/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/sound.h" #include "kyra/resource.h" #include "audio/mixer.h" #include "audio/audiostream.h" #include "audio/decoders/flac.h" #include "audio/decoders/mp3.h" #include "audio/decoders/raw.h" #include "audio/decoders/voc.h" #include "audio/decoders/vorbis.h" namespace Kyra { Sound::Sound(KyraEngine_v1 *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer), _soundChannels(), _musicEnabled(1), _sfxEnabled(true) { } Sound::~Sound() { } Sound::kType Sound::getSfxType() const { return getMusicType(); } bool Sound::isPlaying() const { return false; } bool Sound::isVoicePresent(const char *file) const { Common::String filename; for (int i = 0; _supportedCodecs[i].fileext; ++i) { filename = file; filename += _supportedCodecs[i].fileext; if (_vm->resource()->exists(filename.c_str())) return true; } return false; } int32 Sound::voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume, uint8 priority, bool isSfx) { Audio::SeekableAudioStream *audioStream = getVoiceStream(file); if (!audioStream) { return 0; } int playTime = audioStream->getLength().msecs(); playVoiceStream(audioStream, handle, volume, priority, isSfx); return playTime; } Audio::SeekableAudioStream *Sound::getVoiceStream(const char *file) const { Common::String filename; Audio::SeekableAudioStream *audioStream = 0; for (int i = 0; _supportedCodecs[i].fileext; ++i) { filename = file; filename += _supportedCodecs[i].fileext; Common::SeekableReadStream *stream = _vm->resource()->createReadStream(filename); if (!stream) continue; audioStream = _supportedCodecs[i].streamFunc(stream, DisposeAfterUse::YES); break; } if (!audioStream) { warning("Couldn't load sound file '%s'", file); return 0; } else { return audioStream; } } bool Sound::playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle, uint8 volume, uint8 priority, bool isSfx) { int h = 0; while (h < kNumChannelHandles && _mixer->isSoundHandleActive(_soundChannels[h].handle)) ++h; if (h >= kNumChannelHandles) { h = 0; while (h < kNumChannelHandles && _soundChannels[h].priority > priority) ++h; if (h < kNumChannelHandles) voiceStop(&_soundChannels[h].handle); } if (h >= kNumChannelHandles) { // When we run out of handles we need to destroy the stream object, // this is to avoid memory leaks in some scenes where too many sfx // are started. // See bug #3427240 "LOL-CD: Memory leak in caves level 3". delete stream; return false; } _mixer->playStream(isSfx ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType, &_soundChannels[h].handle, stream, -1, volume); _soundChannels[h].priority = priority; if (handle) *handle = _soundChannels[h].handle; return true; } void Sound::voiceStop(const Audio::SoundHandle *handle) { if (!handle) { for (int h = 0; h < kNumChannelHandles; ++h) { if (_mixer->isSoundHandleActive(_soundChannels[h].handle)) _mixer->stopHandle(_soundChannels[h].handle); } } else { _mixer->stopHandle(*handle); } } bool Sound::voiceIsPlaying(const Audio::SoundHandle *handle) const { if (!handle) { for (int h = 0; h < kNumChannelHandles; ++h) { if (_mixer->isSoundHandleActive(_soundChannels[h].handle)) return true; } } else { return _mixer->isSoundHandleActive(*handle); } return false; } bool Sound::allVoiceChannelsPlaying() const { for (int i = 0; i < kNumChannelHandles; ++i) if (!_mixer->isSoundHandleActive(_soundChannels[i].handle)) return false; return true; } #pragma mark - MixedSoundDriver::MixedSoundDriver(KyraEngine_v1 *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx) : Sound(vm, mixer), _music(music), _sfx(sfx) { } MixedSoundDriver::~MixedSoundDriver() { delete _music; delete _sfx; } Sound::kType MixedSoundDriver::getMusicType() const { return _music->getMusicType(); } Sound::kType MixedSoundDriver::getSfxType() const { return _sfx->getSfxType(); } bool MixedSoundDriver::init() { return (_music->init() && _sfx->init()); } void MixedSoundDriver::process() { _music->process(); _sfx->process(); } void MixedSoundDriver::updateVolumeSettings() { _music->updateVolumeSettings(); _sfx->updateVolumeSettings(); } void MixedSoundDriver::initAudioResourceInfo(int set, void *info) { _music->initAudioResourceInfo(set, info); _sfx->initAudioResourceInfo(set, info); } void MixedSoundDriver::selectAudioResourceSet(int set) { _music->selectAudioResourceSet(set); _sfx->selectAudioResourceSet(set); } bool MixedSoundDriver::hasSoundFile(uint file) const { return _music->hasSoundFile(file) && _sfx->hasSoundFile(file); } void MixedSoundDriver::loadSoundFile(uint file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); } void MixedSoundDriver::loadSoundFile(Common::String file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); } void MixedSoundDriver::loadSfxFile(Common::String file) { _sfx->loadSoundFile(file); } void MixedSoundDriver::playTrack(uint8 track) { _music->playTrack(track); } void MixedSoundDriver::haltTrack() { _music->haltTrack(); } bool MixedSoundDriver::isPlaying() const { return _music->isPlaying() | _sfx->isPlaying(); } void MixedSoundDriver::playSoundEffect(uint8 track, uint8 volume) { _sfx->playSoundEffect(track, volume); } void MixedSoundDriver::stopAllSoundEffects() { _sfx->stopAllSoundEffects(); } void MixedSoundDriver::beginFadeOut() { _music->beginFadeOut(); } void MixedSoundDriver::pause(bool paused) { _music->pause(paused); _sfx->pause(paused); } #pragma mark - void KyraEngine_v1::snd_playTheme(int file, int track) { if (_curMusicTheme == file) return; _curSfxFile = _curMusicTheme = file; _sound->loadSoundFile(_curMusicTheme); // Kyrandia 2 uses a special file for // MIDI sound effects, so we load // this here if (_flags.gameID == GI_KYRA2) _sound->loadSfxFile("K2SFX"); if (track != -1) _sound->playTrack(track); } void KyraEngine_v1::snd_playSoundEffect(int track, int volume) { _sound->playSoundEffect(track, volume); } void KyraEngine_v1::snd_playWanderScoreViaMap(int command, int restart) { if (restart) _lastMusicCommand = -1; // no track mapping given // so don't do anything here if (!_trackMap || !_trackMapSize) return; //if (!_disableSound) { // XXX //} if (_flags.platform == Common::kPlatformDOS || _flags.platform == Common::kPlatformMacintosh) { assert(command * 2 + 1 < _trackMapSize); if (_curMusicTheme != _trackMap[command * 2]) { if (_trackMap[command * 2] != -1 && _trackMap[command * 2] != -2) snd_playTheme(_trackMap[command * 2], -1); } if (command != 1) { if (_lastMusicCommand != command) { _sound->haltTrack(); _sound->playTrack(_trackMap[command * 2 + 1]); } } else { _sound->beginFadeOut(); } } else if (_flags.platform == Common::kPlatformFMTowns || _flags.platform == Common::kPlatformPC98) { if (command == -1) { _sound->haltTrack(); } else { assert(command * 2 + 1 < _trackMapSize); if (_trackMap[command * 2] != -2 && command != _lastMusicCommand) { _sound->haltTrack(); _sound->playTrack(command); } } } else if (_flags.platform == Common::kPlatformAmiga) { if (_curMusicTheme != 1) snd_playTheme(1, -1); assert(command < _trackMapSize); if (_trackMap[_lastMusicCommand] != _trackMap[command]) _sound->playTrack(_trackMap[command]); } _lastMusicCommand = command; } void KyraEngine_v1::snd_stopVoice() { _sound->voiceStop(&_speechHandle); } bool KyraEngine_v1::snd_voiceIsPlaying() { return _sound->voiceIsPlaying(&_speechHandle); } // static res namespace { // A simple wrapper to create VOC streams the way like creating MP3, OGG/Vorbis and FLAC streams. // Possible TODO: Think of making this complete and moving it to sound/voc.cpp ? Audio::SeekableAudioStream *makeVOCStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) { Audio::SeekableAudioStream *as = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, disposeAfterUse); return as; } } // end of anonymous namespace const Sound::SpeechCodecs Sound::_supportedCodecs[] = { { ".VOC", makeVOCStream }, { "", makeVOCStream }, #ifdef USE_MAD { ".VO3", Audio::makeMP3Stream }, { ".MP3", Audio::makeMP3Stream }, #endif // USE_MAD #ifdef USE_VORBIS { ".VOG", Audio::makeVorbisStream }, { ".OGG", Audio::makeVorbisStream }, #endif // USE_VORBIS #ifdef USE_FLAC { ".VOF", Audio::makeFLACStream }, { ".FLA", Audio::makeFLACStream }, #endif // USE_FLAC { 0, 0 } }; } // End of namespace Kyra