/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v3.h" namespace Kyra { void KyraEngine_v3::showBadConscience() { debugC(9, kDebugLevelMain, "KyraEngine_v3::showBadConscience()"); if (_badConscienceShown) return; _badConscienceShown = true; _badConscienceAnim = _rnd.getRandomNumberRng(0, 2); if (_curChapter == 2) _badConscienceAnim = 5; else if (_curChapter == 3) _badConscienceAnim = 3; else if (_curChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25) _badConscienceAnim = 6; else if (_curChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25) _badConscienceAnim = 7; else if (_malcolmShapes == 9) _badConscienceAnim = 4; _badConsciencePosition = (_mainCharacter.x1 <= 160); //if (_goodConscienceShown) // _badConsciencePosition = !_goodConsciencePosition; int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8); TalkObject &talkObject = _talkObjectList[1]; if (_badConsciencePosition) talkObject.x = 290; else talkObject.x = 30; talkObject.y = 30; static const char *animFilenames[] = { "GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA", "GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA" }; setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]); for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) { if (i == 8) playSoundEffect(0x1B, 0xC8); updateSceneAnim(0x0E, i); delay(3*_tickLength, true); } if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) return; if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) { _mainCharacter.animFrame = 87; } else { if (_badConsciencePosition) _mainCharacter.facing = 3; else _mainCharacter.facing = 5; _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; } updateCharacterAnim(0); refreshAnimObjectsIfNeed(); } void KyraEngine_v3::hideBadConscience() { debugC(9, kDebugLevelMain, "KyraEngine_v3::hideBadConscience()"); if (!_badConscienceShown) return; _badConscienceShown = false; for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) { if (frame == 15) playSoundEffect(0x31, 0xC8); updateSceneAnim(0x0E, frame); delay(1*_tickLength, true); } updateSceneAnim(0x0E, -1); update(); removeSceneAnimObject(0x0E, 1); //setNextIdleAnimTimer(); } } // end of namespace Kyra