/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_mr.h" #include "kyra/script.h" #include "kyra/screen_mr.h" #include "kyra/text_mr.h" #include "kyra/wsamovie.h" #include "kyra/timer.h" #include "kyra/resource.h" #include "common/endian.h" namespace Kyra { int KyraEngine_MR::o3_getMalcolmShapes(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMaloclmShapes(%p) ()", (const void *)script); return _characterShapeFile; } int KyraEngine_MR::o3_setCharacterPos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); int x = stackPos(0); int y = stackPos(1); if (x != -1 && y != -1) { x &= ~3; y &= ~1; } _mainCharacter.x1 = _mainCharacter.x2 = x; _mainCharacter.y1 = _mainCharacter.y2 = y; return 0; } int KyraEngine_MR::o3_defineObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); TalkObject &obj = _talkObjectList[stackPos(0)]; strcpy(obj.filename, stackPosString(1)); obj.sceneAnim = stackPos(2); obj.sceneScript = stackPos(3); obj.x = stackPos(4); obj.y = stackPos(5); obj.color = stackPos(6); obj.sceneId = stackPos(7); return 0; } int KyraEngine_MR::o3_refreshCharacter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const int frame = stackPos(0); const int facing = stackPos(1); const bool updateNeed = stackPos(2) != 0; if (facing >= 0) _mainCharacter.facing = facing; if (frame >= 0 && frame != 87) _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; else _mainCharacter.animFrame = 87; updateCharacterAnim(0); if (updateNeed) refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_MR::o3_getMalcolmsMood(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMalcolmsMood(%p) ()", (const void *)script); return _malcolmsMood; } int KyraEngine_MR::o3_getCharacterFrameFromFacing(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getCharacterFrameFromFacing(%p) ()", (const void *)script); return _characterFrameTable[_mainCharacter.facing]; } int KyraEngine_MR::o3_setCharacterFacing(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0)); _mainCharacter.facing = stackPos(0); return 0; } int KyraEngine_MR::o3_showSceneFileMessage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0)); showMessage((const char*)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0); return 0; } int KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(%p) ()", (const void *)script); updateCharPal(0); _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; updateCharacterAnim(0); refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_MR::o3_showBadConscience(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showBadConscience(%p) ()", (const void *)script); showBadConscience(); return 0; } int KyraEngine_MR::o3_hideBadConscience(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideBadConscience(%p) ()", (const void *)script); hideBadConscience(); return 0; } int KyraEngine_MR::o3_showAlbum(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showAlbum(%p) ()", (const void *)script); showAlbum(); return 0; } int KyraEngine_MR::o3_setInventorySlot(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setInventorySlot(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int slot = MAX(0, MIN(10, stackPos(0))); return (_mainCharacter.inventory[slot] = stackPos(1)); } int KyraEngine_MR::o3_getInventorySlot(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getInventorySlot(%p) (%d)", (const void *)script, stackPos(0)); return _mainCharacter.inventory[stackPos(0)]; } int KyraEngine_MR::o3_addItemToInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToInventory(%p) (%d)", (const void *)script, stackPos(0)); int slot = findFreeInventorySlot(); if (slot >= 0) { _mainCharacter.inventory[slot] = stackPos(0); if (_inventoryState) { _screen->hideMouse(); redrawInventory(0); _screen->showMouse(); } } return slot; } int KyraEngine_MR::o3_addItemToCurScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const uint16 item = stackPos(0); int x = stackPos(1); int y = stackPos(2); int itemSlot = findFreeItem(); if (x < 20) x = 20; else if (x > 299) x = 299; if (y < 18) y = 18; else if (y > 187) y = 187; if (itemSlot >= 0) { _itemList[itemSlot].x = x; _itemList[itemSlot].y = y; _itemList[itemSlot].id = item; _itemList[itemSlot].sceneId = _mainCharacter.sceneId; addItemToAnimList(itemSlot); refreshAnimObjectsIfNeed(); } return itemSlot; } int KyraEngine_MR::o3_objectChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0)); int id = stackPos(0); const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); if (str) { objectChat(str, 0, _vocHigh, id); playStudioSFX(str); } return 0; } int KyraEngine_MR::o3_resetInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_resetInventory(%p) ()", (const void *)script); memset(_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory)); return 0; } int KyraEngine_MR::o3_removeInventoryItemInstances(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0)); const int item = stackPos(0); for (int i = 0; i < 10; ++i) { if (_mainCharacter.inventory[i] == item) _mainCharacter.inventory[i] = 0xFFFF; } return 0; } int KyraEngine_MR::o3_countInventoryItemInstances(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0)); const int item = stackPos(0); int count = 0; for (int i = 0; i < 10; ++i) { if (_mainCharacter.inventory[i] == item) ++count; } if (_itemInHand == item) ++count; return count; } int KyraEngine_MR::o3_npcChatSequence(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_npcChatSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int id = stackPos(0); const char *str = (const char*)getTableEntry(_sceneStrings, id); if (str) npcChatSequence(str, stackPos(1), _vocHigh, id); return 0; } int KyraEngine_MR::o3_badConscienceChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0)); int id = stackPos(0); const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); badConscienceChat(str, _vocHigh, id); return 0; } int KyraEngine_MR::o3_wipeDownMouseItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); _screen->hideMouse(); const int x = stackPos(1) - 12; const int y = stackPos(2) - 19; if (_itemInHand >= 0) { backUpGfxRect32x32(x, y); uint8 *shape = getShapePtr(_itemInHand+248); for (int curY = y, height = 20; height > 0; height -= 2, curY += 2) { restoreGfxRect32x32(x, y); _screen->setNewShapeHeight(shape, height); uint32 waitTime = _system->getMillis() + _tickLength; _screen->drawShape(0, shape, x, curY, 0, 0); _screen->updateScreen(); delayUntil(waitTime); } restoreGfxRect32x32(x, y); _screen->resetShapeHeight(shape); } _screen->showMouse(); removeHandItem(); return 0; } int KyraEngine_MR::o3_setMalcolmsMood(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmsMood(%p) (%d)", (const void *)script, stackPos(0)); return (_malcolmsMood = stackPos(0)); } int KyraEngine_MR::o3_updateScore(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateScore(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return updateScore(stackPos(0), stackPos(1)) ? 1 : 0; } int KyraEngine_MR::o3_makeSecondChanceSave(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_makeSecondChanceSave(%p) ()", (const void *)script); saveGame(getSavegameFilename(999), "SECOND CHANCE SAVE GAME", 0); return 0; } int KyraEngine_MR::o3_setSceneFilename(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1)); strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1)); _sceneList[stackPos(0)].filename1[9] = 0; return 0; } int KyraEngine_MR::o3_removeItemsFromScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemsFromScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const uint16 itemId = stackPos(0); const uint16 sceneId = stackPos(1); const bool allItems = (stackPos(2) != 0); int retValue = 0; for (int i = 0; i < 50; ++i) { if (_itemList[i].sceneId == sceneId && _itemList[i].id == itemId) { resetItem(i); retValue = 1; if (!allItems) return 1; } } return retValue; } int KyraEngine_MR::o3_disguiseMalcolm(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_disguiseMalcolm(%p) (%d)", (const void *)script, stackPos(0)); loadCharacterShapes(stackPos(0)); updateDlgIndex(); return 0; } int KyraEngine_MR::o3_drawSceneShape(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_drawSceneShape(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); int shape = stackPos(0); int flag = (stackPos(1) != 0) ? 1 : 0; _screen->hideMouse(); restorePage3(); const int x = _sceneShapeDescs[shape].drawX; const int y = _sceneShapeDescs[shape].drawY; _screen->drawShape(2, _sceneShapes[shape], x, y, 2, flag); _screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer); _screen->drawShape(0, _sceneShapes[shape], x, y, 2, flag); flagAnimObjsForRefresh(); refreshAnimObjectsIfNeed(); _screen->showMouse(); return 0; } int KyraEngine_MR::o3_drawSceneShapeOnPage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_drawSceneShapeOnPage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const int shape = stackPos(0); int x = _sceneShapeDescs[shape].drawX; int y = _sceneShapeDescs[shape].drawY; _screen->drawShape(stackPos(2), _sceneShapes[shape], x, y, 2, (stackPos(1) != 0) ? 1 : 0); return 0; } int KyraEngine_MR::o3_checkInRect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); const int x1 = stackPos(0); const int y1 = stackPos(1); const int x2 = stackPos(2); const int y2 = stackPos(3); int x = stackPos(4), y = stackPos(5); if (_itemInHand >= 0) { const int8 *desc = &_itemBuffer2[_itemInHand*2]; x -= 12; x += desc[0]; y -= 19; y += desc[1]; } if (x >= x1 && x <= x2 && y >= y1 && y <= y2) { //XXX return 1; } else { //XXX return 0; } } int KyraEngine_MR::o3_updateConversations(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateConversations(%p) (%d)", (const void *)script, stackPos(0)); int dlgIndex = stackPos(0); switch (_currentChapter-2) { case 0: dlgIndex -= 34; break; case 1: dlgIndex -= 54; break; case 2: dlgIndex -= 55; break; case 3: dlgIndex -= 70; break; default: break; } int convs[4]; Common::set_to(convs, convs+4, -1); if (_currentChapter == 1) { switch (_mainCharacter.dlgIndex) { case 0: convs[0] = 6; convs[1] = 12; break; case 2: convs[0] = 8; convs[1] = 14; break; case 3: convs[0] = 9; convs[1] = 15; break; case 4: convs[0] = 10; convs[1] = 16; break; case 5: convs[0] = 11; convs[1] = 17; break; case 6: convs[0] = 0; convs[1] = 12; break; case 8: convs[0] = 2; convs[1] = 14; break; case 9: convs[0] = 3; convs[1] = 15; break; case 10: convs[0] = 4; convs[1] = 16; break; case 11: convs[0] = 5; convs[1] = 17; break; case 12: convs[0] = 0; convs[1] = 6; break; case 14: convs[0] = 2; convs[1] = 8; break; case 15: convs[0] = 3; convs[1] = 9; break; case 16: convs[0] = 4; convs[1] = 10; break; case 17: convs[0] = 5; convs[1] = 11; break; default: break; } } else if (_currentChapter == 2) { switch (_mainCharacter.dlgIndex) { case 0: convs[0] = 4; convs[1] = 8; convs[2] = 5; convs[3] = 9; break; case 1: convs[0] = 4; convs[1] = 8; convs[2] = 0; convs[3] = 5; break; case 2: convs[0] = 6; convs[2] = 11; break; case 3: convs[0] = 7; convs[2] = 12; break; case 4: convs[0] = 0; convs[1] = 8; convs[2] = 1; convs[3] = 9; break; case 5: convs[0] = 0; convs[1] = 8; convs[2] = 4; convs[3] = 1; break; case 6: convs[0] = 2; convs[1] = 10; break; case 7: convs[0] = 3; convs[1] = 11; break; case 8: convs[0] = 0; convs[1] = 4; convs[2] = 1; break; case 9: convs[0] = 0; convs[1] = 4; convs[2] = 0; convs[3] = 1; break; case 10: convs[0] = 2; convs[1] = 6; break; case 11: convs[0] = 3; convs[1] = 7; break; default: break; } } else if (_currentChapter == 4) { if (_malcolmsMood == 0) { convs[0] = _mainCharacter.dlgIndex - 10; convs[1] = _mainCharacter.dlgIndex - 5; } else if (_malcolmsMood == 1) { convs[0] = _mainCharacter.dlgIndex + 5; convs[1] = _mainCharacter.dlgIndex + 10; } else if (_malcolmsMood == 2) { convs[0] = _mainCharacter.dlgIndex - 5; convs[1] = _mainCharacter.dlgIndex + 5; } } for (int i = 0; i < 4; ++i) { if (convs[i] != -1) _conversationState[dlgIndex][convs[i]] = 0; } return 1; } int KyraEngine_MR::o3_removeItemSlot(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemSlot(%p) (%d)", (const void *)script, stackPos(0)); deleteItemAnimEntry(stackPos(0)); _itemList[stackPos(0)].id = 0xFFFF; return 1; } int KyraEngine_MR::o3_setSceneDim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneDim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _sceneMinX = stackPos(0); _sceneMaxX = stackPos(1); return 0; } int KyraEngine_MR::o3_setSceneAnimPosAndFrame(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneAnimPosAndFrame(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); SceneAnim &anim = _sceneAnims[stackPos(0)]; const int newX2 = stackPos(1); const int newY2 = stackPos(2); const int newX = stackPos(3); const int newY = stackPos(4); if (newX2 >= 0) anim.x2 = newX2; if (newY2 >= 0) anim.y2 = newY2; if (newX >= 0) anim.x = newX; else anim.x = anim.x2 + (anim.width >> 1); if (newY >= 0) anim.y = newY; else anim.y = anim.y2 + anim.height - 1; updateSceneAnim(stackPos(0), stackPos(5)); _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_MR::o3_removeItemInstances(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemInstances(%p) (%d)", (const void *)script, stackPos(0)); const int16 item = stackPos(0); int deleted = 0; for (int i = 0; i < 10; ++i) { if (_mainCharacter.inventory[i] == item) { _mainCharacter.inventory[i] = 0xFFFF; ++deleted; } } if (_itemInHand == item) { removeHandItem(); ++deleted; } for (int i = 0; i < 50; ++i) { if (_itemList[i].id == item) { _itemList[i].id = 0xFFFF; ++deleted; } } return deleted; } int KyraEngine_MR::o3_disableInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_disableInventory(%p) ()", (const void *)script); _enableInventory = false; return 0; } int KyraEngine_MR::o3_enableInventory(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enableInventory(%p) ()", (const void *)script); _enableInventory = true; return 1; } int KyraEngine_MR::o3_enterNewScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); _screen->hideMouse(); enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); _unk5 = 1; if (_mainCharX == -1 || _mainCharY == -1) { _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; updateCharacterAnim(0); } _screen->showMouse(); return 0; } int KyraEngine_MR::o3_switchScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_switchScene(%p) (%d)", (const void *)script, stackPos(0)); setGameFlag(1); _mainCharX = _mainCharacter.x1; _mainCharY = _mainCharacter.y1; _noScriptEnter = false; enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); _noScriptEnter = true; return 0; } int KyraEngine_MR::o3_setMalcolmPos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _mainCharX = stackPos(0); _mainCharY = stackPos(1); if (_mainCharX == -1 && _mainCharY == -1) _mainCharacter.animFrame = 87; else _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; return 0; } int KyraEngine_MR::o3_stopMusic(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_stopMusic(%p) ()", (const void *)script); stopMusicTrack(); return 0; } int KyraEngine_MR::o3_playSoundEffect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); snd_playSoundEffect(stackPos(0), stackPos(1)); return 0; } int KyraEngine_MR::o3_getScore(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getScore(%p) ()", (const void *)script); return _score; } int KyraEngine_MR::o3_daggerWarning(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_daggerWarning(%p) ()", (const void *)script); int selection = 1; _screen->hideMouse(); _screen->copyRegionToBuffer(1, 0, 0, 320, 200, _screenBuffer); int curPageBackUp = _screen->_curPage; _screen->_curPage = 2; _screen->drawFilledBox(0, 0, 0x13F, 0xC7, 0xB4, 0xB3, 0xB6); _screen->drawFilledBox(0xF, 0xAA, 0x68, 0xBA, 0xB4, 0xB3, 0xB6); _screen->drawFilledBox(0x73, 0xAA, 0xCC, 0xBA, 0xB4, 0xB3, 0xB6); _screen->drawFilledBox(0xD6, 0xAA, 0x12F, 0xBA, 0xB4, 0xB3, 0xB6); int y = 15; for (int i = 100; i <= 107; ++i) { const char *str = (const char *)getTableEntry(_cCodeFile, i); int x = _text->getCenterStringX(str, 0, 0x13F); _text->printText(str, x, y, 0xFF, 0xF0, 0x00); y += 10; } y += 15; for (int i = 110; i <= 113; ++i) { const char *str = (const char *)getTableEntry(_cCodeFile, i); int x = _text->getCenterStringX(str, 0, 0x13F); _text->printText(str, x, y, 0xFF, 0xF0, 0x00); y += 10; } const char *str = 0; int x = 0; str = (const char *)getTableEntry(_cCodeFile, 120); x = _text->getCenterStringX(str, 0xF, 0x68); _text->printText(str, x, 174, 0xFF, 0xF0, 0x00); str = (const char *)getTableEntry(_cCodeFile, 121); x = _text->getCenterStringX(str, 0x73, 0xCC); _text->printText(str, x, 174, 0xFF, 0xF0, 0x00); str = (const char *)getTableEntry(_cCodeFile, 122); x = _text->getCenterStringX(str, 0xD6, 0x12F); _text->printText(str, x, 174, 0xFF, 0xF0, 0x00); _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0); _screen->updateScreen(); _screen->_curPage = curPageBackUp; _screen->showMouse(); while (!_quitFlag) { int keys = checkInput(0); removeInputTop(); if (keys == 198 || keys == 199) { if (_mouseX >= 15 && _mouseX <= 104 && _mouseY >= 170 && _mouseY <= 186) { selection = 1; break; } else if (_mouseX >= 115 && _mouseX <= 204 && _mouseY >= 170 && _mouseY <= 186) { selection = 2; break; } else if (_mouseX >= 214 && _mouseX <= 303 && _mouseY >= 170 && _mouseY <= 186) { selection = 3; break; } } delay(10); } restorePage3(); _screen->copyBlockToPage(1, 0, 0, 320, 200, _screenBuffer); return selection; } int KyraEngine_MR::o3_blockOutWalkableRegion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); const int x1 = stackPos(0); int y1 = stackPos(1); const int x2 = stackPos(2); int y2 = stackPos(3); if (y1 < _maskPageMinY) y1 = _maskPageMinY; if (y2 > _maskPageMaxY) y2 = _maskPageMaxY; _screen->blockOutRegion(x1, y1, x2-x1+1, y2-y1+1); return 0; } int KyraEngine_MR::o3_showSceneStringsMessage(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneStringsMessage(%p) (%d)", (const void *)script, stackPos(0)); showMessage((const char*)getTableEntry(_sceneStrings, stackPos(0)), 0xFF, 0xF0); return 0; } int KyraEngine_MR::o3_showGoodConscience(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showGoodConscience(%p) ()", (const void *)script); showGoodConscience(); return 0; } int KyraEngine_MR::o3_goodConscienceChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_goodConscienceChat(%p) (%d)", (const void *)script, stackPos(0)); int id = stackPos(0); const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); goodConscienceChat(str, _vocHigh, id); return 0; } int KyraEngine_MR::o3_hideGoodConscience(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideGoodConscience(%p) ()", (const void *)script); hideGoodConscience(); return 0; } int KyraEngine_MR::o3_defineSceneAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); const int animId = stackPos(0); SceneAnim &anim = _sceneAnims[animId]; musicUpdate(0); uint16 flags = anim.flags = stackPos(1); int x = anim.x = stackPos(2); int y = anim.y = stackPos(3); int x2 = anim.x2 = stackPos(4); int y2 = anim.y2 = stackPos(5); int w = anim.width = stackPos(6); int h = anim.height = stackPos(7); anim.specialSize = stackPos(9); anim.shapeIndex = stackPos(11); const char *filename = stackPosString(12); if (filename) strcpy(anim.filename, filename); if (flags & 8) { _sceneAnimMovie[animId]->open(filename, 1, 0); musicUpdate(0); if (_sceneAnimMovie[animId]->opened()) { anim.wsaFlag = 1; if (x2 == -1) x2 = _sceneAnimMovie[animId]->xAdd(); if (y2 == -1) y2 = _sceneAnimMovie[animId]->yAdd(); if (w == -1) w = _sceneAnimMovie[animId]->width(); if (h == -1) h = _sceneAnimMovie[animId]->height(); if (x == -1) x = (w >> 1) + x2; if (y == -1) y = y2 + h - 1; anim.x = x; anim.y = y; anim.x2 = x2; anim.y2 = y2; anim.width = w; anim.height = h; } } musicUpdate(0); return 9; } int KyraEngine_MR::o3_updateSceneAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); updateSceneAnim(stackPos(0), stackPos(1)); _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_MR::o3_runActorScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runActorScript(%p) ()", (const void *)script); EMCData data; EMCState state; memset(&data, 0, sizeof(data)); memset(&state, 0, sizeof(state)); _res->exists("_ACTOR.EMC", true); _emc->load("_ACTOR.EMC", &data, &_opcodes); _emc->init(&state, &data); _emc->start(&state, 0); state.regs[4] = _itemInHand; state.regs[0] = _mainCharacter.sceneId; int vocHigh = _vocHigh; _vocHigh = 200; _useActorBuffer = true; while (_emc->isValid(&state)) _emc->run(&state); _useActorBuffer = false; _vocHigh = vocHigh; _emc->unload(&data); if (queryGameFlag(0x218)) { resetGameFlag(0x218); enterNewScene(78, -1, 0, 0, 0); } return 0; } int KyraEngine_MR::o3_runDialog(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runDialog(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); runDialog(stackPos(0), stackPos(1)); return 0; } int KyraEngine_MR::o3_setConversationState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setConversationState(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); int id = stackPos(0); const int dlgIndex = stackPos(1); const int value = stackPos(2); switch (_currentChapter-2) { case 0: id -= 34; break; case 1: id -= 54; break; case 2: id -= 55; break; case 3: id -= 70; break; default: break; } return (_conversationState[id][dlgIndex] = value); } int KyraEngine_MR::o3_getConversationState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getConversationState(%p) (%d)", (const void *)script, stackPos(0)); int id = stackPos(0); const int dlgIndex = _mainCharacter.dlgIndex; switch (_currentChapter-2) { case 0: id -= 34; break; case 1: id -= 54; break; case 2: id -= 55; break; case 3: id -= 70; break; default: break; } return _conversationState[id][dlgIndex]; } int KyraEngine_MR::o3_changeChapter(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_changeChapter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); changeChapter(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return 0; } int KyraEngine_MR::o3_countItemInstances(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0)); int count = 0; const int16 item = stackPos(0); for (int i = 0; i < 10; ++i) { if (_mainCharacter.inventory[i] == item) ++count; } if (_itemInHand == item) ++count; for (int i = 0; i < 50; ++i) { if (_itemList[i].id == item) ++count; } return count; } int KyraEngine_MR::o3_dialogStartScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogStartScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); dialogStartScript(stackPos(0), stackPos(1)); return 0; } int KyraEngine_MR::o3_dialogEndScript(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogEndScript(%p) (%d)", (const void *)script, stackPos(0)); dialogEndScript(stackPos(0)); return 0; } int KyraEngine_MR::o3_customChat(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const int id = stackPos(0); const int object = stackPos(1); const char *str = (const char *)getTableEntry(_sceneStrings, id); if (!str) return 0; strcpy(_stringBuffer, str); _chatText = _stringBuffer; _chatObject = object; _chatVocHigh = _chatVocLow = -1; objectChatInit(_stringBuffer, object, _vocHigh, id); playVoice(_vocHigh, id); return 0; } int KyraEngine_MR::o3_customChatFinish(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChatFinish(%p) ()", (const void *)script); _text->restoreScreen(); _chatText = 0; _chatObject = -1; return 0; } int KyraEngine_MR::o3_setupSceneAnimObject(EMCState *script) { debugC(9, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); musicUpdate(0); setupSceneAnimObject(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); return 0; } int KyraEngine_MR::o3_removeSceneAnimObject(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); removeSceneAnimObject(stackPos(0), stackPos(1)); return 0; } int KyraEngine_MR::o3_dummy(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dummy(%p) ()", (const void *)script); return 0; } #pragma mark - int KyraEngine_MR::o3a_setCharacterFrame(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); static const uint8 frameTable[] = { 0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8 }; _animNewFrame = stackPos(0); if (_useFrameTable) _animNewFrame += frameTable[_mainCharacter.facing]; _animDelayTime = stackPos(1); _animNeedUpdate = true; return 0; } #pragma mark - int KyraEngine_MR::o3d_updateAnim(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_updateAnim(%p) (%d)", (const void *)script, stackPos(0)); if (_dialogSceneAnim >= 0) updateSceneAnim(_dialogSceneAnim, stackPos(0)); return 0; } int KyraEngine_MR::o3d_delay(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_delay(%p) (%d)", (const void *)script, stackPos(0)); const uint32 endTime = _system->getMillis() + stackPos(0) * _tickLength; while (_system->getMillis() < endTime) { if (_chatText) updateWithText(); else update(); _system->delayMillis(10); } return 0; } #pragma mark - typedef Common::Functor1Mem OpcodeV3; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_MR::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0)) void KyraEngine_MR::setupOpcodeTable() { Common::Array *table = 0; SetOpcodeTable(_opcodes); // 0x00 Opcode(o3_getMalcolmShapes); Opcode(o3_setCharacterPos); Opcode(o3_defineObject); Opcode(o3_refreshCharacter); // 0x04 Opcode(o2_getCharacterX); Opcode(o2_getCharacterY); Opcode(o2_getCharacterFacing); Opcode(o2_getCharacterScene); // 0x08 Opcode(o3_getMalcolmsMood); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_getCharacterFrameFromFacing); // 0x0c Opcode(o2_setCharacterFacingOverwrite); Opcode(o2_trySceneChange); Opcode(o2_moveCharacter); Opcode(o3_setCharacterFacing); // 0x10 OpcodeUnImpl(); Opcode(o3_showSceneFileMessage); Opcode(o3_dummy); Opcode(o3_dummy); // 0x14 Opcode(o3_setCharacterAnimFrameFromFacing); Opcode(o3_showBadConscience); Opcode(o3_dummy); Opcode(o3_hideBadConscience); // 0x18 OpcodeUnImpl(); Opcode(o3_showAlbum); Opcode(o3_setInventorySlot); Opcode(o3_getInventorySlot); // 0x1c Opcode(o3_addItemToInventory); OpcodeUnImpl(); Opcode(o3_addItemToCurScene); Opcode(o3_objectChat); // 0x20 Opcode(o2_checkForItem); Opcode(o3_dummy); Opcode(o3_resetInventory); Opcode(o2_defineItem); // 0x24 Opcode(o3_removeInventoryItemInstances); Opcode(o3_countInventoryItemInstances); Opcode(o3_npcChatSequence); Opcode(o1_queryGameFlag); // 0x28 Opcode(o1_resetGameFlag); Opcode(o1_setGameFlag); Opcode(o1_setHandItem); Opcode(o1_removeHandItem); // 0x2c Opcode(o1_getMouseState); Opcode(o1_hideMouse); Opcode(o2_addSpecialExit); Opcode(o1_setMousePos); // 0x30 Opcode(o1_showMouse); Opcode(o3_badConscienceChat); Opcode(o3_wipeDownMouseItem); Opcode(o3_dummy); // 0x34 Opcode(o3_setMalcolmsMood); Opcode(o3_playSoundEffect); Opcode(o3_dummy); Opcode(o2_delay); // 0x38 Opcode(o3_updateScore); Opcode(o3_makeSecondChanceSave); Opcode(o3_setSceneFilename); OpcodeUnImpl(); // 0x3c Opcode(o3_removeItemsFromScene); Opcode(o3_disguiseMalcolm); Opcode(o3_drawSceneShape); Opcode(o3_drawSceneShapeOnPage); // 0x40 Opcode(o3_checkInRect); Opcode(o3_updateConversations); Opcode(o3_removeItemSlot); Opcode(o3_dummy); // 0x44 Opcode(o3_dummy); Opcode(o3_setSceneDim); OpcodeUnImpl(); Opcode(o3_dummy); // 0x48 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_setSceneAnimPosAndFrame); Opcode(o2_update); // 0x4c Opcode(o3_removeItemInstances); Opcode(o3_dummy); Opcode(o3_disableInventory); Opcode(o3_enableInventory); // 0x50 Opcode(o3_enterNewScene); Opcode(o3_switchScene); Opcode(o2_getShapeFlag1); Opcode(o3_dummy); // 0x54 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_setMalcolmPos); Opcode(o3_stopMusic); // 0x58 Opcode(o1_playWanderScoreViaMap); Opcode(o3_playSoundEffect); Opcode(o3_getScore); Opcode(o3_daggerWarning); // 0x5c Opcode(o3_blockOutWalkableRegion); Opcode(o3_dummy); Opcode(o3_showSceneStringsMessage); OpcodeUnImpl(); // 0x60 Opcode(o1_getRand); Opcode(o3_dummy); Opcode(o1_setDeathHandler); Opcode(o3_showGoodConscience); // 0x64 Opcode(o3_goodConscienceChat); Opcode(o3_hideGoodConscience); Opcode(o3_dummy); Opcode(o3_dummy); // 0x68 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o2_waitForConfirmationClick); // 0x6c Opcode(o3_dummy); Opcode(o2_defineRoomEntrance); Opcode(o2_runAnimationScript); Opcode(o2_setSpecialSceneScriptRunTime); // 0x70 Opcode(o3_defineSceneAnim); Opcode(o3_dummy); Opcode(o3_updateSceneAnim); Opcode(o3_dummy); // 0x74 Opcode(o3_runActorScript); Opcode(o3_runDialog); Opcode(o2_randomSceneChat); Opcode(o2_setDlgIndex); // 0x78 Opcode(o2_getDlgIndex); Opcode(o2_defineScene); Opcode(o3_setConversationState); OpcodeUnImpl(); // 0x7c OpcodeUnImpl(); Opcode(o3_getConversationState); Opcode(o3_dummy); Opcode(o3_dummy); // 0x80 Opcode(o3_dummy); Opcode(o3_changeChapter); Opcode(o3_dummy); Opcode(o3_dummy); // 0x84 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); // 0x88 Opcode(o3_countItemInstances); Opcode(o3_dummy); Opcode(o3_dialogStartScript); Opcode(o3_dummy); // 0x8c Opcode(o3_dialogEndScript); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o2_setSpecialSceneScriptState); // 0x90 Opcode(o2_clearSpecialSceneScriptState); Opcode(o2_querySpecialSceneScriptState); Opcode(o3_dummy); Opcode(o2_setHiddenItemsEntry); // 0x94 Opcode(o2_getHiddenItemsEntry); Opcode(o3_dummy); Opcode(o3_dummy); OpcodeUnImpl(); // 0x98 Opcode(o3_customChat); Opcode(o3_customChatFinish); Opcode(o3_setupSceneAnimObject); Opcode(o3_removeSceneAnimObject); // 0x9c Opcode(o2_disableTimer); Opcode(o2_enableTimer); Opcode(o2_setTimerCountdown); OpcodeUnImpl(); // 0xa0 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); // 0xa4 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o2_setVocHigh); // 0xa8 Opcode(o2_getVocHigh); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xac OpcodeUnImpl(); Opcode(o3_dummy); OpcodeUnImpl(); Opcode(o3_dummy); SetOpcodeTable(_opcodesAnimation); // 0x00 Opcode(o2a_setAnimationShapes); Opcode(o3a_setCharacterFrame); Opcode(o3_playSoundEffect); Opcode(o3_dummy); // 0x0a Opcode(o2a_setResetFrame); Opcode(o1_getRand); Opcode(o3_getMalcolmShapes); Opcode(o3_dummy); SetOpcodeTable(_opcodesDialog); // 0x00 Opcode(o3d_updateAnim); Opcode(o3d_delay); Opcode(o1_getRand); Opcode(o1_queryGameFlag); // 0x04 Opcode(o3_dummy); } } // end of namespace Kyra