/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v2.h" #include "kyra/wsamovie.h" #include "common/endian.h" namespace Kyra { int KyraEngine_v2::o2_setCharacterFacingRefresh(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); int animFrame = stackPos(2); if (animFrame >= 0) _mainCharacter.animFrame = animFrame; _mainCharacter.facing = stackPos(1); updateCharacterAnim(0); refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_v2::o2_defineObject(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); Object *object = &_objectList[stackPos(0)]; strcpy(object->filename, stackPosString(1)); object->scriptId = stackPos(2); object->x = stackPos(3); object->y = stackPos(4); object->unk12 = stackPos(5); return 0; } int KyraEngine_v2::o2_refreshCharacter(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3)); int unk = stackPos(1); int facing = stackPos(2); int refresh = stackPos(3); if (facing >= 0) _mainCharacter.facing = facing; if (unk >= 0 && unk != 32) _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; updateCharacterAnim(0); if (refresh) refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_v2::o2_getCharacterX(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_getCharacterX(%p) ()", (const void *)script); return _mainCharacter.x1; } int KyraEngine_v2::o2_getCharacterY(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_getCharacterY(%p) ()", (const void *)script); return _mainCharacter.y1; } int KyraEngine_v2::o2_getCharacterFacing(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_getCharacterFacing(%p) ()", (const void *)script); return _mainCharacter.facing; } int KyraEngine_v2::o2_setSceneComment(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0)); _sceneCommentString = stackPosString(0); return 0; } int KyraEngine_v2::o2_showChapterMessage(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); showChapterMessage(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v2::o2_wsaClose(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0)); assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots)); _wsaSlots[stackPos(0)]->close(); return 0; } int KyraEngine_v2::o2_displayWsaFrame(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8)); int frame = stackPos(0); int x = stackPos(1); int y = stackPos(2); int waitTime = stackPos(3); int slot = stackPos(4); int copyParam = stackPos(5); int doUpdate = stackPos(6); int dstPage = stackPos(7); int backUp = stackPos(8); _screen->hideMouse(); uint32 endTime = _system->getMillis() + waitTime * _tickLength; _wsaSlots[slot]->setX(x); _wsaSlots[slot]->setY(y); _wsaSlots[slot]->setDrawPage(dstPage); _wsaSlots[slot]->displayFrame(frame, copyParam | 0xC000); _screen->updateScreen(); if (backUp) memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080); while (_system->getMillis() < endTime) { if (doUpdate) update(); if (endTime - _system->getMillis() >= 10) delay(10); } _screen->showMouse(); return 0; } int KyraEngine_v2::o2_displayWsaSequentialFrames(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); int startFrame = stackPos(0); int endFrame = stackPos(1); int x = stackPos(2); int y = stackPos(3); int waitTime = stackPos(4); int slot = stackPos(5); int maxTimes = stackPos(6); int copyFlags = stackPos(7); if (maxTimes > 1) maxTimes = 1; _wsaSlots[slot]->setX(x); _wsaSlots[slot]->setY(y); _wsaSlots[slot]->setDrawPage(0); _screen->hideMouse(); int curTime = 0; while (curTime < maxTimes) { if (startFrame < endFrame) { for (int i = startFrame; i <= endFrame; ++i) { uint32 endTime = _system->getMillis() + waitTime * _tickLength; _wsaSlots[slot]->displayFrame(i, 0xC000 | copyFlags); _screen->updateScreen(); do { update(); if (endTime - _system->getMillis() >= 10) delay(10); } while (_system->getMillis() < endTime); } } else { for (int i = startFrame; i >= endFrame; --i) { uint32 endTime = _system->getMillis() + waitTime * _tickLength; _wsaSlots[slot]->displayFrame(i, 0xC000 | copyFlags); _screen->updateScreen(); do { update(); if (endTime - _system->getMillis() >= 10) delay(10); } while (_system->getMillis() < endTime); } } ++curTime; } _screen->showMouse(); return 0; } int KyraEngine_v2::o2_wsaOpen(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1)); assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots)); _wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0); return 0; } int KyraEngine_v2::o2_defineItem(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_defineItem(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int freeItem = findFreeItem(); if (freeItem >= 0) { _itemList[freeItem].id = stackPos(0); _itemList[freeItem].x = stackPos(1); _itemList[freeItem].y = stackPos(2); _itemList[freeItem].sceneId = stackPos(3); } return freeItem; } int KyraEngine_v2::o2_queryGameFlag(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_queryGameFlag(%p) (%d)", (const void *)script, stackPos(0)); return queryGameFlag(stackPos(0)); } int KyraEngine_v2::o2_resetGameFlag(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_resetGameFlag(%p) (%d)", (const void *)script, stackPos(0)); return resetGameFlag(stackPos(0)); } int KyraEngine_v2::o2_setGameFlag(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setGameFlag(%p) (%d)", (const void *)script, stackPos(0)); return setGameFlag(stackPos(0)); } int KyraEngine_v2::o2_hideMouse(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_hideMouse(%p) ()", (const void *)script); _screen->hideMouse(); return 0; } int KyraEngine_v2::o2_addSpecialExit(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_addSpecialExit(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); if (_specialExitCount < 5) { _specialExitTable[_specialExitCount+0] = stackPos(0); _specialExitTable[_specialExitCount+5] = stackPos(1); _specialExitTable[_specialExitCount+10] = stackPos(2); _specialExitTable[_specialExitCount+15] = stackPos(3); _specialExitTable[_specialExitCount+20] = stackPos(4); ++_specialExitCount; } return 0; } int KyraEngine_v2::o2_showMouse(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_showMouse(%p) ()", (const void *)script); _screen->showMouse(); return 0; } int KyraEngine_v2::o2_setScaleTableItem(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setScaleTableItem(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v2::o2_setDrawLayerTableItem(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setDrawLayerTableEntry(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v2::o2_drawSceneShapeOnPage(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); int shape = stackPos(0); int x = stackPos(1); int y = stackPos(2); int flag = stackPos(3); int drawPage = stackPos(4); _screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0); return 0; } int KyraEngine_v2::o2_restoreBackBuffer(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0)); int disable = stackPos(0); int oldState = 0; if (disable) { oldState = _animObjects[0].enabled; _animObjects[0].enabled = 0; } restorePage3(); if (disable) _animObjects[0].enabled = oldState; return 0; } int KyraEngine_v2::o2_getRand(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) < stackPos(1)); return _rnd.getRandomNumberRng(stackPos(0), stackPos(1)); } int KyraEngine_v2::o2_encodeShape(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); _sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2); return 0; } int KyraEngine_v2::o2_defineRoomEntrance(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_defineRoomEntrance(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); switch (stackPos(0)) { case 0: _sceneEnterX1 = stackPos(1); _sceneEnterY1 = stackPos(2); break; case 1: _sceneEnterX2 = stackPos(1); _sceneEnterY2 = stackPos(2); break; case 2: _sceneEnterX3 = stackPos(1); _sceneEnterY3 = stackPos(2); break; case 3: _sceneEnterX4 = stackPos(1); _sceneEnterY4 = stackPos(2); break; default: break; } return 0; } int KyraEngine_v2::o2_setSpecialSceneScriptRunTime(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setSpecialSceneScriptRunTime(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) >= 0 && stackPos(0) < 10); _sceneSpecialScriptsTimer[stackPos(0)] = _system->getMillis() + stackPos(1) * _tickLength; return 0; } int KyraEngine_v2::o2_defineSceneAnim(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); int animId = stackPos(0); SceneAnim &anim = _sceneAnims[animId]; anim.flags = stackPos(1); anim.x = stackPos(2); anim.y = stackPos(3); anim.x2 = stackPos(4); anim.y2 = stackPos(5); anim.width = stackPos(6); anim.height = stackPos(7); anim.unkE = stackPos(8); anim.specialSize = stackPos(9); anim.unk12 = stackPos(10); anim.shapeIndex = stackPos(11); if (stackPosString(12) != 0) strcpy(anim.filename, stackPosString(12)); if (anim.flags & 0x40) { if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0)) error("couldn't load '%s'", anim.filename); if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd()) anim.wsaFlag = 1; else anim.wsaFlag = 0; } return 0; } int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); updateSceneAnim(stackPos(0), stackPos(1)); _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_v2::o2_defineRoom(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_defineRoom(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); SceneDesc *scene = &_sceneList[stackPos(0)]; strcpy(scene->filename, stackPosString(1)); scene->exit1 = stackPos(2); scene->exit2 = stackPos(3); scene->exit3 = stackPos(4); scene->exit4 = stackPos(5); scene->flags = stackPos(6); scene->sound = stackPos(7); if (_mainCharacter.sceneId == stackPos(0)) { _sceneExit1 = scene->exit1; _sceneExit2 = scene->exit2; _sceneExit3 = scene->exit3; _sceneExit4 = scene->exit4; } return 0; } int KyraEngine_v2::o2_setSpecialSceneScriptState(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0)); _specialSceneScriptState[stackPos(0)] = 1; return 1; } int KyraEngine_v2::o2_clearSpecialSceneScriptState(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_clearSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0)); _specialSceneScriptState[stackPos(0)] = 0; return 0; } int KyraEngine_v2::o2_querySpecialSceneScriptState(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_querySpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0)); return _specialSceneScriptState[stackPos(0)]; } int KyraEngine_v2::o2_dummy(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "o2_dummy(%p) ()", (const void *)script); return 0; } } // end of namespace Kyra