/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef KYRA_SOUND_DIGITAL_H #define KYRA_SOUND_DIGITAL_H #include "audio/mixer.h" namespace Common { class SeekableReadStream; } // End of namespace Common namespace Audio { class SeekableAudioStream; } // End of namespace Audio namespace Kyra { // Digital Audio class KyraAudioStream; class KyraEngine_MR; /** * Digital audio output device. * * This is just used for Kyrandia 3. */ class SoundDigital { public: SoundDigital(KyraEngine_MR *vm, Audio::Mixer *mixer); ~SoundDigital(); /** * Plays a sound. * * @param filename file to be played * @param priority priority of the sound * @param type type * @param volume channel volume * @param loop true if the sound should loop (endlessly) * @param channel tell the sound player to use a specific channel for playback * * @return channel playing the sound */ int playSound(const char *filename, uint8 priority, Audio::Mixer::SoundType type, int volume = 255, bool loop = false, int channel = -1); /** * Checks if a given channel is playing a sound. * * @param channel channel number to check * @return true if playing, else false */ bool isPlaying(int channel); /** * Stop the playback of a sound in the given * channel. * * @param channel channel number */ void stopSound(int channel); /** * Stops playback of all sounds. */ void stopAllSounds(); /** * Makes the sound in a given channel * fading out. * * @param channel channel number * @param ticks fadeout time */ void beginFadeOut(int channel, int ticks); private: KyraEngine_MR *_vm; Audio::Mixer *_mixer; struct Sound { Audio::SoundHandle handle; char filename[16]; uint8 priority; KyraAudioStream *stream; } _sounds[4]; struct AudioCodecs { const char *fileext; Audio::SeekableAudioStream *(*streamFunc)( Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); }; static const AudioCodecs _supportedCodecs[]; }; } // End of namespace Kyra #endif