/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef KYRA_SOUND_H #define KYRA_SOUND_H #include "kyra/kyra_v1.h" #include "common/scummsys.h" #include "common/str.h" #include "audio/mixer.h" namespace Audio { class AudioStream; class SeekableAudioStream; } // End of namespace Audio namespace Kyra { /** * Analog audio output device API for Kyrandia games. * It contains functionality to play music tracks, * sound effects and voices. */ class Sound { public: Sound(KyraEngine_v1 *vm, Audio::Mixer *mixer); virtual ~Sound(); enum kType { kAdLib, kMidiMT32, kMidiGM, kTowns, kPC98, kPCSpkr, kAmiga }; virtual kType getMusicType() const = 0; virtual kType getSfxType() const { return getMusicType(); } /** * Initializes the output device. * * @return true on success, else false */ virtual bool init() = 0; /** * Updates the device, this is needed for some devices. */ virtual void process() {} /** * Updates internal volume settings according to ConfigManager. */ virtual void updateVolumeSettings() {} /** * Sets the soundfiles the output device will use * when playing a track and/or sound effect. * * @param list soundfile list */ virtual void setSoundList(const AudioDataStruct *list) { _soundDataList = list; } /** * Checks if a given sound file is present. * * @param track track number * @return true if available, false otherwise */ virtual bool hasSoundFile(uint file) const { return (fileListEntry(file) != 0); } /** * Load a specifc sound file for use of * playing music and sound effects. */ virtual void loadSoundFile(uint file) = 0; /** * Load a sound file for playing music * (and sometimes sound effects) from. */ virtual void loadSoundFile(Common::String file) = 0; /** * Load a sound file for playing sound * effects from. */ virtual void loadSfxFile(Common::String file) {} /** * Plays the specified track. * * @param track track number */ virtual void playTrack(uint8 track) = 0; /** * Stop playback of the current track. */ virtual void haltTrack() = 0; /** * Plays the specified sound effect. * * @param track sound effect id */ virtual void playSoundEffect(uint8 track) = 0; /** * Stop playback of all sfx tracks. */ virtual void stopAllSoundEffects() {} /** * Checks if the sound driver plays any sound. * * @return true if playing, false otherwise */ virtual bool isPlaying() const { return false; } /** * Starts fading out the volume. * * This keeps fading out the output until * it is silenced, but does not change * the volume set by setVolume! It will * automatically reset the volume when * playing a new track or sound effect. */ virtual void beginFadeOut() = 0; /** * Stops all audio playback when paused. Continues after end of pause. */ virtual void pause(bool paused); void enableMusic(int enable) { _musicEnabled = enable; } int musicEnabled() const { return _musicEnabled; } void enableSFX(bool enable) { _sfxEnabled = enable; } bool sfxEnabled() const { return _sfxEnabled; } virtual bool voiceFileIsPresent(const char *file); /** * Checks whether a voice file with the given name is present * * @param file file name * @return true if available, false otherwise */ bool isVoicePresent(const char *file); /** * Plays the specified voice file. * * Also before starting to play the * specified voice file, it stops the * current voice. * * @param file file to be played * @param volume volume of the voice file * @param isSfx marks file as sfx instead of voice * @param handle store a copy of the sound handle * @return playtime of the voice file (-1 marks unknown playtime) */ virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false); Audio::SeekableAudioStream *getVoiceStream(const char *file); bool playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false); /** * Checks if a voice is being played. * * @return true when playing, else false */ bool voiceIsPlaying(const Audio::SoundHandle *handle = 0); /** * Checks if all voice handles are used. * * @return false when a handle is free, else true */ bool allVoiceChannelsPlaying(); /** * Checks how long a voice has been playing * * @return time in milliseconds */ uint32 voicePlayedTime(const Audio::SoundHandle &handle) { return _mixer->getSoundElapsedTime(handle); } /** * Stops playback of the current voice. */ void voiceStop(const Audio::SoundHandle *handle = 0); protected: const char *fileListEntry(int file) const { return (_soundDataList != 0 && file >= 0 && file < _soundDataList->fileListLen) ? _soundDataList->fileList[file] : ""; } int fileListLen() const { return _soundDataList->fileListLen; } const void *cdaData() const { return _soundDataList != 0 ? _soundDataList->cdaTracks : 0; } int cdaTrackNum() const { return _soundDataList != 0 ? _soundDataList->cdaNumTracks : 0; } int extraOffset() const { return _soundDataList != 0 ? _soundDataList->extraOffset : 0; } enum { kNumChannelHandles = 4 }; Audio::SoundHandle _soundChannels[kNumChannelHandles]; int _musicEnabled; bool _sfxEnabled; KyraEngine_v1 *_vm; Audio::Mixer *_mixer; private: const AudioDataStruct *_soundDataList; struct SpeechCodecs { const char *fileext; Audio::SeekableAudioStream *(*streamFunc)( Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); }; static const SpeechCodecs _supportedCodecs[]; }; class MixedSoundDriver : public Sound { public: MixedSoundDriver(KyraEngine_v1 *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx) : Sound(vm, mixer), _music(music), _sfx(sfx) {} ~MixedSoundDriver() { delete _music; delete _sfx; } kType getMusicType() const { return _music->getMusicType(); } kType getSfxType() const { return _sfx->getSfxType(); } bool init() { return (_music->init() && _sfx->init()); } void process() { _music->process(); _sfx->process(); } void updateVolumeSettings() { _music->updateVolumeSettings(); _sfx->updateVolumeSettings(); } void setSoundList(const AudioDataStruct * list) { _music->setSoundList(list); _sfx->setSoundList(list); } bool hasSoundFile(uint file) const { return _music->hasSoundFile(file) && _sfx->hasSoundFile(file); } void loadSoundFile(uint file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); } void loadSoundFile(Common::String file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); } void loadSfxFile(Common::String file) { _sfx->loadSoundFile(file); } void playTrack(uint8 track) { _music->playTrack(track); } void haltTrack() { _music->haltTrack(); } bool isPlaying() const { return _music->isPlaying() | _sfx->isPlaying(); } void playSoundEffect(uint8 track) { _sfx->playSoundEffect(track); } void stopAllSoundEffects() { _sfx->stopAllSoundEffects(); } void beginFadeOut() { _music->beginFadeOut(); } void pause(bool paused) { _music->pause(paused); _sfx->pause(paused); } private: Sound *_music, *_sfx; }; // Digital Audio class AUDStream; class KyraAudioStream; class KyraEngine_MR; /** * Digital audio output device. * * This is just used for Kyrandia 3. */ class SoundDigital { public: SoundDigital(KyraEngine_MR *vm, Audio::Mixer *mixer); ~SoundDigital(); bool init() { return true; } /** * Plays a sound. * * @param filename file to be played * @param priority priority of the sound * @param type type * @param volume channel volume * @param loop true if the sound should loop (endlessly) * @param channel tell the sound player to use a specific channel for playback * * @return channel playing the sound */ int playSound(const char *filename, uint8 priority, Audio::Mixer::SoundType type, int volume = 255, bool loop = false, int channel = -1); /** * Checks if a given channel is playing a sound. * * @param channel channel number to check * @return true if playing, else false */ bool isPlaying(int channel); /** * Stop the playback of a sound in the given * channel. * * @param channel channel number */ void stopSound(int channel); /** * Stops playback of all sounds. */ void stopAllSounds(); /** * Makes the sound in a given channel * fading out. * * @param channel channel number * @param ticks fadeout time */ void beginFadeOut(int channel, int ticks); private: KyraEngine_MR *_vm; Audio::Mixer *_mixer; struct Sound { Audio::SoundHandle handle; char filename[16]; uint8 priority; KyraAudioStream *stream; } _sounds[4]; struct AudioCodecs { const char *fileext; Audio::SeekableAudioStream *(*streamFunc)( Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); }; static const AudioCodecs _supportedCodecs[]; }; } // End of namespace Kyra #endif