/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v1.h" #include "kyra/screen.h" namespace Kyra { int KyraEngine_v1::o1_queryGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_queryGameFlag(%p) (0x%X)", (const void *)script, stackPos(0)); return queryGameFlag(stackPos(0)); } int KyraEngine_v1::o1_setGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setGameFlag(%p) (0x%X)", (const void *)script, stackPos(0)); return setGameFlag(stackPos(0)); } int KyraEngine_v1::o1_resetGameFlag(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_resetGameFlag(%p) (0x%X)", (const void *)script, stackPos(0)); return resetGameFlag(stackPos(0)); } int KyraEngine_v1::o1_getRand(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) < stackPos(1)); return _rnd.getRandomNumberRng(stackPos(0), stackPos(1)); } int KyraEngine_v1::o1_hideMouse(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_hideMouse(%p) ()", (const void *)script); screen()->hideMouse(); return 0; } int KyraEngine_v1::o1_showMouse(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_showMouse(%p) ()", (const void *)script); screen()->showMouse(); return 0; } int KyraEngine_v1::o1_setMousePos(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setMousePos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _system->warpMouse(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v1::o1_setHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setHandItem(%p) (%d)", (const void *)script, stackPos(0)); setHandItem(stackPos(0)); return 0; } int KyraEngine_v1::o1_removeHandItem(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_removeHandItem(%p) ()", (const void *)script); removeHandItem(); return 0; } int KyraEngine_v1::o1_getMouseState(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_getMouseState(%p) ()", (const void *)script); return _mouseState; } int KyraEngine_v1::o1_setDeathHandler(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setDeathHandler(%p) (%d)", (const void *)script, stackPos(0)); _deathHandler = stackPos(0); return 0; } int KyraEngine_v1::o1_playWanderScoreViaMap(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_playWanderScoreViaMap(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); snd_playWanderScoreViaMap(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v1::o1_fillRect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_fillRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); screen()->fillRect(stackPos(1), stackPos(2), stackPos(1)+stackPos(3), stackPos(2)+stackPos(4), stackPos(5), stackPos(0)); return 0; } int KyraEngine_v1::o1_blockInWalkableRegion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_blockInWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); screen()->blockInRegion(stackPos(0), stackPos(1), stackPos(2)-stackPos(0)+1, stackPos(3)-stackPos(1)+1); return 0; } int KyraEngine_v1::o1_blockOutWalkableRegion(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); screen()->blockOutRegion(stackPos(0), stackPos(1), stackPos(2)-stackPos(0)+1, stackPos(3)-stackPos(1)+1); return 0; } int KyraEngine_v1::o1_playSoundEffect(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0)); snd_playSoundEffect(stackPos(0)); return 0; } } // end of namespace Kyra