/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef KYRA_SOUND_INTERN_H #define KYRA_SOUND_INTERN_H #include "kyra/sound.h" #include "kyra/sound_adlib.h" #include "common/mutex.h" #include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h" #include "audio/softsynth/fmtowns_pc98/towns_euphony.h" #include "audio/softsynth/emumidi.h" #include "audio/midiparser.h" namespace Audio { class PCSpeaker; class MaxTrax; } // End of namespace Audio namespace Kyra { class MidiOutput; /** * MIDI output device. * * This device supports both MT-32 MIDI, as used in * Kyrandia 1 and 2, and GM MIDI, as used in Kyrandia 2. */ class SoundMidiPC : public Sound { public: SoundMidiPC(KyraEngine_v1 *vm, Audio::Mixer *mixer, MidiDriver *driver, kType type); virtual ~SoundMidiPC(); virtual kType getMusicType() const { return _type; } virtual bool init(); virtual void updateVolumeSettings(); virtual void initAudioResourceInfo(int set, void *info); virtual void selectAudioResourceSet(int set); virtual bool hasSoundFile(uint file) const; virtual void loadSoundFile(uint file); virtual void loadSoundFile(Common::String file); virtual void loadSfxFile(Common::String file); virtual void playTrack(uint8 track); virtual void haltTrack(); virtual bool isPlaying() const; virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF); virtual void stopAllSoundEffects(); virtual void beginFadeOut(); virtual void pause(bool paused); private: static void onTimer(void *data); // Our channel handling int _musicVolume, _sfxVolume; uint32 _fadeStartTime; bool _fadeMusicOut; // Midi file related Common::String _mFileName, _sFileName; byte *_musicFile, *_sfxFile; MidiParser *_music; MidiParser *_sfx[3]; const SoundResourceInfo_PC *res() const {return _resInfo[_currentResourceSet]; } SoundResourceInfo_PC *_resInfo[3]; int _currentResourceSet; // misc kType _type; Common::String getFileName(const Common::String &str); bool _nativeMT32; MidiDriver *_driver; MidiOutput *_output; Common::Mutex _mutex; }; class SoundTowns : public Sound { public: SoundTowns(KyraEngine_v1 *vm, Audio::Mixer *mixer); virtual ~SoundTowns(); virtual kType getMusicType() const { return kTowns; } virtual bool init(); virtual void process(); virtual void initAudioResourceInfo(int set, void *info); virtual void selectAudioResourceSet(int set); virtual bool hasSoundFile(uint file) const; virtual void loadSoundFile(uint file); virtual void loadSoundFile(Common::String) {} virtual void playTrack(uint8 track); virtual void haltTrack(); virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF); virtual void stopAllSoundEffects(); virtual void beginFadeOut(); virtual void updateVolumeSettings(); private: bool loadInstruments(); void playEuphonyTrack(uint32 offset, int loop); void fadeOutSoundEffects(); int _lastTrack; Audio::SoundHandle _sfxHandle; uint8 *_musicTrackData; uint _sfxFileIndex; uint8 *_sfxFileData; uint8 _sfxChannel; TownsEuphonyDriver *_driver; bool _cdaPlaying; const SoundResourceInfo_Towns *res() const {return _resInfo[_currentResourceSet]; } SoundResourceInfo_Towns *_resInfo[3]; int _currentResourceSet; const uint8 *_musicFadeTable; const uint8 *_sfxBTTable; const uint8 *_sfxWDTable; }; class SoundPC98 : public Sound { public: SoundPC98(KyraEngine_v1 *vm, Audio::Mixer *mixer); virtual ~SoundPC98(); virtual kType getMusicType() const { return kPC98; } virtual bool init(); virtual void initAudioResourceInfo(int set, void *info); virtual void selectAudioResourceSet(int set); virtual bool hasSoundFile(uint file) const; virtual void loadSoundFile(uint file); virtual void loadSoundFile(Common::String file); virtual void playTrack(uint8 track); virtual void haltTrack(); virtual void beginFadeOut(); virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume, uint8 priority, bool isSfx) override { return -1; } virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF); virtual void updateVolumeSettings(); private: int _lastTrack; uint8 *_musicTrackData; uint8 *_sfxTrackData; TownsPC98_AudioDriver *_driver; const char *resPattern() {return _resInfo[_currentResourceSet]->c_str(); } Common::String *_resInfo[3]; int _currentResourceSet; }; class SoundTownsPC98_v2 : public Sound { public: SoundTownsPC98_v2(KyraEngine_v1 *vm, Audio::Mixer *mixer); virtual ~SoundTownsPC98_v2(); virtual kType getMusicType() const { return _vm->gameFlags().platform == Common::kPlatformFMTowns ? kTowns : kPC98; } virtual bool init(); virtual void process(); virtual void initAudioResourceInfo(int set, void *info); virtual void selectAudioResourceSet(int set); virtual bool hasSoundFile(uint file) const; virtual void loadSoundFile(uint file) {} virtual void loadSoundFile(Common::String file); virtual void playTrack(uint8 track); virtual void haltTrack(); virtual void beginFadeOut(); virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume = 255, uint8 priority = 255, bool isSfx = true) override; virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF); virtual void updateVolumeSettings(); private: Audio::AudioStream *_currentSFX; int _lastTrack; bool _useFmSfx; uint8 *_musicTrackData; uint8 *_sfxTrackData; TownsPC98_AudioDriver *_driver; const SoundResourceInfo_TownsPC98V2 *res() const {return _resInfo[_currentResourceSet]; } SoundResourceInfo_TownsPC98V2 *_resInfo[3]; int _currentResourceSet; }; // PC Speaker MIDI driver class MidiDriver_PCSpeaker : public MidiDriver_Emulated { public: MidiDriver_PCSpeaker(Audio::Mixer *mixer); ~MidiDriver_PCSpeaker(); // MidiDriver interface virtual void close() {} virtual void send(uint32 data); virtual MidiChannel *allocateChannel() { return 0; } virtual MidiChannel *getPercussionChannel() { return 0; } // MidiDriver_Emulated interface void generateSamples(int16 *buffer, int numSamples); // AudioStream interface bool isStereo() const { return false; } int getRate() const { return _rate; } private: Common::Mutex _mutex; Audio::PCSpeaker *_speaker; int _rate; struct Channel { uint8 pitchBendLow, pitchBendHigh; uint8 hold; uint8 modulation; uint8 voiceProtect; uint8 noteCount; } _channel[2]; void resetController(int channel); struct Note { bool enabled; uint8 hardwareChannel; uint8 midiChannel; uint8 note; bool processHold; uint8 flags; uint8 hardwareFlags; uint16 priority; int16 modulation; uint16 precedence; } _note[2]; void noteOn(int channel, int note); void noteOff(int channel, int note); void turnNoteOn(int note); void overwriteNote(int note); void turnNoteOff(int note); void setupTone(int note); uint16 _countdown; uint8 _hardwareChannel[1]; bool _modulationFlag; uint8 _timerValue; void onTimer(); static const uint8 _noteTable1[]; static const uint8 _noteTable2[]; }; // for StaticResource (maybe we can find a nicer way to handle it) struct AmigaSfxTable { uint8 note; uint8 patch; uint16 duration; uint8 volume; uint8 pan; }; class SoundAmiga : public Sound { public: SoundAmiga(KyraEngine_v1 *vm, Audio::Mixer *mixer); virtual ~SoundAmiga(); virtual kType getMusicType() const { return kAmiga; } //FIXME virtual bool init(); virtual void initAudioResourceInfo(int set, void *info); virtual void selectAudioResourceSet(int set); virtual bool hasSoundFile(uint file) const; virtual void loadSoundFile(uint file); virtual void loadSoundFile(Common::String) {} virtual void playTrack(uint8 track); virtual void haltTrack(); virtual void beginFadeOut(); virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume, uint8 priority, bool isSfx) override { return -1; } virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF); protected: Audio::MaxTrax *_driver; Audio::SoundHandle _musicHandle; enum FileType { kFileNone = -1, kFileIntro = 0, kFileGame = 1, kFileFinal = 2 } _fileLoaded; const AmigaSfxTable *_tableSfxIntro; int _tableSfxIntro_Size; const AmigaSfxTable *_tableSfxGame; int _tableSfxGame_Size; }; } // End of namespace Kyra #endif