); Opcode(olol_drawScene); Opcode(o1_getRand); // 0x04 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_delay); Opcode(olol_setGameFlag); // 0x08 Opcode(olol_testGameFlag); Opcode(olol_loadLevelGraphics); Opcode(olol_loadCmzFile); Opcode(olol_loadMonsterShapes); // 0x0C Opcode(olol_deleteHandItem); Opcode(olol_allocItemPropertiesBuffer); Opcode(olol_setItemProperty); Opcode(olol_makeItem); // 0x10 OpcodeUnImpl(); Opcode(olol_createLevelItem); Opcode(olol_getItemPara); Opcode(olol_getCharacterStat); // 0x14 Opcode(olol_setCharacterStat); Opcode(olol_loadLevelShapes); Opcode(olol_closeLevelShapeFile); OpcodeUnImpl(); // 0x18 Opcode(olol_loadDoorShapes); Opcode(olol_initAnimStruct); Opcode(olol_playAnimationPart); Opcode(olol_freeAnimStruct); // 0x1C Opcode(olol_getDirection); OpcodeUnImpl(); Opcode(olol_setMusicTrack); Opcode(olol_setSequenceButtons); // 0x20 Opcode(olol_setDefaultButtonState); Opcode(olol_checkRectForMousePointer); Opcode(olol_clearDialogueField); Opcode(olol_setupBackgroundAnimationPart); // 0x24 Opcode(olol_startBackgroundAnimation); Opcode(o1_hideMouse); Opcode(o1_showMouse); Opcode(olol_fadeToBlack); // 0x28 Opcode(olol_fadePalette); Opcode(olol_loadBitmap); Opcode(olol_stopBackgroundAnimation); OpcodeUnImpl(); // 0x2C OpcodeUnImpl(); Opcode(olol_getGlobalScriptVar); Opcode(olol_setGlobalScriptVar); Opcode(olol_getGlobalVar); // 0x30 Opcode(olol_setGlobalVar); Opcode(olol_triggerDoorSwitch); OpcodeUnImpl(); OpcodeUnImpl(); // 0x34 Opcode(olol_updateBlockAnimations); Opcode(olol_mapShapeToBlock); Opcode(olol_resetBlockShapeAssignment); Opcode(olol_copyRegion); // 0x38 Opcode(olol_initMonster); Opcode(olol_fadeClearSceneWindow); Opcode(olol_fadeSequencePalette); Opcode(olol_redrawPlayfield); // 0x3C Opcode(olol_loadNewLevel); OpcodeUnImpl(); Opcode(olol_dummy0); Opcode(olol_loadMonsterProperties); // 0x40 Opcode(olol_battleHitSkillTest); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x44 Opcode(olol_moveMonster); Opcode(olol_dialogueBox); Opcode(olol_giveTakeMoney); Opcode(olol_checkMoney); // 0x48 Opcode(olol_setScriptTimer); Opcode(olol_createHandItem); OpcodeUnImpl(); Opcode(olol_characterJoinsParty); // 0x4C OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_loadTimScript); Opcode(olol_runTimScript); // 0x50 Opcode(olol_releaseTimScript); Opcode(olol_initSceneWindowDialogue); Opcode(olol_restoreAfterSceneWindowDialogue); Opcode(olol_getItemInHand); // 0x54 OpcodeUnImpl(); Opcode(olol_giveItemToMonster); Opcode(olol_loadLangFile); Opcode(olol_playSoundEffect); // 0x58 Opcode(olol_processDialogue); Opcode(olol_stopTimScript); Opcode(olol_getWallFlags); Opcode(olol_changeMonsterSettings); // 0x5C OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_playCharacterScriptChat); Opcode(olol_update); // 0x60 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_drawExitButton); Opcode(olol_loadSoundFile); // 0x64 Opcode(olol_playMusicTrack); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x68 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_stopCharacterSpeech); Opcode(olol_setPaletteBrightness); // 0x6C OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_printMessage); // 0x70 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x74 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x78 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_playDialogueTalkText); Opcode(olol_checkMonsterTypeHostility); // 0x7C Opcode(olol_setNextFunc); Opcode(olol_dummy1); OpcodeUnImpl(); Opcode(olol_suspendMonster); // 0x80 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x84 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_setDoorState); Opcode(olol_processButtonClick); // 0x88 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_savePage5); Opcode(olol_restorePage5); // 0x8C Opcode(olol_initDialogueSequence); Opcode(olol_restoreAfterDialogueSequence); Opcode(olol_setSpecialSceneButtons); OpcodeUnImpl(); // 0x90 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_prepareSpecialScene); Opcode(olol_restoreAfterSpecialScene); // 0x94 Opcode(olol_assignCustomSfx); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x98 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_resetPortraitsAndDisableSysTimer); Opcode(olol_enableSysTimer); // 0x9C OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xA0 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xA4 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xA8 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xAC OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xB0 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(olol_dummy1); // anim buffer select? Opcode(olol_disableControls); // 0xB4 Opcode(olol_enableControls); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xB8 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xBC Opcode(olol_queueSpeech); Opcode(olol_getItemPrice); Opcode(olol_getLanguage); OpcodeUnImpl(); Common::Array *timTable = 0; SetTimOpcodeTable(_timIntroOpcodes); // 0x00 OpcodeTim(tlol_setupPaletteFade); OpcodeTimUnImpl(); OpcodeTim(tlol_loadPalette); OpcodeTim(tlol_setupPaletteFadeEx); // 0x04 OpcodeTim(tlol_processWsaFrame); OpcodeTim(tlol_displayText); OpcodeTimUnImpl(); OpcodeTimUnImpl(); SetTimOpcodeTable(_timIngameOpcodes); // 0x00 OpcodeTim(tlol_initSceneWindowDialogue); OpcodeTim(tlol_restoreAfterSceneWindowDialogue); OpcodeTimUnImpl(); OpcodeTim(tlol_giveItem); // 0x04 OpcodeTim(tlol_setPartyPosition); OpcodeTim(tlol_fadeClearWindow); OpcodeTim(tlol_copyRegion); OpcodeTim(tlol_characterChat); // 0x08 OpcodeTim(tlol_drawScene); OpcodeTim(tlol_update); OpcodeTimUnImpl(); OpcodeTim(tlol_loadSoundFile); // 0x0C OpcodeTim(tlol_playMusicTrack); OpcodeTim(tlol_playDialogueTalkText); OpcodeTim(tlol_playSoundEffect); OpcodeTim(tlol_startBackgroundAnimation); // 0x10 OpcodeTim(tlol_stopBackgroundAnimation); } } // end of namespace Kyra #endif // ENABLE_LOL