/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * LPGL License * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * $URL$ * $Id$ * */ #ifndef KYRA_SOUND_H #define KYRA_SOUND_H #include "kyra/kyra.h" #include "common/scummsys.h" #include "common/file.h" #include "common/mutex.h" #include "common/ptr.h" #include "sound/midiparser.h" #include "sound/mixer.h" #include "sound/softsynth/ym2612.h" namespace Audio { class AudioStream; } // end of namespace Audio namespace Kyra { /** * Analog audio output device API for Kyrandia games. * It countains functionallity to play music tracks, * sound effects and voices. */ class Sound { public: Sound(KyraEngine *vm, Audio::Mixer *mixer); virtual ~Sound(); enum kType { kAdlib, kMidiMT32, kMidiGM, kTowns }; virtual kType getMusicType() const = 0; virtual kType getSfxType() const { return getMusicType(); } /** * Initializes the output device. * * @return true on success, else false */ virtual bool init() = 0; /** * Updates the device, this is needed for some devices. */ virtual void process() {} /** * Updates internal volume settings according to ConfigManager */ virtual void updateVolumeSettings() {} /** * Sets the soundfiles the output device will use * when playing a track and/or sound effect. * * @param list soundfile list */ virtual void setSoundList(const AudioDataStruct *list) { _soundDataList = list; } /** * Checks if a given sound file is present * * @param track track number * @return true if available, false otherwise */ virtual bool hasSoundFile(uint file) { return (fileListEntry(file) != 0); } /** * Load a specifc sound file for use of * playing music and sound effects. */ virtual void loadSoundFile(uint file) = 0; /** * Plays the specified track. * * @param track track number */ virtual void playTrack(uint8 track) = 0; /** * Stop playback of the current track */ virtual void haltTrack() = 0; /** * Plays the specified sound effect * * @param track sound effect id */ virtual void playSoundEffect(uint8 track) = 0; /** * Checks if the sound driver plays any sound * * @return true if playing, false otherwise */ virtual bool isPlaying() const { return false; } /** * Starts fading out the volume. * * This keeps fading out the output until * it is silenced, but does not change * the volume set by setVolume! It will * automatically reset the volume when * playing a new track or sound effect. */ virtual void beginFadeOut() = 0; void enableMusic(int enable) { _musicEnabled = enable; } int musicEnabled() const { return _musicEnabled; } void enableSFX(bool enable) { _sfxEnabled = enable; } bool sfxEnabled() const { return _sfxEnabled; } virtual bool voiceFileIsPresent(const char *file); /** * Plays the specified voice file. * * Also before starting to play the * specified voice file, it stops the * current voice. * * TODO: add support for queueing voice * files * * @param file file to be played * @param isSfx marks file as sfx instead of voice * @return channel the voice file is played on */ virtual bool voicePlay(const char *file, bool isSfx = false); /** * Checks if a voice is being played. * * @return true when playing, else false */ bool voiceIsPlaying(const char *file = 0); /** * Stops playback of the current voice. */ void voiceStop(const char *file = 0); protected: const char *fileListEntry(int file) const { return (_soundDataList != 0 && file >= 0 && file < _soundDataList->_fileListLen) ? _soundDataList->_fileList[file] : ""; } const void *cdaData() const { return _soundDataList != 0 ? _soundDataList->_cdaTracks : 0; } const int cdaTrackNum() const { return _soundDataList != 0 ? _soundDataList->_cdaNumTracks : 0; } enum { kNumChannelHandles = 4 }; struct SoundChannel { Common::String file; Audio::SoundHandle channelHandle; }; SoundChannel _soundChannels[kNumChannelHandles]; int _musicEnabled; bool _sfxEnabled; int _currentTheme; KyraEngine *_vm; Audio::Mixer *_mixer; private: const AudioDataStruct *_soundDataList; struct SpeechCodecs { const char *fileext; Audio::AudioStream *(*streamFunc)( Common::SeekableReadStream *stream, bool disposeAfterUse, uint32 startTime, uint32 duration, uint numLoops); }; static const SpeechCodecs _supportedCodes[]; }; class AdlibDriver; /** * AdLib implementation of the sound output device. * * It uses a special sound file format special to * Dune II, Kyrandia 1 and 2. While Dune II and * Kyrandia 1 are using exact the same format, the * one of Kyrandia 2 slightly differs. * * See AdlibDriver for more information. * @see AdlibDriver */ class SoundAdlibPC : public Sound { public: SoundAdlibPC(KyraEngine *vm, Audio::Mixer *mixer); ~SoundAdlibPC(); kType getMusicType() const { return kAdlib; } bool init(); void process(); void loadSoundFile(uint file); void playTrack(uint8 track); void haltTrack(); bool isPlaying(); void playSoundEffect(uint8 track); void beginFadeOut(); private: void play(uint8 track); void unk1(); void unk2(); AdlibDriver *_driver; bool _v2; uint8 _trackEntries[500]; uint8 *_soundDataPtr; int _sfxPlayingSound; uint _soundFileLoaded; uint8 _sfxPriority; uint8 _sfxFourthByteOfSong; int _numSoundTriggers; const int *_soundTriggers; static const int _kyra1NumSoundTriggers; static const int _kyra1SoundTriggers[]; }; /** * MIDI output device. * * This device supports both MT-32 MIDI, as used in * Kyrandia 1 and 2, and GM MIDI, as used in Kyrandia 2. * * Currently it does not initialize the MT-32 output properly, * so MT-32 output does sound a bit odd in some cases. * * TODO: this code needs some serious cleanup and rework * to support MT-32 and GM properly. */ class SoundMidiPC : public MidiDriver, public Sound { public: SoundMidiPC(KyraEngine *vm, Audio::Mixer *mixer, MidiDriver *driver); ~SoundMidiPC(); kType getMusicType() const { return isMT32() ? kMidiMT32 : kMidiGM; } bool init(); void updateVolumeSettings(); void loadSoundFile(uint file); void playTrack(uint8 track); void haltTrack(); void playSoundEffect(uint8 track); void beginFadeOut(); //MidiDriver interface implementation int open(); void close(); void send(uint32 b); void metaEvent(byte type, byte *data, uint16 length); void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; } //Channel allocation functions MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } void setPassThrough(bool b) { _passThrough = b; } void hasNativeMT32(bool nativeMT32); bool isMT32() const { return _nativeMT32; } private: void updateChannelVolume(uint8 vol); static void onTimer(void *data); // Our channel handling uint8 _virChannel[16]; uint8 _channelVolume[16]; MidiChannel *_channel[32]; // Music/Sfx volume uint8 _musicVolume; uint8 _sfxVolume; uint32 _fadeStartTime; bool _fadeMusicOut; // Midi file related Common::SharedPtr _midiFile; Common::String _currentTrack; // Music related MidiParser *_musicParser; bool _isMusicPlaying; bool _eventFromMusic; // Sfx related MidiParser *_sfxParser; bool _isSfxPlaying; // misc bool _nativeMT32; bool _useC55; MidiDriver *_driver; bool _passThrough; Common::Mutex _mutex; }; class SoundTowns_EuphonyDriver; class SoundTowns : public MidiDriver, public Sound { public: SoundTowns(KyraEngine *vm, Audio::Mixer *mixer); ~SoundTowns(); kType getMusicType() const { return kTowns; } bool init(); void process(); void loadSoundFile(uint file); void playTrack(uint8 track); void haltTrack(); void playSoundEffect(uint8); void beginFadeOut(); //MidiDriver interface implementation int open(); void close(); void send(uint32 b); void metaEvent(byte type, byte *data, uint16 length) {} void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo(void); //Channel allocation functions MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } static float semitoneAndSampleRate_to_sampleStep(int8 semiTone, int8 semiToneRootkey, uint32 sampleRate, uint32 outputRate, int32 pitchWheel); private: bool loadInstruments(); void playEuphonyTrack(uint32 offset, int loop); static void onTimer(void *data); int _lastTrack; Audio::AudioStream *_currentSFX; Audio::SoundHandle _sfxHandle; uint _sfxFileIndex; uint8 *_sfxFileData; SoundTowns_EuphonyDriver * _driver; MidiParser * _parser; Common::Mutex _mutex; const uint8 *_sfxBTTable; const uint8 *_sfxWDTable; }; //class SoundTowns_v2_TwnDriver; class SoundTowns_v2 : public Sound { public: SoundTowns_v2(KyraEngine *vm, Audio::Mixer *mixer); ~SoundTowns_v2(); kType getMusicType() const { return kTowns; } bool init(); void process(); void loadSoundFile(uint file) {} void playTrack(uint8 track); void haltTrack(); void beginFadeOut(); bool voicePlay(const char *file, bool isSfx = false); void playSoundEffect(uint8) {} private: int _lastTrack; Audio::AudioStream *_currentSFX; //SoundTowns_v2_TwnDriver *_driver; uint8 *_twnTrackData; }; class MixedSoundDriver : public Sound { public: MixedSoundDriver(KyraEngine *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx) : Sound(vm, mixer), _music(music), _sfx(sfx) {} ~MixedSoundDriver() { delete _music; delete _sfx; } kType getMusicType() const { return _music->getMusicType(); } kType getSfxType() const { return _sfx->getSfxType(); } bool init() { return (_music->init() && _sfx->init()); } void process() { _music->process(); _sfx->process(); } void updateVolumeSettings() { _music->updateVolumeSettings(); _sfx->updateVolumeSettings(); } void setSoundList(const AudioDataStruct * list) { _music->setSoundList(list); _sfx->setSoundList(list); } bool hasSoundFile(uint file) const { return _music->hasSoundFile(file) && _sfx->hasSoundFile(file); } void loadSoundFile(uint file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); } void playTrack(uint8 track) { _music->playTrack(track); } void haltTrack() { _music->haltTrack(); } bool isPlaying() const { return _music->isPlaying() | _sfx->isPlaying(); } void playSoundEffect(uint8 track) { _sfx->playSoundEffect(track); } void beginFadeOut() { _music->beginFadeOut(); } private: Sound *_music, *_sfx; }; // Digital Audio class AUDStream; /** * Digital audio output device. * * This is just used for Kyrandia 3. */ class SoundDigital { public: SoundDigital(KyraEngine *vm, Audio::Mixer *mixer); ~SoundDigital(); bool init() { return true; } /** * Plays a sound. * * @param filename file to be played * @param priority priority of the sound * @param type type * @param volume channel volume * @param loop true if the sound should loop (endlessly) * @param channel tell the sound player to use a specific channel for playback * * @return channel playing the sound */ int playSound(const char *filename, uint8 priority, Audio::Mixer::SoundType type, int volume = 255, bool loop = false, int channel = -1); /** * Checks if a given channel is playing a sound. * * @param channel channel number to check * @return true if playing, else false */ bool isPlaying(int channel); /** * Stop the playback of a sound in the given * channel. * * @param channel channel number */ void stopSound(int channel); /** * Stops playback of all sounds */ void stopAllSounds(); /** * Makes the sound in a given channel * fading out. * * @param channel channel number * @param ticks fadeout time */ void beginFadeOut(int channel, int ticks); private: KyraEngine *_vm; Audio::Mixer *_mixer; struct Sound { Audio::SoundHandle handle; char filename[16]; uint8 priority; AUDStream *stream; } _sounds[4]; }; } // end of namespace Kyra #endif