/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v3.h" #include "kyra/script.h" #include "kyra/screen_v3.h" #include "kyra/wsamovie.h" #include "common/endian.h" namespace Kyra { int KyraEngine_v3::o3_getMalcolmShapes(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getMaloclmShapes(%p) ()", (const void *)script); return _malcolmShapes; } int KyraEngine_v3::o3_setCharacterPos(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); int x = stackPos(0); int y = stackPos(1); if (x != -1 && y != -1) { x &= ~3; y &= ~1; } _mainCharacter.x1 = _mainCharacter.x2 = x; _mainCharacter.y1 = _mainCharacter.y2 = y; return 0; } int KyraEngine_v3::o3_defineObject(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); TalkObject &obj = _talkObjectList[stackPos(0)]; strcpy(obj.filename, stackPosString(1)); obj.unkD = stackPos(2); obj.unkE = stackPos(3); obj.x = stackPos(4); obj.y = stackPos(5); obj.color = stackPos(6); obj.unk14 = stackPos(7); return 0; } int KyraEngine_v3::o3_refreshCharacter(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const int frame = stackPos(0); const int facing = stackPos(1); const bool updateNeed = stackPos(2) != 0; if (facing >= 0) _mainCharacter.facing = facing; if (frame >= 0 && frame != 87) _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; else _mainCharacter.animFrame = 87; updateCharacterAnim(0); if (updateNeed) refreshAnimObjectsIfNeed(); return 0; } int KyraEngine_v3::o3_getCharacterX(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterX(%p) ()", (const void *)script); return _mainCharacter.x1; } int KyraEngine_v3::o3_getCharacterY(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterY(%p) ()", (const void *)script); return _mainCharacter.y1; } int KyraEngine_v3::o3_getCharacterFacing(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterFacing(%p) ()", (const void *)script); return _mainCharacter.facing; } int KyraEngine_v3::o3_getCharacterScene(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getCharacterScene(%p) ()", (const void *)script); return _mainCharacter.sceneId; } int KyraEngine_v3::o3_trySceneChange(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); _unkHandleSceneChangeFlag = 1; int success = inputSceneChange(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); _unkHandleSceneChangeFlag = 0; if (success) { _scriptInterpreter->initScript(script, script->dataPtr); _unk4 = 0; _unk3 = -1; _unk5 = 1; return 0; } else { return (_unk4 != 0) ? 1 : 0; } } int KyraEngine_v3::o3_showSceneFileMessage(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0)); showMessage((const char*)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0); return 0; } int KyraEngine_v3::o3_showBadConscience(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showBadConscience(%p) ()", (const void *)script); showBadConscience(); return 0; } int KyraEngine_v3::o3_hideBadConscience(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_hideBadConscience(%p) ()", (const void *)script); hideBadConscience(); return 0; } int KyraEngine_v3::o3_objectChat(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0)); int id = stackPos(0); const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); if (str) { objectChat(str, 0, _vocHigh, id); playStudioSFX(str); } return 0; } int KyraEngine_v3::o3_checkForItem(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_checkForItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return findItem(stackPos(0), stackPos(1)) == -1 ? 0 : 1; } int KyraEngine_v3::o3_defineItem(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineItem(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); int freeItem = findFreeItem(); if (freeItem != -1) { _itemList[freeItem].id = stackPos(0); _itemList[freeItem].x = stackPos(1); _itemList[freeItem].y = stackPos(2); _itemList[freeItem].sceneId = stackPos(3); } return freeItem; } int KyraEngine_v3::o3_queryGameFlag(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_queryGameFlag(%p) (%d)", (const void *)script, stackPos(0)); return queryGameFlag(stackPos(0)); } int KyraEngine_v3::o3_resetGameFlag(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_resetGameFlag(%p) (%d)", (const void *)script, stackPos(0)); resetGameFlag(stackPos(0)); return 0; } int KyraEngine_v3::o3_setGameFlag(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setGameFlag(%p) (%d)", (const void *)script, stackPos(0)); setGameFlag(stackPos(0)); return 1; } int KyraEngine_v3::o3_getHandItem(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getHandItem(%p) ()", (const void *)script); return _itemInHand; } int KyraEngine_v3::o3_hideMouse(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_hideMouse(%p) ()", (const void *)script); _screen->hideMouse(); return 0; } int KyraEngine_v3::o3_addSpecialExit(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_addSpecialExit(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); if (_specialExitCount < 5) { _specialExitTable[_specialExitCount+0] = stackPos(0); _specialExitTable[_specialExitCount+5] = stackPos(1); _specialExitTable[_specialExitCount+10] = stackPos(2) + stackPos(0) - 1; _specialExitTable[_specialExitCount+15] = stackPos(3) + stackPos(1) - 1; _specialExitTable[_specialExitCount+20] = stackPos(4); ++_specialExitCount; } return 0; } int KyraEngine_v3::o3_setMousePos(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setMousePos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); setMousePos(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v3::o3_showMouse(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_showMouse(%p) ()", (const void *)script); _screen->showMouse(); return 0; } int KyraEngine_v3::o3_badConscienceChat(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0)); int id = stackPos(0); const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); badConscienceChat(str, _vocHigh, id); return 0; } int KyraEngine_v3::o3_delay(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); const uint32 delayTime = stackPos(0) * _tickLength; const int delayFunc = stackPos(1); if (delayFunc) warning("STUB o3_delay func 1"); delay(delayTime, true); return 0; } int KyraEngine_v3::o3_setSceneFilename(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1)); strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1)); _sceneList[stackPos(0)].filename1[9] = 0; return 0; } int KyraEngine_v3::o3_drawSceneShape(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_drawSceneShape(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); const int shape = stackPos(0); int x = _sceneShapeDescs[shape].drawX; int y = _sceneShapeDescs[shape].drawY; _screen->drawShape(stackPos(2), _sceneShapes[shape], x, y, 2, (stackPos(1) != 0) ? 1 : 0); return 0; } int KyraEngine_v3::o3_checkInRect(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); const int x1 = stackPos(0); const int y1 = stackPos(1); const int x2 = stackPos(2); const int y2 = stackPos(3); int x = stackPos(4), y = stackPos(5); if (_itemInHand >= 0) { const int8 *desc = &_itemBuffer2[_itemInHand*2]; x -= 12; x += desc[0]; y -= 19; y += desc[1]; } if (x >= x1 && x <= x2 && y >= y1 && y <= y2) { //XXX return 1; } else { //XXX return 0; } } int KyraEngine_v3::o3_update(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_update(%p) (%d)", (const void *)script, stackPos(0)); for (int times = stackPos(0); times != 0; --times) { if (_chatText) updateWithText(); else update(); } return 0; } int KyraEngine_v3::o3_enterNewScene(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); _screen->hideMouse(); enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); _unk5 = 1; if (_mainCharX == -1 || _mainCharY == -1) { _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; updateCharacterAnim(0); } _screen->showMouse(); return 0; } int KyraEngine_v3::o3_setMalcolmPos(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); _mainCharX = stackPos(0); _mainCharY = stackPos(1); if (_mainCharX == -1 && _mainCharY == -1) _mainCharacter.animFrame = 87; else _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; return 0; } int KyraEngine_v3::o3_stopMusic(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_stopMusic(%p) ()", (const void *)script); stopMusicTrack(); return 0; } int KyraEngine_v3::o3_playMusicTrack(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_playMusicTrack(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); playMusicTrack(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v3::o3_playSoundEffect(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); playSoundEffect(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v3::o3_getRand(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) < stackPos(1)); return _rnd.getRandomNumberRng(stackPos(0), stackPos(1)); } int KyraEngine_v3::o3_defineRoomEntrance(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineRoomEntrance(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); switch (stackPos(0)) { case 0: _sceneEnterX1 = stackPos(1); _sceneEnterY1 = stackPos(2); break; case 1: _sceneEnterX2 = stackPos(1); _sceneEnterY2 = stackPos(2); break; case 2: _sceneEnterX3 = stackPos(1); _sceneEnterY3 = stackPos(2); break; case 3: _sceneEnterX4 = stackPos(1); _sceneEnterY4 = stackPos(2); break; default: break; } return 0; } int KyraEngine_v3::o3_setSpecialSceneScriptRunTime(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSpecialSceneScriptRunTime(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); assert(stackPos(0) >= 0 && stackPos(0) < 10); _sceneSpecialScriptsTimer[stackPos(0)] = _system->getMillis() + stackPos(1) * _tickLength; return 0; } int KyraEngine_v3::o3_defineSceneAnim(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); const int animId = stackPos(0); SceneAnim &anim = _sceneAnims[animId]; musicUpdate(0); uint16 flags = anim.flags = stackPos(1); int x = anim.x = stackPos(2); int y = anim.y = stackPos(3); int x2 = anim.x2 = stackPos(4); int y2 = anim.y2 = stackPos(5); int w = anim.width = stackPos(6); int h = anim.height = stackPos(7); anim.unk10 = stackPos(8); anim.specialSize = stackPos(9); anim.unk14 = stackPos(10); anim.shapeIndex = stackPos(11); const char *filename = stackPosString(12); if (filename) strcpy(anim.filename, filename); if (flags & 8) { _sceneAnimMovie[animId]->open(filename, 1, 0); musicUpdate(0); if (_sceneAnimMovie[animId]->opened()) { anim.wsaFlag = 1; if (x2 == -1) x2 = _sceneAnimMovie[animId]->xAdd(); if (y2 == -1) y2 = _sceneAnimMovie[animId]->yAdd(); if (w == -1) w = _sceneAnimMovie[animId]->width(); if (h == -1) h = _sceneAnimMovie[animId]->height(); if (x == -1) x = (w >> 1) + x2; if (y == -1) y = y2 + h - 1; anim.x = x; anim.y = y; anim.x2 = x2; anim.y2 = y2; anim.width = w; anim.height = h; } } musicUpdate(0); return 9; } int KyraEngine_v3::o3_updateSceneAnim(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); updateSceneAnim(stackPos(0), stackPos(1)); _specialSceneScriptRunFlag = false; return 0; } int KyraEngine_v3::o3_defineScene(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineScene(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); const int scene = stackPos(0); strcpy(_sceneList[scene].filename1, stackPosString(1)); _sceneList[scene].filename1[9] = 0; strcpy(_sceneList[scene].filename2, stackPosString(1)); _sceneList[scene].filename2[9] = 0; _sceneList[scene].exit1 = stackPos(2); _sceneList[scene].exit2 = stackPos(3); _sceneList[scene].exit3 = stackPos(4); _sceneList[scene].exit4 = stackPos(5); _sceneList[scene].flags = stackPos(6); _sceneList[scene].sound = stackPos(7); if (_mainCharacter.sceneId == scene) { _sceneExit1 = _sceneList[scene].exit1; _sceneExit2 = _sceneList[scene].exit2; _sceneExit3 = _sceneList[scene].exit3; _sceneExit4 = _sceneList[scene].exit4; } return 0; } int KyraEngine_v3::o3_setSpecialSceneScriptState(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0)); _specialSceneScriptState[stackPos(0)] = 1; return 1; } int KyraEngine_v3::o3_clearSpecialSceneScriptState(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_clearSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0)); _specialSceneScriptState[stackPos(0)] = 0; return 0; } int KyraEngine_v3::o3_querySpecialSceneScriptState(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_querySpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0)); return _specialSceneScriptState[stackPos(0)]; } int KyraEngine_v3::o3_setHiddenItemsEntry(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setHiddenItemsEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); return (_hiddenItems[stackPos(0)] = (uint16)stackPos(1)); } int KyraEngine_v3::o3_getHiddenItemsEntry(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getHiddenItemsEntry(%p) (%d)", (const void *)script, stackPos(0)); return (int16)_hiddenItems[stackPos(0)]; } int KyraEngine_v3::o3_setupSceneAnimObject(ScriptState *script) { debugC(9, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); musicUpdate(0); setupSceneAnimObject(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); return 0; } int KyraEngine_v3::o3_removeSceneAnimObject(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); removeSceneAnimObject(stackPos(0), stackPos(1)); return 0; } int KyraEngine_v3::o3_setVocHigh(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setVocHigh(%p) (%d)", (const void *)script, stackPos(0)); _vocHigh = stackPos(0); return 0; } int KyraEngine_v3::o3_getVocHigh(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getVocHigh(%p) ()", (const void *)script); return _vocHigh; } int KyraEngine_v3::o3_dummy(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_dummy(%p) ()", (const void *)script); return 0; } #pragma mark - int KyraEngine_v3::o3t_defineNewShapes(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_defineNewShapes(%p) ('%s', %d, %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); strcpy(_newShapeFilename, stackPosString(0)); _newShapeLastEntry = stackPos(1); _newShapeWidth = stackPos(2); _newShapeHeight = stackPos(3); _newShapeXAdd = stackPos(4); _newShapeYAdd = stackPos(5); return 0; } int KyraEngine_v3::o3t_setCurrentFrame(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_setCurrentFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); static const uint8 frameTable[] = { 0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8 }; _newShapeAnimFrame = stackPos(0); if (_useFrameTable) _newShapeAnimFrame += frameTable[_mainCharacter.facing]; _newShapeDelay = stackPos(1); _temporaryScriptExecBit = true; return 0; } int KyraEngine_v3::o3t_playSoundEffect(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0)); playSoundEffect(stackPos(0), 200); return 0; } int KyraEngine_v3::o3t_getMalcolmShapes(ScriptState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3t_getMalcolmShapes(%p) ()", (const void *)script); return _malcolmShapes; } typedef Common::Functor1Mem OpcodeV3; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_v3::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0)) void KyraEngine_v3::setupOpcodeTable() { Common::Array *table = 0; SetOpcodeTable(_opcodes); // 0x00 Opcode(o3_getMalcolmShapes); Opcode(o3_setCharacterPos); Opcode(o3_defineObject); Opcode(o3_refreshCharacter); // 0x04 Opcode(o3_getCharacterX); Opcode(o3_getCharacterY); Opcode(o3_getCharacterFacing); Opcode(o3_getCharacterScene); // 0x08 OpcodeUnImpl(); Opcode(o3_dummy); Opcode(o3_dummy); OpcodeUnImpl(); // 0x0c OpcodeUnImpl(); Opcode(o3_trySceneChange); OpcodeUnImpl(); OpcodeUnImpl(); // 0x10 OpcodeUnImpl(); Opcode(o3_showSceneFileMessage); Opcode(o3_dummy); Opcode(o3_dummy); // 0x14 OpcodeUnImpl(); Opcode(o3_showBadConscience); Opcode(o3_dummy); Opcode(o3_hideBadConscience); // 0x18 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x1c OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_objectChat); // 0x20 Opcode(o3_checkForItem); Opcode(o3_dummy); OpcodeUnImpl(); Opcode(o3_defineItem); // 0x24 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_queryGameFlag); // 0x28 Opcode(o3_resetGameFlag); Opcode(o3_setGameFlag); OpcodeUnImpl(); OpcodeUnImpl(); // 0x2c Opcode(o3_getHandItem); Opcode(o3_hideMouse); Opcode(o3_addSpecialExit); Opcode(o3_setMousePos); // 0x30 Opcode(o3_showMouse); Opcode(o3_badConscienceChat); OpcodeUnImpl(); Opcode(o3_dummy); // 0x34 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_dummy); Opcode(o3_delay); // 0x38 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_setSceneFilename); OpcodeUnImpl(); // 0x3c OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_drawSceneShape); // 0x40 Opcode(o3_checkInRect); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_dummy); // 0x44 Opcode(o3_dummy); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_dummy); // 0x48 Opcode(o3_dummy); Opcode(o3_dummy); OpcodeUnImpl(); Opcode(o3_update); // 0x4c OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x50 Opcode(o3_enterNewScene); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_dummy); // 0x54 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_setMalcolmPos); Opcode(o3_stopMusic); // 0x58 Opcode(o3_playMusicTrack); Opcode(o3_playSoundEffect); OpcodeUnImpl(); OpcodeUnImpl(); // 0x5c OpcodeUnImpl(); Opcode(o3_dummy); OpcodeUnImpl(); OpcodeUnImpl(); // 0x60 Opcode(o3_getRand); Opcode(o3_dummy); OpcodeUnImpl(); OpcodeUnImpl(); // 0x64 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_dummy); OpcodeUnImpl(); // 0x68 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x6c Opcode(o3_dummy); Opcode(o3_defineRoomEntrance); OpcodeUnImpl(); Opcode(o3_setSpecialSceneScriptRunTime); // 0x70 Opcode(o3_defineSceneAnim); Opcode(o3_dummy); Opcode(o3_updateSceneAnim); Opcode(o3_dummy); // 0x74 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0x78 OpcodeUnImpl(); Opcode(o3_defineScene); OpcodeUnImpl(); OpcodeUnImpl(); // 0x7c OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_dummy); Opcode(o3_dummy); // 0x80 Opcode(o3_dummy); OpcodeUnImpl(); Opcode(o3_dummy); Opcode(o3_dummy); // 0x84 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); // 0x88 OpcodeUnImpl(); Opcode(o3_dummy); OpcodeUnImpl(); Opcode(o3_dummy); // 0x8c OpcodeUnImpl(); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_setSpecialSceneScriptState); // 0x90 Opcode(o3_clearSpecialSceneScriptState); Opcode(o3_querySpecialSceneScriptState); Opcode(o3_dummy); Opcode(o3_setHiddenItemsEntry); // 0x94 Opcode(o3_getHiddenItemsEntry); Opcode(o3_dummy); Opcode(o3_dummy); OpcodeUnImpl(); // 0x98 OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_setupSceneAnimObject); Opcode(o3_removeSceneAnimObject); // 0x9c OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xa0 Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); Opcode(o3_dummy); // 0xa4 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o3_setVocHigh); // 0xa8 Opcode(o3_getVocHigh); OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); // 0xac OpcodeUnImpl(); Opcode(o3_dummy); OpcodeUnImpl(); Opcode(o3_dummy); SetOpcodeTable(_opcodesTemporary); // 0x00 Opcode(o3t_defineNewShapes); Opcode(o3t_setCurrentFrame); Opcode(o3t_playSoundEffect); Opcode(o3_dummy); // 0x0a OpcodeUnImpl(); Opcode(o3_getRand); Opcode(o3_dummy); } } // end of namespace Kyra